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  • displaying python's autodoc to the user (python 3.3)

    - by Plotinus
    I'm writing a simple command line math game, and I'm using python's autodoc for my math algorithms to help me remember, for example, what a proth number is while i'm writing the algorithm, but later on I'll want to tell that information to the user as well, so they'll know what the answer was. So, for example I have: def is_proth(): """Proth numbers and numbers that fit the formula k×2^n + 1, where k are odd positive integers, and 2^n > k.""" [snip] return proths and then I tried to make a dictionary, like so: definitions = {"proths" : help(is_proth)} But it doesn't work. It prints this when I start the program, one for each item in the dictionary, and then it errors out on one of them that returns a set. And anyway, I don't want it displayed to the user until after they've played the game. Help on function is_proth in module __main__: is_proth() Proth numbers and numbers that fit the formula k×2^n + 1, where k are odd positive integers, and 2^n > k. (END) I understand the purpose of autodoc is more for helping programmers who are calling a function than for generating userdoc, but it seems inefficient to have to type out the definition of what a proth number is twice, once in a comment to help me remember what an algorithm does and then once to tell the user the answer to the game they were playing after they've won or lost.

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  • Modifying AD Schema permissions from the command line

    - by Ryan Roussel
    Recently while making some changes for a client, I accidently dug myself into a pretty deep hole.  I was trying to explicitly deny a certain user from reading a few group policies including the Default Domain Policy.  When I went in to make the change I accidently denied Authenticated Users rather than the AD user object.  This of course made the GPO inaccessible to all users including any with domain admin rights.  The policy could no longer be modified in the GPMC and worse, changes could not be made through ADSIedit.   The errors I was getting from inside ADSIedit when trying to edit the container looked like this This object has one or more property sheets currently open. Invalid path to object The only solution was to strip Authenticated Users from the container ACL completely in the schema, then re-add it back with the default read and apply rights.  To perform this action, I used a command I had never used before:  DSALCS.exe  It’s part of the DSMOD group of tools.  Since this command interacts with the actual schema, you have to know the full LDAP container or object name.  In this case the GUID of the Default Domain Policy: {31B2F340-016D-11D2-945F-00C04FB984F9}   The actual commands I ran looked like this:   To display the current ACL of the container: c:\>dsacls “cn={31B2F340-016D-11D2-945F-00C04FB984F9},cn=Policies,cn=System, dc=domain,dc=com” /A To strip Authenticated Users from the ACL of the container: c:\>dsacls “cn={31B2F340-016D-11D2-945F-00C04FB984F9},cn=Policies,cn=System, dc=domain,dc=com” /R “NT Authority\Authenticated Users”   For full reference of the DSACLS.EXE command visit: http://support.microsoft.com/kb/281146 Once the Authenticated Users was cleared from the ACL, I was able to use Group Policy Management Console to reassign the default permissions.

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  • Parallelism in .NET – Part 4, Imperative Data Parallelism: Aggregation

    - by Reed
    In the article on simple data parallelism, I described how to perform an operation on an entire collection of elements in parallel.  Often, this is not adequate, as the parallel operation is going to be performing some form of aggregation. Simple examples of this might include taking the sum of the results of processing a function on each element in the collection, or finding the minimum of the collection given some criteria.  This can be done using the techniques described in simple data parallelism, however, special care needs to be taken into account to synchronize the shared data appropriately.  The Task Parallel Library has tools to assist in this synchronization. The main issue with aggregation when parallelizing a routine is that you need to handle synchronization of data.  Since multiple threads will need to write to a shared portion of data.  Suppose, for example, that we wanted to parallelize a simple loop that looked for the minimum value within a dataset: double min = double.MaxValue; foreach(var item in collection) { double value = item.PerformComputation(); min = System.Math.Min(min, value); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This seems like a good candidate for parallelization, but there is a problem here.  If we just wrap this into a call to Parallel.ForEach, we’ll introduce a critical race condition, and get the wrong answer.  Let’s look at what happens here: // Buggy code! Do not use! double min = double.MaxValue; Parallel.ForEach(collection, item => { double value = item.PerformComputation(); min = System.Math.Min(min, value); }); This code has a fatal flaw: min will be checked, then set, by multiple threads simultaneously.  Two threads may perform the check at the same time, and set the wrong value for min.  Say we get a value of 1 in thread 1, and a value of 2 in thread 2, and these two elements are the first two to run.  If both hit the min check line at the same time, both will determine that min should change, to 1 and 2 respectively.  If element 1 happens to set the variable first, then element 2 sets the min variable, we’ll detect a min value of 2 instead of 1.  This can lead to wrong answers. Unfortunately, fixing this, with the Parallel.ForEach call we’re using, would require adding locking.  We would need to rewrite this like: // Safe, but slow double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach(collection, item => { double value = item.PerformComputation(); lock(syncObject) min = System.Math.Min(min, value); }); This will potentially add a huge amount of overhead to our calculation.  Since we can potentially block while waiting on the lock for every single iteration, we will most likely slow this down to where it is actually quite a bit slower than our serial implementation.  The problem is the lock statement – any time you use lock(object), you’re almost assuring reduced performance in a parallel situation.  This leads to two observations I’ll make: When parallelizing a routine, try to avoid locks. That being said: Always add any and all required synchronization to avoid race conditions. These two observations tend to be opposing forces – we often need to synchronize our algorithms, but we also want to avoid the synchronization when possible.  Looking at our routine, there is no way to directly avoid this lock, since each element is potentially being run on a separate thread, and this lock is necessary in order for our routine to function correctly every time. However, this isn’t the only way to design this routine to implement this algorithm.  Realize that, although our collection may have thousands or even millions of elements, we have a limited number of Processing Elements (PE).  Processing Element is the standard term for a hardware element which can process and execute instructions.  This typically is a core in your processor, but many modern systems have multiple hardware execution threads per core.  The Task Parallel Library will not execute the work for each item in the collection as a separate work item. Instead, when Parallel.ForEach executes, it will partition the collection into larger “chunks” which get processed on different threads via the ThreadPool.  This helps reduce the threading overhead, and help the overall speed.  In general, the Parallel class will only use one thread per PE in the system. Given the fact that there are typically fewer threads than work items, we can rethink our algorithm design.  We can parallelize our algorithm more effectively by approaching it differently.  Because the basic aggregation we are doing here (Min) is communitive, we do not need to perform this in a given order.  We knew this to be true already – otherwise, we wouldn’t have been able to parallelize this routine in the first place.  With this in mind, we can treat each thread’s work independently, allowing each thread to serially process many elements with no locking, then, after all the threads are complete, “merge” together the results. This can be accomplished via a different set of overloads in the Parallel class: Parallel.ForEach<TSource,TLocal>.  The idea behind these overloads is to allow each thread to begin by initializing some local state (TLocal).  The thread will then process an entire set of items in the source collection, providing that state to the delegate which processes an individual item.  Finally, at the end, a separate delegate is run which allows you to handle merging that local state into your final results. To rewriting our routine using Parallel.ForEach<TSource,TLocal>, we need to provide three delegates instead of one.  The most basic version of this function is declared as: public static ParallelLoopResult ForEach<TSource, TLocal>( IEnumerable<TSource> source, Func<TLocal> localInit, Func<TSource, ParallelLoopState, TLocal, TLocal> body, Action<TLocal> localFinally ) The first delegate (the localInit argument) is defined as Func<TLocal>.  This delegate initializes our local state.  It should return some object we can use to track the results of a single thread’s operations. The second delegate (the body argument) is where our main processing occurs, although now, instead of being an Action<T>, we actually provide a Func<TSource, ParallelLoopState, TLocal, TLocal> delegate.  This delegate will receive three arguments: our original element from the collection (TSource), a ParallelLoopState which we can use for early termination, and the instance of our local state we created (TLocal).  It should do whatever processing you wish to occur per element, then return the value of the local state after processing is completed. The third delegate (the localFinally argument) is defined as Action<TLocal>.  This delegate is passed our local state after it’s been processed by all of the elements this thread will handle.  This is where you can merge your final results together.  This may require synchronization, but now, instead of synchronizing once per element (potentially millions of times), you’ll only have to synchronize once per thread, which is an ideal situation. Now that I’ve explained how this works, lets look at the code: // Safe, and fast! double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach( collection, // First, we provide a local state initialization delegate. () => double.MaxValue, // Next, we supply the body, which takes the original item, loop state, // and local state, and returns a new local state (item, loopState, localState) => { double value = item.PerformComputation(); return System.Math.Min(localState, value); }, // Finally, we provide an Action<TLocal>, to "merge" results together localState => { // This requires locking, but it's only once per used thread lock(syncObj) min = System.Math.Min(min, localState); } ); Although this is a bit more complicated than the previous version, it is now both thread-safe, and has minimal locking.  This same approach can be used by Parallel.For, although now, it’s Parallel.For<TLocal>.  When working with Parallel.For<TLocal>, you use the same triplet of delegates, with the same purpose and results. Also, many times, you can completely avoid locking by using a method of the Interlocked class to perform the final aggregation in an atomic operation.  The MSDN example demonstrating this same technique using Parallel.For uses the Interlocked class instead of a lock, since they are doing a sum operation on a long variable, which is possible via Interlocked.Add. By taking advantage of local state, we can use the Parallel class methods to parallelize algorithms such as aggregation, which, at first, may seem like poor candidates for parallelization.  Doing so requires careful consideration, and often requires a slight redesign of the algorithm, but the performance gains can be significant if handled in a way to avoid excessive synchronization.

