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  • MySQL nested set hierarchy with foreign table

    - by Björn
    Hi! I'm using a nested set in a MySQL table to describe a hierarchy of categories, and an additional table describing products. Category table; id name left right Products table; id categoryId name How can I retrieve the full path, containing all parent categories, of a product? I.e.: RootCategory > SubCategory 1 > SubCategory 2 > ... > SubCategory n > Product Say for example that I want to list all products from SubCategory1 and it's sub categories, and with each given Product I want the full tree path to that product - is this possible? This is as far as I've got - but the structure is not quite right... select parent.`name` as name, parent.`id` as id, group_concat(parent.`name` separator '/') as path from categories as node, categories as parent, (select inode.`id` as id, inode.`name` as name from categories as inode, categories as iparent where inode.`lft` between iparent.`lft` and iparent.`rgt` and iparent.`id`=4 /* The category from which to list products */ order by inode.`lft`) as sub where node.`lft` between parent.`lft` and parent.`rgt` and node.`id`=sub.`id` group by sub.`id` order by node.`lft`

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  • Returning a JSON view in combination with a boolean

    - by Rody van Sambeek
    What i would like to accomplish is that a partiel view contains a form. This form is posted using JQuery $.post. After a successfull post javascript picks up the result and uses JQuery's html() method to fill a container with the result. However now I don't want to return the Partial View, but a JSON object containing that partial view and some other object (Success - bool in this case). I tried it with the following code: [AcceptVerbs(HttpVerbs.Post)] public ActionResult Edit(int id, Item item) { if (ModelState.IsValid) { try { // ... return Json(new { Success = true, PartialView = PartialView("Edit", item) }); } catch(Exception ex) { // ... } } return Json(new { Success = false, PartialView = PartialView("Edit", item) }); } However I don't get the HTML in this JSON object and can't use html() to show the result. I tried using this method to render the partial as Html and send that. However this fails on the RenderControl(tw) method with a: The method or operation is not implemented.

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  • shadow password

    - by LinuxGeek
    I'm trying to compare shadow password with php cli but not work ! i use this function so i can create password like shadow function shadow ($input){ for ($n = 0; $n < 9; $n++){ $s .= chr(rand(64,126)); } $seed = "$1$".$s."$"; $return = crypt($input,$seed); return $return; } when i replace the result in shadow it's work with the password but it's have different character how i can compare it . thanks

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  • Custom QAbstractGraphicsShapeItem very slow in Qt Jambi

    - by Mene
    I try to implement an own QAbstractGraphicsShapeItem in Qt Jambi (4.5) but as soon as I implement a custom class (rather than use e.g. QGraphicsEllipseItem) the rendering speed drops by about on order of magnitude. If looked in the original Code of QGraphicsEllipseItem and it seems to do basicly the same. class Circle extends QAbstractGraphicsShapeItem { final private QRectF rect = new QRectF(); public final void setRect(double x, double y, double w, double h) { QRectF newRect = new QRectF(x, y, w, h); if (!newRect.equals(rect)) { prepareGeometryChange(); this.rect.setX(x); this.rect.setY(y); this.rect.setWidth(w); this.rect.setHeight(h); this.update(rect); } } @Override public final QRectF boundingRect() { return rect; } QPainterPath shape; @Override public final QPainterPath shape() { if (shape == null) { QPainterPath path = new QPainterPath(); path.addEllipse(rect); QPainterPathStroker stroker = new QPainterPathStroker(); QPen pen = this.pen(); stroker.setCapStyle(pen.capStyle()); stroker.setWidth(pen.widthF()); shape = stroker.createStroke(path); } return shape; } @Override public final void paint(QPainter painter, QStyleOptionGraphicsItem option, QWidget widget) { painter.setPen(this.pen()); painter.setBrush(this.brush()); painter.drawEllipse(this.rect); } } I need to render a lot of objects and they are mostly moving, so speed is essential. Anyone knows how to speed this up? I underestand that Java might be slower then the nativ code in the library. But the code in the paint method seems not to be the problem, since commenting it out doesn't change the speed notably.

