Search Results

Search found 15172 results on 607 pages for 'array intersect'.

Page 395/607 | < Previous Page | 391 392 393 394 395 396 397 398 399 400 401 402  | Next Page >

  • How to calculate "holes" in timetable

    - by genesiss
    I've got a 2-dimensional array like this (it represents a timetable): http://www.shrani.si/f/28/L6/37YvFye/timetable.png Orange cells are lectures and whites are free time. How could I calculate number of free hours between lectures in the same day? (columns are days and rows are hours) For example, in this table the result should be: 2 for first column 0 for second colum -- The function returns 2 (because 2+0=2)

    Read the article

  • Analyzing data for noisy arrays

    - by jimbo
    Using MATLAB I filtered a very noisy m x n array with a low-pass Gaussian filter, cleaned it up pretty well but still not well enough to analyze my data. What would the next step be? I'm thinking that signal enhancement, but am not sure how to go about this.

    Read the article

  • jQuery trigger extra paramter

    - by fire
    According to the jQuery manual you can send extra parameters (as an array) when calling a trigger. I am using this at the moment: $('#page0').trigger('click', [true]); How would I pick up whether the paramter has come through or not when using this? $('ul.pages li a').click(function() { // Do stuff if true has been passed as an extra parameter });

    Read the article

  • FacebookRestClientException: A session key is required for calling this method in

    - by simple
    I have a app, that is used in the fanpage, so basically I am showing up the user request/invite form, after submission which refers to my server and I get friends ids(from $_POST) and info about user who sent invite, to get user info I am using $user = $this->_facebook->api_client->users_getLoggedInUser(); $dataToRetrive = array(....); $usersInfo = $this->_facebook->api_client->users_getInfo($user,$dataToRetrive); and then I redirect to fan page again in FF it is working fine but OPera and Chrome it is loosing the session.

    Read the article

  • adding title to navigation bar

    - by praseed
    hi , i have two different view controllers added to the viewcontrollers array of a tabbarcontroller and this tabbarcontroller is added to a navigationcontroller. now i want to show different title for different views in the tabbar, on the navigationController. Pls help me to find a solution for this.... i am new to iPhone app development...

    Read the article

  • JQuery $.unique() issue ie

    - by vanzylv
    Hi Guys var arr = new Array(); arr[0] = 'Departmental News' arr[1] = 'Departmental News' arr[2] = 'Another Cat' arr[3] = 'Another Cat' arr[4] = 'Departmental News' alert(arr) alert($.unique(arr)) In IE I get duplicates. In any other browser only the unique ones Any Ideas?

