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  • Using Subversion in Xcode

    - by Kevin L.
    It seems that all of the initial Google results for "using subversion with xcode" are actually just tutorials for installing and configuring svn and Xcode, as opposed to actually using the two (i.e. interacting with svn via Xcode's GUI). Is anyone aware of a good guide that teaches the tricks and pitfalls of working with svn via Xcode's GUI? Something that bridges the gap between the most excellent Version Control with Subversion book and the Xcode IDE (as in pure Xcode GUI without any terminal command use)? Edit: We all love our terminal commands, and we all love Eclipse but (and I mean this in the nicest possible way) neither is really the point of the question. I’d prefer to use svn via Xcode’s IDE instead of via terminal just as I prefer (well, for this case) to code in Xcode’s IDE instead of using vim and gcc. Apple engineers spent a good bit of time implementing that SCM menu in Xcode; someone has to have seen a usage guide somewhere.

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  • Running directx samples on a Windows Mobile 6.1 device

    - by Sil
    I tried to run the directx samples from ..\Windows Mobile 6 SDK\Samples\PocketPC\CPP\win32\directx\d3dm\tutorials on a Samsung Omnia and on the emulator and it doesn't work because of a deployment error. I am using Microsoft Visual Studio 2008 and have installed Windows Mobile SDK Standard and Professional refresh. The device is correctly plugged in and set up for active sync (I know this because other samples work, also a creating Win32 smart device and running it works). When I try to run the application it compiles without errors but the message: " There were deployment errors, Continue? Yes/No" appears If I manually copy the application from the debug folder to the device and run it from there, it works. The same deployment error message appears if I try it on an emulator. Other applications are deploying successfully. Is there any way to make the deployment work? Maybe there is an obscure option I need to set...

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  • Implementing a linear, binary SVM (support vector machine)

    - by static_rtti
    I want to implement a simple SVM classifier, in the case of high-dimensional binary data (text), for which I think a simple linear SVM is best. The reason for implementing it myself is basically that I want to learn how it works, so using a library is not what I want. The problem is that most tutorials go up to an equation that can be solved as a "quadratic problem", but they never show an actual algorithm! So could you point me either to a very simple implementation I could study, or (better) to a tutorial that goes all the way to the implementation details? Thanks a lot!

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  • Address book with C programming; cannot compile my code.

