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  • What does a node.js web application's setup look like on a real production server?

    - by joe
    Being new to node js magic world, i'm wondering how does a web application's setup look like on a real production server? So far all tutorials, create the js file that is started from a console...and that's it. Anyone has created a real world web app that uses node js in the back end? Can you please describe how is it setup, and how reliable this infrastructure is ? I'm coming from the asp.net and php world that require heavy web servers...and can't have a clear idea about node stuff.

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  • Rails Launcy - open Chromium

    - by tandu
    I'm developing in rails on my computer. I'm just going along with what tutorials say, and I simply cannot find anything about how to use launchy during development on the Internet .. period. There are two problems: I'd like launchy to open Chromium (it opens Firefox). Chromium is set as my default browser. I save files constantly, and launchy will run each time, which is terrible. Is there any way to only get it to run when you actually want? This also applies to guard, but it's not nearly as annoying with guard.

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  • Microsoft Access 2010: How to Add, Edit, and Delete Data in Tables

    Tables are such an integral part of databases and corresponding tasks in Access 2010 because they act as the centers that hold all the data. They may be basic in format, but their role is undeniably important. So, to get you up to speed on working with tables, let's begin adding, editing, and deleting data. These are very standard tasks that you will need to employ from time to time, so it is a good idea to start learning how to execute them now. As is sometimes the case with our tutorials, we will be working with a specific sample. To learn the tasks, read over the tutorial and then apply...

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  • Learn a language bottom-up or top-down?

    - by Hanno Fietz
    When starting the first project in a new language, you have basically two approaches to learning. Either you do a quick Google search, pull together the most popular frameworks and libraries and work your way from their tutorials towards what you want to achieve (top-down). Or you start with the language basics and the standard library and by and by replace your own simple components with more sophisticated third-party components once you know what you're searching for (bottom-up). Now I'm about to embark on my first serious Javascript project. There's probably as much to know about the language as there is about jQuery, ExtJS and whathaveyou, and I'm trying to decide what to focus on.

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  • What is the path to JavaScript mastery?

    - by Eric Wilson
    I know how we start with JavaScript, we cut-and-paste a snippit to gain a little client-side functionality or validation. But if you follow this path in trying to implement rich interactive behavior, it doesn't take long before you realize that you are creating a Big Ball Of Mud. So what is the path towards expertise in programming the interaction layer? What books, tutorials, exercises, and processes contribute towards the ability to program robust, maintainable JavaScript? We all know that practice is important in any endeavor, but I'm looking for a path similar to the answer here: http://stackoverflow.com/questions/2573135/

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  • Setting up ASP.NET structure for code

    - by user1175327
    I've always coded in C# MVC3 when developing web applications. But now i wanted to learn a bit more about developing web sites with just ASP.NET. But now i'm wondering what a good setup for my code would be. For me, an MVC like pattern seems to be a good way to go. But obviously ASP.NET doesn't have any router and controller classes. So i guess people have a different way of setting up their code when they do ASP.NET. So i'm looking for more information on how to get started with this. So not really the basics of ASP.NET, but something that focuses on a good code setup. Any good tutorials/information about this/?

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  • Any learning/studying material for C/C++ that use game programming as learning context out there?

    - by mac
    As most of game programming is done - I read on this very site - in C/C++ I was wondering if there is any learning/studying material for C/C++ that would target specifically game programming. I am not looking for material about "developing games" or "software architecture for games", but rather for material that uses "game programming" as the CONTEXT for introducing and illustrating C/C++ features, idioms, programming techniques, etc... With a simile: think to the GOF book on design patterns. There, they used "developing a text-editor" as a context for introducing design patterns, but the book is most definitively not a book about "developing text-editors". Thanks in advance for your time and advice! PS: My background: I am a programmer with a solid experience in OO scripting languages and only some experience in C and Assembler (on AVR microcontrollers), so I am thinking to mid-to-advanced level material, rather than tutorials for beginners, although it might be interesting to take a look to the latter ones if nothing else is available.

