Search Results

Search found 3234 results on 130 pages for 'tutorials'.

Page 35/130 | < Previous Page | 31 32 33 34 35 36 37 38 39 40 41 42  | Next Page >

  • Flash Webcam non responsive Ubuntu 11.10

    - by powerbuoy
    I've got the same problem as this gentleman: https://answers.launchpad.net/ubuntu/+source/flashplugin-nonfree/+question/176541 Where the webcam settings / access does not work at all / is completely unresponsive in Ubuntu 11.10. I've tried webcam access in Facebook, Google+, my own code + a number of tutorials/demos and none work. What happens is the settings dialogue is completely unresponsive. Clicking tabs or buttons does nothing. In the question linked to a suggested answer is to run Unity 2D. Unfortunately this does not work for me (the exact same thing happens). I've also tried Gnome 3 which also does not work. Note that it is only the webcam settings that don't work. YouTube videos and annoying banners work just fine. Does anyone know of a workaround for this (except going back to 11.04) or if they've fixed this in 12.04? - also, are any of you experiencing the same thing?

    Read the article

  • How to optimize collision detection

    - by Niklas
    I am developing a 2D Java Game with LibGDX. This is what it kinda looks like (simplified): The big black circle is the player, which you can move by tilting the smartphone. The red circles and blue rectangles are enemies, which will move from the right of the screen to the left. The player has to avoid crashing into them. Right now I am checking in the Game Loop every enemy against the player, whether they collide or not. This seems kinda inefficient to me, but I don't know how to improve it. I have tried the Quadtree approach, but it did not really work. The player could easily glitch through enemies and the collision was not detected. Unfortunately, I have destroyed the Quadtree implementation. I used this [tutorial/blog] as my Quadtree implementation(http://gamedevelopment.tutsplus.com/tutorials/quick-tip-use-quadtrees-to-detect-likely-collisions-in-2d-space--gamedev-374).

    Read the article

  • Implementation of instance testing in Java, C++, C#

    - by Jake
    For curiosity purposes as well as understanding what they entail in a program, I'm curious as to how instance testing (instanceof/is/using dynamic_cast in c++) works. I've tried to google it (particularly for java) but the only pages that come up are tutorials on how to use the operator. How do the implementations vary across those langauges? How do they treat classes with identical signatures? Also, it's been drilled into my head that using instance testing is a mark of bad design. Why exactly is this? When is that applicable, instanceof should still be used in methods like .equals() and such right? I was also thinking of this in the context of exception handling, again particularly in Java. When you have mutliple catch statements, how does that work? Is that instance testing or is it just resolved during compilation where each thrown exception would go to?

    Read the article

  • which platform to choose for designing a game

    - by Pramod
    I am new to gaming platform and don't have any experience in gaming as well. I want to develop a small shooting game and don't have any idea from where to start and which platform to use like things. I have some experience in java and .net. Can anyone help me in giving me a start? I don't mind even if this question is voted down or closed. But please do help me. I've tried searching other similar questions but everyone is already into gaming and i can't get any of the words. Please refer me to some books or tutorials

    Read the article

  • Normals vs Normal maps

    - by KaiserJohaan
    I am using Assimp asset importer (http://assimp.sourceforge.net/lib_html/index.html) to parse 3d models. So far, I've simply pulled out the normal vectors which are defined for each vertex in my meshes. Yet I have also found various tutorials on normal maps... As I understand it for normal maps, the normal vectors are stored in each texel of a normal map, and you pull these out of the normal texture in the shader. Why is there two ways to get the normals, which one is considered best-practice and why?

    Read the article

  • Announcement: New Tutorial - Using ADF Faces and ADF Controller with OEPE

    - by Juan Camilo Ruiz
    We are happy to announce the publication of our newest tutorial, that explores some of the latest features added in our OEPE 12c release for ADF Development. The tutorial walks you through the creation of an ADF application that uses the ADF Faces Rich Client components, in combination with the ADF Controler, ADF Model and JPA. By developing this tutorial you will work and understand various features added into OEPE 12c that are specific to ADF development such as: ADF taskflow editor Visual pageDefinition editor ADF integration with AppXRay Navigation across artifacts such as pages, pageDefinition, managed beans, etc. Property inspector for ADF Faces components. Stay tunned for more and exciting tutorials that explore this and much more OEPE features. And of course your feedback is always welcome!