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  • How do I create statistics to make ‘small’ objects appear ‘large’ to the Optmizer?

    - by Maria Colgan
    I recently spoke with a customer who has a development environment that is a tiny fraction of the size of their production environment. His team has been tasked with identifying problem SQL statements in this development environment before new code is released into production. The problem is the objects in the development environment are so small, the execution plans selected in the development environment rarely reflects what actually happens in production. To ensure the development environment accurately reflects production, in the eyes of the Optimizer, the statistics used in the development environment must be the same as the statistics used in production. This can be achieved by exporting the statistics from production and import them into the development environment. Even though the underlying objects are a fraction of the size of production, the Optimizer will see them as the same size and treat them the same way as it would in production. Below are the necessary steps to achieve this in their environment. I am using the SH sample schema as the application schema who's statistics we want to move from production to development. Step 1. Create a staging table, in the production environment, where the statistics can be stored Step 2. Export the statistics for the application schema, from the data dictionary in production, into the staging table Step 3. Create an Oracle directory on the production system where the export of the staging table will reside and grant the SH user the necessary privileges on it. Step 4. Export the staging table from production using data pump export Step 5. Copy the dump file containing the stating table from production to development Step 6. Create an Oracle directory on the development system where the export of the staging table resides and grant the SH user the necessary privileges on it.  Step 7. Import the staging table into the development environment using data pump import Step 8. Import the statistics from the staging table into the dictionary in the development environment. You can get a copy of the script I used to generate this post here. +Maria Colgan

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  • How do I fix "bzr: ERROR: Unable to determine your name. "?

    - by Daniel
    I am trying to quickly create my first app and am getting gtk errors when I try to run or create an application. Here is a copy of what I executed and what results I got: daniel@laptop:~/PyDevelopment$ quickly create ubuntu-application app001 Creating project directory app001 Creating bzr repository and committing Launching your newly created project! /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds) /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `App001Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds) Congrats, your new project is setup! cd /home/daniel/PyDevelopment/app001/ to start hacking. daniel@laptop:~/PyDevelopment$ cd app001 daniel@laptop:~/PyDevelopment/app001$ quickly design daniel@laptop:~/PyDevelopment/app001$ quickly rub ERROR: No rub command found in template ubuntu-application. Candidate commands are: add, commands, configure, create, debug, design, edit, getstarted, help, license, package, quickly, release, run, save, share, submitubuntu, test, tutorial, upgrade daniel@laptop:~/PyDevelopment/app001$ quickly run /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds) /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `App001Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds) daniel@laptop:~/PyDevelopment/app001$ quickly package .......Ubuntu packaging created in debian/ ....... ---------------------------------- Command returned some ERRORS: ---------------------------------- bzr: ERROR: Unable to determine your name. ---------------------------------- ERROR: can't create or update ubuntu package ERROR: package command failed Aborting

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  • ASP.NET MVC Framework

    - by Aamir Hasan
     MVC is a design pattern. A reusable "recipe" for constructing your application. Generally, you don't want your user interface code and data access code to be mixed together, it makes changing either one more difficult. By placing data access code into a "Model" object and user interface code into a "View" object, you can use a "Controller" object to act as a go-between, sending messages/calling methods on the view object when the data changes and vice versa. Model-view-controller (MVC) is an architectural pattern used in software engineering. In complex computer applications that present a large amount of data to the user, a developer often wishes to separate data (model) and user interface (view) concerns, so that changes to the user interface will not affect data handling, and that the data can be reorganized without changing the user interface. The model-view-controller solves this problem by decoupling data access and business logic from data presentation and user interaction, by introducing an intermediate component: the controller.Model:    The domain-specific representation of the information that the application operates. Domain logic adds meaning to raw data (e.g., calculating whether today is the user's birthday, or the totals, taxes, and shipping charges for shopping cart items).    Many applications use a persistent storage mechanism (such as a database) to store data. MVC does not specifically mention the data access layer because it is understood to be underneath or encapsulated by the Model.View:    Renders the model into a form suitable for interaction, typically a user interface element. Multiple views can exist for a single model for different purposes.Controller:    Processes and responds to events, typically user actions, and may invoke changes on the model.    

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  • How Do I Implement parameterMaps for ADF Regions and Dynamic Regions?

    - by david.giammona
    parameterMap objects defined by managed beans can help reduce the number of child <parameter> elements listed under an ADF region or dynamic region page definition task flow binding. But more importantly, the parameterMap approach also allows greater flexibility in determining what input parameters are passed to an ADF region or dynamic region. This can be especially helpful when using dynamic regions where each task flow utilized can provide an entirely different set of input parameters. The parameterMap is specified within an ADF region or dynamic region page definition task flow binding as shown below: <taskFlow id="checkoutflow1" taskFlowId="/WEB-INF/checkout-flow.xml#checkout-flow" activation="deferred" xmlns="http://xmlns.oracle.com/adf/controller/binding" parametersMap="#{pageFlowScope.userInfoBean.parameterMap}"/> The parameter map object must implement the java.util.Map interface. The keys it specifies match the names of input parameters defined by the task flows utilized within the task flow binding. An example parameterMap object class is shown below: import java.util.HashMap; import java.util.Map; public class UserInfoBean { private Map<String, Object> parameterMap = new HashMap<String, Object>(); public Map getParameterMap() { parameterMap.put("isLoggedIn", getSecurity().isAuthenticated()); parameterMap.put("principalName", getSecurity().getPrincipalName()); return parameterMap; }

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  • Inside the Concurrent Collections: ConcurrentBag

