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  • making a queue program

    - by seventhief
    Hi can someone help me making a queue program. i want to set the array[0] to be array[1] just in display but in real i am adding value at array[0]. i got how to run the add function to it. but i can't do the view and delete command that will view from ex. array[0] to array[4], when displayed array[1] to array[5] with the value inserted. #include <stdio.h> #include <stdlib.h> #define p printf #define s scanf int rear = 0; int front = 0; int *q_array = NULL; int size = 0; main() { int num, opt; char cont[] = { 'y' }; clrscr(); p("Queue Program\n\n"); p("Queue size: "); s("%d", &size); p("\n"); if(size > 0) { q_array = malloc(size * sizeof(int)); if(q_array == NULL) { p("ERROR: malloc() failed\n"); exit(2); } } else { p("ERROR: size should be positive integer\n"); exit(1); } while((cont[0] == 'y') || (cont[0] == 'Y')) { clrscr(); p("Queue Program"); p("\n\nQueue size: %d\n\n", size); p("MAIN MENU\n1. Add\n2. Delete\n3. View"); p("\n\nYour choice: "); s("%d", &opt); p("\n"); switch(opt) { case 1: if(rear==size) { p("You can't add more data"); } else { p("Enter data for Queue[%d]: ", rear+1); s("%d", &num); add(num); } break; case 2: delt(); break; case 3: view(); break; } p("\n\nDo you want to continue? (Y\/N)"); s("%s", &cont[0]); } } add(int a) { q_array[rear]=a; rear++; } delt() { if(front==rear) { p("Queue Empty"); } else { p("Queue[%d] = %d removed.", front, q_array[front]); front++; } } view() { int i; for(i=front;i<=rear;i++) p("\nQueue[%d] = %d", i, q_array[i]); }

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  • Camera for 2.5D Game

    - by me--
    I'm hoping someone can explain this to me like I'm 5, because I've been struggling with this for hours and simply cannot understand what I'm doing wrong. I've written a Camera class for my 2.5D game. The intention is to support world and screen spaces like this: The camera is the black thing on the right. The +Z axis is upwards in that image, with -Z heading downwards. As you can see, both world space and screen space have (0, 0) at their top-left. I started writing some unit tests to prove that my camera was working as expected, and that's where things started getting...strange. My tests plot coordinates in world, view, and screen spaces. Eventually I will use image comparison to assert that they are correct, but for now my test just displays the result. The render logic uses Camera.ViewMatrix to transform world space to view space, and Camera.WorldPointToScreen to transform world space to screen space. Here is an example test: [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render(camera, out worldRender, out viewRender, out screenRender, new Vector3(30, 0, 0), new Vector3(30, 40, 0)); this.ShowRenders(camera, worldRender, viewRender, screenRender); } And here's what pops up when I run this test: World space looks OK, although I suspect the z axis is going into the screen instead of towards the viewer. View space has me completely baffled. I was expecting the camera to be sitting above (0, 0) and looking towards the center of the scene. Instead, the z axis seems to be the wrong way around, and the camera is positioned in the opposite corner to what I expect! I suspect screen space will be another thing altogether, but can anyone explain what I'm doing wrong in my Camera class? UPDATE I made some progress in terms of getting things to look visually as I expect, but only through intuition: not an actual understanding of what I'm doing. Any enlightenment would be greatly appreciated. I realized that my view space was flipped both vertically and horizontally compared to what I expected, so I changed my view matrix to scale accordingly: this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom, this.zoom, 1) * Matrix.CreateScale(-1, -1, 1); I could combine the two CreateScale calls, but have left them separate for clarity. Again, I have no idea why this is necessary, but it fixed my view space: But now my screen space needs to be flipped vertically, so I modified my projection matrix accordingly: this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); And this results in what I was expecting from my first attempt: I have also just tried using Camera to render sprites via a SpriteBatch to make sure everything works there too, and it does. But the question remains: why do I need to do all this flipping of axes to get the space coordinates the way I expect? UPDATE 2 I've since improved my rendering logic in my test suite so that it supports geometries and so that lines get lighter the further away they are from the camera. I wanted to do this to avoid optical illusions and to further prove to myself that I'm looking at what I think I am. Here is an example: In this case, I have 3 geometries: a cube, a sphere, and a polyline on the top face of the cube. Notice how the darkening and lightening of the lines correctly identifies those portions of the geometries closer to the camera. If I remove the negative scaling I had to put in, I see: So you can see I'm still in the same boat - I still need those vertical and horizontal flips in my matrices to get things to appear correctly. In the interests of giving people a repro to play with, here is the complete code needed to generate the above. If you want to run via the test harness, just install the xunit package: Camera.cs: using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Diagnostics; public sealed class Camera { private readonly Viewport viewport; private readonly Matrix projectionMatrix; private Matrix? viewMatrix; private Vector3 location; private Vector3 target; private Vector3 up; private float zoom; public Camera(Viewport viewport) { this.viewport = viewport; // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); // defaults this.location = new Vector3(this.viewport.Width / 2, this.viewport.Height, 100); this.target = new Vector3(this.viewport.Width / 2, this.viewport.Height / 2, 0); this.up = new Vector3(0, 0, 1); this.zoom = 1; } public Viewport Viewport { get { return this.viewport; } } public Vector3 Location { get { return this.location; } set { this.location = value; this.viewMatrix = null; } } public Vector3 Target { get { return this.target; } set { this.target = value; this.viewMatrix = null; } } public Vector3 Up { get { return this.up; } set { this.up = value; this.viewMatrix = null; } } public float Zoom { get { return this.zoom; } set { this.zoom = value; this.viewMatrix = null; } } public Matrix ProjectionMatrix { get { return this.projectionMatrix; } } public Matrix ViewMatrix { get { if (this.viewMatrix == null) { // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom) * Matrix.CreateScale(-1, -1, 1); } return this.viewMatrix.Value; } } public Vector2 WorldPointToScreen(Vector3 point) { var result = viewport.Project(point, this.ProjectionMatrix, this.ViewMatrix, Matrix.Identity); return new Vector2(result.X, result.Y); } public void WorldPointsToScreen(Vector3[] points, Vector2[] destination) { Debug.Assert(points != null); Debug.Assert(destination != null); Debug.Assert(points.Length == destination.Length); for (var i = 0; i < points.Length; ++i) { destination[i] = this.WorldPointToScreen(points[i]); } } } CameraFixture.cs: using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Xunit; using XNA = Microsoft.Xna.Framework; public sealed class CameraFixture { [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render( camera, out worldRender, out viewRender, out screenRender, new Sphere(30, 15) { WorldMatrix = XNA.Matrix.CreateTranslation(155, 50, 0) }, new Cube(30) { WorldMatrix = XNA.Matrix.CreateTranslation(75, 60, 15) }, new PolyLine(new XNA.Vector3(0, 0, 0), new XNA.Vector3(10, 10, 0), new XNA.Vector3(20, 0, 0), new XNA.Vector3(0, 0, 0)) { WorldMatrix = XNA.Matrix.CreateTranslation(65, 55, 30) }); this.ShowRenders(worldRender, viewRender, screenRender); } #region Supporting Fields private static readonly Pen xAxisPen = new Pen(Brushes.Red, 2); private static readonly Pen yAxisPen = new Pen(Brushes.Green, 2); private static readonly Pen zAxisPen = new Pen(Brushes.Blue, 2); private static readonly Pen viewportPen = new Pen(Brushes.Gray, 1); private static readonly Pen nonScreenSpacePen = new Pen(Brushes.Black, 0.5); private static readonly Color geometryBaseColor = Colors.Black; #endregion #region Supporting Methods private void Render(Camera camera, out DrawingVisual worldRender, out DrawingVisual viewRender, out DrawingVisual screenRender, params Geometry[] geometries) { var worldDrawingVisual = new DrawingVisual(); var viewDrawingVisual = new DrawingVisual(); var screenDrawingVisual = new DrawingVisual(); const int axisLength = 15; using (var worldDrawingContext = worldDrawingVisual.RenderOpen()) using (var viewDrawingContext = viewDrawingVisual.RenderOpen()) using (var screenDrawingContext = screenDrawingVisual.RenderOpen()) { // draw lines around the camera's viewport var viewportBounds = camera.Viewport.Bounds; var viewportLines = new Tuple<int, int, int, int>[] { Tuple.Create(viewportBounds.Left, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Top), Tuple.Create(viewportBounds.Left, viewportBounds.Top, viewportBounds.Right, viewportBounds.Top), Tuple.Create(viewportBounds.Right, viewportBounds.Top, viewportBounds.Right, viewportBounds.Bottom), Tuple.Create(viewportBounds.Right, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Bottom) }; foreach (var viewportLine in viewportLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0)); worldDrawingContext.DrawLine(viewportPen, new Point(viewportLine.Item1, viewportLine.Item2), new Point(viewportLine.Item3, viewportLine.Item4)); viewDrawingContext.DrawLine(viewportPen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(viewportPen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // draw axes var axisLines = new Tuple<int, int, int, int, int, int, Pen>[] { Tuple.Create(0, 0, 0, axisLength, 0, 0, xAxisPen), Tuple.Create(0, 0, 0, 0, axisLength, 0, yAxisPen), Tuple.Create(0, 0, 0, 0, 0, axisLength, zAxisPen) }; foreach (var axisLine in axisLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6)); worldDrawingContext.DrawLine(axisLine.Item7, new Point(axisLine.Item1, axisLine.Item2), new Point(axisLine.Item4, axisLine.Item5)); viewDrawingContext.DrawLine(axisLine.Item7, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(axisLine.Item7, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // for all points in all geometries to be rendered, find the closest and furthest away from the camera so we can lighten lines that are further away var distancesToAllGeometrySections = from geometry in geometries let geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix from section in geometry.Sections from point in new XNA.Vector3[] { section.Item1, section.Item2 } let viewPoint = XNA.Vector3.Transform(point, geometryViewMatrix) select viewPoint.Length(); var furthestDistance = distancesToAllGeometrySections.Max(); var closestDistance = distancesToAllGeometrySections.Min(); var deltaDistance = Math.Max(0.000001f, furthestDistance - closestDistance); // draw each geometry for (var i = 0; i < geometries.Length; ++i) { var geometry = geometries[i]; // there's probably a more correct name for this, but basically this gets the geometry relative to the camera so we can check how far away each point is from the camera var geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix; // we order roughly by those sections furthest from the camera to those closest, so that the closer ones "overwrite" the ones further away var orderedSections = from section in geometry.Sections let startPointRelativeToCamera = XNA.Vector3.Transform(section.Item1, geometryViewMatrix) let endPointRelativeToCamera = XNA.Vector3.Transform(section.Item2, geometryViewMatrix) let startPointDistance = startPointRelativeToCamera.Length() let endPointDistance = endPointRelativeToCamera.Length() orderby (startPointDistance + endPointDistance) descending select new { Section = section, DistanceToStart = startPointDistance, DistanceToEnd = endPointDistance }; foreach (var orderedSection in orderedSections) { var start = XNA.Vector3.Transform(orderedSection.Section.Item1, geometry.WorldMatrix); var end = XNA.Vector3.Transform(orderedSection.Section.Item2, geometry.WorldMatrix); var viewStart = XNA.Vector3.Transform(start, camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(end, camera.ViewMatrix); worldDrawingContext.DrawLine(nonScreenSpacePen, new Point(start.X, start.Y), new Point(end.X, end.Y)); viewDrawingContext.DrawLine(nonScreenSpacePen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); // screen rendering is more complicated purely because I wanted geometry to fade the further away it is from the camera // otherwise, it's very hard to tell whether the rendering is actually correct or not var startDistanceRatio = (orderedSection.DistanceToStart - closestDistance) / deltaDistance; var endDistanceRatio = (orderedSection.DistanceToEnd - closestDistance) / deltaDistance; // lerp towards white based on distance from camera, but only to a maximum of 90% var startColor = Lerp(geometryBaseColor, Colors.White, startDistanceRatio * 0.9f); var endColor = Lerp(geometryBaseColor, Colors.White, endDistanceRatio * 0.9f); var screenStart = camera.WorldPointToScreen(start); var screenEnd = camera.WorldPointToScreen(end); var brush = new LinearGradientBrush { StartPoint = new Point(screenStart.X, screenStart.Y), EndPoint = new Point(screenEnd.X, screenEnd.Y), MappingMode = BrushMappingMode.Absolute }; brush.GradientStops.Add(new GradientStop(startColor, 0)); brush.GradientStops.Add(new GradientStop(endColor, 1)); var pen = new Pen(brush, 1); brush.Freeze(); pen.Freeze(); screenDrawingContext.DrawLine(pen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } } } worldRender = worldDrawingVisual; viewRender = viewDrawingVisual; screenRender = screenDrawingVisual; } private static float Lerp(float start, float end, float amount) { var difference = end - start; var adjusted = difference * amount; return start + adjusted; } private static Color Lerp(Color color, Color to, float amount) { var sr = color.R; var sg = color.G; var sb = color.B; var er = to.R; var eg = to.G; var eb = to.B; var r = (byte)Lerp(sr, er, amount); var g = (byte)Lerp(sg, eg, amount); var b = (byte)Lerp(sb, eb, amount); return Color.FromArgb(255, r, g, b); } private void ShowRenders(DrawingVisual worldRender, DrawingVisual viewRender, DrawingVisual screenRender) { var itemsControl = new ItemsControl(); itemsControl.Items.Add(new HeaderedContentControl { Header = "World", Content = new DrawingVisualHost(worldRender)}); itemsControl.Items.Add(new HeaderedContentControl { Header = "View", Content = new DrawingVisualHost(viewRender) }); itemsControl.Items.Add(new HeaderedContentControl { Header = "Screen", Content = new DrawingVisualHost(screenRender) }); var window = new Window { Title = "Renders", Content = itemsControl, ShowInTaskbar = true, SizeToContent = SizeToContent.WidthAndHeight }; window.ShowDialog(); } #endregion #region Supporting Types // stupidly simple 3D geometry class, consisting of a series of sections that will be connected by lines private abstract class Geometry { public abstract IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get; } public XNA.Matrix WorldMatrix { get; set; } } private sealed class Line : Geometry { private readonly XNA.Vector3 magnitude; public Line(XNA.Vector3 magnitude) { this.magnitude = magnitude; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { yield return Tuple.Create(XNA.Vector3.Zero, this.magnitude); } } } private sealed class PolyLine : Geometry { private readonly XNA.Vector3[] points; public PolyLine(params XNA.Vector3[] points) { this.points = points; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { if (this.points.Length < 2) { yield break; } var end = this.points[0]; for (var i = 1; i < this.points.Length; ++i) { var start = end; end = this.points[i]; yield return Tuple.Create(start, end); } } } } private sealed class Cube : Geometry { private readonly float size; public Cube(float size) { this.size = size; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var halfSize = this.size / 2; var frontBottomLeft = new XNA.Vector3(-halfSize, halfSize, -halfSize); var frontBottomRight = new XNA.Vector3(halfSize, halfSize, -halfSize); var frontTopLeft = new XNA.Vector3(-halfSize, halfSize, halfSize); var frontTopRight = new XNA.Vector3(halfSize, halfSize, halfSize); var backBottomLeft = new XNA.Vector3(-halfSize, -halfSize, -halfSize); var backBottomRight = new XNA.Vector3(halfSize, -halfSize, -halfSize); var backTopLeft = new XNA.Vector3(-halfSize, -halfSize, halfSize); var backTopRight = new XNA.Vector3(halfSize, -halfSize, halfSize); // front face yield return Tuple.Create(frontBottomLeft, frontBottomRight); yield return Tuple.Create(frontBottomLeft, frontTopLeft); yield return Tuple.Create(frontTopLeft, frontTopRight); yield return Tuple.Create(frontTopRight, frontBottomRight); // left face yield return Tuple.Create(frontTopLeft, backTopLeft); yield return Tuple.Create(backTopLeft, backBottomLeft); yield return Tuple.Create(backBottomLeft, frontBottomLeft); // right face yield return Tuple.Create(frontTopRight, backTopRight); yield return Tuple.Create(backTopRight, backBottomRight); yield return Tuple.Create(backBottomRight, frontBottomRight); // back face yield return Tuple.Create(backBottomLeft, backBottomRight); yield return Tuple.Create(backTopLeft, backTopRight); } } } private sealed class Sphere : Geometry { private readonly float radius; private readonly int subsections; public Sphere(float radius, int subsections) { this.radius = radius; this.subsections = subsections; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var latitudeLines = this.subsections; var longitudeLines = this.subsections; // see http://stackoverflow.com/a/4082020/5380 var results = from latitudeLine in Enumerable.Range(0, latitudeLines) from longitudeLine in Enumerable.Range(0, longitudeLines) let latitudeRatio = latitudeLine / (float)latitudeLines let longitudeRatio = longitudeLine / (float)longitudeLines let nextLatitudeRatio = (latitudeLine + 1) / (float)latitudeLines let nextLongitudeRatio = (longitudeLine + 1) / (float)longitudeLines let z1 = Math.Cos(Math.PI * latitudeRatio) let z2 = Math.Cos(Math.PI * nextLatitudeRatio) let x1 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y1 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x3 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * nextLongitudeRatio) let y3 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * nextLongitudeRatio) let start = new XNA.Vector3((float)x1 * radius, (float)y1 * radius, (float)z1 * radius) let firstEnd = new XNA.Vector3((float)x2 * radius, (float)y2 * radius, (float)z2 * radius) let secondEnd = new XNA.Vector3((float)x3 * radius, (float)y3 * radius, (float)z1 * radius) select new { First = Tuple.Create(start, firstEnd), Second = Tuple.Create(start, secondEnd) }; foreach (var result in results) { yield return result.First; yield return result.Second; } } } } #endregion }