    Read the article

  • Windows Phone 7 Development &ndash; Useful Links

    - by David Turner
    Here are some excellent links for anyone developing for Windows Phone 7: J.D. Meier’s Windows Phone Developer Guidance Map – this is immense.  Also check out the Silverlight version Justin Angel’s site – some really great articles on unlocked roms, automation and Continuous Integration Windows Phone 7 Development Best Practices Wiki Jeff Blankenburg’s 31 days of Windows Phone 7 This post of Links to sample code for Windows Phone Tim Heuers blog, particularly this post of Tips and Tricks Kevin Marshall's blog, particularly the epic WP7 Development Tips Part 1 post Code Samples for Windows Phone on MSDN If you have unlocked your phone for development, then you can use the WPConnect tool to connect to the device rather than using the Zune client.  I found it useful to pin a shortcut to WPConnect in my Start Menu. The Performance Counters displayed when you debug your app on a device are useful for seeing things like frame rate and memory usage, this page on MSDN explains what the numbers mean.  Jeff Blankenburg covers this in more details on his blog I also came across this set of links to tutorials recently which looks very useful. Creating Windows Phone 7 Application and Marketplace Icons: http://expression.microsoft.com/en-us/gg317447.aspx

    Read the article

  • Issue with Mapping Textures to Models in Blender

    - by Passage
    I've been trying to texture a model using Blender, but when I draw on the UV Editor it doesn't show up on the model, and I can't draw on the model itself. I've tried saving the image and the 3D View is set to Texture. Everything seems to be in order and I've followed several tutorials, but none of them seem to work with the version I'm using (2.64-- update was necessary for import plugin) and I'm absolutely stumped. How can I draw textures to the model? If not within Blender itself, how do I export/import the textures? EDIT: Vertex Paint works, though it is insufficient for my purposes. In addition, moving to the rendered view produces a solid-color model with none of the applied textures.

    Read the article

  • Better way to do AI Behavior in AS3/Flixel

    - by joon
    I'm making a game in Flixel and I need to program an NPC. It's rapidly turning more complex than I expected. I was wondering if there are any best practices, tutorials or examples that you can refer me to, to see how this is done. I can probably hack it together, which is what I always do, but it would be nice if I can make it maintanable and can add stuff later on. Here's screenshot to give you an idea: The butler will be an NPC that will follow you, or guide you, and talk to you the whole time. EDIT: More specifically: What I have now is a long list of IF statements in the update loop of the butler (about 8 different cases), and all I have covered is his walking behavior. I want him to comment on things and sometimes switch his main behavior to be more aggresive or distant,... Is there any way to keep track of this, or is complex code with many many nested if statements the way to go?

    Read the article

  • No SQLCompact Edition Support IN VS 2013

    - by James Izzard
    Firstly apologies if this is a poor question - I am an engineer not a programmer. I have spent time moving from Visual Basic to C#. I have started C#/SQL tutorials. I have noticed VS 2013 has stopped supporting the compact edition database normally used for standalone desktop apps. Somebody has kindly written a plugin to re-implement support. I have also noticed a belief circulating that SQLite is to replace the compact edition. Would anybody be able to advise if this was accurate - I am slightly confused as to which database is best suited for desktop app development inside VS 2013. Any comment greatly appreciated. Cheers James

    Read the article

  • Is extensive documentation a code smell?

    - by Griffin
    Every library, open-source project, and SDK/API I've ever come across has come packaged with a (usually large) documentation file, and this seems contradictory to the wide-spread belief that good code needs little to no comments. What separates documentation from this programming methodology? a one to two page overview of a package seems reasonable, but elegant code combined with standard intelisense should have theoretically deprecated the practice of documentation by now IMO. I feel like companies only create detailed documentation and tutorials because its what they've always done. Why should developers have to constantly be searching through online documentation in order to learn how to do things when such information should be intrinsic to the classes, methods and namespaces?

    Read the article

  • Opensource showcase for MVC in Java Swing

    - by Regular John
    I've allready created small desktop CRUD applications using Java/Swing. In hindsight I'm not quite sure if the overall design of these applications is good. I've also done some reading on MVC and looked at different Swing-tutorials. My problem is, that I've got a very theroatical knowledge of MVC and on the other hand, most Swing-resources don't implement the MVC-pattern. Now I would like to get my hands dirty and see how MVC is implemented in Swing in a real-world-application. Are there any opensource project you could recommend? It would be also interesting to have more than one project, to see different approaches. Best fit would be a software, that uses a relational database in the backend, to see an overall design, that I can compare to my former applications.

    Read the article

  • What is the need for 'discoverability' in a REST API when the clients are not advanced enough to make use of it anyway?

