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  • How do I assert that two arbitrary type objects are equivalent, without requiring them to be equal?

    - by Tomas Lycken
    To accomplish this (but failing to do so) I'm reflecting over properties of an expected and actual object and making sure their values are equal. This works as expected as long as their properties are single objects, i.e. not lists, arrays, IEnumerable... If the property is a list of some sort, the test fails (on the Assert.AreEqual(...) inside the for loop). public void WithCorrectModel<TModelType>(TModelType expected, string error = "") where TModelType : class { var actual = _result.ViewData.Model as TModelType; Assert.IsNotNull(actual, error); Assert.IsInstanceOfType(actual, typeof(TModelType), error); foreach (var prop in typeof(TModelType).GetProperties()) { Assert.AreEqual(prop.GetValue(expected, null), prop.GetValue(actual, null), error); } } If dealing with a list property, I would get the expected results if I instead used CollectionAssert.AreEquivalent(...) but that requires me to cast to ICollection, which in turn requries me to know the type listed, which I don't (want to). It also requires me to know which properties are list types, which I don't know how to. So, how should I assert that two objects of an arbitrary type are equivalent? Note: I specifically don't want to require them to be equal, since one comes from my tested object and one is built in my test class to have something to compare with.

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  • PHP Post Count in Forum

    - by Chris
    I'm currently desiging a forum application, I considered using a premade but decided against it as it's useful for me to learn some of the techniques. So I've written a fairly full featured forum... great. One of the problems I want to solve is to include user data for each post, at the minute the post table includes the poster ID (obviously) and I added the poster's username at a later date so I didn't have to query the User DB for X number of posts in a thread. However, it's become apparent I now want to do this, usernames don't need to update retrospectively, however avatars, sigs, and especially post counts need to update actively, so data in some form needs keeping up to date somewhere... What would be a good way of implementing this? I obviously don't want to include any more user data on the Posts DB table than necessary, but I'm struggling to find an easy way to do this short of querying the DB for each post in a thread, which is potentially going to create a lot of traffic. How have other people solved this, I've been examining the code on some other open source apps but I can't find what I'm looking for. Is it possible to select multiple records in one query? In which case I could build an array dynamically on each page request (eg 'SQL blah blah' then a for each loop to insert the ID's). Could I join the tables each time? Do I submit a query for each post? Hmm.

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  • ScrollView content async downloading problem

    - by Newbee
    Hi! I have UIScrollView with lots of UIImageView inside. In the loadView method I assign some temporary image for each of subview UIImageView images and starts several threads to async download images from internet. Each thread downloads and assign images as follows: NSData *data = [NSData dataWithContentsOfURL:URL]; UIImage *img = [UIImage imageWithData:data]; img_view.image = img; Here is the problem - I expects picture will changed after each image downloaded by I can see only temporary images until all images will downloads. UIScrollView still interact while images downloads - I can scroll temporary images inside it and see scrollers and nothing blocks run loop, but downloaded images doesn't updates.. What I tried to do: Call sleep() in the download thread -- not helps. Call setNeedsDisplay for each ImageView inside ScrollView and for ScrollView -- not helps. What's wrong ? Thanks. Update. I tried some experiments with number of threads and number of images to download. Now I'm sure -- images redraws only when thread finished. For example - if I load 100 images with one thread -- picture updates one time after all images downloads. If I increase number of threads to 10 -- picture updates 10 times -- 10 images appears per update. One more update. I fixed problem by staring new thread from the downloading threads each time one image downloaded and exit current thread (instead of download several images in one thread in the cycle and exit thread only when all downloaded). Obviously it's not a good solution and there must be right approach.

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  • Instantiating and starting a Scala Actor in a Map

    - by Bruce Ferguson
    I'm experimenting with a map of actors, and would like to know how to instantiate them and start them in one fell swoop... import scala.actors.Actor import scala.actors.Actor._ import scala.collection.mutable._ abstract class Message case class Update extends Message object Test { val groupings = "group1" :: "group2" :: "group3":: Nil val myActorMap = new HashMap[String,MyActor] def main(args : Array[String]) { groupings.foreach(group => myActorMap += (group -> new MyActor)) myActorMap("group2").start myActorMap("group2") ! Update } } class MyActor extends Actor { def act() { loop { react { case Update => println("Received Update") case _ => println("Ignoring event") } } } } The line: myActorMap("group2").start will grab the second instance, and let me start it, but I would like to be able to do something more like: groupings.foreach(group => myActorMap += (group -> (new MyActor).start)) but no matter how I wrap the new Actor, the compiler complains with something along the lines of: type mismatch; found : scala.actors.Actor required: com.myCompany.test.MyActor or various other complaints. I know it must be something simple to do with anonymous classes, but I can't see it right now. Any suggestions? Thanks in advance!!

