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  • How do you find local fellow programmers?

    - by Pepijn
    I'm a self-tought programmer living in a small town. Except for the occasional meetups at the other end of the country, I rarely talk face-to-face with other programmers. I'm well aware of the merits of pair programming, feedback, discussion with other programmers and all... What do you do to get in contact with other local programmers? p.s. If you live near Loenen (gld), Netherlands, I'd like to have contact ;)

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  • SQL File Layout Viewer 1.2

    - by merrillaldrich
    Just ahead of presenting it at SQL Saturday in my home town of Minneapolis / Saint Paul, I’m happy to release an updated version of the SQL Server File Layout Viewer. This is a utility I released back in March for inspecting the arrangement of data pages in SQL Server files. If you will be in Minneapolis this Saturday (space permitting), please come out and see this tool in action! New Features Based on feedback from others in the SQL Server community, I made these enhancements: Page types now provide...(read more)

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  • Coding different states in Adventure Games

    - by Cardin
    I'm planning out an adventure game, and can't figure out what's the right way to implement the behaviour of a level depending on state of story progression. My single-player game features a huge world where the player has to interact with people in a town at various points in the game. However, depending on story progression, different things would be presented to the player, for e.g. the Guild Leader will change locations from the town square to various locations around the city; Doors would only unlock at certain times of the day after finishing a particular routine; Different cut-screen/trigger events happen only after a particular milestone has been reached. I naively thought of using a switch{} statement initially to decide what the NPC should say or which he could be found at, and making quest objectives interact-able only after checking a global game_state variable's condition. But I realised I would quickly run into a lot of different game states and switch-cases in order to change the behaviour of an object. That switch statement would also be massively hard to debug, and I guess it might also be hard to use in a level editor. So I thought, instead of having a single object with multiple states, maybe I should have multiple instances of the same object, with a single state. That way, if I use something like a level editor, I can put an instance of the NPC at all the different locations he could ever appear at, and also an instance for each conversation state he has. But that means there'll be a lot of inactive, invisible game objects floating around the level, which might be trouble for memory, or simply hard to see in a level editor, i don't know. Or simply, make an identical, but separate level for each game state. This feels the cleanest and bug-free way to do things, but it feels like massive manual work making sure each version of the level is really identical to each other. All my methods feel so inefficient, so to recap my question, is there a better or standardised way to implement behaviour of a level depending on state of story progression? PS: I don't have a level editor yet - thinking of using something like JME SDK or making my own.

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  • How to Create a Vacation Away Message for (Almost) Any Email Account

    - by Taylor Gibb
    If you are heading out of town, you might want to put a note on your email to let people know where to contact you. Or just to let them know to contact somebody else while you’re away. Here’s how to setup a vacation responder for (almost) any email account. How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • How much it will cost to create tile-set similar to HoM&M 2?

    - by Alexey Petrushin
    How much it will cost to create tile-set similar to HoM&M 2? I'm mostly interested in the tile-set graphics only, no animation needed, the big images of town and creatures can be done as quick and dirty pensil sketches. The quality of tiles and its amount should be roughly the same as in HoM&M 2. Can You please give a rough estimate how much it will take man-hours and how much will it cost?

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  • How can I estimate cost of creating tile-set similar to HoM&M 2?

    - by Alexey Petrushin
    How to estimate cost of creating tile-set similar to HoM&M 2? I'm mostly interested in the tile-set graphics only, no animation needed, the big images of town and creatures can be done as quick and dirty pensil sketches. The quality of tiles and its amount should be roughly the same as in HoM&M 2. Can You please give a rough estimate how much it will take man-hours and how much will it cost?