    - by Simon Cooper
    Unlike the other concurrent collections, ConcurrentBag does not really have a non-concurrent analogy. As stated in the MSDN documentation, ConcurrentBag is optimised for the situation where the same thread is both producing and consuming items from the collection. We'll see how this is the case as we take a closer look. Again, I recommend you have ConcurrentBag open in a decompiler for reference. Thread Statics ConcurrentBag makes heavy use of thread statics - static variables marked with ThreadStaticAttribute. This is a special attribute that instructs the CLR to scope any values assigned to or read from the variable to the executing thread, not globally within the AppDomain. This means that if two different threads assign two different values to the same thread static variable, one value will not overwrite the other, and each thread will see the value they assigned to the variable, separately to any other thread. This is a very useful function that allows for ConcurrentBag's concurrency properties. You can think of a thread static variable: [ThreadStatic] private static int m_Value; as doing the same as: private static Dictionary<Thread, int> m_Values; where the executing thread's identity is used to automatically set and retrieve the corresponding value in the dictionary. In .NET 4, this usage of ThreadStaticAttribute is encapsulated in the ThreadLocal class. Lists of lists ConcurrentBag, at its core, operates as a linked list of linked lists: Each outer list node is an instance of ThreadLocalList, and each inner list node is an instance of Node. Each outer ThreadLocalList is owned by a particular thread, accessible through the thread local m_locals variable: private ThreadLocal<ThreadLocalList<T>> m_locals It is important to note that, although the m_locals variable is thread-local, that only applies to accesses through that variable. The objects referenced by the thread (each instance of the ThreadLocalList object) are normal heap objects that are not specific to any thread. Thinking back to the Dictionary analogy above, if each value stored in the dictionary could be accessed by other means, then any thread could access the value belonging to other threads using that mechanism. Only reads and writes to the variable defined as thread-local are re-routed by the CLR according to the executing thread's identity. So, although m_locals is defined as thread-local, the m_headList, m_nextList and m_tailList variables aren't. This means that any thread can access all the thread local lists in the collection by doing a linear search through the outer linked list defined by these variables. Adding items So, onto the collection operations. First, adding items. This one's pretty simple. If the current thread doesn't already own an instance of ThreadLocalList, then one is created (or, if there are lists owned by threads that have stopped, it takes control of one of those). Then the item is added to the head of that thread's list. That's it. Don't worry, it'll get more complicated when we account for the other operations on the list! Taking & Peeking items This is where it gets tricky. If the current thread's list has items in it, then it peeks or removes the head item (not the tail item) from the local list and returns that. However, if the local list is empty, it has to go and steal another item from another list, belonging to a different thread. It iterates through all the thread local lists in the collection using the m_headList and m_nextList variables until it finds one that has items in it, and it steals one item from that list. Up to this point, the two threads had been operating completely independently. To steal an item from another thread's list, the stealing thread has to do it in such a way as to not step on the owning thread's toes. Recall how adding and removing items both operate on the head of the thread's linked list? That gives us an easy way out - a thread trying to steal items from another thread can pop in round the back of another thread's list using the m_tail variable, and steal an item from the back without the owning thread knowing anything about it. The owning thread can carry on completely independently, unaware that one of its items has been nicked. However, this only works when there are at least 3 items in the list, as that guarantees there will be at least one node between the owning thread performing operations on the list head and the thread stealing items from the tail - there's no chance of the two threads operating on the same node at the same time and causing a race condition. If there's less than three items in the list, then there does need to be some synchronization between the two threads. In this case, the lock on the ThreadLocalList object is used to mediate access to a thread's list when there's the possibility of contention. Thread synchronization In ConcurrentBag, this is done using several mechanisms: Operations performed by the owner thread only take out the lock when there are less than three items in the collection. With three or greater items, there won't be any conflict with a stealing thread operating on the tail of the list. If a lock isn't taken out, the owning thread sets the list's m_currentOp variable to a non-zero value for the duration of the operation. This indicates to all other threads that there is a non-locked operation currently occuring on that list. The stealing thread always takes out the lock, to prevent two threads trying to steal from the same list at the same time. After taking out the lock, the stealing thread spinwaits until m_currentOp has been set to zero before actually performing the steal. This ensures there won't be a conflict with the owning thread when the number of items in the list is on the 2-3 item borderline. If any add or remove operations are started in the meantime, and the list is below 3 items, those operations try to take out the list's lock and are blocked until the stealing thread has finished. This allows a thread to steal an item from another thread's list without corrupting it. What about synchronization in the collection as a whole? Collection synchronization Any thread that operates on the collection's global structure (accessing anything outside the thread local lists) has to take out the collection's global lock - m_globalListsLock. This single lock is sufficient when adding a new thread local list, as the items inside each thread's list are unaffected. However, what about operations (such as Count or ToArray) that need to access every item in the collection? In order to ensure a consistent view, all operations on the collection are stopped while the count or ToArray is performed. This is done by freezing the bag at the start, performing the global operation, and unfreezing at the end: The global lock is taken out, to prevent structural alterations to the collection. m_needSync is set to true. This notifies all the threads that they need to take out their list's lock irregardless of what operation they're doing. All the list locks are taken out in order. This blocks all locking operations on the lists. The freezing thread waits for all current lockless operations to finish by spinwaiting on each m_currentOp field. The global operation can then be performed while the bag is frozen, but no other operations can take place at the same time, as all other threads are blocked on a list's lock. Then, once the global operation has finished, the locks are released, m_needSync is unset, and normal concurrent operation resumes. Concurrent principles That's the essence of how ConcurrentBag operates. Each thread operates independently on its own local list, except when they have to steal items from another list. When stealing, only the stealing thread is forced to take out the lock; the owning thread only has to when there is the possibility of contention. And a global lock controls accesses to the structure of the collection outside the thread lists. Operations affecting the entire collection take out all locks in the collection to freeze the contents at a single point in time. So, what principles can we extract here? Threads operate independently Thread-static variables and ThreadLocal makes this easy. Threads operate entirely concurrently on their own structures; only when they need to grab data from another thread is there any thread contention. Minimised lock-taking Even when two threads need to operate on the same data structures (one thread stealing from another), they do so in such a way such that the probability of actually blocking on a lock is minimised; the owning thread always operates on the head of the list, and the stealing thread always operates on the tail. Management of lockless operations Any operations that don't take out a lock still have a 'hook' to force them to lock when necessary. This allows all operations on the collection to be stopped temporarily while a global snapshot is taken. Hopefully, such operations will be short-lived and infrequent. That's all the concurrent collections covered. I hope you've found it as informative and interesting as I have. Next, I'll be taking a closer look at ThreadLocal, which I came across while analyzing ConcurrentBag. As you'll see, the operation of this class deserves a much closer look.

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  • What is the difference between String and string in C#

    - by SAMIR BHOGAYTA
    string : ------ The string type represents a sequence of zero or more Unicode characters. string is an alias for String in the .NET Framework. 'string' is the intrinsic C# datatype, and is an alias for the system provided type "System.String". The C# specification states that as a matter of style the keyword ('string') is preferred over the full system type name (System.String, or String). Although string is a reference type, the equality operators (== and !=) are defined to compare the values of string objects, not references. This makes testing for string equality more intuitive. For example: String : ------ A String object is called immutable (read-only) because its value cannot be modified once it has been created. Methods that appear to modify a String object actually return a new String object that contains the modification. If it is necessary to modify the actual contents of a string-like object Difference between string & String : ---------- ------- ------ - ------ the string is usually used for declaration while String is used for accessing static string methods we can use 'string' do declare fields, properties etc that use the predefined type 'string', since the C# specification tells me this is good style. we can use 'String' to use system-defined methods, such as String.Compare etc. They are originally defined on 'System.String', not 'string'. 'string' is just an alias in this case. we can also use 'String' or 'System.Int32' when communicating with other system, especially if they are CLR-compliant. I.e. - if I get data from elsewhere, I'd deserialize it into a System.Int32 rather than an 'int', if the origin by definition was something else than a C# system.

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  • Observable Collections

    - by SGWellens
    I didn't think it was possible, but .NET surprised me yet again with a cool feature I never knew existed: The ObservableCollection. This became available in .NET 3.0. In essence, an ObservableCollection is a collection with an event you can connect to. The event fires when the collection changes. As usual, working with the .NET classes is so ridiculously easy, it feels like cheating. The following is small test program to illustrate how the ObservableCollection works. To start, create an ObservableCollection and then store it in the Session object so it will persist between page post backs. I also added the code to pull it out of Session state when there is a page post back:   public partial class _Default : System.Web.UI.Page{    public ObservableCollection<int> MyInts;     // ---- Page_Load ------------------------------     protected void Page_Load(object sender, EventArgs e)    {        if (IsPostBack == false)        {            MyInts = new ObservableCollection<int>();            MyInts.CollectionChanged += CollectionChangedHandler;             Session["MyInts"] = MyInts;  // store for use between postbacks        }        else        {            MyInts = Session["MyInts"] as ObservableCollection<int>;        }    } Here's the event handler I hooked up to the ObservableCollection, it writes status strings to a ListBox. Note: The event handler fires in a different thread than the IIS process thread.     // ---- CollectionChangedHandler -----------------------------------    //    // Something changed in the Observable collection     public void CollectionChangedHandler(object sender, NotifyCollectionChangedEventArgs e)    {        // need to dig around to get the current page and control to write to:        // (because this is in a separate thread)        Page CurrentPage = System.Web.HttpContext.Current.Handler as Page;        ListBox LB = CurrentPage.FindControl("ListBoxHistory") as ListBox;         switch (e.Action)        {            case NotifyCollectionChangedAction.Add:                LB.Items.Add("Add: " + e.NewItems[0]);                               break;             case NotifyCollectionChangedAction.Remove:                LB.Items.Add("Remove: " + e.OldItems[0]);                break;             case NotifyCollectionChangedAction.Reset:                LB.Items.Add("Reset: ");                break;             default:                LB.Items.Add(e.Action.ToString());                break;                     }    }  Next, add some buttons and code to exercise the ObservableCollection:     <br />    <asp:Button ID="ButtonAdd" runat="server" Text="Add" OnClick="ButtonAdd_Click" />    <asp:Button ID="ButtonRemove" runat="server" Text="Remove" OnClick="ButtonRemove_Click" />    <asp:Button ID="ButtonReset" runat="server" Text="Reset" OnClick="ButtonReset_Click" />    <asp:Button ID="ButtonList" runat="server" Text="List" OnClick="ButtonList_Click" />    <br />    <asp:TextBox ID="TextBoxInt" runat="server" Width="51px"></asp:TextBox>    <br />    <asp:ListBox ID="ListBoxHistory" runat="server" Height="255px" Width="195px">    </asp:ListBox>    // ---- Add Button --------------------------------------     protected void ButtonAdd_Click(object sender, EventArgs e)    {        int Temp;        if (int.TryParse(TextBoxInt.Text, out Temp) == true)            MyInts.Add(Temp);    }     // ---- Remove Button --------------------------------------     protected void ButtonRemove_Click(object sender, EventArgs e)    {        int Temp;        if (int.TryParse(TextBoxInt.Text, out Temp) == true)            MyInts.Remove(Temp);    }     // ---- Button Reset -----------------------------------     protected void ButtonReset_Click(object sender, EventArgs e)    {        MyInts.Clear();    }     // ---- Button List --------------------------------------     protected void ButtonList_Click(object sender, EventArgs e)    {        ListBoxHistory.Items.Add("MyInts:");        foreach (int i in MyInts)        {            // a bit of tweaking to get the text to be indented            ListItem LI = new ListItem("&nbsp;&nbsp;" + i.ToString());            LI.Text = Server.HtmlDecode(LI.Text);            ListBoxHistory.Items.Add(LI);        }    } Here's what it looks like after entering some numbers and clicking some buttons: An interesting note is that I had to use: System.Web.HttpContext.Current.Response to write to a control on the page. As mentioned earlier, this implies that the notification event is in a thread separate from the IIS thread. Another interesting note: From the online help: Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe What does that mean to Asp.Net developers? If you are going to share an ObservableCollection among different sessions, you'd better make it a static object. I hope someone finds this useful. Steve Wellens

