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  • Should I always be checking every neighbor when building voxel meshes?

    - by Raven Dreamer
    I've been playing around with Unity3d, seeing if I can make a voxel-based engine out of it (a la Castle Story, or Minecraft). I've dynamically built a mesh from a volume of cubes, and now I'm looking into reducing the number of vertices built into each mesh, as right now, I'm "rendering" vertices and triangles for cubes that are fully hidden within the larger voxel volume. The simple solution is to check each of the 6 directions for each cube, and only add the face to the mesh if the neighboring voxel in that direction is "empty". Parsing a voxel volume is BigO(N^3), and checking the 6 neighbors keeps it BigO(7*N^3)-BigO(N^3). The one thing this results in is a lot of redundant calls, as the same voxel will be polled up to 7 times, just to build the mesh. My question, then, is: Is there a way to parse a cubic volume (and find which faces have neighbors) with fewer redundant calls? And perhaps more importantly, does it matter (as BigO complexity is the same in both cases)?

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  • OpenOffice Calc doesn't show up in the alt-tab window switcher

    - by Abe
    I just upgraded to ubuntu 12.04, and it's mostly working. My biggest problem so far: OpenOffice/LibreOffice Calc doesn't show up under the task switcher. When I pres alt-tab to change windows, I can see all my windows except for any OpenOffice documents I have open. If I minimize other windows, then I can get to my Calc documents, but Alt-Tab just doesn't work. It only seems to be a problem with Calc. Writer and Impress both work fine. I do a lot of work in spreadsheets, so this is really messing up my flow. Any thoughts on how to fix it?

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  • PageRank is the Best Indicator of Competition Strength For a Keyword in SEO - New Verifiable Theory

    The major argument against PageRank in SEO is that pages with zero PageRank can be in the top positions even for highly competitive keywords. However, we are left with requiring an explanation as to why "PageRank is Google's view of the importance of this page." It becomes apparent that either Google is misleading us or we have all been misinterpreting Google's statement. From extensive evaluation of the top Google search engine results pages for hundreds of keywords, the author observed that those high positioned web pages with PageRanks of zero have a home page with higher PageRanks, usually three or more.

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  • Starting java processes with Upstart

    - by user265330
    I want to start a java process using Upstart. Currently, on our OpenSuSE servers, I use the System V init system to achieve this, but on our Ubuntu servers I'd rather use Upstart. But I have two questions... I have an Upstart job (a task) that configures the server, called, say, myconfig. And in the job that starts my java processes I ostensibly have: start on stopped myconfig exec /path/to/myjavastartscript.sh myjavastartscript.sh runs 'java -classpath blah MyClass'. In System V init, starting the service runs 'nohup /path/to/myjavastartscript.sh &'. So my first question is whether I still need to do the nohup or run-in-background with the exec command? When running, MyClass starts other Java processes. In System V init, the service stop just looks for java processes owned by a certain user and kills them. My second question is how could I control the termination of these processes with Upstart?

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  • Light shaped like a line

    - by Michael
    I am trying to figure out how line-shaped lights fit into the standard point light/spotlight/directional light scheme. The way I see it, there are two options: Seed the line with regular point lights and just deal with the artifacts. Easy, but seems wasteful. Make the line some kind of emissive material and apply a bloom effect. Sounds like it could work, but I can't test it in my engine yet. Is there a standard way to do this? Or for non-point lights in general?

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  • Mac mini 2012 graphic upgrade for UE4 Unity3D Blender

    - by DaCrAn
    I have a mac mini (late 2012) i7, 16gb ram Vengeance graphic card intel HD4000. I buy recently a thunderbolt expansion PCIE whit support a graphic card PCIE 2.0 16x whit space for Full leght card. I have dubts about what graphic card gona give me the best results for using the Unreal Engine 4 UE4 or Unity3D, and Blender. My badget cover a Nvidia Quadro K4000 3gb or ATI Firepro W7000 4gb. Any recomendation? What professional graphic card can be better for design games in 3D? Thanks. DaCrAn

