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  • Event Logging in LINQ C# .NET

    The first thing you'll want to do before using this code is to create a table in your database called TableHistory: CREATE TABLE [dbo].[TableHistory] (     [TableHistoryID] [int] IDENTITY NOT NULL ,     [TableName] [varchar] (50) NOT NULL ,     [Key1] [varchar] (50) NOT NULL ,     [Key2] [varchar] (50) NULL ,     [Key3] [varchar] (50) NULL ,     [Key4] [varchar] (50) NULL ,     [Key5] [varchar] (50) NULL ,     [Key6] [varchar] (50)NULL ,     [ActionType] [varchar] (50) NULL ,     [Property] [varchar] (50) NULL ,     [OldValue] [varchar] (8000) NULL ,     [NewValue] [varchar] (8000) NULL ,     [ActionUserName] [varchar] (50) NOT NULL ,     [ActionDateTime] [datetime] NOT NULL ) Once you have created the table, you'll need to add it to your custom LINQ class (which I will refer to as DboDataContext), thus creating the TableHistory class. Then, you'll need to add the History.cs file to your project. You'll also want to add the following code to your project to get the system date: public partial class DboDataContext{ [Function(Name = "GetDate", IsComposable = true)] public DateTime GetSystemDate() { MethodInfo mi = MethodBase.GetCurrentMethod() as MethodInfo; return (DateTime)this.ExecuteMethodCall(this, mi, new object[] { }).ReturnValue; }}private static Dictionary<type,> _cachedIL = new Dictionary<type,>();public static T CloneObjectWithIL<t>(T myObject){ Delegate myExec = null; if (!_cachedIL.TryGetValue(typeof(T), out myExec)) { // Create ILGenerator DynamicMethod dymMethod = new DynamicMethod("DoClone", typeof(T), new Type[] { typeof(T) }, true); ConstructorInfo cInfo = myObject.GetType().GetConstructor(new Type[] { }); ILGenerator generator = dymMethod.GetILGenerator(); LocalBuilder lbf = generator.DeclareLocal(typeof(T)); //lbf.SetLocalSymInfo("_temp"); generator.Emit(OpCodes.Newobj, cInfo); generator.Emit(OpCodes.Stloc_0); foreach (FieldInfo field in myObject.GetType().GetFields( System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic)) { // Load the new object on the eval stack... (currently 1 item on eval stack) generator.Emit(OpCodes.Ldloc_0); // Load initial object (parameter) (currently 2 items on eval stack) generator.Emit(OpCodes.Ldarg_0); // Replace value by field value (still currently 2 items on eval stack) generator.Emit(OpCodes.Ldfld, field); // Store the value of the top on the eval stack into // the object underneath that value on the value stack. // (0 items on eval stack) generator.Emit(OpCodes.Stfld, field); } // Load new constructed obj on eval stack -> 1 item on stack generator.Emit(OpCodes.Ldloc_0); // Return constructed object. --> 0 items on stack generator.Emit(OpCodes.Ret); myExec = dymMethod.CreateDelegate(typeof(Func<t,>)); _cachedIL.Add(typeof(T), myExec); } return ((Func<t,>)myExec)(myObject);}I got both of the above methods off of the net somewhere (maybe even from CodeProject), but it's been long enough that I can't recall where I got them.Explanation of the History ClassThe History class records changes by creating a TableHistory record, inserting the values for the primary key for the table being modified into the Key1, Key2, ..., Key6 columns (if you have more than 6 values that make up a primary key on any table, you'll want to modify this), setting the type of change being made in the ActionType column (INSERT, UPDATE, or DELETE), old value and new value if it happens to be an update action, and the date and Windows identity of the user who made the change.Let's examine what happens when a call is made to the RecordLinqInsert method:public static void RecordLinqInsert(DboDataContext dbo, IIdentity user, object obj){ TableHistory hist = NewHistoryRecord(obj); hist.ActionType = "INSERT"; hist.ActionUserName = user.Name; hist.ActionDateTime = dbo.GetSystemDate(); dbo.TableHistories.InsertOnSubmit(hist);}private static TableHistory NewHistoryRecord(object obj){ TableHistory hist = new TableHistory(); Type type = obj.GetType(); PropertyInfo[] keys; if (historyRecordExceptions.ContainsKey(type)) { keys = historyRecordExceptions[type].ToArray(); } else { keys = type.GetProperties().Where(o => AttrIsPrimaryKey(o)).ToArray(); } if (keys.Length > KeyMax) throw new HistoryException("object has more than " + KeyMax.ToString() + " keys."); for (int i = 1; i <= keys.Length; i++) { typeof(TableHistory) .GetProperty("Key" + i.ToString()) .SetValue(hist, keys[i - 1].GetValue(obj, null).ToString(), null); } hist.TableName = type.Name; return hist;}protected static bool AttrIsPrimaryKey(PropertyInfo pi){ var attrs = from attr in pi.GetCustomAttributes(typeof(ColumnAttribute), true) where ((ColumnAttribute)attr).IsPrimaryKey select attr; if (attrs != null && attrs.Count() > 0) return true; else return false;}RecordLinqInsert takes as input a data context which it will use to write to the database, the user, and the LINQ object to be recorded (a single object, for instance, a Customer or Order object if you're using AdventureWorks). It then calls the NewHistoryRecord method, which uses LINQ to Objects in conjunction with the AttrIsPrimaryKey method to pull all the primary key properties, set the Key1-KeyN properties of the TableHistory object, and return the new TableHistory object. The code would be called in an application, like so: Continue span.fullpost {display:none;}