    - by osabri
    I've divided my code into small programs so it can be easy to excute /* ab_error.c : in case of errors following messages will be displayed */ #include "adressbook.h" static char *errormsg[] = { "", "\nNot enough space on disk", "\nCannot open file", "\nCannot read file", "\nCannot write file" }; void check(int error) { switch(error) { case 0: return; case 1: write_file(); case 2: case 3: case 4: system("cls"); fputs(errormsg[error], stderr); exit(error); } } 2nd /* ab_fileio.c : functions for file input/output */ #include "adressbook.h" static char ab_file[] = "ADRESSBOOK.DAT"; //file to save the entries int read_file(void) { int error = 0; FILE *fp; ELEMENT *new_e, *last_e = NULL; DATA buffer; if( (fp = fopen(ab_file, "rb")) == NULL) return -1; //no file found while (fread(&buffer, sizeof(DATA), 1, fp) == 1) //reads one list element after another { if( (new_e = make_element()) == NULL) { error = 1; break; //not enough space } new_e->person = buffer; //copy data to new element new_e->next = NULL; if(hol.first == NULL) //list is empty? hol.first = new_e; //yes else last_e->next = new_e; //no last_e = new_e; ++hol.amount; } if( !error && !feof(fp) ) error = 3; //cannot read file fclose(fp); return error; } /*-------------------------------*/ int write_file(void) { int error = 0; FILE *fp; ELEMENT *p; if( (p = hol.first) == NULL) return 0; //list is empty if( (fp = fopen(ab_file, "wb")) == NULL) return 2; //cannot open while( p!= NULL) { if( fwrite(&p->person, sizeof(DATA), 1, fp) < 1) { error = 4; break; //cannot write } p = p->next; } fclose(fp); return error; } 3rd /* ab_list.c : functions to manipulate the list */ #include "adressbook.h" HOL hol = {0, NULL}; //global definition for head of list /* -------------------- */ ELEMENT *make_element(void) { return (ELEMENT *)malloc( sizeof(ELEMENT) ); } /* -------------------- */ int ins_element( DATA *newdata) { ELEMENT *new_e, *pre_p; if((new_e = make_element()) == NULL) return 1; new_e ->person = *newdata; // copy data to new element pre_p = search(new_e->person.family_name); if(pre_p == NULL) //no person in list { new_e->next = hol.first; //put it to the begin hol.first = new_e; } else { new_e->next = pre_p->next; pre_p->next = new_e; } ++hol.amount; return 0; } int erase_element( char name, char surname ) { return 0; } /* ---------------------*/ ELEMENT *search(char *name) { ELEMENT *sp, *retp; //searchpointer, returnpointer retp = NULL; sp = hol.first; while(sp != NULL && sp->person.family_name != name) { retp = sp; sp = sp->next; } return(retp); } 4th /* ab_screen.c : functions for printing information on screen */ #include "adressbook.h" #include <conio.h> #include <ctype.h> /* standard prompts for in- and output */ static char pgmname[] = "---- Oussama's Adressbook made in splendid C ----"; static char options[] = "\ 1: Enter new adress\n\n\ 2: Delete entry\n\n\ 3: Change entry\n\n\ 4: Print adress\n\n\ Esc: Exit\n\n\n\ Your choice . . .: "; static char prompt[] = "\ Name . . . .:\n\ Surname . . :\n\n\ Street . . .:\n\n\ House number:\n\n\ Postal code :\n\n\ Phone number:"; static char buttons[] = "\ <Esc> = cancel input <Backspace> = correct input\ <Return> = assume"; static char headline[] = "\ Name Surname Street House Postal code Phone number \n\ ------------------------------------------------------------------------"; static char further[] = "\ -------- continue with any key --------"; /* ---------------------------------- */ int menu(void) //show menu and read user input { int c; system ("cls"); set_cur(0,20); puts(pgmname); set_cur(6,0); printf("%s", options); while( (c = getch()) != ESC && (c < '1' || c > '4')) putch('\a'); return c; } /* ---------------------------------- */ int print_adr_book(void) //display adressbook { int line = 1; ELEMENT *p = hol.first; system("cls"); set_cur(0,20); puts(pgmname); set_cur(2,0); puts(headline); set_cur(5,0); while(p != NULL) //run through list and show entries { printf("%5d %-15s ",line, p->person.family_name); printf("%-12s %-15s ", p->person.given_name, p->person.street); printf("%-4d %-5d %-12d\n",p->person.house_number, p->person.postal_code, p->person.phone); p = p->next; if( p == NULL || ++line %16 == 1) //end of