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  • Seek Steering Behavior with Target Direction for Group of Fighters

    - by SebastianStehle
    I am implementing steering algorithms with group management for spaceships (fighters). I select a leader and assign the target positions for the other spaceships based on the target position of the leader and an offset. This works well. But when my spaceships arrive they all have a different direction. I want them to keep to look in the same direction (target - start). I also want to combine this behavior with a minimum turning radius that is based on the speed. The only idea I have is to calculate a path for each spaceship with an point before the target position, so the ships have some time left to turn into the right position. But I dont know if this is a good idea. I guess there will be a lot of rare cases where this can cause a problem. So the question is, if anybody knows how to solve this problem and has some (simple code) or pseudocode for me or at least some good explanation.

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  • Xcode Video From UITableView [migrated]

    - by Luis Felipe Beltran
    I have created different UITableViews. Each of these are dynamic tables that contain NSarrays of words. Right now When a cell is tabbed it takes the user to another View (simple view controller) that has a label and a UIImageview that displays a picture. My problem is that I also want to show video. Some of these words need to show pictures, and others need to show video. I have shown video before but I have done it using a button. I need help! I would appreciate if you guys could help here. Again, Im trying to show a video from a UITableView after the user tabs a cell. (I have many videos not just one, so dynamically would be better if possible)

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  • Hide Grub menu and keystroke to reveal

    - by Logan Williams
    How do you have the grub appear on a key combination, but have windows boot default. I'm running ubuntu 11.10 and grub 2.0. Here is my current /etc/default/grub # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" GRUB_CMDLINE_LINUX=" quiet vga=769" Thanks! And here is my /boot/grub/grub.cfg http://pastebin.com/HbDBe8xz

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  • This Is How Pencils Are Made [Video]

    - by Gopinath
    Pencil are the most commonly used instrument for writing and none of the offices are complete without them. This simple instrument is made of Graphite, which was first discovered in England during mid 1500s.  The initial days of making a pencil was a bit crude and handmade, but now sophisticated technology and highly precise machines are powering pencil factories around the world. Here is an interesting video that takes you through the entire process of making a pencil at one such sophisticated factories cc image credit:flickr/pinksherbet This article titled,This Is How Pencils Are Made [Video], was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Balancing game difficulty against player progression

    - by Raven Dreamer
    It seems that the current climate of games seems to cater to an obvious progression of player power, whether that means getting a bigger, more explosive gun in Halo, leveling up in an RPG, or unlocking new options in Command and Conquer 4. Yet this concept is not exclusive to video or computer games -- even in Dungeons and Dragons players can strive to acquire a +2 sword to replace the +1 weapon they've been using. Yet as a systems designer, the concept of player progression is giving me headache after headache. Should I balance around the players exact capabilities and give up on a simple linear progression? (I think ESIV:Oblivion is a good example of this) Is it better to throw the players into an "arms race" with their opponents, where if the players don't progress in an orderly manner, it is only a matter of time until gameplay is unbearably difficult? (4th Edition DnD strikes me as a good example of this) Perhaps it would make most sense to untether the core gameplay mechanics from progression at all -- give them flashier, more interesting (but not more powerful!) ways to grow?

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  • Why is my google translate data not showing up in analytics?

    - by learnvst
    I have a google translate widget on my website with gaTrack set to true and the correct gaId, but no translate events show up in analytics under content Events Overview after a week of the widget being live. The code snippet below was auto generated by the translate website, and works fine on the site. Any ideas why I'm not getting any translate events data? <li> <div id="google_translate_element"></div><script type="text/javascript"> function googleTranslateElementInit() { new google.translate.TranslateElement({pageLanguage: 'en', layout: google.translate.TranslateElement.InlineLayout.SIMPLE, gaTrack: true, gaId: 'UA-blahblah'}, 'google_translate_element'); } </script><script type="text/javascript" src="//translate.google.com/translate_a/element.js?cb=googleTranslateElementInit"></script> </li>

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  • Inspecting the model in a Rails application

    - by Matt Sherman
    I am learning some Ruby on Rails, and am a newbie. Most of my background is in ASP.net MVC on the back end. As I play with a basic scaffold project, I wonder about this case: you jump into an established Rails project and want to get to know the model. Based on what I have seen so far (again, simple scaffold), the properties for a given class are not immediately revealed. I don't see property accessors on the model classes. I do understand that this is because of the dynamic nature of Ruby and such things are not necessary or even perhaps desirable. Convention over code, I get that. (Am familiar with dynamic concepts, mostly via JS.) But if I am somewhere off in a view, and want to quickly know whether the (eg) Person object has a MiddleName property, how would I find that out? I don't have to go into the migrations, do I?

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  • How is game development different from other software development?