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  • Play and record streaming audio

    - by Igor
    I'm working on an iPhone app that should be able to play and record audio streaming data simultaneously. Is it actually possible? I'm trying to mix SpeakHere and AudioRecorder samples and getting an empty file with no audio data... Here is my .m code: import "AzRadioViewController.h" @implementation azRadioViewController static const CFOptionFlags kNetworkEvents = kCFStreamEventOpenCompleted | kCFStreamEventHasBytesAvailable | kCFStreamEventEndEncountered | kCFStreamEventErrorOccurred; void MyAudioQueueOutputCallback( void* inClientData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer, const AudioTimeStamp inStartTime, UInt32 inNumberPacketDescriptions, const AudioStreamPacketDescription inPacketDesc ) { NSLog(@"start MyAudioQueueOutputCallback"); MyData* myData = (MyData*)inClientData; NSLog(@"--- %i", inNumberPacketDescriptions); if(inNumberPacketDescriptions == 0 && myData-dataFormat.mBytesPerPacket != 0) { inNumberPacketDescriptions = inBuffer-mAudioDataByteSize / myData-dataFormat.mBytesPerPacket; } OSStatus status = AudioFileWritePackets(myData-audioFile, FALSE, inBuffer-mAudioDataByteSize, inPacketDesc, myData-currentPacket, &inNumberPacketDescriptions, inBuffer-mAudioData); if(status == 0) { myData-currentPacket += inNumberPacketDescriptions; } NSLog(@"status:%i curpac:%i pcdesct: %i", status, myData-currentPacket, inNumberPacketDescriptions); unsigned int bufIndex = MyFindQueueBuffer(myData, inBuffer); pthread_mutex_lock(&myData-mutex); myData-inuse[bufIndex] = false; pthread_cond_signal(&myData-cond); pthread_mutex_unlock(&myData-mutex); } OSStatus StartQueueIfNeeded(MyData* myData) { NSLog(@"start StartQueueIfNeeded"); OSStatus err = noErr; if (!myData-started) { err = AudioQueueStart(myData-queue, NULL); if (err) { PRINTERROR("AudioQueueStart"); myData-failed = true; return err; } myData-started = true; printf("started\n"); } return err; } OSStatus MyEnqueueBuffer(MyData* myData) { NSLog(@"start MyEnqueueBuffer"); OSStatus err = noErr; myData-inuse[myData-fillBufferIndex] = true; AudioQueueBufferRef fillBuf = myData-audioQueueBuffer[myData-fillBufferIndex]; fillBuf-mAudioDataByteSize = myData-bytesFilled; err = AudioQueueEnqueueBuffer(myData-queue, fillBuf, myData-packetsFilled, myData-packetDescs); if (err) { PRINTERROR("AudioQueueEnqueueBuffer"); myData-failed = true; return err; } StartQueueIfNeeded(myData); return err; } void WaitForFreeBuffer(MyData* myData) { NSLog(@"start WaitForFreeBuffer"); if (++myData-fillBufferIndex = kNumAQBufs) myData-fillBufferIndex = 0; myData-bytesFilled = 0; myData-packetsFilled = 0; printf("-lock\n"); pthread_mutex_lock(&myData-mutex); while (myData-inuse[myData-fillBufferIndex]) { printf("... WAITING ...\n"); pthread_cond_wait(&myData-cond, &myData-mutex); } pthread_mutex_unlock(&myData-mutex); printf("<-unlock\n"); } int MyFindQueueBuffer(MyData* myData, AudioQueueBufferRef inBuffer) { NSLog(@"start MyFindQueueBuffer"); for (unsigned int i = 0; i < kNumAQBufs; ++i) { if (inBuffer == myData-audioQueueBuffer[i]) return i; } return -1; } void MyAudioQueueIsRunningCallback( void* inClientData, AudioQueueRef inAQ, AudioQueuePropertyID inID) { NSLog(@"start MyAudioQueueIsRunningCallback"); MyData* myData = (MyData*)inClientData; UInt32 running; UInt32 size; OSStatus err = AudioQueueGetProperty(inAQ, kAudioQueueProperty_IsRunning, &running, &size); if (err) { PRINTERROR("get kAudioQueueProperty_IsRunning"); return; } if (!running) { pthread_mutex_lock(&myData-mutex); pthread_cond_signal(&myData-done); pthread_mutex_unlock(&myData-mutex); } } void MyPropertyListenerProc( void * inClientData, AudioFileStreamID inAudioFileStream, AudioFileStreamPropertyID inPropertyID, UInt32 * ioFlags) { NSLog(@"start MyPropertyListenerProc"); MyData* myData = (MyData*)inClientData; OSStatus err = noErr; printf("found property '%c%c%c%c'\n", (inPropertyID24)&255, (inPropertyID16)&255, (inPropertyID8)&255, inPropertyID&255); switch (inPropertyID) { case kAudioFileStreamProperty_ReadyToProducePackets : { AudioStreamBasicDescription asbd; UInt32 asbdSize = sizeof(asbd); err = AudioFileStreamGetProperty(inAudioFileStream, kAudioFileStreamProperty_DataFormat, &asbdSize, &asbd); if (err) { PRINTERROR("get kAudioFileStreamProperty_DataFormat"); myData-failed = true; break; } err = AudioQueueNewOutput(&asbd, MyAudioQueueOutputCallback, myData, NULL, NULL, 0, &myData-queue); if (err) { PRINTERROR("AudioQueueNewOutput"); myData-failed = true; break; } for (unsigned int i = 0; i < kNumAQBufs; ++i) { err = AudioQueueAllocateBuffer(myData-queue, kAQBufSize, &myData-audioQueueBuffer[i]); if (err) { PRINTERROR("AudioQueueAllocateBuffer"); myData-failed = true; break; } } UInt32 cookieSize; Boolean writable; err = AudioFileStreamGetPropertyInfo(inAudioFileStream, kAudioFileStreamProperty_MagicCookieData, &cookieSize, &writable); if (err) { PRINTERROR("info kAudioFileStreamProperty_MagicCookieData"); break; } printf("cookieSize %d\n", cookieSize); void* cookieData = calloc(1, cookieSize); err = AudioFileStreamGetProperty(inAudioFileStream, kAudioFileStreamProperty_MagicCookieData, &cookieSize, cookieData); if (err) { PRINTERROR("get kAudioFileStreamProperty_MagicCookieData"); free(cookieData); break; } err = AudioQueueSetProperty(myData-queue, kAudioQueueProperty_MagicCookie, cookieData, cookieSize); free(cookieData); if (err) { PRINTERROR("set kAudioQueueProperty_MagicCookie"); break; } err = AudioQueueAddPropertyListener(myData-queue, kAudioQueueProperty_IsRunning, MyAudioQueueIsRunningCallback, myData); if (err) { PRINTERROR("AudioQueueAddPropertyListener"); myData-failed = true; break; } break; } } } static void ReadStreamClientCallBack(CFReadStreamRef stream, CFStreamEventType type, void *clientCallBackInfo) { NSLog(@"start ReadStreamClientCallBack"); if(type == kCFStreamEventHasBytesAvailable) { UInt8 buffer[2048]; CFIndex bytesRead = CFReadStreamRead(stream, buffer, sizeof(buffer)); if (bytesRead < 0) { } else if (bytesRead) { OSStatus err = AudioFileStreamParseBytes(globalMyData-audioFileStream, bytesRead, buffer, 0); if (err) { PRINTERROR("AudioFileStreamParseBytes"); } } } } void MyPacketsProc(void * inClientData, UInt32 inNumberBytes, UInt32 inNumberPackets, const void * inInputData, AudioStreamPacketDescription inPacketDescriptions) { NSLog(@"start MyPacketsProc"); MyData myData = (MyData*)inClientData; printf("got data. bytes: %d packets: %d\n", inNumberBytes, inNumberPackets); for (int i = 0; i < inNumberPackets; ++i) { SInt64 packetOffset = inPacketDescriptions[i].mStartOffset; SInt64 packetSize = inPacketDescriptions[i].mDataByteSize; size_t bufSpaceRemaining = kAQBufSize - myData-bytesFilled; if (bufSpaceRemaining < packetSize) { MyEnqueueBuffer(myData); WaitForFreeBuffer(myData); } AudioQueueBufferRef fillBuf = myData-audioQueueBuffer[myData-fillBufferIndex]; memcpy((char*)fillBuf-mAudioData + myData-bytesFilled, (const char*)inInputData + packetOffset, packetSize); myData-packetDescs[myData-packetsFilled] = inPacketDescriptions[i]; myData-packetDescs[myData-packetsFilled].mStartOffset = myData-bytesFilled; myData-bytesFilled += packetSize; myData-packetsFilled += 1; size_t packetsDescsRemaining = kAQMaxPacketDescs - myData-packetsFilled; if (packetsDescsRemaining == 0) { MyEnqueueBuffer(myData); WaitForFreeBuffer(myData); } } } (IBAction)buttonPlayPressedid)sender { label.text = @"Buffering"; [self connectionStart]; } (IBAction)buttonSavePressedid)sender { NSLog(@"save"); AudioFileClose(myData.audioFile); AudioQueueDispose(myData.queue, TRUE); } bool getFilename(char* buffer,int maxBufferLength) { NSArray paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString docDir = [paths objectAtIndex:0]; NSString* file = [docDir stringByAppendingString:@"/rec.caf"]; return [file getCString:buffer maxLength:maxBufferLength encoding:NSUTF8StringEncoding]; } -(void)connectionStart { @try { MyData* myData = (MyData*)calloc(1, sizeof(MyData)); globalMyData = myData; pthread_mutex_init(&myData-mutex, NULL); pthread_cond_init(&myData-cond, NULL); pthread_cond_init(&myData-done, NULL); NSLog(@"Start"); myData-dataFormat.mSampleRate = 16000.0f; myData-dataFormat.mFormatID = kAudioFormatLinearPCM; myData-dataFormat.mFramesPerPacket = 1; myData-dataFormat.mChannelsPerFrame = 1; myData-dataFormat.mBytesPerFrame = 2; myData-dataFormat.mBytesPerPacket = 2; myData-dataFormat.mBitsPerChannel = 16; myData-dataFormat.mReserved = 0; myData-dataFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked; int i, bufferByteSize; UInt32 size; AudioQueueNewInput( &myData-dataFormat, MyAudioQueueOutputCallback, &myData, NULL /* run loop /, kCFRunLoopCommonModes / run loop mode /, 0 / flags */, &myData-queue); size = sizeof(&myData-dataFormat); AudioQueueGetProperty(&myData-queue, kAudioQueueProperty_StreamDescription, &myData-dataFormat, &size); CFURLRef fileURL; char path[256]; memset(path,0,sizeof(path)); getFilename(path,256); fileURL = CFURLCreateFromFileSystemRepresentation(NULL, (UInt8*)path, strlen(path), FALSE); AudioFileCreateWithURL(fileURL, kAudioFileCAFType, &myData-dataFormat, kAudioFileFlags_EraseFile, &myData-audioFile); OSStatus err = AudioFileStreamOpen(myData, MyPropertyListenerProc, MyPacketsProc, kAudioFileMP3Type, &myData-audioFileStream); if (err) { PRINTERROR("AudioFileStreamOpen"); return 1; } CFStreamClientContext ctxt = {0, self, NULL, NULL, NULL}; CFStringRef bodyData = CFSTR(""); // Usually used for POST data CFStringRef headerFieldName = CFSTR("X-My-Favorite-Field"); CFStringRef headerFieldValue = CFSTR("Dreams"); CFStringRef url = CFSTR(RADIO_LOCATION); CFURLRef myURL = CFURLCreateWithString(kCFAllocatorDefault, url, NULL); CFStringRef requestMethod = CFSTR("GET"); CFHTTPMessageRef myRequest = CFHTTPMessageCreateRequest(kCFAllocatorDefault, requestMethod, myURL, kCFHTTPVersion1_1); CFHTTPMessageSetBody(myRequest, bodyData); CFHTTPMessageSetHeaderFieldValue(myRequest, headerFieldName, headerFieldValue); CFReadStreamRef stream = CFReadStreamCreateForHTTPRequest(kCFAllocatorDefault, myRequest); if (!stream) { NSLog(@"Creating the stream failed"); return; } if (!CFReadStreamSetClient(stream, kNetworkEvents, ReadStreamClientCallBack, &ctxt)) { CFRelease(stream); NSLog(@"Setting the stream's client failed."); return; } CFReadStreamScheduleWithRunLoop(stream, CFRunLoopGetCurrent(), kCFRunLoopCommonModes); if (!CFReadStreamOpen(stream)) { CFReadStreamSetClient(stream, 0, NULL, NULL); CFReadStreamUnscheduleFromRunLoop(stream, CFRunLoopGetCurrent(), kCFRunLoopCommonModes); CFRelease(stream); NSLog(@"Opening the stream failed."); return; } } @catch (NSException *exception) { NSLog(@"main: Caught %@: %@", [exception name], [exception reason]); } } (void)viewDidLoad { [[UIApplication sharedApplication] setIdleTimerDisabled:YES]; [super viewDidLoad]; } (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } (void)viewDidUnload { } (void)dealloc { [super dealloc]; } @end

