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  • How to remove MySQL completely with config and library files on ubuntu 12.04 gnome 3.0

    - by codeartist
    I tried everything till now: sudo apt-get remove mysql-server mysql-client mysql-common sudo apt-get purge mysql-server mysql-client mysql-common sudo apt-get autoremove and even more commands... But whenever I am trying to locate mysql. I get a no. of files related to mysql command: shell>> locate mysql Output: /etc/mysql /etc/apparmor.d/usr.sbin.mysqld /etc/apparmor.d/abstractions/mysql /etc/apparmor.d/cache/usr.sbin.mysqld /etc/apparmor.d/cache/usr.sbin.mysqld-akonadi /etc/apparmor.d/local/usr.sbin.mysqld /etc/bash_completion.d/mysqladmin /etc/init/mysql.conf /etc/logcheck/ignore.d.paranoid/mysql-server-5_5 /etc/logcheck/ignore.d.server/mysql-server-5_5 /etc/logcheck/ignore.d.workstation/mysql-server-5_5 /etc/logrotate.d/mysql-server /etc/mysql/conf.d /etc/mysql/debian-start /etc/mysql/debian.cnf /etc/mysql/conf.d/mysqld_safe_syslog.cnf /home/pkr/.mysql_history /home/pkr/.cache/software-center/piston-helper/rec.ubuntu.com,api,1.0,recommend_app,libqt4-sql-mysql,,349051c3a57da571aa832adb39177aff /home/pkr/.cache/software-center/piston-helper/rec.ubuntu.com,api,1.0,recommend_app,mysql-client,,cbf77a486cdc80547317981a33144427 /home/pkr/.cache/software-center/piston-helper/rec.ubuntu.com,api,1.0,recommend_app,mysql-client,,de8220dee4d957a9502caa79e8d2fdda /home/pkr/.cache/software-center/rnrclient/reviews.ubuntu.com,reviews,api,1.0,reviews,filter,en,any,any,any,libqt4-sql-mysql,page,1,helpful,,17fb2e657321dc51526ee8fe9928da30 /home/pkr/.cache/software-center/rnrclient/reviews.ubuntu.com,reviews,api,1.0,reviews,filter,en,any,any,any,mysql-client,page,1,helpful,,a4c1b6e8200f36ab5745c6f81f14da0a /home/pkr/.cache/software-center/rnrclient/reviews.ubuntu.com,reviews,api,1.0,reviews,filter,en,ubuntu,oneiric,any,libqt4-sql-mysql,page,1,helpful,,c54295fb82b8183350cd34f22c3547ef /home/pkr/.cache/software-center/rnrclient/reviews.ubuntu.com,reviews,api,1.0,reviews,filter,en,ubuntu,oneiric,any,mysql-client,page,1,helpful,,fcf201c1abff3f774af89173a84de2cc /home/pkr/.cache/software-center/rnrclient/reviews.ubuntu.com,reviews,api,1.0,reviews,filter,en,ubuntu,precise,any,libqt4-sql-mysql,page,1,helpful,,0cd86648584efeccfb16119012f89540 /home/pkr/.cache/software-center/rnrclient/reviews.ubuntu.com,reviews,api,1.0,reviews,filter,en,ubuntu,precise,any,mysql-client,page,1,helpful,,eb84724e9da7851ff8862a227d8bac59 /home/pkr/.local/share/akonadi/mysql.conf /home/pkr/.local/share/akonadi/db_data/mysql /home/pkr/.local/share/akonadi/db_data/mysql.err /home/pkr/.local/share/akonadi/db_data/mysql.err.old /home/pkr/.local/share/akonadi/db_data/mysql/columns_priv.MYD /home/pkr/.local/share/akonadi/db_data/mysql/columns_priv.MYI /home/pkr/.local/share/akonadi/db_data/mysql/columns_priv.frm /home/pkr/.local/share/akonadi/db_data/mysql/db.MYD /home/pkr/.local/share/akonadi/db_data/mysql/db.MYI /home/pkr/.local/share/akonadi/db_data/mysql/db.frm /home/pkr/.local/share/akonadi/db_data/mysql/event.MYD /home/pkr/.local/share/akonadi/db_data/mysql/event.MYI /home/pkr/.local/share/akonadi/db_data/mysql/event.frm /home/pkr/.local/share/akonadi/db_data/mysql/func.MYD /home/pkr/.local/share/akonadi/db_data/mysql/func.MYI /home/pkr/.local/share/akonadi/db_data/mysql/func.frm /home/pkr/.local/share/akonadi/db_data/mysql/general_log.CSM /home/pkr/.local/share/akonadi/db_data/mysql/general_log.CSV /home/pkr/.local/share/akonadi/db_data/mysql/general_log.frm /home/pkr/.local/share/akonadi/db_data/mysql/help_category.MYD /home/pkr/.local/share/akonadi/db_data/mysql/help_category.MYI /home/pkr/.local/share/akonadi/db_data/mysql/help_category.frm /home/pkr/.local/share/akonadi/db_data/mysql/help_keyword.MYD /home/pkr/.local/share/akonadi/db_data/mysql/help_keyword.MYI /home/pkr/.local/share/akonadi/db_data/mysql/help_keyword.frm /home/pkr/.local/share/akonadi/db_data/mysql/help_relation.MYD /home/pkr/.local/share/akonadi/db_data/mysql/help_relation.MYI /home/pkr/.local/share/akonadi/db_data/mysql/help_relation.frm /home/pkr/.local/share/akonadi/db_data/mysql/help_topic.MYD /home/pkr/.local/share/akonadi/db_data/mysql/help_topic.MYI /home/pkr/.local/share/akonadi/db_data/mysql/help_topic.frm /home/pkr/.local/share/akonadi/db_data/mysql/host.MYD /home/pkr/.local/share/akonadi/db_data/mysql/host.MYI /home/pkr/.local/share/akonadi/db_data/mysql/host.frm /home/pkr/.local/share/akonadi/db_data/mysql/ndb_binlog_index.MYD /home/pkr/.local/share/akonadi/db_data/mysql/ndb_binlog_index.MYI /home/pkr/.local/share/akonadi/db_data/mysql/ndb_binlog_index.frm /home/pkr/.local/share/akonadi/db_data/mysql/plugin.MYD /home/pkr/.local/share/akonadi/db_data/mysql/plugin.MYI /home/pkr/.local/share/akonadi/db_data/mysql/plugin.frm /home/pkr/.local/share/akonadi/db_data/mysql/proc.MYD /home/pkr/.local/share/akonadi/db_data/mysql/proc.MYI /home/pkr/.local/share/akonadi/db_data/mysql/proc.frm /home/pkr/.local/share/akonadi/db_data/mysql/procs_priv.MYD /home/pkr/.local/share/akonadi/db_data/mysql/procs_priv.MYI /home/pkr/.local/share/akonadi/db_data/mysql/procs_priv.frm /home/pkr/.local/share/akonadi/db_data/mysql/proxies_priv.MYD /home/pkr/.local/share/akonadi/db_data/mysql/proxies_priv.MYI /home/pkr/.local/share/akonadi/db_data/mysql/proxies_priv.frm /home/pkr/.local/share/akonadi/db_data/mysql/servers.MYD /home/pkr/.local/share/akonadi/db_data/mysql/servers.MYI /home/pkr/.local/share/akonadi/db_data/mysql/servers.frm /home/pkr/.local/share/akonadi/db_data/mysql/slow_log.CSM /home/pkr/.local/share/akonadi/db_data/mysql/slow_log.CSV /home/pkr/.local/share/akonadi/db_data/mysql/slow_log.frm /home/pkr/.local/share/akonadi/db_data/mysql/tables_priv.MYD /home/pkr/.local/share/akonadi/db_data/mysql/tables_priv.MYI /home/pkr/.local/share/akonadi/db_data/mysql/tables_priv.frm /home/pkr/.local/share/akonadi/db_data/mysql/time_zone.MYD /home/pkr/.local/share/akonadi/db_data/mysql/time_zone.MYI /home/pkr/.local/share/akonadi/db_data/mysql/time_zone.frm /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_leap_second.MYD /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_leap_second.MYI /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_leap_second.frm /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_name.MYD /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_name.MYI /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_name.frm /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_transition.MYD /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_transition.MYI /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_transition.frm /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_transition_type.MYD /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_transition_type.MYI /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_transition_type.frm /home/pkr/.local/share/akonadi/db_data/mysql/user.MYD /home/pkr/.local/share/akonadi/db_data/mysql/user.MYI /home/pkr/.local/share/akonadi/db_data/mysql/user.frm /usr/bin/mysql /usr/bin/mysql_install_db /usr/bin/mysql_upgrade /usr/bin/mysqlcheck /usr/sbin/mysqld /usr/share/mysql /usr/share/app-install/desktop/gmysqlcc:gmysqlcc.desktop /usr/share/app-install/desktop/mysql-client.desktop /usr/share/app-install/desktop/mysql-navigator:mysql-navigator.desktop /usr/share/app-install/desktop/mysql-server.desktop /usr/share/app-install/icons/gmysqlcc-32.png /usr/share/app-install/icons/mysql-navigator.png /usr/share/doc/mysql-client-core-5.5 /usr/share/doc/mysql-server-core-5.5 /usr/share/kde4/apps/katepart/syntax/sql-mysql.xml /usr/share/man/man1/mysql.1.gz /usr/share/man/man1/mysql_install_db.1.gz /usr/share/man/man1/mysql_upgrade.1.gz /usr/share/man/man1/mysqlcheck.1.gz /usr/share/man/man8/mysqld.8.gz /var/cache/apt/archives/akonadi-backend-mysql_1.7.2-0ubuntu1_all.deb /var/cache/apt/archives/libmysqlclient-dev_5.5.22-0ubuntu1_i386.deb /var/cache/apt/archives/libmysqlclient18_5.5.22-0ubuntu1_i386.deb /var/cache/apt/archives/libqt4-sql-mysql_4%3a4.8.1-0ubuntu4.1_i386.deb /var/cache/apt/archives/mysql-client-5.5_5.5.22-0ubuntu1_i386.deb /var/cache/apt/archives/mysql-client-core-5.5_5.5.22-0ubuntu1_i386.deb /var/cache/apt/archives/mysql-client_5.5.22-0ubuntu1_all.deb /var/cache/apt/archives/mysql-common_5.5.22-0ubuntu1_all.deb /var/cache/apt/archives/mysql-server-5.5_5.5.22-0ubuntu1_i386.deb /var/cache/apt/archives/mysql-server-core-5.5_5.5.22-0ubuntu1_i386.deb /var/cache/apt/archives/mysql-server_5.5.22-0ubuntu1_all.deb /var/lib/dpkg/info/mysql-client-core-5.5.list /var/lib/dpkg/info/mysql-client-core-5.5.md5sums /var/lib/dpkg/info/mysql-server-5.5.list /var/lib/dpkg/info/mysql-server-5.5.postrm /var/lib/dpkg/info/mysql-server-core-5.5.list /var/lib/dpkg/info/mysql-server-core-5.5.md5sums /var/log/mysql /var/log/mysql.err /var/log/mysql.log /var/log/mysql.log.1.gz /var/log/mysql.log.2.gz /var/log/mysql.log.3.gz /var/log/mysql.log.4.gz /var/log/mysql.log.5.gz /var/log/mysql.log.6.gz /var/log/mysql.log.7.gz /var/log/upstart/mysql.log.1.gz /var/log/upstart/mysql.log.2.gz /var/log/upstart/mysql.log.3.gz /var/log/upstart/mysql.log.4.gz /var/log/upstart/mysql.log.5.gz /var/log/upstart/mysql.log.6.gz /var/log/upstart/mysql.log.7.gz What should I do now? Please help me out in this :( I was trying to find out if there is any way I can remove mysql related every file and then reinstall mysql. I need it for Qt connectivity. I don't understand what to do! Please help :(