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  • SvnDumpFilter 2,3: Error parsing header. How to fix?

    - by flashnik
    I use SVN from Collabnet, 1.6.9 version. I tried to separate my project on two parts with SvnDumpFilter and encountered an error because some folders (includeing the one I want to separate) had been moved. Then I googled that SvnDumpFilter 2 and 3 can solve this problem. I tried to use them but in both cases encountered an error: Error parsing header. Here is the beginning of source dump: SVN-fs-dump-format-version: 2 UUID: REP_GUID Revision-number: 0 Prop-content-length: 56 Content-length: 56 K 8 svn:date V 27 2008-10-28T07:01:45.445155Z PROPS-END Revision-number: 1 Prop-content-length: 151 Content-length: 151 K 7 svn:log V 48 ?±???·???µ??-?‡?°???‚??, ?????‚?????°?? ?±?‹?»?° K 10 svn:author V 8 flashnik K 8 svn:date V 27 2008-10-29T20:18:56.633888Z PROPS-END Node-path: Foo Node-kind: dir Node-action: add Prop-content-length: 10 Content-length: 10 PROPS-END Node-path: Foo/Bar Node-kind: dir Node-action: add Prop-content-length: 10 Content-length: 10 PROPS-END Node-path: Foo/Bar/example.doc Node-kind: file Node-action: add Prop-content-length: 59 Text-content-length: 181248 Text-content-md5: f14c77a031ab2de001ac5239427ceded Text-content-sha1: 95470e8d29bf76b00485c4fa33f4029f5c2386cb Content-length: 181307 K 13 svn:mime-type V 24 application/octet-stream ....Some binary code and so on SvnDumpFilter3 produces following part before dying: SVN-fs-dump-format-version: 2 UUID: REP_GUID Revision-number: 0 Prop-content-length: 56 Content-length: 56 K 8 svn:date V 27 2008-10-28T07:01:45.445155Z PROPS-END Revision-number: 1 Prop-content-length: 151 Content-length: 151 K 7 svn:log V 48 ?±???·???µ??-?‡?°???‚??, ?????‚?????°?? ?±?‹?»?° K 10 svn:author V 8 flashnik K 8 svn:date V 27 2008-10-29T20:18:56.633888Z PROPS-END What's wrong? How to fix it? Does it work with my subversion version?

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  • augment the factory pattern in java

    - by TP
    I am trying to use a factory pattern to create a QuestionTypeFactory where the instantiated classes will be like MultipleChoice, TrueFalseQuestion etc. The factory code looks something like this class QuestionFactory { public enum QuestionType { TrueFalse, MultipleChoice, Essay } public static Question createQuestion(QuestionType quesType) { switch (quesType) { case TrueFalse: return new TrueFalseQuestion(); case MultipleChoice: return new MultipleChoiceQuestion(); case Essay: return new EssayQuestion(); } throw new IllegalArgumentException("Not recognized."); } } This works ok for now. If I want to add another question type I will need to modify the factory class and I do not want to do that. How can I set it up so that each question class registers itself with the Factory so that when I add a new question type, I do not have to change the code for the factory? I am a bit new to java and am not sure how to do this.

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  • How are java.lang.Object's protected methods protected from subclasses?

    - by Adrian Lang
    The keyword protected grants access to classes in the same package and subclasses (http://java.sun.com/docs/books/tutorial/java/javaOO/accesscontrol.html). Now, every class has java.lang.Object as superclass (http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html). Hence I conclude that every class may access java.lang.Object's methods even if they are protected. Take a look at the following example: public class Testclass { public Object getOne() throws CloneNotSupportedException { return this.clone(); } public Object getTwo() throws CloneNotSupportedException { return ((Object) this).clone(); } } While getOne() compiles fine, getTwo() gives Testclass.java:6: clone() has protected access in java.lang.Object return ((Object) this).clone(); I neither understand why getTwo() doesn't compile nor what's the difference (regarding the access of java.lang.Objects members) with getOne().