    - by aditya menon
    The various talks I have watched and tutorials I scanned on REST seem to stress something called 'discoverability'. To my limited understanding, the term seems to mean that a client should be able to go to http://URL - and automatically get a list of things it can do. What I am having trouble understanding - is that 'software clients' are not human beings. They are just programs that do not have the intuitive knowledge to understand what exactly to do with the links provided. Only people can go to a website and make sense of the text and links presented and act on it. So what is the point of discoverability, when the client code that accesses such discoverable URLs cannot actually do anything with it, unless the human developer of the client actually experiments with the resources presented? This looks like the exact same thing as defining the set of available functions in a Documentation manual, just from a different direction and actually involving more work for the developer. Why is this second approach of pre-defining what can be done in a document external to the actual REST resources, considered inferior?

    Read the article

  • rails fake data, considering switch from faker to forgery, any advantages or pitfalls?

    - by Michael Durrant
    With Ruby on Rails I've usually used Forgery for generating dummy data for testing. I've noticed recently that several clients and tutorials are using Faker They both seem fairly similar in use and popularity: Faker 128 forks, 418 watchers. Forgery 59 forks, 399 watchers. They both seem similar in how current they are: Faker Most updates are from 6 and 9 months ago. Forgery Most updates are from 4 and 9 months ago. The one distinguishing factor I've found so far is that Forgery seems like it has better instructions. Are there any particular benefits or disadvantages to using one over the other? Have you ever needed to switch from one to another for a particular reason?

    Read the article

  • To start with Multiplayer game development

    - by jeyanthinath
    Me and my friend are planned to develop a Multiplayer game , I can have no (lack of) knowledge about the gaming .. But there are many tutorials and e books available for game development !! But for Multiplayer gaming i am in need better knowledge I cant understand what is going on there and i visit the blogs and other questions sections and i hear the something about networking concepts such as Packets,data transfer ,client-server communication , peer-peer I am tired of being to those posts and reading what that i don't know .. Tell me how to deal with this situation and overcame the problem to learn something about networking concepts and game development techinques related to multiplayer gaming

    Read the article

  • Is programming too easy if compared to other fields?

    - by Shashank jain
    I have been programming since some years and I won't say its a piece of cake but in this field, you know how to do things. You can always google up resources, tutorials. There are tons of already written code to help you with - frameworks, libraries but if you compare it to other innovation fields like "Electronics". Its not too easy to get started with, the community might not be too large on the internet, getting the things right plus lets not forget there is nothing to tell you where the error might be. I have wanted many times but not be able to get into, like, building some kind of robot because I don't know how to start. So my question is that, does programming tends to be easy compared rest of the fields or is it just my intrest that makes it easy?

    Read the article

  • Beginning HTML and CSS [closed]

    - by romani
    My goal of learning HTML and CSS is to be able to modify popular scripts such as Wordpress, vBulletin, Drupal, etc. I haven't started yet learning CSS and HTML or XHTML. I see many, many books and tutorials out there so it is difficult to make a choice. I think most of web designers were like me in the past and have read many books. So, could you tell me about 1 good book for HTML and 1 good book for CSS? and if I should read the book from cover to cover or only learning the basics is enough for modifying Wordpress, for example!

    Read the article

  • org.openide.awt.ColorComboBox

    - by Geertjan
    It's the time of year when a lot of NetBeans Platform tutorials are being reviewed, revised, and rewritten. Today I'm looking at the NetBeans Platform Paint Application Tutorial. Suddenly I remembered seeing something in a recent API Changes document about a new class, ColorComboBox. That means I can make the tutorial a lot simpler, since Tim Boudreau's external ColorChooser.jar is now superfluous. Here's what the ColorComboBox looks like: It works perfectly. Of course, the nice thing about using that JAR was that it showed the user how to incorporate external JARs, but I'll make sure to make a note of that in the tutorial, along the lines of "If you don't like the NetBeans Platform color combobox, and would like to replace it with your own, such as Tim's ColorChooser.jar or a JavaFX color chooser, take the following steps." In short, if you're using NetBeans APIs, write this on your ceiling above your bed: http://bits.netbeans.org/dev/javadoc/apichanges.html, check that page regularly (mark it in your calendar to do first thing every Monday morning) and you'll be aware of the latest changes as they happen.

