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  • SQL-How to retrieve the correct data using php

    - by Programatt
    I am new to SQL so please excuse my question if it is simple. I have a database with a few tables. 1 is a users table, the others are application tables that contain the users preferences for receiving notifications about that application based on the country they are interested in. What I want to do, is retrieve the e-mail address of all users that have an interest in that country. I am struggling to think about how to do this. I currently have the following query constructed, and the code to populate the values function check($string) { if (isset($_POST[$string])) { $print = implode(', ', $_POST[$string]); //Converts an array into a single string $imanageSQLArr = Array(); if (substr_count($print,'Benelux') > 0) { $imanageSQLArr[0] = "checked"; } else { $imanageSQLArr[0] = "off"; } if (substr_count($print, 'France') > 0) { $imanageSQLArr[1] = "checked"; } else { $imanageSQLArr[1] = "off"; } if (substr_count($print, 'Germany') > 0) { $imanageSQLArr[2] = "checked"; } else { $imanageSQLArr[2] = "off"; } if (substr_count($print, 'Italy') > 0) { $imanageSQLArr[3] = "checked"; } else { $imanageSQLArr[3] = "off"; } if (substr_count($print, 'Netherlands') > 0) { $imanageSQLArr[4] = "checked"; } else { $imanageSQLArr[4] = "off"; } if (substr_count($print, 'Portugal') > 0) { $imanageSQLArr[5] = "checked"; } else { $imanageSQLArr[5] = "off"; } if (substr_count($print, 'Spain') > 0) { $imanageSQLArr[6] = "checked"; } else { $imanageSQLArr[6] = "off"; } if (substr_count($print, 'Sweden') > 0) { $imanageSQLArr[7] = "checked"; } else { $imanageSQLArr[7] = "off"; } if (substr_count($print, 'Switzerland') > 0) { $imanageSQLArr[8] = "checked"; } else { $imanageSQLArr[8] = "off"; } if (substr_count($print, 'UK') > 0) { $imanageSQLArr[9] = "checked"; } else { $imanageSQLArr[9] = "off"; } and the query $tocheck = $db->prepare( "SELECT users.email FROM users,app WHERE users.id=app.userid AND BENELUX=:BENELUX AND FRANCE=:FRANCE AND GERMANY=:GERMANY AND ITALY=:ITALY AND NETHERLANDS=:NETHERLANDS AND PORTUGAL=:PORTUGAL AND SPAIN=:SPAIN AND SWEDEN=:SWEDEN AND SWITZERLAND=:SWITZERLAND AND UK=:UK"); $tocheck->execute($country); $row = $tocheck->fetchAll(); This does retrieve data, but only people who's preferences match EXACTLY what is put (so what they haven't selected is taken into account as much as what they have). Any help would be greatly appreciated.

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  • help for splitting a string in javascript

    - by Hero
    Hi everyone... I'd asked a question about the splitting the a string like below: Input string: "a=aa| b=b||b | c=cc" and the output: a=aa b=b||b c=cc Kobi's answer was: var matches = "a=aa|b=b||b|c=cc".match(/(?:[^|]|\|\|)+/g) his answer was correct. But I need to use "split" method and save store the outputs in a array. so I can't use the Match Method. So please help me...

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  • Covariance and contravariance real world example

    - by Sir Psycho
    I'm having a little trouble understaing how I would use covariance and contravariance in the real world. So far, the only example's I've seen have been the same old array example. object[] objectArray = new string[] { "string 1", "string 2" }; It would be nice to see an example that would allow me to use it during my development if I could see it being used elsewhere. Can anyone point me to some useful resources?

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  • How to calculate "holes" in timetable

    - by genesiss
    I've got a 2-dimensional array like this (it represents a timetable): http://www.shrani.si/f/28/L6/37YvFye/timetable.png Orange cells are lectures and whites are free time. How could I calculate number of free hours between lectures in the same day? (columns are days and rows are hours) For example, in this table the result should be: 2 for first column 0 for second colum -- The function returns 2 (because 2+0=2)

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  • How can I get node coordinates from a graph, using Perl?

    - by jonny
    Ok, I have a flowchart definition (basically, array of nodes and edges for each node). Now I want to calculate coordinates for every task in the flow, preferably hierarchycal style. I need something like Graph::Easy::Layout but I have no idea how to get nodes coordinates: I render nodes myself and I only want to retrieve box coordinates/size. Any suggestions? What I need is a CPAN module available even in Debian repository.

