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  • Does the keyword blog in url impove seo?

    - by slow diver
    I have seen a couple of site which has high number of hits. They are mostly tutorial sites and blogs that address software issue/errors. I wonder if the kewybord "blog" has a very positive effect in SEO? In my own site, I have install word press in root folder to avoid any blog keyword. I also did this to keep urls shallow (deeper url are not good for SEO). But I may want to think on it again. The sites I am referring too are http://blog.sqlauthority.com http://veerasundar.com/blog/2011/11/making-xampp-to-serve-any-directory-outside-htdocs/ I know there are standard (sort of) class names or ID that identify different contents and makes it easier for the search engine to identify contents like, "container", "menu". The use of word "blog" would mean this is about dicussing/tutoring something and have a very positive effect on SEO?

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  • Hamachi² configuration file... Where is it?

    - by Cinaed666
    I recently installed hamachi² and haguichi on my 10.10 machine. It works, but it loses its connection every few minutes and I have to reconnect. I looked into this, and apparently I need to set the KeepAlive in the configuration file to 100. This shouldn't be a hard task, so I looked for the hamachi directory. I checked the obvious place: /home/username/.hamachi ... but this directory doesn't exist. (Yes, I did enable hidden files.) After doing a file search for hamachi, it returned nothing either. I'm in the dark here, what am I missing?

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  • Code Review process

    - by Rubio
    I'm looking for a light-weight code review process. A couple of requirements, the reviewer must be able to do the review alone at the time of his/her choosing (not tied to check-ins), the reviewer must be able to easily find the target code, the review has to leave some document showing what was reviewed. I know there are tools available for code review but I work in a very ridig environment and introducing new tools is not an option. One idea I've been thinking about is to create a new Visual Studio Task List token called REVIEW, and use it to mark the code that needs reviewing. Something like, // REVIEW doe_john: New method, not sure about the exception. Then we would add a Review workitem in TFS (we're using the CMM template). Another possibility, which I would actually prefer, would be to have developers create a TFS Review workitem and add links to code to it, but I don't know if this is possible. Obviously you can add a link to a file, but I'd like to have a link to a particular method.

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  • Finding shortest path on a hexagonal grid

    - by Timothy Mayes
    I'm writing a turn based game that has some simulation elements. One task i'm hung up on currently is with path finding. What I want to do is, each turn, move an ai adventurer one tile closer to his target using his current x,y and his target x,y. In trying to figure this out myself I can determine 4 directions no problem by using dx = currentX - targetY dy = currentY - targetY but I'm not sure how to determine which of the 6 directions is actually the "best" or "shortest" route. For example the way its setup currently I use East, West, NE, NW, SE, SW but to get to the NE tile i move East then NW instead of just moving NW. I hope this wasn't all rambling. Even just a link or two to get me started would be nice. Most of the info i've found is on drawing the grids and groking the wierd coordinate system needed. Thanks in advance Tim

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  • 2.5D action RPG game

    - by Phorden
    I want to make a 2.5D action RPG game in the next say five years. I need to learn a language first and I have started with C#. I haven't gotten too far into learning it and I would like advice on the best way to approach making a game like this in the long run. Work with XNA studios or stop and learn C++ and UDK? Or maybe there is another good way to approach this. I want to learn programming, so just using a visual editor without learning to code is not the way I want to go. I also don't want to write my game engine from scratch. I'm all ears for advice.

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  • Is dynamic casting Entities A good design?

    - by Milo
    For my game, Everything inherits from Entity, then other things like Player, PhysicsObject, etc, inherit from Entity. The physics engine sends collision callbacks which has an Entity* to the B that A collided on. Then, lets say A is a Bullet, A tries to cast the entity as a player, if it succeeds, it reduces the player's health. Is this a good design? The problem I have with a message system is that I'd need messages for everything, like: entity.sendMessage(SET_PLAYER_HEALTH,16); So that's why I think casting is cleaner.