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  • Boot failure on installation from a burned iso image

    - by jdamae
    I'm encountering boot failure while trying to install a Linux distro from a CD. I'm using an older PC; here are its specs: HP Pavilion a255c 2.66GHz CPU, 512MB RAM with a BIOS revision of 6/30/2003 I reclaimed an older drive (Seagate ST340810A) that seems to be working, as it's recognized in the BIOS (auto-detected). So this is not the original HDD, but a replacement. I downloaded a mini.iso of Ubuntu 10.10 that I want to install, and burned the image to a CD for install. My boot sequence is: First Boot Device [CDROM]. I disabled devices 2-4 so I can just force it to read first from the CD-ROM. This old PC also has a separate CD writer which is a Sec.Slave. The Sec.Master is the Toshiba DVD/ROM DSM-171 drive where I placed the burned Linux CD. With these settings I cannot get it to boot. I get the message "DISK BOOT FAILURE, INSERT SYSTEM DISK AND PRESS ENTER" when I start the pc with the cd (burned iso image). Would I be able to boot off a usb flash drive? Would that work?

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  • Going Parallel with the Task Parallel Library and PLINQ

    With more and more computers using a multi-core processor, the free lunch of increased clock speeds and the inherent performance gains are over. Software developers must instead make sure their applications take use of all the cores available in an efficient manner. New features in .NET 4.0 mean that managed code developers too can join the party.