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  • In Intellij, how can I get a List on the left hand side when I extract a variable that's an ArrayList?

    - by tieTYT
    As an example, if I extract a variable from this: return new ArrayList<CrudTestData<Foo>>(); It will turn the code into this: ArrayList<CrudTestData<Foo>> list = new ArrayList<CrudTestData<Foo>>(); return list; How can I automatically get a list on the left hand side like this? List<CrudTestData<Foo>> list = new ArrayList<CrudTestData<Foo>>(); return list; Theoretically, Intellij should know to use a List instead of a Collection because the method returns a List.

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  • Emacs Lisp: How to use ad-get-arg and ad-get-args?

    - by RamyenHead
    I'm not sure I am using ad-get-args and ad-get-arg right. For example, the following code doesn't work. (defun my-add (a b) (+ a b)) (defadvice my-add (after my-log-on activate) (message "my-add: %s" (ad-get-args))) (my-add 1 2) The last expression causes an error: Debugger entered--Lisp error: (void-function ad-get-args). The following doesn't work either. (defun my-substract (a b) (- a b)) (defadvice my-substract (around my-log-on activate) (message "my-substract: %s" (ad-get-arg 0)) (ad-do-it)) (my-substract 10 1) The defadvice gives a warning: Warning: `(setq ad-return-value (ad-Orig-my-substract a b))' is a malformed function And the last expression gives an error: Debugger entered--Lisp error: (invalid-function (setq ad-return-value (ad-Orig-my-substract a b))) (setq ad-return-value (ad-Orig-my-substract a b))() I was trying to use defadvice to watch start-process arguments for debugging purposes and I found my way of using ad-get-arg didn't work.

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  • Display PDF in Html

    - by anil
    Hi, i want to show PDF in a view in MVC, following function return file public ActionResult TakeoffPlans(string projID) { Highmark.BLL.Models.Project proj = GetProject(projID); List ff = proj.GetFiles(Project_Thin.Folders.CompletedTakeoff, false); ViewData["HasFile"] = "0"; if (ff != null && ff.Count 0 && ff.Where(p = p.FileExtension == "pdf").Count() 0) { ViewData["HasFile"] = "1"; } ViewData["ProjectID"] = projID; ViewData["Folder"] = Project_Thin.Folders.CompletedTakeoff; //return View("UcRenderPDF"); string fileName = Server.MapPath("~/Content/Project List Update 2.pdf"); return File(fileName, "application/pdf", Server.HtmlEncode(fileName)); } but it display some bad data in view, please help me on this

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  • All words in a trie data-structure

    - by John Smith
    I'm trying to put all words in a trie in a string, a word is detonated by the eow field being true for a certain character in the trie data structure, hence a trie can could have letters than lead up to no word, for ex "abc" is in the trie but "c"'s eow field is false so "abc" is not a word Here is my Data structure struct Trie { bool eow; //when a Trie field isWord = true, hence there is a word char letter; Trie *letters[27]; }; and here is my attemped print-all function, basically trying to return all words in one string seperated by spaces for words string printAll( string word, Trie& data) { if (data.eow == 1) return word + " "; for (int i = 0; i < 26; i++) { if (data.letters[i] != NULL) printAll( word + data.letters[i]->letter, *(data.letters[i])); } return ""; } Its not outputting what i want, any suggestions?

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  • C++: ifstream::getline problem

    - by Jay
    I am reading a file like this: char string[256]; std::ifstream file( "file.txt" ); // open the level file. if ( ! file ) // check if the file loaded fine. { // error } while ( file.getline( string, 256, ' ' ) ) { // handle input } Just for testing purposes, my file is just one line, with a space at the end: 12345 My code first reads the 12345 successfully. But then instead of the loop ending, it reads another string, which seems to be a return/newline. I have saved my file both in gedit and in nano. And I have also outputted it with the Linux cat command, and there is no return on the end. So the file should be fine. Why is my code reading a return/newline? Thanks.

