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  • Giving a Bomberman AI intelligent bomb placement

    - by Paul Manta
    I'm trying to implement an AI algorithm for Bomberman. Currently I have a working but not very smart rudimentary implementation (the current AI is overzealous in placing bombs). This is the first AI I've ever tried implementing and I'm a bit stuck. The more sophisticated algorithms I have in mind (the ones that I expect to make better decisions) are too convoluted to be good solutions. What general tips do you have for implementing a Bomberman AI? Are there radically different approaches for making the bot either more defensive or offensive? Edit: Current algorithm My current algorithm goes something like this (pseudo-code): 1) Try to place a bomb and then find a cell that is safe from all the bombs, including the one that you just placed. To find that cell, iterate over the four directions; if you can find any safe divergent cell and reach it in time (eg. if the direction is up or down, look for a cell that is found to the left or right of this path), then it's safe to place a bomb and move in that direction. 2) If you can't find and safe divergent cells, try NOT placing a bomb and look again. This time you'll only need to look for a safe cell in only one direction (you don't have to diverge from it). 3) If you still can't find a safe cell, don't do anything. for $(direction) in (up, down, left, right): place bomb at current location if (can find and reach divergent safe cell in current $(direction)): bomb = true move = $(direction) return for $(direction) in (up, down, left, right): do not place bomb at current location if (any safe cell in the current $(direction)): bomb = false move = $(direction) return else: bomb = false move = stay_put This algorithm makes the bot very trigger-happy (it'll place bombs very frequently). It doesn't kill itself, but it does have a habit of making itself vulnerable by going into dead ends where it can be blocked and killed by the other players. Do you have any suggestions on how I might improve this algorithm? Or maybe I should try something completely different? One of the problems with this algorithm is that it tends to leave the bot with very few (frequently just one) safe cells on which it can stand. This is because the bot leaves a trail of bombs behind it, as long as it doesn't kill itself. However, leaving a trail of bombs behind leaves few places where you can hide. If one of the other players or bots decide to place a bomb somewhere near you, it often happens that you have no place to hide and you die. I need a better way to decide when to place bombs.

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  • Unity: Spin wheels to move vehicle

    - by Paul Manta
    I am just getting started with Unity and I'd like to ask a question. If I have a "Vehicle" object that has two children: "FrontWheel" and "BackWheel" (both 'wheels' are cylinders), how should I set everything up such that I can move the entire vehicle by turning its wheels? When I apply a torque to "FrontWheel", the vehicle starts to move, but instead of the whole thing the moving together, the chassis is rolling on the cylinders and eventually falls off. How can I prevent it from doing that?

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  • How to position a sprite in a 2D animation skeleton?

    - by Paul Manta
    Given two joints that define a bone, I would like to know how to decide where, between those two joints, I should draw the sprite. This should be a fairly simple thing to solve, but there is one thing that I am not sure about. After I've determined the rotation of the sprite (which is the absolute angle the joints form with the x-axis), I also need to determine the origin point from where I need to start drawing the transformed image. So how should I position the sprite between the two joints? Should I make the center of the image be the midpoint between the two joints, or should I make one the of the joints be the origin? Do these things matter that much (could the wrong positioning make the sprite move oddly during the animation)?

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  • Box2D physics editor for complex bodies

    - by Paul Manta
    Is there any editor out there that would allow me to define complex entities, with joins connecting their multiple bodies, instead of regular single body entities? For example, an editor that would allow me to 'define' a car as having a main body with two circles as wheels, connected through joints. Clarification: I realize I haven't been clear enough about what I need. I'd like to make my engine data-driven, so all entities (and therefore their Box2D bodies) should be defined externally, not in code. I'm looking for a program like Code 'N' Web's PhysicsEditor, except that one only handles single body entities, no joints or anything like that. Like PhysicsEditor, the program should be configurable so that I can save the data in whatever format I want to. Does anyone know of any such software?

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  • Who should map physical keys to abstract keys?

    - by Paul Manta
    How do you bridge the gap between the library's low-level event system and your engine's high-level event system? (I'm not necessarily talking about key events, but also about quit events.) At the top level of my event system, I send out KeyPressedEvents, KeyRelesedEvents and others of this kind. These high-level events only contain the abstract values of the keys (they don't say that Space way pressed, but that the JumpKey was pressed, for example). Whose responsibility should it be to map the "JumpKey" to an actual key on the keyboard?

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  • Ignore collisions with some objects in certain contexts

    - by Paul Manta
    I'm making a racing game with cars in Unity. The car has a boost/nitro powerup. While boosting, I wouldn't want to be deviated when colliding with zombies, but I do want to be deviated when colliding with walls. On the other hand, I don't want to ignore collision with zombies, because I still want to hit them on impact. How should I handle this? Basically, what I want is for the car to not rotate when colliding with certain objects.

