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  • Scalability 101: How can I design a scalable web application using PHP?

    - by Legend
    I am building a web-application and have a couple of quick questions. From what I learnt, one should not worry about scalability when initially building the app and should only start worrying when the traffic increases. However, this being my first web-application, I am not quite sure if I should take an approach where I design things in an ad-hoc manner and later "fix" them. I have been reading stories about how people start off with an app that gets millions of users in a week or two. Not that I will face the same situation but I can't help but wonder, how do these people do it? Currently, I bought a shared hosting account on Lunarpages and that got me started in building and testing the application. However, I am interested in learning how to build the same application in a scalable-manner using the cloud, for instance, Amazon's EC2. From my understanding, I can see a couple of components: There is a load balancer that first receives requests and then decides where to route each request This request is then handled by a server replica that then processes the request and updates (if required) the database and sends back the response to the client If a similar request comes in, then a caching mechanism like memcached kicks into picture and returns objects from the cache A blackbox that handles database replication Specifically, I am trying to do the following: Setting up a load balancer (my homework revealed that HAProxy is one such load balancer) Setting up replication so that databases can be synchronized Using memcached Configuring Apache to work with multiple web servers Partitioning application to use Amazon EC2 and Amazon S3 (my application is something that will need great deal of storage) Finally, how can I avoid burning myself when using Amazon services? Because this is just a learning phase, I can probably do with 2-3 servers with a simple load balancer and replication but until I want to avoid paying loads of money accidentally. I am able to find resources on individual topics but am unable to find something that starts off from the big picture. Can someone please help me get started?

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  • sub menu border calls onmouseout event

    - by insanepaul
    I've created a simple menu and submenu with tags(not allowed to use ul elements). To access the submenu the user hovers their mouse over the menu item. I use the onmouseover and onmouseout events to either show or hide the sub menu depending on which item is selected. A pipe (|) is used to seperate each submenu item and this is what is causing me problems. When a user hovers their mouse above the pipe character the subMenu div calls the onmouseout event which is not what I want. So I added padding around the pipe character and a minus margin so that there were no gaps between the pipe character and the other elements. This worked for all browsers including IE8. But in IE7 (I haven't tested IE6 yet) the submenu div calls the onmouseout event when I touch the top bit of either the left or right border of the pipe character span element. <div id="subMenu" onmouseout="hideSubMenu()" > <div id="opinionSubMenu" onmouseover="showOpinionSubMenu()"> <a id="Blogs" href="HTMLNew.htm">BLOGS</a> <span class="SubMenuDelimiter">|</span> <a id="Comments" href="HTMLNew.htm">COMMENTS</a> <span class="SubMenuDelimiter">|</span> <a id="Views" href="HTMLNew.htm">VIEWS</a> </div> <div id="learningSubMenu" onmouseover="showLearningSubMenu()"> <a id="Articles" href="HTMLNew.htm">ARTICLES</a> <span class="SubMenuDelimiter">|</span> <a id="CoursesCases" href="HTMLNew.htm">COURSES & CASES</a> <span class="SubMenuDelimiter">|</span> <a id="PracticeImpact" href="HTMLNew.htm">PRACTICE IMPACT</a> </div> </div> This is my css class #subMenu{ padding:10px 0px; background-color:#F58F2D; font-weight:normal; text-decoration:none; font-family:Lucida Sans Unicode; font-size:14px; float:left; width:100%; display:none;} #Blogs, #Comments, #Views, #Articles { padding:10px 5px; background:none repeat scroll 0 0 transparent; color:#000000; font-weight:normal; text-decoration:none; border:solid 1px black;} #Blogs:hover, #Comments:hover, #Views:hover, #Articles:hover{ color:#ffffff; text-decoration:none;} .SubMenuDelimiter{ padding:10px 5px; margin:10px -5px;}

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  • Using HTML Canvas for UI elements?