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  • Using Rich Text Editor (WYSIWYG) in ASP.NET MVC

    - by imran_ku07
       Introduction:          In ASP.NET MVC forum I found some question regarding a sample HTML Rich Text Box Editor(also known as wysiwyg).So i decided to create a sample ASP.NET MVC web application which will use a Rich Text Box Editor. There are are lot of Html Editors are available, but for creating a sample application, i decided to use cross-browser WYSIWYG editor from openwebware. In this article I will discuss what changes needed to work this editor with ASP.NET MVC. Also I had attached the sample application for download at http://www.speedfile.org/155076. Also note that I will only show the important features, not discuss every feature in detail.   Description:          So Let's start create a sample ASP.NET MVC application. You need to add the following script files,         jquery-1.3.2.min.js        jquery_form.js        wysiwyg.js        wysiwyg-settings.js        wysiwyg-popup.js          Just put these files inside Scripts folder. Also put wysiwyg.css in your Content Folder and add the following folders in your project        addons        popups          Also create a empty folder Uploads to store the uploaded images. Next open wysiwyg.js and set your configuration                  // Images Directory        this.ImagesDir = "/addons/imagelibrary/images/";                // Popups Directory        this.PopupsDir = "/popups/";                // CSS Directory File        this.CSSFile = "/Content/wysiwyg.css";              Next create a simple View TextEditor.aspx inside View / Home Folder and add the folllowing HTML.        <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage" %>            <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">        <html >            <head runat="server">                <title>TextEditor</title>                <script src="../../Scripts/wysiwyg.js" type="text/javascript"></script>                <script src="../../Scripts/wysiwyg-settings.js" type="text/javascript"></script>                <script type="text/javascript">                            WYSIWYG.attach('text', full);                            </script>            </head>            <body>                <% using (Html.BeginForm()){ %>                    <textarea id="text" name="test2" style="width:850px;height:200px;">                    </textarea>                    <input type="submit" value="submit" />                <%} %>            </body>        </html>                  Here i have just added a text area control and a submit button inside a form. Note the id of text area and WYSIWYG.attach function's first parameter is same and next to watch is the HomeController.cs        using System;        using System.Collections.Generic;        using System.Linq;        using System.Web;        using System.Web.Mvc;        using System.IO;        namespace HtmlTextEditor.Controllers        {            [HandleError]            public class HomeController : Controller            {                public ActionResult Index()                {                    ViewData["Message"] = "Welcome to ASP.NET MVC!";                    return View();                }                    public ActionResult About()                {                                return View();                }                        public ActionResult TextEditor()                {                    return View();                }                [AcceptVerbs(HttpVerbs.Post)]                [ValidateInput(false)]                public ActionResult TextEditor(string test2)                {                    Session["html"] = test2;                            return RedirectToAction("Index");                }                        public ActionResult UploadImage()                {                    if (Request.Files[0].FileName != "")                    {                        Request.Files[0].SaveAs(Server.MapPath("~/Uploads/" + Path.GetFileName(Request.Files[0].FileName)));                        return Content(Url.Content("~/Uploads/" + Path.GetFileName(Request.Files[0].FileName)));                    }                    return Content("a");                }            }        }          So simple code, just save the posted Html into Session. Here the parameter of TextArea action is test2 which is same as textarea control name of TextArea.aspx View. Also note ValidateInputAttribute is false, so it's up to you to defends against XSS. Also there is an Action method which simply saves the file inside Upload Folder.          I am uploading the file using Jquery Form Plugin. Here is the code which is found in insert_image.html inside addons folder,        function ChangeImage() {            var myform=document.getElementById("formUpload");                    $(myform).ajaxSubmit({success: function(responseText){                insertImage(responseText);                        window.close();                }            });        }          and here is the Index View which simply renders the html of Editor which was saved in Session        <%@ Page Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage" %>        <asp:Content ID="indexTitle" ContentPlaceHolderID="TitleContent" runat="server">            Home Page        </asp:Content>        <asp:Content ID="indexContent" ContentPlaceHolderID="MainContent" runat="server">            <h2><%= Html.Encode(ViewData["Message"]) %></h2>            <p>                To learn more about ASP.NET MVC visit <a href="http://asp.net/mvc" title="ASP.NET MVC Website">http://asp.net/mvc</a>.            </p>            <%if (Session["html"] != null){                  Response.Write(Session["html"].ToString());            } %>                    </asp:Content>   Summary:          Hopefully you will enjoy this article. Just download the code and see the effect. From security point, you must handle the XSS attack your self. I had uploaded the sample application in http://www.speedfile.org/155076

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  • Coda 2 and SCP uploading files with the wrong permission

    - by Tom Black
    Currently I have a basic Ubuntu server running a website. The website is for a few students learning HTML/PHP and each student has their own account with a symbolic link to the shared website folder. Since the students are working on the website together, each user needs to be able to modify all the files (index.html for example). So I created a Webdev group containing all of the students with the default umask of 0002 set in their .bashrc (This allows newly created files to be 774). The shared folder is owned by the group Webdev with a chmod g+s so that new files/folders also belong to the group Webdev. The problem is that the students are using an IDE (Coda 2) and when they create a new file or folder using the IDE the file has the permissions of 644 on the server (not group writable). However when I make a new file through connecting with Cyberduck (SFTP client) the file permissions are 664 (as they should be). So I don't understand why Coda would be any different. However, after some trial and error I believe that Coda is first creating the file on local disk and then uploading that file to the server. On a mac by default a newly created file is 644. When the client uploads a file that's already 644 it stays 644 on the server side (umask is kind of useless in this situation). I've also tried creating ACL permissions for that folder but an uploaded file from my mac via SCP doesn't get the default ACL permissions. In Coda there is an option to change file permissions on a transfer. However this option seems to apply a chmod to all files being uploaded or saved. When one of students is modifying a file created by someone else when they try to upload the file or save it Coda tries to also do a chmod but fails because that user isn't the owner of the file. My current solution is using bindfs... I mount the shared web folder and bindfs sets permissions and group ownership of newly created files. However, bindfs seems to be a bit slow and I'm sure there is a better solution. Even if the students ditched Coda 2 and used Mac vim with scp the newly created files on the server would behave the same (644) which is default on the mac. Other options... 1) Either I teach the students to use (ssh/chmod) with their IDE to change their own file permissions when uploading. 2) I make all the students' Macs have the default umask of 0002 which would upload files with the right permissions. 3) Write a corn script to fix the file permissions every 5 to 15 minutes... (This option I think is the worst if students are working together at the same time). Is there any way that I could make all files that are uploaded via SCP have the default file permissions of 664 even though the uploaded file has a lower permission? (After hours of searching I don't think this is possible) I guess a corn script is my best option for novice users. How do web developers work together on larger sites? similar to this: http://serverfault.com/questions/283492/how-to-specify-file-permission-when-putting-a-file-using-openssh-sftp-command Also similar: http://serverfault.com/questions/395418/managing-linux-directory-permissions-sftp

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  • Hosed Windows 7 permissons

    - by Anthony
    Here is the most interesting thing I've noticed since the problems started: If I go into a control panel/system module (in this case the Resource Monitor) that has a "Check Online" type option, Firefox (my default browser) opens right up without a problem. But if I just start Firefox from any shortcuts (start menu, desktop, etc), the Firefox process starts up (and the start menu icon starts glowing) only to end without notice a few seconds later. Possibly related: If I start up in Safe-Mode (w/o Networking, but haven't tried with yet), I can start up FF or Chrome just fine, but if I attempt to open Chrome normally, I get a permissions error. Opera and Safari seem to be okay (mostly). Safari crashes when I try to download any files. All of the above leads me to believe that some (but clearly not all) core files have messed up permissions. Or rather, that I no longer have permission. System still does, based on Firefox opening without fail when the system initiates it. I've run MS Forefront once in normal mode, Malwarebytes twice in normal mode and once in safe-mode. One trojan found and deleted, but the problem persists. Two other things worth mentioning: I accidentally duplicated my library... I thought I'd try to add the "Internet" folder to my start menu, next to music and downloads. The first advanced thing I tried was "create new library". I clearly misunderstood what this means. I thought it was a way to add virtual folders to the library (which I thought, in turn, would allow me to choose it as a link on the start menu), but instead it recreated my already existing user folder, AppData and all. I didn't notice this until today. Then I tried setting permissions for my User folder to full control, recursively... Confused but not giving up,I thought I could maybe create a shortcut to the NetHood folder manually, but instead got hit with an access denied error. So I tried to change the permission levels for all sub-folders to my user folder so that I had full control. I got several access denied errors along the way. At this point I gave up, went out, ended up caught in the rain and stuck on a friend's couch and showing up late for work the next day. Thanks for nothing, Microsoft. When I finally got home today (20 hours later), I noticed that Firefox was acting really strange. I tried opening Chrome to see if the problem was client side or server side, and instead got the above-mentioned "you don't have permission to open this program" alert. And I think that's the whole story. Oh, I also did a system restore, but not chose a point from this morning (an auto update), and it worked but the problem wasn't fixed. And then all the earlier restore points were gone. So the questions are: a) is there a way to set the admin and user privs back to "default"? b) would this, in anyone's expert opinion, fix the problems I'm having? c) how come being logged in as an admin isn't the same as being logged in with admin privs? It seems that half the time I have to do run as admin for fairy standard things because i'm being treated as me-theuser and not me-theadmin. Thanks for reading.

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  • Hi, I have a C hashing routine which is behaving strangely?

