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  • JFace Providers and MVC/MVP/etc.

    - by Alexey Romanov
    Where do the JFace providers belong in an MVP or MVC architecture? Or should Provider pattern be treated as a different way of View-Model separation? If so, is it the same as the ASP.NET Provider pattern? Is there an article on a proper design of JFace applications using Providers?

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  • Tools to backup an external hard disk

    - by Kaushik Gopal
    Hey people, What's the best method to take an exact copy of my external hard disk? A guru suggested rsync, but I was wondering if there's an easier alternative. I do remember reading somewhere that Acronis also does this. Was looking for your advice on the best option. I'm running Windows. Essentially i have an external HDD which has a lot of stuff synchronized across various pcs. I wish to take a backup of this external Hard disk (ext.HDDs aren't entirely reliable so want to keep a backup of my ext.HDD). Cheers. K

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  • How do you test the usability of your user interfaces

    - by Martin
    How do you test the usability of the user interfaces of your applications - be they web or desktop? Do you just throw it all together and then tweak it based on user experience once the application is live? Or do you pass it to a specific usability team for testing prior to release? We are a small software house, but I am interested in the best practices of how to measure usability. Any help appreciated.

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  • getting JSlider bar to move on mouse click event

    - by Aly
    Hi, I have a JSlider which shows bet sizes (for a poker game) I am trying to achieve the effect that when a mouse click occurs the slider jumps forward by a bet amount (i.e. a big blind amount) rather than just incrementing by one. If the mouse click happens to the left of the bar i want it to decrement by a fixed amount else increment. I looked into attaching a mouse listener, but do not know how I can use the event to find out on what side of the bar the mouse was clicked. Any ideas?

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  • iPhone - Bug using CADisplayLink and UIControls - bad to mix openGL and UIControls?

    - by Adam
    Having had problems using other methods, I've decided to stick with CADisplayLink to run my game loop. The animation is smooth now, but sometimes there's a problem where the buttons and other UI elements can't be used, can't be accessed by touch or changed programmatically. This includes UIButtons and UILabels. Has anyone encountered this before? Is it not a good idea in general to use interface builder and uicontrols on top of an OpenGL view? I've heard they don't play well together but haven't heard the reasons. Thanks!

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  • Java - Problem in JTree

    - by Yatendra Goel
    There are 2 JTree: JTree1 and JTree2. Note that the nodes (country, city, colors, blue ...) all will be implemented as JCheckboxes so that user can select particular colors for each city or for the whole country by selecting their corresponding checkboxes. Problems: Q1. I want that each country or city can have its own colors selected. Means if a user wants city1.1 to have colors blue and violet and city2.1 to have colors red, then he first have to select the city1.1 checkbox and then select blue and violet, and after that when he selects city2.1, then the checkboxes blue and violet are deselected automatically so that user can select the colors for city2.1. But when the user selects the city1.1 again, then the JTree2should show the selected colors (bule and violet) for city1.1. So for this purpose, Is the JTree (with its nodes as checkboxes) correct option to implement or I should use some other JComponent? If JTree is a correct option, then how can I remember the colors of each city?

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  • Enum in Hibernate, persisting as an enum

    - by niklassaers
    In my MySQL database, there's the column "gender enum('male','female')" I've created my enum "com.mydomain.myapp.enums.Gender", and in my Person entity I'm defined "Gender gender". Now I'd want to keep the enum type in my MySQL database, but when I launch my application I get: Wrong column type in MyApp.Person for column Gender. Found: enum, expected: integer Why is this? This would be the equivalent as if I'd annotated my "Gender gender" with "@Enumerated(EnumType.ORDINAL)", which I haven't. EnumType seems only to be able to be either ORDINAL or STRING, so how do I specify that it should treat the field as an enum, not as an int? (not that there's much difference, but enough for it to get upset about it.)

