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  • Simple POSIX threads question

    - by Andy
    Hi, I have this POSIX thread: void subthread(void) { while(!quit_thread) { // do something ... // don't waste cpu cycles if(!quit_thread) usleep(500); } // free resources ... // tell main thread we're done quit_thread = FALSE; } Now I want to terminate subthread() from my main thread. I've tried the following: quit_thread = TRUE; // wait until subthread() has cleaned its resources while(quit_thread); But it does not work! The while() clause does never exit although my subthread clearly sets quit_thread to FALSE after having freed its resources! If I modify my shutdown code like this: quit_thread = TRUE; // wait until subthread() has cleaned its resources while(quit_thread) usleep(10); Then everything is working fine! Could someone explain to me why the first solution does not work and why the version with usleep(10) suddenly works? I know that this is not a pretty solution. I could use semaphores/signals for this but I'd like to learn something about multithreading, so I'd like to know why my first solution doesn't work. Thanks!

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  • How to filter Wordpress posts using a hook in a plugin?

    - by Davide
    I'm creating a Wordpress plugin and, being a newbie in the development on this platform, I'm stuck on this problem. I'd like to have posts in the loop filtered by categories, defined by the user through an admin page. I would actually like to be able to modify query_post() parameters in the plugin, but the only trick I found is to re-run the query_post() with my user-defined criteria, thing that I would like to avoid. I'm sure the solution is evident, but can't find it!

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  • Is there a Chromeless player solution for videos hosted elsewhere besides Youtube?

    - by Classer
    I am looking for the abilities that Youtube's Chromeless player has to offer but for non-Youtube hosted videos such as Metacafe, Vimeo, Viddler, etc. Abilities I will need are : Mute/Unmute (toggle) Volume Loop Resize video dimensions Current play back position Load bar Can I use Chromeless player for videos hosted on other sites besides Youtube? If not is there a solution out there? If not, what languages/APIs would I need use and know to create such an application?

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  • creating a QT gui using a thread in c++?

    - by rashid
    I am trying to create this QT gui using a thread but no luck. Below is my code. Problem is gui never shows up. But if i put QApplication app(m.s_argc,m.s_argv); //object instantiation guiClass *gui = new guiClass(); //show gui gui-show(); app.exec(); in main() then it works. /*INCLUDES HERE... .... */ using namespace std; struct mainStruct { int s_argc; char ** s_argv; }; typedef struct mainStruct mas; void *guifunc(void * arg); int main(int argc, char * argv[]) { mas m; m.s_argc = argc; m.s_argv = argv; pthread_t threadGUI; //start a new thread for gui int result = pthread_create(&threadGUI, NULL, guifunc, (void *) &m); if (result) { printf("Error creating gui thread"); exit(0); } return 0; } void *guifunc(void * arg) { mas m = *(mas *)arg; QApplication app(m.s_argc,m.s_argv); //object instantiation guiClass *gui = new guiClass(); //show gui gui-show(); app.exec(); }

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  • How do I prevent qFatal() from aborting the application?

    - by Dave
    My Qt application uses Q_ASSERT_X, which calls qFatal(), which (by default) aborts the application. That's great for the application, but I'd like to suppress that behavior when unit testing the application. (I'm using the Google Test Framework.) I have by unit tests in a separate project, statically linking to the class I'm testing. The documentation for qFatal() reads: Calls the message handler with the fatal message msg. If no message handler has been installed, the message is printed to stderr. Under Windows, the message is sent to the debugger. If you are using the default message handler this function will abort on Unix systems to create a core dump. On Windows, for debug builds, this function will report a _CRT_ERROR enabling you to connect a debugger to the application. ... To supress the output at runtime, install your own message handler with qInstallMsgHandler(). So here's my main.cpp file: #include <gtest/gtest.h> #include <QApplication> void testMessageOutput(QtMsgType type, const char *msg) { switch (type) { case QtDebugMsg: fprintf(stderr, "Debug: %s\n", msg); break; case QtWarningMsg: fprintf(stderr, "Warning: %s\n", msg); break; case QtCriticalMsg: fprintf(stderr, "Critical: %s\n", msg); break; case QtFatalMsg: fprintf(stderr, "My Fatal: %s\n", msg); break; } } int main(int argc, char **argv) { qInstallMsgHandler(testMessageOutput); testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); } But my application is still stopping at the assert. I can tell that my custom handler is being called, because the output when running my tests is: My Fatal: ASSERT failure in MyClass::doSomething: "doSomething()", file myclass.cpp, line 21 The program has unexpectedly finished. What can I do so that my tests keep running even when an assert fails?