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  • GeoToolkit Demo Embedded in an Application Framework via Maven

    - by Geertjan
    As a follow on to yesterday's blog entry, here's the equivalent starter application for GeoToolkit (also known as Geotk) on the NetBeans Platform, which ends up looking like this: The above is a border.shp file I found on-line, while here's a USA states shape file rendered in the application: Note that the navigation bar is also included, though that could later be migrated into the menu bar of the NetBeans Platform.  Download the Maven based NetBeans Platform application with GeoToolkit integration here: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/tutorials/geospatial/geotoolkit/MyGeospatialSystem It was quite tricky getting this sample together, parts of it, especially the installer, which creates the database, comes from the Puzzle GIS project, while the files come from on-line locations, with the JAI-related dependencies providing problems of their own. But it's definitely a starting point and you now have the basic Maven structure needed for getting started with GeoToolkit in the context of all the services and components provided by the NetBeans Platform.  Many thanks to Johann Sorel for his patience and help. 

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  • Peer code review for full application

    - by bswinnerton
    My sincerest apologies if this is the wrong place to post something like this, but this seemed like the best fit. I was wondering if there are any websites or resources for a full site peer code review. I'm new to Ruby specifically and want to make sure that my logic is following the overall best standards. I've pieced together multiple different tutorials and I feel like while my understanding is getting better, it'd be great if the overall structure of such an application could be critiqued, and for someone that doesn't really know another Ruby developer - I find that I've run into a roadblock and don't want to develop bad habits now.

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  • exporting a maya model to work with Playstation mobile Studio?

    - by spartan2417
    Ive just started to program in Playstation Mobile Studio for the PS vita. The Models that are available to use in Ps Development have to .mdk models. The studio comes with a a model converter that converts from DAE, FBX, XSI and X files. However ive tried converting a maya scene to both DAE and FBX files but the converter returns an error with no explanation. Ive even tried to use blender and the tutorial here: http://www.gamefromscratch.com/post/2012/04/30/Exporting-from-Blender-to-PS-Suite-Blender-to-Vita-in-under-5-minutes.aspx but this fails at the converter too. With regards to maya all i do is export the file with default settings. Anyone know any good tutorials on this or guess why this would be happening?

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  • OpenGL Drawing textured model (OBJ) black texture

    - by andrepcg
    I'm using OpenGL, Glew, GLFW and Glut to create a simple game. I've been following some tutorials and I have now a good model importer with textures (from ogldev.atspace.co.uk) but I'm having an issue with the model textures. I have a skybox with a beautiful texture as you can see in the picture That weird texture behind the helicopter (model) is the heli model that I've applied on purpose to that wall to demonstrate that specific texture is working, but not on the helicopter. I'll include the files I'm working on so you can check it out. Mesh.cpp - http://pastebin.com/pxDuKyQa Texture.cpp - http://pastebin.com/AByWjwL6 Render function + skybox - http://pastebin.com/Vivc9qnT I'm just calling mesh->Render(); before the drawSkyBox function, in the render loop. Why is the heli black when I can perfectly apply its texture to another quad? I've debugged the code and the mesh-render() call is correctly fetching the texture number and passing it to the texture-bind() function.

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  • What to do with my "unmounted drive"?

    - by Taylor Guistwite
    I just recently followed the tutorials on http://www.ubuntu.com/download/ubuntu/download for installing the ubuntu server onto my 1TB Seagate External. I was planning on using this to install it on my macbook and in these instructions it states to preform this line of code Run diskutil unmountDisk /dev/diskN (replace N with the disk number from the last command; in the previous example, N would be 2) Now my HD prompts "The disk you inserted was not readable by this computer". Would I just run diskutil mountDisk /dev/diskN in order to be able to access all my files again? here is a screenshot to the instructions i followed http://i17.photobucket.com/albums/b97/hello_screamo/Screenshot2011-11-11at113914AM.png

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  • Box 2D Collision Question

    - by Farooq Arshed
    I am very new to Box 2D Physics world. I wanted to know how to collide 2 bodies when one is Dynamic and other is Kinematic. The whole Scenario is explained below: I have 3 balls in total. I want to balls to remain in their places and the third ball to be able to move. When the third ball hits the other two balls then they should move according to the speed and direction from which they were hit. My gravity of the world is 0 because I only want z-axis gravity. I would also like some one to point me towards some good tutorials regarding Box 2D basics which is language independent. I hope I have explained my scenario well. Thanks for the help in advance.

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  • How can i modify my Grub 1.99 configurations to install a new kernel?