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  • What&rsquo;s new in Subtext 2.5: full-text search, related posts and more

    In Subtext 2.5 we changed the internal search provider from the like %term% SQL based one to a more mature and powerful one powered by Lucene.net. I wrote about how Lucene.net is implemented inside Subtext, but it didnt show the benefits for the users. In this post Im explaining the visible features of the full-text search. There are 4 places where the new Lucene.net based search engine has its effect: Full-text search Related links More Results for the search OpenSearch provider...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • 2D XNA Tile Based Lighting. Ideas and Methods

    - by Twitchy
    I am currently working on developing a 2D tile based game, similar to the game 'Terraria'. We have the base tile and chunk engine working and are now looking to implement lighting. Instead of the tile based lighting that terraria uses, I want to implement point lights for torches, etc. I have seen Catalin Zima’s shader based shadows, and this would be perfect for the torches (point lights). My problem here is that the tiles on the surface of the world need to be illuminated, doing this by a big point light is firstly extremely expensive, but also doesn't look right. What I need help with (overall) is... To have a surface that is illuminated regardless of torches, etc. To also have point lights, or smooth tile lighting similar to Catalin Zima’s shader based shadows. Looking forward to your replies. Any ideas are appreciated.

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  • Meta description of my blog post changes

    - by Aadarsh sojitra
    I have some problems in Meta description tags in my Blogger blog. When I update my pages in search engine with the help of the Fetch as Google feature in GWT, all my blog's results comes with a correct meta description like Today I am back with a reason that "WHY IS ORIGINAL MEMORY IN HARD-DISK IS LESS THAN PRINTED" on a box. If we buy any hard-disk or a pen drive... But after approx 5-6 days, it changes to my blog's default meta description. This is also happening after changing the default meta description of my blog. I want only one answer that why its happening? After deleting my blog and creating a new blog with the same name this problem was solved. Why this problem was solved? - I am asking this question because to solve problems in the future.

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  • Warning: E-Business Suite Issues with Sun JRE 1.6.0_20

    - by Steven Chan
    My colleagues in the Java division have just released Java Runtime Engine (JRE) 1.6.0_20 today.  See the 1.6.0_20 Update Release Notes for details about what has been changed in this release.The issues reported in the following articles still also apply to JRE 1.6.0_20:Warning: E-Business Suite Issues with Sun JRE 1.6.0_19Warning: E-Business Suite Issues with Sun JRE 1.6.0_18Depending upon your security and Java deployment policies for your end-user desktops, you may need to update your users to this JRE release.  Unfortunately, you will have to balance your need for the fixes in JRE 1.6.0_20 against the impact of the open EBS compatibility issues reported with 6u18, 6u19, 6u20.We're working closely with the Sun JRE team to get the open EBS compatibility issues resolved as quickly as possible.  This is being worked at the top priority.  Please monitor this blog for updates.

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  • URL length and content optimised for SEO [closed]

    - by Brendan Vogt
    Possible Duplicate: What is the best stucture of SEO friendly URL? I have done some reading on what URLS should look like for search engine optimisation, but I am curious to know how mine would like, I need some advice. I have a tutorial website, and my categories is something like: Web Development -> Client Side -> JavaScript So if I have a tutorial called "What is JavaScript?", is it good to have a URL that looks something like: www.MyWebsite.com/web-development/client-side/javascript/what-is-javascipt Or would something like this be more appropriate: www.MyWebsite.com/tutorials/what-is-javascipt Just curious because I also read that it is wise to have keywords in your URLs. Do I need to add the identifiers of each categories in the link as well, something like: www.MyWebsite.com/1/web-development/5/client-side/15/javascript/100/what-is-javascipt 1 is the unique identifier (primary key) of category web development 5 is the unique identifier (primary key) of category client side 15 is the unique identifier (primary key) of category javascript 100 is the unique identifier (primary key) of tutorial what is javascript

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  • Detecting controls of a winform

    - by Ayush Saxena
    I have a circular area cursor which is a circular winform(translucent) hooked to a cursor. On click, I want to get hold of the controls in the region of the parent winform just below the area of the cursor/form. These controls have to be arranged in circular layout on a different form. I am working on C#.NET. Please tell how to access the controls of a winform and change their positions in context with my application described above. Like what classes, procedure , resources i need. I am a newbie but desperate to complete this task.thanks in advance.

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  • Is it true that the Google Spider gives the most relevance of a search result to the first 68 characters of the <title>?