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  • How to access the theming Fonts and Colors on GTK/Gnome

    - by Lothar
    Lets say i want to write a special text editor widget. How can i get the default themed colors for texts, selected text and background and which are the users default fonts? I see that GNOME does define 5 special system fonts and default sizes for this purpose in the GNOME Appearance Configuration dialog, but i haven't found a single word in the GTK documentation how to access them (and the GTK mailing list is a joke:-( ). Windows and Cocoa both give me dozens of system values. I found the GtkStyle class but this doesn't seem to be what i need.

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  • DoubleBuffering in Java

    - by DDP
    Hello there, I'm having some trouble implementing DoubleBuffer into my program. Before you faint from the wall of text, you should know that a lot of it is there just in case you need to know. The actual place where I think I'm having problems is in one method. I've recently looked up a tutorial on the gpwiki about double buffering, and decided to try and implement the code they had into the code I have that I'm trying to implement doublebuffer in. I get the following error: "java.lang.IllegalStateException: Component must have a valid peer". I don't know if it makes any difference if you know it or not, but the following is the code with the main method. This is just a Frame that displays the ChronosDisplay class inside it. I omitted irrelevant code with "..." public class CDM extends JFrame { public CDM(String str) { super("CD:M - "+str); try { ... ChronosDisplay theGame = new ChronosDisplay(str); ((Component)theGame).setFocusable(true); add(theGame); } catch(Exception e) { System.out.println("CDM ERROR: " +e); } } public static void main( String args[] ) { CDM run = new CDM("DP_Mini"); } } Here is the code where I think the problem resides (I think the problem is in the paint() method). This class is displayed in the CDM class public class ChronosDisplay extends Canvas implements Runnable { String mapName; public ChronosDisplay (String str) { mapName = str; new Thread(this).start(); setVisible(true); createBufferStrategy(2); } public void paint( Graphics window ) { BufferStrategy b = getBufferStrategy(); Graphics g = null; window.setColor(Color.white); try { g = b.getDrawGraphics(); paintMap(g); paintUnits(g); paintBullets(g); } finally { g.dispose(); } b.show(); Toolkit.getDefaultToolkit().sync(); } public void paintMap( Graphics window ) { TowerMap m = new TowerMap(); try { m = new TowerMap(mapName); for(int x=0; x<m.getRows()*50; x+=50) { for(int y = 0; y<m.getCols()*50; y+=50) { int tileType = m.getLocation(x/50,y/50); Image img; if(tileType == 0) { Tile0 t = new Tile0(x,y); t.draw(window); } ...// More similar if statements for other integers } catch(Exception e) ... } ...// Additional methods not shown here public void run() { try { while(true) { Thread.currentThread().sleep(20); repaint(); } } catch(Exception e) ... } } If you're curious (I doubt it matters), the draw() method in the Tile0 class is: public void draw( Graphics window ) { window.drawImage(img,getX(),getY(),50,50,null); } Any pointers, tips, or solutions are greatly appreciated. Thanks for your time! :D

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  • WebService client tools in Python and Perl

    - by Dmitry
    I want to access web service in Python or/and Perl scripts. What are the most popular and reliable libraries today? I read this question, and I know about SOAPpy and ZSI. Can anybody say something about this libraries? Are they reliable enough for use in production?

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  • EDIT Control Showing Squares Instead Of Returns

    - by Nathan Campos
    I'm playing a little bit with PocketC by doing a simple text editor. But with this code to read and to display the contents of the file on the EDIT control: int filehandle; int file_len; string file_mode; initComponents() { createctrl("EDIT", "test", 2, 1, 0, 24, 70, 25, TEXTBOX); wndshow(TEXTBOX, SW_SHOW); guigetfocus(); } main() { filehandle = fileopen(OpenFileDlg("Plain Text Files (*.txt)|*.txt; All Files (*.*)|*.*"), 0, FILE_READWRITE); file_len = filegetlen(filehandle); if(filehandle == -1) { MessageBox("File Could Not Be Found!", "Error", 3, 1); } initComponents(); editset(TEXTBOX, fileread(filehandle, file_len)); } It's all ok, but my test file, now have returns: Hello, World! PocketC Test Of My Editor Then when I open this file on the editor, instead of returns, I just see two squares(that means that it's a unknown character for that control), but if I change the control to a STATIC, it does he returns ok, but I can't edit the text if I use a STATIC. Then I want to know what I need to do to do the returns instead of showing those squares.