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  • non-cached RSLs in Flex?

    - by SteMa
    I have a project that is for several customers, the only difference is in the DB, everything else looks the same, except for the main page's text. That is loaded from an external swf file. I created a library, compiled it as an swc, imported it and using it as an RSL. The problem is that if once I've opened the page, and afterwards update the rsl (because changes in the text are needed), than it's already cached by the browser (not the flashplayer's cache but we shouldn't discuss this please!) and the updated swf won't be loaded. If I use it as an external, the page won't even start up (the browser says it's loaded, but it's blank, not even the loading progess bar of flex appear) <local:MainPage includeIn="default" currentState="{MainPageState}" id="Page" width="100%" height="100%" /> this is the code on the main page, if I comment this out, than the whole thing loads, even with the use of the "external" link-type. If it helps, in the design view, I see the component, but I get a warning for the library: Design mode could not load MainPage.swc. It may be incompatible with this SDK, or invalid. (DesignAssetLoader.CompleteTimeout)

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  • returning reference to a vector from a method and using its public members

    - by memC
    dear experts, I have a vector t_vec that stores references to instances of class Too. The code is shown below. In the main , I have a vector t_vec_2 which has the same memory address as B::t_vec. But when I try to access t_vec_2[0].val1 it gives error val1 not declared. Could you please point out what is wrong? Also, if you know of a better way to return a vector from a method, please let me know! Thanks in advance. class Too { public: Too(); ~Too(){}; int val1; }; Too::Too(){ val1 = 10; }; class B { public: vector<Too*> t_vec; Too* t1; vector<Too*>& get_tvec(); B(){t1 = new Too();}; ~B(){delete t1;}; }; vector<Too*>& B::get_tvec(){ t_vec.push_back(t1); return t_vec; } int main(){ B b; b = B(); vector<Too*>& t_vec_2 = b.get_tvec(); // Getting error std::cout << "\n val1 = " << t_vec_2[0].val1; return 0; }

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  • How to find the only UILabel in a view and hide it?

    - by tarnfeld
    I am adding a UILabel as a subview to a UIView and sometime later I want to hide it. It is assigned to a variable but I don't think setting the variables property Hidden after it's been added to the view will work (well it doesn't seem to anyway). Is there a way to loop through the subviews in a view and then find the one that has a specific tag or is of type UILabel that I could then remove?

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  • Handling of data truncation in FUSE

    - by Vi
    I expect any good program should do all their reads and writes in a loop until all data written/read without relying that write will write everything (even with regular files). Am I right? Implemented simple FUSE filesystem which only allows reading and writing with small buffers, very often returning that it is written less bytes that in a buffer (using -o direct_io). Some programs work, some not. Are them buggy or programs should not expect truncated writes and reads from the regular files?

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  • Retrieve data from database

    - by martin
    I need to use C# to get data from database(sql) and the data in database is updated every few seconds. So do I have to make a loop or there is a better way to do that? Is it possible that when database is updating, the program can wait until it finishes updating? thx!

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  • Need Help with Page Life Cycle(I think it is screwing me up)