    - by leeand00
    I am reading documentation about my CMS and it states that an HTML page <title> tag is really important in SEO. It states that the Google Spider gives the most relevance to the first 68 characters of a site title. (68 characters being the number of characters that Google will display in it's search engine result pages,) Can anyone verify this is still true? I read in The Information Diet that content farms were getting too good at gaming Google's algorithm for collecting and posting SERPs and so google had to change the search algorithm.

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  • ubuntu is very slow

    - by johnny smithens
    Hello all. I am new with Ubuntu, and it is very slow(even in Ubuntu 2D). The performance is degraded for almost any task. I just reinstalled with amd64, and tried updating the Nvidia drivers with Nvidia Xserver. but it made no difference. This is the output of free -m: total used free shared buffers cached Mem: 3006 1318 1688 0 61 699 -/+ buffers/cache: 556 2449 Swap: 3064 0 3064 tl;dr - total: 3006, used: 1318 When I see the virtual console with Ctrl+Alt+F2, I see constantly: Assuming Drive Cache: write through; asking for cache data failed; It is very frustrating. Thanks in advance!

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  • XAudio2 - Multiple instances of the same sound

    - by Boreal
    Right now, I'm adding a rudimentary sound engine to my game. So far, I am able to load in a WAV file and play it once, then free up the memory when I close the game. However, the game crashes with a nice ArgumentOutOfBoundsException when I try to play another sound instance. Specified argument was out of the range of valid values. Parameter name: readLength I'm following this tutorial pretty much exactly, but I still keep getting the aforementioned error. Here's my sound-related code. http://pastebin.com/FgaqfXTs The exception occurs on line 156 when I am playing the sound: source.SubmitSourceBuffer(buffer);

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  • Implementing 2D CSG (for collision shapes)?

    - by bluescrn
    Are there any simple (or well documented) algorithms for basic CSG operations on 2D polygons? I'm looking for a way to 'add' a number of overlapping 2D collision shapes. These may be convex or concave, but will be closed shapes, defined as a set of line segments, with no self-intersections. The use of this would be to construct a clean set of collision edges, for use with a 2D physics engine, from a scene consisting of many arbitrarily placed (and frequently overlapping) objects, each with their own collision shape. To begin with, I only need to 'add' shapes, but the ability to 'subtract', to create holes, may also be useful.

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  • Coolbits not working

    - by usk
    I want to use coolbits to increase fan speed of my Fermi GPU. 280.13 driver installed. Ubuntu 11.10 I edited /etc/X11/xorg.conf as follows, by pressing Alt+F2 and gksu gedit /etc/X11/xorg.conf I get Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 470" Option "NoLogo" "True" Option "Coolbits" "4" EndSection Started getting these messages, Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap" So I did this, sudo aptitude install gtk2-engines-pixbuf terminal, a@z:~$ nvidia-settings -a [gpu:0]/GPUFanControlState=1 a@z:~$ nvidia-settings -q fans 1 Fan on z:0 [0] z:0[fan:0] (Fan 0) a@z:~$ nvidia-settings -a [fan:0]/GPUCurrentFanSpeed=80 ERROR: Error assigning value 80 to attribute 'GPUCurrentFanSpeed' (z:0[fan:0]) as specified in assignment '[fan:0]/GPUCurrentFanSpeed=80' (Unknown Error). So, it's not working; I can't enter the fan speed percentage. Also from NVidia X Server, there are no fan controls. http://en.gentoo-wiki.com/wiki/Nvidia#Manual_Fan_Control_for_nVIDIA_Settings

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  • Why do operating systems do low level stuff in C and C++? Why not just C++?