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  • Which code module should map physical keys to abstract keys?

    - by Paul Manta
    How do you bridge the gap between the library's low-level event system and your engine's high-level event system? (I'm not necessarily talking about key events, but also about quit events.) At the top level of my event system, I send out KeyPressedEvents, KeyRelesedEvents and others of this kind. These high-level events only contain the abstract values of the keys (they don't say that Space way pressed, but that the JumpKey was pressed, for example). Whose responsibility should it be to map the "JumpKey" to an actual key on the keyboard?

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  • Rotate a vector relative to itself

    - by Paul Manta
    I have a plane defined by transform.forward and transform.right, with 0 degrees corresponding to the forward vector and positive 90 degrees to the right vector. How can I create a third vector rotated in this plane. A rotation of 0 degrees would mean the vector is identical to transform.forward, a rotation of 30 degrees would mean it forms a 30 degree angle with the forward vector. In other words, I want to rotate the forward vector relative to itself, in the plane it defines with the right vector.

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  • Techniques for lighting a texture (no shadows)

    - by Paul Manta
    I'm trying to learn about dynamic shadows for 2D graphics. While I understand the basic ideas behind determining what areas should be lit and which should be in shadow, I don't know how I would "lighten" a texture in the first place. Could you go over various popular techniques for lighting a texture and what (dis)advantages each one has? Also, how is lighting a texture with colored light different from using white light?

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  • How to prioritize related game entity components?

    - by Paul Manta
    I want to make a game where you have to run over a bunch of zombies with your car. When moving around, the zombies have a few things to take into consideration: When there's no player around they might just roam about randomly. And even when some other component dictates a specific direction, they should wobble to the left and right randomly (like drunk people). This implies a small, random, deviation in their movement. They should avoid static obstacles. When they see they are headed towards a wall, they should reorient themselves. They should avoid the car. They should try to predict where the car will be based on its velocity and try to move out of the way. When they can, they should try to get near the player. All these types of decisions they have to do seem like they should be implemented in different components. But how should I manage them? How can I give different components different weights that reflect the importance of each decision (in a given situation)? I would need some other component that acts as a manager, but do you have any tips on how I should implement it? Or maybe there's a better solution?...

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  • unable to read/write CIFS mounts in Ubuntu 11.10

    - by Paul Collins
    upgraded my laptop from 11.04 too 11.10 and since then the CIFS mounts are not working before the upgrade it would allow mounts on host names, in 11.10 its only IP addresses (not much of an issue) however all the shares i mount are as Read only despite the FStab File declaring the options rw and auto, i have chowned the mount point to be nogroup.nouser and it still wont work, here is an extract from my FSTAB: //192.168.1.1/stories /home/paul/Documents/Stories cifs rw,user,exec,auto,username=,password= 0 0

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  • New Partner Certifications at Oracle

    - by Paul Sorensen
    Oracle University and the Oracle Partner Network have teamed to develop a series of partner-focused certifications called the Oracle Certified Specialist (OCS). In this new video from Oracle University, Paul Sorensen provides an overview of these new offerings;WATCH VIDEO (5:37)

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  • Dual Boot with Common shared space for storage folders

    - by paul
    Hi Sorry if this has been asked many times before I did search and couldnt find anything but perhaps I'm not using the right terminology . I want to install a dual boot, Ubuntu and Windows7 but I want to be able to access my stored files , documents, music, pictures etc from either OS . I already have Ubuntu installed so if there's away without re-installing I am , as you might have guessed new to ubuntu so its all a bit new and strange . If there is a nice step by step tutorial Thanks Paul

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  • Using Sizer for recording presentations

    - by John Paul Cook
    I needed to do some screen captures and recordings of SSMS and realized this is a common problem that many of you could use some help with. There is a freeware tool called Sizer (thanks to Paul Nielsen for telling me about it) that lets you chose your window size. I downloaded the zip file instead of the msi because I didn’t want to install anything. The extracted executable works perfectly as a portable application. After double-clicking the Sizer executable, an icon resembling a plus sign appears...(read more)

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  • SQL string formatter

    - by Paul D. Eden
    Does anyone know of a program, a utility, or some programmatic library, preferably for Linux, that takes an unformatted SQL string and pretty prints it? For example I would like the following select * from users where name = 'Paul' be changed to something like this select * from users where name = 'Paul' The exact formatting is not important. I just need something to take a large SQL string and break it up into something more readable.

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  • Why are so many DBCC commands undocumented?

