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  • Reversing animated sprites

    - by brandon sedgwick
    I have created a sprite sheet of which consists of 6 frames with a character moving legs each frame, now I have coded it so that the animation is running successfully from frame 1 to 6, however I am trying to reverse this so then when it goes from 1 to 6 instead of restarting it go's 6 to 1 in a continuous loop. The coding for current animation is: void SpriteGame::Update(int tickTotal, int tickDelta) { //This is where you manage the state of game objects if ( tickTotal >= this->playerLastFrameChange + 4) { //Four ticks have elapsed since the last frame change this->playerFrame = this->playerFrame + 1; this->playerLastFrameChange = tickTotal; //We've just changed the frame if (this->playerFrame >= this->playerSheetLength) { this->playerFrame = playerLastFrameChange + 4; } //Frame has changed so change the source rectangle this->playerSourceRect->left = this->playerFrame * 64; this->playerSourceRect->top = 0; this->playerSourceRect->right = (this->playerFrame + 1) * 64; this->playerSourceRect->bottom = 64; } } any help please I am using DirectX11 as thats what we are being told to use as its for an win 8 game.

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  • Is it a good practice to create a list of definitions for all symbols and words in a programming language?

    - by MrDaniel
    After arriving at this point in Learning Python The Hard Way I am wondering if this is a good practice to create a list of symbols and define what they do as noted in bold below, for every programming language. This seems reasonable, and might be very useful to have when jumping between programming languages? Is this something that programmers do or is it just a waste of effort? Exercise 22: What Do You Know So Far? There won't be any code in this exercise or the next one, so there's no WYSS or Extra Credit either. In fact, this exercise is like one giant Extra Credit. I'm going to have you do a form of review what you have learned so far. First, go back through every exercise you have done so far and write down every word and symbol (another name for 'character') that you have used. Make sure your list of symbols is complete. Next to each word or symbol, write its name and what it does. If you can't find a name for a symbol in this book, then look for it online. If you do not know what a word or symbol does, then go read about it again and try using it in some code. You may run into a few things you just can't find out or know, so just keep those on the list and be ready to look them up when you find them. Once you have your list, spend a few days rewriting the list and double checking that it's correct. This may get boring but push through and really nail it down. Once you have memorized the list and what they do, then you should step it up by writing out tables of symbols, their names, and what they do from memory. When you hit some you can't recall from memory, go back and memorize them again.

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  • How to build a "traffic AI"?

    - by Lunikon
    A project I am working on right now features a lot of "traffic" in the sense of cars moving along roads, aircraft moving aroun an apron etc. As of now the available paths are precalculated, so nodes are generated automatically for crossings which themselves are interconnected by edges. When a character/agent spawns into the world it starts at some node and finds a path to a target node by means of a simply A* algorithm. The agent follows the path and ultimately reaches its destination. No problem so far. Now I need to enable the agents to avoid collisions and to handle complex traffic situations. Since I'm new to the field of AI I looked up several papers/articles on steering behavior but found them to be too low-level. My problem consists less of the actual collision avoidance (which is rather simple in this case because the agents follow strictly defined paths) but of situations like one agent leaving a dead-end while another one wants to enter exactly the same one. Or two agents meeting at a bottleneck which only allows one agent to pass at a time but both need to pass it (according to the optimal route found before) and they need to find a way to let the other one pass first. So basically the main aspect of the problem would be predicting traffic movement to avoid dead-locks. Difficult to describe, but I guess you get what I mean. Do you have any recommendations for me on where to start looking? Any papers, sample projects or similar things that could get me started? I appreciate your help!

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  • Enemy collision detection with movie clips

    - by user18080
    I have created multiple movieclips with animations within them. It is an obstacle avoidance game and I cannot seem to be able to get my enemies to contact my playableCharacter. The enemies I have created are each embedded on certain levels of my game. I have created an array, enemiesArray to have each of my enemies placed within it. Here is the code for that: //step 1: make sure array exists if(enemiesArray!=null && enemiesArray.length!=0) { //step 2: check all enemies against villain for(var i:int = 0;i < enemiesArray.length; i++) { //step 3: check for collision if(villain.hitTestObject(enemiesArray[i])) { //step 4: do stuff trace("HIT!"); removeChild(enemiesArray[i]); enemiesArray.splice(i,1); removeChild(villain); villain = null; } } } What I am unsure of is whether or not my enemiesArray is actually holding the movieclips I have suggested. If it was, this code would be tracing back a "HIT" for every time I ran into an enemy and would kill my character. It is not doing that however. I am thinking I have to push my movieclips into my array but I don't know how to do that or where for that matter. Any and all help would be much appreciated.

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  • What is the best practice for reading a large number of custom settings from a text file?

    - by jawilmont
    So I have been looking through some code I wrote a few years ago for an economic simulation program. Each simulation has a large number of settings that can be saved to a file and later loaded back into the program to re-run the same/similar simulation. Some of the settings are optional or depend on what is being simulated. The code to read back the parameters is basically one very large switch statement (with a few nested switch statements). I was wondering if there is a better way to handle this situation. One line of the settings file might look like this: #RA:1,MT:DiscriminatoryPriceKDoubleAuction,OF:Demo Output.csv,QM:100,NT:5000,KP:0.5 //continues... And some of the code that would read that line: switch( Character.toUpperCase( s.charAt(0) ) ) { case 'R': randSeed = Integer.valueOf( s.substring(3).trim() ); break; case 'M': marketType = s.substring(3).trim(); System.err.println("MarketType: " + marketType); break; case 'O': outputFileName = s.substring(3).trim() ; break; case 'Q': quantityOfMarkets = Integer.valueOf( s.substring(3).trim() ); break; case 'N': maxTradesPerRound = Integer.valueOf( s.substring(3).trim() ); break; case 'K': kParameter = Float.valueOf( s.substring(3).trim() ); break; // continues... }

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  • How do I convert mouse co-ordinates in Slick2d java?

    - by Trycon
    I'm really new in Java and I really want to how do I convert the mouse clicks to co-ordinates in game. My game moves its images so that the camera could stay with the character. I follwed thenewboston tutorials. I have been modifying new codes for smoother gameplay. I have been searching the web for tutorials. This is one of the codes: PosGameX=MouseX+0; PosGameY=MouseY+0; I have not try this code but, I really think this would not work. The website I have visited, I think, is not good for coding. My gameplay is that when the mouse clicks on a position. It would try to get the co-ordinates(Mouse) and convert it to game co-ordinates. And I really want to know how do I make my mouse clicks to game co-ordinates? FOR MORE INFO: Searches: How Do I translate game co-ordinates? How Do I translate mouse to game co-ordinates? AND PLEASE! Do not give me algebra. I have really forgotten those.

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  • What is meant by "no password set" for root account (and otthers)?

    - by MMA
    Several years back, we were more accustomed to changing to the root account using the su command. First, we switched to the root account, and then executed those root commands. Now we are more accustomed to using the sudo command. But we know that the root account is there. We can readily find the home directory of user root. $ ls -ld /root/ drwx------ 18 root root 4096 Oct 22 17:21 /root/ Now my point is, it is stated that "the root password in Ubuntu is left unset". Please see the answers to this question. Most of the answers have something to this effect in the first paragraph. One or two answers further state that "the account is left disabled". Now my (primary) questions are, What is meant by an unset password? Is it blank? Is it null? Or something else more cryptic? How does the account becomes enabled once I set password for it? (sudo password root) In order get a better understanding, I checked the /etc/shadow file. Since I have already set a password for the root account, I can no longer see what is there (encrypted password). So, I created another account and left it disabled. The corresponding entry in the /etc/shadow file is, testpassword:!:16020:0:99999:7::: Now perhaps my above queries need to be changed to, what does an ! in password field mean? Other encrypted passwords are those very long cryptic strings. How come this encrypted form is only one character long? And does an account become disabled if I put an ! in the (encrypted) password field?

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  • "bug" in C++11 text by Stroustrup?

    - by Astara
    I found an apparent contradiction in the c++ text having to do with the result of the c_str() function operating on std:strings (in my copy, the definition and contradiction are on p1040). First it defines the c_str() function as something that produces a 'C-style' (zero-terminated) string, but later it talks about how a C++ c_str value can have embed a 'C'-style, end-of-string terminators (i.e. NUL's) embedded in the string (that is defined by being NUL terminated). Um... does anyone else feel that this is a 'stretching' of the definition of a C-string beyond it's definition? I.e. I think what it means, is that if you were to look at the length() function as applied to the string, it will show a different end of string than using the C-definition of a z-string -- one that can contain any character except NUL, and is terminated by NUL. I likely don't have to worry about it in my of my programs, but it seems like a subtle distinction that makes a C++ c_str, not really a 'C'-string. Am I misunderstanding this issue? Thanks!

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  • Create a Texture2D from larger image

    - by Dialock
    I am having trouble with the basic logic of this solution: Xna: Splitting one large texture into an array of smaller textures in respect to my specific problem (specifically, I'm looking at the second answer.) How can I use my source rectangle that I already use for drawing to create a new Texture2D? spriteBatch.Draw(CurrentMap.CollisionSet, currentMap.CellScreenRectangle(x, y), CurrentMap.TileSourceRectangle(currentMap.MapCells[x, y].TileDepths[4]), Color.FromNonPremultiplied(0,0,0, 45), 0.0f, Vector2.Zero, SpriteEffects.None, 0.91f); I know I want a method that I started so: //In Update Method of say the player's character. Texture2D CollisionTexture = ExtractTexture(MapManager.CurrentMap.CollisionSet, MapManager.TileWidth, MapManager.TileHeight); // In MapManager Class who knows everything about tiles that make up a level. public Texture2D ExtractTexture(Texture2D original, int partWidth, int partheight, MapTile mapCell) { var dataPerPart = partWidth * partheight; Color[] originalPixelData = new Color[original.Width * original.Height]; original.GetData<Color>(originalPixelData); Color[] newTextureData = new Color[dataPerPart]; original.GetData<Color>(0, CurrentMap.TileSourceRectangle(mapCell.TileDepths[4]), originalPixelData, 0, originalPixelData.Count()); Texture2D outTexture = new Texture2D(original.GraphicsDevice, partWidth, partheight); } I think the problem is I'm just not understanding the overload of Texture2D.GetData< Part of my concern is creating an array of the whole texture in the first place. Can I target the original texture and create an array of colors for copying based on what I already get from the method TileSourceRecatangle(int)?

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  • Unable to debug javascript?