    - by aks
    Hi, In this hashing routine: 1.) I am able to add strings. 2.) I am able to view my added strings. 3.) When i try to add a duplicate string, it throws me an error saying already present. 4.) But, when i try to delete the same string which is already present in hash table, then the lookup_routine calls hash function to get an index. At this time, it throws a different hash index to the one it was already added. Hence, my delete routine is failing? I am able to understand the reason why for same string, hash fucntion calculates a different index each time (whereas the same logic works in view hash table routine)? Can someone help me? This is the Output, i am getting: $ ./a Press 1 to add an element to the hashtable Press 2 to delete an element from the hashtable Press 3 to search the hashtable Press 4 to view the hashtable Press 5 to exit Please enter your choice: 1 Please enter the string :gaura enters in add_string DEBUG purpose in hash function: str passed = gaura Hashval returned in hash func= 1 hashval = 1 enters in lookup_string str in lookup_string = gaura DEBUG purpose in hash function: str passed = gaura Hashval returned in hash func= 1 hashval = 1 DEBUG ERROR :element not found in lookup string DEBUG Purpose NULL Inserting... DEBUG1 : enters here hashval = 1 String added successfully Press 1 to add an element to the hashtable Press 2 to delete an element from the hashtable Press 3 to search the hashtable Press 4 to view the hashtable Press 5 to exit Please enter your choice: 1 Please enter the string :ayu enters in add_string DEBUG purpose in hash function: str passed = ayu Hashval returned in hash func= 1 hashval = 1 enters in lookup_string str in lookup_string = ayu DEBUG purpose in hash function: str passed = ayu Hashval returned in hash func= 1 hashval = 1 returns NULL in lookup_string DEBUG Purpose NULL Inserting... DEBUG2 : enters here hashval = 1 String added successfully Press 1 to add an element to the hashtable Press 2 to delete an element from the hashtable Press 3 to search the hashtable Press 4 to view the hashtable Press 5 to exit Please enter your choice: 1 Please enter the string :gaurava enters in add_string DEBUG purpose in hash function: str passed = gaurava Hashval returned in hash func= 7 hashval = 7 enters in lookup_string str in lookup_string = gaurava DEBUG purpose in hash function: str passed = gaurava Hashval returned in hash func= 7 hashval = 7 DEBUG ERROR :element not found in lookup string DEBUG Purpose NULL Inserting... DEBUG1 : enters here hashval = 7 String added successfully Press 1 to add an element to the hashtable Press 2 to delete an element from the hashtable Press 3 to search the hashtable Press 4 to view the hashtable Press 5 to exit Please enter your choice: 4 Index : i = 1 String = gaura ayu Index : i = 7 String = gaurava Press 1 to add an element to the hashtable Press 2 to delete an element from the hashtable Press 3 to search the hashtable Press 4 to view the hashtable Press 5 to exit Please enter your choice: 2 Please enter the string you want to delete :gaura String entered = gaura enters in delete_string DEBUG purpose in hash function: str passed = gaura Hashval returned in hash func= 0 hashval = 0 enters in lookup_string str in lookup_string = gaura DEBUG purpose in hash function: str passed = gaura Hashval returned in hash func= 0 hashval = 0 DEBUG ERROR :element not found in lookup string DEBUG Purpose Item not present. So, cannot be deleted Item found in list: Deletion failed Press 1 to add an element to the hashtable Press 2 to delete an element from the hashtable Press 3 to search the hashtable Press 4 to view the hashtable Press 5 to exit Please enter your choice: My routine is pasted below: include include struct list { char *string; struct list *next; }; struct hash_table { int size; /* the size of the table */ struct list *table; / the table elements */ }; struct hash_table * hashtable = NULL; struct hash_table *create_hash_table(int size) { struct hash_table *new_table; int i; if (size<1) return NULL; /* invalid size for table */ /* Attempt to allocate memory for the table structure */ if ((new_table = malloc(sizeof(struct hash_table))) == NULL) { return NULL; } /* Attempt to allocate memory for the table itself */ if ((new_table->table = malloc(sizeof(struct list *) * size)) == NULL) { return NULL; } /* Initialize the elements of the table */ for(i=0; i<size; i++) new_table->table[i] = '\0'; /* Set the table's size */ new_table->size = size; return new_table; } unsigned int hash(struct hash_table *hashtable, char *str) { printf("\n DEBUG purpose in hash function:\n"); printf("\n str passed = %s", str); unsigned int hashval = 0; int i = 0; for(; *str != '\0'; str++) { hashval += str[i]; i++; } hashval = hashval % 10; printf("\n Hashval returned in hash func= %d", hashval); return hashval; } struct list *lookup_string(struct hash_table *hashtable, char *str) { printf("\n enters in lookup_string \n"); printf("\n str in lookup_string = %s",str); struct list * new_list; unsigned int hashval = hash(hashtable, str); printf("\n hashval = %d \n", hashval); if(hashtable->table[hashval] == NULL) { printf("\n DEBUG ERROR :element not found in lookup string \n"); return NULL; } /* Go to the correct list based on the hash value and see if str is * in the list. If it is, return return a pointer to the list element. * If it isn't, the item isn't in the table, so return NULL. */ for(new_list = hashtable->table[hashval]; new_list != NULL;new_list = new_list->next) { if (strcmp(str, new_list->string) == 0) return new_list; } printf("\n returns NULL in lookup_string \n"); return NULL; } int add_string(struct hash_table *hashtable, char *str) { printf("\n enters in add_string \n"); struct list *new_list; struct list *current_list; unsigned int hashval = hash(hashtable, str); printf("\n hashval = %d", hashval); /* Attempt to allocate memory for list */ if ((new_list = malloc(sizeof(struct list))) == NULL) { printf("\n enters here \n"); return 1; } /* Does item already exist? */ current_list = lookup_string(hashtable, str); if (current_list == NULL) { printf("\n DEBUG Purpose \n"); printf("\n NULL \n"); } /* item already exists, don't insert it again. */ if (current_list != NULL) { printf("\n Item already present...\n"); return 2; } /* Insert into list */ printf("\n Inserting...\n"); new_list->string = strdup(str); new_list->next = NULL; //new_list->next = hashtable->table[hashval]; if(hashtable->table[hashval] == NULL) { printf("\n DEBUG1 : enters here \n"); printf("\n hashval = %d", hashval); hashtable->table[hashval] = new_list; } else { printf("\n DEBUG2 : enters here \n"); printf("\n hashval = %d", hashval); struct list * temp_list = hashtable->table[hashval]; while(temp_list->next!=NULL) temp_list = temp_list->next; temp_list->next = new_list; // hashtable->table[hashval] = new_list; } return 0; } int delete_string(struct hash_table *hashtable, char *str) { printf("\n enters in delete_string \n"); struct list *new_list; struct list *current_list; unsigned int hashval = hash(hashtable, str); printf("\n hashval = %d", hashval); /* Does item already exist? */ current_list = lookup_string(hashtable, str); if (current_list == NULL) { printf("\n DEBUG Purpose \n"); printf("\n Item not present. So, cannot be deleted \n"); return 1; } /* item exists, delete it. */ if (current_list != NULL) { struct list * temp = hashtable->table[hashval]; if(strcmp(temp->string,str) == 0) { if(temp->next == NULL) { hashtable->table[hashval] = NULL; free(temp); } else { hashtable->table[hashval] = temp->next; free(temp); } } else { struct list * temp1; while(temp->next != NULL) { temp1 = temp; if(strcmp(temp->string, str) == 0) { break; } else { temp = temp->next; } } if(temp->next == NULL) { temp1->next = NULL; free(temp); } else { temp1->next = temp->next; free(temp); } } } return 0; } void free_table(struct hash_table *hashtable) { int i; struct list *new_list, *temp_list; if (hashtable==NULL) return; /* Free the memory for every item in the table, including the * strings themselves. */ for(i=0; i<hashtable->size; i++) { new_list = hashtable->table[i]; while(new_list!=NULL) { temp_list = new_list; new_list = new_list->next; free(temp_list->string); free(temp_list); } } /* Free the table itself */ free(hashtable->table); free(hashtable); } void view_hashtable(struct hash_table * hashtable) { int i = 0; if(hashtable == NULL) return; for(i =0; i < hashtable->size; i++) { if((hashtable->table[i] == 0) || (strcmp(hashtable->table[i]->string, "*") == 0)) { continue; } printf(" Index : i = %d\t String = %s",i, hashtable->table[i]->string); struct list * temp = hashtable->table[i]->next; while(temp != NULL) { printf("\t %s",temp->string); temp = temp->next; } printf("\n"); } } int main() { hashtable = create_hash_table(10); if(hashtable == NULL) { printf("\n Memory allocation failure during creation of hash table \n"); return 0; } int flag = 1; while(flag) { int choice; printf("\n Press 1 to add an element to the hashtable\n"); printf("\n Press 2 to delete an element from the hashtable\n"); printf("\n Press 3 to search the hashtable\n"); printf("\n Press 4 to view the hashtable\n"); printf("\n Press 5 to exit \n"); printf("\n Please enter your choice: "); scanf("%d",&choice); if(choice == 5) flag = 0; else if(choice == 1) { char str[20]; printf("\n Please enter the string :"); scanf("%s",&str); int i; i = add_string(hashtable,str); if(i == 1) { printf("\n Memory allocation failure:Choice 1 \n"); return 0; } else if(i == 2) { printf("\n String already prsent in hash table : Couldnot add it again\n"); return 0; } else { printf("\n String added successfully \n"); } } else if(choice == 2) { int i; struct list * temp_list; char str[20]; printf("\n Please enter the string you want to delete :"); scanf("%s",&str); printf("\n String entered = %s", str); i = delete_string(hashtable,str); if(i == 0) { printf("\n Item found in list: Deletion success \n"); } else printf("\n Item found in list: Deletion failed \n"); } else if(choice == 3) { struct list * temp_list; char str[20]; printf("\n Please enter the string :"); scanf("%s",&str); temp_list = lookup_string(hashtable,str); if(!temp_list) { printf("\n Item not found in list: Deletion failed \n"); return 0; } printf("\n Item found: Present in Hash Table \n"); } else if(choice == 4) { view_hashtable(hashtable); } else if(choice == 5) { printf("\n Exiting ...."); return 0; } else printf("\n Invalid choice:"); }; free_table(hashtable); return 0; }

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  • I am having a problem of class cast exception. Can anyone please help me out?