    - by DBA
    Paul Randal of SQLskills.com does a great job of answering the question of why there are so many undocumented DBCC commands in his post Why are so many DBCC commands undocumented? I would like to go on to say that not only does this apply to the DBCC commands but is some respect to all parts of SQL, other Servers, IDE's, Operating Systems, just about everywhere. There is always something that just does not make it into the official documentation. And as Paul points out probably never will make it. That could be why there are so many "Tips & Tricks" types of books, blog post, etc. everywhere you look. And I also agree with Janos's comments on Paul's post, which was "I'm fine with them undocumented. All of us who need to use these commands know where to find "documentation" and whom to ask ". Till later,

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  • When does it makes sense to use a map?

    - by kiwicptn
    I am trying to round up cases when it makes sense to use a map (set of key-value entries). So far I have five categories (see below). Assuming more exist, what are they? Please limit each answer to one unique category, put up an example, and vote up the fascinating ones. Property values (like a bean) age -> 30 sex -> male loc -> calgary Histograms peter -> 1 john -> 7 paul -> 5 Presence, with O(1) performance peter -> 1 john -> 1 paul -> 1 Functions peter -> treatPeter() john -> dealWithJohn() paul -> managePaul() Conversion peter -> pierre john -> jean paul -> paul

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  • SEO Benefits of adding a Tumblr feed to site

    - by Paul
    A client of ours has a CMS driven Blog in his hotel site - he would like to use the blog to add depth top his site and add seo benefits relating to the blogs content. The current blog is a basic header / text field and doesn't contain any tagging / meta features. Unfortunately we dont have a .net developer in our team to alter the existing blog and add meta / tagging and there isn't budget to hire one - so I considered using a Tumblr blog - setting it up externally - giving it a blog.hotelname.com address and feeding it into the existing page via tumblrs js - which basically does a document.write into the page - which we can style. I understand from a previous post (Poor CMS blog vs Tumblr embed as a general rule most search engines ignore JS created content - but will the above approach act as an improvement on the existing system for now - as the blog will be setup externally with its own url and also feed into the existing site? Cheers Paul

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  • HP 6735s Brightness hotkey problem; where is brightness panel?

    - by Paul
    I have installed ubuntu 11.10 on my laptop hp 6735s. The screen is often too dark and i want to make it brighter, although the hotkeys Fn+F7/F8 are not working. I have tried some things: Firstly it appears that sometimes they are in fact working, after reboot they either work and continue to do so or they don't. I've read about a brightness applet; but where can i find or install it? I have tried some grub options; acpi_osi=Linux and acpi_backlight=vendor but nothing changes. I don't want to add another question but since it might be related: my laptop also gets quite hot, i'm having doubts whether ubuntu connects to the available sensors and cooling plans (or how does it work???); sensors (or psensor) only shows 2 sensors both named temp1. Any help is greatly appreciated! Paul

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  • Site inaccessible by some people, fine for others [on hold]

    - by Paul Howell
    A couple of days ago my website www.howellphoto.com (hosted by one.com, wordpress site) started loading really slowly, and I have been unable to access any pages linked from the homepage. Several of my friends have found the same issue, yet many are able to access the site without problem. Live support at one.com have not been all that much help, requesting the ip addresses of a few people who cannot access the site, and saying it could be a firewall issue. Wordpress support (my site was created in prophotoblogs) have been better and have updated all plugins, etc, but can see no issue from their end. My main issue is that even if there was a local fix that I could do on my computer, this would not help wih any potential customers visiting my site for information! This is driving me crazy!!! Any help will be legendary! Cheers, Paul

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  • C# - Do you use "var"?

    - by Paul Stovell
    C# 3.0 introduces implicitly typed variables, aka the "var" keyword. var daysInAWeek = 7; var paul = FindPerson("Paul"); var result = null as IPerson; Others have asked about what it does or what the problems with it are: http://stackoverflow.com/questions/527685/anonymous-types-vs-local-variables-when-should-one-be-used http://stackoverflow.com/questions/209199/whats-the-point-of-the-var-keyword http://stackoverflow.com/questions/41479/use-of-var-keyword-in-c I am interested in some numbers - do you use it? If so, how do you use it? I never use var (and I never use anonymous types) I only use var for anonymous types I only use var where the type is obvious I use var all the time!

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  • Have loaded a php variable into flash but cant apply it in a function...