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  • Renaming the sa Account

    - by Tara Kizer
    Today I renamed the sa account on 23 SQL Server 2005/2008 instances.  I used the CMS to assist with this task.  Later we realized all of the SQL Agent jobs were failing on these instances with the following error: “The job failed.  The owner (sa) of job XYZ does not have server access.” We use sa as the job owner, and it had correctly changed the owner to our new name as the sids had not changed.  We were at first confused why the jobs were failing but then realized restarting the SQL Agent service might help.  The restart corrected the problem. If you plan on renaming your sa account (best practice), make sure you restart the SQL Agent service afterwards to avoid failing jobs.  This is perhaps common knowledge, but it was something new learned by me today.

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  • Managing .NET Deployment Configuration With Rake

    - by Liam McLennan
    Rake is a ruby internal DSL for build scripting. With (or without) the help of albacore rake makes an excellent build scripting tool for .NET projects. The albacore documentation does a good job of explaining how to build solutions with rake but there is nothing to assist with another common build task – updating configuration files. The following ruby script provides some helper methods for performing common configuration changes that are required as part of a build process.  class ConfigTasks def self.set_app_setting(config_file, key, value) ovsd_element = config_file.root.elements['appSettings'].get_elements("add[@key='#{key}']")[0] ovsd_element.attributes['value'] = value end def self.set_connection_string(config_file, name, connection_string) conn_string_element = config_file.root.elements['connectionStrings'].get_elements("add[@name='#{name}']")[0] conn_string_element.attributes['connectionString'] = connection_string end def self.set_debug_compilation(config_file, debug_compilation) compilation_element = config_file.root.elements['system.web'].get_elements("compilation")[0] compilation_element.attributes['debug'] = false end private def self.write_xml_to_file(xml_document, file) File.open(file, 'w') do |config_file| formatter = REXML::Formatters::Default.new formatter.write(xml_document, config_file) end end end To use, require the file and call the class methods, passing the configuration file name and any other parameters. require 'config_tasks' ConfigTasks.set_app_setting 'web.config', 'enableCache', 'false'

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  • What is Linkvana?

    Linkvana is a wonderful search engine optimization service that makes it possible to have as many back links as you want. You can have these back links to multiple third party websites. You are completely free to choose your own anchor text for these back links. There is a network of articles and another one that comprises of blogs. You can create a custom anchor text in a very short time. Usually the process takes less than the time taken to write a hundred words long post on your blog or website. It is very easy and intuitive to create number of back links to several pages deep in your site navigation with the help of Linkvana.

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  • API Design Techniques

    - by Dehumanizer
    Is it right or more beautiful to name the functions with an prefix, like in Qt? Or using "many" namespaces, but 'normal' names for functions? For example, slOpenFile(); //"sl" means "some lib" vs some_lib::file_functions::openFile(); UPD: I've read somewhere that the first variant(using some prefix) is better, because the API users can perform 'fast' search among the documentation and in the Internet. E.g. by typing the magic prefix search engine starts to advice the exact functions. Is it enough to use the first variant?

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  • Read All Text from Textfile with Encoding in Windows RT

    - by jdanforth
    A simple extension for reading all text from a text file in WinRT with a specific encoding, made as an extension to StorageFile: public static class StorageFileExtensions {     async public static Task<string> ReadAllTextAsync(this StorageFile storageFile)     {         var buffer = await FileIO.ReadBufferAsync(storageFile);         var fileData = buffer.ToArray();         var encoding = Encoding.GetEncoding("Windows-1252");         var text = encoding.GetString(fileData, 0, fileData.Length);         return text;     } }

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  • Walking Through a Seaside Village Wallpaper

    - by Asian Angel
    Sea View [DesktopNexus] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • Real life example of an agile game development process

    - by Ken
    I'm trying to learn about applying agile methodologies to game development. But seems to be impossible to find real life examples. What I am looking for are things like; Initial user stories Final user stories (complete, covering the entire game requirements) Acceptance criteria Task list Sprint backlogs (before and after each sprint) The agile books seem to have some limited examples, many of which seem contrived. In this era of open source software, there must be an documented example of the process applied to a game that is publicly available. I am asking specifically about games because they are so different from normal applications. Regular applications are built to all users to complete specific tasks in order to get stuff done(book a room, print a report etc). People play games for much less tangible reasons, so I think the process is significantly different. [it doesn't have to be scrum, it could be any process, just needs to be a real life example game and be reasonably complete]

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  • What are Collaboration Data Objects (CDO)?