    - by abhi
    I have configured kernel 3.2.x and made some changes in the kernel. I have compiled it and have the compiled image of the kernel with me. The problem i am facing is as in how to modify the boot loader Grub 1.99 in my case, so that i can boot through the new kernel i have compiled. I looked on net for any tutorials but all of them talked about older versions of Grub ? Can someone please give some info or point me towards some resource ? Currently i have compiled my new custom kernel image and have copied it to /boot.

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  • Need to set up shared storage for Guest virtual machines that are running on a Xen host

    - by Sajith
    My environment: I am doing these things at home with the purpose of learning about virtualization techniques. My machine have quad core processor that supports Intel-VT and 8GB RAM. XEN is the virtualization platform. In short, all domUs are LVM based. Mainly I have two questions; I need to have shared storage for these VMs. Something like NFS / NAS / iSCSI etc. However, I don't know which one is the best solution. Therefore, can someone tell me which suits best? Please note that, this shared storage need to be accessed by the other physical machines in the network. How to implement the selected solution for question #1? Any tutorials / guidelines / ebooks will be a great help and highly appreciated. Thank you in advance :)

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  • Resources for creating a turn-by-turn navigation system

    - by benwad
    I'm trying to create a kind of turn-by-turn satellite navigation system using the iOS SDK. I get the directions from the server and draw them on the map, then I keep getting location updates from the iPhone's GPS chip. Currently I start by finding the nearest turning point then, each time the user comes within a certain distance of the next turning point, a verbal cue is given and the turning point index is incremented. This is a delicate system and I'd like to make it more robust so I can tell when the user is going the wrong direction etc. Basically I'm looking for some literature about turn-by-turn navigation, in terms of tracking the user's progress and whether they're going the right direction. I'd have thought there's a lot of research out there but I can't seem to find anything apart from simple tutorials on how to use a given SDK or directions API. Can anyone direct me to a good run-through of the various techniques used in software such as TomTom or Google Maps Navigation?

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  • What factors influence you to try out a new framework or tool?

    - by VirtuosiMedia
    I'm in the process of putting the final touches on an open-source framework that I hope to release in the next few months. It's something that I'd like to develop a community for and so I'm curious about what factors influence your decision to use a new framework or tool and why. Some of the specific things I'd like to know more about (feel free to add to this): Types of documentation/tutorials/instruction Community support (comments/forum) Updates (blog/social media/feeds) Look and feel of the project website design White papers/testimonials A big feature list Community size Tools Ability to contribute Project test coverage (stability/security) Level of buzz (recommended by friends or around the web) Convincing marketing copy Ideally, I'd like to have all of the above, but what specific features/qualities will carry greater weight in getting programmers to adopt something new? What says, 'This is a professional-grade project,' and what are red flags that keep you from trying it out?

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  • OSCON: Java and a Nice Discount

    - by Tori Wieldt
    Now in its 14th year, OSCON, O'Reilly's annual open source conference, will once again be in Portland, OR on July 16-20, 2012.  Join the world’s open source pioneers, builders, and innovators at the Oregon Convention Center for five intense days to learn about open development, challenge your assumptions, and fire up your brain.With 200+ speakers, 18 tracks, hundreds of technologies, and over 3,000 hackers in attendance, it's a place to learn and network. You’ll find practical tutorials, inspirational keynotes, and a wealth of information on open source languages, platforms, and development. OSCON includes whole track devoted to Java & the JVM, and the list of speakers is impressive. OSCON is where the serious thinkers and doers—and their favorite technologies—converge. And when the day’s sessions are over, join people just like you for some serious fun. Thanks to Java Magazine (you have subscribed to Java Magazine, right? If not, get your free digital subscription now!), you can register for OSCON and save 20% with code JAVAMAG.

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  • Java dev learning Python: what concepts do I need to wrap my head around?

    - by LRE
    I've run through a few tutorials and written some small projects. I'm right in the middle of a small project now infact. All is going well enough thanks in no small part to Uncle Google (who usually points me to Stackoverflow ;-) Several times in the last few days I've found myself wondering "what am I missing?" - I feel that I'm still thinking in Java as I write in Python. This question over at StackOverflow is full of tips about what resources to read up on for learning Python, but I still feel that I'm a Java dev with a dictionary (no pun intended) to translate into Python. What I really want to do is refactor my head to be able to write Pythonic Python instead of Java disguised as Python (not that I want to loose my Java skills). So, the crux of my question is: what concepts does a Java dev really need to learn to think Pythonic? This includes anything that needs to be un-learnt. ps: I consider language syntax to not be particularly relevant to this question.