list or screen is full { set_cur(24,0); printf("%s",further); if( getch() == ESC) return 0; set_cur(5,0); scroll_up(0,5,24);//puts(headline); } } return 0; } /* -------------------------------------------*/ int make_entry(void) { char cache[50]; DATA newperson; ELEMENT *p; while(1) { system("cls"); set_cur(0,20); puts(pgmname); set_cur(6,0); puts("Please enter new data:"); set_cur(10,0); puts(prompt); set_cur(24,0); printf("%s",buttons); balken(10, 25, MAXL, ' ',0x70); //input name if(input(newperson.family_name, MAXL, ESC, CR) == ESC) return 0; balken(12,25, MAXL, ' ', 0x70); //surname if(input(newperson.given_name, MAXL, ESC, CR) == ESC) return 0; balken(14,25, 30, ' ', 0x70); //street if(input(newperson.street, 30, ESC, CR) == ESC) return 0; balken(16,25, 4, ' ',0x70); //housenumber if(input(cache, 4, ESC, CR) == ESC) return 0; newperson.house_number = atol(cache); //to string balken(18,25, 5, ' ',0x70); //postal code if(input(cache, 5, ESC, CR) == ESC) return 0; newperson.postal_code = atol(cache); //to string balken(20,25, 20, ' ',0x70); //phone number if(input(cache, 20, ESC, CR) == ESC) return 0; newperson.phone = atol(cache); //to string p = search(newperson.phone); if( p!= NULL && p->person.phone == newperson.phone) { set_cur(22,25); puts("phonenumber already exists!"); set_cur(24,0); printf("%s, further"); getch(); continue; } } } 5th /* adress_book_project.c : main program to create an adressbook */ /* copyrights by Oussama Sabri, June 2010 */ #include "adressbook.h" //project header file int main() { int rv, cmd; //return value, user command if ( (rv = read_file() ) == -1) // no data saved yet rv = make_entry(); check(rv); //prompts an error and quits program on disfunction do { switch (cmd = menu())//calls menu and gets user input back { case '1': rv = make_entry(); break; case '2': //delete entry case '3': //changes entry rv = change_entry(cmd); break; case '4': //prints adressbook on screen rv = print_adr_book(); break; case ESC: //end of program system ("cls"); rv = 0; break; } }while(cmd!= ESC); check ( write_file() ); //save adressbook return 0; } 6th /* Getcb.c --> Die Funktion getcb() liefert die naechste * * Tastatureingabe (ruft den BIOS-INT 0x16 auf). * * Return-Wert: * * ASCII-Code bzw. erweiterter Code + 256 */ /* Hinweis: Es muss ein DOS-Compiler verwendet werden. * * (z.B. der GNU-Compiler fuer DOS auf der CD) */ #include <dos.h> int getcb(void) { union REGS intregs; intregs.h.ah = 0; // Subfunktion 0: ein Zeichen // von der Tastatur lesen. int86( 0x16, &intregs, &intregs); if( intregs.h.al != 0) // Falls ASCII-Zeichen, return (intregs.h.al); // dieses zurueckgeben. else // Sonst den erweiterten return (intregs.h.ah + 0x100); // Code + 256 } 7th /* PUTCB.C --> enthaelt die Funktionen * * - putcb() * * - putcb9() * * - balken() * * - input() * * * * Es werden die Funktionen 9 und 14 des Video-Interrupts * * (ROM-BIOS-Interrupt 0x10) verwendet. * * * * Die Prototypen dieser Funktionen stehen in BIO.H */ /* Hinweis: Es muss ein DOS-Compiler verwendet werden. * * (z.B. der GNU-Compiler fuer DOS auf der CD) */ #include <dos.h> #define VIDEO_INT 0x10 /*---------------------------------------------------------------- * putcb(c) gibt das Zeichen auf der aktuellen Cursor-Position * am Bildschirm aus. Der Cursor wird versetzt. * Steuerzeichen Back-Space, CR, LF und BELL werden * ausgefuehrt. * Return-Wert: keiner */ void putcb(unsigned char c) /* Gibt das Zeichen in c auf */ { /* den Bildschirm aus. */ union REGS intregs; intregs.h.ah = 14; /* Subfunktion 14 ("Teletype") */ intregs.h.al = c; intregs.h.bl = 0xf; /* Vordergrund-Farbe im */ /* Grafik-Modus. */ int86(VIDEO_INT, &intregs, &intregs); } /*---------------------------------------------------------------- * putcb9(c,count,mode) gibt das Zeichen in c count-mal im * angegebenen Modus auf der aktuellen * Cursor-Position am Bildschirm aus. * Der Cursor wird nicht versetzt. * * Return-Wert: keiner */ void putcb9( unsigned char c, /* das Zeichen */ unsigned count, /* die Anzahl */ unsigned mode ) /* Low-Byte: das Atrribut */ { /* High-Byte: die Bildschirmseite*/ union REGS intregs; intregs.h.ah = 9; /* Subfunktion 9 des Int 0x10 */ intregs.h.al = c; intregs.x.bx = mode; intregs.x.cx = count; int86( VIDEO_INT, &intregs, &intregs); } /*---------------------------------------------------------------- * balken() positioniert den Cursor und zeichnet einen Balken, * wobei Position, L„nge, Fllzeichen und Attribut * als Argumente bergeben werden. * Der Cursor bleibt auf der ersten Position im Balken. */ void balken( unsigned int zeile, /* Start-Position */ unsigned int spalte, unsigned int laenge, /* Laenge des Balkens */ unsigned char c, /* Fuellzeichen */ unsigned int modus) /* Low-Byte: Attribut */ /* High-Byte: Bildschirmseite */ { union REGS intregs; intregs.h.ah = 2; /* Cursor auf der angegebenen */ intregs.h.dh = zeile; /* Bildschirmseite versetzen. */ intregs.h.dl = spalte; intregs.h.bh = (modus >> 8); int86(VIDEO_INT, &intregs, &intregs); putcb9(c, laenge, modus); /* Balken ausgeben. */ } /*---------------------------------------------------------------- * input() liest Zeichen von der Tastatur ein und haengt '\0' an. * Mit Backspace kann die Eingabe geloescht werden. * Das Attribut am Bildschirm bleibt erhalten. * * Argumente: 1. Zeiger auf den Eingabepuffer. * 2. Anzahl maximal einzulesender Zeichen. * 3. Die optionalen Argumente: Zeichen, mit denen die * Eingabe abgebrochen werden kann. * Diese Liste muá mit CR = '\r' enden! * Return-Wert: Das Zeichen, mit dem die Eingabe abgebrochen wurde. */ #include <stdarg.h> int getcb( void); /* Zum Lesen der Tastatur */ int input(char *puffer, int max,... ) { int c; /* aktuelles Zeichen */ int breakc; /* Abruchzeichen */ int nc = 0; /* Anzahl eingelesener Zeichen */ va_list argp; /* Zeiger auf die weiteren Arumente */ while(1) { *puffer = '\0'; va_start(argp, max); /* argp initialisieren */ c = getcb(); do /* Mit Zeichen der Abbruchliste vergleichen */ if(c == (breakc = va_arg(argp,int)) ) return(breakc); while( breakc != '\r' ); va_end( argp); if( c == '\b' && nc > 0) /* Backspace? */ { --nc; --puffer; putcb(c); putcb(' '); putcb(c); } else if( c >= 32 && c <= 255 && nc < max ) { ++nc; *puffer++ = c; putcb(c); } else if( nc == max) putcb('\7'); /* Ton ausgeben */ } } 8th /* Video.c --> Enthaelt die Funktionen * cls(), * scroll_up(), scroll_down(), * set_cur(), get_cur(), * set_screen_page(), get_screen_page() * * Die Prototypen dieser Funktionen befinden sich in BIO.H */ /* Hinweis: Es muss ein DOS-Compiler verwendet werden. * * (z.B. der GNU-Compiler fuer DOS auf der CD) */ #include <dos.h> #include "bio.h" #define VIDEO_INT 0x10 typedef unsigned char BYTE; void scroll_up( int anzahl, int anf_zeile, int end_zeile) { /* Fenster hoch rollen. */ union REGS intregs; intregs.x.ax = 0x600 + anzahl; /* Subfunktion AH = 6, */ /* AL = Anzahl Zeilen. */ intregs.x.cx = anf_zeile << 8; /* CH=anf_zeile, cl=0 */ intregs.x.dx = (end_zeile <<8) | 79; /* DH=end_zeile,DL=79 */ intregs.h.bh = 7; /* normales Attribut */ int86(VIDEO_INT, &intregs, &intregs); } void scroll_down( int anzahl, int anf_zeile, int end_zeile) { /* Fenster runter rollen. */ union REGS intregs; intregs.x.ax = 0x700 + anzahl; /* Subfunktion AH = 7, */ /* AL = Anzahl Zeilen. */ intregs.x.cx = anf_zeile << 8; /* CH=anf_zeile, cl=0 */ intregs.x.dx = (end_zeile <<8) | 79; /* DH=end_zeile,DL=79 */ intregs.h.bh = 7; /* normales Attribut */ int86(VIDEO_INT, &intregs, &intregs); } void set_cur( int zeile, int spalte) /* versetzt den Cursor */ { /* der aktuellen Bildschirmseite.*/ union REGS intregs; intregs.h.ah = 2; intregs.h.dh = (BYTE)zeile; intregs.h.dl = (BYTE)spalte; intregs.h.bh = (BYTE)get_screen_page(); int86(VIDEO_INT, &intregs, &intregs); } void get_cur(int *zeile, int *spalte) /* holt die Cursor- */ { /* Position der aktuellen Bildschirmseite.*/ union REGS intregs; intregs.h.ah = 3; intregs.h.bh = (BYTE)get_screen_page(); int86(VIDEO_INT, &intregs, &intregs); *zeile = (unsigned)intregs.h.dh; *spalte = (unsigned)intregs.h.dl; } void cls(void) { scroll_up(0,0,24); /* Gesamten Bildschirm loeschen. */ set_cur(0,0); /* Cursor in Home-Position. */ } int get_screen_page(void) /* Aktuelle Bildschirmseite holen.