    - by linkme69
    I’m having some problems debugging an encoded javacscript. This script I’m referring to given in this link over here. The encoding here is simple and it works by shifting the unicodes values to whatever Codekey was use during encoding. The code that does the decoding is given here in plain English below:- <script language="javascript"> function dF(s){ var s1=unescape(s.substr(0,s.length-1)); var t=''; for(i=0;i<s1.length;i++)t+=String.fromCharCode(s1.charCodeAt(i)-s.substr(s.length-1,1)); document.write(unescape(t)); } I’m interested in knowing or understanding the values (e.g s1,t). Like for example when the value of i=0 what values would the following attributes / method would hold s1.charCodeAt(i) and s.substr(s.length-1,1) The reason I’m doing this is to understand as to how a CodeKey function really works. I don’t see anything in the code above which tells it to decode on the basis of codekey value. The only thing I can point in the encoding text is the last character which is set to 1 , 2 ,3 or 4 depending upon the codekey selected during encoding process. One can verify using the link I have given above. However, to debug, I’m using firebug addon with the script running as localhost on my wamp server. I’m able to put a breakpoint on the js using firebug but I’m unable to retrieve any of the user defined parameters or functions I mentioned above. I want to know under this context what would be best way to debug this encoded js.

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  • how to speed up this code? [migrated]

    - by dot
    I have some code that's taking over 3 seconds to complete. I'm just wondering if there's a faster way to do this. I have a string with anywhere from 10 to 70 rows of data. I break it up into an array and then loop through the array to find specific patterns. $this->_data = str_replace(chr(27)," ",$this->_data,$count);//strip out esc character $this->_data = explode("\r\n", $this->_data); $detailsArray = array(); foreach ($this->_data as $details) { $pattern = '/(\s+)([0-9a-z]*)(\s+)(100\/1000T|10|1000SX|\s+)(\s*)(\|)(\s+)(\w+)(\s+)(\w+)(\s+)(\w+)(\s+)(1000FDx|10HDx|100HDx|10FDx|100FDx|\s+)(\s*)(\w+)(\s*)(\w+|\s+)(\s*)(0)/i'; if (preg_match($pattern, $details, $matches)) { array_push($detailsArray, array( 'Port' => $matches[2], 'Type' => $matches[4], 'Alert' => $matches[8], 'Enabled' => $matches[10], 'Status' => $matches[12], 'Mode' => $matches[14], 'MDIMode' => $matches[16], 'FlowCtrl' => $matches[18], 'BcastLimit' => $matches[20])); }//end if }//end for $this->_data = $detailsArray; Just wondering if you think there's a way to make it more efficient. Thanks.

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  • Intel Rapid Storage / Smart Response SSD caching issue

    - by goober
    Background Recently built my own PC. It works! Almost. It's been a while since getting into the guts of these things, so I'm familiar but may be missing something simple. FYI, I don't care about blowing the OS away -- it's brand new and we can go back from scratch as many times as necessary. Goal / Issue I'd like to use the SSD to take advantage of Intel's Smart Response technology (allows the SSD to act as a cache for HDDs) I would like the SSD cache to act as a cache for my HDDs, which I would like to be in a RAID1 array (so I get the speed from the SSD and the redundancy from the RAID1) However, Windows only sees the drive in device manager (not as a drive), so I'm unsure what to do about that. Related: as far as I know, for this to work, the drives all have to be in a single RAID array (i.e. a RAID0 pairing of the SSD and the RAID1 HDD array). However, when attempting this at the BIOS level, I am told there is not enough space for an array. Steps so Far Moved the SSD onto the Intel controller (I'd had it on the Marvel 6.0 controller instead of the Intel controller, so the BIOS was only seeing it in a strange way) Updated the BIOS of the motherboard to the latest version Reinstalled Intel's RST (iRST?) software several times, as some forums reported it working after reinstalling 3 times (which does not inspire confidence). Checked Intel storage: it does see the SSD as a physical, non-RAID device. However, it says no space exists if I try to create an array. Checked the BIOS: it does not show up in the boot order, but is an option that can be selected under boot options. Tried the firmware update for that model. Issue: the firmware CD doesn't detect a drive; maybe the Intel storage controller is making it difficult? moved the ssd to the marvel controller. The firmware update cd appeared to hang while searching for drives. swapped out the SATA cable for the manufacturer's and moved back to the intel storage controller. Noticed at this point that in the Intel RST software, a device DOES show up in addition to the RAID set -- only shown as a "60 GB internal disk". Windows doesn't appear to see it as a drive, but it does still show in device manager. Move SSD to port from 0-3 on MOBO and set SATA mode to IDE (after disconnecting RAID1 config) to allow the firmware update to work. Firmware was already at the latest version. Next Steps ? Components involved ASUS P8Z68-V PRO motherboard (Intel Z68 Chipset) Intel i7 2600k Processor 2 x 1TB 7200 RPM HDDs 64 GB Crucial M4 SSD (M4-CT064M4SSD2) For Reference -- Storage Configuration Intel 3 gbps Intel 3gbps Intel 6gbps Marvel 6gbps +----------+ +----------+ +----------+ +----------+ | | <----+ | | +-+ | | | |----------| | |----------| |-|--------| |----------| | | | | + | | | | | | +----------+ | +--|-------+ +-|--------+ +----------+ | | | + v v | 1 TB HDD 64 GB SSD + +> 1 TB HDD For Reference -- Intel RST (v10.8.0.1003) Screenshot Don't mind the "rebuilding" -- knocked a power cable out at one point; it's doing its job, not an indicator of a bad HDD. Any thoughts? Thanks in advance for any help!

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  • Determining the required depth and specifications for a server cabinet

    - by Bingu Bingme
    I'm trying to understand the considerations ("why") that go into determining the specifications ("what") for a rackmount server cabinet, in order to determine what sort of rack I should purchase for my home use. Since this is for home use, I won't be following certain best practices (eg. hot/cold aisle, not even air conditioning) and may be willing to sacrifice in various areas in order to reduce cost and footprint - but please advise if there are safety concerns or other considerations to note. The most basic specs for a server cabinet are the dimensions (external width x external depth x usable height). Width: commonly 600mm or 800mm (if the use case requires extra clearance around the sides, such as if there is lots of cabling). In my case and most common cases, I'm going to stick with 600mm. Height: Select a sufficiently tall rack to fit my equipment. But how much may I stuff into it? Eg, if there is a 15U rack, can I really populate it with 15U of servers, or should I leave 1U at top and bottom for air circulation? Depth: Racks commonly have external depth of 600mm (network equipment), 800mm, 1000mm, or even longer. I'm trying to see how to fit into the 800mm depth. With reference to http://www.server-racks.com/rack-mount-depth.html, I'm hoping to have the front and rear posts mounted ~ 28.5" (72cm) apart, which would leave only 8cm for front space and rear space. How much rear space (from rear posts to back of rack) do I really need? I won't use cable management arms, so can I mount a 72cm depth server since the power, KVM, network cables won't take up much depth? My most important equipment are all < 60cm depth (4U chassis) and should comfortably fit within the 800mm cabinet. The rest of the equipment are very old 1U servers that range from 65-72cm depth. I might still want to make further use of them, or I might discard them since they are so old. Even if the 72cm servers cannot be powered on in an 800mm rack, I should be able to use them as 1U shelves. But, what server depth can I expect to be able to operate? Or am I forced to upgrade to 1000mm depth racks in order to use any servers deeper than 60cm? With reference to best practices for HP racks, some other specs and installation considerations: There aren't any minimum recommendations for clearance on the sides of the rack. It is recommended to leave 48" front clearance. The 48" front clearance is based on 32" chassis depth, 13" to extend the rack rails and mate the inner/outer rails, and 3" for movement. If I don't use such rails (eg, use shelves instead), it should be sufficient to leave front clearance of chassis depth + 3". It is recommended to leave 30" rear clearance "to provide space for servicing the rack". I'm planning to back the rack into a corner of the room, and wheel it slightly out when I need to access the rear. If the wheeling plan is ok, I still need to know how much rear clearance is required for air circulation and ventilation purposes. Castor wheels and stabilising feet. Since I'm backing the rack into a corner of the room, I'll only be able to set the stabilising feet on the front corners. Thoughts on safety? The rack that I'm considering has front glass doors with side ventilation slits and fully perforated rear doors. I'm hoping this will be a good balance between temperature and noise (only ventilation slits facing out the front, while the rear is facing the walls). Or is the sound of high-rpm fans going to escape through the front slits anyway and destroy my sanity?

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  • Using TypeScript in ASP.NET MVC Projects

    - by shiju
    In the previous blog post Microsoft TypeScript : A Typed Superset of JavaScript, I have given a brief introduction on TypeScript. In this post, I will demonstrate how to use TypeScript with ASP.NET MVC projects and how we can compile TypeScript within the ASP.NET MVC projects. Using TypeScript with ASP.NET MVC 3 Projects The Visual Studio plug-in for TypeScript provides an ASP.NET MVC 3 project template for TypeScript that lets you to compile TypeScript from the Visual Studio. The following screen shot shows the TypeScript template for ASP.NET MVC 3 project The “TypeScript Internet Application” template is just a ASP.NET MVC 3 internet application project template which will allows to compile TypeScript programs to JavaScript when you are building your ASP.NET MVC projects. This project template will have the following section in the .csproject file <None Include="Scripts\jquery.d.ts" /> <TypeScriptCompile Include="Scripts\site.ts" /> <Content Include="Scripts\site.js"> <DependentUpon>site.ts</DependentUpon> </Content> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } <Target Name="BeforeBuild"> <Exec Command="&amp;quot;$(PROGRAMFILES)\ Microsoft SDKs\TypeScript\0.8.0.0\tsc&amp;quot; @(TypeScriptCompile ->'&quot;%(fullpath)&quot;', ' ')" /> </Target> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The “BeforeBuild” target will allows you to compile TypeScript programs when you are building your ASP.NET MVC projects. The TypeScript project template will provide a typing reference file for the jQuery library named “jquery.d.ts”. The following default app.ts file referenced to jquery.d.ts 1: ///<reference path='jquery.d.ts' /> 2:   3: $(document).ready(function () { 4:   5: $(".btn-slide").click(function () { 6: $("#main").slideToggle("slow"); 7: $(this).toggleClass("active"); 8: }); 9:   10: }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Using TypeScript with ASP.NET MVC 4 Projects The current preview version of TypeScript is not providing a project template for ASP.NET MVC 4 projects. But you can use TypeScript with ASP.NET MVC 4 projects by editing the project’s .csproject file. You can take the necessary settings from ASP.NET MVC 3 project file. I have just added the following section in the end of the .csproj file of a ASP.NET MVC 4 project, which will allows to compile all TypeScript when building ASP.NET MVC 4 project. <ItemGroup> <TypeScriptCompile Include="$(ProjectDir)\**\*.ts" /> </ItemGroup> <Target Name="BeforeBuild"> <Exec Command="&amp;quot;$(PROGRAMFILES)\ Microsoft SDKs\TypeScript\0.8.0.0\tsc&amp;quot; @(TypeScriptCompile ->'&quot;%(fullpath)&quot;', ' ')" /> </Target> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }

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  • Multi-tenant ASP.NET MVC – Introduction

    - by zowens
    I’ve read a few different blogs that talk about multi-tenancy and how to resolve some of the issues surrounding multi-tenancy. What I’ve come to realize is that these implementations overcomplicate the issues and give only a muddy implementation! I’ve seen some really illogical code out there. I have recently been building a multi-tenancy framework for internal use at eagleenvision.net. Through this process, I’ve realized a few different techniques to make building multi-tenant applications actually quite easy. I will be posting a few different entries over the issue and my personal implementation. In this first post, I will discuss what multi-tenancy means and how my implementation will be structured.   So what’s the problem? Here’s the deal. Multi-tenancy is basically a technique of code-reuse of web application code. A multi-tenant application is an application that runs a single instance for multiple clients. Here the “client” is different URL bindings on IIS using ASP.NET MVC. The problem with different instances of the, essentially, same application is that you have to spin up different instances of ASP.NET. As the number of running instances of ASP.NET grows, so does the memory footprint of IIS. Stack Exchange shifted its architecture to multi-tenancy March. As the blog post explains, multi-tenancy saves cost in terms of memory utilization and physical disc storage. If you use the same code base for many applications, multi-tenancy just makes sense. You’ll reduce the amount of work it takes to synchronize the site implementations and you’ll thank your lucky stars later for choosing to use one application for multiple sites. Multi-tenancy allows the freedom of extensibility while relying on some pre-built code.   You’d think this would be simple. I have actually seen a real lack of reference material on the subject in terms of ASP.NET MVC. This is somewhat surprising given the number of users of ASP.NET MVC. However, I will certainly fill the void ;). Implementing a multi-tenant application takes a little thinking. It’s not straight-forward because the possibilities of implementation are endless. I have yet to see a great implementation of a multi-tenant MVC application. The only one that comes close to what I have in mind is Rob Ashton’s implementation (all the entries are listed on this page). There’s some really nasty code in there… something I’d really like to avoid. He has also written a library (MvcEx) that attempts to aid multi-tenant development. This code is even worse, in my honest opinion. Once I start seeing Reflection.Emit, I have to assume the worst :) In all seriousness, if his implementation makes sense to you, use it! It’s a fine implementation that should be given a look. At least look at the code. I will reference MvcEx going forward as a comparison to my implementation. I will explain why my approach differs from MvcEx and how it is better or worse (hopefully better).   Core Goals of my Multi-Tenant Implementation The first, and foremost, goal is to use Inversion of Control containers to my advantage. As you will see throughout this series, I pass around containers quite frequently and rely on their use heavily. I will be using StructureMap in my implementation. However, you could probably use your favorite IoC tool instead. <RANT> However, please don’t be stupid and abstract your IoC tool. Each IoC is powerful and by abstracting the capabilities, you’re doing yourself a real disservice. Who in the world swaps out IoC tools…? No one!</RANT> (It had to be said.) I will outline some of the goodness of StructureMap as we go along. This is really an invaluable tool in my tool belt and simple to use in my multi-tenant implementation. The second core goal is to represent a tenant as easily as possible. Just as a dependency container will be a first-class citizen, so will a tenant. This allows us to easily extend and use tenants. This will also allow different ways of “plugging in” tenants into your application. In my implementation, there will be a single dependency container for a single tenant. This will enable isolation of the dependencies of the tenant. The third goal is to use composition as a means to delegate “core” functions out to the tenant. More on this later.   Features In MvcExt, “Modules” are a code element of the infrastructure. I have simplified this concept and have named this “Features”. A feature is a simple element of an application. Controllers can be specified to have a feature and actions can have “sub features”. Each tenant can select features it needs and the other features will be hidden to the tenant’s users. My implementation doesn’t require something to be a feature. A controller can be common to all tenants. For example, (as you will see) I have a “Content” controller that will return the CSS, Javascript and Images for a tenant. This is common logic to all tenants and shouldn’t be hidden or considered a “feature”; Content is a core component.   Up next My next post will be all about the code. I will reveal some of the foundation to the way I do multi-tenancy. I will have posts dedicated to Foundation, Controllers, Views, Caching, Content and how to setup the tenants. Each post will be in-depth about the issues and implementation details, while adhering to my core goals outlined in this post. As always, comment with questions of DM me on twitter or send me an email.

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  • Silverlight 4 Tools for VS 2010 and WCF RIA Services Released

    - by ScottGu
    The final release of the Silverlight 4 Tools for Visual Studio 2010 and WCF RIA Services is now available for download.  Download and Install If you already have Visual Studio 2010 installed (or the free Visual Web Developer 2010 Express), then you can install both the Silverlight 4 Tooling Support as well as WCF RIA Services support by downloading and running this setup package (note: please make sure to uninstall the preview release of the Silverlight 4 Tools for VS 2010 if you have previously installed that).  The Silverlight 4 Tools for VS 2010 package extends the Silverlight support built into Visual Studio 2010 and enables support for Silverlight 4 applications as well.  It also installs WCF RIA Services application templates and libraries: Today’s release includes the English edition of the Silverlight 4 Tooling – localized versions will be available next month for other Visual Studio languages as well. Silverlight Tooling Support Visual Studio 2010 includes rich tooling support for building Silverlight and WPF applications. It includes a WYSIWYG designer surface that enables you to easily use controls to construct UI – including the ability to take advantage of layout containers, and apply styles and resources: The VS 2010 designer enables you to leverage the rich data binding support within Silverlight and WPF, and easily wire-up bindings on controls.  The Data Sources window within Silverlight projects can be used to reference POCO objects (plain old CLR objects), WCF Services, WCF RIA Services client proxies or SharePoint Lists.  For example, let’s assume we add a “Person” class like below to our project: We could then add it to the Data Source window which will cause it to show up like below in the IDE: We can optionally customize the default UI control types that are associated for each property on the object.  For example, below we’ll default the BirthDate property to be represented by a “DatePicker” control: And then when we drag/drop the Person type from the Data Sources onto the design-surface it will automatically create UI controls that are bound to the properties of our Person class: VS 2010 allows you to optionally customize each UI binding further by selecting a control, and then right-click on any of its properties within the property-grid and pull up the “Apply Bindings” dialog: This will bring up a floating data-binding dialog that enables you to easily configure things like the binding path on the data source object, specify a format convertor, specify string-format settings, specify how validation errors should be handled, etc: In addition to providing WYSIWYG designer support for WPF and Silverlight applications, VS 2010 also provides rich XAML intellisense and code editing support – enabling a rich source editing environment. Silverlight 4 Tool Enhancements Today’s Silverlight 4 Tooling Release for VS 2010 includes a bunch of nice new features.  These include: Support for Silverlight Out of Browser Applications and Elevated Trust Applications You can open up a Silverlight application’s project properties window and click the “Enable Running Application Out of Browser” checkbox to enable you to install an offline, out of browser, version of your Silverlight 4 application.  You can then customize a number of “out of browser” settings of your application within Visual Studio: Notice above how you can now indicate that you want to run with elevated trust, with hardware graphics acceleration, as well as customize things like the Window style of the application (allowing you to build a nice polished window style for consumer applications). Support for Implicit Styles and “Go to Value Definition” Support: Silverlight 4 now allows you to define “implicit styles” for your applications.  This allows you to style controls by type (for example: have a default look for all buttons) and avoid you having to explicitly reference styles from each control.  In addition to honoring implicit styles on the designer-surface, VS 2010 also now allows you to right click on any control (or on one of it properties) and choose the “Go to Value Definition…” context menu to jump to the XAML where the style is defined, and from there you can easily navigate onward to any referenced resources.  This makes it much easier to figure out questions like “why is my button red?”: Style Intellisense VS 2010 enables you to easily modify styles you already have in XAML, and now you get intellisense for properties and their values within a style based on the TargetType of the specified control.  For example, below we have a style being set for controls of type “Button” (this is indicated by the “TargetType” property).  Notice how intellisense now automatically shows us properties for the Button control (even within the <Setter> element): Great Video - Watch the Silverlight Designer Features in Action You can see all of the above Silverlight 4 Tools for Visual Studio 2010 features (and some more cool ones I haven’t mentioned) demonstrated in action within this 20 minute Silverlight.TV video on Channel 9: WCF RIA Services Today we also shipped the V1 release of WCF RIA Services.  It is included and automatically installed as part of the Silverlight 4 Tools for Visual Studio 2010 setup. WCF RIA Services makes it much easier to build business applications with Silverlight.  It simplifies the traditional n-tier application pattern by bringing together the ASP.NET and Silverlight platforms using the power of WCF for communication.  WCF RIA Services provides a pattern to write application logic that runs on the mid-tier and controls access to data for queries, changes and custom operations. It also provides end-to-end support for common tasks such as data validation, authentication and authorization based on roles by integrating with Silverlight components on the client and ASP.NET on the mid-tier. Put simply – it makes it much easier to query data stored on a server from a client machine, optionally manipulate/modify the data on the client, and then save it back to the server.  It supports a validation architecture that helps ensure that your data is kept secure and business rules are applied consistently on both the client and middle-tiers. WCF RIA Services uses WCF for communication between the client and the server  It supports both an optimized .NET to .NET binary serialization format, as well as a set of open extensions to the ATOM format known as ODATA and an optional JavaScript Object Notation (JSON) format that can be used by any client. You can hear Nikhil and Dinesh talk a little about WCF RIA Services in this 13 minutes Channel 9 video. Putting it all Together – the Silverlight 4 Training Kit Check out the Silverlight 4 Training Kit to learn more about how to build business applications with Silverlight 4, Visual Studio 2010 and WCF RIA Services. The training kit includes 8 modules, 25 videos, and several hands-on labs that explain Silverlight 4 and WCF RIA Services concepts and walks you through building an end-to-end application with them.    The training kit is available for free and is a great way to get started. Summary I’m really excited about today’s release – as they really complete the Silverlight development story and deliver a great end to end runtime + tooling story for building applications.  All of the above features are available for use both in VS 2010 as well as the free Visual Web Developer 2010 Express Edition – making it really easy to get started building great solutions. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Dependency Injection in ASP.NET MVC NerdDinner App using Ninject