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  • Seg Fault with malloc'd pointers

    - by anon
    I'm making a thread class to use as a wrapper for pthreads. I have a Queue class to use as a queue, but I'm having trouble with it. It seems to allocate and fill the queue struct fine, but when I try to get the data from it, it Seg. faults. http://pastebin.com/Bquqzxt0 (the printf's are for debugging, both throw seg faults) edit: the queue is stored in a dynamically allocated "struct queueset" array as a pointer to the data and an index for the data

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  • WPF button click in C# code

    - by KMC
    I have an array of button which is dynamically generated at run time. I have the function for button click in my code, but I can't find a way to set the button's click name in code. So, what is the code equivalent for XAML: <Button x:Name="btn1" Click="btn1_Click"> Or, what should I place for "????" in the following Code: Button btn = new Button()btn.Name = "btn1";btn.???? = "btn1_Click";

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  • list of uids / names of System Preferences > Accounts

    - by neoneye
    How can I obtain an array with uid and names? I could iterate from 0 to 99999 and do a getpwnam(). However most machines have less than 5 accounts, so it's not optimal. I don't know what framework is responsible for this and thus I have no clue what to search for. Is there a more optimal solution that can traverse the accounts?

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  • iPhone memory management, a newbie question

    - by Reuven
    Hi, I've seen in (Apple) sample code two types of ways of allocation memory, and am not sure I understand the difference and resulting behavior. // FAILS NSMutableArray *anArray = [NSMutableArray array]; [anArray release]; // WORKS NSMutableArray *anArray1 = [[NSMutableArray alloc] init]; [anArray release]; By "FAILS" I mean I get crashes/runtime warnings etc., and not always as soon as I call the release... Any explanation appreciated. Thanks

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  • Reading ini file in C#

    - by pm_2
    I am trying to read an ini file that has the following format: SETTING=VALUE SETTING2=VALUE2 I currently have the following code: string cache = sr.ReadToEnd(); string[] splitCache = cache.Split(new string[] {"\n", "\r\n"}, StringSplitOptions.RemoveEmptyEntries); Which gives me a list of settings, however, what I would like to do is read this into a dictionary. My question is, is there a way to do this without iterating through the entire array and manually populating the dictionary?

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  • how to bind the same vector multiple times using R?

    - by hendrik
    question: how can i bind the same vector, lets say o=c(1,2,3,4) mutiple times to get a matrix like o=array(c(1,2,3,4,1,2,3,4,1,2,3,4), dim(c(4,3)) o [,1] [,2] [,3] [1,] 1 1 1 [2,] 2 2 2 [3,] 3 3 3 [4,] 4 4 4 in a nicer way then: o=cbind(o,o,o) and maybe more generalized (dublicate()?? I need this to specifiy colors for elements in textplot() thx a lot

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  • how properly remove item from list

    - by dygi
    // tmpClientList is List<Client> type if (txtboxClientName.Text != "") foreach (Client cli in tmpClientList) if (cli.Name != txtboxClientName.Text) tmpClientList.Remove(cli); Error: "Collection was modified; enumeration operation may not execute." How can i remove items from the list, in some simple way, without saving indexes of these items in another list or array, and removing them in another place in the code. Tried also RemoveAt(index) but it's exactly the same situation, modifying when loop runs.

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  • JQuery.ajax(): Problem with parameter data when consuming a WCF Service

    - by Torben H.
    Hello, I'm using JQuery to consume a WCF Service. Actually this works fine: var para = ' { "Parameter" : { "ID" : "5", "Name" : "Peter" } }' $.ajax({ type: "POST", contentType: "application/json", data: para, url: url success: success }); But I don't want to pass the data parameter as String and I think it should be possible to pass ist as array in any way. Like that: var para = { "Parameter" : { "ID" : 5, "Name" : "Peter" } } But when I try this I'm getting an error. What I'm doing wrong? Thanks

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  • Atmospheric scattering OpenGL 3.3