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  • Using repaint() method.

    - by owca
    I'm still struggling to create this game : http://stackoverflow.com/questions/2844190/choosing-design-method-for-ladder-like-word-game .I've got it almost working but there is a problem though. When I'm inserting a word and it's correct, the whole window should reload, and JButtons containing letters should be repainted with different style. But somehow repaint() method for the game panel (in Main method) doesn't affect it at all. What am I doing wrong ? Here's my code: Main: import java.util.Scanner; import javax.swing.*; import java.awt.*; public class Main { public static void main(String[] args){ final JFrame f = new JFrame("Ladder Game"); Scanner sc = new Scanner(System.in); System.out.println("Creating game data..."); System.out.println("Height: "); //setting height of the grid while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); /* * I'm creating Grid[]game. Each row of game contains Grid of Element[]line. * Each row of line contains Elements, which are single letters in the game. */ Grid[]game = new Grid[height]; for(int L = 0; L < height; L++){ Grid row = null; int i = L+1; String s; do { System.out.println("Length "+i+", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()]; Element single = null; String[] temp = null; String[] temp2 = new String[s.length()]; temp = s.split(""); for( int j = temp2.length; j>0; j--){ temp2[j-1] = temp[j]; } for (int k = 0 ; k < temp2.length ; k++) { if( k == 0 ){ single = new Element(temp2[k], 2); } else{ single = new Element(temp2[k], 1); } line[k] = single; } row = new Grid(line); game[L] = row; } //############################################ //THE GAME STARTS HERE //############################################ //create new game panel with box layout JPanel panel = new JPanel(); panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS)); panel.setBackground(Color.ORANGE); panel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10)); //for each row of the game array add panel containing letters Single panel //is drawn with Grid's paint() method and then returned here to be added for(int i = 0; i < game.length; i++){ panel.add(game[i].paint()); } f.setContentPane(panel); f.pack(); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); boolean end = false; boolean word = false; String text; /* * Game continues until solved() returns true. First check if given word matches the length, * and then the value of any row. If yes - change state of each letter from EMPTY * to OTHER_LETTER. Then repaint the window. */ while( !end ){ while( !word ){ text = JOptionPane.showInputDialog("Input word: "); for(int i = 1; i< game.length; i++){ if(game[i].equalLength(text)){ if(game[i].equalValue(text)){ game[i].changeState(3); f.repaint(); //simple debug - I'm checking if letter, and //state values for each Element are proper for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].letter()); } System.out.println(); for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].getState()); } System.out.println(); //set word to true and ask for another word word = true; } } } } word = false; //check if the game has ended for(int i = 0; i < game.length; i++){ if(game[i].solved()){ end = true; } else { end = false; } } } } } Element: import javax.swing.*; import java.awt.*; public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){ } //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public JButton paint(){ JButton button = null; if( state == EMPTY ){ button = new JButton(" "); button.setBackground(Color.WHITE); } else if ( state == FIRST_LETTER ){ button = new JButton(letter); button.setBackground(Color.red); } else { button = new JButton(letter); button.setBackground(Color.yellow); } return button; } public void changeState(int s){ state = s; } public void setLetter(String s){ letter = s; } public String letter(){ return letter; } public int getState(){ return state; } } Grid: import javax.swing.*; import java.awt.*; public class Grid extends JPanel{ public Element[]e; private Grid[]g; public Grid(){} public Grid( Element[]elements ){ e = new Element[elements.length]; for(int i=0; i< e.length; i++){ e[i] = elements[i]; } } public Grid(Grid[]grid){ g = new Grid[grid.length]; for(int i=0; i<g.length; i++){ g[i] = grid[i]; } Dimension d = new Dimension(600, 600); setMinimumSize(d); setPreferredSize(new Dimension(d)); setMaximumSize(d); } //for Each element in line - change state to i public void changeState(int i){ for(int j=0; j< e.length; j++){ e[j].changeState(3); } } //create panel which will be single row of the game. Add elements to the panel. // return JPanel to be added to grid. public JPanel paint(){ JPanel panel = new JPanel(); panel.setLayout(new GridLayout(1, e.length)); panel.setBorder(BorderFactory.createEmptyBorder(2, 2, 2, 2)); for(int j = 0; j < e.length; j++){ panel.add(e[j].paint()); } return panel; } //check if the length of given string is equal to length of row public boolean equalLength(String s){ int len = s.length(); boolean equal = false; for(int j = 0; j < e.length; j++){ if(e.length == len){ equal = true; } } return equal; } //check if the value of given string is equal to values of elements in row public boolean equalValue(String s){ int len = s.length(); boolean equal = false; String[] temp = null; String[] temp2 = new String[len]; temp = s.split(""); for( int j = len; j>0; j--){ temp2[j-1] = temp[j]; } for(int j = 0; j < e.length; j++){ if( e[j].letter().equals(temp2[j]) ){ equal = true; } else { equal = false; } } if(equal){ for(int i = 0; i < e.length; i++){ e[i].changeState(3); } } return equal; } //check if the game has finished public boolean solved(){ boolean solved = false; for(int j = 0; j < e.length; j++){ if(e[j].getState() == 3){ solved = true; } else { solved = false; } } return solved; } }