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  • Commit in SQL

    - by PRajkumar
    SQL Transaction Control Language Commands (TCL)                                           (COMMIT) Commit Transaction As a SQL language we use transaction control language very frequently. Committing a transaction means making permanent the changes performed by the SQL statements within the transaction. A transaction is a sequence of SQL statements that Oracle Database treats as a single unit. This statement also erases all save points in the transaction and releases transaction locks. Oracle Database issues an implicit COMMIT before and after any data definition language (DDL) statement. Oracle recommends that you explicitly end every transaction in your application programs with a COMMIT or ROLLBACK statement, including the last transaction, before disconnecting from Oracle Database. If you do not explicitly commit the transaction and the program terminates abnormally, then the last uncommitted transaction is automatically rolled back.   Until you commit a transaction: ·         You can see any changes you have made during the transaction by querying the modified tables, but other users cannot see the changes. After you commit the transaction, the changes are visible to other users' statements that execute after the commit ·         You can roll back (undo) any changes made during the transaction with the ROLLBACK statement   Note: Most of the people think that when we type commit data or changes of what you have made has been written to data files, but this is wrong when you type commit it means that you are saying that your job has been completed and respective verification will be done by oracle engine that means it checks whether your transaction achieved consistency when it finds ok it sends a commit message to the user from log buffer but not from data buffer, so after writing data in log buffer it insists data buffer to write data in to data files, this is how it works.   Before a transaction that modifies data is committed, the following has occurred: ·         Oracle has generated undo information. The undo information contains the old data values changed by the SQL statements of the transaction ·         Oracle has generated redo log entries in the redo log buffer of the System Global Area (SGA). The redo log record contains the change to the data block and the change to the rollback block. These changes may go to disk before a transaction is committed ·         The changes have been made to the database buffers of the SGA. These changes may go to disk before a transaction is committed   Note:   The data changes for a committed transaction, stored in the database buffers of the SGA, are not necessarily written immediately to the data files by the database writer (DBWn) background process. This writing takes place when it is most efficient for the database to do so. It can happen before the transaction commits or, alternatively, it can happen some times after the transaction commits.   When a transaction is committed, the following occurs: 1.      The internal transaction table for the associated undo table space records that the transaction has committed, and the corresponding unique system change number (SCN) of the transaction is assigned and recorded in the table 2.      The log writer process (LGWR) writes redo log entries in the SGA's redo log buffers to the redo log file. It also writes the transaction's SCN to the redo log file. This atomic event constitutes the commit of the transaction 3.      Oracle releases locks held on rows and tables 4.      Oracle marks the transaction complete   Note:   The default behavior is for LGWR to write redo to the online redo log files synchronously and for transactions to wait for the redo to go to disk before returning a commit to the user. However, for lower transaction commit latency application developers can specify that redo be written asynchronously and that transaction do not need to wait for the redo to be on disk.   The syntax of Commit Statement is   COMMIT [WORK] [COMMENT ‘your comment’]; ·         WORK is optional. The WORK keyword is supported for compliance with standard SQL. The statements COMMIT and COMMIT WORK are equivalent. Examples Committing an Insert INSERT INTO table_name VALUES (val1, val2); COMMIT WORK; ·         COMMENT Comment is also optional. This clause is supported for backward compatibility. Oracle recommends that you used named transactions instead of commit comments. Specify a comment to be associated with the current transaction. The 'text' is a quoted literal of up to 255 bytes that Oracle Database stores in the data dictionary view DBA_2PC_PENDING along with the transaction ID if a distributed transaction becomes in doubt. This comment can help you diagnose the failure of a distributed transaction. Examples The following statement commits the current transaction and associates a comment with it: COMMIT     COMMENT 'In-doubt transaction Code 36, Call (415) 555-2637'; ·         WRITE Clause Use this clause to specify the priority with which the redo information generated by the commit operation is written to the redo log. This clause can improve performance by reducing latency, thus eliminating the wait for an I/O to the redo log. Use this clause to improve response time in environments with stringent response time requirements where the following conditions apply: The volume of update transactions is large, requiring that the redo log be written to disk frequently. The application can tolerate the loss of an asynchronously committed transaction. The latency contributed by waiting for the redo log write to occur contributes significantly to overall response time. You can specify the WAIT | NOWAIT and IMMEDIATE | BATCH clauses in any order. Examples To commit the same insert operation and instruct the database to buffer the change to the redo log, without initiating disk I/O, use the following COMMIT statement: COMMIT WRITE BATCH; Note: If you omit this clause, then the behavior of the commit operation is controlled by the COMMIT_WRITE initialization parameter, if it has been set. The default value of the parameter is the same as the default for this clause. Therefore, if the parameter has not been set and you omit this clause, then commit records are written to disk before control is returned to the user. WAIT | NOWAIT Use these clauses to specify when control returns to the user. The WAIT parameter ensures that the commit will return only after the corresponding redo is persistent in the online redo log. Whether in BATCH or IMMEDIATE mode, when the client receives a successful return from this COMMIT statement, the transaction has been committed to durable media. A crash occurring after a successful write to the log can prevent the success message from returning to the client. In this case the client cannot tell whether or not the transaction committed. The NOWAIT parameter causes the commit to return to the client whether or not the write to the redo log has completed. This behavior can increase transaction throughput. With the WAIT parameter, if the commit message is received, then you can be sure that no data has been lost. Caution: With NOWAIT, a crash occurring after the commit message is received, but before the redo log record(s) are written, can falsely indicate to a transaction that its changes are persistent. If you omit this clause, then the transaction commits with the WAIT behavior. IMMEDIATE | BATCH Use these clauses to specify when the redo is written to the log. The IMMEDIATE parameter causes the log writer process (LGWR) to write the transaction's redo information to the log. This operation option forces a disk I/O, so it can reduce transaction throughput. The BATCH parameter causes the redo to be buffered to the redo log, along with other concurrently executing transactions. When sufficient redo information is collected, a disk write of the redo log is initiated. This behavior is called "group commit", as redo for multiple transactions is written to the log in a single I/O operation. If you omit this clause, then the transaction commits with the IMMEDIATE behavior. ·         FORCE Clause Use this clause to manually commit an in-doubt distributed transaction or a corrupt transaction. ·         In a distributed database system, the FORCE string [, integer] clause lets you manually commit an in-doubt distributed transaction. The transaction is identified by the 'string' containing its local or global transaction ID. To find the IDs of such transactions, query the data dictionary view DBA_2PC_PENDING. You can use integer to specifically assign the transaction a system change number (SCN). If you omit integer, then the transaction is committed using the current SCN. ·         The FORCE CORRUPT_XID 'string' clause lets you manually commit a single corrupt transaction, where string is the ID of the corrupt transaction. Query the V$CORRUPT_XID_LIST data dictionary view to find the transaction IDs of corrupt transactions. You must have DBA privileges to view the V$CORRUPT_XID_LIST and to specify this clause. ·         Specify FORCE CORRUPT_XID_ALL to manually commit all corrupt transactions. You must have DBA privileges to specify this clause. Examples Forcing an in doubt transaction. Example The following statement manually commits a hypothetical in-doubt distributed transaction. Query the V$CORRUPT_XID_LIST data dictionary view to find the transaction IDs of corrupt transactions. You must have DBA privileges to view the V$CORRUPT_XID_LIST and to issue this statement. COMMIT FORCE '22.57.53';

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  • Reflections based on distance from plane

    - by Andrea Benedetti
    Let's consider, for example, a surface like the volleyball court, we can see that legs and shoes of the players are reflected, with a blur effect, but body and stadium don't (as each object not near to the court). I've already made a reflection effect, but it works as a specular reflection, and I need to achieve an effect like the photo above. So, I would like to make a reflection that is based on the distance between the object and the plane, in this manner a close object would reflect more than an object that is positioned far away from the plane. What is the best way to achieve this effect? My first idea was to use the depth value (taken from the reflected camera), and use that value to blend between reflection and court. But I don't know if it's a correct way. Edit: as rendering engine I use Ogre that already provides a reflections system: reflecting the camera through a plane (obviously I can select the models to draw from the reflected camera). After a render to texture pass I can blend the reflected texture with the original plane. So, if possible, I'm looking for a way that best suits my system.