    - by Davy8
    For a solid general purpose software developer, what specifically is different about game development, either fundamentally or just differences in degree? I've done toy games like Tic-tac-toe, Tetris, and a brute-force sudoku solver (with UI) and I'm now embarking on a mid-sized project (mid-sized for being a single developer and not having done many games) and one thing I've found with this particular project is that separation of concerns is a lot harder since everything affects state, and every object can interact with every other object in a myriad of ways. So far I've managed to keep the code reasonably clean for my satisfaction but I find that keeping clean code in non-trivial games is a lot harder than it is for my day job. The game I'm working on is turn-based and the graphics are going to be fairly simple (web-based, mostly through DOM manipulation) so real time and 3d work aren't really applicable to me, but I'd still be interested in answers regarding those if they're interesting. Mostly interested in general game logic though. P.S. Feel free to retag this, I'm not really sure what tags are applicable.

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  • OOD: All classes at bottom of hierarchy contain the same field

    - by My Head Hurts
    I am creating a class diagram for what I thought was a fairly simple problem. However, when I get to the bottom of the hierarchy, all of the classes only contain one field and it is the same one. This to me looks very wrong, but this field does not belong in any of the parent classes. I was wondering if there are any suggested design patterns in a situation like this? A simplified version of the class diagram can be found below. Note, fields named differently cannot belong to any other class +------------------+ | ObjectA | |------------------| | String one | | String two | | | +---------+--------+ | +---------------+----------------+ | | +--------|--------+ +--------|--------+ | ObjectAA | | ObjectAB | |-----------------| |-----------------| | String three | | String four | | | | | +--------+--------+ +--------+--------+ | | | | +--------|--------+ +--------|--------+ | ObjectAAA | | ObjectABA | |-----------------| |-----------------| | String five | | String five | | | | | +-----------------+ +-----------------+ ASCII tables drawn using http://www.asciiflow.com/

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  • How do you put a database online?

    - by Dezrik
    I have a very beginner question regarding web development. I've had some experience with JSP, Hibernate, and MAMP to create a simple system for tracking inventory and sales. But this was all done locally on one computer. This time, I want to create a system that could be accessible online. It's to help my mother track her business wherever she goes. So there would be similar aspects like tracking inventory and sales. I understand that you have to have a server in which to host all the files in. But I don't understand how you can access your database online. Or what sorts of applications or products should be used. Currently the host of my database is localhost. How do put it online such that you can still do CRUD operations? Are there any guides to do this?

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  • Point domain to 3rd Party DNS

    - by PhilCK
    I have a few of domain names and a rather simple website (small company type thing). We are in the process of having a web designer create a new website for us, but I don't want to give access to the control panel for the domain names (and have no way to limit it, it seems), while at the same time I don't want to be the go between guy for it the settings. Is there a way or a service for me to point the domain's at a 3rd party DNS system, that I can then give access for the web designer, without worry that he can find my personal info or try and transfer my domain out. Thanks.

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  • Ouya / Android : button mapping bitwise

    - by scorvi
    I am programming a game with the Gameplay3d Engine. But the Android site has no gamepad support and that is what I need to port my game to Ouya. So I implemented a simple gamepad support and it supports 2 gamepads. So my problem is that I put the button stats in a float array for every gamepad. But the Gameplay3d engine saves their stats in a unsigned int _buttons variable. It is set with bitwise operations and I have no clue how to translate my array to this.

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  • XNA: Auto-populate content within the content project based on current folder/file structure and content management for large games

    - by Joe
    1) Is it possible to implement a system where I can simply drop a new image into my content project's folder and VS will automatically see that and bring it into the project for compiling? 2) Similarly, if I wanted a specific texture I could state something like var texture = Game.Assets.Image["backgrounds/sky_02"]; (where Game is the standard XNA Game class and Assets is some kind of content manager statically defined within Game). I know this is fairly simple to implement manually and have done such things in the past (static Dictionary defined within Game) except this only works for relatively small games where you can have all assets loaded at the start without much issue. How would you go about making this work for games where content is loaded and unloaded based on level / area? I'm not asking for the solution, just how you would go about this and what things you would have to be aware of. Thanks.

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  • How to Comment Out and Uncomment Lines in a Configuration File

    - by Chris Hoffman
    You may have seen instructions that tell you to “uncomment” or “comment out” lines in a configuration or source code file. This is a simple process, but may not be self-explanatory to people that don’t understand the file’s structure. The interpreter ignores lines marked as comments, which are only to aid humans in understanding the file. Because of this, comments can be used to disable or enable configuration options in configuration files. How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Collisions between moving ball and polygons

    - by miguelSantirso
    I know this is a very typical problem and that there area a lot of similar questions, but I have been looking for a while and I have not found anything that fits what I want. I am developing a 2D game in which I need to perform collisions between a ball and simple polygons. The polygons are defined as an array of vertices. I have implemented the collisions with the bounding boxes of the polygons (that was easy) and I need to refine that collision in the cases where the ball collides with the bounding box. The ball can move quite fast and the polygons are not too big so I need to perform continuous collisions. I am looking for a method that allows me to detect if the ball collides with a polygon and, at the same time, calculate the new direction for the ball after bouncing in the polygon. (I am using XNA, in case that helps)

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  • How can I create a facebook style message system in Rails 3?