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  • What's going on with INETA and the Regional Speakers Bureau?

    - by Chris Williams
    For those of you that have been waiting patiently (and not so patiently) I'm happy to say that we're very near completion on some changes/enhancements/improvements that will allow us to finally go live with the INETA Regional Speakers Bureau. I know quite a few of you have already registered, which is great (though some of you may need to come back and update your info) and we've had a few folks submit requests, mostly in a test capacity, but soon we'll be up and live. Here's how it breaks down. Be sure to read this, because things have changed a bit from when we initially announced it. 1. The majority of our speaker/event funding is going into the Regional Speakers Bureau.  The National Bureau still exists, but it's a good bit smaller than it was before, and it's not an "every group" benefit anymore. We'll be using the National Bureau as more of a strategic task force, targeting high impact events and areas that need some community building love from INETA. These will be identified and handled on a case by case basis, and may include more than just user group events. 2. You're going to get more events per group, per year than you did before. Not only are we focusing more resources on this program, but we're also making a lot of efforts to use it more effectively. With the INETA Regional Speakers Bureau, you should be able to get 2-3 INETA speakers per year, on average. Not every geographical area will have exactly the same experience, but we're doing the best we can. 3. It's not a farm team program for the National Bureau. Unsurprisingly, I managed to offend a number of people when I previously made the comment that the Regional Speakers Bureau program was a farm team or stepping stone to the National Bureau. It was a poor choice of words.  Anyone can participate in the Regional Speakers Bureau, and I look forward to working with all of you. 4. There is assistance for your efforts. The exact final details are still being hammered out, but expect it to look something like this: (all distances listed are based on a round trip) Distances < 120 miles = $0 121 miles - 240 miles = $50 (effectively 1 to 2 hours, each way) 241 miles - 360 miles = $100 (effectively 2 to 3 hours, each way) 361 miles - 480 miles = $200 (effectively 3 to 4 hours, each way) For those of you who travel a lot, we're working on a solution to handle group visits when you're away from home. These will (for now) be handled on a case by case basis. 5. We're going to make it as easy as possible to work with the program. In order to do this, we need a few things from you. For speakers, that means your home address. It also means (maybe) filling out a simple 1 line expense report via the INETA website. For user groups, it means making sure your meeting address is up to date as well. 6. Distances will be automatically calculated from your home of record to the user group event and back. We realize that this is not a perfect solution to every instance, but we're not paying you to speak at an event, and you won't be taxed on this money. It's simply some assistance to make your community efforts easier. Our way of saying thanks for everything you do. 7. Sounds good so far, what's the catch? There's always a catch, right? In this case there are two of them: 1) At this time, Microsoft employees are welcome to use the website to line up speaking engagements with user groups, but are not eligible for financial assistance. 2) Anyone can register and use the website to line up speaking engagements with user groups, however you must receive and maintain a net score of 3+ positive ratings (we're implementing a thumbs up / thumbs down system) in order to receive financial assistance. These ratings are provided by the User Group leaders after the meeting has taken place. 8. Involvement by the User Group leaders is a key factor in the success of this program. Your job isn't done once you request a speaker. After you've had your meeting, it's critical that you go back to the website and take a very small survey. Doing this ensures that the speaker gets rated (and compensated if eligible) and also ensures that you can make another request, since you won't be able to make a new request if you have an old one outstanding. 9. What about Canada? We're definitely working on that. Unfortunately nothing new to report on that front, other than to say that we're trying. So... this is where things stand currently. We're working very quickly to get this in place and get speakers and groups together. If you have any questions, please leave a comment below and I'll answer them as quickly as possible. If I've forgotten anything, or if things change, I'll update it here. Thanks, Chris G. Williams INETA Board of Directors

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  • How should I manage "reverting" a branch done with bookmarks in mercurial?