    - by shiju
    In this post, I am applying Dependency Injection to the NerdDinner application using Ninject. The controllers of NerdDinner application have Dependency Injection enabled constructors. So we can apply Dependency Injection through constructor without change any existing code. A Dependency Injection framework injects the dependencies into a class when the dependencies are needed. Dependency Injection enables looser coupling between classes and their dependencies and provides better testability of an application and it removes the need for clients to know about their dependencies and how to create them. If you are not familiar with Dependency Injection and Inversion of Control (IoC), read Martin Fowler’s article Inversion of Control Containers and the Dependency Injection pattern. The Open Source Project NerDinner is a great resource for learning ASP.NET MVC.  A free eBook provides an end-to-end walkthrough of building NerdDinner.com application. The free eBook and the Open Source Nerddinner application are extremely useful if anyone is trying to lean ASP.NET MVC. The first release of  Nerddinner was as a sample for the first chapter of Professional ASP.NET MVC 1.0. Currently the application is updating to ASP.NET MVC 2 and you can get the latest source from the source code tab of Nerddinner at http://nerddinner.codeplex.com/SourceControl/list/changesets. I have taken the latest ASP.NET MVC 2 source code of the application and applied  Dependency Injection using Ninject and Ninject extension Ninject.Web.Mvc.Ninject &  Ninject.Web.MvcNinject is available at http://github.com/enkari/ninject and Ninject.Web.Mvc is available at http://github.com/enkari/ninject.web.mvcNinject is a lightweight and a great dependency injection framework for .NET.  Ninject is a great choice of dependency injection framework when building ASP.NET MVC applications. Ninject.Web.Mvc is an extension for ninject which providing integration with ASP.NET MVC.Controller constructors and dependencies of NerdDinner application Listing 1 – Constructor of DinnersController  public DinnersController(IDinnerRepository repository) {     dinnerRepository = repository; }  Listing 2 – Constrcutor of AccountControllerpublic AccountController(IFormsAuthentication formsAuth, IMembershipService service) {     FormsAuth = formsAuth ?? new FormsAuthenticationService();     MembershipService = service ?? new AccountMembershipService(); }  Listing 3 – Constructor of AccountMembership – Concrete class of IMembershipService public AccountMembershipService(MembershipProvider provider) {     _provider = provider ?? Membership.Provider; }    Dependencies of NerdDinnerDinnersController, RSVPController SearchController and ServicesController have a dependency with IDinnerRepositiry. The concrete implementation of IDinnerRepositiry is DinnerRepositiry. AccountController has dependencies with IFormsAuthentication and IMembershipService. The concrete implementation of IFormsAuthentication is FormsAuthenticationService and the concrete implementation of IMembershipService is AccountMembershipService. The AccountMembershipService has a dependency with ASP.NET Membership Provider. Dependency Injection in NerdDinner using NinjectThe below steps will configure Ninject to apply controller injection in NerdDinner application.Step 1 – Add reference for NinjectOpen the  NerdDinner application and add  reference to Ninject.dll and Ninject.Web.Mvc.dll. Both are available from http://github.com/enkari/ninject and http://github.com/enkari/ninject.web.mvcStep 2 – Extend HttpApplication with NinjectHttpApplication Ninject.Web.Mvc extension allows integration between the Ninject and ASP.NET MVC. For this, you have to extend your HttpApplication with NinjectHttpApplication. Open the Global.asax.cs and inherit your MVC application from  NinjectHttpApplication instead of HttpApplication.   public class MvcApplication : NinjectHttpApplication Then the Application_Start method should be replace with OnApplicationStarted method. Inside the OnApplicationStarted method, call the RegisterAllControllersIn() method.   protected override void OnApplicationStarted() {     AreaRegistration.RegisterAllAreas();     RegisterRoutes(RouteTable.Routes);     ViewEngines.Engines.Clear();     ViewEngines.Engines.Add(new MobileCapableWebFormViewEngine());     RegisterAllControllersIn(Assembly.GetExecutingAssembly()); }  The RegisterAllControllersIn method will enables to activating all controllers through Ninject in the assembly you have supplied .We are passing the current assembly as parameter for RegisterAllControllersIn() method. Now we can expose dependencies of controller constructors and properties to request injectionsStep 3 – Create Ninject ModulesWe can configure your dependency injection mapping information using Ninject Modules.Modules just need to implement the INinjectModule interface, but most should extend the NinjectModule class for simplicity. internal class ServiceModule : NinjectModule {     public override void Load()     {                    Bind<IFormsAuthentication>().To<FormsAuthenticationService>();         Bind<IMembershipService>().To<AccountMembershipService>();                  Bind<MembershipProvider>().ToConstant(Membership.Provider);         Bind<IDinnerRepository>().To<DinnerRepository>();     } } The above Binding inforamtion specified in the Load method tells the Ninject container that, to inject instance of DinnerRepositiry when there is a request for IDinnerRepositiry and  inject instance of FormsAuthenticationService when there is a request for IFormsAuthentication and inject instance of AccountMembershipService when there is a request for IMembershipService. The AccountMembershipService class has a dependency with ASP.NET Membership provider. So we configure that inject the instance of Membership Provider. When configuring the binding information, you can specify the object scope in you application.There are four built-in scopes available in Ninject:Transient  -  A new instance of the type will be created each time one is requested. (This is the default scope). Binding method is .InTransientScope()   Singleton - Only a single instance of the type will be created, and the same instance will be returned for each subsequent request. Binding method is .InSingletonScope()Thread -  One instance of the type will be created per thread. Binding method is .InThreadScope() Request -  One instance of the type will be created per web request, and will be destroyed when the request ends. Binding method is .InRequestScope() Step 4 – Configure the Ninject KernelOnce you create NinjectModule, you load them into a container called the kernel. To request an instance of a type from Ninject, you call the Get() extension method. We can configure the kernel, through the CreateKernel method in the Global.asax.cs. protected override IKernel CreateKernel() {     var modules = new INinjectModule[]     {         new ServiceModule()     };       return new StandardKernel(modules); } Here we are loading the Ninject Module (ServiceModule class created in the step 3)  onto the container called the kernel for performing dependency injection.Source CodeYou can download the source code from http://nerddinneraddons.codeplex.com. I just put the modified source code onto CodePlex repository. The repository will update with more add-ons for the NerdDinner application.

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  • HttpContext.Items and Server.Transfer/Execute

    - by Rick Strahl
    A few days ago my buddy Ben Jones pointed out that he ran into a bug in the ScriptContainer control in the West Wind Web and Ajax Toolkit. The problem was basically that when a Server.Transfer call was applied the script container (and also various ClientScriptProxy script embedding routines) would potentially fail to load up the specified scripts. It turns out the problem is due to the fact that the various components in the toolkit use request specific singletons via a Current property. I use a static Current property tied to a Context.Items[] entry to handle this type of operation which looks something like this: /// <summary> /// Current instance of this class which should always be used to /// access this object. There are no public constructors to /// ensure the reference is used as a Singleton to further /// ensure that all scripts are written to the same clientscript /// manager. /// </summary> public static ClientScriptProxy Current { get { if (HttpContext.Current == null) return new ClientScriptProxy(); ClientScriptProxy proxy = null; if (HttpContext.Current.Items.Contains(STR_CONTEXTID)) proxy = HttpContext.Current.Items[STR_CONTEXTID] as ClientScriptProxy; else { proxy = new ClientScriptProxy(); HttpContext.Current.Items[STR_CONTEXTID] = proxy; } return proxy; } } The proxy is attached to a Context.Items[] item which makes the instance Request specific. This works perfectly fine in most situations EXCEPT when you’re dealing with Server.Transfer/Execute requests. Server.Transfer doesn’t cause Context.Items to be cleared so both the current transferred request and the original request’s Context.Items collection apply. For the ClientScriptProxy this causes a problem because script references are tracked on a per request basis in Context.Items to check for script duplication. Once a script is rendered an ID is written into the Context collection and so considered ‘rendered’: // No dupes - ref script include only once if (HttpContext.Current.Items.Contains( STR_SCRIPTITEM_IDENTITIFIER + fileId ) ) return; HttpContext.Current.Items.Add(STR_SCRIPTITEM_IDENTITIFIER + fileId, string.Empty); where the fileId is the script name or unique identifier. The problem is on the Transferred page the item will already exist in Context and so fail to render because it thinks the script has already rendered based on the Context item. Bummer. The workaround for this is simple once you know what’s going on, but in this case it was a bitch to track down because the context items are used in many places throughout this class. The trick is to determine when a request is transferred and then removing the specific keys. The first issue is to determine if a script is in a Trransfer or Execute call: if (HttpContext.Current.CurrentHandler != HttpContext.Current.Handler) Context.Handler is the original handler and CurrentHandler is the actual currently executing handler that is running when a Transfer/Execute is active. You can also use Context.PreviousHandler to get the last handler and chain through the whole list of handlers applied if Transfer calls are nested (dog help us all for the person debugging that). For the ClientScriptProxy the full logic to check for a transfer and remove the code looks like this: /// <summary> /// Clears all the request specific context items which are script references /// and the script placement index. /// </summary> public void ClearContextItemsOnTransfer() { if (HttpContext.Current != null) { // Check for Server.Transfer/Execute calls - we need to clear out Context.Items if (HttpContext.Current.CurrentHandler != HttpContext.Current.Handler) { List<string> Keys = HttpContext.Current.Items.Keys.Cast<string>().Where(s => s.StartsWith(STR_SCRIPTITEM_IDENTITIFIER) || s == STR_ScriptResourceIndex).ToList(); foreach (string key in Keys) { HttpContext.Current.Items.Remove(key); } } } } along with a small update to the Current property getter that sets a global flag to indicate whether the request was transferred: if (!proxy.IsTransferred && HttpContext.Current.Handler != HttpContext.Current.CurrentHandler) { proxy.ClearContextItemsOnTransfer(); proxy.IsTransferred = true; } return proxy; I know this is pretty ugly, but it works and it’s actually minimal fuss without affecting the behavior of the rest of the class. Ben had a different solution that involved explicitly clearing out the Context items and replacing the collection with a manually maintained list of items which also works, but required changes through the code to make this work. In hindsight, it would have been better to use a single object that encapsulates all the ‘persisted’ values and store that object in Context instead of all these individual small morsels. Hindsight is always 20/20 though :-}. If possible use Page.Items ClientScriptProxy is a generic component that can be used from anywhere in ASP.NET, so there are various methods that are not Page specific on this component which is why I used Context.Items, rather than the Page.Items collection.Page.Items would be a better choice since it will sidestep the above Server.Transfer nightmares as the Page is reloaded completely and so any new Page gets a new Items collection. No fuss there. So for the ScriptContainer control, which has to live on the page the behavior is a little different. It is attached to Page.Items (since it’s a control): /// <summary> /// Returns a current instance of this control if an instance /// is already loaded on the page. Otherwise a new instance is /// created, added to the Form and returned. /// /// It's important this function is not called too early in the /// page cycle - it should not be called before Page.OnInit(). /// /// This property is the preferred way to get a reference to a /// ScriptContainer control that is either already on a page /// or needs to be created. Controls in particular should always /// use this property. /// </summary> public static ScriptContainer Current { get { // We need a context for this to work! if (HttpContext.Current == null) return null; Page page = HttpContext.Current.CurrentHandler as Page; if (page == null) throw new InvalidOperationException(Resources.ERROR_ScriptContainer_OnlyWorks_With_PageBasedHandlers); ScriptContainer ctl = null; // Retrieve the current instance ctl = page.Items[STR_CONTEXTID] as ScriptContainer; if (ctl != null) return ctl; ctl = new ScriptContainer(); page.Form.Controls.Add(ctl); return ctl; } } The biggest issue with this approach is that you have to explicitly retrieve the page in the static Current property. Notice again the use of CurrentHandler (rather than Handler which was my original implementation) to ensure you get the latest page including the one that Server.Transfer fired. Server.Transfer and Server.Execute are Evil All that said – this fix is probably for the 2 people who are crazy enough to rely on Server.Transfer/Execute. :-} There are so many weird behavior problems with these commands that I avoid them at all costs. I don’t think I have a single application that uses either of these commands… Related Resources Full source of ClientScriptProxy.cs (repository) Part of the West Wind Web Toolkit Static Singletons for ASP.NET Controls Post © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  

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  • BNF – how to read syntax?

