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  • Level design - Are games development degrees worth it? [on hold]

    - by Tristan
    I want to go into Level design or Environment design and wondering if degrees are at all worth it for this area, as long as you have a good portfolio. I'm currently on a "Computing and Games Development" course and I feel like dropping out because I am not enjoying it. It's mostly computer based, which I'm not doing that great at, and little games Dev. But I don't know what do to... I do already have some high level education with a "Level 3 extended diploma". Thanks.

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  • Microsoft Office Compatibility Pack "The converter failed to open the file" error & "This is a pre-release version"

    - by HaydnWVN
    What issues have people encountered with older OS's (2000, XP) and olders versions of Microsoft Office (2000, XP, 2003) with the 'Microsoft Office Compatibility Pack'? I have a couple of Windows 2000 client PC's encountering different errors when attempting to open .docx or .xlsx documents, some with Office XP and the others with Office 2003. Reading through forums it appears that the different versions of the compatibility pack, not all were compatible with Windows 2000 (versions 3 & 4 are not). There are also Service Packs for the Compatibility Pack. With these Windows 2000 clients, it seems i need the Compatibility Pack version 2, then to install the Service Packs, yet i'm unable to find a link for version 2 of it. First error message: "This is a pre-release version of the Compatibilty Pack and can open pre-release Office 2007 files only." Is solved below. Second error message: "The converter failed to open the file." My troubleshooting is still on-going.

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  • Turning off IE8 Compatibility Mode, Good or Bad?

    - by Mike Cornell
    Hopefully this question isn't as subjective as I think it may be. I have an Intranet application which needs to work with IE8 as the enterprise is replacing IE6 as the standard browser. Our testing team found that it did not work in IE8, little did they know that it actually did. Their browsers were set to run IE8 in compatibility mode for Intranet applications. I found that if I set the meta tag for X-UA-Compatible to IE=EmulateIE8 that I could force the browser to render this application as IE8 and the application worked fine. Are there any pitfalls that I don't know about for this solution? If so, is there a better solution?

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  • ISerializable and backward compatibility

    - by pierusch
    hello I have to work an an old application that used binaryFormatter to serialize application data into filestream (say in a file named "data.oldformat") without any optimizazion the main class has been marked with attribute <serializable()>public MainClass ....... end class and the serialization code dim b as new binaryformatter b.serialize(mystream,mymainclass) In an attempt to optimize the serialization/deserialization process I simply made the class implement the ISerializable interface and wrote some optimized serialization routines <serializable()>public MainClass implements ISerializable ....... end class The optimization works really well but I MUST find a way to reatrive the data inside the old files for backward compatibility. How can I do that?? Pierluigi

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  • OpenGL Shading Language backwards compatibility

    - by Luca
    I've noticed that my GLSL shaders are not compilable when the GLSL version is lower than 130. What are the most critical elements for having a backward compatible shader source? I don't want to have a full backward compatibility, but I'd like to understand the main guidelines for having simple (forward compatible) shaders running on GPU with GLSL lower than 130. Of course the problem could be solved with the preprocessor #if __VERSION__ < 130 #define VERTEX_IN attribute #else #define VERTER_IN in #endif But there probably many issues that I ignore. Thank you

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  • IE8 won't load JavaScript file in "Compatibility View."

    - by Don Jones
    Here's my JS insert: <script type="text/javascript" src="include/profile.js"></script> In IE8 with "Compatibility View," the file never loads. The first line in the file is a simple alert() call, so that I know it loaded. Change the browser to Standards View, and it loads fine. Also, if I add: <meta http-equiv="X-UA-Compatible" content="IE=100" > It forces to Standards View and it loads fine. Any idea why this would be the case? I've not been able to test against IE7, but I know the JS file also does not load in IE6. Right now the tag is in the section of the file.

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  • Hibernate - moving annotations from property (method) level to field level

    - by kan
    How do I generate hibernate domain classes from tables with annotations at field level? I used Hibernate Tools project and generated domain classes from the tables in the database. The generated classes have annotations on the getter methods rather than at the field level. Kindly advice a way to generate domain classes that have the fields annotated. Is there any refactoring facility available in eclipse/IDEA etc.. to move the annotations from method level to field level? Appreciate your help and time.

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  • Determining the level of Android permission

    - by k4b
    I have some Android permissions which I would like to know to which permision PROTECTION LEVEL they belong. Does anybody know how can this be checked? For example I need to know the PROTECTION LEVEL of android.permission.RECEIVE_BOOT_COMPLETED permission, but I would like to check many more. EDIT: I see that I didn't put it clearly: What I mean is not an API level with which permission was introduced, but permission protection level, one of four: Normal, Dangerous, Signeture, SignatureOrSystem. It determines for example how this permision is presented to user during the application installation. How can I check to which protection level certain permission belongs?