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  • Get unicode character with curl in PHP

    - by saturngod
    I tried to get URL with curl. Return value contain unicode character. curl convert to \u for unicode character. How to get unicode character with curl ? This is my code <?php $ch = curl_init(); // set URL and other appropriate options curl_setopt($ch, CURLOPT_URL, "http://www.ornagai.com/index.php/api/word/q/test/format/json"); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); $return=curl_exec($ch); echo $return; ?>

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  • wpf error template - red box still visible on collapse of an expander

    - by Andy Clarke
    Hi, I'm doing some validation on the DataSource of TextBox that's within an Expander and have found that once a validation error has been triggered, if I collapse the Expander, the red box stays where the TextBox would have been. <Expander Header="Blah Blah Blah"> <TextBox Name="TextBox" Validation.ErrorTemplate="{DynamicResource TextBoxErrorTemplate}" Text="{Binding Path=Blah, UpdateSourceTrigger=PropertyChanged, ValidatesOnDataErrors=True}" /> </Expander> I've tried to get round this by binding the visibility of the Error Template to the Expander, however I think there's something wrong with the binding. <local:NotVisibleConverter x:Key="NotVisibleConverter" /> <ControlTemplate x:Key="TextBoxErrorTemplate"> <DockPanel> <Border BorderBrush="Red" BorderThickness="2" Visibility="{Binding Path=IsExpanded, Converter={StaticResource NotVisibleConverter}, RelativeSource={RelativeSource AncestorType=Expander}}" > <AdornedElementPlaceholder Name="MyAdorner" /> </Border> </DockPanel> <ControlTemplate.Triggers> <Trigger Property="Validation.HasError" Value="true"> <Setter Property="ToolTip" Value="{Binding RelativeSource={RelativeSource Self}, Path=(Validation.Errors)[0].ErrorContent}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> I guess I've gone wrong with my binding, can someone put me back on track please? Alternatively does anyone know another solution to the ErrorTemplate still being visible on the collapse of an Expander?

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  • How can i zip files in Java and not include files paths

    - by Ignacio
    For example, i want to zip a file stored in /Users/me/Desktop/image.jpg I maded this method: public static Boolean generateZipFile(ArrayList<String> sourcesFilenames, String destinationDir, String zipFilename){ // Create a buffer for reading the files byte[] buf = new byte[1024]; try { // VER SI HAY QUE CREAR EL ROOT PATH boolean result = (new File(destinationDir)).mkdirs(); String zipFullFilename = destinationDir + "/" + zipFilename ; System.out.println(result); // Create the ZIP file ZipOutputStream out = new ZipOutputStream(new FileOutputStream(zipFullFilename)); // Compress the files for (String filename: sourcesFilenames) { FileInputStream in = new FileInputStream(filename); // Add ZIP entry to output stream. out.putNextEntry(new ZipEntry(filename)); // Transfer bytes from the file to the ZIP file int len; while ((len = in.read(buf)) > 0) { out.write(buf, 0, len); } // Complete the entry out.closeEntry(); in.close(); } // Complete the ZIP file out.close(); return true; } catch (IOException e) { return false; } } But when i extract the file, the unzipped files have the full path. I don't want the full path of each file in the zip i only want the filename. How can i made this?

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  • Python code formatting

    - by Curious2learn
    In response to another question of mine, someone suggested that I avoid long lines in the code and to use PEP-8 rules when writing Python code. One of the PEP-8 rules suggested avoiding lines which are longer than 80 characters. I changed a lot of my code to comply with this requirement without any problems. However, changing the following line in the manner shown below breaks the code. Any ideas why? Does it have to do with the fact that what follows return command has to be in a single line? The line longer that 80 characters: def __str__(self): return "Car Type \n"+"mpg: %.1f \n" % self.mpg + "hp: %.2f \n" %(self.hp) + "pc: %i \n" %self.pc + "unit cost: $%.2f \n" %(self.cost) + "price: $%.2f "%(self.price) The line changed by using Enter key and Spaces as necessary: def __str__(self): return "Car Type \n"+"mpg: %.1f \n" % self.mpg + "hp: %.2f \n" %(self.hp) + "pc: %i \n" %self.pc + "unit cost: $%.2f \n" %(self.cost) + "price: $%.2f "%(self.price)

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  • Why does my program crash when given negative values?