*/ { union REGS intregs; intregs.h.ah = 15; /* Subfunktion AH = 15: */ /* Bildschirm-Modus feststellen. */ int86(VIDEO_INT, &intregs, &intregs); return (intregs.h.bh); } void set_screen_page(int seite) /* setzt die aktive Seite des */ { /* Bildschirmpuffers auf die */ /* angegebene Seite. */ union REGS intregs; intregs.x.ax = 0x500 + seite; /* Subfunktion AH = 5 */ int86(VIDEO_INT, &intregs, &intregs); } /* ------------------------------------------------------------- Ein kleines Testprogramm : */ /* #include <stdio.h> int main() { cls(); set_cur(23, 0); printf("Weiter mit <Return>\n"); set_cur(12, 20); printf("Ein Test!\n"); getchar(); scroll_up(3, 5, 20); getchar(); scroll_down(6, 5, 20); getchar(); set_screen_page(1); printf("\nAuf der 2. Seite !\n"); getchar(); set_screen_page(0); set_cur(0,0); printf("\nWieder auf der 1. Seite !\n"); getchar(); cls(); return 0; } */ /* Video.c --> Enthaelt die Funktionen * cls(), * scroll_up(), scroll_down(), * set_cur(), get_cur(), * set_screen_page(), get_screen_page() * * Die Prototypen dieser Funktionen befinden sich in BIO.H */ /* Hinweis: Es muss ein DOS-Compiler verwendet werden. * * (z.B. der GNU-Compiler fuer DOS auf der CD) */ #include <dos.h> #include "bio.h" #define VIDEO_INT 0x10 typedef unsigned char BYTE; void scroll_up( int anzahl, int anf_zeile, int end_zeile) { /* Fenster hoch rollen. */ union REGS intregs; intregs.x.ax = 0x600 + anzahl; /* Subfunktion AH = 6, */ /* AL = Anzahl Zeilen. */ intregs.x.cx = anf_zeile << 8; /* CH=anf_zeile, cl=0 */ intregs.x.dx = (end_zeile <<8) | 79; /* DH=end_zeile,DL=79 */ intregs.h.bh = 7; /* normales Attribut */ int86(VIDEO_INT, &intregs, &intregs); } void scroll_down( int anzahl, int anf_zeile, int end_zeile) { /* Fenster runter rollen. */ union REGS intregs; intregs.x.ax = 0x700 + anzahl; /* Subfunktion AH = 7, */ /* AL = Anzahl Zeilen. */ intregs.x.cx = anf_zeile << 8; /* CH=anf_zeile, cl=0 */ intregs.x.dx = (end_zeile <<8) | 79; /* DH=end_zeile,DL=79 */ intregs.h.bh = 7; /* normales Attribut */ int86(VIDEO_INT, &intregs, &intregs); } void set_cur( int zeile, int spalte) /* versetzt den Cursor */ { /* der aktuellen Bildschirmseite.*/ union REGS intregs; intregs.h.ah = 2; intregs.h.dh = (BYTE)zeile; intregs.h.dl = (BYTE)spalte; intregs.h.bh = (BYTE)get_screen_page(); int86(VIDEO_INT, &intregs, &intregs); } void get_cur(int *zeile, int *spalte) /* holt die Cursor- */ { /* Position der aktuellen Bildschirmseite.*/ union REGS intregs; intregs.h.ah = 3; intregs.h.bh = (BYTE)get_screen_page(); int86(VIDEO_INT, &intregs, &intregs); *zeile = (unsigned)intregs.h.dh; *spalte = (unsigned)intregs.h.dl; } void cls(void) { scroll_up(0,0,24); /* Gesamten Bildschirm loeschen. */ set_cur(0,0); /* Cursor in Home-Position. */ } int get_screen_page(void) /* Aktuelle Bildschirmseite holen.*/ { union REGS intregs; intregs.h.ah = 15; /* Subfunktion AH = 15: */ /* Bildschirm-Modus feststellen. */ int86(VIDEO_INT, &intregs, &intregs); return (intregs.h.bh); } void set_screen_page(int seite) /* setzt die aktive Seite des */ { /* Bildschirmpuffers auf die */ /* angegebene Seite. */ union REGS intregs; intregs.x.ax = 0x500 + seite; /* Subfunktion AH = 5 */ int86(VIDEO_INT, &intregs, &intregs); } /* ------------------------------------------------------------- Ein kleines Testprogramm : */ /* #include <stdio.h> int main() { cls(); set_cur(23, 0); printf("Weiter mit <Return>\n"); set_cur(12, 20); printf("Ein Test!\n"); getchar(); scroll_up(3, 5, 20); getchar(); scroll_down(6, 5, 20); getchar(); set_screen_page(1); printf("\nAuf der 2. Seite !\n"); getchar(); set_screen_page(0); set_cur(0,0); printf("\nWieder auf der 1. Seite !\n"); getchar(); cls(); return 0; } */ /* BIO.H --> Enthaelt die Prototypen der BIOS-Funktionen. */ /* --- Funktionen in VIDEO.C --- */ extern void scroll_up(int anzahl, int anf_zeile,int end_zeile); extern void scroll_down(int anzahl, int anf_zeile, int end_zeile); extern void set_cur(int zeile, int spalte); extern void get_cur(int *zeile, int *spalte); extern void cls(void); extern int get_screen_page(void); extern void set_screen_page(int page); /* --- Funktionen in GETCB.C / PUTCB.C --- */ extern int getcb(void); extern void putcb(int c); extern void putcb9(int c, unsigned count, unsigned modus); extern void balken(int zeile, int spalte, int laenge, int c, unsigned modus); extern int input(char *puffer, int max,... ); need your help, can't find my mistakes:((