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  • Why is this exception thrown in the visual studio C compiler?

    - by Shane Larson
    Hello. I am trying to get more adept and my C programming and I was attempting to test out displaying a character from the input stream while inside of the loop that is getting the character. I am using the getchar() method. I am getting an exception thrown at the time that the printf statement in my code is present. (If I comment out the printf line in this function, the exception is not thrown). Exception: Unhandled exception at 0x611c91ad (msvcr90d.dll) in firstOS.exe: 0xC0000005: Access violation reading location 0x00002573. Here is the code... Any thoughts? Thank you. PS. I am using the stdio.h library. /*getCommandPromptNew - obtains a string command prompt.*/ void getCommandPromptNew(char s[], int lim){ int i, c; for(i=0; i < lim-1 && (c=getchar())!=EOF && c!='\n'; ++i){ s[i] = c; printf('%s', c); } }

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  • XSLT inserting once off custom text

    - by BeraCim
    Hi all: The folloiwng is a pre-existing xml file. I was wondering how can I insert a element before the first element using xslt? <XmlFile> <!-- insert another <tag> element here --> <tag> <innerTag> </innerTag> </tag> <tag> <innerTag> </innerTag> </tag> <tag> <innerTag> </innerTag> </tag> </XmlFile> I was thinking of using a for-each loop and test the position = 0, but upon the first occurence of the for-each its already too late. This is a once-off text so I can't combine it with other xslt templates that are already inside the xsl file. Thanks.

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  • Save memory in Python. How to iterate over the lines and save them efficiently with a 2million line

    - by skyl
    I have a tab-separated data file with a little over 2 million lines and 19 columns. You can find it, in US.zip: http://download.geonames.org/export/dump/. I started to run the following but with for l in f.readlines(). I understand that just iterating over the file is supposed to be more efficient so I'm posting that below. Still, with this small optimization, I'm using 10% of my memory on the process and have only done about 3% of the records. It looks like, at this pace, it will run out of memory like it did before. Also, the function I have is very slow. Is there anything obvious I can do to speed it up? Would it help to del the objects with each pass of the for loop? def run(): from geonames.models import POI f = file('data/US.txt') for l in f: li = l.split('\t') try: p = POI() p.geonameid = li[0] p.name = li[1] p.asciiname = li[2] p.alternatenames = li[3] p.point = "POINT(%s %s)" % (li[5], li[4]) p.feature_class = li[6] p.feature_code = li[7] p.country_code = li[8] p.ccs2 = li[9] p.admin1_code = li[10] p.admin2_code = li[11] p.admin3_code = li[12] p.admin4_code = li[13] p.population = li[14] p.elevation = li[15] p.gtopo30 = li[16] p.timezone = li[17] p.modification_date = li[18] p.save() except IndexError: pass if __name__ == "__main__": run()

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  • What is a faster way of merging the values of this Python structure into a single dictionary?