    - by Paul Elliot
    hi I have created an actionscript function which stops an animation on a specific frame which works fine. I have then loaded in a php file with a variable which will contain the number for the frame i want the animation to stop on. This has loaded in fine and i have loaded it in a function. what i cant seem to do is to get the variable into the function which tells the animation to stop playing. here is my code: //load variables varReceiver = new LoadVars(); // create an object to store the variables varReceiver.load("http://playground.nsdesign6.net/percentage/external.php"); //load variables //function1 varReceiver.onLoad = function() { //value is the var that is created. var paul = this.percentage; } //function1 //function2 this.onEnterFrame = function() { if(this._currentframe==(percentage)) { this.stop(); this.onEnterFrame = undefined; } } play(); //function2 cheers paul

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  • An XEvent a Day (15 of 31) – Tracking Ghost Cleanup

    - by Jonathan Kehayias
    If you don’t know anything about Ghost Cleanup, I recommend highly that you go read Paul Randal’s blog posts Inside the Storage Engine: Ghost cleanup in depth , Ghost cleanup redux , and Turning off the ghost cleanup task for a performance gain .  To my knowledge Paul’s posts are the only things that cover Ghost Cleanup at any level online. In this post we’ll look at how you can use Extended Events to track the activity of Ghost Cleanup inside of your SQL Server.  To do this, we’ll first...(read more)

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  • Craftsmanship Tour: Day 3 &amp; 4 8th Light

    - by Liam McLennan
    Thursday morning the Illinois public transport system came through for me again. I took the Metra train north from Union Station (which was seething with inbound commuters) to Prairie Crossing (Libertyville). At Prairie Crossing I met Paul and Justin from 8th Light and then Justin drove us to the office. The 8th Light office is in an small business park, in a semi-rural area, surrounded by ponds. Upstairs there are two spacious, open areas for developers. At one end of the floor is Doug Bradbury’s walk-and-code station; a treadmill with a desk and computer so that a developer can get exercise at work. At the other end of the floor is a hammock. This irregular office furniture is indicative of the 8th Light philosophy, to pursue excellence without being limited by conventional wisdom. 8th Light have a wall covered in posters, each illustrating one person’s software craftsmanship journey. The posters are a fascinating visualisation of the similarities and differences between each of our progressions. The first thing I did Thursday morning was to create my own poster and add it to the wall. Over two days at 8th Light I did some pairing with the 8th Lighters and we shared thoughts on software development. I am not accustomed to such a progressive and enlightened environment and I found the experience inspirational. At 8th Light TDD, clean code, pairing and kaizen are deeply ingrained in the culture. Friday, during lunch, 8th Light hosted a ‘lunch and learn’ event. Paul Pagel lead us through a coding exercise using micro-pomodori. We worked in pairs, focusing on the pedagogy of pair programming and TDD. After lunch I recorded this interview with Paul Pagel and Justin Martin. We discussed 8th light, craftsmanship, apprenticeships and the limelight framework. Interview with Paul Pagel and Justin Martin My time at Didit, Obtiva and 8th Light has convinced me that I need to give up some of my independence and go back to working in a team. Craftsmen advance their skills by learning from each other, and I can’t do that working at home by myself. The challenge is finding the right team, and becoming a part of it.

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  • Back home :-)

    - by Mike Dietrich
    Wrote this entry last night in the ICE from Stuttgart to Munich but the conncetion broke: 28.5 hour journey - and close by now. Actually I would have been even closer if our TGV wouldn't have had break problems as soon as we had entered German territory. And you don't want a train which goes up to a speed of 200 mph having issues with its breaks, right? So we missed the connection in Stuttgart but I've catched the last train this night towards Munich. Distance approx 1900 km all together. Usually it takes 2.5 hours with a direct flight with Air Lingus from Munich or a bit more when you'll go through Zurich or Frankfurt. But at least you meet more people and see a bit more from the landscapes passing by :-) Except for the break problem everything worked out well so far (I'm no there finally!). I had 4 hours to change in Paris from Gare de Nord to Gare de l'Est and one thing I really have to point out: the people working for SNCF, the French National Railways, were so organized and helpful, purely amazing. I asked the man at the counter where I had to pick up my prepaid tickets for directions to Gare de l'Est - and after we had a chat about Marlene Dietrich he just grabbed his iPhone, started Google Earth and showed me the way to walk. I pretty sure it's a stupid stereotype that people in Paris or France are so unfriendly to foreigners if they don't speak French. In my past 3 stays or travels to Paris in the past 2 years I had only great experiences. And another thing I really enjoy when being in France: the food!!! The sandwich I had at the train station was packed with yummy goat cheese. And there's always Paul. You might ask yourself: Who the heck is Paul? That's Paul - or actually their website. And at Paul's they serve usually excellent fruit tartes - and this time a nice Gateau Au Chocolate. And very good Cafe Cremé as well :-) That's actually the positive part traveling this way: the food you'll get is much better than the airline food - if your airline still serves something called food ...

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