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  • October Update to Rules-Driven Maintenance

    - by merrillaldrich
    Happy Fall! It’s a beautiful October here in Minneapolis / Saint Paul. In preparation for my home town SQL Saturday this weekend, as well as the PASS Summit, I offer an update to the Rules-Driven Maintenance code I originally published back in August 2012 . It’s hard to believe this thing is now more than two years old – it’s been an incredible help as the number of databases and instance my team manages has grown. One enhancement with this update is the ability to set overrides for both Index and...(read more)

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  • Designing Mobile SMS text advertising system

    - by Ramraj Edagutti
    Currently, I am working on a product where we have an SMS text advertising system, and using this, we setup advertising campaigns for clients, and later these campaigns are sent to the end users. This is very similar to Google Adwords, but targeted to Mobile users via SMS. Just to give an overview of the system Each Campaign is mapped to an advertiser Campaign has start date and end date Campaign has a filter condition(s) or query to select the target user base from our database (to whom we send Campaigns) Target user base can be fixed, for e.g send campaign to 10000 users Target user base can also be dynamic based on query condition, for e.g send campaign to users who are active and from a particular state, district, town etc. (this way user base will be keep changing on daily basis) Campaign can have multiple campaign messages Each campaign message has start date and end date Each campaign message can have multiple message texts for different locales, for e.g English,Hindi,Telugu etc After creating an advertisement campaign, we run daily night job to provision the target user base for that a particular campaign in a separate table, and another daily job runs on morning times and checks provisioned table for campaigns and targeted users and sends the campaign to users via SMS. Problem is, current UI for creating advertising campaigns is designed in a very technical manner, I mean, normal user or business owner or clients can not use the UI to create a campaign. Below are reasons why the UI is very technical in nature Filter condition(s) or query input filed, takes user ids or mobile numbers or SQL queries. Most of times or almost every time, we use big SQL queries So we end up storing SQL queries in a database for a campaign, later we use this SQL query to fetch targeted user base. For scheduling these campaigns, we have input filed on UI which takes quartz cron expression(s) ( for e.g. send campaign on "0 0 9 1-10 MAR 2012" ), again very technical in nature Normal user or business owner, can not use the UI for creating campaigns for reasons mentioned above, Currently, we ourself (developers) helping clients to setup/create campaigns. we are trying to re-design the UI to make it more user friendly so that any user can go to UI and create an advertisement campaign by himself. I am thinking of re-designing the current UI similar to Google Adwords interface, especially for selecting target users based on user geography like country, state, city etc. I also need to select users based user subscription(s), which might make system even more complex. And also, for campaign scheduling, I am thinking of using weekdays with hours. For example, I will shows Monday to Sunday on UI, and user can select the from hours, to hours etc. Any better ideas or suggestion on how to design UI in very user friendly manner and what design should be followed on server side code (we write backend code on java/jpa/spring/quartz)? And I am looking for ideas or design patterns on how to build SQL queries (using JPA/Hinernate) programmatically on server side, based on varies conditions like based on country, state, town, village, and user subscriptions.

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  • Travelling MVP #2: Community event at Bucharest, Romania

    - by DigiMortal
    My second trip was to DevReach with two stops. My first stop was at Bucharest where I met with my friend Dimitar Georgiev who is one of authors of Gym Realm service. Romanian MVP Andrei Ignat was our host there and organized meeting with local community guys. With me – it was first time in my life – was one more guy from Estonia visiting DevReach and he made the whole trip with me. Bucharest We arrived to Bucharest 29.09 at night. We stayed at Hotel Michelangelo. It’s small hotel with nice rooms, free WiFi and very good service. Although my room was on the first floor there was no street noise. We visited one restaurant that offers national cuisine and it was really great. Next day we went out with local guys and had some beers in “old town”. Bucharest “old town” is nice and cozy. There are many bars open and I am sure everybody will find there some very okay place. After supper we visited one warm karaoke bar where we had beers with local guys. Andrei Ignat – karaoke star Agu Suur and Andrei Ion Rinea enjoying karaoke and tequila Community event Next day we had community event. I made my session about ASP.NET Web API and Dimitar told about how to port ASP.NET web applications to cloud environment. Sessions were held at study class of one local company. Dimitar Georgiev speaking about porting web apps to Windows Azure. As it was usual community evening and not some bigger event there were about 12 guys attending from Bucharest. There were both IT-PROs and developers and one nice thing about Bucharest community is that they are listening to you very well and they ask questions if something is unclear or if you slide over from topic they are interested in. Okay, we tried to keep up good tempo so people stay awake and I think we succeeded. After sessions we went all together to local Piranha pub that was near event venue. We had some beers with local guys and talked with them on different technology topics. It was another good and interesting evening at Bucharest. I want to go back there for sure. As it was my first trip to Bucharest and mostly I gathered experiences I think my next community trip there will be way stronger. I take it as a challenge. Plus – I have there some new friends and I want to meet them too – be it community event or not. :)

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  • Sending Free SMS Now Becomes Easy

    Online SMS is the latest buzz word in the town. If you are still spending huge chunks of your money for SMSing your colleagues and friends to wish them on special occasions, think twice. YouMint.com ... [Author: Pooja Singh - Computers and Internet - April 01, 2010]

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  • How Important is Keyword Selection?