    - by jcoon
    I've refactored how the merged-dictionary (all_classes) below is created, but I'm wondering if it can be more efficient. I have a dictionary of dictionaries, like this: groups_and_classes = {'group_1': {'class_A': [1, 2, 3], 'class_B': [1, 3, 5, 7], 'class_c': [1, 2], # ...many more items like this }, 'group_2': {'class_A': [11, 12, 13], 'class_C': [5, 6, 7, 8, 9] }, # ...and many more items like this } A function creates a new object from groups_and_classes like this (the function to create this is called often): all_classes = {'class_A': [1, 2, 3, 11, 12, 13], 'class_B': [1, 3, 5, 7, 9], 'class_C': [1, 2, 5, 6, 7, 8, 9] } Right now, there is a loop that does this: all_classes = {} for group in groups_and_classes.values(): for c, vals in group.iteritems(): for v in vals: if all_classes.has_key(c): if v not in all_classes[c]: all_classes[c].append(v) else: all_classes[c] = [v] So far, I changed the code to use a set instead of a list since the order of the list doesn't matter and the values need to be unique: all_classes = {} for group in groups_and_classes.values(): for c, vals in group.iteritems(): try: all_classes[c].update(set(vals)) except KeyError: all_classes[c] = set(vals) This is a little nicer, and I didn't have to convert the sets to lists because of how all_classes is used in the code. Question: Is there a more efficient way of creating all_classes (aside from building it at the same time groups_and_classes is built, and changing everywhere this function is called)?

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  • MovieViewControl unable to become a receiver during Broadcast

    - by Paulina D
    Hi! I'm currently trying to catch a broadcast message with the MovieViewControl class, already added the filter in the Manifest //In MovieViewControl private static final String SERVICECMD = "com.android.music.musicservicecommand"; private static final String CMDNAME = "command"; private static final String CMDPAUSE = "pause"; @Override public void onReceive(Context context, Intent intent) { String intentAction = intent.getAction(); if (AudioManager.ACTION_AUDIO_BECOMING_NOISY.equals(intentAction)) { Intent i = new Intent(intent.ACTION_MAIN); i.setAction(SERVICECMD); i.putExtra(CMDNAME, CMDPAUSE); mVideoView.pause(); context.startActivity(i); } } but when I do my trial, I get this (very) huge exception: W/dalvikvm( 1630): threadid=3: thread exiting with uncaught exception (group=0x4001b1b8) E/AndroidRuntime( 1630): Uncaught handler: thread main exiting due to uncaught exception E/AndroidRuntime( 1630): java.lang.RuntimeException: Unable to instantiate receiver com.android.gallery.MovieViewControl: java.lang.ClassNotFoundException: com.android.gallery.MovieViewControl in loader dalvik.system.PathClassLoader@438ff048 E/AndroidRuntime( 1630): at android.app.ActivityThread.handleReceiver(ActivityThread.java:2616) E/AndroidRuntime( 1630): at android.app.ActivityThread.access$3100(ActivityThread.java:119) E/AndroidRuntime( 1630): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1913) E/AndroidRuntime( 1630): at android.os.Handler.dispatchMessage(Handler.java:99) E/AndroidRuntime( 1630): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 1630): at android.app.ActivityThread.main(ActivityThread.java:4363) E/AndroidRuntime( 1630): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 1630): at java.lang.reflect.Method.invoke(Method.java:521) E/AndroidRuntime( 1630): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) E/AndroidRuntime( 1630): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) E/AndroidRuntime( 1630): at dalvik.system.NativeStart.main(Native Method) E/AndroidRuntime( 1630): Caused by: java.lang.ClassNotFoundException: com.android.gallery.MovieViewControl in loader dalvik.system.PathClassLoader@438ff048 E/AndroidRuntime( 1630): at dalvik.system.PathClassLoader.findClass(PathClassLoader.java:243) E/AndroidRuntime( 1630): at java.lang.ClassLoader.loadClass(ClassLoader.java:573) E/AndroidRuntime( 1630): at java.lang.ClassLoader.loadClass(ClassLoader.java:532) E/AndroidRuntime( 1630): at android.app.ActivityThread.handleReceiver(ActivityThread.java:2609) E/AndroidRuntime( 1630): ... 10 more Any hints on what might I be missing? Thanks in advance!

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  • Complex LINQ paging algorithm

    - by sharepointmonkey
    We have a list of projects that may or may not have a collection of subprojects. Our report needs to contain all the projects except those that are the parent project of a subproject. I need to page this into pages of, say, 25 rows. But if subprojects appear on that page then ALL the subprojects of that project must appear on the same page. So more than 25 items may appear if necessary. I've got as far as var pagedProjects = db.Projects.Where(x => !x.SubProjects.Any()).Skip( (pageNo -1) * pageSize).Take(pageSize); Obviously, this fails the second part of the requirements. As a further pain in the arse, I need to have a pager control on the report. So I'll need to be able to calculate the total number of pages. I could loop through the whole table of projects but the performance will suffer. Can anybody come up with a paged solution? EDIT - I should probably mention that SubProjects joins back onto Projects via a selfreferencing foreign key so the whole lot comes back as an IQueryable<Project>.

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  • Using GCC (MinGW) to compile OpenGL on Windows

    - by Casey
    I've searched on google and haven't been able to come up with a solution. I would like to compile some OpenGL programming using GCC. In the GL folder in GCC I have the following headers: gl.h glext.h glu.h Then in my system32 file I have the following .dll opengl32.dll glu32.dll glut32.dll If I wanted to write a simple OpenGL "Hello World" and link and compile with GCC, what is the correct process? I'm attempting to use this code: #include <GL/gl.h> #include <GL/glut.h> void display() { glClear(GL_COLOR_BUFFER_BIT); glFlush(); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitWindowSize(512,512); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutCreateWindow("The glut hello world program"); glutDisplayFunc(display); glClearColor(0.0, 0.0, 0.0, 1.0); glutMainLoop(); // Infinite event loop return 0; } Thank you in advance for the help.