    - by Piotr Rodak
    A few days ago I read post of Jen McCown (blog) about her idea of blogging about random articles from Books Online. I think this is a great idea, even if Jen says that it’s not exciting or sexy. I noticed that many of the questions that appear on forums and other media arise from pure fact that people asking questions didn’t bother to read and understand the manual – Books Online. Jen came up with a brilliant, concise acronym that describes very well the category of posts about Books Online – RTFM365. I take liberty of tagging this post with the same acronym. I often come across questions of type – ‘Hey, i am trying to create a table, but I am getting an error’. The error often says that the syntax is invalid. 1 CREATE TABLE dbo.Employees 2 (guid uniqueidentifier CONSTRAINT DEFAULT Guid_Default NEWSEQUENTIALID() ROWGUIDCOL, 3 Employee_Name varchar(60) 4 CONSTRAINT Guid_PK PRIMARY KEY (guid) ); 5 The answer is usually(1), ‘Ok, let me check it out.. Ah yes – you have to put name of the DEFAULT constraint before the type of constraint: 1 CREATE TABLE dbo.Employees 2 (guid uniqueidentifier CONSTRAINT Guid_Default DEFAULT NEWSEQUENTIALID() ROWGUIDCOL, 3 Employee_Name varchar(60) 4 CONSTRAINT Guid_PK PRIMARY KEY (guid) ); Why many people stumble on syntax errors? Is the syntax poorly documented? No, the issue is, that correct syntax of the CREATE TABLE statement is documented very well in Books Online and is.. intimidating. Many people can be taken aback by the rather complex block of code that describes all intricacies of the statement. However, I don’t know better way of defining syntax of the statement or command. The notation that is used to describe syntax in Books Online is a form of Backus-Naur notatiion, called BNF for short sometimes. This is a notation that was invented around 50 years ago, and some say that even earlier, around 400 BC – would you believe? Originally it was used to define syntax of, rather ancient now, ALGOL programming language (in 1950’s, not in ancient India). If you look closer at the definition of the BNF, it turns out that the principles of this syntax are pretty simple. Here are a few bullet points: italic_text is a placeholder for your identifier <italic_text_in_angle_brackets> is a definition which is described further. [everything in square brackets] is optional {everything in curly brackets} is obligatory everything | separated | by | operator is an alternative ::= “assigns” definition to an identifier Yes, it looks like these six simple points give you the key to understand even the most complicated syntax definitions in Books Online. Books Online contain an article about syntax conventions – have you ever read it? Let’s have a look at fragment of the CREATE TABLE statement: 1 CREATE TABLE 2 [ database_name . [ schema_name ] . | schema_name . ] table_name 3 ( { <column_definition> | <computed_column_definition> 4 | <column_set_definition> } 5 [ <table_constraint> ] [ ,...n ] ) 6 [ ON { partition_scheme_name ( partition_column_name ) | filegroup 7 | "default" } ] 8 [ { TEXTIMAGE_ON { filegroup | "default" } ] 9 [ FILESTREAM_ON { partition_scheme_name | filegroup 10 | "default" } ] 11 [ WITH ( <table_option> [ ,...n ] ) ] 12 [ ; ] Let’s look at line 2 of the above snippet: This line uses rules 3 and 5 from the list. So you know that you can create table which has specified one of the following. just name – table will be created in default user schema schema name and table name – table will be created in specified schema database name, schema name and table name – table will be created in specified database, in specified schema database name, .., table name – table will be created in specified database, in default schema of the user. Note that this single line of the notation describes each of the naming schemes in deterministic way. The ‘optionality’ of the schema_name element is nested within database_name.. section. You can use either database_name and optional schema name, or just schema name – this is specified by the pipe character ‘|’. The error that user gets with execution of the first script fragment in this post is as follows: Msg 156, Level 15, State 1, Line 2 Incorrect syntax near the keyword 'DEFAULT'. Ok, let’s have a look how to find out the correct syntax. Line number 3 of the BNF fragment above contains reference to <column_definition>. Since column_definition is in angle brackets, we know that this is a reference to notion described further in the code. And indeed, the very next fragment of BNF contains syntax of the column definition. 1 <column_definition> ::= 2 column_name <data_type> 3 [ FILESTREAM ] 4 [ COLLATE collation_name ] 5 [ NULL | NOT NULL ] 6 [ 7 [ CONSTRAINT constraint_name ] DEFAULT constant_expression ] 8 | [ IDENTITY [ ( seed ,increment ) ] [ NOT FOR REPLICATION ] 9 ] 10 [ ROWGUIDCOL ] [ <column_constraint> [ ...n ] ] 11 [ SPARSE ] Look at line 7 in the above fragment. It says, that the column can have a DEFAULT constraint which, if you want to name it, has to be prepended with [CONSTRAINT constraint_name] sequence. The name of the constraint is optional, but I strongly recommend you to make the effort of coming up with some meaningful name yourself. So the correct syntax of the CREATE TABLE statement from the beginning of the article is like this: 1 CREATE TABLE dbo.Employees 2 (guid uniqueidentifier CONSTRAINT Guid_Default DEFAULT NEWSEQUENTIALID() ROWGUIDCOL, 3 Employee_Name varchar(60) 4 CONSTRAINT Guid_PK PRIMARY KEY (guid) ); That is practically everything you should know about BNF. I encourage you to study the syntax definitions for various statements and commands in Books Online, you can find really interesting things hidden there. Technorati Tags: SQL Server,t-sql,BNF,syntax   (1) No, my answer usually is a question – ‘What error message? What does it say?’. You’d be surprised to know how many people think I can go through time and space and look at their screen at the moment they received the error.

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  • What's up with LDoms: Part 4 - Virtual Networking Explained

    - by Stefan Hinker
    I'm back from my summer break (and some pressing business that kept me away from this), ready to continue with Oracle VM Server for SPARC ;-) In this article, we'll have a closer look at virtual networking.  Basic connectivity as we've seen it in the first, simple example, is easy enough.  But there are numerous options for the virtual switches and virtual network ports, which we will discuss in more detail now.   In this section, we will concentrate on virtual networking - the capabilities of virtual switches and virtual network ports - only.  Other options involving hardware assignment or redundancy will be covered in separate sections later on. There are two basic components involved in virtual networking for LDoms: Virtual switches and virtual network devices.  The virtual switch should be seen just like a real ethernet switch.  It "runs" in the service domain and moves ethernet packets back and forth.  A virtual network device is plumbed in the guest domain.  It corresponds to a physical network device in the real world.  There, you'd be plugging a cable into the network port, and plug the other end of that cable into a switch.  In the virtual world, you do the same:  You create a virtual network device for your guest and connect it to a virtual switch in a service domain.  The result works just like in the physical world, the network device sends and receives ethernet packets, and the switch does all those things ethernet switches tend to do. If you look at the reference manual of Oracle VM Server for SPARC, there are numerous options for virtual switches and network devices.  Don't be confused, it's rather straight forward, really.  Let's start with the simple case, and work our way to some more sophisticated options later on.  In many cases, you'll want to have several guests that communicate with the outside world on the same ethernet segment.  In the real world, you'd connect each of these systems to the same ethernet switch.  So, let's do the same thing in the virtual world: root@sun # ldm add-vsw net-dev=nxge2 admin-vsw primary root@sun # ldm add-vnet admin-net admin-vsw mars root@sun # ldm add-vnet admin-net admin-vsw venus We've just created a virtual switch called "admin-vsw" and connected it to the physical device nxge2.  In the physical world, we'd have powered up our ethernet switch and installed a cable between it and our big enterprise datacenter switch.  We then created a virtual network interface for each one of the two guest systems "mars" and "venus" and connected both to that virtual switch.  They can now communicate with each other and with any system reachable via nxge2.  If primary were running Solaris 10, communication with the guests would not be possible.  This is different with Solaris 11, please see the Admin Guide for details.  Note that I've given both the vswitch and the vnet devices some sensible names, something I always recommend. Unless told otherwise, the LDoms Manager software will automatically assign MAC addresses to all network elements that need one.  It will also make sure that these MAC addresses are unique and reuse MAC addresses to play nice with all those friendly DHCP servers out there.  However, if we want to do this manually, we can also do that.  (One reason might be firewall rules that work on MAC addresses.)  So let's give mars a manually assigned MAC address: root@sun # ldm set-vnet mac-addr=0:14:4f:f9:c4:13 admin-net mars Within the guest, these virtual network devices have their own device driver.  In Solaris 10, they'd appear as "vnet0".  Solaris 11 would apply it's usual vanity naming scheme.  We can configure these interfaces just like any normal interface, give it an IP-address and configure sophisticated routing rules, just like on bare metal.  In many cases, using Jumbo Frames helps increase throughput performance.  By default, these interfaces will run with the standard ethernet MTU of 1500 bytes.  To change this,  it is usually sufficient to set the desired MTU for the virtual switch.  This will automatically set the same MTU for all vnet devices attached to that switch.  Let's change the MTU size of our admin-vsw from the example above: root@sun # ldm set-vsw mtu=9000 admin-vsw primary Note that that you can set the MTU to any value between 1500 and 16000.  Of course, whatever you set needs to be supported by the physical network, too. Another very common area of network configuration is VLAN tagging. This can be a little confusing - my advise here is to be very clear on what you want, and perhaps draw a little diagram the first few times.  As always, keeping a configuration simple will help avoid errors of all kind.  Nevertheless, VLAN tagging is very usefull to consolidate different networks onto one physical cable.  And as such, this concept needs to be carried over into the virtual world.  Enough of the introduction, here's a little diagram to help in explaining how VLANs work in LDoms: Let's remember that any VLANs not explicitly tagged have the default VLAN ID of 1. In this example, we have a vswitch connected to a physical network that carries untagged traffic (VLAN ID 1) as well as VLANs 11, 22, 33 and 44.  There might also be other VLANs on the wire, but the vswitch will ignore all those packets.  We also have two vnet devices, one for mars and one for venus.  Venus will see traffic from VLANs 33 and 44 only.  For VLAN 44, venus will need to configure a tagged interface "vnet44000".  For VLAN 33, the vswitch will untag all incoming traffic for venus, so that venus will see this as "normal" or untagged ethernet traffic.  This is very useful to simplify guest configuration and also allows venus to perform Jumpstart or AI installations over this network even if the Jumpstart or AI server is connected via VLAN 33.  Mars, on the other hand, has full access to untagged traffic from the outside world, and also to VLANs 11,22 and 33, but not 44.  On the command line, we'd do this like this: root@sun # ldm add-vsw net-dev=nxge2 pvid=1 vid=11,22,33,44 admin-vsw primary root@sun # ldm add-vnet admin-net pvid=1 vid=11,22,33 admin-vsw mars root@sun # ldm add-vnet admin-net pvid=33 vid=44 admin-vsw venus Finally, I'd like to point to a neat little option that will make your live easier in all those cases where configurations tend to change over the live of a guest system.  It's the "id=<somenumber>" option available for both vswitches and vnet devices.  Normally, Solaris in the guest would enumerate network devices sequentially.  However, it has ways of remembering this initial numbering.  This is good in the physical world.  In the virtual world, whenever you unbind (aka power off and disassemble) a guest system, remove and/or add network devices and bind the system again, chances are this numbering will change.  Configuration confusion will follow suit.  To avoid this, nail down the initial numbering by assigning each vnet device it's device-id explicitly: root@sun # ldm add-vnet admin-net id=1 admin-vsw venus Please consult the Admin Guide for details on this, and how to decipher these network ids from Solaris running in the guest. Thanks for reading this far.  Links for further reading are essentially only the Admin Guide and Reference Manual and can be found above.  I hope this is useful and, as always, I welcome any comments.