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  • Backwards compatibility when using Core Data

    - by Alex
    Could anybody shed some light as to why is my app crashing with the following error on iPhone OS 2.2.1 dyld: Symbol not found: _OBJC_CLASS_$_NSPredicate Referenced from: /var/mobile/Applications/456F243F-468A-4969-9BB7-A4DF993AE89C/AppName.app/AppName Expected in: /System/Library/Frameworks/Foundation.framework/Foundation I have weak linked CoreData.framework, and have the Base SDK set to 3.0 and Deployment Target set to SDK 2.2 The app already uses other 3.0 features when available and I did not have any problems with those. But apparently the backward-compatibility methods used for other features do not work with Core Data. The app crashes before app delegate's applicationDidFinishLaunching gets called. Here's the debugger log: [Session started at 2010-05-25 20:17:03 -0400.] GNU gdb 6.3.50-20050815 (Apple version gdb-1119) (Thu May 14 05:35:37 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys001 Loading program into debugger… sharedlibrary apply-load-rules all warning: Unable to read symbols from "MessageUI" (not yet mapped into memory). warning: Unable to read symbols from "CoreData" (not yet mapped into memory). Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-12038-42 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… [Switching to thread 10755] [Switching to thread 10755] Re-enabling shared library breakpoint 1 Re-enabling shared library breakpoint 2 Re-enabling shared library breakpoint 3 Re-enabling shared library breakpoint 4 Re-enabling shared library breakpoint 5 (gdb) continue warning: Unable to read symbols for ""/Users/alex/iPhone Projects/AppName/build/Debug-iphoneos"/AppName.app/AppName" (file not found). dyld: Symbol not found: _OBJC_CLASS_$_NSPredicate Referenced from: /var/mobile/Applications/456F243F-468A-4969-9BB7-A4DF993AE89C/AppName.app/AppName Expected in: /System/Library/Frameworks/Foundation.framework/Foundation (gdb)

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  • jQuery - Compatibility Problem with Internet Explorer 7 and Opera

    - by Marius
    Hello there, I have this counter which counts + 1 every time somebody shares content from the site. When it happens, the social icon that was clicked will bounce. It works in Firefox,Chrome, IE8, and Opera, however the bouncing animation is wrong in opera. $.fn.countExternal = function(animSpeed, num) { // for each counter this.each(function(){ // select all the digit containers var span = $(this).children(); // count the num of digit containers var len = $(span).length; // get the current count u = $(span).text(); // copy variable and add increment(s) v = num + ''; // foreach digit container... for (i=v.length - 1; i >= 0; i--) { // ...check which digits are not affected by the increment(s) if (v.charAt(i) == u.charAt(i)) { break; } } // slice from the total number of digit containers the digits containers which needs updating. slce = len - (v.length - (i + 1)) var updates = $(span).slice(slce); // loop through each digit container and fade out ... $(updates).fadeTo(animSpeed, 0,function(){ $(updates).each(function(index){ f = i + 1 + index; // ...then pick the right digit and update the digit... $(this).text(v.charAt(f)); // ...before fading back in. Cycle complete. $(this).fadeTo(animSpeed, 1); }); }); }); }; }) (jQuery); Demo (NSFW) is here (look underneath the social sharing icons). Any idea how I can solve the IE, and possibly the Opera compatibility problem? Thank you for your time.

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  • How do I simplify a 2D game grid for level management while keeping its by-pixel features?

    - by Eric Thoma
    (I cross-posted this from StackOverflow as this seems to be a more appropriate forum. I've looked around a little here and I did not find an answer, so I hope this is not a recurring question.) This is a question dealing with 2D world design. I am playing around by creating a 2D bird's eye view shooter game, and I am looking to make the game sleek and advanced. I hope to be able to write physics so projectiles have momentum and knock-down properties. I am immediately running into the problem of world design. I need a way to have level files that store everything there is about a game. This is easiest by just having a grid of objects. But there are thin-walls and other objects that don't seem to fit into a traditional cell of a grid. I want to be able to fit all these together so I can streamline level design; so I don't have to put in the exact pixel-specific start and end of a wall. There doesn't seem to be an obvious translation from level file to game without forcing myself into a pacman-life scenario, meaning a scenario where the game feels boxy and discrete. There is a contrast between the smoothly (relatively) moving characters and finite jumps in a grid. I would appreciate an answer that would describe implementation options or point me to resources that do. I would also appreciate references to sites that teach game design. The language I am using is Java (although I would love to use C or C++, but I can never find convenient resources in those languages). Thank you for any answers. Please leave any questions in the space below; I will be able to answer them later tonight (28th Nov).