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  • Dumping an ADODB recordset to XML, then back to a recordset, then saving to the db

    - by Mark Biek
    I've created an XML file using the .Save() method of an ADODB recordset in the following manner. dim res dim objXML: Set objXML = Server.CreateObject("MSXML2.DOMDocument") 'This returns an ADODB recordset set res = ExecuteReader("SELECT * from some_table) With res Call .Save(objXML, 1) Call .Close() End With Set res = nothing Let's assume that the XML generated above then gets saved to a file. I'm able to read the XML back into a recordset like this: dim res : set res = Server.CreateObject("ADODB.recordset") res.open server.mappath("/admin/tbl_some_table.xml") And I can loop over the records without any problem. However what I really want to do is save all of the data in res to a table in a completely different database. We can assume that some_table already exists in this other database and has the exact same structure as the table I originally queried to make the XML. I started by creating a new recordset and using AddNew to add all of the rows from res to the new recordset dim outRes : set outRes = Server.CreateObject("ADODB.recordset") dim outConn : set outConn = Server.CreateObject("ADODB.Connection") dim testConnStr : testConnStr = "DRIVER={SQL Server};SERVER=dev-windows\sql2000;UID=myuser;PWD=mypass;DATABASE=Testing" outConn.open testConnStr outRes.activeconnection = outConn outRes.cursortype = adOpenDynamic outRes.locktype = adLockOptimistic outRes.source = "product_accessories" outRes.open while not res.eof outRes.addnew for i=0 to res.fields.count-1 outRes(res.fields(i).name) = res(res.fields(i).name) next outRes.movefirst res.movenext wend outRes.updatebatch But this bombs the first time I try to assign the value from res to outRes. Microsoft OLE DB Provider for ODBC Drivers error '80040e21' Multiple-step OLE DB operation generated errors. Check each OLE DB status value, if available. No work was done. Can someone tell me what I'm doing wrong or suggest a better way for me to copy the data loaded from XML to a different database?

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  • How to get node without children in xQuery?

    - by mbrevoort
    So I have two nodes of elements that I'm essentially trying to join. I want the top level node to stay the same but the child nodes to be replaced by those cross referenced. Given: <stuff> <item foo="foo" boo="1"/> <item foo="bar" boo="2" /> <item foo="baz" boo="3"/> <item foo="blah boo="4""/> </stuff> <list a="1" b="2"> <foo>bar</foo> <foo>baz</foo> </list> I want to loop through "list" and cross reference elements in "stuff" for this result: <list a="1" b="2"> <item foo="bar" boo="2" /> <item foo="baz" boo="3"/> </list> I want to do this without having to know about what attributes might be on "list". In other words I don't want to have to explicitly call them out like attribute a { $list/@a }, attribute b { $list/@b }

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  • Overloading operator>> to a char buffer in C++ - can I tell the stream length?

    - by exscape
    I'm on a custom C++ crash course. I've known the basics for many years, but I'm currently trying to refresh my memory and learn more. To that end, as my second task (after writing a stack class based on linked lists), I'm writing my own string class. It's gone pretty smoothly until now; I want to overload operator that I can do stuff like cin my_string;. The problem is that I don't know how to read the istream properly (or perhaps the problem is that I don't know streams...). I tried a while (!stream.eof()) loop that .read()s 128 bytes at a time, but as one might expect, it stops only on EOF. I want it to read to a newline, like you get with cin to a std::string. My string class has an alloc(size_t new_size) function that (re)allocates memory, and an append(const char *) function that does that part, but I obviously need to know the amount of memory to allocate before I can write to the buffer. Any advice on how to implement this? I tried getting the istream length with seekg() and tellg(), to no avail (it returns -1), and as I said looping until EOF (doesn't stop reading at a newline) reading one chunk at a time.

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  • XMPP4R Callbacks dont seem to work

    - by Sid
    Im using xmpp4r and trying to get the hang of a basic chat feature that I wish to implement later in my Rails app. My fundamentals on Ruby Threads is still a bit shaky so I would appreciate any help on this. Though I register the callback i dont get a response from my gmail account. I am able to send a message but my ruby program terminates. In order to prevent it from terminating I tried to stop on of the threads in the program but I cant seem to get it working. require 'rubygems' require "xmpp4r/client" require "xmpp4r/roster" include Jabber def connect client = Client.new(JID::new("[email protected]")) client.connect client.auth("test") client.send(Presence.new.set_type(:available)) client end def create_message(message, to_email) msg = Jabber::Message::new(to_email, message) msg.type = :chat msg end def subscribe(email_id) pres = Presence.new.set_type(:subscribe).set_to(email_id) pres end client = connect roster = Roster::Helper.new(client) roster.add_subscription_request_callback do |item,pres| roster.accept_subscription(pres.from) end def create_callback(client) $t4= Thread.new do client.add_message_callback do |m| puts m.body puts "................................Callback working" end end end puts "Client has connected" msg = create_message("Welcome to the winter of my discontent", "[email protected]") client.send(msg) create_callback(client) def check(client) $t3 = Thread.new do loop do puts "t3 still running........." Thread.current.stop $t4.join end end end check(client)

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  • Problem Loading multiple textures using multiple shaders with GLSL