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  • Logparser and Powershell

    - by Michel Klomp
    Logparser in powershell One of the few examples how to use logparser in powershell is from the Microsoft.com Operations blog. This script is a good base to create more advanced logparser scripts: $myQuery = new-object -com MSUtil.LogQuery $szQuery = “Select top 10 * from r:\ex07011210.log”; $recordSet = $myQuery.Execute($szQuery) for(; !$recordSet.atEnd(); $recordSet.moveNext()) {             $record=$recordSet.getRecord();             write-host ($record.GetValue(0) + “,”+ $record.GetValue(1)); } $recordSet.Close(); Logparser input formats The previous example uses the default logparser object, you can extent this with the logparser input formats. with this formats get information from the event-log, different types of logfiles, the Active Directory, the registry and XML files. Here are the different ProgId’s you can use. Input Format ProgId ADS MSUtil.LogQuery.ADSInputFormat BIN MSUtil.LogQuery.IISBINInputFormat CSV MSUtil.LogQuery.CSVInputFormat ETW MSUtil.LogQuery.ETWInputFormat EVT MSUtil.LogQuery.EventLogInputFormat FS MSUtil.LogQuery.FileSystemInputFormat HTTPERR MSUtil.LogQuery.HttpErrorInputFormat IIS MSUtil.LogQuery.IISIISInputFormat IISODBC MSUtil.LogQuery.IISODBCInputFormat IISW3C MSUtil.LogQuery.IISW3CInputFormat NCSA MSUtil.LogQuery.IISNCSAInputFormat NETMON MSUtil.LogQuery.NetMonInputFormat REG MSUtil.LogQuery.RegistryInputFormat TEXTLINE MSUtil.LogQuery.TextLineInputFormat TEXTWORD MSUtil.LogQuery.TextWordInputFormat TSV MSUtil.LogQuery.TSVInputFormat URLSCAN MSUtil.LogQuery.URLScanLogInputFormat W3C MSUtil.LogQuery.W3CInputFormat XML MSUtil.LogQuery.XMLInputFormat Using logparser to parse IIS logs if you use the IISW3CinputFormat you can use the field names instead of de row number to get the information from an IIS logfile, it also skips the comment rows in the logfile. $ObjLogparser = new-object -com MSUtil.LogQuery $objInputFormat = new-object -com MSUtil.LogQuery.IISW3CInputFormat $Query = “Select top 10 * from c:\temp\hb\ex071002.log”; $recordSet = $ObjLogparser.Execute($Query, $objInputFormat) for(; !$recordSet.atEnd(); $recordSet.moveNext()) {     $record=$recordSet.getRecord();     write-host ($record.GetValue(“s-ip”) + “,”+ $record.GetValue(“cs-uri-query”)); } $recordSet.Close();

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  • LINQ and conversion operators

    - by vik20000in
    LINQ has a habit of returning things as IEnumerable. But we have all been working with so many other format of lists like array ilist, dictionary etc that most of the time after having the result set we want to get them converted to one of our known format. For this reason LINQ has come up with helper method which can convert the result set in the desired format. Below is an example var sortedDoubles =         from d in doubles         orderby d descending         select d;     var doublesArray = sortedDoubles.ToArray(); This way we can also transfer the data to IList and Dictionary objects. Let’s say we have an array of Objects. The array contains all different types of data like double, int, null, string etc and we want only one type of data back then also we can use the helper function ofType. Below is an example     object[] numbers = { null, 1.0, "two", 3, "four", 5, "six", 7.0 };     var doubles = numbers.OfType<double>(); Vikram

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  • UPK 3.6.1 Enablement Service Pack 1

    - by marc.santosusso
    UPK 3.6.1 Enablement Service Pack 1 now available on My Oracle Support as Patch ID 9533920 (requires My Oracle Support account). Below is a list of the enhancements included in this Enablement Service Pack. Tabbed Gateway Users now have the option to deliver multiple help resources through the in-application support using UPK's new tabbed gateway. This feature is managed using the Configuration Utility for In-Application Support. This feature is documented in the In-Application Support Guide. Firefox 3.6 The latest release of Mozilla Firefox, version 3.6, is now supported by the UPK Player, SmartHelp browser add-on, and SmartMatch recording technology. Oracle E-Business Suite -- Added support for version 12.1.2 for enhanced object and context recognition. -- The UPK PLL is no longer need for Oracle versions 12.1.2 and higher. Agile PLM Agile PLM version 9.3 supported for enhanced object recognition. Customer Needs Management Customer Needs Management schema 1.0.014 is supported for context recognition. Siebel CRM Siebel CRM (On Premise) versions 8.2, 8.1.1.2, 8.0.0.9, and 8.1.1 build 21112 (in addition to the previously supported build 21111) supported for enhanced object and context recognition. SAP SAP GUI for HTML version 7.10 patch 16 supported for enhanced object and context recognition. CA -- CA Clarity PPM version R12.5 supported for context recognition. -- CA Service Desk version R12.5 supported for context recognition. Java Added support for Java 6 update 12

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  • CodePlex Daily Summary for Tuesday, May 11, 2010

    CodePlex Daily Summary for Tuesday, May 11, 2010New ProjectsASP.NET MVC Extensions: ASP.NET MVC Extensions is developed on top of ASP.NET MVC extensibility point, which allows your IoC Container to rule everywhere.Best practices in .NET: NMA is a collection of knowledges that I learned from my co-worker and Internet. It's built on Domain Driven Design theories. I used Struture Map,...BioRider: Project participant of the 1st National Award for InteroperabilityBSoft: that's the project for bsoftClosedXML - The easy way to OpenXML: ClosedXML makes it easier for developers to create OpenXML files for Excel 2007. It provides a nice object oriented way to manipulate the files (si...Dragon Master: A tool for all D&D masters that need to create Dragon NPCsFacturator - Create invoices easy and fast: Windows forms application for creating invoices based on a Word template. Including a simple workflow for send, payed and finished invoices and a q...FreeEPG: An Australian EPG using the Freeview online guide. All Freeview regions are supported and data can be exported in either XMLTV or Microsoft Media ...GreedyRSS: Convert everything to RSS FeedHByte: In honor of the heisenberg uncertainty principle. This is an implementation of a type who has byte semantics, but who's value and location can not...JSON RPC 2.0 - Javascript/.NET Implementation: JSON RPC 2.0 - Javascript/.NET Implementation - NOT READY YETMjollnir - Supplemental Library for BCL: Mjollnir is Supplements Library for BCL. Mjollnir is Compatible with .NET Framework 4 (or maybe later).Money Spinner: MoneySpinnerMSPY 2010 Open Extended Dictionary Building Tool: A tool to create Open Extend Dictionary for Microsoft Pinyin IME 2010, it is develped in C#Sharepoint Data Store: This is a small library that lets SharePoint developers store and manage custom application information in SharePoint.SharePointSlim: We are going to use it in conjunction with the PowerSlim projectSSTA: A Tool to Compare SQL Database Schema Versionstbeasy: tbeasyNew Releases8085 Microprocessor simulator: 8085 Instruction Set Simulator with source code: 8085 Instruction set simulator with windows installer plus complete source code and examplesAutoArchive: Site Template...: Slightly off topic, but take a looK!BioRider: Uptiva Dreams IT Entry: ==================================== National Interoperability Award ==================================== TEAM: Uptiva Dreams IT PROJECT: BioRide...C# Developer Utility Library: ScrimpNet.Core Library May 2010: Initial upload of project library. Contains only source files. Recommend adding extracted files to your project as a project reference.Coot: Beta 1: To install the screen saver: Extract the contents of the zip file (all three files) to C:\Windows\System32 Go to screen saver properties, select ...Deploy Workflow Manager: Deploy Workflow Manager v1: Recommend you test on your development environment first before implementing into production. Criteria to run the workflow is assumed to be inclu...Expression Encoder 3 Visual Basic Samples: Encoder 3 VB Samples: Zip file contains the Encoder 3 samples written in Visual Basic.FreeEPG: Debug Release: Initial Release. Run the application from the command line for options. If you choose to run the client as a Windows Service, then you will need t...FSharpChess: Alpha Release 0.197: This is just the latest version of the binaries. Note that there are two excecutables: FSharpChess includes a UI partially written in C# FSharpCh...GreedyRSS: GreedyRSS V2: V2与V1相比: 改进了插件架构 用数据库取代XML配置文件 用Web Services暴露了部分功能Headspring Labs: ASP.NET MVC 2 tips and tricks (code): Contains example app that demonstrates techniques in the Tips & Tricks powerpointHeadspring Labs: ASP.NET MVC tips and tricks PPT: Powerpoint file for the ASP.NET MVC tips and tricks talk.HouseFly controls: HouseFly controls beta 1.0.0.0: HouseFly controls release 1.0.0.0 betaiTuner - The iTunes Companion: iTuner 1.2.3782: This production release of iTuner 1.2 allows you to synchronize one or more iTunes playlists to a USB MP3 player. It also provides the ability to ...JSON RPC 2.0 - Javascript/.NET Implementation: v0.7: Protocol implemented. Most of the extra features implemented.MapWindow6: MapWindow 6.0 msi May 10, 2010: This version fixes a reproject bug where false_easting from .prj files was not being correctly converted into meters when the projection was in feet.Mouse Zoom - Visual Studio Extension: MouseZoom 1.7: Version 1.7 fixes a bug that can cause the keys to stick when leaving focus (e.g. opening a VS dialog box).Mouse Zoom - Visual Studio Extension: MouseZoom 1.8: Override mouse wheel scroll functionality to always scroll 25% no matter what zoom level you are on (by default, scrolling with the mouse wheel bec...MSPY 2010 Open Extended Dictionary Building Tool: 20100511build: First release. 1. Installation After you download it to your local disk, create a new folder and unzip it to the new folder, that's it. 2. run ...MSPY 2010 Open Extended Dictionary Building Tool: 20100511build2: First release. 1. Installation After you download it to your local disk, create a new folder and unzip it to the new folder, that's it. 2. run ...Multiwfn: multiwfn1.3.2: multiwfn1.3.2NASA Space Shuttle TV Schedule Transfer to Outlook Calendar: NASA Space Shuttle TV Schedule Release v1.4.132.1: Warning!There is a problem with the latest version of the program and rev 0 of STS-132 mission schedule. I am looking into the problem when the yea...NASA Space Shuttle TV Schedule Transfer to Outlook Calendar: NASA Space Shuttle TV Schedule Release v1.4.132.2: This release fixes a problem with rev 0 of the STS-132 mission schedule in recognizing the year of launch. NASA changed the year of launch to a fo...Object/Relational Mapper & Code Generator in Net 2.0 for Relational & XML Schema: 2.8: Switched compliation options to always run in 32-bit mode, to ensure it can connect to MSAccess & MSExcel on 64-bit machines. Updated parameterised...Open NFSe: OpenNFSe-Salvador v1.0.0: Atualização do OpenNFSe-Salvador para o novo schema utilizado pela prefeitura de Salvador.OpenSLIM: OpenSLIM-v373b0-20100509-0: Here is the list of new additions and improvements that this new major release incorporates: Systems Decommissioning Management. Improvements on...Pcap.Net: Pcap.Net 0.6.0 (44468): Pcap.Net - May 2010 Release Pcap.Net is a .NET wrapper for WinPcap written in C++/CLI and C#. It Features almost all WinPcap features and includes ...PowerShell Community Extensions: 2.0 Production: PowerShell Community Extensions 2.0 Release NotesMay 10, 2010 The primary purpose of the Pscx 2.0 release is to convert from the previous approach...Scrum Sprint Monitor: v1.0.0.47921 (.NET 4-TFS 2010): What is new in this release? Minor version over 1.0.0.47911 introducing CEIP (Customer Experience Improvement Program). This is taking advantage of...Sharepoint Data Store: 1.0: First ReleaseSPVisualDev - SharePoint Developer Tool: Version 2.2.0: Visual Studio 2010 is now supported. Note that this is only intended to be used for MOSS 2007 / WSS 3.0 development and not for SP 2010. Package SP...SQL Server PowerShell Extensions: 2.2.1 Production: Release 2.2 re-implements SQLPSX as PowersShell version 2.0 modules. SQLPSX consists of 9 modules with 133 advanced functions, 2 cmdlets and 7 scri...VCC: Latest build, v2.1.30510.0: Automatic drop of latest buildVCC: Latest build, v2.1.30510.1: Automatic drop of latest buildVCC: Latest build, v2.1.30510.2: Automatic drop of latest buildVolumeMaster: Volume Master 2.0 Beta: First release of VolumeMaster. So if you're running Windows Vista / 7 you can have a handy Volume OSD and control your volume with the following sh...WabbitStudio Z80 Software Tools: SPASM2 32-Bit: A test release for SPASM2.Web Camera Shooter: 1.0.0.1: Video capturing: Touchless SDK -> AForge.Video. Main window shown in taskbar and not top most. Native images generated for all assemblies. Sm...Most Popular ProjectsWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesASP.NETPHPExcelMost Active Projectspatterns & practices – Enterprise LibraryMirror Testing SystemThe Information Literacy Education Learning Environment (ILE)RawrCaliburn: An Application Framework for WPF and SilverlightwhiteBlogEngine.NETTweetSharpjQuery Library for SharePoint Web ServicesIonics Isapi Rewrite Filter