    If you are planning to be one of, or the best SEO expert in town, there are a few things you must consider first. Are you a master of the SEO basics? Whether you are self-taught or trained by an SEO specialist, you must master the basics. Also, how good are you at keyword selection?

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  • Struct Method for Loops Problem

    - by Annalyne
    I have tried numerous times how to make a do-while loop using the float constructor for my code but it seems it does not work properly as I wanted. For summary, I am making a TBRPG in C++ and I encountered few problems. But before that, let me post my code. #include <iostream> #include <string> #include <ctime> #include <cstdlib> using namespace std; int char_level = 1; //the starting level of the character. string town; //town string town_name; //the name of the town the character is in. string charname; //holds the character's name upon the start of the game int gems = 0; //holds the value of the games the character has. const int MAX_ITEMS = 15; //max items the character can carry string inventory [MAX_ITEMS]; //the inventory of the character in game int itemnum = 0; //number of items that the character has. bool GameOver = false; //boolean intended for the game over scr. string monsterTroop [] = {"Slime", "Zombie", "Imp", "Sahaguin, Hounds, Vampire"}; //monster name float monsterTroopHealth [] = {5.0f, 10.0f, 15.0f, 20.0f, 25.0f}; // the health of the monsters int monLifeBox; //life carrier of the game's enemy troops int enemNumber; //enemy number //inventory[itemnum++] = "Sword"; class RPG_Game_Enemy { public: void enemyAppear () { srand(time(0)); enemNumber = 1+(rand()%3); if (enemNumber == 1) cout << monsterTroop[1]; //monster troop 1 else if (enemNumber == 2) cout << monsterTroop[2]; //monster troop 2 else if (enemNumber == 3) cout << monsterTroop[3]; //monster troop 3 else if (enemNumber == 4) cout << monsterTroop[4]; //monster troop 4 } void enemDefeat () { cout << "The foe has been defeated. You are victorious." << endl; } void enemyDies() { //if the enemy dies: //collapse declaration cout << "The foe vanished and you are victorious!" << endl; } }; class RPG_Scene_Battle { public: RPG_Scene_Battle(float ini_health) : health (ini_health){}; float getHealth() { return health; } void setHealth(float rpg_val){ health = rpg_val;}; private: float health; }; //---------------------------------------------------------------// // Conduct Damage for the Scene Battle's Damage //---------------------------------------------------------------// float conductDamage(RPG_Scene_Battle rpg_tr, float damage) { rpg_tr.setHealth(rpg_tr.getHealth() - damage); return rpg_tr.getHealth(); }; // ------------------------------------------------------------- // void RPG_Scene_DisplayItem () { cout << "Items: \n"; for (int i=0; i < itemnum; ++i) cout << inventory[i] <<endl; }; In this code I have so far, the problem I have is the battle scene. For example, the player battles a Ghost with 10 HP, when I use a do while loop to subtract the HP of the character and the enemy, it only deducts once in the do while. Some people said I should use a struct, but I have no idea how to make it. Is there a way someone can display a code how to implement it on my game? Edit: I made the do-while by far like this: do RPG_Scene_Battle (player, 20.0f); RPG_Scene_Battle (enemy, 10.0f); cout << "Battle starts!" <<endl; cout << "You used a blade skill and deducted 2 hit points to the enemy!" conductDamage (enemy, 2.0f); while (enemy!=0) also, I made something like this: #include <iostream> using namespace std; int gems = 0; class Entity { public: Entity(float startingHealth) : health(startingHealth){}; // initialize health float getHealth(){return health;} void setHealth(float value){ health = value;}; private: float health; }; float subtractHealthFrom(Entity& ent, float damage) { ent.setHealth(ent.getHealth() - damage); return ent.getHealth(); }; int main () { Entity character(10.0f); Entity enemy(10.0f); cout << "Hero Life: "; cout << subtractHealthFrom(character, 2.0f) <<endl; cout << "Monster Life: "; cout << subtractHealthFrom(enemy, 2.0f) <<endl; cout << "Hero Life: "; cout << subtractHealthFrom(character, 2.0f) <<endl; cout << "Monster Life: "; cout << subtractHealthFrom(enemy, 2.0f) <<endl; }; Struct method, they say, should solve this problem. How can I continously deduct hp from the enemy? Whenever I deduct something, it would return to its original value -_-