    - by paj777
    I am trying to use multiple textures in the same scene but no matter what I try the same texture is loaded for each object. So this what I am doing at the moment, I initialise each shader: rightWall.SendShaders("wall.vert","wall.frag","brick3.bmp", "wallTex", 0); demoFloor.SendShaders("floor.vert","floor.frag","dirt1.bmp", "floorTex", 1); The code in SendShaders is: GLuint vert,frag; glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); char *vs = NULL,*fs = NULL; vert = glCreateShader(GL_VERTEX_SHADER); frag = glCreateShader(GL_FRAGMENT_SHADER); vs = textFileRead(vertFile); fs = textFileRead(fragFile); const char * ff = fs; const char * vv = vs; glShaderSource(vert, 1, &vv, NULL); glShaderSource(frag, 1, &ff, NULL); free(vs); free(fs); glCompileShader(vert); glCompileShader(frag); program = glCreateProgram(); glAttachShader(program, frag); glAttachShader(program, vert); glLinkProgram(program); glUseProgram(program); LoadGLTexture(textureImage, texture); GLint location = glGetUniformLocation(program, textureName); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture); glUniform1i(location, 0); And then in the main loop: rightWall.UseShader(); rightWall.Draw(); demoFloor.UseShader(); demoFloor.Draw(); Which ever shader is initialised last is the texture which is used for both objects. Thank you for your time and I appreciate any comments.

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  • how to get the value from a CSS class object in javascript

    - by amit
    I have to select an <a> element from the given class of objects. when i click on the anchor tag in the showcase_URL class, i want the jquery function to get the value from <a> tag. How can this be done? I cannot make this an id as I am running a while loop to construct all the elements in php. there would be multiple objects of this class. there is no definite selector through which I can get the value of the anchor tag. Help would be much appreciated. echo '<div id="content">'; echo '<div class="showcase_data">'; echo '<div class="showcase_HEAD">'.$row->title.'</div>'; echo '<div class="showcase_TYPE">'.$row->type.'</div>'; echo '<div class="showcase_date">&nbsp;&nbsp;'.$row->date.'</div>'; echo '<div class="showcase_THUMB" style="float: left;" ></div>'; echo '<div class="showcase_TEXT">'.$row->details.'</div><br/>'; echo '<div class="showcase_URL"><a class="purl" value='.$row->num.'href="'.$row->url.'">PROJECT URL</a></div>'; echo '</div>'; echo '</div>';

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  • Multi-dimensional array edge/border conditions

    - by kirbuchi
    Hi, I'm iterating over a 3 dimensional array (which is an image with 3 values for each pixel) to apply a 3x3 filter to each pixel as follows: //For each value on the image for (i=0;i<3*width*height;i++){ //For each filter value for (j=0;j<9;j++){ if (notOutsideEdgesCondition){ *(**(outArray)+i)+= *(**(pixelArray)+i-1+(j%3)) * (*(filter+j)); } } } I'm using pointer arithmetic because if I used array notation I'd have 4 loops and I'm trying to have the least possible number of loops. My problem is my notOutsideEdgesCondition is getting quite out of hands because I have to consider 8 border cases. I have the following handled conditions Left Column: ((i%width)==0) && (j%3==0) Right Column: ((i-1)%width ==0) && (i>1) && (j%3==2) Upper Row: (i<width) && (j<2) Lower Row: (i>(width*height-width)) && (j>5) and still have to consider the 4 corner cases which will have longer expressions. At this point I've stopped and asked myself if this is the best way to go because If I have a 5 line long conditional evaluation it'll not only be truly painful to debug but will slow the inner loop. That's why I come to you to ask if there's a known algorithm to handle this cases or if there's a better approach for my problem. Thanks a lot.

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  • how to number t-rows ,when table generated using nested forloop in django templates

    - by stackover
    Hi, This part is from views.py results=[(A,[stuObj1,stuObj2,stuObj3]),(B,[stuObj4,stuObj5,stuObj6]),(C,[stuObj7,stuObj8])] for tup in results: total = tot+len(tup[1]) render_to_response(url,{'results':res , 'total':str(tot),}) this is template code: <th class="name">Name</th> <th class="id">Student ID</th> <th class="grade">Grade</th> {% for tup in results %} {% for student in tup|last %} {% with forloop.parentloop.counter as parentid%} {% with forloop.counter as centerid%} <tbody class="results-body"> <tr> <td>{{student.fname|lower|capfirst}} {{student.lname|lower|capfirst}}</td> <td>{{student.id}}</td> <td>{{tup|first}}</td> </tr> {% endfor %} {% endfor %} Now the problems am having are 1. numbering the rows. Here my problem is am not sure if i can do things like total=total-1 in the templates to get the numbered rows like <td>{{total}}</td> 2.applying css to tr:ever or odd. Whats happening in this case is everytime the loop is running the odd/even ordering is lost. these seems related problems. Any ideas would be great :)

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  • How to check if JavaScript object is JSON

    - by Wei Hao
    I have a nested JSON object that I need to loop through, and the value of each key could be a String, JSON array or another JSON object. Depending on the type of object, I need to carry out different operations. Is there any way I can check the type of the object to see if it is a String, JSON object or JSON array? I tried using typeof and instanceof but both didn't seem to work, as typeof will return an object for both JSON object and array, and instanceof gives an error when I do obj instanceof JSON. To be more specific, after parsing the JSON into a JS object, is there any way I can check if it is a normal string, or an object with keys and values (from a JSON object), or an array (from a JSON array)? For example: JSON var data = {"hi": {"hello": ["hi1","hi2"] }, "hey":"words" } JavaScript var jsonObj = JSON.parse(data); var level1 = jsonObj.hi; var text = jsonObj.hey; var arr = level1.hello; //how to check if level1 was formerly a JSON object? //how to check if arr was formerly a JSON array? //how to check if text is a string?