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  • Applications created with real basic (real studio) for mac or windows

    - by sarmenhbbbb
    i have search high and low on the internet and it does not exist. i cant find a single website that shows a few applications created with realbasic. i saw a video that shows the user going to realbasic.com/community/ and it shows a load of applications created using realbasic. would anyone know where i can find this information. that link that i gave doesnt even work by them.

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  • Cocoa NSStatusBar Global HotKey

    - by Craig
    I have created an NSStatusBar cocoa application which sits in the system status bar. I want to assign a hotkey so that when pressed it toggles my applications and show the menu. Is this possible?, In my searching and experimenting I have found a few different ways of assigning global hot keys that can be pressed when your application is in the background but I can't find any way to problematically make the menu show. Is this possible?, If anyone thinks a way of assigning a global hotkey is best please post it. Thanks. One of the hotkey tutorials I found was on http://dbachrach.com/blog/2005/11/program-global-hotkeys-in-cocoa-easily/ for anyone interested.

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  • Uploading on Youtube via HTTP Post

    - by sajid.nizami
    I am following the steps provided on this link [http://code.google.com/apis/youtube/2.0/developers_guide_dotnet.html#Browser_based_Upload][1] Whenever I try to upload anything using this method, I get a HTTP 400 error saying that the next_url is not provided. Code is pretty simple and is a copy of Google's own code. <%@ Page Language="C#" AutoEventWireup="true" CodeFile="BrowserUpload.aspx.cs" Inherits="BrowserUpload" %> <%@ Import Namespace="Google.YouTube" %> <%@ Import Namespace="Google.GData.Extensions.MediaRss" %> <%@ Import Namespace="Google.GData" %> <%@ Import Namespace="Google.GData.YouTube" %> <%@ Import Namespace="Google.GData.Client" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> <script type="text/javascript"> function checkForFile() { if (document.getElementById('file').value) { return true; } document.getElementById('errMsg').style.display = ''; return false; } </script> </head> <body> <% YouTubeRequestSettings settings = new YouTubeRequestSettings("Danat", "API-KEY", "loginid", "password" ); YouTubeRequest request = new YouTubeRequest(settings); Video newVideo = new Video(); newVideo.Title = "My Test Movie"; newVideo.Tags.Add(new MediaCategory("Autos", YouTubeNameTable.CategorySchema)); newVideo.Keywords = "cars, funny"; newVideo.Description = "My description"; newVideo.YouTubeEntry.Private = false; newVideo.Tags.Add(new MediaCategory("mydevtag, anotherdevtag", YouTubeNameTable.DeveloperTagSchema)); FormUploadToken token = request.CreateFormUploadToken(newVideo); %> <form action="<%= token.Url %>?next_url=<%= Server.UrlEncode("http://www.danatev.com") %>" name="PostToYoutube" method="post" enctype="multipart/form-data" onsubmit="return checkForFile();" > <input id="file" type="file" name="file" /> <div id="errMsg" style="display: none; color: red"> You need to specify a file. </div> <input type="hidden" name="token" value="<%= token.Token %>" /> <input type="submit" value="go" /> </form>

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  • Merging two ASF files

    - by sijith
    I have an ASF file which contain 8 audios and 1 video. Now i want to merge this file with other of same ASF type. Is it possible to do with windows media SDK. My language is VC++ Please give some help

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  • MUL instruction help

    - by Tanner Babcock
    I've read a few tutorials and examples, but I cannot wrap my head around how the MUL instruction works. I've used ADD and SUB without problems. So apparently this instruction multiplies its operand by the value in a register. What register (eax, ebp, esp, etc.) is multiplied by the first operand? And what register is the result stored in, so I can move it to the stack? Sorry, I'm just learning x86 assembly. When I try to compile this line... mull $9 I get, "Error: suffix or operands invalid for 'mul'". Can anyone help me out? Thanks. EDIT: OK Madhur, I replaced "mull" with "mul" and I'm still getting the same error. Here's the whole source. .globl _main _main: pushl %ebp movl %esp, %ebp subl $8, %esp movl $7, %eax mul $9 movl %eax, (%esp) call _putchar xorl %eax, %eax leave ret

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  • how to send file via http with python

    - by ep45
    Hello, I have a problem. I use Apache with mod_wsgi and webpy, and when i send a file on http, a lot packets are lost. This is my code : web.header('Content-Type','video/x-flv') web.header('Content-length',sizeFile) f = file(FILE_PATH, 'rb') while True: buffer = f.read(4*1024) if buffer : yield buffer else : break f.close() What in my code is wrong ? thanks.

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  • How to make the ChildWindow Fulscreen?

    - by Subhen
    Hi , I have a ChildWindow , in which I have a Video Playing in Expression MediaPlayer. When I press the FullScreen Button then the whole Application switch to FullScreen Mode , but I want only the Child Window to be Full Screen. Thanks, Subhen

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  • 2d terrain generation in real time

    - by Skoder
    Hey, I'm trying to create a game similar to this (Note:When you click 'play', there are SFX in the game which you can't seem to turn off, so you may want to check volume). In particular, I'm interested in knowing how the 'infinite' landscape is generated. Are there any tutorials/articles describing this? I came across procedural generation, but I'm not quite sure what topics I should be looking for (or if it's even procedural generation). (I'm using C#, but I don't mind the language as I assume the theory behind it remains the same) Thanks for any suggestions

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  • How do I pass argument from an activity to another in Workflow 4

    - by Jimmy Engtröm
    Hi I have created an Activity (CodeActivity) that retrieves the temperature where I live. I wan't to add that activity to a workflow and connect it to an if statement/activity that can based on my temperature outargument do different things. But I can't seem to find how to access the outargument from my temperature-activity. This is my first Windows Workflow 4 project so perhaps I'm attacking this in the wrong way. I have: public OutArgument Degrees { get; set; } But how do I access it? I have found tutorials how to get the data when running the activity (only one) but not as part of a workflow. Hope my question makes sence. /Jimmy