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  • On-line Based Conferencing For Admin Panel

    - by Tim Marshall
    Working on my admin panels work station section which will allow the admin to use simple office tools such as word editors, calculators and whatnot. Under this section of the admin panel, I would like to add a conferencing feature which will allow any administrator to connect with another administrator 1-2-1 under the 1-2-1 Conferencing section, or to join a meeting under 'live meeting' section. Upon my search for on-line based, I found there are all these, what seem to be great applications out there, however not all of them are on-line based, and come with a price! I would like to a purely on-line based conferencing/meeting/1-2-1 feature which will allow administrators to communicate via text or sound, stream their video, share their screen and sending of files. I know this sounds like a big feature, and I am not asking for someone to answer by programming one for my website! Does anyone know my best solution to progress to having this feature on my website, any tutorials or free to use, free to modify web plugins? Thank you for your help, Best Regards, Tim

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  • On Golf Tournaments & Installers

    - by Geertjan
    I've been in touch recently with Ann Maybury, who is creating a golf tournament roundrobin manager for senior citizens in Palm Desert, California. The application is created on the NetBeans Platform and looks as follows, very neat and professional: Ann has been working on wrapping up the application for distribution and needs to include the JRE, since end users of the application don't necessarily have the JRE installed when they install the application. Several blogs and articles are available for creating and customizing installers for NetBeans Platform applications, as well as for bundling the JRE and other resources, though there are some gaps and inccuracies in those documents. However, now there's a new official tutorial, for the first time: http://platform.netbeans.org/tutorials/nbm-nbi.html The above is focused on Ant builds and Windows, specifically, and doesn't cover Maven scenarios, for which there'll be a separate tutorial soon. Feedback on the above new tutorial is very welcome, as always.

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  • Move the home directory back to single partition

    - by Nathan J. Brauer
    I've seen a ton of tutorials on how to move your home directory to a separate partition. I want to do the opposite. I have two HDDs. One /home/ and the other is everything else (both drives have only one partition). I'm selling the computer but want to keep one of the hard drives. So, I'd like to move the home directory and system files back onto a single drive. Which ever way is quickest/easiest (separate partitions or all on one partition). Thank you!

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  • Building my first ASP.NET WebForms application problem

    - by user1525474
    Hi I have recently started to learn C#/ASP.NET WebForms and after reading two books I thought I was ready to create my first web application. Problem is I could not have been more wrong. Although I am not quite a beginner as a programmer and have done some programming in Java (a Monopoly game), JavaScript (using jQuery), and PHP (create templates for WordPress), I never really created something that is database driven, and I can't seem to figure where to start. I am very confident in my HTML/CSS/jQuery skills, so that is not the problem. My end goal after becoming comfortable in ASP.NET WebForms is to learn MVC, ADO.NET, and the Entity Framework, and start a career as a .NET developer. I would like if someone could tell me some tutorials that build ASP.NET WebForms applications, such as a blog, so I can see what are the steps in creating an ASP.NET WebForms database driven application. I already have to projects in mind for ASP.NET. One is building a blog and the other building a job board.

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  • How do I accomplish fading texture trails in UDK?

    - by kdshay
    I would like to know how to leave a fading texture/material trail in udk. For example (I'm not sure if there is a special name for this effect): A character may leave footprints that fade after x number of seconds Or, a tank may leave a tracks trail as in Civilization IV. Here is another example of this type of effect. Skip to 1:00 and watch the green slime texture. http://www.youtube.com/watch?v=KdJIauWjE8s How do I accomplish this effect in UDK? Any good tutorials? Thank you.

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  • Cross-Platform Automated Mobile Application UI Testing

    - by thetaspark
    My dissertation is about developing a tool for testing mobile applications from the GUI. Primary device is Android, but it should support Blackberry or iOs etc. I found some frameworks using Google, e.g MonkeyTalk. I am not so sure, but what I want to develop might be a mini MonkeyTalk, with minimal functionality, focused on the GUI of the application(s) to be tested. My questions: What framework(s)? I am good with Java. Can I use the xUnit family for this, and how? What should I be reading/studying? Any suggestions, links for tutorials, documentations, howtos, etc., would be very helpful. Thanks in advance.

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