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  • Materials from Parallel Programming Pattern Presentation at Charlottesville .NET User Group Meeting

    - by John Blumenauer
    On Thursday, May 27, I had the privilege of presenting “A Look at Parallel Programming Patterns” at the Charlottesville .NET User Group’s monthly meeting.  Those folks in attendance had many great questions and were obviously very interested in what the Parallel Task Library has to offer.  The code and slides can be found HERE.  Thanks again to CHODOTNET for having me in town to speak.  If you experience any problems downloading the slides or code, please let me know.

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  • Oredev 2012: Summary and source code

    - by Laurent Bugnion
    This week, I had the pleasure to be invited to talk at Oredev, a really cool conference taking place in Malmo, Sweden. The whole event is awesome, including a very special dinner on Monday including sauna and swimming in a 6 degrees cold Baltic sea, and a reception with dinner at the town hall, including the mayor himself. Considering Malmo is a town of 300'000 inhabitants, it is a pretty nice occasion and the historical building itself is really worth seeing. For those interested, I placed my pictures on my Flickr account. I had a workshop on Tuesday morning about Windows 8 development with XAML/C#, and then a session on Wednesday about MVVM in Windows Phone 8 and Windows 8, of course using MVVM Light. I was very nervous because I reworked some of my demos as recently as this morning, in the wake of the Build conference last week and the release of both the Windows Phone SDK and MVVM Light V4.1. Everything went well however, and if I judge by the people I talked t after the talk, and Twitter, everything went pretty well. Before my talk on Tuesday, I had the pleasure to see a talk by Iris Classon (@irisclasson) on the challenges of being a "n00b" and a woman in software development. I especially appreciated her research and conclusions on the lack of women I our industry, a topic that is dear to my heart (because I want the best possible future for my two daughters, and also because I really enjoy working with women on projects, and getting a different insight on the art of software development. I really want to thank the excellent organization committee for their hard work and their fantastic welcome to Malmo. In particular Emily Holweck did a wonderful job and was super helpful throughout the preparation and the conference itself. I made a few pictures during my stay, all with the new Nokia Lumia 920, and hope you will enjoy them too. The source code and the slides… The source code is available for download from Skydrive. You will find the following: Windows 8 workshop slides. MVVM Applied slides Source code package with Win8Demo: The demo I built during the 4 hours workshop, with some light MVVM, web services (JSON), GridView, Design time data (Blend / Visual Studio designer), Bing maps integration, location sensor, Search pane integration. SemanticZoomSample: a sample I put together to demonstrate the SemanticZoom control, with two GridViews and of course full design time data for Blend work. Due to time constraints, I was not able to show this demo during the workshop, but I publish it anyway, hoping it will be useful to someone. PictureUploader: The demo I built during my 50 minutes session about MVVM Applied in Windows Phone 8 and Windows 8. Code sharing, design time data, MVVM Light are used in Windows Phone 8 and Windows 8 apps. And in video… You can also see the video of my MVVM talk thanks to the good services of the Oredev team! MVVM Applied in Windows Phone and Windows 8 from Øredev Conference on Vimeo.   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Interactive map using javascript [on hold]

    - by Denis
    Im trying to learn HTML and javascript. But i cant find any information about how to create interactive map/picture using javascript. Ex. I take a map where is a part of my town and write some information about like few buildings there, so after i put my mouse over those buildings the information will be displayed. It should look similar to this http://davidlynch.org/projects/maphilight/docs/demo_usa.html I need to use the javascript to make it done.

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  • Make Your Site Come Alive With PHP Programming

    Are you looking out to learn more about hypertext preprocessor programming which is nothing other than what is known as PHP? Then this article can offer you plenty of knowledgeable information on the same. PHP has literally become the talk of the town nowadays.

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