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  • Python 2.6 and 3.1.1, earlier version compatibility

    - by Todd
    I ordered three books to start teaching myself Python - a beginning programming book, a computer science book that uses Python for all of its code references, and a book on Python network programming. Unfortunately, I was a little too quick on ordering them, because I hadn't noticed the version differences. The beginner book is for python 3.1, the CS book is Python 2.3, and the last is Python 2.6. The CS book is also oriented towards beginners. My question is, will the different versions be too different at this level for me to effectively use all three, or will I likely be able to get by learning from the 3.1 beginners book and then sort of teach myself from the 2.3 CS book, and be able to comprehend 2.6 code? That probably didn't make sense. I hope it did.

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  • CSS width fills out in IE8 Compatibility mode, works as it should in normal mode

    - by Colin
    I am trying to create a border around an image on the page, and the border works fine in IE8 Normal mode, but fills to 100% of the outer div in IE8 compatibility mode, my css is the following: .page-layout .page-header .page-image { float:left; vertical-align:top; width:170px; } .page-layout .page-header .page-image div, .page-layout .page-header .page-image img { float:left; } .page-image-imgtop { background-image:url('/Style Library/images/pagecontent-image-top-bg.png'); background-repeat:repeat-x; height:6px; float:left; clear:both; width:100%; } .page-image-imgleft { background-image:url('/Style Library/images/pagecontent-image-bg-left.png'); background-repeat:repeat-y; float:left; text-align:right; clear:both; } .page-image-imgright { margin-left:7px; padding-right:8px; background-image:url('/Style Library/images/pagecontent-image-bg-right.png'); background-repeat:repeat-y; background-position:top right; float:left; clear:both; } .page-image-imgbottom { background-image:url('/Style Library/images/pagecontent-image-bottom-bg.png'); background-repeat:repeat-x; height:6px; float:left; clear:both; width:100%; } And the following HTML: <div class="page-image"> <div class="page-image-imgleft"> <div class="page-image-imgtop"> <img src="/Style Library/images/pagecontent-image-top-left.png" style="float:left;" /> <img src="/Style Library/images/pagecontent-image-top-right.png" style="float:right" /> </div> <div class="page-image-imgright"> <img src="MAINIMAGE.jpg" style="border-width:0px;text-align:top;" /> </div> <div class="page-image-imgbottom"> <img src="/Style Library/images/pagecontent-image-bottom-left.png" style="float:left;" /> <img src="/Style Library/images/pagecontent-image-bottom-right.png" style="float:right" /> </div> </div> </div>

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  • Windows FAT/NTFS Low-Level Disk Viewer (Norton DiskEdit alternative)

    - by Synetech inc.
    Hi, One of my most valuable software tools has always been Norton DiskEdit from Norton Utilities/Symantec Systemworks. I have used it for years for so many things, including, but not limited to learning file-systems. I am now in search of a similar tool that can let me view FAT and NTFS disks at a low and high level under Windows. I have seen Runtime Software’s DiskExplorer, but unfortunately, it is limited in a number of ways, particularly annoying is that it does not really let you view the disk as structured (it does not let you see directory entries from a directory that is fragmented like DiskEdit can without doing a too-exhaustive scan which doesn’t even work for FAT partitions that have cluster sizes <4KB). Does anyone know of a Windows alternative of a Norton DiskEditor? Thanks a lot.

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  • DNS server at router level vs. computer level

    - by Craig
    I've three questions. Is it better/faster/optimal to set up your server's preferred and alternate DNS servers in your OS's network settings or in your router settings? Will it cause problems if it is set up in both places, both pointing to the same IPs? I am running Windows and I have my network assign a static IP to one of my computers. This doesn't allow me to obtain the DNS server addresses from my router automatically. Is there an IP I can put in that will cause it to take the DNS server addresses from the router?

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  • How can I store all my level data in a single file instead of spread out over many files?

    - by Jon
    I am currently generating my level data, and saving to disk to ensure that any modifications done to the level are saved. I am storing "chunks" of 2048x2048 pixels into a file. Whenever the player moves over a section that doesn't have a file associated with the position, a new file is created. This works great, and is very fast. My issue, is that as you are playing the file count gets larger and larger. I'm wondering what are techniques that can be used to alleviate the file count, without taking a performance hit. I am interested in how you would store/seek/update this data in a single file instead of multiple files efficiently.

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  • How to store a shmup level?