    - by Cole Johnson
    On the Wikipedia page for Windows, it states the Windows is written in Assembly for the bootloader and task switcher, and C and C++ for kernel routines. This confuses me because AFAIK, you can call C++ functions from an extern "C"'d block as C++ is just C with extra features (all of which can be rewritten in C if you wanted to AFAIK). I can get using C for the kernel functions so pure C apps can use them (like printf and such), but if they can just be wrapped in an extern "C " block, then why code in C? So my question is: Why would a kernel be written in both C and C++ instead of just C++

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  • Inserting multiple links to one image in Confluence

    - by Simon
    I am setting up a Wiki in Confluence v3.5.1 I have added a visio diagram (JPG) to a page (this diagram will take up most of the page) - This diagram depicts the workflow between developers and support and clients. I envisage users being able to click on different parts of the diagram and it to open up child pages with more details about that particular process (with videos on 'how-to' do that specific task, like log issues in Jira) However, from what I can see, there is no way from the Confluence editor to add multiple links to the one image, right? I looked at Anchors, but this does not look like it will do the job. So, what is the best option? I remember Dreamweaver having these sorts of tools built in, and there appears to be other utilities that can help put in image map HTML tags, but I cannot see a way of easily editing the HTML in Confluence editor. Also worried about the headache this could cause with managing future changes of the page.

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  • DIY Camera Carrier Turns any Bag into a Camera Bag

    - by Jason Fitzpatrick
    The biggest problem with camera bags is that they look like camera bags and thus become a perfect target for thieves. This DIY camera carrier lets you slip a lens and camera holder into any bag to help conceal and protect your gear. The project comes to us courtesy of Joy, a designer and crafter, and her adventures in making a DIY camera carrier to help protect her camera while carrying it discretely in her purse. You’ll need some basic sewing skills and access to a sewing machine; to follow along check out the link below and adjust the dimensions of her design to fit your bag. Camera Carrier Insert Tutorial [via Apartment Therapy] HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks

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  • Design patterns and multiple programming languages

    - by Eduard Florinescu
    I am referring here to the design patterns found in the GOF book. First, how I see it, there are a few peculiarities to design pattern and knowing multiple languages, for example in Java you really need a singleton but in Python you can do without it you write a module, I saw somewhere a wiki trying to write all GOF patterns for JavaScript and all the entries were empty, I guess because it might be a daunting task to do that adaptation. If there is someone who is using design patterns and is programming multiple languages supporting the OOP paradigm and can give me a hint on how should I approach design patterns. An approach that might help me in all languages I use(Java, JavaScript, Python, Ruby): Can I write good application without knowing exactly the GOF design patterns or I might need just some of them which might be crucial and if yes which one, are there alternatives to GOF for specific languages, and should a programmer or a team make their own design patterns set?

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  • Is there any reason to allow Yahoo! Slurp to crawl my site?

    - by James Skemp
    I thought a year or more ago Yahoo! would be using another search engine for results, and no longer using their own Slurp bot. However, a couple of the sites I manage Yahoo! Slurp continues to crawl pages, and seems to ignore the Gone status code when returned (as it keeps coming back). Is there any reason why I wouldn't want to block Yahoo! Slurp via robots.txt or by IP (since it tends to ignore robots.txt in some cases anyways)? I've confirmed that when the bot does hit it is from Yahoo! IPs, so I believe this is a legit instance of the bot. Is Yahoo Search the same as Bing Search now? is a related question, but I don't think it completely answers whether one should add a new block of the bot.

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  • SharePoint 2010 Hosting :: HTTP Error 503. The Service in Unavailable.

    - by mbridge
    Error Message: HTTP Error 503. The service in unavailable. The application pool is shutdown and the Event Viewer indicates: Log Name:      Application Source:        Microsoft-Windows-User Profiles Service Date:          4/24/2010 4:58:28 PM Event ID:      1500 Task Category: None Level:         Error Keywords: User:          GUERILLA\spapppool Computer:      SPS2010RTM.guerilla.local Description: Windows cannot log you on because your profile cannot be loaded. Check that you are connected to the network, and that your network is functioning correctly. DETAIL – Unspecified error Solution: Option 1 – Log on locally with the service account once to create a local profile for it. Option 2 - Modify the application pool by going into IIS > Application Pools > Right-Click offending app pool > Advanced Settings > Set “Load User Profile” to False. Give it try!! Good luck!!

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  • Cowboy Agile?