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  • Swing: Scroll to bottom of JScrollPane, conditionally on current viewport location

    - by I82Much
    Hi all, I am attempting to mimic the functionality of Adium and most other chat clients I've seen, wherein the scrollbars advance to the bottom when new messages come in, but only if you're already there. In other words, if you've scrolled a few lines up and are reading, when a new message comes in it won't jump your position to the bottom of the screen; that would be annoying. But if you're scrolled to the bottom, the program rightly assumes that you want to see the most recent messages at all times, and so auto-scrolls accordingly. I have had a bear of a time trying to mimic this; the platform seems to fight this behavior at all costs. The best I can do is as follows: In constructor: JTextArea chatArea = new JTextArea(); JScrollPane chatAreaScrollPane = new JScrollPane(chatArea); // We will manually handle advancing chat window DefaultCaret caret = (DefaultCaret) chatArea.getCaret(); caret.setUpdatePolicy(DefaultCaret.NEVER_UPDATE); In method that handles new text coming in: boolean atBottom = isViewAtBottom(); // Append the text using styles etc to the chatArea if (atBottom) { scrollViewportToBottom(); } public boolean isAtBottom() { // Is the last line of text the last line of text visible? Adjustable sb = chatAreaScrollPane.getVerticalScrollBar(); int val = sb.getValue(); int lowest = val + sb.getVisibleAmount(); int maxVal = sb.getMaximum(); boolean atBottom = maxVal == lowest; return atBottom; } private void scrollToBottom() { chatArea.setCaretPosition(chatArea.getDocument().getLength()); } Now, this works, but it's janky and not ideal for two reasons. By setting the caret position, whatever selection the user may have in the chat area is erased. I can imagine this would be very irritating if he's attempting to copy/paste. Since the advancement of the scroll pane occurs after the text is inserted, there is a split second where the scrollbar is in the wrong position, and then it visually jumps towards the end. This is not ideal. Before you ask, yes I've read this blog post on Text Area Scrolling, but the default scroll to bottom behavior is not what I want. Other related (but to my mind, not completely helpful in this regard) questions: Setting scroll bar on a jscrollpane Making a JScrollPane automatically scroll all the way down. Any help in this regard would be very much appreciated.