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  • SQL SERVER – Extending SQL Azure with Azure worker role – Guest Post by Paras Doshi

    - by pinaldave
    This is guest post by Paras Doshi. Paras Doshi is a research Intern at SolidQ.com and a Microsoft student partner. He is currently working in the domain of SQL Azure. SQL Azure is nothing but a SQL server in the cloud. SQL Azure provides benefits such as on demand rapid provisioning, cost-effective scalability, high availability and reduced management overhead. To see an introduction on SQL Azure, check out the post by Pinal here In this article, we are going to discuss how to extend SQL Azure with the Azure worker role. In other words, we will attempt to write a custom code and host it in the Azure worker role; the aim is to add some features that are not available with SQL Azure currently or features that need to be customized for flexibility. This way we extend the SQL Azure capability by building some solutions that run on Azure as worker roles. To understand Azure worker role, think of it as a windows service in cloud. Azure worker role can perform background processes, and to handle processes such as synchronization and backup, it becomes our ideal tool. First, we will focus on writing a worker role code that synchronizes SQL Azure databases. Before we do so, let’s see some scenarios in which synchronization between SQL Azure databases is beneficial: scaling out access over multiple databases enables us to handle workload efficiently As of now, SQL Azure database can be hosted in one of any six datacenters. By synchronizing databases located in different data centers, one can extend the data by enabling access to geographically distributed data Let us see some scenarios in which SQL server to SQL Azure database synchronization is beneficial To backup SQL Azure database on local infrastructure Rather than investing in local infrastructure for increased workloads, such workloads could be handled by cloud Ability to extend data to different datacenters located across the world to enable efficient data access from remote locations Now, let us develop cloud-based app that synchronizes SQL Azure databases. For an Introduction to developing cloud based apps, click here Now, in this article, I aim to provide a bird’s eye view of how a code that synchronizes SQL Azure databases look like and then list resources that can help you develop the solution from scratch. Now, if you newly add a worker role to the cloud-based project, this is how the code will look like. (Note: I have added comments to the skeleton code to point out the modifications that will be required in the code to carry out the SQL Azure synchronization. Note the placement of Setup() and Sync() function.) Click here (http://parasdoshi1989.files.wordpress.com/2011/06/code-snippet-1-for-extending-sql-azure-with-azure-worker-role1.pdf ) Enabling SQL Azure databases synchronization through sync framework is a two-step process. In the first step, the database is provisioned and sync framework creates tracking tables, stored procedures, triggers, and tables to store metadata to enable synchronization. This is one time step. The code for the same is put in the setup() function which is called once when the worker role starts. Now, the second step is continuous (or on demand) synchronization of SQL Azure databases by propagating changes between databases. This is done on a continuous basis by calling the sync() function in the while loop. The code logic to synchronize changes between SQL Azure databases should be put in the sync() function. Discussing the coding part step by step is out of the scope of this article. Therefore, let me suggest you a resource, which is given here. Also, note that before you start developing the code, you will need to install SYNC framework 2.1 SDK (download here). Further, you will reference some libraries before you start coding. Details regarding the same are available in the article that I just pointed to. You will be charged for data transfers if the databases are not in the same datacenter. For pricing information, go here Currently, a tool named DATA SYNC, which is built on top of sync framework, is available in CTP that allows SQL Azure <-> SQL server and SQL Azure <-> SQL Azure synchronization (without writing single line of code); however, in some cases, the custom code shown in this blogpost provides flexibility that is not available with Data SYNC. For instance, filtering is not supported in the SQL Azure DATA SYNC CTP2; if you wish to have such a functionality now, then you have the option of developing a custom code using SYNC Framework. Now, this code can be easily extended to synchronize at some schedule. Let us say we want the databases to get synchronized every day at 10:00 pm. This is what the code will look like now: (http://parasdoshi1989.files.wordpress.com/2011/06/code-snippet-2-for-extending-sql-azure-with-azure-worker-role.pdf) Don’t you think that by writing such a code, we are imitating the functionality provided by the SQL server agent for a SQL server? Think about it. We are scheduling our administrative task by writing custom code – in other words, we have developed a “Light weight SQL server agent for SQL Azure!” Since the SQL server agent is not currently available in cloud, we have developed a solution that enables us to schedule tasks, and thus we have extended SQL Azure with the Azure worker role! Now if you wish to track jobs, you can do so by storing this data in SQL Azure (or Azure tables). The reason is that Windows Azure is a stateless platform, and we will need to store the state of the job ourselves and the choice that you have is SQL Azure or Azure tables. Note that this solution requires custom code and also it is not UI driven; however, for now, it can act as a temporary solution until SQL server agent is made available in the cloud. Moreover, this solution does not encompass functionalities that a SQL server agent provides, but it does open up an interesting avenue to schedule some of the tasks such as backup and synchronization of SQL Azure databases by writing some custom code in the Azure worker role. Now, let us see one more possibility – i.e., running BCP through a worker role in Azure-hosted services and then uploading the backup files either locally or on blobs. If you upload it locally, then consider the data transfer cost. If you upload it to blobs residing in the same datacenter, then no transfer cost applies but the cost on blob size applies. So, before choosing the option, you need to evaluate your preferences keeping the cost associated with each option in mind. In this article, I have shown that Azure worker role solution could be developed to synchronize SQL Azure databases. Moreover, a light-weight SQL server agent for SQL Azure can be developed. Also we discussed the possibility of running BCP through a worker role in Azure-hosted services for backing up our precious SQL Azure data. Thus, we can extend SQL Azure with the Azure worker role. But remember: you will be charged for running Azure worker roles. So at the end of the day, you need to ask – am I willing to build a custom code and pay money to achieve this functionality? I hope you found this blog post interesting. If you have any questions/feedback, you can comment below or you can mail me at Paras[at]student-partners[dot]com Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Azure, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Building extensions for Expression Blend 4 using MEF