    - by Earlz
    I have an open source project on bitbucket. Recently, I've been working on an experimental branch which I (for whatever reason) didn't make an actual branch for. Instead what I did was use bookmarks. So I made two bookmarks at the same revision test --the new code I worked on that should now be abandoned(due to an experiment failure) main -- the stable old code that works I worked in test. I also pushed from test to my server, which ended up switching the tip tag to the new unstable code, when I really would've rather it stayed at main. I "switched" back to the main bookmark by doing a hg update main and then committing an insignificant change. So, I pushed this with hg push -f and now my source control is "correct" on the server. I know that there should be a cleaner way to "switch" branches. What should I do in the future for this kind of operation?

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  • How to Use Steam In-Home Streaming

    - by Chris Hoffman
    Steam’s In-Home Streaming is now available to everyone, allowing you to stream PC games from one PC to another PC on the same local network. Use your gaming PC to power your laptops and home theater system. This feature doesn’t allow you to stream games over the Internet, only the same local network. Even if you tricked Steam, you probably wouldn’t get good streaming performance over the Internet. Why Stream? When you use Steam In-Home streaming, one PC sends its video and audio to another PC. The other PC views the video and audio like it’s watching a movie, sending back mouse, keyboard, and controller input to the other PC. This allows you to have a fast gaming PC power your gaming experience on slower PCs. For example, you could play graphically demanding games on a laptop in another room of your house, even if that laptop has slower integrated graphics. You could connect a slower PC to your television and use your gaming PC without hauling it into a different room in your house. Streaming also enables cross-platform compatibility. You could have a Windows gaming PC and stream games to a Mac or Linux system. This will be Valve’s official solution for compatibility with old Windows-only games on the Linux (Steam OS) Steam Machines arriving later this year. NVIDIA offers their own game streaming solution, but it requires certain NVIDIA graphics hardware and can only stream to an NVIDIA Shield device. How to Get Started In-Home Streaming is simple to use and doesn’t require any complex configuration — or any configuration, really. First, log into the Steam program on a Windows PC. This should ideally be a powerful gaming PC with a powerful CPU and fast graphics hardware. Install the games you want to stream if you haven’t already — you’ll be streaming from your PC, not from Valve’s servers. (Valve will eventually allow you to stream games from Mac OS X, Linux, and Steam OS systems, but that feature isn’t yet available. You can still stream games to these other operating systems.) Next, log into Steam on another computer on the same network with the same Steam username. Both computers have to be on the same subnet of the same local network. You’ll see the games installed on your other PC in the Steam client’s library. Click the Stream button to start streaming a game from your other PC. The game will launch on your host PC, and it will send its audio and video to the PC in front of you. Your input on the client will be sent back to the server. Be sure to update Steam on both computers if you don’t see this feature. Use the Steam > Check for Updates option within Steam and install the latest update. Updating to the latest graphics drivers for your computer’s hardware is always a good idea, too. Improving Performance Here’s what Valve recommends for good streaming performance: Host PC: A quad-core CPU for the computer running the game, minimum. The computer needs enough processor power to run the game, compress the video and audio, and send it over the network with low latency. Streaming Client: A GPU that supports hardware-accelerated H.264 decoding on the client PC. This hardware is included on all recent laptops and PCs. Ifyou have an older PC or netbook, it may not be able to decode the video stream quickly enough. Network Hardware: A wired network connection is ideal. You may have success with wireless N or AC networks with good signals, but this isn’t guaranteed. Game Settings: While streaming a game, visit the game’s setting screen and lower the resolution or turn off VSync to speed things up. In-Home Steaming Settings: On the host PC, click Steam > Settings and select In-Home Streaming to view the In-Home Streaming settings. You can modify your streaming settings to improve performance and reduce latency. Feel free to experiment with the options here and see how they affect performance — they should be self-explanatory. Check Valve’s In-Home Streaming documentation for troubleshooting information. You can also try streaming non-Steam games. Click Games > Add a Non-Steam Game to My Library on your host PC and add a PC game you have installed elsewhere on your system. You can then try streaming it from your client PC. Valve says this “may work but is not officially supported.” Image Credit: Robert Couse-Baker on Flickr, Milestoned on Flickr

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  • Why use apt-get upgrade instead of apt-get dist-upgrade?

    - by jimirings
    I usually use apt-get update && apt-get upgrade to run my updates and upgrades instead of the GUI because it seems to run more quickly. However, I've noticed lately that I often get a message that one of my upgrades was held back. I then usually run dist-upgrade to run it through and it works fine. As far as I can tell after reading this question and its answers, dist-upgrade does all the same things and then some. So, my question is: Why use apt-get upgrade at all? Why not use apt-get dist-upgrade all the time? Why does apt-get upgrade even exist?