    - by Wayfarer
    Alright, I am very confused, so I hope you friends can help me out. I'm working on a project using Cocos2D, the most recent version (.99 RC 1). I make some player objects and some buttons to change the object's life. But the weird thing is, the code crashes when I try to change their life by -5. Or any negative value for that matter, besides -1. NSMutableArray *lifeButtons = [[NSMutableArray alloc] init]; CCTexture2D *buttonTexture = [[CCTextureCache sharedTextureCache] addImage:@"Button.png"]; LifeChangeButtons *button = nil; //top left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , size.height - 30); [button buttonText:-5]; [lifeButtons addObject:button]; //top right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , size.height - 30); [button buttonText:1]; [lifeButtons addObject:button]; //bottom left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , 30); [button buttonText:5]; [lifeButtons addObject:button]; //bottom right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , 30); [button buttonText:-1]; [lifeButtons addObject:button]; for (LifeChangeButtons *theButton in lifeButtons) { [self addChild:theButton]; } This is the code that makes the buttons. It simply makes 4 buttons, puts them in each corner of the screen (size is the screen) and adds their life change ability, 1,-1,5, or -5. It adds them to the array and then goes through the array at the end and adds all of them to the screen. This works fine. Here is my code for the button class: (header file) // // LifeChangeButtons.h // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "cocos2d.h" @interface LifeChangeButtons : CCSprite <CCTargetedTouchDelegate> { NSNumber *lifeChange; } @property (nonatomic, readonly) CGRect rect; @property (nonatomic, retain) NSNumber *lifeChange; + (id)lifeButton:(CCTexture2D *)texture; - (void)buttonText:(int)number; @end Implementation file: // // LifeChangeButtons.m // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "LifeChangeButtons.h" #import "cocos2d.h" #import "CustomCCNode.h" @implementation LifeChangeButtons @synthesize lifeChange; //Create the button +(id)lifeButton:(CCTexture2D *)texture { return [[[self alloc] initWithTexture:texture] autorelease]; } - (id)initWithTexture:(CCTexture2D *)atexture { if ((self = [super initWithTexture:atexture])) { //NSLog(@"wtf"); } return self; } //Set the text on the button - (void)buttonText:(int)number { lifeChange = [NSNumber numberWithInt:number]; NSString *text = [[NSString alloc] initWithFormat:@"%d", number]; CCLabel *label = [CCLabel labelWithString:text fontName:@"Times New Roman" fontSize:20]; label.position = CGPointMake(35, 20); [self addChild:label]; } - (CGRect)rect { CGSize s = [self.texture contentSize]; return CGRectMake(-s.width / 2, -s.height / 2, s.width, s.height); } - (BOOL)containsTouchLocation:(UITouch *)touch { return CGRectContainsPoint(self.rect, [self convertTouchToNodeSpaceAR:touch]); } - (void)onEnter { [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; [super onEnter]; } - (void)onExit { [[CCTouchDispatcher sharedDispatcher] removeDelegate:self]; [super onExit]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; if ( ![self containsTouchLocation:touch] ) return NO; NSLog(@"Button touch event was called returning yes. "); //this is where we change the life to each selected player NSLog(@"Test1"); NSMutableArray *tempArray = [[[UIApplication sharedApplication] delegate] selectedPlayerObjects]; NSLog(@"Test2"); for (CustomCCNode *aPlayer in tempArray) { NSLog(@"we change the life by %d.", [lifeChange intValue]); [aPlayer changeLife:[lifeChange intValue]]; } NSLog(@"Test3"); return YES; } - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; NSLog(@"You moved in a button!"); } - (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"You touched up in a button"); } @end Now, This function: - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event Is where all the shit goes down. It works for all of the buttons except the -5 one. And then, it gets to: NSLog(@"we change the life by %d.", [lifeChange integerValue]); And it crashes at that statement. It only crashes when given anything less than -1. -1 works, but nothing smaller does. Here is the code in the CustomCCNode Class, "changeLife" that is being called. - (void)changeLife:(int)lifeChange { NSLog(@"change life in Custom Class was called"); NSLog(@"wtf is lifechange: %d", lifeChange); life += lifeChange; lifeString = [[NSString alloc] initWithFormat:@"%d",life]; [text setString:lifeString]; } Straight forward, but when the NSnumber is -5, it doesn't even get called, it crashes at the NSlog statement. So... what's up with that?