    - by Tower
    Hi, I have a couple of UI elements such as buttons in my web application. I was going to use CSS3's transitions to animate the transition from one background-image to another. I figured out that it's not possible with the current transitions draft at least. So, I was wondering if it would make sense to use Canvas as the button. I'm sure it can handle events, so, I see no problems here. Are there any?

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  • Repurposing a site for mobile platform

    - by user272769
    I have an existing website running. I want this site to be able to be viewed on mobiles smart phones as well. I am ready to shave off some stuff, but would like to know how can I test this and are there any tools/guidelines on how to repurpose the site to be best viewed on mobile phones ? How to detect on the web site whether a mobile phone or a PC is hitting the site and accordingly serve the appropriate content.

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  • Changing color of a row in dropdown list

    - by Judy
    is it possible to change "selector" color in drop-down list? <select name="select" style="background-color: #ff0000"> <option style="background-color: #ff0000" value="1">Red</option> <option style="background-color: #ffffff" value="2">Green</option> <option style="background-color: #0000ff" value="3">Blue</option> </select> I tried in above style but it didn't worked. I know with javascript getting document.getElementById('text').style.color='red' can set the color. But is it possible in html to set the colors?

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • I would like to learn C++, what is the first step ?

    - by Cesar
    My actual experience comes from PHP and Delphi(Borland) and recently also from Obj-C (iPhone sdk). In the past I also used Java, Python, VB 6 and some other scripting language. I would like to learn C++ because i need a standard tool for write compiled applications with good performance but i have no idea about witch environment i have to choose (Ex: Borland, Microsoft, Eclipse+MinGW, ...). Based those parameters: Most useful more opensource project or work requests Most standard not a proprietary versions Biggest community documentation, manuals, tutorials, forums... Better IDE add-ons, highlight, debug, cross platform, autocomplete... Easy setup A simple setup, to focus on learning the basics Actually I'm on OSX but I can use a VM if needed. Advices about tutorial or books are welcome. I hope it's not too generic as question.

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  • What do you enjoy about programming?

    - by Earlz
    Some of us here(or is it just me?) enjoy programming. Even if we're not being paid for it, and in some cases, even though the end result will not do anything for us. For example, many people do the Project Euler problems just for fun, and in the end nothing was really "accomplished" materially. What is it that makes us enjoy programming? How is programming different from another job? You don't see an accountant going home to do some accounting on their own time just for the pure joy of it. How are we different? (also, if anyone has some ideas on how to tag this, then please do correct it for me.. )

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  • How to split page and reveal stuff underneath?

    - by sudo rm -rf
    Hi there. I've already achieved this on my iPhone app, but I want to know if it's possible on an HTML page, maybe using CSS effects or similar. As you can see, the current view is split, the bottom part is moved down, and another view is revealed underneath. I have a page I'd like to try this on. Any ideas if this is possible, and any specifics as to how I can do it? I'm quite new to HTML coding, so please take it easy on me. :) Thanks in advance!

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  • Notepad++ Question

    - by Shane
    I would like a hotkey to Save All in Notepad++ then switch to the browser and refresh the page. I have to do this thousands of times a day and doing the Save All hotkey, then Alt-Tab to the right window, then F5 to refresh again and again, there must be a better solution? I am open to switching editors if there is another that can do this. I have tried using run commands but the problem is although it allows you to make something like [firefox.exe "current file"], if you come down to wanting to open it at a web address like localhost because it needs to run server side, then you have to manually specify the other part of the string, like [chrome.exe "custom var(web address) / filename"] and it always opens a new tab, then creates lots of clutter. Also, if you are editing an include file then it will try to open that instead of the page you want to see when you use the run command, a refresh would be the only realistic method I can think of using.