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  • How to create a drop down menu in MFC for WINCE

    - by ame
    I have tried the following code in a win32 app that shows a drop down menu on clicking a button. However, this does not work in WinCE as MENUINFO is not defined. Is there any way I can get around this? I need to view a drop down menu on clicking a button, and the name appearing on the button changes depending on the option on the menu. void CTestDlg::OnBnClickedBtnMenu() { if( NULL == m_PopUpMenu.m_hMenu ) { m_PopUpMenu.SetMenuDimension( 120 ); m_PopUpMenu.CreatePopupMenu(); m_PopUpMenu.AppendMenu( MF_STRING | MF_ENABLED | MF_OWNERDRAW, 697, _T("A") ); m_PopUpMenu.AppendMenu( MF_STRING | MF_ENABLED | MF_OWNERDRAW, 697, _T("B") ); m_PopUpMenu.AppendMenu( MF_STRING | MF_ENABLED | MF_OWNERDRAW, 697, _T("C") ); m_PopUpMenu.AppendMenu( MF_STRING | MF_ENABLED | MF_OWNERDRAW, 697, _T("D") ); MENUINFO MenuInfo; memset( &MenuInfo, 0, sizeof(MENUINFO) ); MenuInfo.cbSize = sizeof(MENUINFO); MenuInfo.fMask = MIM_STYLE; MenuInfo.dwStyle = MNS_NOTIFYBYPOS; m_PopUpMenu.SetMenuInfo( &MenuInfo ); }

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  • C# UserControl factory

    - by user1112111
    Let's say you have two classes that extend UserControl. Each of the controls provides a custom event (this could be done by using an interface). You want to display one of the controls in the odd days and the other in the even days. You also want to be able to drag&drop (Visual Studio) the UserControl on your form without knowing what the Control type will finally be. How do you do that ? Is the factory pattern useful here ?

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  • JDBC profiling tools

    - by antispam
    We need to profile the JDBC operations of several web applications, number of queries, time spent, rows returned, ... Have you used any free/commercial JDBC profiling tool? What are your experiences? Thank you.

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  • CSS JQuery Tools Slider Z-Index Layering Issue

    - by korymath
    I have a complex layering situation for the website: http://andstones.ca/contact/ where I use a large background image for the content to scroll in and out of... Only problem is the transparent image covers up the content and makes links unclickable? Any idea for a fix that keeps the slider looking the way it does now? Thanks, Kory

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  • product suggestion based on user data

    - by Enkay
    I'm trying to add suggestions to product pages along the lines of : "Customers who purchased this item also purchased x and y". The way the data is compiled right now is a mysql table with 3 rows. PRODUCT | CUSTOMER |QUANTITY Product is the product ID. Customer is the customer ID. Quantity is the number of time that product was bought by that customer. For each product description page, the system needs to figure out which users bought that product, what other products those users bought, in what quantity and then return the 2 products that were bought the most by people who bought the current product. Hopefully this makes sense and someone can point me in the right directions as to what the mysql query should look like. Thanks.

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  • How can I enable Vista/Win 7 theming/style for a ToolTip control?

    - by Joakim Hårsman
    In Windows Vista and Windows 7, ToolTips have a new visual style or theme, they are shiny grey metallic. How can I enable the new style for a ToolTip control? Some controls, like ListViews and ToolBars, use the new tooltips automatically, but other tooltips are rendered with the old yellow XP style. I've tried sending an TTM_SETWINDOWTHEME message but nothing happens and I'm not sure what string I am supposed to use for the visual style name. SetWindowTheme doesn't work either, I've used it successfully on ListViews and TreeViews to set the "Explorer" style (see http://www.danielmoth.com/Blog/TreeViewVista.aspx), but that doesn't seem to work on ToolTips. I'm using the plain win32 C API.

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