    Read the article

  • Atmospheric scattering OpenGL 3.3

    - by user1419305
    Im currently trying to convert a shader by Sean O'Neil to version 330 so i can try it out in a application im writing. Im having some issues with deprecated functions, so i replaced them, but im almost completely new to glsl, so i probably did a mistake somewhere. Original shaders can be found here: http://www.gamedev.net/topic/592043-solved-trying-to-use-atmospheric-scattering-oneill-2004-but-get-black-sphere/ My horrible attempt at converting them: Vertex Shader: #version 330 core layout(location = 0) in vec3 vertexPosition_modelspace; //layout(location = 1) in vec2 vertexUV; layout(location = 2) in vec3 vertexNormal_modelspace; uniform vec3 v3CameraPos; uniform vec3 v3LightPos; uniform vec3 v3InvWavelength; uniform float fCameraHeight; uniform float fCameraHeight2; uniform float fOuterRadius; uniform float fOuterRadius2; uniform float fInnerRadius; uniform float fInnerRadius2; uniform float fKrESun; uniform float fKmESun; uniform float fKr4PI; uniform float fKm4PI; uniform float fScale; uniform float fScaleDepth; uniform float fScaleOverScaleDepth; // passing in matrixes for transformations uniform mat4 MVP; uniform mat4 V; uniform mat4 M; const int nSamples = 4; const float fSamples = 4.0; out vec3 v3Direction; out vec4 gg_FrontColor; out vec4 gg_FrontSecondaryColor; float scale(float fCos) { float x = 1.0 - fCos; return fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main(void) { vec3 v3Pos = vertexPosition_modelspace; vec3 v3Ray = v3Pos - v3CameraPos; float fFar = length(v3Ray); v3Ray /= fFar; vec3 v3Start = v3CameraPos; float fHeight = length(v3Start); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fCameraHeight)); float fStartAngle = dot(v3Ray, v3Start) / fHeight; float fStartOffset = fDepth*scale(fStartAngle); float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fHeight)); float fLightAngle = dot(v3LightPos, v3SamplePoint) / fHeight; float fCameraAngle = dot(v3Ray, v3SamplePoint) / fHeight; float fScatter = (fStartOffset + fDepth*(scale(fLightAngle) - scale(fCameraAngle))); vec3 v3Attenuate = exp(-fScatter * (v3InvWavelength * fKr4PI + fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } gg_FrontSecondaryColor.rgb = v3FrontColor * fKmESun; gg_FrontColor.rgb = v3FrontColor * (v3InvWavelength * fKrESun); gl_Position = MVP * vec4(vertexPosition_modelspace,1); v3Direction = v3CameraPos - v3Pos; } Fragment Shader: #version 330 core uniform vec3 v3LightPos; uniform float g; uniform float g2; in vec3 v3Direction; out vec4 FragColor; in vec4 gg_FrontColor; in vec4 gg_FrontSecondaryColor; void main (void) { float fCos = dot(v3LightPos, v3Direction) / length(v3Direction); float fMiePhase = 1.5 * ((1.0 - g2) / (2.0 + g2)) * (1.0 + fCos*fCos) / pow(1.0 + g2 - 2.0*g*fCos, 1.5); FragColor = gg_FrontColor + fMiePhase * gg_FrontSecondaryColor; FragColor.a = FragColor.b; } I wrote a function to render a sphere, and im trying to render this shader onto a inverted version of it, the sphere works completely fine, with normals and all. My problem is that the sphere gets rendered all black, so the shader is not working. This is how i'm trying to render the atmosphere inside my main rendering loop. glUseProgram(programAtmosphere); glBindTexture(GL_TEXTURE_2D, 0); //###################### glUniform3f(v3CameraPos, getPlayerPos().x, getPlayerPos().y, getPlayerPos().z); glUniform3f(v3LightPos, lightPos.x / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), lightPos.y / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), 0); glUniform3f(v3InvWavelength, 1.0 / pow(0.650, 4.0), 1.0 / pow(0.570, 4.0), 1.0 / pow(0.475, 4.0)); glUniform1fARB(fCameraHeight, 1); glUniform1fARB(fCameraHeight2, 1); glUniform1fARB(fInnerRadius, 6350); glUniform1fARB(fInnerRadius2, 6350 * 6350); glUniform1fARB(fOuterRadius, 6450); glUniform1fARB(fOuterRadius2, 6450 * 6450); glUniform1fARB(fKrESun, 0.0025 * 20.0); glUniform1fARB(fKmESun, 0.0015 * 20.0); glUniform1fARB(fKr4PI, 0.0025 * 4.0 * 3.141592653); glUniform1fARB(fKm4PI, 0.0015 * 4.0 * 3.141592653); glUniform1fARB(fScale, 1.0 / (6450 - 6350)); glUniform1fARB(fScaleDepth, 0.25); glUniform1fARB(fScaleOverScaleDepth, 4.0 / (6450 - 6350)); glUniform1fARB(g, -0.85); glUniform1f(g2, -0.85 * -0.85); // vertices glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer[1]); glVertexAttribPointer( 0, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); // normals glEnableVertexAttribArray(2); glBindBuffer(GL_ARRAY_BUFFER, normalbuffer[1]); glVertexAttribPointer( 2, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementbuffer[1]); glUniformMatrix4fv(ModelMatrixAT, 1, GL_FALSE, &ModelMatrix[0][0]); glUniformMatrix4fv(ViewMatrixAT, 1, GL_FALSE, &ViewMatrix[0][0]); glUniformMatrix4fv(ModelViewPAT, 1, GL_FALSE, &MVP[0][0]); // Draw the triangles glDrawElements( GL_TRIANGLES, // mode cubeIndices[1], // count GL_UNSIGNED_SHORT, // type (void*)0 // element array buffer offset ); Any ideas?

    Read the article

  • How do I create and read non-global variables that aren't destroyed at end of function?

    - by Paul Reilly
    I am attempting to code some plugins to use with MIDI sequencers but have hit a stumbling block. I can't use global-scope variables to store information because multiple instances of the .dll can exist which share memory. How do I create a class (for re-usability purposes in other plugins) containing 2 dimensional array and other variables the content of which is to be shared between functions? If that is possible, how would I read and write the data from the function in the framework where I do the processing?

    Read the article

  • Importing data from a JSON file into R

    - by user313967
    Is there a way to import data from a JSON file into R? More specifically, the file is an array of JSON objects with string fields, objects, and arrays. The RJSON Package isn't very clear on how to deal with this http://cran.r-project.org/web/packages/rjson/rjson.pdf.

    Read the article

  • How to checking wether an object has a specific method or not

    - by Ghommey
    Hey, I want to use a method of an object. Like $myObject->helloWorld(). However there are a couple of methods so I loop through an array of method names and call the method like this: my $methodName ="helloWorld"; $myObject->$methodNames; This works quite nice but some objects don't have all methods. How can I tell wether $myObject has a method called helloWorld or not?

    Read the article

  • accessing id property via javascript

    - by webzide
    Dear experts Is there a way to access the ID of an dom element? I don't mean using the getElementById attribute to find out a array of objects. Bascially I already know the DOM element and that object reference is at hand. All I need is to access the ID property. I know something like if(element.id==value) won't work. Thanks in advance.

    Read the article

  • How does Python store lists internally?