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  • Pylons 1.0 AttributeError: 'module' object has no attribute 'metadata'

    - by shiki
    Python noob trying to learn Pylons. I'm using the QuickWiki tutorial (http://pylonshq.com/docs/en/1.0/tutorials/quickwiki_tutorial/) from the 1.0 documentation, but this alleged "1.0" doc seems to just be "0.9.7"; I suspect that this has something to do with the error I'm getting. When I execute "paster setup-app development.ini", I get this: (mydevenv)lucid@lucid-laptop:~/QuickWiki$ paster setup-app development.ini Traceback (most recent call last): ... edited for brevity... File "/home/lucid/mydevenv/lib/python2.6/site-packages/setuptools-0.6c11-py2.6.egg/pkg_resources.py", line 1954, in load File "/home/lucid/QuickWiki/quickwiki/config/middleware.py", line 11, in <module> from quickwiki.config.environment import load_environment File "/home/lucid/QuickWiki/quickwiki/config/environment.py", line 12, in <module> from quickwiki.model import init_model File "/home/lucid/QuickWiki/quickwiki/model/__init__.py", line 27, in <module> pages_table = sa.Table('pages', meta.metadata, AttributeError: 'module' object has no attribute 'metadata' (mydevenv)lucid@lucid-laptop:~/QuickWiki$

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  • Idiomatic way to do list/dict in Cython?

    - by ramanujan
    My problem: I've found that processing large data sets with raw C++ using the STL map and vector can often be considerably faster (and with lower memory footprint) than using Cython. I figure that part of this speed penalty is due to using Python lists and dicts, and that there might be some tricks to use less encumbered data structures in Cython. For example, this page (http://wiki.cython.org/tutorials/numpy) shows how to make numpy arrays very fast in Cython by predefining the size and types of the ND array. Question: Is there any way to do something similar with lists/dicts, e.g. by stating roughly how many elements or (key,value) pairs you expect to have in them? That is, is there an idiomatic way to convert lists/dicts to (fast) data structures in Cython? If not I guess I'll just have to write it in C++ and wrap in a Cython import.

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  • Implement Camera on Android Emulator | Need some knowledge

    - by Thisara
    I'm interested in doing some enhancements to android emulator (implement webcam on emulator). Therefore I'm following the android source and emulators source to get basic understanding & the connection between modules. But its really hard to understand it for someone who is new to android. Therefore can anyone please direct me to some resource to understand this. May be some proper documentation, tutorials or anything that i can understand this. And since i'm interested in emulator if i change the code of emulator with in "external\qemu" , then build it using "m emulator" and run using "emulator" , will those changes effect or apply onto the started emulator. And if anyone know please let me know that, what is the sdk it uses when it run as "emulator" from the build android source code. Cos if i want to install some application to that emulator how can i do that? Please help if anyone know...

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  • Wanting a simple overview on how to connect to a SQLite database in Cocoa/Objective-C

    - by Jesse
    Hi, everyone. I've been experimenting with Cocoa and Objective-C programming on the Mac for a few months now, and I am wanting to start developing applications that manage large amounts of data. The trouble is, I'm not really sure where to start with databases. I have a good background in Java programming with SQLite. I've read a bit about CoreData and I haven't been able to find any good resources for just manually connecting to the database. I'm looking for recommendations. Should I try CoreData, and if so, can anyone recommend a good tutorial for someone new to the language? Or, should I try to manually connect and query an SQLite database somehow, and, if so, any tutorials? Any help would be greatly appreciated! Thanks!

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  • Using PHP script to fill in XML

    - by Yaaqov
    Hi - we are all familiar with "embedding" PHP scripts in HTML pages to do tasks like displaying form results, but how can that be done in a way that displays XML? For example, if I wrote: <? xml version='1.0' ?> <Responses> <?php $body = $_GET['Body']; $fromPh = $_GET['From']; echo echo "<Msg>Your number is: $fromPh, and you typed: $body.</Msg>" ?> </Response> I get a message that states "parse error, unexpected T_STRING on line 1". Any help or tutorials would be appreciated.