    - by Timmy Kokke
    Introduction Although it was possible to write extensions for Expression Blend and Expression Design, it wasn’t very easy and out of the box only one addin could be used. With Expression Blend 4 it is possible to write extensions using MEF, the Managed Extensibility Framework. Until today there’s no documentation on how to build these extensions, so look thru the code with Reflector is something you’ll have to do very often. Because Blend and Design are build using WPF searching the visual tree with Snoop and Mole belong to the tools you’ll be using a lot exploring the possibilities.  Configuring the extension project Extensions are regular .NET class libraries. To create one, load up Visual Studio 2010 and start a new project. Because Blend is build using WPF, choose a WPF User Control Library from the Windows section and give it a name and location. I named mine DemoExtension1. Because Blend looks for addins named *.extension.dll  you’ll have to tell Visual Studio to use that in the Assembly Name. To change the Assembly Name right click your project and go to Properties. On the Application tab, add .Extension to name already in the Assembly name text field. To be able to debug this extension, I prefer to set the output path on the Build tab to the extensions folder of Expression Blend. This means that everything that used to go into the Debug folder is placed in the extensions folder. Including all referenced assemblies that have the copy local property set to false. One last setting. To be able to debug your extension you could start Blend and attach the debugger by hand. I like it to be able to just hit F5. Go to the Debug tab and add the the full path to Blend.exe in the Start external program text field. Extension Class Add a new class to the project.  This class needs to be inherited from the IPackage interface. The IPackage interface can be found in the Microsoft.Expression.Extensibility namespace. To get access to this namespace add Microsoft.Expression.Extensibility.dll to your references. This file can be found in the same folder as the (Expression Blend 4 Beta) Blend.exe file. Make sure the Copy Local property is set to false in this reference. After implementing the interface the class would look something like: using Microsoft.Expression.Extensibility; namespace DemoExtension1 { public class DemoExtension1:IPackage { public void Load(IServices services) { } public void Unload() { } } } These two methods are called when your addin is loaded and unloaded. The parameter passed to the Load method, IServices services, is your main entry point into Blend. The IServices interface exposes the GetService<T> method. You will be using this method a lot. Almost every part of Blend can be accessed thru a service. For example, you can use to get to the commanding services of Blend by calling GetService<ICommandService>() or to get to the Windowing services by calling GetService<IWindowService>(). To get Blend to load the extension we have to implement MEF. (You can get up to speed on MEF on the community site or read the blog of Mr. MEF, Glenn Block.)  In the case of Blend extensions, all that needs to be done is mark the class with an Export attribute and pass it the type of IPackage. The Export attribute can be found in the System.ComponentModel.Composition namespace which is part of the .NET 4 framework. You need to add this to your references. using System.ComponentModel.Composition; using Microsoft.Expression.Extensibility;   namespace DemoExtension1 { [Export(typeof(IPackage))] public class DemoExtension1:IPackage { Blend is able to find your addin now. Adding UI The addin doesn’t do very much at this point. The WPF User Control Library came with a UserControl so lets use that in this example. I just drop a Button and a TextBlock onto the surface of the control to have something to show in the demo. To get the UserControl to work in Blend it has to be registered with the WindowService.  Call GetService<IWindowService>() on the IServices interface to get access to the windowing services. The UserControl will be used in Blend on a Palette and has to be registered to enable it. This is done by calling the RegisterPalette on the IWindowService interface and passing it an identifier, an instance of the UserControl and a caption for the palette. public void Load(IServices services) { IWindowService windowService = services.GetService<IWindowService>(); UserControl1 uc = new UserControl1(); windowService.RegisterPalette("DemoExtension", uc, "Demo Extension"); } After hitting F5 to start debugging Expression Blend will start. You should be able to find the addin in the Window menu now. Activating this window will show the “Demo Extension” palette with the UserControl, style according to the settings of Blend. Now what? Because little is publicly known about how to access different parts of Blend adding breakpoints in Debug mode and browsing thru objects using the Quick Watch feature of Visual Studio is something you have to do very often. This demo extension can be used for that purpose very easily. Add the click event handler to the button on the UserControl. Change the contructor to take the IServices interface and store this in a field. Set a breakpoint in the Button_Click method. public partial class UserControl1 : UserControl { private readonly IServices _services;   public UserControl1(IServices services) { _services = services; InitializeComponent(); }   private void button1_Click(object sender, RoutedEventArgs e) { } } Change the call to the constructor in the load method and pass it the services property. public void Load(IServices services) { IWindowService service = services.GetService<IWindowService>(); UserControl1 uc = new UserControl1(services); service.RegisterPalette("DemoExtension", uc, "Demo Extension"); } Hit F5 to compile and start Blend. Got to the window menu and start show the addin. Click on  the button to hit the breakpoint. Now place the carrot text _services text in the code window and hit Shift+F9 to show the Quick Watch window. Now start exploring and discovering where to find everything you need.  More Information The are no official resources available yet. Microsoft has released one extension for expression Blend that is very useful as a reference, the Microsoft Expression Blend® Add-in Preview for Windows® Phone. This will install a .extension.dll file in the extension folder of Blend. You can load this file with Reflector and have a peek at how Microsoft is building his addins. Conclusion I hope this gives you something to get started building extensions for Expression Blend. Until Microsoft releases the final version, which hopefully includes more information about building extensions, we’ll have to work on documenting it in the community.

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  • Setup and Use SpecFlow BDD with DevExpress XAF

    - by Patrick Liekhus
    Let’s get started with using the SpecFlow BDD syntax for writing tests with the DevExpress XAF EasyTest scripting syntax.  In order for this to work you will need to download and install the prerequisites listed below.  Once they are installed follow the steps outlined below and enjoy. Prerequisites Install the following items: DevExpress eXpress Application Framework (XAF) found here SpecFlow found here Liekhus BDD/XAF Testing library found here Assumptions I am going to assume at this point that you have created your XAF application and have your Module, Win.Module and Win ready for usage.  You should have also set any attributes and/or settings as you see fit. Setup So where to start. Create a new testing project within your solution. I typically call this with a similar naming convention as used by XAF, my project name .FunctionalTests (i.e. AlbumManager.FunctionalTests). Add the following references to your project.  It should look like the reference list below. DevExpress.Data.v11.x DevExpress.Persistent.Base.v11.x DevExpress.Persistent.BaseImpl.v11.x DevExpress.Xpo.v11.2 Liekhus.Testing.BDD.Core Liekhus.Testing.BDD.DevExpress TechTalk.SpecFlow TestExecutor.v11.x (found in %Program Files%\DevExpress 2011.x\eXpressApp Framework\Tools\EasyTest Right click the TestExecutor reference and set the “Copy Local” setting to True.  This forces the TestExecutor executable to be available in the bin directory which is where the EasyTest script will be executed further down in the process. Add an Application Configuration File (app.config) to your test application.  You will need to make a few modifications to have SpecFlow generate Microsoft style unit tests.  First add the section handler for SpecFlow and then set your choice of testing framework.  I prefer MS Tests for my projects. Add the EasyTest configuration file to your project.  Add a new XML file and call it Config.xml. Open the properties window for the Config.xml file and set the “Copy to Ouput Directory” to “Copy Always”. You will setup the Config file according to the specifications of the EasyTest library my mapping to your executable and other settings.  You can find the details for the configuration of EasyTest here.  My file looks like this Create a new folder in your test project called “StepDefinitions”.  Add a new SpecFlow Step Definition file item under the StepDefinitions folder.  I typically call this class StepDefinition.cs. Have your step definition inherit from the Liekhus.Testing.BDD.DevExpress.StepDefinition class.  This will give you the default behaviors for your test in the next section. OK.  Now that we have done this series of steps, we will work on simplifying this.  This is an early preview of this new project and is not fully ready for consumption.  If you would like to experiment with it, please feel free.  Our goals are to make this a installable project on it’s own with it’s own project templates and default settings.  This will be coming in later versions.  Currently this project is in Alpha release. Let’s write our first test Remove the basic test that is created for you. We will not use the default test but rather create our own SpecFlow “Feature” files. Add a new item to your project and select the SpecFlow Feature file under C#. Name your feature file as you do your class files after the test they are performing. Writing a feature file uses the Cucumber syntax of Given… When… Then.  Think of it in these terms.  Givens are the pre-conditions for the test.  The Whens are the actual steps for the test being performed.  The Thens are the verification steps that confirm your test either passed or failed.  All of these steps are generated into a an EasyTest format and executed against your XAF project.  You can find more on the Cucumber syntax by using the Secret Ninja Cucumber Scrolls.  This document has several good styles of tests, plus you can get your fill of Chuck Norris vs Ninjas.  Pretty humorous document but full of great content. My first test is going to test the entry of a new Album into the application and is outlined below. The Feature section at the top is more for your documentation purposes.  Try to be descriptive of the test so that it makes sense to the next person behind you.  The Scenario outline is described in the Ninja Scrolls, but think of it as test template.  You can write one test outline and have multiple datasets (Scenarios) executed against that test.  Here are the steps of my test and their descriptions Given I am starting a new test – tells our test to create a new EasyTest file And (Given) the application is open – tells EasyTest to open our application defined in the Config.xml When I am at the “Albums” screen – tells XAF to navigate to the Albums list view And (When) I click the “New:Album” button – tells XAF to click the New Album button on the ribbon And (When) I enter the following information – tells XAF to find the field on the screen and put the value in that field And (When) I click the “Save and Close” button – tells XAF to click the “Save and Close” button on the detail window Then I verify results as “user” – tells the testing framework to execute the EasyTest as your configured user Once you compile and prepare your tests you should see the following in your Test View.  For each of your CreateNewAlbum lines in your scenarios, you will see a new test ready to execute. From here you will use your testing framework of choice to execute the test.  This in turn will execute the EasyTest framework to call back into your XAF application and test your business application. Again, please remember that this is an early preview and we are still working out the details.  Please let us know if you have any comments/questions/concerns. Thanks and happy testing.

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  • Dynamic Code for type casting Generic Types 'generically' in C#

    - by Rick Strahl
    C# is a strongly typed language and while that's a fundamental feature of the language there are more and more situations where dynamic types make a lot of sense. I've written quite a bit about how I use dynamic for creating new type extensions: Dynamic Types and DynamicObject References in C# Creating a dynamic, extensible C# Expando Object Creating a dynamic DataReader for dynamic Property Access Today I want to point out an example of a much simpler usage for dynamic that I use occasionally to get around potential static typing issues in C# code especially those concerning generic types. TypeCasting Generics Generic types have been around since .NET 2.0 I've run into a number of situations in the past - especially with generic types that don't implement specific interfaces that can be cast to - where I've been unable to properly cast an object when it's passed to a method or assigned to a property. Granted often this can be a sign of bad design, but in at least some situations the code that needs to be integrated is not under my control so I have to make due with what's available or the parent object is too complex or intermingled to be easily refactored to a new usage scenario. Here's an example that I ran into in my own RazorHosting library - so I have really no excuse, but I also don't see another clean way around it in this case. A Generic Example Imagine I've implemented a generic type like this: public class RazorEngine<TBaseTemplateType> where TBaseTemplateType : RazorTemplateBase, new() You can now happily instantiate new generic versions of this type with custom template bases or even a non-generic version which is implemented like this: public class RazorEngine : RazorEngine<RazorTemplateBase> { public RazorEngine() : base() { } } To instantiate one: var engine = new RazorEngine<MyCustomRazorTemplate>(); Now imagine that the template class receives a reference to the engine when it's instantiated. This code is fired as part of the Engine pipeline when it gets ready to execute the template. It instantiates the template and assigns itself to the template: var template = new TBaseTemplateType() { Engine = this } The problem here is that possibly many variations of RazorEngine<T> can be passed. I can have RazorTemplateBase, RazorFolderHostTemplateBase, CustomRazorTemplateBase etc. as generic parameters and the Engine property has to reflect that somehow. So, how would I cast that? My first inclination was to use an interface on the engine class and then cast to the interface.  Generally that works, but unfortunately here the engine class is generic and has a few members that require the template type in the member signatures. So while I certainly can implement an interface: public interface IRazorEngine<TBaseTemplateType> it doesn't really help for passing this generically templated object to the template class - I still can't cast it if multiple differently typed versions of the generic type could be passed. I have the exact same issue in that I can't specify a 'generic' generic parameter, since there's no underlying base type that's common. In light of this I decided on using object and the following syntax for the property (and the same would be true for a method parameter): public class RazorTemplateBase :MarshalByRefObject,IDisposable { public object Engine {get;set; } } Now because the Engine property is a non-typed object, when I need to do something with this value, I still have no way to cast it explicitly. What I really would need is: public RazorEngine<> Engine { get; set; } but that's not possible. Dynamic to the Rescue Luckily with the dynamic type this sort of thing can be mitigated fairly easily. For example here's a method that uses the Engine property and uses the well known class interface by simply casting the plain object reference to dynamic and then firing away on the properties and methods of the base template class that are common to all templates:/// <summary> /// Allows rendering a dynamic template from a string template /// passing in a model. This is like rendering a partial /// but providing the input as a /// </summary> public virtual string RenderTemplate(string template,object model) { if (template == null) return string.Empty; // if there's no template markup if(!template.Contains("@")) return template; // use dynamic to get around generic type casting dynamic engine = Engine; string result = engine.RenderTemplate(template, model); if (result == null) throw new ApplicationException("RenderTemplate failed: " + engine.ErrorMessage); return result; } Prior to .NET 4.0  I would have had to use Reflection for this sort of thing which would have a been a heck of a lot more verbose, but dynamic makes this so much easier and cleaner and in this case at least the overhead is negliable since it's a single dynamic operation on an otherwise very complex operation call. Dynamic as  a Bailout Sometimes this sort of thing often reeks of a design flaw, and I agree that in hindsight this could have been designed differently. But as is often the case this particular scenario wasn't planned for originally and removing the generic signatures from the base type would break a ton of other code in the framework. Given the existing fairly complex engine design, refactoring an interface to remove generic types just to make this particular code work would have been overkill. Instead dynamic provides a nice and simple and relatively clean solution. Now if there were many other places where this occurs I would probably consider reworking the code to make this cleaner but given this isolated instance and relatively low profile operation use of dynamic seems a valid choice for me. This solution really works anywhere where you might end up with an inheritance structure that doesn't have a common base or interface that is sufficient. In the example above I know what I'm getting but there's no common base type that I can cast to. All that said, it's a good idea to think about use of dynamic before you rush in. In many situations there are alternatives that can still work with static typing. Dynamic definitely has some overhead compared to direct static access of objects, so if possible we should definitely stick to static typing. In the example above the application already uses dynamics extensively for dynamic page page templating and passing models around so introducing dynamics here has very little additional overhead. The operation itself also fires of a fairly resource heavy operation where the overhead of a couple of dynamic member accesses are not a performance issue. So, what's your experience with dynamic as a bailout mechanism? © Rick Strahl, West Wind Technologies, 2005-2012Posted in CSharp   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • A simple Dynamic Proxy