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  • How to fix “Unable to cast COM object of type ‘Microsoft.SharePoint.Library.SPRequestInternalClass’ to interface type ‘Microsoft.SharePoint.Library.ISPRequest” using PowerGUI

    - by ybbest
    I got the error today when debugging some of my PowerShell Script in PowerGUI. The script works perfectly fine in PowerShell console. Then I had spent a couple of hours scratching my head, trying to figure out why. It turns out that the PowerShell Variables Panel causes the problem. Not quite sure why, but collapse the panel fix the problem. Problem: It throws the following exception when debugging my PowerShell Script. Analysis: It turns out that the PowerShell Variables Panel causes the problem. I assume it calls some function to grab value of some of variables which cause the problems. Solution: Collapse or Close the variables panel fix the problem

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  • Opening images sorted by modification date/size/type/etc.

    - by menino bolinho
    Suppose I have a folder with pictures in them. If I sort them by name once I open one with Image Viewer and navigate to the others the order is respected. But if I sort my files by modification date, for example, I can't do that. Basically, the default Image Viewer only lets you navigate images by name. According to this post on the ubuntuforums this has been an issue since 2007! Is there a good/easy way to fix it? Seems like such a trivial thing to me.

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  • Pygame Tile Based Character movement speed

    - by Ryan
    Thanks for taking the time to read this. Right now I'm making a really basic tile based game. The map is a large amount of 16x16 tiles, and the character image is 16x16 as well. My character has its own class that is an extension of the sprite class, and the x and y position is saved in terms of the tile position. To note I am fairly new to pygame. My question is, I am planning to have character movement restricted to one tile at a time, and I'm not sure how to make it so that, even if the player hits the directional key dozens of time quickly, (WASD or arrow keys) it will only move from tile to tile at a certain speed. How could I implement this generally with pygame? (Similar to game movement of like Pokemon or NexusTk). Edit: I should probably note that I want it so that the player can only end a movement in a tile. He couldn't stop moving halfway inbetween a tile for example. Thanks for your time! Ryan

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  • Something to add to your library...

    - by werner.de.gruyter
    There is a new book in town: The Grid Control Handbook. Featuring an in-depth discussion of what Grid Control is and what Grid Control can do for your IT environment. It starts right at the beginning, and guides you through the all steps of a typical deployment: From the planning phase, to installing, to the strengthening of the environment and finally (most importantly) the maintenance and daily-use of the product. And there are quite a few tips, tricks, workshops and best practices along the way to help you with some very practical day-to-day challenges. For all those using Grid Control, something definitely worth checking out!

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  • Generating Normal map from a Image with a given Albedo map

    - by snape
    I am working on a research problem part of which involves generating normal map from a given image of a rusted object. I searched the internet for techniques to achieve the above and apparently crazybump is mentioned a lot. I tried it but it didn't produce the desirable effects. Also I am looking for a method which draws inspiration from an existing research paper not some closed source software. I turned my attention to the technique described in the this paper. Results from this technique are satisfactory for normal objects because of bias in the training data but it doesn't work very well in the case of rusted objects. After this I focussed my attention on generating Albedo map (the above problem would become more solvable if Albedo map is obtained). Fortunately I am able to generate pretty good albedo maps for images of rusted objects. I used this paper's approach to generate Albedo maps. Now I want to know a good technique to get Normal map given an image and it's corresponding Albedo map. To give you an idea of what kind of images I am working with I am attaching a sample. Links to research material would be really appreciated. Thanks!

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  • Error when upgrading initscripts using dist-upgrade on a cd image using uck

    - by InkBlend
    I was using UCK to customize an Ubuntu 11.10 image, and ran a dist-upgrade on it (from the console) to try to update all of the packages on it. The upgrade worked successfully for all but two packages, so I tried again and got the same error message. This is what happened: # sudo apt-get dist-upgrade Reading package lists... Done Building dependency tree Reading state information... Done Calculating upgrade... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 2 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y Setting up initscripts (2.88dsf-13.10ubuntu4.1) ... guest environment detected: Linking /run/shm to /dev/shm rmdir: failed to remove `/run/shm': Device or resource busy Can't symlink /run/shm to /dev/shm; please fix manually. dpkg: error processing initscripts (--configure): subprocess installed post-installation script returned error exit status 1 No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of ifupdown: ifupdown depends on initscripts (>= 2.88dsf-13.3); however: Package initscripts is not configured yet. dpkg: error processing ifupdown (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already Errors were encountered while processing: initscripts ifupdown E: Sub-process /usr/bin/dpkg returned an error code (1) # How can I fix this? Is the problem with the ISO, dpkg, or can I just not upgrade some packages with UCK? I am using Ubuntu 11.10 to and UCK 2.4.5 to customize an Ubuntu 11.10 image.