    Read the article

  • Unity 3d (Using Blender) - anime/manga/cel-shaded style characters

    - by David Archer
    Making a game using Blender for 3D models and Unity for the game engine. Just wondering if anyone knows any links to pages that give a tutorial on Japanese anime style 3D modelling, texturing and shading through blender. I'm actually looking to create a cel-shaded look eventually (read: Okami/Jet Set Radio style) and I'm kind of stuck with the design stuff. I'm not a Blender expert by any means, and still kind of new to the design side of things (I'm a programmer by trade), so please don't vote me down too hard. I've tried googling, but there doesn't seem to be much in the way of what I'm after. The only thing I've found really is a plugin for blender called freestyle, or using the ToonShader shading tool. If there are any good tutorials or anything, I'm really happy to sit through them - just want to learn :) Thanks for any help :)

    Read the article

  • Where to advertise small open-source projects

    - by Saif Bechan
    I am searching for a good recourse where I can advertise my open source project. I have made a web-development framework which I want to make available to download, and I want to target a large audience. It is an open source project so I make no money off of it, so I do not really want to pay for advertisement. I already pay for the server where the website runs, and I have spent a lot of time developing it. I opened account on various search engines webmaster tools, so people can find it on there. I have also made a video-sharing account where I uploaded a few tutorials. This can accumulate some traffic also. Can someone recommend any more places to get your work spread.

    Read the article

  • OmniGraffle for iPad Now Supports VGA Output

    - by pat.shepherd
    I have (surprisingly) gotten a lot of comments over the last post about using OmniGraffle as an interactive EA tool.  The news flash/update is that it now supports VGA output.  I had sent a note to the developers and they responded that this was a highly sought after feature…well, they delivered. I have tried it informally and it works, thought there is a little lag between the drawing on the screen and the output, but it is not terrible. So buy yourself a VGA adapter and start trying it out in JAD (Joint Architecture Design) sessions. Here is a link to a couple little OG tutorials: "What's OmniGraffle for iPad", you say? Let us show you! Use the link below to see watch a guided tour of the powerful diagraming tool for the iPad. Videos - OmniGraffle for iPad - Products - The Omni Group

    Read the article

  • Battle Zombies on Your Desktop with the Dead Island Theme for Windows 7

    - by Asian Angel
    Do you love battling zombie hordes? Then welcome to Banoi Island where a Zombie outbreak has just occurred and you must race against time to save the other survivors and yourself! The theme comes with eight wallpapers full of zombie fighting goodness to help turn your desktop into the perfect battleground. The theme is available in the following aspect ratios: 4:3 Aspect Ratio Resolutions: 1600*1200, 1280*960, 1152*864, 1024*768 16:9 Aspect Ratio Resolutions: 1920*1080, 1600*900, 1366*768, 1360*768 16:10 Aspect Ratio Resolutions: 1920*1200, 1680*1050, 1440*900, 1280*800 Download the Dead Island Theme for Windows 7 [7 Tutorials] How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

    Read the article

  • Assigning Static Public IP Address to Windows Server 2008

    - by Neeti
    Please help a newbie. I am new to windows server. I have an IBM server and I have installed Windows Server 2008 R2 on that. I am provided with a static IP address by my ISP. How I can assign that to my server? I have a webapplication hosted on the server which I require to access from the external world using internet browser. How can this be achieved? Please let me know if there are any tutorials or step by step guide for achieving what I am trying to.

    Read the article

  • Good resources for 2.5D and rendering walls, floors, and sprites

    - by Aidan Mueller
    I'm curious as to how games like Prelude of the chambered handle graphics. If you play for a bit you will see what I mean. It made me wonder how it works. (it is open-source so you can get the source on This page) I did find a few tutorials but I couldn't undertand some of the stuff but it did help with some things. However, I don't like doing things I don't understand. Does anyone know of any good sites for this kind of 2.5D? Any help is appreciated. After all I've been googling all day. Thanks :)

    Read the article

  • Importing a windows project into android using cocos2d-x

    - by Ef Es
    What I am trying to do today is to import a full project to Android, but no tutorials are available for that that I have seen. My approach was to create a new android project, copy all the classes and resources in the folders and calling ./build_native.sh but I get an error because most of the files are not being included in the project. I tried opening the Android.mk and I can see why "LOCAL_SRC_FILES := AppDelegate.cpp \ HelloWorldScene.cpp" are the only files linked. Should I manually modify the make file or can it be automated by some way I don't know? Thank you. UPDATE: I manually added all files and headers to the make file and I get errors linking Box2D or cocosdenshion libraries.

    Read the article

< Previous Page | 31 32 33 34 35 36 37 38 39 40 41 42  | Next Page >