    - by Abhijeet Patel
    Frameworks such as EF4 and MOQ do what most developers consider "dark magic". For instance in EF4, when you use a POCO for an entity you can opt-in to get behaviors such as "lazy-loading" and "change tracking" at runtime merely by ensuring that your type has the following characteristics: The class must be public and not sealed. The class must have a public or protected parameter-less constructor. The class must have public or protected properties Adhere to this and your type is magically endowed with these behaviors without any additional programming on your part. Behind the scenes the framework subclasses your type at runtime and creates a "dynamic proxy" which has these additional behaviors and when you navigate properties of your POCO, the framework replaces the POCO type with derived type instances. The MOQ framework does simlar magic. Let's say you have a simple interface:   public interface IFoo      {          int GetNum();      }   We can verify that the GetNum() was invoked on a mock like so:   var mock = new Mock<IFoo>(MockBehavior.Default);   mock.Setup(f => f.GetNum());   var num = mock.Object.GetNum();   mock.Verify(f => f.GetNum());   Beind the scenes the MOQ framework is generating a dynamic proxy by implementing IFoo at runtime. the call to moq.Object returns the dynamic proxy on which we then call "GetNum" and then verify that this method was invoked. No dark magic at all, just clever programming is what's going on here, just not visible and hence appears magical! Let's create a simple dynamic proxy generator which accepts an interface type and dynamically creates a proxy implementing the interface type specified at runtime.     public static class DynamicProxyGenerator   {       public static T GetInstanceFor<T>()       {           Type typeOfT = typeof(T);           var methodInfos = typeOfT.GetMethods();           AssemblyName assName = new AssemblyName("testAssembly");           var assBuilder = AppDomain.CurrentDomain.DefineDynamicAssembly(assName, AssemblyBuilderAccess.RunAndSave);           var moduleBuilder = assBuilder.DefineDynamicModule("testModule", "test.dll");           var typeBuilder = moduleBuilder.DefineType(typeOfT.Name + "Proxy", TypeAttributes.Public);              typeBuilder.AddInterfaceImplementation(typeOfT);           var ctorBuilder = typeBuilder.DefineConstructor(                     MethodAttributes.Public,                     CallingConventions.Standard,                     new Type[] { });           var ilGenerator = ctorBuilder.GetILGenerator();           ilGenerator.EmitWriteLine("Creating Proxy instance");           ilGenerator.Emit(OpCodes.Ret);           foreach (var methodInfo in methodInfos)           {               var methodBuilder = typeBuilder.DefineMethod(                   methodInfo.Name,                   MethodAttributes.Public | MethodAttributes.Virtual,                   methodInfo.ReturnType,                   methodInfo.GetParameters().Select(p => p.GetType()).ToArray()                   );               var methodILGen = methodBuilder.GetILGenerator();               methodILGen.EmitWriteLine("I'm a proxy");               if (methodInfo.ReturnType == typeof(void))               {                   methodILGen.Emit(OpCodes.Ret);               }               else               {                   if (methodInfo.ReturnType.IsValueType || methodInfo.ReturnType.IsEnum)                   {                       MethodInfo getMethod = typeof(Activator).GetMethod(/span>"CreateInstance",new Type[]{typeof((Type)});                                               LocalBuilder lb = methodILGen.DeclareLocal(methodInfo.ReturnType);                       methodILGen.Emit(OpCodes.Ldtoken, lb.LocalType);                       methodILGen.Emit(OpCodes.Call, typeofype).GetMethod("GetTypeFromHandle"));  ));                       methodILGen.Emit(OpCodes.Callvirt, getMethod);                       methodILGen.Emit(OpCodes.Unbox_Any, lb.LocalType);                                                              }                 else                   {                       methodILGen.Emit(OpCodes.Ldnull);                   }                   methodILGen.Emit(OpCodes.Ret);               }               typeBuilder.DefineMethodOverride(methodBuilder, methodInfo);           }                     Type constructedType = typeBuilder.CreateType();           var instance = Activator.CreateInstance(constructedType);           return (T)instance;       }   }   Dynamic proxies are created by calling into the following main types: AssemblyBuilder, TypeBuilder, Modulebuilder and ILGenerator. These types enable dynamically creating an assembly and emitting .NET modules and types in that assembly, all using IL instructions. Let's break down the code above a bit and examine it piece by piece                Type typeOfT = typeof(T);              var methodInfos = typeOfT.GetMethods();              AssemblyName assName = new AssemblyName("testAssembly");              var assBuilder = AppDomain.CurrentDomain.DefineDynamicAssembly(assName, AssemblyBuilderAccess.RunAndSave);              var moduleBuilder = assBuilder.DefineDynamicModule("testModule", "test.dll");              var typeBuilder = moduleBuilder.DefineType(typeOfT.Name + "Proxy", TypeAttributes.Public);   We are instructing the runtime to create an assembly caled "test.dll"and in this assembly we then emit a new module called "testModule". We then emit a new type definition of name "typeName"Proxy into this new module. This is the definition for the "dynamic proxy" for type T                 typeBuilder.AddInterfaceImplementation(typeOfT);               var ctorBuilder = typeBuilder.DefineConstructor(                         MethodAttributes.Public,                         CallingConventions.Standard,                         new Type[] { });               var ilGenerator = ctorBuilder.GetILGenerator();               ilGenerator.EmitWriteLine("Creating Proxy instance");               ilGenerator.Emit(OpCodes.Ret);   The newly created type implements type T and defines a default parameterless constructor in which we emit a call to Console.WriteLine. This call is not necessary but we do this so that we can see first hand that when the proxy is constructed, when our default constructor is invoked.   var methodBuilder = typeBuilder.DefineMethod(                      methodInfo.Name,                      MethodAttributes.Public | MethodAttributes.Virtual,                      methodInfo.ReturnType,                      methodInfo.GetParameters().Select(p => p.GetType()).ToArray()                      );   We then iterate over each method declared on type T and add a method definition of the same name into our "dynamic proxy" definition     if (methodInfo.ReturnType == typeof(void))   {       methodILGen.Emit(OpCodes.Ret);   }   If the return type specified in the method declaration of T is void we simply return.     if (methodInfo.ReturnType.IsValueType || methodInfo.ReturnType.IsEnum)   {                               MethodInfo getMethod = typeof(Activator).GetMethod("CreateInstance",                                                         new Type[]{typeof(Type)});                               LocalBuilder lb = methodILGen.DeclareLocal(methodInfo.ReturnType);                                                     methodILGen.Emit(OpCodes.Ldtoken, lb.LocalType);       methodILGen.Emit(OpCodes.Call, typeof(Type).GetMethod("GetTypeFromHandle"));       methodILGen.Emit(OpCodes.Callvirt, getMethod);       methodILGen.Emit(OpCodes.Unbox_Any, lb.LocalType);   }   If the return type in the method declaration of T is either a value type or an enum, then we need to create an instance of the value type and return that instance the caller. In order to accomplish that we need to do the following: 1) Get a handle to the Activator.CreateInstance method 2) Declare a local variable which represents the Type of the return type(i.e the type object of the return type) specified on the method declaration of T(obtained from the MethodInfo) and push this Type object onto the evaluation stack. In reality a RuntimeTypeHandle is what is pushed onto the stack. 3) Invoke the "GetTypeFromHandle" method(a static method in the Type class) passing in the RuntimeTypeHandle pushed onto the stack previously as an argument, the result of this invocation is a Type object (representing the method's return type) which is pushed onto the top of the evaluation stack. 4) Invoke Activator.CreateInstance passing in the Type object from step 3, the result of this invocation is an instance of the value type boxed as a reference type and pushed onto the top of the evaluation stack. 5) Unbox the result and place it into the local variable of the return type defined in step 2   methodILGen.Emit(OpCodes.Ldnull);   If the return type is a reference type then we just load a null onto the evaluation stack   methodILGen.Emit(OpCodes.Ret);   Emit a a return statement to return whatever is on top of the evaluation stack(null or an instance of a value type) back to the caller     Type constructedType = typeBuilder.CreateType();   var instance = Activator.CreateInstance(constructedType);   return (T)instance;   Now that we have a definition of the "dynamic proxy" implementing all the methods declared on T, we can now create an instance of the proxy type and return that out typed as T. The caller can now invoke the generator and request a dynamic proxy for any type T. In our example when the client invokes GetNum() we get back "0". Lets add a new method on the interface called DayOfWeek GetDay()   public interface IFoo      {          int GetNum();          DayOfWeek GetDay();      }   When GetDay() is invoked, the "dynamic proxy" returns "Sunday" since that is the default value for the DayOfWeek enum This is a very trivial example of dynammic proxies, frameworks like MOQ have a way more sophisticated implementation of this paradigm where in you can instruct the framework to create proxies which return specified values for a method implementation.

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