    - by Piyush
    This is my code: package com.example.userpage; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.EditText; import android.widget.TextView; public class UserPage extends Activity { String tv,tv1; EditText name,pass; TextView x,y; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button button = (Button) findViewById(R.id.widget44); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { name.setText(" "); pass.setText(" "); } }); x = (TextView) findViewById(R.id.widget46); y = (TextView) findViewById(R.id.widget47); name = (EditText)findViewById(R.id.widget41); pass = (EditText)findViewById(R.id.widget42); Button button1 = (Button) findViewById(R.id.widget45); button1.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { tv= name.getText().toString(); tv1 = pass.getText().toString(); x.setText(tv); y.setText(tv1); } }); } } And this is my log cat: 02-16 12:24:30.488: DEBUG/AndroidRuntime(973): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<< 02-16 12:24:30.488: DEBUG/AndroidRuntime(973): CheckJNI is ON 02-16 12:24:31.208: DEBUG/AndroidRuntime(973): --- registering native functions --- 02-16 12:24:33.498: DEBUG/AndroidRuntime(973): Shutting down VM 02-16 12:24:33.537: DEBUG/dalvikvm(973): Debugger has detached; object registry had 1 entries 02-16 12:24:33.537: INFO/AndroidRuntime(973): NOTE: attach of thread 'Binder Thread #3' failed 02-16 12:24:34.917: DEBUG/AndroidRuntime(981): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<< 02-16 12:24:34.927: DEBUG/AndroidRuntime(981): CheckJNI is ON 02-16 12:24:35.617: DEBUG/AndroidRuntime(981): --- registering native functions --- 02-16 12:24:38.029: INFO/ActivityManager(67): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10000000 cmp=com.example.userpage/.UserPage } 02-16 12:24:38.129: DEBUG/AndroidRuntime(981): Shutting down VM 02-16 12:24:38.160: DEBUG/dalvikvm(981): Debugger has detached; object registry had 1 entries 02-16 12:24:38.168: INFO/AndroidRuntime(981): NOTE: attach of thread 'Binder Thread #3' failed 02-16 12:25:12.028: DEBUG/AndroidRuntime(990): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<< 02-16 12:25:12.038: DEBUG/AndroidRuntime(990): CheckJNI is ON 02-16 12:25:12.708: DEBUG/AndroidRuntime(990): --- registering native functions --- 02-16 12:25:15.178: DEBUG/dalvikvm(176): GC_EXPLICIT freed 114 objects / 5880 bytes in 115ms 02-16 12:25:15.318: DEBUG/PackageParser(67): Scanning package: /data/app/vmdl25170.tmp 02-16 12:25:15.588: INFO/PackageManager(67): Removing non-system package:com.example.userpage 02-16 12:25:15.597: INFO/ActivityManager(67): Force stopping package com.example.userpage uid=10036 02-16 12:25:15.648: INFO/Process(67): Sending signal. PID: 916 SIG: 9 02-16 12:25:15.877: INFO/UsageStats(67): Unexpected resume of com.android.launcher while already resumed in com.example.userpage 02-16 12:25:17.028: WARN/InputManagerService(67): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@4400ecf8 02-16 12:25:17.928: DEBUG/PackageManager(67): Scanning package com.example.userpage 02-16 12:25:17.949: INFO/PackageManager(67): Package com.example.userpage codePath changed from /data/app/com.example.userpage-1.apk to /data/app/com.example.userpage-2.apk; Retaining data and using new 02-16 12:25:17.987: INFO/PackageManager(67): /data/app/com.example.userpage-2.apk changed; unpacking 02-16 12:25:18.037: DEBUG/installd(35): DexInv: --- BEGIN '/data/app/com.example.userpage-2.apk' --- 02-16 12:25:18.737: DEBUG/dalvikvm(997): DexOpt: load 81ms, verify 112ms, opt 6ms 02-16 12:25:18.768: DEBUG/installd(35): DexInv: --- END '/data/app/com.example.userpage-2.apk' (success) --- 02-16 12:25:18.799: INFO/ActivityManager(67): Force stopping package com.example.userpage uid=10036 02-16 12:25:18.808: WARN/PackageManager(67): Code path for pkg : com.example.userpage changing from /data/app/com.example.userpage-1.apk to /data/app/com.example.userpage-2.apk 02-16 12:25:18.839: WARN/PackageManager(67): Resource path for pkg : com.example.userpage changing from /data/app/com.example.userpage-1.apk to /data/app/com.example.userpage-2.apk 02-16 12:25:18.868: DEBUG/PackageManager(67): Activities: com.example.userpage.UserPage 02-16 12:25:19.297: INFO/installd(35): move /data/dalvik-cache/data@[email protected]@classes.dex -> /data/dalvik-cache/data@[email protected]@classes.dex 02-16 12:25:19.297: DEBUG/PackageManager(67): New package installed in /data/app/com.example.userpage-2.apk 02-16 12:25:19.598: DEBUG/dalvikvm(67): GC_FOR_MALLOC freed 7979 objects / 516856 bytes in 246ms 02-16 12:25:20.498: INFO/ActivityManager(67): Force stopping package com.example.userpage uid=10036 02-16 12:25:20.708: DEBUG/dalvikvm(129): GC_EXPLICIT freed 124 objects / 5672 bytes in 157ms 02-16 12:25:21.838: DEBUG/dalvikvm(67): GC_EXPLICIT freed 4208 objects / 236264 bytes in 419ms 02-16 12:25:21.918: WARN/RecognitionManagerService(67): no available voice recognition services found 02-16 12:25:22.127: INFO/installd(35): unlink /data/dalvik-cache/data@[email protected]@classes.dex 02-16 12:25:22.478: DEBUG/AndroidRuntime(990): Shutting down VM 02-16 12:25:22.488: DEBUG/dalvikvm(990): Debugger has detached; object registry had 1 entries 02-16 12:25:22.588: INFO/AndroidRuntime(990): NOTE: attach of thread 'Binder Thread #3' failed 02-16 12:25:24.137: DEBUG/AndroidRuntime(1003): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<< 02-16 12:25:24.147: DEBUG/AndroidRuntime(1003): CheckJNI is ON 02-16 12:25:24.817: DEBUG/AndroidRuntime(1003): --- registering native functions --- 02-16 12:25:27.450: INFO/ActivityManager(67): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10000000 cmp=com.example.userpage/.UserPage } 02-16 12:25:27.628: DEBUG/AndroidRuntime(1003): Shutting down VM 02-16 12:25:27.780: INFO/AndroidRuntime(1003): NOTE: attach of thread 'Binder Thread #3' failed 02-16 12:25:28.018: DEBUG/dalvikvm(1003): Debugger has detached; object registry had 1 entries 02-16 12:25:28.148: INFO/ActivityManager(67): Start proc com.example.userpage for activity com.example.userpage/.UserPage: pid=1010 uid=10036 gids={} 02-16 12:25:30.308: DEBUG/AndroidRuntime(1010): Shutting down VM 02-16 12:25:30.308: WARN/dalvikvm(1010): threadid=1: thread exiting with uncaught exception (group=0x4001d800) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): FATAL EXCEPTION: main 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.userpage/com.example.userpage.UserPage}: java.lang.ClassCastException: android.widget.TextView 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2663) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at android.app.ActivityThread.access$2300(ActivityThread.java:125) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at android.os.Handler.dispatchMessage(Handler.java:99) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at android.os.Looper.loop(Looper.java:123) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at android.app.ActivityThread.main(ActivityThread.java:4627) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at java.lang.reflect.Method.invokeNative(Native Method) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at java.lang.reflect.Method.invoke(Method.java:521) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at dalvik.system.NativeStart.main(Native Method) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): Caused by: java.lang.ClassCastException: android.widget.TextView 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at com.example.userpage.UserPage.onCreate(UserPage.java:35) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2627) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): ... 11 more 02-16 12:25:30.438: WARN/ActivityManager(67): Force finishing activity com.example.userpage/.UserPage 02-16 12:25:31.088: WARN/ActivityManager(67): Activity pause timeout for HistoryRecord{43f164f8 com.example.userpage/.UserPage} 02-16 12:25:32.588: DEBUG/dalvikvm(292): GC_EXPLICIT freed 46 objects / 2240 bytes in 6282ms 02-16 12:25:35.267: INFO/Process(1010): Sending signal. PID: 1010 SIG: 9 02-16 12:25:35.468: WARN/InputManagerService(67): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@43e60a90 02-16 12:25:35.900: INFO/ActivityManager(67): Process com.example.userpage (pid 1010) has died. 02-16 12:25:38.278: DEBUG/dalvikvm(176): GC_EXPLICIT freed 172 objects / 12280 bytes in 127ms 02-16 12:25:43.011: WARN/ActivityManager(67): Activity destroy timeout for HistoryRecord{43f164f8 com.example.userpage/.UserPage} 02-16 12:28:12.698: DEBUG/AndroidRuntime(1019): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<< 02-16 12:28:12.711: DEBUG/AndroidRuntime(1019): CheckJNI is ON 02-16 12:28:13.367: DEBUG/AndroidRuntime(1019): --- registering native functions --- 02-16 12:28:15.998: DEBUG/dalvikvm(176): GC_EXPLICIT freed 114 objects / 5888 bytes in 183ms 02-16 12:28:16.539: DEBUG/PackageParser(67): Scanning package: /data/app/vmdl25171.tmp 02-16 12:28:16.867: INFO/PackageManager(67): Removing non-system package:com.example.userpage 02-16 12:28:16.867: INFO/ActivityManager(67): Force stopping package com.example.userpage uid=10036 02-16 12:28:17.277: DEBUG/PackageManager(67): Scanning package com.example.userpage 02-16 12:28:17.308: INFO/PackageManager(67): Package com.example.userpage codePath changed from /data/app/com.example.userpage-2.apk to /data/app/com.example.userpage-1.apk; Retaining data and using new 02-16 12:28:17.328: INFO/PackageManager(67): /data/app/com.example.userpage-1.apk changed; unpacking 02-16 12:28:17.367: DEBUG/installd(35): DexInv: --- BEGIN '/data/app/com.example.userpage-1.apk' --- 02-16 12:28:18.357: DEBUG/dalvikvm(1026): DexOpt: load 85ms, verify 114ms, opt 6ms 02-16 12:28:18.398: DEBUG/installd(35): DexInv: --- END '/data/app/com.example.userpage-1.apk' (success) --- 02-16 12:28:18.428: INFO/ActivityManager(67): Force stopping package com.example.userpage uid=10036 02-16 12:28:18.438: WARN/PackageManager(67): Code path for pkg : com.example.userpage changing from /data/app/com.example.userpage-2.apk to /data/app/com.example.userpage-1.apk 02-16 12:28:18.477: WARN/PackageManager(67): Resource path for pkg : com.example.userpage changing from /data/app/com.example.userpage-2.apk to /data/app/com.example.userpage-1.apk 02-16 12:28:18.477: DEBUG/PackageManager(67): Activities: com.example.userpage.UserPage 02-16 12:28:18.977: INFO/installd(35): move /data/dalvik-cache/data@[email protected]@classes.dex -> /data/dalvik-cache/data@[email protected]@classes.dex 02-16 12:28:18.988: DEBUG/PackageManager(67): New package installed in /data/app/com.example.userpage-1.apk 02-16 12:28:19.528: DEBUG/dalvikvm(67): GC_FOR_MALLOC freed 6733 objects / 459728 bytes in 211ms 02-16 12:28:20.138: INFO/ActivityManager(67): Force stopping package com.example.userpage uid=10036 02-16 12:28:20.368: DEBUG/dalvikvm(129): GC_EXPLICIT freed 892 objects / 48744 bytes in 175ms 02-16 12:28:21.317: WARN/RecognitionManagerService(67): no available voice recognition services found 02-16 12:28:22.827: DEBUG/dalvikvm(67): GC_EXPLICIT freed 3877 objects / 241128 bytes in 452ms 02-16 12:28:22.979: INFO/installd(35): unlink /data/dalvik-cache/data@[email protected]@classes.dex 02-16 12:28:23.277: DEBUG/AndroidRuntime(1019): Shutting down VM 02-16 12:28:23.307: DEBUG/dalvikvm(1019): Debugger has detached; object registry had 1 entries 02-16 12:28:23.328: INFO/AndroidRuntime(1019): NOTE: attach of thread 'Binder Thread #3' failed 02-16 12:28:24.989: DEBUG/AndroidRuntime(1032): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<< 02-16 12:28:24.989: DEBUG/AndroidRuntime(1032): CheckJNI is ON 02-16 12:28:25.888: DEBUG/AndroidRuntime(1032): --- registering native functions --- 02-16 12:28:28.588: INFO/ActivityManager(67): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10000000 cmp=com.example.userpage/.UserPage } 02-16 12:28:28.888: DEBUG/AndroidRuntime(1032): Shutting down VM 02-16 12:28:28.997: DEBUG/dalvikvm(1032): Debugger has detached; object registry had 1 entries 02-16 12:28:29.038: INFO/AndroidRuntime(1032): NOTE: attach of thread 'Binder Thread #3' failed 02-16 12:28:30.417: INFO/ActivityManager(67): Start proc com.example.userpage for activity com.example.userpage/.UserPage: pid=1039 uid=10036 gids={} 02-16 12:28:32.588: DEBUG/AndroidRuntime(1039): Shutting down VM 02-16 12:28:32.598: WARN/dalvikvm(1039): threadid=1: thread exiting with uncaught exception (group=0x4001d800) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): FATAL EXCEPTION: main 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.userpage/com.example.userpage.UserPage}: java.lang.ClassCastException: android.widget.TextView 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2663) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at android.app.ActivityThread.access$2300(ActivityThread.java:125) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at android.os.Handler.dispatchMessage(Handler.java:99) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at android.os.Looper.loop(Looper.java:123) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at android.app.ActivityThread.main(ActivityThread.java:4627) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at java.lang.reflect.Method.invokeNative(Native Method) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at java.lang.reflect.Method.invoke(Method.java:521) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at dalvik.system.NativeStart.main(Native Method) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): Caused by: java.lang.ClassCastException: android.widget.TextView 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at com.example.userpage.UserPage.onCreate(UserPage.java:34) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2627) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): ... 11 more 02-16 12:28:32.698: WARN/ActivityManager(67): Force finishing activity com.example.userpage/.UserPage 02-16 12:28:32.967: DEBUG/dalvikvm(292): GC_EXPLICIT freed 46 objects / 2240 bytes in 6840ms 02-16 12:28:33.247: WARN/ActivityManager(67): Activity pause timeout for HistoryRecord{43ee7b70 com.example.userpage/.UserPage} 02-16 12:28:36.947: INFO/Process(1039): Sending signal. PID: 1039 SIG: 9 02-16 12:28:37.017: INFO/ActivityManager(67): Process com.example.userpage (pid 1039) has died. 02-16 12:28:37.128: WARN/InputManagerService(67): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@43e872f8 02-16 12:28:42.087: DEBUG/dalvikvm(176): GC_EXPLICIT freed 156 objects / 11488 bytes in 145ms 02-16 12:28:45.391: WARN/ActivityManager(67): Activity destroy timeout for HistoryRecord{43ee7b70 com.example.userpage/.UserPage} 02-16 12:28:47.177: DEBUG/SntpClient(67): request time failed: java.net.SocketException: Address family not supported by protocol

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  • Keeping up with Technology