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  • How to Render Partial View into a String

    - by DaveDev
    Hi all, I have the following code: public ActionResult SomeAction() { return new JsonpResult { Data = new { Widget = "some partial html for the widget" } }; } I'd like to modify it so that I could have public ActionResult SomeAction() { // will render HTML that I can pass to the JSONP result to return. var partial = RenderPartial(viewModel); return new JsonpResult { Data = new { Widget = partial } }; } is this possible? Could somebody explain how? note, I edited the question before posting the solution.

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  • How to adjust size of programatically created Bitmap to match text drawn on it?

    - by TooFat
    I have the following .ashx page that takes some query string parameters and returns a bitmap with the specified text written on it. The problem I have is that I am currently just manually setting the initial size of the bitmap at 100 X 100 when what I really want is to have the bitmap be just big enough to include all the text that was written to it. How can I do this? public void ProcessRequest (HttpContext context) { context.Response.ContentType = "image/png"; string text = context.Request.QueryString["Text"]; //set FontName string fontName; if (context.Request.QueryString["FontName"] != null) { fontName = context.Request.QueryString["FontName"]; } else { fontName = "Arial"; } //Set FontSize int fontEms; if (context.Request.QueryString["FontSize"] != null) { string fontSize = context.Request.QueryString["FontSize"]; fontEms = Int32.Parse(fontSize); } else { fontEms = 12; } //Set Font Color System.Drawing.Color color; if (context.Request.QueryString["FontColor"] != null) { string fontColor = context.Request.QueryString["FontColor"]; color = System.Drawing.ColorTranslator.FromHtml(fontColor); context.Response.Write(color.ToString()); } else { color = System.Drawing.Color.Red; } using (System.Drawing.Text.PrivateFontCollection fnts = new System.Drawing.Text.PrivateFontCollection()) using (System.Drawing.FontFamily fntfam = new System.Drawing.FontFamily(fontName)) using (System.Drawing.SolidBrush brush = new System.Drawing.SolidBrush(color)) using (System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(100, 100)) { using (System.Drawing.Font fnt = new System.Drawing.Font(fntfam, fontEms)) { fnts.AddFontFile(System.IO.Path.Combine(@"C:\Development\Fonts\", fontName)); System.Drawing.Graphics graph = System.Drawing.Graphics.FromImage(bmp); graph.DrawString(text, fnt, brush, new System.Drawing.Point(0, 0)); string imgPath = System.IO.Path.Combine(@"C:\Development\MyPath\Images\Text", System.IO.Path.GetRandomFileName()); bmp.Save(imgPath); context.Response.WriteFile(imgPath); } } }

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  • polymorphic hql

    - by Berryl
    I have a base type where "business id" must be unique for a given subclass, but it is possible for there to be different subclasses with the same business id. If there is a base type with a requested id but of the wrong subclass I want to return null, using a named query. The code below does this, but I am wondering if I can avoid the try/catch with a better HQL. Can I? Cheers, Berryl current hql <query name="FindActivitySubjectByBusinessId"> <![CDATA[ from ActivitySubject act where act.BusinessId = :businessId ]]> </query> current fetch code public ActivitySubject FindByBusinessId<T>(string businessId) where T : ActivitySubject { Check.RequireStringValue(businessId, "businessId"); try { return _session.GetNamedQuery("FindActivitySubjectByBusinessId") .SetString("businessId", businessId) .UniqueResult<T>(); } catch (InvalidCastException e) { // an Activity Subject was found with the requested id but the wrong type return null; } }