    - by chobo2
    Hi I have dragged a empty asp.net table onto my webform. I generate all the rows in the code behind those. Now my table gets filled up and has dropdown lists. When the user hits save I go through all the rows and update the values from the dropdownlist in the db. This works all great. However if 2 columns have each have "Present" then those 2 columns should be not be shown anymore and 2 new columns get put in its place with other dropdown lists. This all works. However you have to refresh the entire page to for the 2 columns that should go away to go away. So what I tried to do is at the end of the button click event. Clear the whole table and then regenerate it. However when I do this then my values are not saved to the database anymore for whatever reason. if (IsPostBack == false) { // check if dummy variables exist in db- If true just generate tables with values in db. If not generate them. } else { // grab the values from the database // generate tables with the values } btn click event { go through all rows in table(foreach loop) update each column in the database with cells in each row. while in foreach loop. //done } So this is how it goes and it works expect(all correct values are saved) the table is just not updated to the user. Does not work if (IsPostBack == false) { // same code as above } // if postback is true do nothing. By the time it gets to the click event it says there is zero rows in the table so nothing happens. btn click event { // same code } Fails also. if (IsPostBack == false) { // same code as above } else { // same code as above but moved into its own method. gernerateTable(); } btn click event { // update all rows // once done clear the Tables rows // call generateTable() } This last one does nothing as for some reason it does not update anything. I don't understand why. So what am I doing wrong with this life cycle something in my process is wrong. The code works just not when I want the table to be updated right away.

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  • Good practice of using list of function in Python

    - by riskio
    I am pretty new to python and I discovered by myself that I can create a list of function and call with a for loop. example: def a(args): print "A" def b(args): print "B" def c(args): print "C " + str(args) functions = [a,b,c] for i in functions: i(1) So, my question is: is there any good practice or elegant way to use list of functions and what is a good use of all this? (do have a particular name the "list of functions"?) thank you

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  • Ruby: counters, counting and incrementing

    - by Shyam
    Hi, If you have seen my previous questions, you'd already know I am a big nuby when it comes to Ruby. So, I discovered this website which is intended for C programming, but I thought whatever one can do in C, must be possible in Ruby (and more readable too). The challenge is to print out a bunch of numbers. I discovered this nifty method .upto() and I used a block (and actually understanding its purpose). However, in IRb, I got some unexpected behavior. class MyCounter def run 1.upto(10) { |x| print x.to_s + " " } end end irb(main):033:0> q = MyCounter.new => #<MyCounter:0x5dca0> irb(main):034:0> q.run 1 2 3 4 5 6 7 8 9 10 => 1 I have no idea where the = 1 comes from :S Should I do this otherwise? I am expecting to have this result: 1 2 3 4 5 6 7 8 9 10 Thank you for your answers, comments and feedback!

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  • C++: Construction and initialization order guarantees

    - by Helltone
    Hi, I have some doubts about construction and initialization order guarantees in C++. For instance, the following code has four classes X, Y, Z and W. The main function instantiates an object of class X. X contains an object of class Y, and derives from class Z, so both constructors will be called. Additionally, the const char* parameter passed to X's constructor will be implicitly converted to W, so W's constructor must also be called. What are the guarantees the C++ standard gives on the order of the calls to the copy constructors? Or, equivalently, this program is allowed to print? #include <iostream> class Z { public: Z() { std::cout << "Z" << std::endl; } }; class Y { public: Y() { std::cout << "Y" << std::endl; } }; class W { public: W(const char*) { std::cout << "W" << std::endl; } }; class X : public Z { public: X(const W&) { std::cout << "X" << std::endl; } private: Y y; }; int main(int, char*[]) { X x("x"); return 0; }

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  • What is the display list in Flash 10? Array? Linked list?

    - by Typeoneerror
    I'm working on a game that has many elements on stage, so I'm looking to optimize my loops. I know that Vector is faster than looping an array, but I'm also in some cases using: while (i < numChildren) getChildAt(i) ...to update sprites. My question is when I use getChildAt, is that accessing an Array or Vector or linked list or other? Should I instead store references to my objects in a Vector and loop through that instead?

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  • Good JavaScript engine for animating via Sprite Sheets (not in canvas)

    - by N. Taylor Mullen
    I've looked around a bit for a great JavaScript Sprite Sheet animator lib/engine but couldn't find any good ones so I thought I'd ask around =). What I'm looking for in the engine is: Animate an image in a non-canvas setting (ex: div via css or img tags) Control frame rate/animation speed Flags to loop or to animate once etc. Are there any engines like this out there? If not I can always make my own but then again, I don't want to re-invent the wheel =].