    - by Pranav
    Collaboration Data Objects or CDO, is a component that enables messaging between applications. It's something like the MFC we have in VC++ that enables us to prefer a simpler interface compared to the WIN32 API which, as an interface, still requires lots of escalation work by developers (yet very robust!). CDO is primarily built to simply the creations of messaging applications and we should keep in mind that CDO is NOT a new messaging model but is BUILT ON the MAPI architecture. It is just an extended interface that collaborates with MAPI and simplifies the programming task at hand for creation of messaging applications. CDO replaced Microsoft's earlier Active Messaging. CDO 1.2 enables us to play around with Data, send, receive emails and a host of other functions like rendering in exchange functionalities into HTML and do loads of other stuff. If you've got some firsthand experiences, a couple of tips will be great and will defiantly further my knowledge base in this area and hopefully get me a more refined understanding. Some pointers on MAPI will be pretty cool.

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  • 3D/perspective Top down shooter bullet issues

    - by Tseng
    I'm developing a top-down shooter with multiple levels (ground for ground units, middle level for buildings, top level for air unity). The problem is the collision. Though I can make the collider box of a bullet be long enough to reach the ground (and collide with it), the real issue is optical. When the bullet is fired from a aircraft and collides with some object on the ground (building, ground unit) it will be optically offset due to the perspective camera, because it looks like the shot "by-passed" the target as seen below Is there any way to make the bullets collide perspectively correct? I'm using Unity3d Engine and it offers only simple colliders (box, sphere, cylinder, mesh and wheel), though I don't think a cone-formed collider would solve this issue. I'd need a (cheap) way to check if it's overlapping a destructible object? I thought of casting a ray from the camera through the bullet and if it hits something destructible, trigger an action, but that's quite punctual and maybe to performance heavy on certain number of bullets

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  • How to act when you get the last warning? [closed]

    - by Cody
    I'm a software developer, currently working on web development. We are a small company a team with 2 persons, a developer and a designer and we have no-one to test our applications. From the last week I was somehow rushed to finish a task within a project programmed by someone else and I released it with a bug which I did not see. Today I got the last warning and if there is a release with a bug I will be fired. So is this fair enough to get fired because releases with bugs without any testers around or should I really improve my skills on testing?

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  • Loading XML file containing leading zeros with SSIS preserving the zeros