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  • WPF ListView Data Binding wont synchronize

    - by Aviatrix
    my listview will display only the item that its added by the constructor and it wont add the items that i add dynamically public class PostList : ObservableCollection<PostData> { public PostList() : base() { Add(new PostData("Isak", "Dinesen")); // Add(new PostData("Victor", "Hugo")); // Add(new PostData("Jules", "Verne")); } public void AddToList (string[] data){ string username2, msg; msg = data[0]; username2 = data[1]; Add(new PostData(msg, username2)); } } public class PostData { private string Username; private string Msg; private string Avatar; private string LinkAttached; private string PicAttached; private string VideoAttached; public PostData(string msg ,string username, string avatar=null, string link=null,string pic=null ,string video=null) { this.Username = username; this.Msg = msg; this.Avatar = avatar; this.LinkAttached = link; this.PicAttached = pic; this.VideoAttached = video; } public string pMsg { get { return Msg; } set { Msg = value; } } public string pUsername { get { return Username; } set { Username = value; } } ..... ..... } Xaml <ListView x:Name="PostListView" BorderThickness="0" MinHeight="300" Background="{x:Null}" BorderBrush="{x:Null}" Foreground="{x:Null}" VerticalContentAlignment="Top" ScrollViewer.HorizontalScrollBarVisibility="Disabled" ScrollViewer.VerticalScrollBarVisibility="Disabled" IsSynchronizedWithCurrentItem="True" MinWidth="332" SelectedIndex="0" SelectionMode="Extended" AlternationCount="1" ItemsSource="{Binding Source={StaticResource PostListData}}"> <ListView.ItemTemplate> <DataTemplate> <DockPanel x:Name="SinglePost" VerticalAlignment="Top" ScrollViewer.CanContentScroll="True" ClipToBounds="True" Width="333" Height="70" d:LayoutOverrides="VerticalAlignment" d:IsEffectDisabled="True"> <StackPanel x:Name="AvatarNickHolder" Width="60"> <Label x:Name="Nick" HorizontalAlignment="Center" Margin="5,0" VerticalAlignment="Top" Height="15" Content="{Binding Path=pUsername}" FontFamily="Arial" FontSize="10.667" Padding="5,0"/> <Image x:Name="Avatar" HorizontalAlignment="Center" Margin="5,0,5,5" VerticalAlignment="Top" Width="50" Height="50" IsHitTestVisible="False" Source="1045443356IMG_0972.jpg" Stretch="UniformToFill"/> </StackPanel> <TextBlock x:Name="userPostText" Margin="0,0,5,0" VerticalAlignment="Center" FontSize="10.667" Text="{Binding Path=pMsg}" TextWrapping="Wrap"/> </DockPanel> </DataTemplate> </ListView.ItemTemplate> </ListView>

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  • How to create an eclipse plug-in?

    - by Amir Rachum
    I've decided that as a pet project meant for learning, I would create a new Eclipse plug-in that, for a given class, takes all private member names and adds a prefix to their name (it doesn't matter to me if it can already be done or not, this is meant to be a learning experience). I have never developed an Eclipse plug-in and I'm not sure where to begin. Do I need to install some application for this development? How does it work? Where do I begin? I did a Google search but all the tutorials and results I found were old and referred to antiquated versions of Eclipse, so I'm not sure if they're still accurate.

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  • how to add a sharethis button to my flash file?

    - by Matthew
    Hello guys, I have been searching for this solution for some time have not found any good solid solutions. Everything I have seen is either 2 years old and does not work. What I would like to do is use a MC in my flash file to act like a button and when clicked open the sharethis pop up to share this particular video's url. The site API docs really don't touch on Flash working with sharethis. Any help would do. Thanks, Matt

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  • How to access SharePoint files and folders from outside SharePoint?

    - by Ken Paul
    I need to programatically interface with SharePoint folders, files and lists from outside SharePoint. Most tutorials focus on working within SharePoint itself, or at least on the same server where SharePoint is installed. I need to automate some tasks from completely different servers -- tasks that require reading SharePoint lists, browsing folders, checking files out and in, reading files stored in SharePoint libraries, etc. It used to be easy using UNC folder and file paths. Now many of our SharePoint sites don't allow UNC access (probably for good reasons), but my needs are the same. What languages / libraries / interfaces will allow this? I'd like to be able to do this from server-side .NET code and from PowerShell scripts (not on the SharePoint server). Thanks for any pointers.

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  • Add Flickr RSS feed to Page via SimplePie

    - by Bradley Bell
    Hi all. I'm trying to add my recently uploaded flickr feed onto a site. I've followed tutorials with Simple Pie, but can't get what I desire. I need to be able dictate where each image will sit in multiple DIV's rather than just one repeated DIV. Here is a website which seems to do what I want.. wearecondiment.com It basically updates the Static URL inside each seperate DIV.. I cant find the PHP anywhere in there code. Here is the site I plan to add this feature to.. "http://www.openyourheart.org.uk" I'll make a new page and template of square DIVs where each photo will sit. The aim of it will basically be so that people can upload their own images to display in the campaign and automatically appear on the site. It would also be great if somehow the image could crop to the size of each square/rectangle. Any ideas? Cheers, Bradley

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