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  • Movement and Collision with AABB

    - by Jeremy Giberson
    I'm having a little difficulty figuring out the following scenarios. http://i.stack.imgur.com/8lM6i.png In scenario A, the moving entity has fallen to (and slightly into the floor). The current position represents the projected position that will occur if I apply the acceleration & velocity as usual without worrying about collision. The Next position, represents the corrected projection position after collision check. The resulting end position is the falling entity now rests ON the floor--that is, in a consistent state of collision by sharing it's bottom X axis with the floor's top X axis. My current update loop looks like the following: // figure out forces & accelerations and project an objects next position // check collision occurrence from current position -> projected position // if a collision occurs, adjust projection position Which seems to be working for the scenario of my object falling to the floor. However, the situation becomes sticky when trying to figure out scenario's B & C. In scenario B, I'm attempt to move along the floor on the X axis (player is pressing right direction button) additionally, gravity is pulling the object into the floor. The problem is, when the object attempts to move the collision detection code is going to recognize that the object is already colliding with the floor to begin with, and auto correct any movement back to where it was before. In scenario C, I'm attempting to jump off the floor. Again, because the object is already in a constant collision with the floor, when the collision routine checks to make sure moving from current position to projected position doesn't result in a collision, it will fail because at the beginning of the motion, the object is already colliding. How do you allow movement along the edge of an object? How do you allow movement away from an object you are already colliding with. Extra Info My collision routine is based on AABB sweeping test from an old gamasutra article, http://www.gamasutra.com/view/feature/3383/simple_intersection_tests_for_games.php?page=3 My bounding box implementation is based on top left/bottom right instead of midpoint/extents, so my min/max functions are adjusted. Otherwise, here is my bounding box class with collision routines: public class BoundingBox { public XYZ topLeft; public XYZ bottomRight; public BoundingBox(float x, float y, float z, float w, float h, float d) { topLeft = new XYZ(); bottomRight = new XYZ(); topLeft.x = x; topLeft.y = y; topLeft.z = z; bottomRight.x = x+w; bottomRight.y = y+h; bottomRight.z = z+d; } public BoundingBox(XYZ position, XYZ dimensions, boolean centered) { topLeft = new XYZ(); bottomRight = new XYZ(); topLeft.x = position.x; topLeft.y = position.y; topLeft.z = position.z; bottomRight.x = position.x + (centered ? dimensions.x/2 : dimensions.x); bottomRight.y = position.y + (centered ? dimensions.y/2 : dimensions.y); bottomRight.z = position.z + (centered ? dimensions.z/2 : dimensions.z); } /** * Check if a point lies inside a bounding box * @param box * @param point * @return */ public static boolean isPointInside(BoundingBox box, XYZ point) { if(box.topLeft.x <= point.x && point.x <= box.bottomRight.x && box.topLeft.y <= point.y && point.y <= box.bottomRight.y && box.topLeft.z <= point.z && point.z <= box.bottomRight.z) return true; return false; } /** * Check for overlap between two bounding boxes using separating axis theorem * if two boxes are separated on any axis, they cannot be overlapping * @param a * @param b * @return */ public static boolean isOverlapping(BoundingBox a, BoundingBox b) { XYZ dxyz = new XYZ(b.topLeft.x - a.topLeft.x, b.topLeft.y - a.topLeft.y, b.topLeft.z - a.topLeft.z); // if b - a is positive, a is first on the axis and we should use its extent // if b -a is negative, b is first on the axis and we should use its extent // check for x axis separation if ((dxyz.x >= 0 && a.bottomRight.x-a.topLeft.x < dxyz.x) // negative scale, reverse extent sum, flip equality ||(dxyz.x < 0 && b.topLeft.x-b.bottomRight.x > dxyz.x)) return false; // check for y axis separation if ((dxyz.y >= 0 && a.bottomRight.y-a.topLeft.y < dxyz.y) // negative scale, reverse extent sum, flip equality ||(dxyz.y < 0 && b.topLeft.y-b.bottomRight.y > dxyz.y)) return false; // check for z axis separation if ((dxyz.z >= 0 && a.bottomRight.z-a.topLeft.z < dxyz.z) // negative scale, reverse extent sum, flip equality ||(dxyz.z < 0 && b.topLeft.z-b.bottomRight.z > dxyz.z)) return false; // not separated on any axis, overlapping return true; } public static boolean isContactEdge(int xyzAxis, BoundingBox a, BoundingBox b) { switch(xyzAxis) { case XYZ.XCOORD: if(a.topLeft.x == b.bottomRight.x || a.bottomRight.x == b.topLeft.x) return true; return false; case XYZ.YCOORD: if(a.topLeft.y == b.bottomRight.y || a.bottomRight.y == b.topLeft.y) return true; return false; case XYZ.ZCOORD: if(a.topLeft.z == b.bottomRight.z || a.bottomRight.z == b.topLeft.z) return true; return false; } return false; } /** * Sweep test min extent value * @param box * @param xyzCoord * @return */ public static float min(BoundingBox box, int xyzCoord) { switch(xyzCoord) { case XYZ.XCOORD: return box.topLeft.x; case XYZ.YCOORD: return box.topLeft.y; case XYZ.ZCOORD: return box.topLeft.z; default: return 0f; } } /** * Sweep test max extent value * @param box * @param xyzCoord * @return */ public static float max(BoundingBox box, int xyzCoord) { switch(xyzCoord) { case XYZ.XCOORD: return box.bottomRight.x; case XYZ.YCOORD: return box.bottomRight.y; case XYZ.ZCOORD: return box.bottomRight.z; default: return 0f; } } /** * Test if bounding box A will overlap bounding box B at any point * when box A moves from position 0 to position 1 and box B moves from position 0 to position 1 * Note, sweep test assumes bounding boxes A and B's dimensions do not change * * @param a0 box a starting position * @param a1 box a ending position * @param b0 box b starting position * @param b1 box b ending position * @param aCollisionOut xyz of box a's position when/if a collision occurs * @param bCollisionOut xyz of box b's position when/if a collision occurs * @return */ public static boolean sweepTest(BoundingBox a0, BoundingBox a1, BoundingBox b0, BoundingBox b1, XYZ aCollisionOut, XYZ bCollisionOut) { // solve in reference to A XYZ va = new XYZ(a1.topLeft.x-a0.topLeft.x, a1.topLeft.y-a0.topLeft.y, a1.topLeft.z-a0.topLeft.z); XYZ vb = new XYZ(b1.topLeft.x-b0.topLeft.x, b1.topLeft.y-b0.topLeft.y, b1.topLeft.z-b0.topLeft.z); XYZ v = new XYZ(vb.x-va.x, vb.y-va.y, vb.z-va.z); // check for initial overlap if(BoundingBox.isOverlapping(a0, b0)) { // java pass by ref/value gotcha, have to modify value can't reassign it aCollisionOut.x = a0.topLeft.x; aCollisionOut.y = a0.topLeft.y; aCollisionOut.z = a0.topLeft.z; bCollisionOut.x = b0.topLeft.x; bCollisionOut.y = b0.topLeft.y; bCollisionOut.z = b0.topLeft.z; return true; } // overlap min/maxs XYZ u0 = new XYZ(); XYZ u1 = new XYZ(1,1,1); float t0, t1; // iterate axis and find overlaps times (x=0, y=1, z=2) for(int i = 0; i < 3; i++) { float aMax = max(a0, i); float aMin = min(a0, i); float bMax = max(b0, i); float bMin = min(b0, i); float vi = XYZ.getCoord(v, i); if(aMax < bMax && vi < 0) XYZ.setCoord(u0, i, (aMax-bMin)/vi); else if(bMax < aMin && vi > 0) XYZ.setCoord(u0, i, (aMin-bMax)/vi); if(bMax > aMin && vi < 0) XYZ.setCoord(u1, i, (aMin-bMax)/vi); else if(aMax > bMin && vi > 0) XYZ.setCoord(u1, i, (aMax-bMin)/vi); } // get times of collision t0 = Math.max(u0.x, Math.max(u0.y, u0.z)); t1 = Math.min(u1.x, Math.min(u1.y, u1.z)); // collision only occurs if t0 < t1 if(t0 <= t1 && t0 != 0) // not t0 because we already tested it! { // t0 is the normalized time of the collision // then the position of the bounding boxes would // be their original position + velocity*time aCollisionOut.x = a0.topLeft.x + va.x*t0; aCollisionOut.y = a0.topLeft.y + va.y*t0; aCollisionOut.z = a0.topLeft.z + va.z*t0; bCollisionOut.x = b0.topLeft.x + vb.x*t0; bCollisionOut.y = b0.topLeft.y + vb.y*t0; bCollisionOut.z = b0.topLeft.z + vb.z*t0; return true; } else return false; } }