    - by Compudicted
    Visiting the MSDN SQL Server Integration Services Forum oftentimes I could see that people would pop up asking this question: “why I am not able to load an element from an XML file that contains zeros so the leading/trailing zeros would remain intact?”. I started to suspect that such a trivial and often-required operation perhaps is being misunderstood by the developer community. I would also like to add that the whole state of affairs surrounding the XML today is probably also going to be increasingly affected by a motion of people who dislike XML in general and many aspects of it as XSD and XSLT invoke a negative reaction at best. Nevertheless, XML is in wide use today and its importance as a bridge between diverse systems is ever increasing. Therefore, I deiced to write up an example of loading an arbitrary XML file that contains leading zeros in one of its elements using SSIS so the leading zeros would be preserved keeping in mind the goal on simplicity into a table in SQL Server database. To start off bring up your BIDS (running as admin) and add a new Data Flow Task (DFT). This DFT will serve as container to adding our XML processing elements (besides, the XML Source is not available anywhere else other than from within the DFT). Double-click your DFT and drag and drop the XMS Source component from the Tool Box’s Data Flow Sources. Now, let the fun begin! Being inspired by the upcoming Christmas I created a simple XML file with one set of data that contains an imaginary SSN number of Rudolph containing several leading zeros like 0000003. This file can be viewed here. To configure the XML Source of course it is quite intuitive to point it to our XML file, next what the XML source needs is either an embedded schema (XSD) or it can generate one for us. In lack of the one I opted to auto-generate it for me and I ended up with an XSD that looked like: <?xml version="1.0"?> <xs:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema"> <xs:element name="XMasEvent"> <xs:complexType> <xs:sequence> <xs:element minOccurs="0" name="CaseInfo"> <xs:complexType> <xs:sequence> <xs:element minOccurs="0" name="ID" type="xs:unsignedByte" /> <xs:element minOccurs="0" name="CreatedDate" type="xs:unsignedInt" /> <xs:element minOccurs="0" name="LastName" type="xs:string" /> <xs:element minOccurs="0" name="FirstName" type="xs:string" /> <xs:element minOccurs="0" name="SSN" type="xs:unsignedByte" /> <!-- Becomes string -- > <xs:element minOccurs="0" name="DOB" type="xs:unsignedInt" /> <xs:element minOccurs="0" name="Event" type="xs:string" /> <xs:element minOccurs="0" name="ClosedDate" /> </xs:sequence> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:schema> As an aside on the XML file: if your XML file does not contain the outer node (<XMasEvent>) then you may end up in a situation where you see just one field in the output. Now please note that the SSN element’s data type was chosen to be of unsignedByte (and this is for a reason). The reason is stemming from the fact all our figures in the element are digits, this is good, but this is not exactly what we need, because if we will attempt to load the data with this XSD then we are going to either get errors on the destination or most typically lose the leading zeros. So the next intuitive choice is to change the data type to string. Besides, if a SSIS package was already created based on this XSD and the data type change was done thereafter, one should re-set the metadata by right-clicking the XML Source and choosing “Advanced Editor” in which there is a refresh button at the bottom left which will do the trick. So far so good, we are ready to load our XML file, well actually yes, and no, in my experience typically some data conversion may be required. So depending on your data destination you may need to tweak the data types targeted. Let’s add a Data Conversion Task to our DFT. Your package should look like: To make the story short I only will cover the SSN field, so in my data source the target SQL Table has it as nchar(10) and we chose string in our XSD (yes, this is a big difference), under such circumstances the SSIS will complain. So will go and manipulate on the data type of SSN by making it Unicode String (DT_WSTR), World String per se. The conversion should look like: The peek at the Metadata: We are almost there, now all we need is to configure the destination. For simplicity I chose SQL Server Destination. The mapping is a breeze, F5 and I am able to insert my data into SQL Server now! Checking the zeros – they are all intact!

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  • Detecting extremely fast joystick button presses?

    - by DBRalir
    Is it usually possible for the player to press and release a button within a single frame, so that the game engine doesn't have time to detect it? How do programmers usually handle this situation? Is it even necessary to handle it? Specifically, I am asking about GLFW's joystick input capabilities. I am currently using GLFW to make a game, and I've noticed that keyboard and mouse have callback functions, while joysticks do not. Also, it does not appear to be possible to enable "sticky keys" for a joystick. (I have only recently started using GLFW, so please correct me if I am wrong, as having either of those would solve the problem.)

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  • Connectify Dispatch Links Multiple Network Nodes Into a Mega Connection

    - by Jason Fitzpatrick
    Connectify Dispatch wants to change the way you interact with the networks around you by making it dead simple to mesh all available Wi-Fi, Cellular, and Ethernet connections into a massive and stable pipeline. Dispatch makes it open-and-click easy to hook up multiple Wi-Fi nodes, your cellphone, and even Ethernet connections into a single blended connection. While the video above gives a great overview of the process, check out the video below to see it in real world action: The project is currently in the last phase of KickStarter funding, so now is a great time to score Connectify Dispatch at a steep discount–pledging as little as $10 to fund the project, for example, scores you 50% of a 6-month Pro license. Hit up the link below to read more about the project, check the KickStarter status, and see all the neat features in the development pipeline. Dispatch: The Internet, Faster. [KickStarter] HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows?