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  • Windows 2008 R2 Task Scheduler Failure

    - by Jonathan Parker
    I have an application (.exe) which I am running via a scheduled task on Windows Server 2008 R2. The task runs fine but when the .exe returns a non-zero exit code the task is still successful when it should fail. I get this message: Task Scheduler successfully completed task "\CustomerDataSourceETL - Whics" , instance "{a574f6b4-2614-413c-8661-bc35eaeba7cd}" , action "E:\applications\CCDB-ETL\CustomerDataSourceETLConsole.exe" with return code 214794259. How can I get task scheduler to detect that the return code is 0 and fail the task?

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  • Java Incompatible Types Boolean Int

    - by ikurtz
    i have the following class: public class NewGameContract { public boolean HomeNewGame = false; public boolean AwayNewGame = false; public boolean GameContract(){ if (HomeNewGame && AwayNewGame){ return true; } else { return false; } } } when i try to use it like so: if (networkConnection){ connect4GameModel.newGameContract.HomeNewGame = true; boolean status = connect4GameModel.newGameContract.GameContract(); switch (status){ case true: break; case false: break; } return; } i am getting the error: incompatible types found: boolean required: int on the following switch (status) code. what am i doing wrong please?

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  • jQuery UI autocomplete examples

    - by RUtt
    I'm hoping someone can help with this, I'm having a real difficult time getting jQueryUI's autocomplete to work with ajax in a asp.net app (not MVC). I can get it to make the ajax call but I'm not doing something right handling the response. Just for starters I'm trying to have autocomplete make an ajax call to 'GetSuggestions.aspx' which will return a hard coded string. I have it where it will make the call to GetSuggestions.aspx but I can't get it to return anything to the page. (My next step would be to have 'GetSuggestions.asxp' return a list of name/value pairs but I'll tackle that next). I'm using the example from here: http://jqueryui.com/demos/autocomplete/#remote with the exception of using 'source: "GetSuggestions.aspx" (instead of "search.php")

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  • WriteableBitmap failing badly, pixel array very inaccurate

    - by dawmail333
    I have tried, literally for hours, and I have not been able to budge this problem. I have a UserControl, that is 800x369, and it contains, simply, a path that forms a worldmap. I put this on a landscape page, then I render it into a WriteableBitmap. I then run a conversion to turn the 1d Pixels array into a 2d array of integers. Then, to check the conversion, I wire up the custom control's click command to use the Point.X and Point.Y relative to the custom control in the newly created array. My logic is thus: wb = new WriteableBitmap(worldMap, new TranslateTransform()); wb.Invalidate(); intTest = wb.Pixels.To2DArray(wb.PixelWidth); My conversion logic is as such: public static int[,] To2DArray(this int[] arr,int rowLength) { int[,] output = new int[rowLength, arr.Length / rowLength]; if (arr.Length % rowLength != 0) throw new IndexOutOfRangeException(); for (int i = 0; i < arr.Length; i++) { output[i % rowLength, i / rowLength] = arr[i]; } return output; } Now, when I do the checking, I get completely and utterly strange results: apparently all pixels are either at values of -1 or 0, and these values are completely independent of the original colours. Just for posterity: here's my checking code: private void Check(object sender, MouseButtonEventArgs e) { Point click = e.GetPosition(worldMap); ChangeNotification(intTest[(int)click.X,(int)click.Y].ToString()); } The result show absolutely no correlation to the path that the WriteableBitmap has rendered into it. The path has a fill of solid white. What the heck is going on? I've tried for hours with no luck. Please, this is the major problem stopping me from submitting my first WP7 app. Any guidance?

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  • How to implement Cocoa copyWithZone on derived object in MonoMac C#?