    - by kennedysteve
    If you're like me, you have a hard time keeping up with all the technologies out there. The reality is there's too many new technologies (languages, methodologies,  tools, etc). One of the ways I try to keep up with everything is by using good ol' RSS feeds in conjunction with Google Reader. Google Reader is both an online aggregator of RSS feeds, and it also has a good companion app on Google Android. The nicest part of Google Reader for me is the "All Listings" view which gives me a reverse chronological view of ALL articles (mixed together) regardless of the actual RSS feed.  This way, I get to see the newest articles first. I can then choose to hide the articles I've viewed, etc. Here is a list of my RSS feeds. Admittedly, some of these are all over the spectrum. But you might find one or two interesting. .NET Rocks! RSS = http://feeds.feedburner.com/netRocksFullMp3Downloads Main Web Site = http://www.dotnetrocks.com Channel 9 RSS = http://channel9.msdn.com/Feeds/RSS Main Web Site = http://channel9.msdn.com/ CodePlex  RSS = http://www.codeplex.com/site/feeds/rss Main Web Site = http://www.codeplex.com/site/feeds/rss Connected Show Developer Podcast! RSS = http://feeds.connectedshow.com/ConnectedShow Main Web Site = http://www.ConnectedShow.com/ dnrTV RSS = http://feeds.feedburner.com/DnrtvWmv?format=xml Main Web Site = http://dnrtv.com ebookshare RSS = http://www.ebookshare.net/feed/ Main Web Site = http://www.ebookshare.net Geekswithblogs.net RSS = http://feeds.feedburner.com/geekswithblogs Main Web Site = http://geekswithblogs.net/mainfeed.aspx Gmail Blog RSS = http://feeds.feedburner.com/OfficialGmailBlog?format=xml Main Web Site = http://gmailblog.blogspot.com/ Google Mobile Blog RSS = http://feeds.feedburner.com/OfficialGoogleMobileBlog Main Web Site = http://googlemobile.blogspot.com/ Herding Code RSS = http://feeds.feedburner.com/herdingcode Main Web Site = http://herdingcode.com LearnVisualStudio.NET Videos RSS = http://www.learnvisualstudio.net/videos.rss Main Web Site = http://www.learnvisualstudio.net/ Microsoft Learning Upcoming = Microsoft Learning Upcoming Titles RSS = http://learning.microsoft.com/rss/en-US/upcomingtitles?brand=Learning Main Web Site = http://learning.microsoft.com:80/rss/en-US/upcomingtitles?brand=Learning MS On-demand Webcasts RSS = http://www.microsoft.com/communities/rss.aspx?&Title=On-Demand+Webcasts&RssTitle=Microsoft+Webcasts%3A+On-Demand+Webcasts&CMTYSvcSource=MSCOMMedia&WebNewsURL=http%3A%2F%2Fwww.microsoft.com%2Fevents%2FEventDetails.aspx&CMTYRawShape=list&Params=+%0D%0A%09~CMTYDataSvcParams%5E%0D%0A%09~arg+Name%3D'EventType'+Value%3D'OnDemandWebcast'%2F%5E%0D%0A%09~arg+Name%3D'ProviderID'+Value%3D'A6B43178-497C-4225-BA42-DF595171F04C'%2F%5E%0D%0A%09~arg+Name%3D'StartDate'+Value%3D'06%2F30%2F2006'%2F%5E%0D%0A%09~arg+Name%3D'EndDate'+Value%3D'Now%2B0'%2F%5E%0D%0A%09~%2FCMTYDataSvcParams%5E+&NumberOfItems=100 Main Web Site = http://www.microsoft.com/events/default.mspx MS Podcasts for Devs RSS = http://www.microsoft.com/events/podcasts/default.aspx?podcast=rss&audience=Audience-e5381407-359f-4922-97d0-0237af790eee&pageId=x40 Main Web Site = http://www.microsoft.com/events/podcasts/default.aspx?audience=Audience-e5381407-359f-4922-97d0-0237af790eee&pageId=x40&WT.rss_ev=f MSDN Blogs RSS = http://blogs.msdn.com/b/mainfeed.aspx?Type=BlogsOnly Main Web Site = http://blogs.msdn.com/b/ MSDN Radio RSS = http://www.microsoft.com/events/podcasts/default.aspx?topic=&audience=&view=&pageId=x73&seriesID=Series-b9139976-8d48-4249-9b89-ccd17891de1e.xml&podcast=rss&type=wma Main Web Site = http://www.microsoft.com/events/podcasts/default.aspx?seriesID=Series-b9139976-8d48-4249-9b89-ccd17891de1e.xml&pageId=x73&WT.rss_ev=f O'Reilly Deal of the Day RSS = http://feeds.feedburner.com/oreilly/ebookdealoftheday Main Web Site = http://oreilly.com O'Reilly New RSS = http://feeds.feedburner.com/oreilly/newbooks Main Web Site = http://oreilly.com/ Safari Books Online RSS = http://my.safaribooksonline.com/rss Main Web Site = http://my.safaribooksonline.com/ ScottGu's Blog RSS = http://weblogs.asp.net/scottgu/rss.aspx Main Web Site = http://weblogs.asp.net/scottgu/default.aspx SourceForge Community Blog RSS = http://sourceforge.net/blog/feed/ Main Web Site = http://sourceforge.net/blog Stack Overflow RSS = http://blog.stackoverflow.com/feed/ Main Web Site = http://blog.stackoverflow.com Stepcase Lifehack RSS = http://www.lifehack.org/feed/ Main Web Site = http://www.lifehack.org TechNet Radio RSS = http://www.microsoft.com/events/podcasts/default.aspx?topic=&audience=&view=&pageId=x73&seriesID=Series-cc4e3db2-9212-43c5-a57b-d43fa31e6452.xml&podcast=rss&type=wma Main Web Site = http://www.microsoft.com/events/podcasts/default.aspx?seriesID=Series-cc4e3db2-9212-43c5-a57b-d43fa31e6452.xml&pageId=x73&WT.rss_ev=f Wrox All New Titles RSS = http://www.wrox.com/WileyCDA/feed/RSS_WROX_ALLNEW.xml Main Web Site = http://www.wrox.com

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  • Build Explorer version 1.1 for Visual Studio Team Explorer is released

    - by terje
    Our free extension to Visual Studio , the folder based Build Explorer Version 1.1 has now been released, and uploaded to the Visual Studio Gallery and Codeplex. We have collected up a few changes and some bugs, as follows: Changes: Queue Default Builds can now be optionally fully enabled, fully disabled or enabled just for leaf nodes (=disabled for folders).  If you got a large number of builds it was pretty scary to be able to launch all of them with just one click.  However, it is nice to avoid having the dialog box up when you want to just run off a single build.  That’s the reasoning between the 3rd choice here. Auto fill-in of the builds at start up and refresh  This was a request that came up a lot, and which was also irritating to us.  When the Team Project is opened, the Build explorer will start by itself and fill up it’s tree. So you don’t need to click the node anymore. There was also quite a bit of flashing when the tree filled up, this has been reduced to just a single top level fill before it collapses the node. The speed of the buildup of the tree has also been increased. The “All Build Definitions” node is now shown on top of the list Login box appeared in certain cross domain situations. This was a fix for the TF30063 authentication problem we had in the beginning.  Hopefully the new code has that fixed properly so that both the login box and the TF30063 are gone forever.  Our testing so far seems to indicate it works.  If anyone gets a real problem here there are two workarounds: 1) Turn off the auto refresh to reduce the issue. If this doesn’t fix it, then 2) please reinstall the former version (go to the codeplex download site if you don’t have it anymore)  Write a comment to this blog post with a description of what happens, and I will send a temporary fix asap. Bug fixes: The folder name matching was case sensitive, so “Application.CI” and “application.CI” created two different folders.  View all builds not shown for leaf odes, and view builds didn’t work in all cases.  There was some inconsistencies here which have been fixed. Partly fixed:  The context menu to queue a new build for disabled builds should be removed, but that was a difficult one, and is still on the list, but the command will not do anything for a disabled build. Using the Queue Default Builds on a folder, and if it had some disabled builds below an error box appeared and ruined the whole experience. As a result of these fixes there has been introduced some new options, as shown below:   The two first settings, the Separator symbol and the options for how to handle Queuing of default builds are set per Team Project, and is stored in the TFS source control under the BuildProcessTemplates folder, with the name Inmeta.VisualStudio.BuildExplorer.Settings.xml The next two settings need some explanations.  They handle the behavior for the auto update of the build folders.  First, these are stored in the local registry per user, at the key HKEY_CURRENT_USER/Software\Inmeta\BuildExplorer. The first option Use Timed Refresh at Startup, if turned off, you will need to click the node as it is done in Version 1.0.  The second option is a timed value, the time after the Build explorer node is created and until the scanning of the Build folders start.  It is assumed that this is enough, and the tests so far indicates this.  If you have very many builds and you see that the explorer don’t get them all, try to increase this value, and of course, notify me of your case, either here or on the Visual Gallery site.

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  • Stream Media from Windows 7 to XP with VLC Media Player

    - by DigitalGeekery
    So you’ve got yourself a new computer with Windows 7 and you’re itching to take advantage of it’s ability to stream media across your home network. But, the rest of the family is still on Windows XP and you’re not quite ready to shell out the cash for the upgrades. Well, today we’ll show you how to easily stream media from Windows 7 to Windows XP with VLC Media Player. On the host computer running Windows 7, you’ll need to have an account set up with both a username and password. A blank password will not work. The media files will need to be located in a shared folder. Note: If the media files are located within the Public directory, or within the profile of the user account you use to log into the Windows 7 computer, they will be shared automatically. Sharing your Media Folders On your Windows 7 computer, right-click on the folder containing the files you’d like to stream and choose Properties.     On the Sharing Tab of the folder properties, click the Share button. Click OK.   Type or select from the drop down the user account you’ll use to log in, or select “Everyone” to share with all users. Then click Add. You may change the permission level, but only Read permission is required to play the media. Repeat this process for any additional folders you wish to share.    The Windows XP Client Computer Now that we’ve shared our media folders from the Windows 7 computer, we’re ready to play our files on the Windows XP computer. Download and install the VLC Media Player. (See link below) Then open VLC. Click on Media from the and select Open File… Browse your network for the shared folder that contains your media.   You’ll be prompted to log in to the host computer. Provide the credentials for a user on the Windows 7 computer. Click OK.   Select your media file and click Open.    Your media playback will begin momentarily.   This is a nice and easy way to stream media across your home network without upgrading multiple computers to Windows 7.  Plus, VLC is certainly no slouch as a Media Player. It’ll play virtually any video or audio file you can throw at it. Have you already upgraded all your home PCs to Windows 7? Check out our previous article on streaming media between Windows 7 computers on your home network. Download VLC Media Player Similar Articles Productive Geek Tips Fixing When Windows Media Player Library Won’t Let You Add FilesShare Digital Media With Other Computers on a Home Network with Windows 7Enable Media Streaming in Windows Home Server to Windows Media PlayerInstall and Use the VLC Media Player on Ubuntu LinuxInstalling Windows Media Player Plugin for Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Need Help with Your Home Network? Awesome Lyrics Finder for Winamp & Windows Media Player Download Videos from Hulu Pixels invade Manhattan Convert PDF files to ePub to read on your iPad Hide Your Confidential Files Inside Images

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  • Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark (TOTD #184)

    - by arungupta
    TOTD #183 explained how to build a WebSocket-driven application using GlassFish 4. This Tip Of The Day (TOTD) will explain how do view/debug on-the-wire messages, or frames as they are called in WebSocket parlance, over this upgraded connection. This blog will use the application built in TOTD #183. First of all, make sure you are using a browser that supports WebSocket. If you recall from TOTD #183 then WebSocket is combination of Protocol and JavaScript API. A browser supporting WebSocket, or not, means they understand your web pages with the WebSocket JavaScript. caniuse.com/websockets provide a current status of WebSocket support in different browsers. Most of the major browsers such as Chrome, Firefox, Safari already support WebSocket for the past few versions. As of this writing, IE still does not support WebSocket however its planned for a future release. Viewing WebSocket farmes require special settings because all the communication happens over an upgraded HTTP connection over a single TCP connection. If you are building your application using Java, then there are two common ways to debug WebSocket messages today. Other language libraries provide different mechanisms to log the messages. Lets get started! Chrome Developer Tools provide information about the initial handshake only. This can be viewed in the Network tab and selecting the endpoint hosting the WebSocket endpoint. You can also click on "WebSockets" on the bottom-right to show only the WebSocket endpoints. Click on "Frames" in the right panel to view the actual frames being exchanged between the client and server. The frames are not refreshed when new messages are sent or received. You need to refresh the panel by clicking on the endpoint again. To see more detailed information about the WebSocket frames, you need to type "chrome://net-internals" in a new tab. Click on "Sockets" in the left navigation bar and then on "View live sockets" to see the page. Select the box with the address to your WebSocket endpoint and see some basic information about connection and bytes exchanged between the client and the endpoint. Clicking on the blue text "source dependency ..." shows more details about the handshake. If you are interested in viewing the exact payload of WebSocket messages then you need a network sniffer. These tools are used to snoop network traffic and provide a lot more details about the raw messages exchanged over the network. However because they provide lot more information so they need to be configured in order to view the relevant information. Wireshark (nee Ethereal) is a pretty standard tool for sniffing network traffic and will be used here. For this blog purpose, we'll assume that the WebSocket endpoint is hosted on the local machine. These tools do allow to sniff traffic across the network though. Wireshark is quite a comprehensive tool and we'll capture traffic on the loopback address. Start wireshark, select "loopback" and click on "Start". By default, all traffic information on the loopback address is displayed. That includes tons of TCP protocol messages, applications running on your local machines (like GlassFish or Dropbox on mine), and many others. Specify "http" as the filter in the top-left. Invoke the application built in TOTD #183 and click on "Say Hello" button once. The output in wireshark looks like Here is a description of the messages exchanged: Message #4: Initial HTTP request of the JSP page Message #6: Response returning the JSP page Message #16: HTTP Upgrade request Message #18: Upgrade request accepted Message #20: Request favicon Message #22: Responding with favicon not found Message #24: Browser making a WebSocket request to the endpoint Message #26: WebSocket endpoint responding back You can also use Fiddler to debug your WebSocket messages. How are you viewing your WebSocket messages ? Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) TOTD #183 - Getting Started with WebSocket in GlassFish Subsequent blogs will discuss the following topics (not necessary in that order) ... Binary data as payload Custom payloads using encoder/decoder Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • Backup and Transfer Foobar2000 to a New Computer

    - by Mysticgeek
    If you are a fan of Foobar2000 you undoubtedly have tweaked it to the point where you don’t want to set it all up again on a new machine. Here we look at how to transfer Foobar2000 settings to a new Windows 7 machine. Note: For this article we are transferring Foobar2000 settings from on Windows 7 machine to another over a network running Windows Home Server.  Foobar2000 Foobar2000 is an awesome music player which is highly customizable and we’ve previously covered. Here we take a look at how it’s set up on the current machine. It’s a nothing flashy, but is set up for our needs and includes a lot of components and playlists.   Backup Files Rather than wasting time setting everything up again on a new machine, we can backup the important files and replace them on the new machine. First type or copy the following into the Explorer address bar. %appdata%\foobar2000 Now copy all of the files in the folder and store them on a network drive or some type removable media or device. New Machine Now you can install the latest version of Foobar2000 on your new machine. You can go with a Standard install as we will be replacing our backed up configuration files anyway. When it launches, it will be set with all the defaults…and we want what we had back. Browse to the following on the new machine… %appdata%\foobar2000 Delete all of the files in this directory… Then replace them with the ones we backed up from the other machine. You’ll also want to navigate to C:\Program Files\Foobar2000 and replace the existing Components folder with the backed up one. When you get the screen telling you there is already files of the same name, select Move and Replace, and check the box Do this for the next 6 conflicts. Now we’re back in business! Everything is exactly as it was on the old machine. In this example, we were moving the Foobar2000 files from a computer on the same home network. All the music is coming from a directory on our Windows Home Server so they hadn’t changed. If you’re moving these files to a computer on another machine… say your work computer, you’ll need to adjust where the music folders point to. Windows XP If you’re setting up Foobar2000 on an XP machine, you can enter the following into the Run line. %appdata%\foobar2000 Then copy your backed up files into the Foobar2000 folder, and remember to swap out the Components folder in C:\Program Files\Foobar2000. Confirm to replace the files and folders by clicking Yes to All… Conclusion This method worked perfectly for us on our home network setup. There might be some other things that will need a bit of tweaking, but overall the process is quick and easy. There is a lot of cool things you can do with Foobar2000 like rip an audio CD to FlAC. If you’re a fan of Foobar2000 or considering switching to it, we will be covering more awesome features in future articles. Download Foobar2000 – Windows Only Similar Articles Productive Geek Tips Backup or Transfer Microsoft Office 2007 Quick Parts Between ComputersBackup and Restore Internet Explorer’s Trusted Sites ListSecond Copy 7 [Review]Backup and Restore Firefox Profiles EasilyFoobar2000 is a Fully Customizable Music Player TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version Zoofs, find the most popular tweeted YouTube videos Video preview of new Windows Live Essentials 21 Cursor Packs for XP, Vista & 7