    - by Mike Cooper
    How are lists in python stored internally? Is it an array? A linked list? Something else? Or does the interpreter guess at the right structure for each instance based on length, etc. If the question is implementation dependent, what about the classic CPython?

    Read the article

  • Most efficient way to draw circles for polygon outlines

    - by user146780
    I'm using OpenGL and was told I should draw circles at each vertex of my outline to get smoothness. I tried this and it works great. The problem is speed. It crippled my application to draw a circle at each vertex. I'm not sure how else to fix the anomaly of my outlines other than circles, but using display lists and trying with vertex array both were brutally slow. Thanks

    Read the article

  • help for splitting a string in javascript

    - by Hero
    Hi everyone... I'd asked a question about the splitting the a string like below: Input string: "a=aa| b=b||b | c=cc" and the output: a=aa b=b||b c=cc Kobi's answer was: var matches = "a=aa|b=b||b|c=cc".match(/(?:[^|]|\|\|)+/g) his answer was correct. But I need to use "split" method and save store the outputs in a array. so I can't use the Match Method. So please help me...

    Read the article

  • speed of map() vs. list comprehension vs. numpy vectorized function in python

    - by mcstrother
    I have a function foo(i) that takes an integer and takes a significant amount of time to execute. Will there be a significant performance difference between any of the following ways of initializing 'a': a = [foo(i) for i in xrange(100)] , a = map(foo, range(100)) , and vfoo = numpy.vectorize(foo) vfoo(range(100)) ? (I don't care whether the output is a list or a numpy array). Is there some other better way of doing this? Thanks.

    Read the article

  • My code gets an argument error, expecting 1 but got 0 - AS3

    - by Louis Cottier
    I've got this code with a variable of platform, which I'm trying to link with the actual object of Platform in my .fla file but I get this error when I run it; ArgumentError: Error #1063: Argument count mismatch on Code(). Expected 1, got 0. In my output window. package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.KeyboardEvent; import flash.events.Event; import flash.ui.Keyboard; public class Code extends MovieClip { var charSpeed:int = 0; var velocity:int = 0; var gravity:Number = 1; var Jump:Boolean = false; public function startGame(){ stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeyDown); stage.addEventListener(KeyboardEvent.KEY_UP, checkKeyUp); stage.addEventListener(Event.ENTER_FRAME, loop); } private var platform:Platform; public function Code(value:Platform) { platform = value; } function checkKeyDown(evt:KeyboardEvent){ if (evt.keyCode == Keyboard.LEFT){ charSpeed -= 10; } if (evt.keyCode == Keyboard.RIGHT){ charSpeed += 10; } if (evt.keyCode == Keyboard.DOWN){ if(!Jump){ velocity -= 14; Jump = true; } } } function checkKeyUp(evt:KeyboardEvent){ if (evt.keyCode == Keyboard.LEFT){ charSpeed = 0; } if (evt.keyCode == Keyboard.RIGHT){ charSpeed = 0; } } function loop(evt:Event){ player.x = velocity; if (player.x < 0){ player.x = 0; } if (player.x > 550){ player.x = 550; } velocity += gravity; var Platform:Array = new Array(platform) if (!Platform.hitTestPoint(player.x, player.y, true)){ player.y += velocity; } for (var i = 0; i < 10; i++){ if (Platform.hitTestPoint(player.x, player.y, true)){ player.y--; velocity = 0; Jump = false; } } } } } The as3 file name is Code, and the fla file name is Game. My objective is to get my player to move around on the platform using the arrow keys. The linkage of my platform is "Platform". If anyone could help that would be great

    Read the article

  • Only show certain items in a mysql database using php and time()

    - by Jon
    Is there a way to only show the items that are older than a certain date in a php mysql array? I'm using this query method and sorting by lastpost_cl: $query="SELECT * FROM properties ORDER BY lastpost_cl"; $result=mysql_query($query); $num = mysql_num_rows ($result); mysql_close(); and I was thinking the way of checking the time would be: if (time() <= strtotime($lastpost_cl)) { } How can I combine the two and only show lastpost_cl that are older that the current time?

    Read the article

  • Routing to a different URLs based on post type

    - by DanCake
    What would be the best way to set up my routes so different types of posts have different URLs? For example, regular posts are /posts/slug while featured posts are /featured/slug Both link to the same controller and action /posts/view/slug. I experimented with different ways of doing this but with little success. Currently my link params look something like the following: array('controller' => 'posts', 'action' => 'view', 'featured' ,$post['Post']['slug'])

    Read the article

  • print TCHAR[] on console

    - by hara
    Hi I'm quite sure that it is a stupid issue but it drives me crazy.. how could i print on the console a TCHAR array? DWORD error = WSAGetLastError(); TCHAR errmsg[512]; int ret = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, 0, error, 0, errmsg, 511, NULL); i need to print errmsg...

    Read the article

< Previous Page | 391 392 393 394 395 396 397 398 399 400 401 402  | Next Page >