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  • Invoking different methods on threads

    - by Kraken
    I have a main process main. It creates 10 threads (say) and then what i want to do is the following: while(required){ Thread t= new Thread(new ClassImplementingRunnable()); t.start(); counter++; } Now i have the list of these threads, and for each thread i want to do a set of process, same for all, hence i put that implementation in the run method of ClassImplementingRunnable. Now after the threads have done their execution, i wan to wait for all of them to stop, and then evoke them again, but this time i want to do them serially not in parallel. for this I join each thread, to wait for them to finish execution but after that i am not sure how to evoke them again and run that piece of code serially. Can i do something like for(each thread){ t.reevoke(); //how can i do that. t.doThis(); // Also where does `dothis()` go, given that my ClassImplementingRunnable is an inner class. } Also, i want to use the same thread, i.e. i want the to continue from where they left off, but in a serial manner. I am not sure how to go about the last piece of pseudo code. Kindly help. Working with with java.

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  • Help C++ifying this C style code.

    - by Flamewires
    Hey I'm used to developing in C and I would like to use C++ in a project. Can anyone give me an example of how I would translate this C-style code into C++ code. I know it should compile in a c++ complier but I'm talking using c++ techniques(I.e. classes, RAII) typedef struct Solution Solution; struct Solution { double x[30]; int itt_found; double value; }; Solution *NewSolution() { Solution *S = (Solution *)malloc(sizeof(Solution)); for (int i=0;<=30;i++) { S-x[i] = 0; } S-itt_found = -1; return S; } void FreeSolution(Solution *S) { if (S != NULL) free(S); } int main() { Solution *S = NewSolution(); S-value = eval(S-x);// evals is another function that returns a double S-itt_found = 0; FreeSolution(S); return EXIT_SUCCESS; } Ideally I would like to be able to so something like this in main, but I'm not sure exactly how to create the class, i've read a lot of stuff but incorporating it all together correctly seems a little hard atm. Solution S(30);//constructor that takes as an argument the size of the double array S.eval();//a method that would run eval on S.x[] and store result in S.value cout << S.value << endl; Ask if you need more info, thanks.

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  • Type of member is not CLS-compliant

    - by John Galt
    Using Visual Studio 2008 and VB.Net: I have a working web app that uses an ASMX web service which is compiled into its separate assembly. I have another class library project compiled as a separate assembly that serves as a proxy to this web service. This all seems to work at runtime but I am getting this warning at compile time which I don't understand and would like to fix: Type of member 'wsZipeee' is not CLS-compliant I have dozens of webforms in the main project that reference the proxy class with no compile time complaints as this snippet shows: Imports System.Data Partial Class frmZipeee Inherits System.Web.UI.Page Public wsZipeee As New ProxyZipeeeService.WSZipeee.Zipeee Dim dsStandardMsg As DataSet Private Sub Page_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load And yet I have one webform (also in the root of the main project) which gives me the "not CLS-compliant" message but yet attempts to reference the proxy class just like the other ASPX files. I get the compile time warning on the line annoted by me with 'ERROR here.. Imports System.Data Partial Class frmHome Inherits System.Web.UI.Page Public wsZipeee As New ProxyZipeeeService.WSZipeee.Zipeee ERROR here Dim dsStandardMsg As DataSet Private Sub Page_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load This makes no sense to me. The file with the warning is called frmHome.aspx.vb; all others in the project declare things the same way and have no warning. BTW, the webservice itself returns standard datatypes: integer, string, and dataset.

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  • Why is it that an int in C++ that isnt initialized (then used) doesn't return an error?

    - by omizzle
    I am new to C++ (just starting). I come from a Java background and I was trying out the following piece of code that would sum the numbers between 1 and 10 (inclusive) and then print out the sum: /* * File: main.cpp * Author: omarestrella * * Created on June 7, 2010, 8:02 PM */ #include <cstdlib> #include <iostream> using namespace std; int main() { int sum; for(int x = 1; x <= 10; x++) { sum += x; } cout << "The sum is: " << sum << endl; return 0; } When I ran it it kept printing 32822 for the sum. I knew the answer was supposed to be 55 and realized that its print the max value for a short (32767) plus 55. Changing int sum; to int sum = 0; would work (as it should, since the variable needs to be initialized!). Why does this behavior happen, though? Why doesnt the compiler warn you about something like this? I know Java screams at you when something isnt initialized. Thank you.

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  • How can I kill off a Python web app on GAE early following a redirect?