    - by Angela
    I am trying to create a basic message system that allows users to send messages to each other and display it in a simple "Inbox" that shows both messages received and sent, as well as the status of read or unread. Ideally I could reuse existing code. But if not, can someone provide a framework to help me do it? I started to use a single Message record that has UserMessage - one for the sender, one for the receiver. That way I could have separate status. But I'm not sure I'm quite doing it right and would like some guidance. Thanks.

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  • Is an 'if password == XXXXXXX' enough for minimum security?

    - by Morgan Herlocker
    If I create a login for an app that has middle to low security risk (in other words, its not a banking app or anything), is it acceptable for me to verify a password entered by the user by just saying something like: if(enteredPassword == verifiedPassword) SendToRestrictedArea(); else DisplayPasswordUnknownMessage(); It seems to easy to be effective, but I certainly would not mind if that was all that was required. Is a simple check on username/password combo enough? Update: The particular project happens to be a web service, the verification is entirely server side, and it is not open-source. Does the domain change how you would deal with this?

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  • How to replace nss with new version 11.10 64bit

    - by Gary S
    I need a specific version of NSS 3.12.4. I have a simple java crypto (Sun-pkcs11) test and it works with the default nss setup from Ubuntu 11. (pointing to /usr/lib/x86_64-linux-gnu where all the libnss*.so files live) But when I point specifically to the custom 3.12.4 lib folder, it doesn't work. The only way to get it to work is to set the LD_LIBRARY_PATH to point to the new folder. So what is the preferred way to 'swap in' a new nss module? Do I need to overwrite any matching .so files in /usr/lib and /usr/lib/x86_64-linux-gnu? Should I use an install command? Point is, I don't think I should have to use LD_LIBRARY_PATH.

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  • Stupid Geek Tricks: Disable Windows 7 Aero Peek in Two Clicks

    - by The Geek
    Most of you probably already know how to do this, but earlier today I was showing somebody how to turn Aero Peek off, and they were surprised at just how simple it is—you only have to use two mouse clicks to disable it. This method only disables the setting in the lower-right. If you’d like to disable the taskbar thumbnail version of Aero Peek, you’ll need to read our article on the subject. Or if you’d like to disable the delay, you can do that too.What is a Histogram, and How Can I Use it to Improve My Photos?How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is Compromised

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  • Returning JsonResult From ASP.NET MVC 2.0 Controller and Unit Testing

    This post will show how to return a simple Json result from an ASP.NET MVC 2.0 web project.  It will show how to test that result inside a unit test and essentially pick apart the Json, just... This site is a resource for asp.net web programming. It has examples by Peter Kellner of techniques for high performance programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Random number generation algorithm for human brains?

    - by Magnus Wolffelt
    Are you aware of, or have you devised, any practical, simple-to-learn "in-head" algorithms that let humans generate (somewhat "true") random numbers? By "in-head" I mean.. preferrably without any external tools or devices. Also, a high output (many random numbers per minute) is desirable. Asked this on SO but it didn't get much interest. Maybe this is better suited for programmers.. :) I'm genuinely curious about anything that people might have come up with on this problem.

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  • Can a new idea for a software project be an intellectual property?

    - by Wesley Khan
    I have to do my final year project and I am going to do some kind of stuff that no one has yet attempted to do, though the completion of the project involves some things that have already been done but I am extending those ideas to do something that no one has yet done. In simple words I have an idea that needs combination of two ideas plus something from my own. Can I claim this idea to be an intellectual property of mine so that no one else attempts to do it while I am doing the project?If Anybody does it after my project, will he need a license from me?

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  • List of custom Launchers & Quicklists for Unity

    - by Nik
    Creating a custom launcher for unity is simple. Quicklists provide a easy and efficient way to quickly access commonly used tasks for a specific application. The steps to create a custom launcher is easy. Right-click on your desktop and click create a launcher. Edit the .desktop file using a text editor and using this you can create static quicklists for the Unity. (more info here and here) So what custom launchers do you use on Unity? Note: Please limit one answer per custom launcher. Also please do provide a screenshot of it in action.

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  • How do I cancel a time-delayed screenshot?

    - by coversnail
    I'm using the default screenshot application that comes with Ubuntu gnome-screenshot When I was using it earlier to take screenshots of the lock screen I had set a long time delay, but forgot to change it back after I'd finished. When I next took a timed screenshot I had to wait a long time for it to take because the delay was still set so long. Clicking the icon to relaunch the screenshot application has no effect whilst the timer is in effect, I imagine there is probably a simple terminal command to shut down an application, but I don't know it! Is there a way to do this?

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  • What Master degree should a programmer have after "ITC"? [closed]

    - by Saleh Feek
    I am sorry if the question is simple. I studied ITC - Information Technology and Computing program, in an Arab university called "Arab Open University". This university actually takes the courses from the Open University in the UK (through a partnership). (Note: some of the courses in the list are different from what I took due to replacement/updating for materials) .......... I am interested in programming in general. It is the same question but in different ways: What is the master degree that is related to a programmer? Generally for someone like me, what is the required/suggested Master degree? For any suggested Master degree please type the formal name for the master degree, so that I can search for it.

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