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  • Ati Radeon HD 5850 + two screens with different resolutions

    - by Nikolas
    How can I use these screens like I would use in Windows? When I turn off "copy" it gives me an error. I have tried community drivers and AMD drivers but both fail at this task. I use Ubuntu 12.04 with latest updates. It did not work in Ubuntu 11.10 either. I use DVI to connect my PC to my monitor and HDMi to my TV. It is a Sony Bravia, bought in 2008. I can't remember the model. Also, this same problem occurs when I connect to two Full HD monitors, both DVI. I cannot turn of the cloning of screens. How do I turn it off? Windows can do that.

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  • Why should most logic be in the monitor objects and not in the thread objects when writing concurrent software in Java?

    - by refuser
    When I took the Realtime and Concurrent programming course our lecturer told us that when writing concurrent programs in Java and using monitors, most of the logic should be in the monitor and as little as possible in the threads that access it. I never really understood why and I really would like to. Let me clarify. In this particular case we had several classes. Lift extends Thread Person extends Thread LiftView Monitor, all methods synchronized. This is nothing we came up with, our task was to implement a lift simulation with persons waiting on different floors, and theses were the class skeletons that were given. Then our lecturer said to implement most of the logic in the monitor (he was talking about class Monitor as THE monitor) and as little as possible in the threads. Why would he make a statement like that?

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  • upgrade from ubuntu 13.04 to 13.10 causes vmware workstation 9 problems

    - by dan
    so, upgrade caused problem where running vmware ws 9 needed patches to accommodate linux kernal 3.11. I applied those fixes I found that others reported, and now i can only run vmware ws 9 from sudo. If i run it from standard user, it says it wants to recompile modules, which it does not do unless I open up a terminal and run sudo vmware. that works, but would like it to work correctly, have the modules that are recompiled stick. when running under sudo vmware, it does recompile with errors.. (vmware-unity-helper:13019): Gtk-WARNING **: Unable to locate theme engine in module_path: "murrine", and starts up and works ok. any ideas? thanks for any help you can provide

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  • Any open source editor to make video games online without programming knowledge?

    - by chelder
    With Scratch we can create video games online, from its web platform, and publish them on the same web. I could download its source code and use it, as many others already did (see Scratch modifications). Unfortunately, we need programming knowledge to use it. Actually, Scratch is mainly for teaching kids to code. I also found editors like Construct 2, GameSalad Creator and many others (just type on Google: create a video game without programming). With those editors we can create video games without coding. Unfortunately they are neither open source nor web platform. They need to be installed on Windows or Mac. Do you know some editor like Construct 2 or GameSalad Creator but open source and executable from a web server? Maybe some HTML5 game engine can do it?

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  • Hide individual regions on a territory map

    - by Paul
    I have a map of adjacent irregularly-shaped territories. It happens to be a county map, but that's not important. In the game, the player only sees a few to start, and as he progresses to new territories, the ones adjacent to it are revealed. It's a territory-scale fog-of-war. I'm using Unity3D, and my inclination is to make a set of planes, each of which has an image of a single territory on it, and then arrange them manually like a jigsaw puzzle. It then is fairly easy to respond to a click on each region and also to mark the planes as visible or invisible, or even do clever things like fade or zoom on individual regions. This sounds like an arduous task, and if we need to change the visual design of the territories, we'd have to cut up the main map all over again into each of the individual pieces. Does anyone have a more elegant solution to this problem?

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  • Knowing so much but application is a problem?

    - by Moaz ELdeen
    In my work, my friends always tell me, you know so much about computer science, electronics engineering,..etc. But I have difficulty in applying them and my code is crap. How to solve that problem? Will I be better or programming isn't my career? For example, yes I know OCTree that is used for space partitioning in games and it is used for optimization, did I implement it? No, but I know about it in principle.. Do I know algorithms like Sorting, Searching,..etc? Yes, and I know them pretty well, but didn't implement them.. When I get a task, I struggle in applying the things that I know...

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