    - by pek
    I am developing a 2D shmup (i.e. Aero Fighters) and I was wondering what are the various ways to store a level. Assuming that enemies are defined in their own xml file, how would you define when an enemy spawns in the level? Would it be based on time? Updates? Distance? Currently I do this based on "level time" (the amount of time the level is running - pausing doesn't update the time). Here is an example (the serialization was done by XNA): <?xml version="1.0" encoding="utf-8"?> <XnaContent xmlns:level="pekalicious.xanor.XanorContentShared.content.level"> <Asset Type="level:Level"> <Enemies> <Enemy> <EnemyType>data/enemies/smallenemy</EnemyType> <SpawnTime>PT0S</SpawnTime> <NumberOfSpawns>60</NumberOfSpawns> <SpawnOffset>PT0.2S</SpawnOffset> </Enemy> <Enemy> <EnemyType>data/enemies/secondenemy</EnemyType> <SpawnTime>PT0S</SpawnTime> <NumberOfSpawns>10</NumberOfSpawns> <SpawnOffset>PT0.5S</SpawnOffset> </Enemy> <Enemy> <EnemyType>data/enemies/secondenemy</EnemyType> <SpawnTime>PT20S</SpawnTime> <NumberOfSpawns>10</NumberOfSpawns> <SpawnOffset>PT0.5S</SpawnOffset> </Enemy> <Enemy> <EnemyType>data/enemies/boss1</EnemyType> <SpawnTime>PT30S</SpawnTime> <NumberOfSpawns>1</NumberOfSpawns> <SpawnOffset>PT0S</SpawnOffset> </Enemy> </Enemies> </Asset> </XnaContent> Each Enemy element is basically a wave of specific enemy types. The type is defined in EnemyType while SpawnTime is the "level time" this wave should appear. NumberOfSpawns and SpawnOffset is the number of enemies that will show up and the time it takes between each spawn respectively. This could be a good idea or there could be better ones out there. I'm not sure. I would like to see some opinions and ideas. I have two problems with this: spawning an enemy correctly and creating a level editor. The level editor thing is an entirely different problem (which I will probably post in the future :P). As for spawning correctly, the problem lies in the fact that I have a variable update time and so I need to make sure I don't miss an enemy spawn because the spawn offset is too small, or because the update took a little more time. I kinda fixed it for the most part, but it seems to me that the problem is with how I store the level. So, any ideas? Comments? Thank you in advance.

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  • Label wrapped around radio/checkbox compatibility?

    - by Mark
    I noticed that if you wrap a radio button or checkbox in a label, the whole thing becomes clickable, even without a for/id pair (in fact, it seems to ignore this because I screwed it up!) Example: <label><input type="checkbox"> some text</label> Then "some text" becomes clickable to check the box. I tested it in FF, Chrome and Opera, and IE8, does anyone know if it works in older browsers, like IE6?

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  • Prototype/scriptaculous browser compatibility

    - by xain
    Hi, I developed a page using the latest prototype and scriptaculous versions and after cleaning it up thoroughly, the only browser where my scripts work is ... chrome! Some things don't work at all with ie7(eg BlindUp), and some validations fail with ie8 and firefox 3.5. Any success stories to contradict this ? (Any tips will be appreciated).

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  • Android: How to maintain backwards-compatibility?

    - by Peterdk
    According to the instructions found here, to make your app state which screen sizes you can support, you'll need to compile your app against Android 1.6. Using the minSdkVersion and targetSdkVersion this should run also on Android 1.5: <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="4"/> However, when I try to launch my app from Eclipse to run in a emulated 1.5, I get the following error: Failed to find an AVD compatible with target 'Android 1.6'. Is this an error of the eclipse tools/emulator? Or how do I get it to also target 1.5 correctly while giving me the option to specify the supported screens?

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  • Android forwards compatibility

    - by Brian515
    Hi all, I just published my first application to the market, but i just found out that android.telephony.gsm.smsmanager was depreciated as of Android 1.6. My application depends on sending SMS messages, so it cannot not work in 1.6 or newer. I built the project against 1.5, but I only have a device with 1.5 to test on. Since I built on 1.5, am I fine in terms of newer OSes, or will users get force closes? Thanks in advance! P.S. Is there a way to send/receive SMS messages in the emulator? That would be helpful.

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  • Java - binary compatibility of abstract class & subclasses

    - by thSoft
    In Java, I define an abstract class with both concrete and abstract methods in it, and it has to be subclassed independently by third-party developers. Just to be sure: are there any changes I could make to the abstract class that are source compatible with their classes but not binary compatible? In other words: after they have compiled their subclasses, could I change the abstract class - apart from e.g. adding an abstract method to it or removing a protected method from it that is called by subclasses, which are of course source incompatible - in a way that could force them to recompile their subclasses?

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  • windows 7 compatibility windows registry windows xp issue

    - by rajivpradeep
    Hi, I have an application developed in VC++ 2010 , it runs in xp , it also runs in Windows 7 when i check the run in XP mode. When i check the run in xp mode , it sets a string value in HK_LOCAL_USER \Software\microsoft\windowsNT\currentversion\appcompatflags\layers folder , and runs well. When i set the same value in the folder through an application built in VC++ 2010 , it doesn't work why..? are there any other dependencies , that i should look into..?

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