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  • Game development: “Play Now” via website vs. download & install

    - by Inside
    Heyo, I've spent some time looking over the various threads here on gamedev and also on the regular stackoverflow and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). For simple & short games the newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "ok, I'm going to download and play that"? Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? Thanks! (* With the exception of flash-based engines it seems like most of the other approaches have these downsides when compared to what is available for desktop-based environments. I'd go with flash, but I'm worried that flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.)

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  • La beta de Fedora 13 est sortie, elle embarque NetBeans 6.8 et Python 3

    La beta de Fedora 13 est sortie Elle embarque NetBeans 6.8 et Python 3 La distribution Linux Fedora 13 vient de sortir en beta, avec comme choix de bureau GNOME 2.30 ou KDE 4.4. Si elle est plutôt orientée vers les applications d'entreprise (avec par exemple Zafara, équivament libre de Microsoft Exchange), les développeurs y trouveront également leur compte avec notamme...

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  • CVE-2010-1634 Integer Overflow vulnerability in Python

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2010-1634 Integer Overflow vulnerability 5.0 Python Solaris 10 SPARC: 143506-03 X86: 143507-03 Solaris 11 Contact Support This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Which web framework to use under Backbonejs?

    - by egidra
    For a previous project, I was using Backbonejs alongside Django, but I found out that I didn't use many features from Django. So, I am looking for a lighter framework to use underneath a Backbonejs web app. I never used Django built in templates. When I did, it was to set up the initial index page, but that's all. I did use the user management system that Django provided. I used the models.py, but never views.py. I used urls.py to set up which template the user would hit upon visiting the site. I noticed that the two features that I used most from Django was South and Tastypie, and they aren't even included with Django. Particularly, django-tastypie made it easy for me to link up my frontend models to my backend models. It made it easy to JSONify my front end models and send them to Tastypie. Although, I found myself overriding a lot of tastypie's methods for GET, PUT, POST requests, so it became useless. South made it easy to migrate new changes to the database. Although, I had so much trouble with South. Is there a framework with an easier way of handling database modifications than using South? When using South with multiple people, we had the worse time keeping our databases synced. When someone added a new table and pushed their migration to git, the other two people would spend days trying to use South's automatic migration, but it never worked. I liked how Rails had a manual way of migrating databases. Even though I used Tastypie and South a lot, I found myself not actually liking them because I ended up overriding most Tastypie methods for each Resource, and I also had the worst trouble migrating new tables and columns with South. So, I would like a framework that makes that process easier. Part of my problem was that they are too "magical". Which framework should I use? Nodejs or a lighter Python framework? Which works best with my above criteria?

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  • OpenGL 2.1+ Render with data returned form assimp library

    - by Bình Nguyên
    I have just readed this tutorial about load a 3D model file: http://www.lighthouse3d.com/cg-topics/code-samples/importing-3d-models-with-assimp/#comment-14551. Its render routine uses a recursive_render function to scan all node. My question: What is a aiNode struct store? What different form this method and above method: for (int i=0; imNumMesh; ++i) { draw scene-mMeshes[i]; } Thanks for reading!

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  • How to get quality sprite sheet generation with rotations

    - by BenMaddox
    I'm working on a game that uses sprite sheets with rotation for animations. While the effect is pretty good, the quality of the rotations is somewhat lacking. I exported a flash animation to png sequence and then used a C# app to do matrix based rotations (System.Drawing.Drawing2D.Matrix). Unfortunately, there are several places where the image gets clipped. What would you suggest for a way to get high quality rotations from either flash or the exported PNGs? A circle should fit within the same image boundaries. I don't mind a new program that I must write or an existing program I must download/buy.

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  • modifying openssl library code

    - by Nouar Ismail
    I am ordered to check the availability to customize an encryption algorithm the IPsec protocol use in Ubuntu, if anyone have any suggestion about this point?. I've read that the encryption operation occur in libcrypto in openssl. when I tried to compile and install OpenSSL from source ..I had everything ok with the installation, but when to check the version installed on the system, with "dpkg -s openssl", it didn't seem that it's the version i had already installed, maybe it had been installed successfully, but the question is: would it be the version the system use for encryption operations? would it overwrite the old version? and would my changes in code have effects ? any help please? thank you in advance.