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  • Add the Vista Style Sidebar Back to Windows 7

    - by Mysticgeek
    If you are moving from Vista to Windows 7, you might miss the Sidebar which was introduced in Vista. Today we take a look at a couple options for getting a Sidebar back in Windows 7. Copy Files from Vista Note: In this example we are using 32-bit versions of Vista and Windows 7. Make sure you are logged in with Administrator credentials. If you have a Vista machine running, we can copy the Windows Sidebar files over to the Windows 7 machine. On the Vista machine navigate to C:\Program Files and copy the Windows Sidebar folder and all of its contents over to a flash drive or network location. On the Windows 7 machine go to C:\Program Files and rename the Windows Sidebar folder to something like Windows Sidebar_old. Now copy the Vista Windows Sidebar folder into C:\Program Files… Now you will have both folders…Windows Sidebar and Windows Sidebar_old in your C:\Program Files folder. Right-click on the desktop and select Gadgets. There you are…the Original Vista Sidebar is back and will act as it did in Vista. Move Sidebar Gadgets Another work around if you don’t have a copy of Vista, you can simply move the Desktop Gadgets you want over to the right side of the screen and they will stay there…no dock needed. Type gadgets into the Search box in the Windows Start Menu and click on Desktop Gadgets. Then drag the included Gadgets you want over to the right side of the screen. Or click on the link to Get more gadgets online to find more. Once you have them where you want, each time you reboot they will still be in the same location. This holds true no matter where you place them on your desktop as well. Install Desktop Sidebar If you want an enhanced sidebar that includes a lot of different features, and don’t have a copy of Vista, you might want to check out Desktop Sidebar Beta (link below). This is a freeware application that works with Windows XP, Vista, and Windows 7. After installation you can access it from the Start Menu… Here is how it will look after you launch it… It includes several pre-installed panels including a clock, Media Player, Search Bar, Slideshow, Messenger, Outlook inbox, Tasks, Quick Launch, Performance…and a lot more. It is highly customizable and allows you to change skins, add various levels of transparency, and a lot more. One caveat with going with Desktop Sidebar is we didn’t find a way to add Windows Gadgets to it (though there might be a plugin for it that we’re not aware of). But there are so many options, you may not mind. However, you can still use the desktop gadgets as you normally would in Windows 7. Believe it or not, some people actually prefer the Vista style Sidebar and would like it back in Windows 7. With these options you can get the Vista Sidebar back if you have a copy of Vista, place the Gadgets on the desktop, or go the freeware route. Download Desktop Sidebar (freeware) Similar Articles Productive Geek Tips Disable Windows Sidebar in VistaHow To Repair Your Crashed or Hanging Vista SidebarApplying Themes To Your Windows Vista SidebarDisable Sidebar / Desktop Gadgets on Windows 7Put AOL Instant Messenger (AIM) In your Windows Sidebar TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup Ultimate Boot CD can help when disaster strikes Windows Firewall with Advanced Security – How To Guides Sculptris 1.0, 3D Drawing app AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox) Hyperwords addon (Firefox)

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  • Does my use of the strategy pattern violate the fundamental MVC pattern in iOS?

    - by Goodsquirrel
    I'm about to use the 'strategy' pattern in my iOS app, but feel like my approach violates the somehow fundamental MVC pattern. My app is displaying visual "stories", and a Story consists (i.e. has @properties) of one Photo and one or more VisualEvent objects to represent e.g. animated circles or moving arrows on the photo. Each VisualEvent object therefore has a eventType @property, that might be e.g. kEventTypeCircle or kEventTypeArrow. All events have things in common, like a startTime @property, but differ in the way they are being drawn on the StoryPlayerView. Currently I'm trying to follow the MVC pattern and have a StoryPlayer object (my controller) that knows about both the model objects (like Story and all kinds of visual events) and the view object StoryPlayerView. To chose the right drawing code for each of the different visual event types, my StoryPlayer is using a switch statement. @implementation StoryPlayer // (...) - (void)showVisualEvent:(VisualEvent *)event onStoryPlayerView:storyPlayerView { switch (event.eventType) { case kEventTypeCircle: [self showCircleEvent:event onStoryPlayerView:storyPlayerView]; break; case kEventTypeArrow: [self showArrowDrawingEvent:event onStoryPlayerView:storyPlayerView]; break; // (...) } But switch statements for type checking are bad design, aren't they? According to Uncle Bob they lead to tight coupling and can and should almost always be replaced by polymorphism. Having read about the "Strategy"-Pattern in Head First Design Patterns, I felt this was a great way to get rid of my switch statement. So I changed the design like this: All specialized visual event types are now subclasses of an abstract VisualEvent class that has a showOnStoryPlayerView: method. @interface VisualEvent : NSObject - (void)showOnStoryPlayerView:(StoryPlayerView *)storyPlayerView; // abstract Each and every concrete subclass implements a concrete specialized version of this drawing behavior method. @implementation CircleVisualEvent - (void)showOnStoryPlayerView:(StoryPlayerView *)storyPlayerView { [storyPlayerView drawCircleAtPoint:self.position color:self.color lineWidth:self.lineWidth radius:self.radius]; } The StoryPlayer now simply calls the same method on all types of events. @implementation StoryPlayer - (void)showVisualEvent:(VisualEvent *)event onStoryPlayerView:storyPlayerView { [event showOnStoryPlayerView:storyPlayerView]; } The result seems to be great: I got rid of the switch statement, and if I ever have to add new types of VisualEvents in the future, I simply create new subclasses of VisualEvent. And I won't have to change anything in StoryPlayer. But of cause this approach violates the MVC pattern since now my model has to know about and depend on my view! Now my controller talks to my model and my model talks to the view calling methods on StoryPlayerView like drawCircleAtPoint:color:lineWidth:radius:. But this kind of calls should be controller code not model code, right?? Seems to me like I made things worse. I'm confused! Am I completely missing the point of the strategy pattern? Is there a better way to get rid of the switch statement without breaking model-view separation?

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  • Pimp my Silverlight Firestarter

    - by mbcrump
    So Silverlight Firestarter is over and your sitting on your couch thinking… what now? Well its time to So how exactly can you pimp the Silverlight Firestarter? Well read below and you will find out: 1) Pimp the videos: First we are going to use a program named Juice to download all of the Silverlight Firestarter videos. Go ahead and point your browser to http://juicereceiver.sourceforge.net/ and download the application. It works on Mac, Linux and PC. After it is downloaded you are going to want to add an RSS feed by clicking the button highlighted below. At this point you are going to want to add the following URL inside the textbox and hit Save: http://channel9.msdn.com/Series/Silverlight-Firestarter/RSS This RSS feed includes all the Silverlight Firestarter Labs and Presentations located below. The Future of Silverlight Data Binding Strategies with Silverlight and WP7 Building Compelling Apps with WCF using REST and LINQ Building Feature Rich Business Apps Today with RIA Services MVVM: Why and How? Tips and Patterns using MVVM and Service Patterns with Silverlight and WP7 Tips and Tricks for a Great Installation Experience Tune Your Application: Profiling and Performance Tips Performance Tips for Silverlight Windows Phone 7 Select all the videos and click the Download button located below (has blue arrow): Once all the videos are downloaded you will have about 4.64GB of Silverlight fun. You can now move these videos to your MediaServer and watch them with whatever device you want. Put it on an iPad, iPhone.. emm wait I mean WP7 or WMC7.  2) Pimp the Training Material – Download the offline installer for the labs here. This will give you almost a gig of free training materials. Here is the topics covered: Level 100: Getting Started Lab 01 - WinForms and Silverlight Lab 02 - ASP.NET and Silverlight Lab 03 - XAML and Controls Lab 04 - Data Binding Level 200: Ready for More Lab 05 - Migrating Apps to Out-of-Browser Lab 06 - Great UX with Blend Lab 07 - Web Services and Silverlight Lab 08 - Using WCF RIA Services Level 300: Take me Further Lab 09 - Deep Dive into Out-of-Browser Lab 10 - Silverlight Patterns: Using MVVM Lab 11 - Silverlight and Windows Phone 7 You will notice that it install Firestarter to the default of C:\Firestarter. So you will have to navigate to that folder and double click on Default.htm to get started. Now if you followed part one of the pimping guide then you will already have all the videos on your pc. You will notice that once you go into the lab you will get a Lab Document and Source at the bottom of the article. Now instead of opening the Source Folder in a web browser you can just copy the folder C:\Firestarter\Labs into your Visual Studio 2010 Project Folder. This will save a lot of time later.   3) Pimp my Silverlight 5 Knowledge – Always keep reading as much as possible and remember that the Silverlight 5 Beta should come Q1 of 2011 and the final release at the end of 2011. Here are 5 great blog post on Silverlight 5. Scott Gu’s Blog Mary Jo’s Article on Silverlight 5 The Future of Silverlight (Official) Kunal Chowdhury Blog Tim Heuer’s Blog Thats all that I got for now. Have fun with all the new Silverlight content.  Subscribe to my feed

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  • Create Panoramic Photos with Windows Live Photo Gallery

    - by Matthew Guay
    Have you ever wanted to capture the view from a mountain or the full size of a building?  Here’s how you can stitch multiple shots together into the perfect panoramic picture for free with Windows Live Photo Gallery. Getting Started First, make sure you have Windows Live Photo Gallery installed (link below).  Live Photo Gallery is part of the Windows Live Essentials suite, you can select other programs to install along with it if you want. Make sure to uncheck setting your home page to MSN and setting your search provider as Bing if you don’t want them changed.   Now, make sure you have pictures that will work good for a panorama.  These need to be taken from the same spot, and the edges of the pictures need to overlap so the program can find where the pictures connect.  Here we have taken pictures inside a building with a cell phone camera. Make your Panorama Open Live Photo Gallery, and find the pictures you want to use in your panorama.  It will automatically index and display all of the photos in your Pictures folder or Library if you’re using Windows 7. If your pictures are saved elsewhere, add that folder to Photo Gallery.  Click File, Include a folder in the gallery, and select the correct folder at the prompt. Now select all of the pictures that you will use in your panorama.  You can easily do this by clicking the checkbox on each picture that appears when you hover over it.    Once all of the pictures are selected, click Make in the menu bar and select Create panoramic photo… Alternately, right-click on any of the pictures you’ve selected, and click Create panoramic photo… Live Photo Gallery will analyze your photos and compost them together to create a panorama.  The amount of time it takes will vary depending on the number of photos, size of the pictures, and computer speed. When it’s finished making the panorama, you’ll be prompted to enter a file name and save the picture. Your new panorama picture will open as soon as it’s saved.  Depending on your shots, the picture may have quite a bit of black space around the edges where each picture didn’t cover the exact same amount of area. To correct this, click Fix on the menu bar, and then select Crop Photo in the sidebar that opens. Select the center of the picture with the crop tool, and click Apply when you’ve got the selection you want. Live Photo Gallery automatically saves your picture changes, and you can revert back to the original picture if you wish. Now you’ve got a nice panoramic shot, trimmed and ready to print, share, and more. Conclusion Panoramic shots are great ways to capture your whole surroundings, whether it’s a sports stadium, mall, or a scenic mountain view.  They can also be a great way to capture more with low-resolution cameras. Link Download Windows Live Photo Gallery Similar Articles Productive Geek Tips Family Fun: Share Photos with Photo Gallery and Windows Live SpacesLearning Windows 7: Manage Photos with Live Photo GalleryEasily Re-Size Photos in Windows Vista or XPInstall Windows Live Essentials In Windows 7Convert Photos to Flash for Your Website TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 2010 World Cup Schedule Boot Snooze – Reboot and then Standby or Hibernate Customize Everything Related to Dates, Times, Currency and Measurement in Windows 7 Google Earth replacement Icon (Icons we like) Build Great Charts in Excel with Chart Advisor tinysong gives a shortened URL for you to post on Twitter (or anywhere)

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  • Transform your Oracle Tutor Documents to Your Corporate Standard