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  • Statistical analysis on large data set to be published on the web

    - by dassouki
    I have a non-computer related data logger, that collects data from the field. This data is stored as text files, and I manually lump the files together and organize them. The current format is through a csv file per year per logger. Each file is around 4,000,000 lines x 7 loggers x 5 years = a lot of data. some of the data is organized as bins item_type, item_class, item_dimension_class, and other data is more unique, such as item_weight, item_color, date_collected, and so on ... Currently, I do statistical analysis on the data using a python/numpy/matplotlib program I wrote. It works fine, but the problem is, I'm the only one who can use it, since it and the data live on my computer. I'd like to publish the data on the web using a postgres db; however, I need to find or implement a statistical tool that'll take a large postgres table, and return statistical results within an adequate time frame. I'm not familiar with python for the web; however, I'm proficient with PHP on the web side, and python on the offline side. users should be allowed to create their own histograms, data analysis. For example, a user can search for all items that are blue shipped between week x and week y, while another user can search for sort the weight distribution of all items by hour for all year long. I was thinking of creating and indexing my own statistical tools, or automate the process somehow to emulate most queries. This seemed inefficient. I'm looking forward to hearing your ideas Thanks

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  • mysqli prepare statment error?

    - by user310850
    Hi all, $mysqli = new mysqli("localhost", "root", "", "test"); $mysqli->query('PREPARE mid FROM "SELECT name FROM test_user WHERE id = ?"'); //$mysqli->query('PREPARE mid FROM "SELECT name FROM test_user" '); $res = $mysqli->query( 'EXECUTE mid 1;') or die(mysqli_error($mysqli)); while($resu = $res->fetch_object()) { echo '<br>' .$resu->name; } Error: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '1' at line 1 my php version is PHP Version 5.3.0 and mysql mysqlnd 5.0.5-dev - 081106 - $Revision: 1.3.2.27 $

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  • java web templates across multiple WAR files

    - by Casey
    I have a multi WAR web application that was designed badly. There is a single WAR that is responsible for handling some authorization against a database and defines a standard web page using a jsp taglib. The main WAR basically checks the privileges of the user and than based on that, displays links to the context path of the other deployed WARS. Each of the other deployed WARs includes this custom tag lib. I am working on redesigning this application, and one of the nice things that I want to retain is that we have other project teams that have developed these WAR modules that "plug into" our current system to take advantage of other things we have to offer. I am not entirely sure how to handle the page templates though. I need a templating system that would be easy enough to use across multiple wars (I was thinking of jsp fragments??). I really only need to define a consistent header and main navigation section. Whatever else is displayed on the page is up to the individual web project. Any suggestions? I hope that this is clear, if not I can elaborate more.

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  • What are the best ways to scale small business applications ?

    - by Rachel
    I have one small online sale business but I want to make it scalable at limited expense and so am looking out at various services which can help me make my business scalable. I was looking into Amazon Web Services and it seems to be a viable option. Are there any other ways for adding scalability to small online businesses ?

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  • Cross platform millisecond timer lasting more than 49 days?

    - by Cetra
    Hey guys, I'm going to be developing a small dedicated server in C/C++ that will require uptime of forever. I've been looking into some time functions as millisecond timing is required for calculations. I have 2 problems that I'm facing: Using a 32bit integer to store the number of milliseconds since the operation began will wrap around at about the 49 days mark resetting to zero. There doesn't seem to be any standard system calls for getting elapsed milliseconds that are platform independant What should I do to resolve both these issues?

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  • Android - capture video with watermark

    - by androdevo
    Hello, I know how to capture video on android device, but i would like to capture video and add some other information on it e.g. some funny timeclock and save it all to file so the person watching the video will see the exact time of capturing. I would also like to add some watermark. Do you know how can i do it or is it possible on android device? I read the API but couldnt find anything that could help me.