    - by user1419305
    Im currently trying to convert a shader by Sean O'Neil to version 330 so i can try it out in a application im writing. Im having some issues with deprecated functions, so i replaced them, but im almost completely new to glsl, so i probably did a mistake somewhere. Original shaders can be found here: http://www.gamedev.net/topic/592043-solved-trying-to-use-atmospheric-scattering-oneill-2004-but-get-black-sphere/ My horrible attempt at converting them: Vertex Shader: #version 330 core layout(location = 0) in vec3 vertexPosition_modelspace; //layout(location = 1) in vec2 vertexUV; layout(location = 2) in vec3 vertexNormal_modelspace; uniform vec3 v3CameraPos; uniform vec3 v3LightPos; uniform vec3 v3InvWavelength; uniform float fCameraHeight; uniform float fCameraHeight2; uniform float fOuterRadius; uniform float fOuterRadius2; uniform float fInnerRadius; uniform float fInnerRadius2; uniform float fKrESun; uniform float fKmESun; uniform float fKr4PI; uniform float fKm4PI; uniform float fScale; uniform float fScaleDepth; uniform float fScaleOverScaleDepth; // passing in matrixes for transformations uniform mat4 MVP; uniform mat4 V; uniform mat4 M; const int nSamples = 4; const float fSamples = 4.0; out vec3 v3Direction; out vec4 gg_FrontColor; out vec4 gg_FrontSecondaryColor; float scale(float fCos) { float x = 1.0 - fCos; return fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main(void) { vec3 v3Pos = vertexPosition_modelspace; vec3 v3Ray = v3Pos - v3CameraPos; float fFar = length(v3Ray); v3Ray /= fFar; vec3 v3Start = v3CameraPos; float fHeight = length(v3Start); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fCameraHeight)); float fStartAngle = dot(v3Ray, v3Start) / fHeight; float fStartOffset = fDepth*scale(fStartAngle); float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fHeight)); float fLightAngle = dot(v3LightPos, v3SamplePoint) / fHeight; float fCameraAngle = dot(v3Ray, v3SamplePoint) / fHeight; float fScatter = (fStartOffset + fDepth*(scale(fLightAngle) - scale(fCameraAngle))); vec3 v3Attenuate = exp(-fScatter * (v3InvWavelength * fKr4PI + fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } gg_FrontSecondaryColor.rgb = v3FrontColor * fKmESun; gg_FrontColor.rgb = v3FrontColor * (v3InvWavelength * fKrESun); gl_Position = MVP * vec4(vertexPosition_modelspace,1); v3Direction = v3CameraPos - v3Pos; } Fragment Shader: #version 330 core uniform vec3 v3LightPos; uniform float g; uniform float g2; in vec3 v3Direction; out vec4 FragColor; in vec4 gg_FrontColor; in vec4 gg_FrontSecondaryColor; void main (void) { float fCos = dot(v3LightPos, v3Direction) / length(v3Direction); float fMiePhase = 1.5 * ((1.0 - g2) / (2.0 + g2)) * (1.0 + fCos*fCos) / pow(1.0 + g2 - 2.0*g*fCos, 1.5); FragColor = gg_FrontColor + fMiePhase * gg_FrontSecondaryColor; FragColor.a = FragColor.b; } I wrote a function to render a sphere, and im trying to render this shader onto a inverted version of it, the sphere works completely fine, with normals and all. My problem is that the sphere gets rendered all black, so the shader is not working. This is how i'm trying to render the atmosphere inside my main rendering loop. glUseProgram(programAtmosphere); glBindTexture(GL_TEXTURE_2D, 0); //###################### glUniform3f(v3CameraPos, getPlayerPos().x, getPlayerPos().y, getPlayerPos().z); glUniform3f(v3LightPos, lightPos.x / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), lightPos.y / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), 0); glUniform3f(v3InvWavelength, 1.0 / pow(0.650, 4.0), 1.0 / pow(0.570, 4.0), 1.0 / pow(0.475, 4.0)); glUniform1fARB(fCameraHeight, 1); glUniform1fARB(fCameraHeight2, 1); glUniform1fARB(fInnerRadius, 6350); glUniform1fARB(fInnerRadius2, 6350 * 6350); glUniform1fARB(fOuterRadius, 6450); glUniform1fARB(fOuterRadius2, 6450 * 6450); glUniform1fARB(fKrESun, 0.0025 * 20.0); glUniform1fARB(fKmESun, 0.0015 * 20.0); glUniform1fARB(fKr4PI, 0.0025 * 4.0 * 3.141592653); glUniform1fARB(fKm4PI, 0.0015 * 4.0 * 3.141592653); glUniform1fARB(fScale, 1.0 / (6450 - 6350)); glUniform1fARB(fScaleDepth, 0.25); glUniform1fARB(fScaleOverScaleDepth, 4.0 / (6450 - 6350)); glUniform1fARB(g, -0.85); glUniform1f(g2, -0.85 * -0.85); // vertices glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer[1]); glVertexAttribPointer( 0, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); // normals glEnableVertexAttribArray(2); glBindBuffer(GL_ARRAY_BUFFER, normalbuffer[1]); glVertexAttribPointer( 2, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementbuffer[1]); glUniformMatrix4fv(ModelMatrixAT, 1, GL_FALSE, &ModelMatrix[0][0]); glUniformMatrix4fv(ViewMatrixAT, 1, GL_FALSE, &ViewMatrix[0][0]); glUniformMatrix4fv(ModelViewPAT, 1, GL_FALSE, &MVP[0][0]); // Draw the triangles glDrawElements( GL_TRIANGLES, // mode cubeIndices[1], // count GL_UNSIGNED_SHORT, // type (void*)0 // element array buffer offset ); Any ideas?

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  • need help ,php class and xml save load edit example.p

    - by jef
    http://www.sendspace.com/file/2zlfgn I have the php files i been trying to get them to save to xml. I have tried $product1=array(); $product1['id'] = new product( "19990","modrl","maf","purpose","war"); only the ID writes to xml. since model,maf etc are sub-elements is there a different way to create the objectarray?

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