    - by Robert May
    In a previous post, I outlined the rules of Scrum.  This post details one of those rules. I’ve often heard similar phrases around Scrum that clue me in to someone who doesn’t understand Scrum.  The phrases go something like this: “We don’t do Agile because the idea of letting people just do whatever they want is wrong.  We believe in a more structured approach.” (i.e. Work is Prison, and I’m the Warden!) “I love Agile.  Agile lets us do whatever we want!” (Cowboy Agile?) “We’re Agile, but we use a process that I’ve created.” (Cowboy Agile?) All of those phrases have one thing in common:  The assumption that Agile, and I mean Scrum, lets you do whatever you want.  This is simply not true. Executing Scrum properly requires more dedication, rigor, and diligence than happens in most traditional development methods. Scrum and Waterfall Compared Since Scrum and Waterfall are two of the most commonly used methodologies, a little bit of contrasting and comparing is in order. Waterfall Scrum A project manager defines all tasks and then manages the tasks that team members are working on. The team members define the tasks and estimates of the stories for the current iteration.  Any team member may work on any task in the iteration. Usually only a few milestones that need to be met, the milestones are measured in months, and these milestones are expected to be missed.  Little work is ever done to improve estimates and poor estimators can hide behind high estimates. Stories must be delivered every iteration, milestones are measured in hours, and the team is expected to figure out why their estimates were wrong, even when they were under.  Repeated misses can get the entire team fired. Partially completed work is normal. Partially completed work doesn’t count. Nobody knows the task you’re working on. Everyone knows what you’re working on, whether or not you’re making progress and how much longer you think its going to take, in hours. Little requirement to show working code.  Prototypes are ok. Working code must be shown each iteration.  No smoke and mirrors allowed.  Testing is done in lengthy cycles at the end of development.  Developers aren’t held accountable. Testing is part of the team.  If the testers don’t accept the story as complete, the team can’t count it.  Complete means that the story’s functionality works as designed.  The team can’t have any open defects on the story. Velocity is rarely truly measured and difficult to evaluate. Velocity is integral to the process and can be seen at a glance and everyone in the company knows what it is. A business analyst writes requirements.  Designers mock up screens.  Developers hide behind “I did it just like the spec doc told me to and made the screen exactly like the picture” Developers are expected to collaborate in real time.  If a design is bad or lacks needed details, the developers are required to get it right in the iteration, because all software must be functional.  Designers and Business Analysts are part of the team and must do their work in iterations slightly ahead of the developers. Upper Management is often surprised.  “You told me things were going well two months ago!” Management receives updates at the end of every iteration showing them exactly what the team did and how that compares to what' is remaining in the backlog.  Managers know every iteration what their money is buying. Status meetings are rare or don’t occur.  Email is a primary form of communication. Teams coordinate every single day with each other and use other high bandwidth communication channels to make sure they’re making progress.  Email is used only as a last resort.  Instead, team members stand up, walk to each other, and talk, face to face.  If that’s not possible, they pick up the phone. IF someone asks what happened, its at the end of a lengthy development cycle measured in months, and nobody really knows why it happened. Someone asks what happened every iteration.  The team talks about what happened, and then adapts to make sure that what happened either never happens again or happens every time.   That’s probably enough for now.  As you can see, a lot is required of Scrum teams! One of the key differences in Scrum is that the burden for many activities is shifted to a group of people who share responsibility, instead of a single person having responsibility.  This is a very good thing, since small groups usually come up with better and more insightful work than single individuals.  This shift also results in better velocity.  Team members can take vacations and the rest of the team simply picks up the slack.  With Waterfall, if a key team member takes a vacation, delays can ensue. Scrum requires much more out of every team member and as a result, Scrum teams outperform non-Scrum teams working 60 hour weeks. Recommended Reading Everyone considering Scrum should read Mike Cohn’s excellent book, User Stories Applied. Technorati Tags: Agile,Scrum,Waterfall

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  • Small 3D Scene Graph

    - by Alon
    I'm looking for a 3D graphics library (not a complete game engine). Preferred a scene graph. Something small (unlike jME, XNA or Unity), that I can easily expand and change. Preferred features: Cross Platform Wrriten in Java/Scala (JOGL or LWJGL), C# (preferred OpenTK), Python or JavaScript/WebGL. Support for OpenGL is a must. Direct3D is optional. Some material system Full support for some model format with full animation support (preferred COLLADA) Level of Detail (LOD) support Lighting support Shaders, GUI, Input and Terrain/Water support are also preferred, but not required Thanks!

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