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  • Where do I place XNA content pipeline references?

    - by Zabby Wabby
    I am relatively new to XNA, and have started to delve into the use of the content pipeline. I have already figured out that tricky issue of adding a game library containing classes for any type of .xml file I want to read. Here's the issue. I am trying to handle the reading of all XML content through use of an XMLHandler object that uses the intermediate deserializer. Any time reading of such data is required, the appropriate method within this object would be called. So, as a simple example, something like this would occur when a character levels: public Spell LevelUp(int levelAchived) { XMLHandler.FindSkillsForLevel(levelAchived); } This method would then read the proper .xml file, sending back the spell for the character to learn. However, the XMLHandler is having issues even being created. I cannot get it to use the using namespace of Microsoft.Xna.Framework.Content.Pipeline. I get an error on my using statement in the XMLHandler class: using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate; The error is a typical reference error: Type or namespace name "'Pipeline' does not exist in the namespace 'Microsoft.Xna.Framework.Content' (are you missing an assembly reference?)" I THINK this is because this namespace is already referenced in my game's content. I would really have no issue placing this object within my game's content (since that is ALL it deals with anyways), but the Content project does not seem capable of holding anything but content files. In summary, I need to use the Intermediate Deserializer in my main project's logic, but, as far as I can make out, I can't safely reference the associated namespace for it outside of the game's content. I'm not a terribly well-versed programmer, so I may be just missing some big detail I've never learned here. How can I make this object accessible for all projects within the solution? I will gladly post more information if needed!

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  • First time application where to start?

    - by Nazariy
    After many years of searches and copy pasting, I'm still looking for simple solution that can transliterate text input on the fly from one key set to another. There are quite few online services that provide this feature but it still quite annoying to go online all the time. Unfortunately there is not that many applications left which are capable of doing so, and none of them supported by this day. I decided to make my own and at same time to learn something new for my self. The idea is quite simple: application should sit in system tray and wait until input language get changed, for example to Russian. If Russian language is activated, application should start to listen for user key strokes combination and replace them based on custom dictionary for example R = ?, SH = ? etc. I should be able to bind application to any installed language (Russian, Ukrainian, Bulgarian, Belarusian etc.) and customise dictionary for any of them. So my question is: Which language should I chose for this task C++, C# or might be something hardcore like Assembler, as application should work natively with Windows XP/Vista/7 or possibly Mac. (cross platform support is good but my main target is Windows) Due to nature of application behaviour how can I tell anti-virus software that it is not a "Key Logger" and basically not a virus? Where should I start and what should I be aware of? P.S. My current programming knowledge is quite basic, PHP and JavaScript with Object Oriented approach.

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  • steam won't open after install

    - by Dan Cooper
    I've looked all over the place for a solution but no one seems to be getting the same error codes as me. When I try to run Steam through terminal I get the following error: Running Steam on ubuntu 13.04 64-bit STEAM_RUNTIME is enabled automatically Installing breakpad exception handler for appid(steam)/version(1367621987_client) Installing breakpad exception handler for appid(steam)/version(1367621987_client) unlinked 0 orphaned pipes Gtk-Message: Failed to load module "overlay-scrollbar" Installing breakpad exception handler for appid(steam)/version(1367621987_client) [1013/104817:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation /home/buildbot/buildslave_steam/steam_rel_client_ubuntu12_linux/build/src/steamUI/../common/steam/client_api.cpp (281) : Assertion Failed: ClientAPI_InitGlobalInstance: InternalAPI_Init_Internal failed. Assert( Assertion Failed: ClientAPI_InitGlobalInstance: InternalAPI_Init_Internal failed. ):/home/buildbot/buildslave_steam/steam_rel_client_ubuntu12_linux/build/src/steamUI/../common/steam/client_api.cpp:281 Installing breakpad exception handler for appid(steam)/version(1367621987_client) Uploading dump (out-of-process) [proxy ''] /tmp/dumps/assert_20131013104817_1.dmp /home/buildbot/buildslave_steam/steam_rel_client_ubuntu12_linux/build/src/steamUI/SteamStartup.cpp (627) : Assertion Failed: ! "There was a problem with your Steam installation.\n" "Please reinstall steam.\n" unlinked 2 orphaned pipes CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 75 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 1 multi object alertable sleeps [2013-10-13 10:48:16] Startup - updater built May 3 2013 15:08:27 [2013-10-13 10:48:16] Verifying installation... [2013-10-13 10:48:16] Verification complete Shutting down. . . [2013-10-13 10:48:17] Shutdown Finished uploading minidump (out-of-process): success = yes response: CrashID=bp-d172a742-b7dd-419c-b235-d60c32131013 I've tried sudo apt-get purge and terminal tries to tell me I don't have Steam installed. I've tried reinstalling with software center but that doesn't help either.

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  • What is the structure of network managers system-connections files?