    - by Mike Hayes
    Hi Disclaimer: completely new to Python from a PHP background Ok I'm using Python on Google App Engine with Google's webapp framework. I have a function which I import as it contains things which need to be processed on each page. def some_function(self): if data['user'].new_user and not self.request.path == '/main/new': self.redirect('/main/new') This works fine when I call it, but how can I make sure the app is killed off after the redirection. I don't want anything else processing. For example I will do this: class Dashboard(webapp.RequestHandler): def get(self): some_function(self) #Continue with normal code here self.response.out.write('Some output here') I want to make sure that once the redirection is made in some_function() (which works fine), that no processing is done in the get() function following the redirection, nor is the "Some output here" outputted. What should I be looking at to make this all work properly? I can't just exit the script because the webapp framework needs to run. I realise that more than likely I'm just doing things in completely the wrong way any way for a Python app, so any guidance would be a great help. Hopefully I have explained myself properly and someone will be able to point me in the right direction. Thanks

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  • Exact cin equivalent function in python

    - by gkt.pro
    Suppose user enter this string at terminal 123 456 456 //then hit enter How do I scan these three (could be more) numbers in different variables in python Could be something like this: for i in range(1,n) m[i]=#WHAT FUNCTION SHOULD I PUT HERE In c++ we can easily use cin>>m[i] inside above loop to scan the variables. If i use input() or raw_input() , they would scan whole line in single variable.

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  • Storing a NTFS Security Descriptor in C

    - by Doori Bar
    My goal is to store a NTFS Security Descriptor in its identical native state. The purpose is to restore it on-demand. I managed to write the code for that purpose, I was wondering if anybody mind to validate a sample of it? (The for loop represents the way I store the native descriptor) This sample only contains the flag for "OWNER", but my intention is to apply the same method for all of the security descriptor flags. I'm just a beginner, would appreciate the heads up. Thanks, Doori Bar #define _WIN32_WINNT 0x0501 #define WINVER 0x0501 #include <stdio.h> #include <windows.h> #include "accctrl.h" #include "aclapi.h" #include "sddl.h" int main (void) { DWORD lasterror; PSECURITY_DESCRIPTOR PSecurityD1, PSecurityD2; HANDLE hFile; PSID owner; LPTSTR ownerstr; BOOL ownerdefault; int ret = 0; unsigned int i; hFile = CreateFile("c:\\boot.ini", GENERIC_READ | ACCESS_SYSTEM_SECURITY, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_FLAG_BACKUP_SEMANTICS, NULL); if (hFile == INVALID_HANDLE_VALUE) { fprintf(stderr,"CreateFile() failed. Error: INVALID_HANDLE_VALUE\n"); return 1; } lasterror = GetSecurityInfo(hFile, SE_FILE_OBJECT, OWNER_SECURITY_INFORMATION , &owner, NULL, NULL, NULL, &PSecurityD1); if (lasterror != ERROR_SUCCESS) { fprintf(stderr,"GetSecurityInfo() failed. Error: %lu;\n", lasterror); ret = 1; goto ret1; } ConvertSidToStringSid(owner,&ownerstr); printf("ownerstr of PSecurityD1: %s\n", ownerstr); /* The for loop represents the way I store the native descriptor */ PSecurityD2 = malloc( GetSecurityDescriptorLength(PSecurityD1) * sizeof(unsigned char) ); for (i=0; i < GetSecurityDescriptorLength(PSecurityD1); i++) ((unsigned char *) PSecurityD2)[i] = ((unsigned char *) PSecurityD1)[i]; if (IsValidSecurityDescriptor(PSecurityD2) == 0) { fprintf(stderr,"IsValidSecurityDescriptor(PSecurityD2) failed.\n"); ret = 2; goto ret2; } if (GetSecurityDescriptorOwner(PSecurityD2,&owner,&ownerdefault) == 0) { fprintf(stderr,"GetSecurityDescriptorOwner() failed."); ret = 2; goto ret2; } ConvertSidToStringSid(owner,&ownerstr); printf("ownerstr of PSecurityD2: %s\n", ownerstr); ret2: free(owner); free(ownerstr); free(PSecurityD1); free(PSecurityD2); ret1: CloseHandle(hFile); return ret; }

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