    - by mary.keane
    You have all of your company's processes documented in Oracle Tutor, and now you want to get the HTML files to reflect your company's corporate look and feel. How are you going to do this without having an HTML guru to change every HTML page? The good news is you do not need to be an HTML expert to make minor changes to your documents. All Tutor HTML files are attached to a group of style sheets, so any changes you make to the style sheets will immediately be reflected in all of your HTML documents. If you want to give it a try, here's what you do (please note that these tips are applicable to release Oracle Tutor 12.2 and greater): Navigate to your Tutor HTML directory, and copy into a draft folder a representative group of HTML files (don't forget the flowchart image files that are associated with the procedures). You'll also need to copy the following files: tutor.css tutor_notabs.css tutor_scripts.js tutor_tabs.css flow_icon.gif Here's the default look to the Oracle Tutor desk manual. Let's say I want to use my company's corporate style in the HTML documents. At Oracle, we use Oracle Red (FF0000), Oracle Black (000000), and Oracle Gray (666666). So I want to incorporate those colors into the Tutor HTML files. I open tutor.css from the draft folder in a text editor. My preference is to use Notepad, but there are others. Make sure, however, that it is a text editor, and not a word processing program. I want to change the headings to Oracle Red. The desk manual title is listed as the DMPAGETITLE, so I find that in tutor.css. The style names in the style sheets are descriptive, but sometimes you may have to experiment to find the right style (this is why you're working in a draft folder). I change the color attribute to FF00000, and then I save the document. Now I look at one of the desk manuals in my draft folder. I've successfully changed the title of the desk manual, so, now that I have more confidence that I can do this, I start changing other styles. I need to make changes in the tutor_tabs.css file as well, so I open that document. Then I look at one of the procedures. Oops! All that red is distracting, and the users may not be able to follow their procedures. So I go back to the corporate style guide, and I find some shades of gray that have been approved. So I use that, and it is now more readable. It's good enough for a first draft, and I would show it to my colleagues at this point to get their input. On my next blog, I'll discuss how to change the flowchart colors to match your corporate look and feel. Have you used the cascading styles sheets to change the look of your Tutor documents? If so, let us know what you've done in your post. Mary R. Keane Senior Development Manager, Oracle Tutor & UPK Content

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  • Bash completion doesn't work, or is ignoring what I've typed; but works for commands

    - by Neil Traft
    Bash completion seems to be ignoring what I've typed (it tries to complete, but acts as if there's nothing under the cursor). I know I saw it work on this machine earlier today, but I'm not sure what has changed. Some examples: cd shows all directories under my current folder: $ cd co<tab><tab> cmake/ config/ doc/ examples/ include/ programs/ sandbox/ src/ .svn/ tests/ Commands like ls and less show all files and directories under my current folder: $ ls co<tab><tab> cmake/ config/ .cproject Doxyfile.in include/ programs/ README.txt src/ tests/ CMakeLists.txt COPYING.txt doc/ examples/ mainpage.dox .project sandbox/ .svn/ Even when I try to complete things from a different folder, it gives me only the results for my current folder (telling me that it is completely ignoring what I've typed): $ cd ~/D<tab><tab> cmake/ config/ doc/ examples/ include/ programs/ sandbox/ src/ .svn/ tests/ But it seems to be working fine for commands and variables: $ if<tab><tab> if ifconfig ifdown ifnames ifquery ifup $ echo $P<tab><tab> $PATH $PIPESTATUS $PPID $PS1 $PS2 $PS4 $PWD $PYTHONPATH I do have this bit in my .bashrc, and I have confirmed that my .bashrc is indeed getting sourced: if [ -f /etc/bash_completion ] && ! shopt -oq posix; then . /etc/bash_completion fi I've even tried manually executing that file, but it doesn't fix the problem: $ . /etc/bash_completion There was even one point in time where it was working for ls, but was not working for cd ... but I can't replicate that result now. Update: I also just discovered that I have terminals open from earlier that still work. I ran source .bashrc in one of them and afterwards completion was broken. Here is my .bashrc: # ~/.bashrc: executed by bash(1) for non-login shells. # see /usr/share/doc/bash/examples/startup-files (in the package bash-doc) # for examples # # Modified by Neil Traft #source ~/.profile # Allow globs to expand hidden files shopt -s dotglob nullglob # If not running interactively, don't do anything [ -z "$PS1" ] && return # don't put duplicate lines or lines starting with space in the history. # See bash(1) for more options HISTCONTROL=ignoreboth # append to the history file, don't overwrite it shopt -s histappend # for setting history length see HISTSIZE and HISTFILESIZE in bash(1) HISTSIZE=1000 HISTFILESIZE=2000 # check the window size after each command and, if necessary, # update the values of LINES and COLUMNS. shopt -s checkwinsize # If set, the pattern "**" used in a pathname expansion context will # match all files and zero or more directories and subdirectories. #shopt -s globstar # make less more friendly for non-text input files, see lesspipe(1) [ -x /usr/bin/lesspipe ] && eval "$(SHELL=/bin/sh lesspipe)" # set variable identifying the chroot you work in (used in the prompt below) if [ -z "$debian_chroot" ] && [ -r /etc/debian_chroot ]; then debian_chroot=$(cat /etc/debian_chroot) fi # Color the prompt export PS1="\[$(tput setaf 2)\]\u@\h:\[$(tput setaf 5)\]\W\[$(tput setaf 2)\] $\[$(tput sgr0)\] " # enable color support of ls and also add handy aliases if [ -x /usr/bin/dircolors ]; then test -r ~/.dircolors && eval "$(dircolors -b ~/.dircolors)" || eval "$(dircolors -b)" alias ls='ls --color=auto' #alias dir='dir --color=auto' #alias vdir='vdir --color=auto' alias grep='grep --color=auto' alias fgrep='fgrep --color=auto' alias egrep='egrep --color=auto' fi # Add an "alert" alias for long running commands. Use like so: # sleep 10; alert alias alert='notify-send --urgency=low -i "$([ $? = 0 ] && echo terminal || echo error)" "$(history|tail -n1|sed -e '\''s/^\s*[0-9]\+\s*//;s/[;&|]\s*alert$//'\'')"' # Alias definitions. # You may want to put all your additions into a separate file like # ~/.bash_aliases, instead of adding them here directly. # See /usr/share/doc/bash-doc/examples in the bash-doc package. if [ -f ~/.bash_aliases ]; then . ~/.bash_aliases fi # enable programmable completion features (you don't need to enable # this, if it's already enabled in /etc/bash.bashrc and /etc/profile # sources /etc/bash.bashrc). if [ -f /etc/bash_completion ] && ! shopt -oq posix; then . /etc/bash_completion fi

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  • Extract Audio from a Video File with Pazera Free Audio Extractor

    - by DigitalGeekery
    Have you ever wanted to extract some or all of the audio from a video file?  Today we’ll take a look at Pazera Free Audio Extractor. A simple audio converter that specializes in that very task. Download the Pazera Free Audio Extractor. (See download link below) You’ll need to unzip the download folder, but there is no need to install the application. Simply double-click the AudioExtractor.exe file to run the application. To add your video files to the queue to be converted, click on the Add files  button at the top left. You can add multiple files to the queue and convert them all at one time. Browse for your video file, and click Open.   Your video will be added to the Queue for processing.   Under Output directory you can choose to output to a folder of your choice. Outputting to the same folder as the input folder is the default.   Pazera Free Audio Extractor includes pre-configured profiles that will simplify the process of choosing conversion settings. To load a profile, choose one from the Profile drop down list and then click the Load button. You can choose to output to MP3, AAC, AC3, WMA, FLAC, OGG or WAV file format.   You will see the profile update the Audio settings in the panels at the lower left of the application. If you wish, you may also select your own custom settings. Advanced Settings The Advanced settings can be used if you want to extract only a portion of the the audio, such as a clip of dialog or a song from a movie. To extract only a portion of the audio, set the start time by selecting the Start time offset check box, then entering the time in the video clip where the audio begins. To set the end time, begin by selecting the Duration check box. Now, you can either select the Duration radio button and enter the amount of time for which you would like to extract the audio, or you can select the End time offset radio button and enter the time in the video clip where the audio ends. When you are ready to convert, click the CONVERT button on the menu at the top of the screen.   An output box will open and display the conversion progress. When finished, click Close.   Now you are ready to enjoy your audio clip. Pazera Free Audio Extractor is a basic audio tool that is easy enough for everyone to use. It runs on Windows only and supports most common video formats including AVI, FLV, MP4, MPG, MOV, 3GP, and WMV. Download Free Audio Extractor 1.3 Similar Articles Productive Geek Tips Eufony Free Audio Player – Resource Gentle Audio PlayerConvert .3GP and .3G2 Files to AVI / MPEG for FreeTurn Off Auto-Play of Audio and Video CDs and DVDs in UbuntuHow to Make/Edit a movie with Windows Movie Maker in Windows VistaEasily Change Audio File Formats with XRECODE TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Use Printflush to Solve Printing Problems Icelandic Volcano Webcams Open Multiple Links At One Go NachoFoto Searches Images in Real-time Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs

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  • Love and Hate Outlook autocomplete, Outlook 2010/Exchange 2010

    - by Kay Sellenrode
    I think that almost every Exchange admin can concur with me that the Outlook autocomplete cache is one of those things you love but at the same time also hate. Users mostly love this function, except when it fails.Luckily since Outlook 2010 things got a little better and we got rid of the dreaded nk2 files.Outlook 2010 now includes a folder named "Suggested Contacts", all users you send an email to and that don't already have an contact object are saved in this suggested contacts folder.A lot of people thought this folder is also the source for the autocomplete cache, which would make it somewhat easy to manage, I wish the solution was that easy.Badly enough separate from the suggested contacts, outlook still maintains a cache for the autocomplete function. Let us say you run in to the following situation: John works for company A and is a popular contact for almost everyone in your organization.Now John quit his job at Company A and moved to Company B.Luckily John maintains your company as customer, but his email address is now changed from companyA.com to companyB.comSince you don't want to do any business with Company A anymore, you want to make sure none of your users accidentally mail to his old address.Now this is where the real fun starts, cause almost all of your 1000 users have mailed at least once with John.Resulting in the fact that every user has John most probably listed in their autocomplete cache.  I have run into sort like situations multiple times with several customers, which is always a pain.And of course this blog post is the result of one of those issues once again.I knew that with the Suggested contacts we could do more than previously, but still never spent time on it before.But today I thought lets nail this now and forever!!  Ok let's start of that things are different for every combination of outlook and exchange.I explain the procedure for Exchange 2010 SP1+ in combination with Outlook 2010.At first we want to get rid of all contact objects that contain [email protected] do this we need to be assigned to the RBAC role "Mailbox Import Export", which can be done through the Exchange Control panel.In my test environment I assigned this role to the Organization admins, but in real life you might want to add it to a custom role. Open the Exchange control panel by logging in to the ecp url, in my case https://ITFEX.itf.local/ECP, and make sure you selected your organization as management scope.Browse to Roles & Auditing, and open the properties for the organization management role group.click on the Add button to add a new role to the Organization Management role group, select the Mailbox Import Export role and click on add and OK to add it to the role.  Once you have assigned that role to your account you can open the Exchange Management Shell and execute the following command: Get-mailbox –resultsize unlimited | search-mailbox –targetmailbox "your.account" –targetfolder searchanddelete –loglevel full –logonly –searchquery "kind:contact AND [email protected]" This command will create a list with all mailboxes and any contacts that were found with an email address that contains [email protected], this list is then posted in the mailbox you specified at your.account in the folder searchanddelete.Now examine the report that was created and posted in the mailbox to see if it matches what you think it should match.My results looked like this:  When you're confident that the search includes all references and no false positives you can execute almost the same command, but this time with an delete action instead of the logonly. Get-mailbox –resultsize unlimited | search-mailbox –targetmailbox "your.account" –targetfolder searchanddelete –loglevel full –DeleteContent –searchquery "kind:contact AND [email protected]" Now most people would think this would remove the contact object from the suggested contacts, resulting in a removal from the autocomplete list.Sad but not true, to clean up the autocomplete list start Outlook with the command: "outlook /cleanautocompletecache" This will result in an empty cache, but luckily this is rebuild based on the suggested contacts, which now doesn't include the [email protected] contact anymore.

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  • Adding Output Caching and Expire Header in IIS7 to improve performance

    - by Renso
    The problem: Images and other static files will not be cached unless you tell it to. In IIS7 it is remarkably easy to do this. Web pages are becoming increasingly complex with more scripts, style sheets, images, and Flash on them. A first-time visit to a page may require several HTTP requests to load all the components. By using Expires headers these components become cacheable, which avoids unnecessary HTTP requests on subsequent page views. Expires headers are most often associated with images, but they can and should be used on all page components including scripts, style sheets, and Flash. Every time a page is loaded, every image and other static content like JavaScript files and CSS files will be reloaded on every page request. If the content does not change frequently why not cache it and avoid the network traffic?! The solution: In IIS7 there are two ways to cache content, using the web.config file to set caching for all static content, and in IIS7 itself setting aching by file extension that gives you that extra level of granularity. Web.config: In IIS7, Expires Headers can be enabled in the system.webServer section of the web.config file:   <staticContent>     <clientCache cacheControlMode="UseMaxAge" cacheControlMaxAge="1.00:00:00" />   </staticContent> In the above example a cache expiration of 1 day was added. It will be a full day before the content is downloaded from the web server again. To expire the content on a specific date:   <staticContent>     <clientCache cacheControlMode="UseExpires" httpExpires="Sun, 31 Dec 2011 23:59:59 UTC" />   </staticContent> This will expire the content on December 31st 2011 one second before midnight. Issues/Challenges: Once the file has been set to be cached it wont be updated on the user's browser for the set cache expiration. So be careful here with content that may change frequently, like during development. Typically in development you don't want to cache at all for testing purposes. You could also suffix files with timestamp or versions to force a reload into the user's browser cache. IIS7 Expire Web Content Open up your web app in IIS. Open up the sub-folders until you find the folder or file you want to ad an expiration date to. In IIS6 you used to right-click and select properties, no such luck in IIS7, double click HTTP Response. Once the window loads for the HTTP Response Headers, look to the Actions navigation bar to the right, all the way at the top select SET COMMON HEADERS. The Enable HTTP keep-alive will already be pre-selected. Go ahead and add the appropriate expiration header to the file or folder. Note that if you selected a folder, it will apply that setting to all images inside that folder and all nested content, even subfolders. So, two approaches, depending on what level or granularity you need.