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  • Python et l'agrégation d'outils, Par Laurent Pointal

    Bonjour Voici un nouveau article Intitulé: Python et l'agrégation d'outils Citation: Cet article est paru originellement dans le numéro 3/2007 de la revue francophone du Linux Developer Journal. La version présentée ici reprend globalement l'article paru, en y ajoutant des liens hypertext et des références. Ce document est mis à disposition sous un contrat Creative Commons Paternité. Bonne l...

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  • Excluding child processes from ps

    - by stefpet
    Background: To reload app configuration I need to kill -HUP the parent processes' PIDs. To find PIDs I currently use ps auxf | grep gunicorn with the following example output: $ ps auxf | grep gunicorn stpe 4222 0.0 0.2 64524 11668 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4225 0.0 0.4 76920 16332 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4226 0.0 0.4 76932 16340 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4227 0.0 0.4 76940 16344 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4228 0.0 0.4 76948 16344 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4229 0.0 0.4 76960 16356 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4230 0.0 0.4 76972 16368 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4231 0.0 0.4 78856 18644 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4232 0.0 0.4 76992 16376 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 5685 0.0 0.0 22076 908 pts/1 S+ 11:50 0:00 | \_ grep --color=auto gunicorn stpe 5012 0.0 0.2 64512 11656 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5021 0.0 0.4 77656 17156 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5022 0.0 0.4 77664 17156 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5023 0.0 0.4 77672 17164 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5024 0.0 0.4 77684 17196 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5025 0.0 0.4 77692 17200 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5026 0.0 0.4 77700 17208 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5027 0.0 0.4 77712 17220 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5028 0.0 0.4 77720 17220 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py Based on the above I see that it is 4222 and 5012 I need to HUP. Question: How can I exclude the child processes and only get the parent process (please note however that the processes I want do also have a parent (e.g. bash) that I'm uninterested with)? Using a regexp with grep on how much indentation there is in the ascii tree feels dirty. Is there a better way? Example: The desired output would be something like this. stpe 4222 0.0 0.2 64524 11668 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 5012 0.0 0.2 64512 11656 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py This would be easily parseable to be able to automatically find the PIDs in a script that does the HUPing which is the goal.

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  • Best approach for utility class library using Visual Studio

    - by gregsdennis
    I have a collection of classes that I commonly (but not always) use when developing WPF applications. The trouble I have is that if I want to use only a subset of the classes, I have three options: Distribute the entire DLL. While this approach makes code maintenance easier, it does require distributing a large DLL for minimal code functionality. Copy the classes I need to the current application. This approach solves the problem of not distributing unused code, but completely eliminates code maintenance. Maintain each class/feature in a separate project. This solves both problems from above, but then I have dramatically increased the number of files that need to be distributed, and it bloats my VS solution with tiny projects. Ideally, I'd like a combination of 1 & 3: A single project that contains all of my utility classes but builds to a DLL containing only the classes that are used in the current application. Are there any other common approaches that I haven't considered? Is there any way to do what I want? Thank you.

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  • Island Generation Library

    - by thatguy
    Can anyone recommend a tile map generator (written in Java is a plus), where one can control some land types? For example: islands, large continents, singe large continent, archipelago, etc. I've been reading through many posts on the subject, it almost seems like many are just rolling their own. Before creating my own, I'm wondering if there's already an open source implementation that I might not be finding. If not, it seems like using Perlin Noise is a popular choice. Some articles I've been reading: http://simblob.blogspot.com/2010/01/simple-map-generation.html Generate islands/continents with simplex noise https://sites.google.com/site/minecraftlandgenerator/

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  • how to install a pbc library with fink installation,what is meant by fink installation

    - by user2910238
    jec@jec:~/cpabe/libpbc$ ./configure bash: ./configure: No such file or directory jec@jec:~/cpabe/libpbc$ ls announce COPYING gen include misc release arith debian gmp-5.1.3 INSTALL NEWS setup AUTHORS doc gmp-5.1.3.tar.bz2.sig licence.odt param simple.make benchmark ecc gpl-3.0.odt makedeb.sh pbc test configure.ac example guru Makefile.am README jec@jec:~/cpabe/libpbc$ ./configure.ac bash: ./configure.ac: Permission denied

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