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  • AS3 variables handling by AVM/compiler/scope

    - by jchmielewski
    I have couple of questions about AS3 variables handling by AVM/compiler/scope .1. This code in Flash will throw an error: function myFunction() { var mc:MovieClip=new MovieClip(); var mc:MovieClip=new MovieClip(); } but it won`t throw an error in Flex (only warning in Editor). Why? .2. How Flash sees variables in loops? Apparently this: for (var i:int=0; i<2; i++) { var mc:MovieClip=new MovieClip(); } isn`t equal to just: var mc:MovieClip=new MovieClip(); var mc:MovieClip=new MovieClip(); because it will throw an error again as earlier in Flash, but in Flex in function not? Is Flash changing somehow my loop before compilation? .3. Where in a class in equivalent to timeline in Flash - where in class I would put code which I put normally on timeline (I assume it is not constructor because of what I have written earlier, or maybe it`s a matter of Flash/Flex compiler)?

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  • I can't figure out why this fps counter is inaccurate.

    - by rmetzger
    I'm trying to track frames per second in my game. I don't want the fps to show as an average. I want to see how the frame rate is affected when I push keys and add models etc. So I am using a variable to store the current time and previous time, and when they differ by 1 second, then I update the fps. My problem is that it is showing around 33fps but when I move the mouse around really fast, the fps jumps up to 49fps. Other times, if I change a simple line of code elsewhere not related to the frame counter, or close the project and open it later, the fps will be around 60. Vsync is on so I can't tell if the mouse is still effecting the fps. Here is my code which is in an update function that happens every frame: FrameCount++; currentTime = timeGetTime (); static unsigned long prevTime = currentTime; TimeDelta = (currentTime - prevTime) / 1000; if (TimeDelta > 1.0f) { fps = FrameCount / TimeDelta; prevTime = currentTime; FrameCount = 0; TimeDelta = 0; } Here are the variable declarations: int FrameCount; double fps, currentTime, prevTime, TimeDelta, TimeElapsed; Please let me know what is wrong here and how to fix it, or if you have a better way to count fps. Thanks!!!!!! I am using DirectX 9 btw but I doubt that is relevant, and I am using PeekMessage. Should I be using an if else statement instead? Here is my message processing loop: MSG msg; ZeroMemory (&msg, sizeof (MSG)); while (msg.message != WM_QUIT) { if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage (&msg); DispatchMessage (&msg); } Update (); RenderFrame (); }

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  • Switching from form_for to remote_form_for problems with submit changes in Rails

    - by Matthias Günther
    Hi there, another day with Rails and today I want to use Ajax. linkt_remote_link for changing a text was pretty easy so I thought it would also be easy to switch my form_for loop just to an ajax request form with remote_form_for, but the problem with the remote_form_for is that it doesn't save my changes? Here the code that worked: <% form_for bill, :url => {:action => 'update', :id => bill.id} do |f| %> # make the processing e.g. displaying texfields and so on <%= submit_tag 'speichern'%> It produces the following html code: <form action="/adminbill/update/58" class="edit_bill" id="edit_bill_58" method="post"><div style="margin:0;padding:0;display:inline"><input name="_method" type="hidden" value="put" /></div> <!-- here the html things for the forms --> <input class="button" name="commit" type="submit" value="speichern" /> Here the code which don't save me the changes and submit them: <% remote_form_for bill, :url => {:action => 'update', :id => bill.id} do |f| %> # make the processing e.g. displaying texfields and so on <%= submit_tag 'speichern'%> It produces the following html code: <form action="/adminbill/update/58" class="edit_bill" id="edit_bill_58" method="post" onsubmit="$.ajax({data:$.param($(this).serializeArray()), dataType:'script', type:'post', url:'/adminbill/update/58'}); return false;"><div style="margin:0;padding:0;display:inline"><input name="_method" type="hidden" value="put" /></div> <!-- here the html things for the forms --> <input class="button" name="commit" type="submit" value="speichern" /> I don't know if I have to consider something special when using remote_form_for (see remote_form_for)

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  • movie silent until button press, flash as3

    - by pixelGreaser
    I thought I could change the Boolean true/false value, but it's not working. How do I get this to hush, until the button is pressed? import flash.media.Sound; import flash.media.SoundChannel; var soundOn:Boolean = true; //music is ON when we start var myToons:TitleMusic = new TitleMusic(); var myChannel:SoundChannel = myToons.play(0,1000); // endless loop, in effect var myTransform:SoundTransform; mySoundButton.addEventListener(MouseEvent.CLICK,toggleSound); mySoundButton.buttonMode = true; mySoundButton.mouseChildren = false; function toggleSound(e:MouseEvent) { if(soundOn) { // turn sound off myTransform = new SoundTransform(); myTransform.volume = 0; // silent myChannel.soundTransform = myTransform; soundOn = false; mySoundButton.myButtonText.text = "click to turn sound ON"; } else // sound is off { // turn sound on myTransform = new SoundTransform(); myTransform.volume = 1; // full volume myChannel.soundTransform = myTransform; soundOn = true; mySoundButton.myButtonText.text = "click to turn sound OFF"; } }

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