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  • Seizing the Moment with Mobility

    - by Kathryn Perry
    A guest post by Hernan Capdevila, Vice President, Oracle Fusion Apps Mobile devices are forcing a paradigm shift in the workplace – they’re changing the way businesses can do business and the type of cultures they can nurture. As our customers talk about their mobile needs, we hear them saying they want instant-on access to enterprise data so workers can be more effective at their jobs anywhere, anytime. They also are interested in being more cost effective from an IT point of view. The mobile revolution – with the idea of BYOD (bring your own device) – has added an interesting dynamic because previously IT was driving the employee device strategy and ecosystem. That's been turned on its head with the consumerization of IT. Now employees are figuring out how to use their personal devices for work purposes and IT has to figure out how to adapt. Blurring the Lines between Work and Personal Life My vision of where businesses will be five years from now is that our work lives and personal lives will be more interwoven together. In turn, enterprises will have to determine how to make employees’ work lives fit more into the fabric of their personal lives. And personal devices like smartphones are going to drive significant business value because they let us accomplish things very incrementally. I can be sitting on a train or in a taxi and be productive. At the end of any meeting, I can capture ideas and tasks or follow up with people in real time. Mobile devices enable this notion of seizing the moment – capitalizing on opportunities that might otherwise have slipped away because we're not connected. For the industry shapers out there, this is game changing. The lean and agile workforce is definitely the future. This notion of the board sitting down with the executive team to lay out strategic objectives for a three- to five-year plan, bringing in HR to determine how they're going to staff the strategic activities, kicking off the execution, and then revisiting the plan in three to five years to create another three- to five-year plan is yesterday's model. Businesses that continue to approach innovating in that way are in the dinosaur age. Today it's about incremental planning and incremental execution, which requires a lot of cohesion and synthesis within the workforce. There needs to be this interweaving notion within the workforce about how ideas cascade down, how people engage, how they stay connected, and how insights are shared. How to Survive and Thrive in Today’s Marketplace The notion of Facebook isn’t new. We lived it pre-Internet days with America Online and Prodigy – Facebook is just the renaissance of these services in a more viral and pervasive way. And given the trajectory of the consumerization of IT with people bringing their personal tooling to work, the enterprise has no option but to adapt. The sooner that businesses realize this from a top-down point of view the sooner that they will be able to really drive significant innovation and adapt to the marketplace. There are a small number of companies right now (I think it's closer to 20% rather than 80%, but the number is expanding) that are able to really innovate in this incremental marketplace. So from a competitive point of view, there's no choice but to be social and stay connected. By far the majority of users on Facebook and LinkedIn are mobile users – people on iPhones, smartphones, Android phones, and tablets. It's not the couch people, right? It's the on-the-go people – those people at the coffee shops. Usually when you're sitting at your desk on a big desktop computer, typically you have better things to do than to be on Facebook. This is a topic I'm extremely passionate about because I think mobile devices are game changing. Mobility delivers significant value to businesses – it also brings dramatic simplification from a functional point of view and transforms our work life experience. Hernan CapdevilaVice President, Oracle Applications Development

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  • Converting openGl code to DirectX

    - by Fredrik Boston Westman
    First of all, this is kind of a follow up question on @byte56 excellent anwser on this question concerning picking algorithms. I'm trying to convert one of his code examples to directX 11 however I have run in to some problems ( I can pick but the picking is way off), and I wanted to make sure I had done it rigth before moving on and checking the rest of my code. I am not that familiar with openGl but I can imagine openGl has diffrent coordinations systems, and functions that alters how you must implement to code abit. This is his code example: public Ray GetPickRay() { int mouseX = Mouse.getX(); int mouseY = WORLD.Byte56Game.getHeight() - Mouse.getY(); float windowWidth = WORLD.Byte56Game.getWidth(); float windowHeight = WORLD.Byte56Game.getHeight(); //get the mouse position in screenSpace coords double screenSpaceX = ((float) mouseX / (windowWidth / 2) - 1.0f) * aspectRatio; double screenSpaceY = (1.0f - (float) mouseY / (windowHeight / 2)); double viewRatio = Math.tan(((float) Math.PI / (180.f/ViewAngle) / 2.00f))* zoomFactor; screenSpaceX = screenSpaceX * viewRatio; screenSpaceY = screenSpaceY * viewRatio; //Find the far and near camera spaces Vector4f cameraSpaceNear = new Vector4f((float) (screenSpaceX * NearPlane), (float) (screenSpaceY * NearPlane), (float) (-NearPlane), 1); Vector4f cameraSpaceFar = new Vector4f((float) (screenSpaceX * FarPlane), (float) (screenSpaceY * FarPlane), (float) (-FarPlane), 1); //Unproject the 2D window into 3D to see where in 3D we're actually clicking Matrix4f tmpView = Matrix4f(view); Matrix4f invView = (Matrix4f) tmpView.invert(); Vector4f worldSpaceNear = new Vector4f(); Matrix4f.transform(invView, cameraSpaceNear, worldSpaceNear); Vector4f worldSpaceFar = new Vector4f(); Matrix4f.transform(invView, cameraSpaceFar, worldSpaceFar); //calculate the ray position and direction Vector3f rayPosition = new Vector3f(worldSpaceNear.x, worldSpaceNear.y, worldSpaceNear.z); Vector3f rayDirection = new Vector3f(worldSpaceFar.x - worldSpaceNear.x, worldSpaceFar.y - worldSpaceNear.y, worldSpaceFar.z - worldSpaceNear.z); rayDirection.normalise(); return new Ray(rayPosition, rayDirection); } All rigths reserved to him of course This is my DirectX 11 code : void GraphicEngine::pickRayVector(float mouseX, float mouseY,XMVECTOR& pickRayInWorldSpacePos, XMVECTOR& pickRayInWorldSpaceDir) { float PRVecX, PRVecY; float nearPlane = 0.1f; float farPlane = 200.0f; floar viewAngle = 0.4 * 3.14; PRVecX = ((( 2.0f * mouseX) / ClientWidth ) - 1 ) * tan((viewAngle)/2); PRVecY = (1-(( 2.0f * mouseY) / ClientHeight)) * tan((viewAngle)/2); XMVECTOR cameraSpaceNear = XMVectorSet(PRVecX * nearPlane,PRVecY * nearPlane, -nearPlane, 1.0f); XMVECTOR cameraSpaceFar = XMVectorSet(PRVecX * farPlane,PRVecY * farPlane, -farPlane, 1.0f); // Transform 3D Ray from View space to 3D ray in World space XMMATRIX invMat; XMVECTOR matInvDeter; invMat = XMMatrixInverse(&matInvDeter, cam->getCameraView()); //Inverse of View Space matrix is World space matrix XMVECTOR worldSpaceNear = XMVector3TransformCoord(cameraSpaceNear, invMat); XMVECTOR worldSpaceFar = XMVector3TransformCoord(cameraSpaceFar, invMat); pickRayInWorldSpacePos = worldSpaceNear; pickRayInWorldSpaceDir = worldSpaceFar-worldSpaceNear; pickRayInWorldSpaceDir = XMVector3Normalize(pickRayInWorldSpaceDir); } A couple of notes: The mouse coordinates are already converted so that the top left corner of the client window would be (0,0) and the bottom rigth (800,600) ( or whatever resolution you would have) I hadn't used any far or near plane before, so i just made some arbitrary number up for them. To my understanding it shouldnt matter as long as the object you are trying to pick is in between the range of thoese numbers The viewAngle is the same angle that I used when setting the camera view with XMMatrixPerspectiveFovLH , I just hadn't made it a member variable of my Camera class yet. I removed the variable aspectRation and zoomFactor because I assumed that they where related to some specific function of his game. Now I'm not sure, but I think the problems lies either withing the mouse to viewspace conversion, maby that we use diffrent coordinations systems. Either that or how i transform the matrixes in the the end, because i know order is important when it comes to matrixes. Any help is appriciated! Thanks in advance. Edit: One more note, my code is in c++

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  • Simple MVVM Walkthrough – Refactored

    - by Sean Feldman
    JR has put together a good introduction post into MVVM pattern. I love kick start examples that serve the purpose well. And even more than that I love examples that also can pass the real world projects check. So I took the sample code and refactored it slightly for a few aspects that a lot of developers might raise a brow. Michael has mentioned model (entity) visibility from view. I agree on that. A few other items that don’t settle are using property names as string (magical strings) and Saver class internal casting of a parameter (custom code for each Saver command). Fixing a property names usage is a straight forward exercise – leverage expressions. Something simple like this would do the initial job: class PropertyOf<T> { public static string Resolve(Expression<Func<T, object>> expression) { var member = expression.Body as MemberExpression; return member.Member.Name; } } With this, refactoring of properties names becomes an easy task, with confidence that an old property name string will not get left behind. An updated Invoice would look like this: public class Invoice : INotifyPropertyChanged { private int id; private string receiver; public event PropertyChangedEventHandler PropertyChanged; private void OnPropertyChanged(string propertyName) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } public int Id { get { return id; } set { if (id != value) { id = value; OnPropertyChanged(PropertyOf<Invoice>.Resolve(x => x.Id)); } } } public string Receiver { get { return receiver; } set { receiver = value; OnPropertyChanged(PropertyOf<Invoice>.Resolve(x => x.Receiver)); } } } For the saver, I decided to change it a little so now it becomes a “view-model agnostic” command, one that can be used for multiple commands/view-models. Updated Saver code now accepts an action at construction time and executes that action. No more black magic internal class Command : ICommand { private readonly Action executeAction; public Command(Action executeAction) { this.executeAction = executeAction; } public bool CanExecute(object parameter) { return true; } public event EventHandler CanExecuteChanged; public void Execute(object parameter) { // no more black magic executeAction(); } } Change in InvoiceViewModel is instantiation of Saver command and execution action for the specific command. public ICommand SaveCommand { get { if (saveCommand == null) saveCommand = new Command(ExecuteAction); return saveCommand; } set { saveCommand = value; } } private void ExecuteAction() { DisplayMessage = string.Format("Thanks for creating invoice: {0} {1}", Invoice.Id, Invoice.Receiver); } This way internal knowledge of InvoiceViewModel remains in InvoiceViewModel and Command (ex-Saver) is view-model agnostic. Now the sample is not only a good introduction, but also has some practicality in it. My 5 cents on the subject. Sample code MvvmSimple2.zip

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  • How to give my user permission to add/edit files on local apache server? [duplicate]

    - by Logan
    Possible Duplicate: How to make Apache run as current user I'm setting up my local test server again, and I seem to have forgotten how to successfully set up the LAMP server. I have installed LAMP server via tasksel command and I have configured the /var/www directory according to a guide I've found: After the lamp server installation you will need write permissions to the /var/www directory. Follow these steps to configure permissions. Add your user to the www-data group sudo usermod -a -G www-data <your user name> now add the /var/www folder to the www-data group sudo chgrp -R www-data /var/www now give write permissions to the www-data group sudo chmod -R g+w /var/www So logan user is now part of www-data group and the file/folder permissions look like the output below: logan@computer:/var/www$ ls -lart total 172 -rw-r--r-- 1 www-data www-data 1997 Oct 23 2010 wp-links-opml.php -rw-r--r-- 1 www-data www-data 3177 Nov 1 2010 wp-config-sample.php -rw-r--r-- 1 www-data www-data 3700 Jan 8 2012 wp-trackback.php -rw-r--r-- 1 www-data www-data 271 Jan 8 2012 wp-blog-header.php -rw-r--r-- 1 www-data www-data 395 Jan 8 2012 index.php -rw-r--r-- 1 www-data www-data 3522 Apr 10 2012 wp-comments-post.php -rw-r--r-- 1 www-data www-data 19929 May 6 2012 license.txt -rw-r--r-- 1 www-data www-data 18219 Sep 11 08:27 wp-signup.php -rw-r--r-- 1 www-data www-data 2719 Sep 11 16:11 xmlrpc.php -rw-r--r-- 1 www-data www-data 2718 Sep 23 12:57 wp-cron.php -rw-r--r-- 1 www-data www-data 7723 Sep 25 01:26 wp-mail.php -rw-r--r-- 1 www-data www-data 2408 Oct 26 15:40 wp-load.php -rw-r--r-- 1 www-data www-data 4663 Nov 17 10:11 wp-activate.php -rw-r--r-- 1 www-data www-data 9899 Nov 22 04:52 wp-settings.php -rw-r--r-- 1 www-data www-data 9175 Nov 29 19:57 readme.html -rw-r--r-- 1 www-data www-data 29310 Nov 30 08:40 wp-login.php drwxr-xr-x 14 root root 4096 Dec 24 17:41 .. drwx------ 9 www-data www-data 4096 Dec 26 16:11 wp-admin drwx------ 9 www-data www-data 4096 Dec 26 16:11 wp-includes -rw-rw-rw- 1 www-data www-data 3448 Dec 26 16:14 wp-config.php drwxrwxr-x 5 www-data www-data 4096 Dec 26 16:14 . drwx------ 6 www-data www-data 4096 Dec 26 16:19 wp-content Things work perfectly at http://localhost, I can view the website fine. The thing with this is that I will be working on a plugin for wordpress and I don't want to deal with separate owners under www directory to create or modify files/folders. When I give my user the ownership of /var/www recursively as logan:www-data I can create/modify files but cannot view the http://localhost. I get a Forbidden error. I'm assuming that this is because of the Apache's configuration? Which one is healthier or easier considering this is just a local test website, configuring apache to give user logan to view website and chmod /var/www logan:logan so that I can create files etc. without any sudo commands; or is it easier to configure user groups to get www-data user to act like my logan user? (Idk how that's possible, maybe putting www-data user under logan group?) Please shed some light to this subject. All I want is to be able to create/modifiy files under my user, and yet to be able to successfully view http://localhost I appreciate the help!

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