    - by Oyks Livede
    could anyone list the complete structure of the configuration files, which network manager stores for known networks in /etc/NetworkManager/system-connections for known networks? Sample (filename askUbuntu): [connection] id=askUbuntu uuid=81255b2e-bdf1-4bdb-b6f5-b94ef16550cd type=802-11-wireless [802-11-wireless] ssid=askUbuntu mode=infrastructure mac-address=00:08:CA:E6:76:D8 [ipv6] method=auto [ipv4] method=auto I would like to create some of them by my own using a script. However, before doing so I would like to know every possible option. Furthermore, this structure seems somehow to resemble the information you can get using the dbus for active connections. dbus-send --system --print-reply \ --dest=org.freedesktop.NetworkManager \ "$active_setting_path" \ # /org/freedesktop/NetworkManager/Settings/2 org.freedesktop.NetworkManager.Settings.Connection.GetSettings Will tell you: array [ dict entry( string "802-11-wireless" array [ dict entry( string "ssid" variant array of bytes "askUbuntu" ) dict entry( string "mode" variant string "infrastructure" ) dict entry( string "mac-address" variant array of bytes [ 00 08 ca e6 76 d8 ] ) dict entry( string "seen-bssids" variant array [ string "02:1A:11:F8:C5:64" string "02:1A:11:FD:1F:EA" ] ) ] ) dict entry( string "connection" array [ dict entry( string "id" variant string "askUbuntu" ) dict entry( string "uuid" variant string "81255b2e-bdf1-4bdb-b6f5-b94ef16550cd" ) dict entry( string "timestamp" variant uint64 1383146668 ) dict entry( string "type" variant string "802-11-wireless" ) ] ) dict entry( string "ipv4" array [ dict entry( string "addresses" variant array [ ] ) dict entry( string "dns" variant array [ ] ) dict entry( string "method" variant string "auto" ) dict entry( string "routes" variant array [ ] ) ] ) dict entry( string "ipv6" array [ dict entry( string "addresses" variant array [ ] ) dict entry( string "dns" variant array [ ] ) dict entry( string "method" variant string "auto" ) dict entry( string "routes" variant array [ ] ) ] ) ] I can create new setting files using the dbus (AddSettings() in /org/freedesktop/NetworkManager/Settings) passing this type of input, so explaining me this structure and telling me all possible options will also help. Afaik, this is a Dictionary{String, Dictionary{String, Variant}}. Will there be any difference creating config files directly or using the dbus?

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  • What are the best practices for phasing out obsolete code?

    - by P.Brian.Mackey
    I have the need to phase out an obsolete method. I am aware of the [Obsolete] attribute. Does Microsoft have a recommended best practice guide for doing this? Here's my current plan: A. I do not want to create a new assembly because developers would have to add a new reference to their projects and I expect to get a lot of grief from my boss and co-workers if they must do this. We also do not maintain multiple assembly versions. We only use the latest version. Changing this practice would require changing our deployment process which is a big issue (have to teach people how to do things with TFS instead of FinalBuilder and get them to give up FinalBuilder) B. Mark the old method obsolete. C. Because the implementation is changing (not the method signature), I need to rename the method rather than create an overload. So, to make users aware of the proper method I plan to add a message to the [Obsolete] attribute. This part bothers me, because the only change I'm making is decoupling the method from the connection string. But, because I'm not adding a new assembly, I see no way around this. Result: [Obsolete("Please don't use this anymore because it does not implement IMyDbProvider. Use XXX instead.")]; /// <summary> /// /// </summary> /// <param name="settingName"></param> /// <returns></returns> public static Dictionary<string, Setting> ReadSettings(string settingName) { return ReadSettings(settingName, SomeGeneralClass.ConnectionString); } public Dictionary<string, Setting> ReadSettings2(string settingName) { return ReadSettings(settingName);// IMyDbProvider.ConnectionString private member added to class. Probably have to make this an instance method. }

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  • WCF/webservice architecture question

    - by M.R.
    I have a requirement to create a webservice to expose certain items from a CMS as a web service, and I need some suggestions - the structure of the items is as such: item - field 1 - field 2 - field 3 - field 4 So, one would think that the class for this will be: public class MyItem { public string ItemName { get; set; } public List<MyField> Fields { get; set; } } public class MyField { public string FieldName { get; set; } public string FieldValue { get; set; } //they are always string (except - see below) } This works for when its always one level deep, but sometimes, one of the fields is actually a point to ANOTHER item (MyItem) or multiple MyItem (List<MyItem>), so I thought I would change the structure of MyField as follows, to make FieldValue as object; public class MyField { public string FieldName { get; set; } public object FieldValue { get; set; } //changed to object } So, now, I can put whatever I want in there. This is great in theory, but how will clients consume this? I suspect that when users make a reference to this web service, they won't know which object is being returned in that field? This seems like a not-so-good design. Is there a better approach to this?

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  • Context Sensitive JTable

    - by Geertjan
    Here's a plain old JTable on the NetBeans Platform. Whenever the toolbar button is clicked, information about the currently selected row is displayed in the status bar: Normally, the above would be achieved in NetBeans Platform applications via Nodes publishing their underlying business object when the selection changes. In this case, there are no Nodes at all. There's only a JTable and a DefaultTableModel, i.e., all pure Java Swing. So, how does it work? To follow the logic, it makes sense to create the example yourself, starting with the Stock object: public class Stock {     String name;     String desc;     public Stock() {     }     public Stock(String name, String desc) {         this.name = name;         this.desc = desc;     }     public String getDesc() {         return desc;     }     public String getName() {         return name;     }     public void setDesc(String desc) {         this.desc = desc;     }     public void setName(String name) {         this.name = name;     } } Next, create a new Window Component via the wizard and then rewrite the constructor as follows: public final class MyWindowTopComponent extends TopComponent {     private final InstanceContent ic = new InstanceContent();     public MyWindowTopComponent() {         initComponents();         //Statically create a few stocks,         //in reality these would come from a data source         //of some kind:         List<Stock> list = new ArrayList();         list.add(new Stock("AMZN", "Amazon"));         list.add(new Stock("BOUT", "About.com"));         list.add(new Stock("Something", "Something.com"));         //Create a JTable, passing the List above         //to a DefaultTableModel:         final JTable table = new JTable(StockTableModel (list));         //Whenever the mouse is clicked on the table,         //somehow construct a new Stock object //(or get it from the List above) and publish it:         table.addMouseListener(new MouseAdapter() {             @Override             public void mousePressed(MouseEvent e) {                 int selectedColumn = table.getSelectedColumn();                 int selectedRow = table.getSelectedRow();                 Stock s = new Stock();                 if (selectedColumn == 0) {                     s.setName(table.getModel().getValueAt(selectedRow, 0).toString());                     s.setDesc(table.getModel().getValueAt(selectedRow, 1).toString());                 } else {                     s.setName(table.getModel().getValueAt(selectedRow, 1).toString());                     s.setDesc(table.getModel().getValueAt(selectedRow, 0).toString());                 }                 ic.set(Collections.singleton(s), null);             }         });         JScrollPane scrollPane = new JScrollPane(table);         add(scrollPane, BorderLayout.CENTER);         //Put the dynamic InstanceContent into the Lookup:         associateLookup(new AbstractLookup(ic));     }     private DefaultTableModel StockTableModel (List<Stock> stockList) {         DefaultTableModel stockTableModel = new DefaultTableModel() {             @Override             public boolean isCellEditable(int row, int column) {                 return false;             }         };         Object[] columnNames = new Object[2];         columnNames[0] = "Symbol";         columnNames[1] = "Name";         stockTableModel.setColumnIdentifiers(columnNames);         Object[] rows = new Object[2];         ListIterator<Stock> stockListIterator = stockList.listIterator();         while (stockListIterator.hasNext()) {             Stock nextStock = stockListIterator.next();             rows[0] = nextStock.getName();             rows[1] = nextStock.getDesc();             stockTableModel.addRow(rows);         }         return stockTableModel;     }     ...     ...     ... And now, since you're publishing a new Stock object whenever the user clicks in the table, you can create loosely coupled Actions, like this: @ActionID(category = "Edit", id = "org.my.ui.ShowStockAction") @ActionRegistration(iconBase = "org/my/ui/Datasource.gif", displayName = "#CTL_ShowStockAction") @ActionReferences({     @ActionReference(path = "Menu/File", position = 1300),     @ActionReference(path = "Toolbars/File", position = 300) }) @Messages("CTL_ShowStockAction=Show Stock") public final class ShowStockAction implements ActionListener {     private final Stock context;     public ShowStockAction(Stock context) {         this.context = context;     }     @Override     public void actionPerformed(ActionEvent ev) {         StatusDisplayer.getDefault().setStatusText(context.getName() + " / " + context.getDesc());     } }

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  • LibGdx efficient data saving/loading?

    - by grimrader22
    Currently, my LibGDX game consists of a 512 x 512 map of Tiles and entities such as players and monsters. I am wondering how to efficiently save and load the data of my levels. At the moment I am using JSON serialization for each class I want to save. I implement the Json.Serializable interface for all of these classes and write only the variables that are necessary. So my map consists of 512 x 512 tiles, that's 260,000 tiles. Each tile on the map consists of a Tile object, which points to some final Tile object like a GRASS_TILE or a STONE_TILE. When I serialize each level tile, the final Tile that it points to is re-serialized over and over again, so if I have 100 Tiles all pointing to GRASS_TILE, the data of GRASS_TILE is written 100 times over. When I go to load/deserialize my objects, 100 GrassTile objects are created, but they are each their own object. They no longer point to the final tile object. I feel like this reading/writing files very slow. If I were to abandon JSON serialization, to my knowledge my next best option would be saving the level data to a sql database. Unless there is a way to speed up serializing/deserializing 260,000 tiles I may have to do this. Is this a good idea? Could I really write that many tiles to the database efficiently? To sum all this up, I am trying to save my levels using JSON serialization, but it is VERY slow. What other options do I have for saving the data of so many tiles. I also must note that the JSON serialization is not slow on a PC, it is only VERY slow on a mobile device. Since file writing/reading is so slow on mobile devices, what can I do?

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