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  • Jquery Dropdown Quick hovering problem

    - by Sarfraz
    Hello, I have created a drop down with JQuery that can be seen here by clicking the Preview button on top: http://jsbin.com/ubire3/edit It works fine except for one problem. When i hover over the main hover links (blue ones) quickly eg going horizontally quickly hovering each top menu, the submenus don't close. How do i make it so that even if i hover fast over them all other submenus are closed? Thanks

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  • Special characters incongruence

    - by Enrique
    Hello I'm building a Spring MVC web application that runs on Tomcat 6.0.20 and JDK 1.6.0_19. When I send some special characters through an HTML form some of them are stored as question marks ? For example these symbols are stored correctly: €, á, é, í, ‰, etc But some symbols are replaced with ? like: £, ?, ? MySQL tables charset is utf-8. My jsp also use utf-8 <%@ page language="java" contentType="text/html; charset=UTF-8" pageEncoding="UTF-8" %> I have included org.springframework.web.filter.CharacterEncodingFilter in web.xml as suggested here When I debug the POST request when sending 3 characters €a£ with firebug I get: %E2%82%ACa%E2%82%A4 which is correct since E2 82 AC is the code for € and E2 82 A4 is the code for £ but £ is stored as ? in the database. When I save £ directly into the database it is displayed correctly in the webpage. How can I fix this?

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  • How to secure images to users logged in with Rails?

    - by NotDan
    I have a gallery in my rails app that needs to only allow certain images to be shown to specific logged in users. I am using Paperclip for image processing now, but it saves all images in a public folder available to anyone. Is it possible to only allow these images to be served to authenticated users?

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  • new Date() In javascript :: need Help

    - by gskoli
    Dear all, i am creating a digital clock using images & javascript but i want to pass a server time that time ... How to do that ... I am getting time from server and passing it to Date Following i have given snippet . var time_str = document.clock_form.time_str.value ; //alert (time_str); function dotime(){ theTime=setTimeout('dotime();',1000); //d = new Date(Date.parse(time_str)); d= new Date(time_str); hr= d.getHours()+100; mn= d.getMinutes()+100; se= d.getSeconds()+100; var time_str = document.clock_form.time_str.value ; //alert (time_str); alert(' TIME ---> '+hr+' :: '+mn+' :: '+ se); if(hr==100){ hr=112;am_pm='am'; } else if(hr<112){ am_pm='am'; } else if(hr==112){ am_pm='pm'; } else if(hr>112){ am_pm='pm';hr=(hr-12); } tot=''+hr+mn+se; document.hr1.src = '/flash_files/digits/dg'+tot.substring(1,2)+'.gif'; document.hr2.src = '/flash_files/digits/dg'+tot.substring(2,3)+'.gif'; document.mn1.src = '/flash_files/digits/dg'+tot.substring(4,5)+'.gif'; document.mn2.src = '/flash_files/digits/dg'+tot.substring(5,6)+'.gif'; document.se1.src = '/flash_files/digits/dg'+tot.substring(7,8)+'.gif'; document.se2.src = '/flash_files/digits/dg'+tot.substring(8,9)+'.gif'; document.ampm.src= '/flash_files/digits/dg'+am_pm+'.gif'; } dotime(); But it is not working Help me out Thanks in advance.

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  • Does this game have a solution

    - by Bragboy
    Hi, I am developing a simple game using Java swing. I want to know whether this particular game has a solution in the following scenario. If I am convinced that theoretically a solution cannot be arrived at this point, I will throw a notification to the user. 3x3 4x4 The objective of this game is to fill numbers from 1 to 8 (or 1 to 15) using the one space available to push the numbers to that empty space. Every time I end up with the combination shown above. I just want to convince myself that there is no way to attain the proper solution from the above scenario. Please help. EDIT : Solution has been posted at here and here

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  • Can someone explain an Enterprise Service Bus to me in non-buzzspeak?

    - by Jason Baker
    Some of our partners are telling us that our software needs to interact with an Enterprise Service Bus. After researching this a bit, my instinct is to say that this is just buzz speak for saying that we need to have a platform-indpendent way to pass messages back and forth. I'm just trying to get a feel for what our partners are telling us. Am I correct in dismissing our partners' request as just trying to get our software to be more buzzword-compliant, or are they telling us something we should listen to (even if encoded in buzzspeak)?

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