    - by Justin Aquadro
    I'm currently porting a small Winforms-based .NET application to use a native Mac front-end with MonoMac. The application has a TreeControl with icons and text, which does not exist out of the box in Cocoa. So far, I've ported almost all of the ImageAndTextCell code in Apple's DragNDrop example: https://developer.apple.com/library/mac/#samplecode/DragNDropOutlineView/Listings/ImageAndTextCell_m.html#//apple_ref/doc/uid/DTS40008831-ImageAndTextCell_m-DontLinkElementID_6, which is assigned to an NSOutlineView as a custom cell. It seems to be working almost perfectly, except that I have not figured out how to properly port the copyWithZone method. Unfortunately, this means the internal copies that NSOutlineView is making do not have the image field, and it leads to the images briefly vanishing during expand and collapse operations. The objective-c code in question is: - (id)copyWithZone:(NSZone *)zone { ImageAndTextCell *cell = (ImageAndTextCell *)[super copyWithZone:zone]; // The image ivar will be directly copied; we need to retain or copy it. cell->image = [image retain]; return cell; } The first line is what's tripping me up, as MonoMac does not expose a copyWithZone method, and I don't know how to otherwise call it. Update Based on current answers and additional research and testing, I've come up with a variety of models for copying an object. static List<ImageAndTextCell> _refPool = new List<ImageAndTextCell>(); // Method 1 static IntPtr selRetain = Selector.GetHandle ("retain"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } // Method 2 [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; _refPool.Add(cell); return cell; } [Export("dealloc")] public void Dealloc () { _refPool.Remove(this); this.Dispose(); } // Method 3 static IntPtr selRetain = Selector.GetHandle ("retain"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; _refPool.Add(cell); Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } // Method 4 static IntPtr selRetain = Selector.GetHandle ("retain"); static IntPtr selRetainCount = Selector.GetHandle("retainCount"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone (IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell () { Title = Title, Image = Image, }; _refPool.Add (cell); Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } public void PeriodicCleanup () { List<ImageAndTextCell> markedForDelete = new List<ImageAndTextCell> (); foreach (ImageAndTextCell cell in _refPool) { uint count = Messaging.UInt32_objc_msgSend (cell.Handle, selRetainCount); if (count == 1) markedForDelete.Add (cell); } foreach (ImageAndTextCell cell in markedForDelete) { _refPool.Remove (cell); cell.Dispose (); } } // Method 5 static IntPtr selCopyWithZone = Selector.GetHandle("copyWithZone:"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { IntPtr copyHandle = Messaging.IntPtr_objc_msgSendSuper_IntPtr(SuperHandle, selCopyWithZone, zone); ImageAndTextCell cell = new ImageAndTextCell(copyHandle) { Image = Image, }; _refPool.Add(cell); return cell; } Method 1: Increases the retain count of the unmanaged object. The unmanaged object will persist persist forever (I think? dealloc never called), and the managed object will be harvested early. Seems to be lose-lose all-around, but runs in practice. Method 2: Saves a reference of the managed object. The unmanaged object is left alone, and dealloc appears to be invoked at a reasonable time by the caller. At this point the managed object is released and disposed. This seems reasonable, but on the downside the base type's dealloc won't be run (I think?) Method 3: Increases the retain count and saves a reference. Unmanaged and managed objects leak forever. Method 4: Extends Method 3 by adding a cleanup function that is run periodically (e.g. during Init of each new ImageAndTextCell object). The cleanup function checks the retain counts of the stored objects. A retain count of 1 means the caller has released it, so we should as well. Should eliminate leaking in theory. Method 5: Attempt to invoke the copyWithZone method on the base type, and then construct a new ImageAndTextView object with the resulting handle. Seems to do the right thing (the base data is cloned). Internally, NSObject bumps the retain count on objects constructed like this, so we also use the PeriodicCleanup function to release these objects when they're no longer used. Based on the above, I believe Method 5 is the best approach since it should be the only one that results in a truly correct copy of the base type data, but I don't know if the approach is inherently dangerous (I am also making some assumptions about the underlying implementation of NSObject). So far nothing bad has happened "yet", but if anyone is able to vet my analysis then I would be more confident going forward.

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