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  • Visual Studio 2010 and .Net Framework 4.0 – Available today!

    - by joelvarty
         Senior vice president of the Developer Division at Microsoft, S. Somasegar announced the availability of VS 2010 and .Net 4.  He writes the following: “This represents the biggest tools release from Microsoft in many years.”   Silverlight 4 coming later this week He also writes about Silverlight 4 - “I am also thrilled to say that Silverlight 4 will be released to the Web later this week. When Silverlight 4 is released, you will be able to download an update for Visual Studio 2010 to support Silverlight 4 development.” See the full post here.   more later - joel

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  • Eclipse juno: Can't install RadRails throws error for a gem I have installed already

    - by Bogdan M
    The thing is I installed Ubuntu 12.04, Java (for Eclipse), Eclipse, ruby, ruby gems, rails. Everything went smooth. When I tried to prepare Eclipse for ruby on rails, I installed ruby dev kit plugin. This worked, but RadRails failed with this error: Cannot complete the install because one or more required items could not be found. Software currently installed: org.radrails.rails-feature 0.7.2 (org.radrails.rails_feature.feature.group 0.7.2) Missing requirement: Rails Core Plug-in 0.7.2 (org.radrails.rails.core 0.7.2) requires 'bundle org.eclipse.update.core 0.0.0' but it could not be found Cannot satisfy dependency: From: org.radrails.rails-feature 0.7.2 (org.radrails.rails_feature.feature.group 0.7.2) To: org.radrails.rails.core [0.7.2]

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  • How to Force Graphics Options in PC Games with NVIDIA, AMD, or Intel Graphics

    - by Chris Hoffman
    PC games usually have built-in graphics options you can change. But you’re not limited to the options built into games — the graphics control panels bundled with graphics drivers allow you to tweak options from outside PC games. For example, these tools allow you to force-enabling antialiasing to make old games look better, even if they don’t normally support it. You can also reduce graphics quality to get more performance on slow hardware. If You Don’t See These Options If you don’t have the NVIDIA Control Panel, AMD Catalyst Control Center, or Intel Graphics and Media Control Panel installed, you may need to install the appropriate graphics driver package for your hardware from the hardware manufacturer’s website. The drivers provided via Windows Update don’t include additional software like the NVIDIA Control Panel or AMD Catalyst Control Center. Drivers provided via Windows Update are also more out of date. If you’re playing PC games, you’ll want to have the latest graphics drivers installed on your system. NVIDIA Control Panel The NVIDIA Control Panel allows you to change these options if your computer has NVIDIA graphics hardware. To launch it, right-click your desktop background and select NVIDIA Control Panel. You can also find this tool by performing a Start menu (or Start screen) search for NVIDIA Control Panel or by right-clicking the NVIDIA icon in your system tray and selecting Open NVIDIA Control Panel. To quickly set a system-wide preference, you could use the Adjust image settings with preview option. For example, if you have old hardware that struggles to play the games you want to play, you may want to select “Use my preference emphasizing” and move the slider all the way to “Performance.” This trades graphics quality for an increased frame rate. By default, the “Use the advanced 3D image settings” option is selected. You can select Manage 3D settings and change advanced settings for all programs on your computer or just for specific games. NVIDIA keeps a database of the optimal settings for various games, but you’re free to tweak individual settings here. Just mouse-over an option for an explanation of what it does. If you have a laptop with NVIDIA Optimus technology — that is, both NVIDIA and Intel graphics — this is the same place you can choose which applications will use the NVIDIA hardware and which will use the Intel hardware. AMD Catalyst Control Center AMD’s Catalyst Control Center allows you to change these options on AMD graphics hardware. To open it, right-click your desktop background and select Catalyst Control Center. You can also right-click the Catalyst icon in your system tray and select Catalyst Control Center or perform a Start menu (or Start screen) search for Catalyst Control Center. Click the Gaming category at the left side of the Catalyst Control Center window and select 3D Application Settings to access the graphics settings you can change. The System Settings tab allows you to configure these options globally, for all games. Mouse over any option to see an explanation of what it does. You can also set per-application 3D settings and tweak your settings on a per-game basis. Click the Add option and browse to a game’s .exe file to change its options. Intel Graphics and Media Control Panel Intel integrated graphics is nowhere near as powerful as dedicated graphics hardware from NVIDIA and AMD, but it’s improving and comes included with most computers. Intel doesn’t provide anywhere near as many options in its graphics control panel, but you can still tweak some common settings. To open the Intel graphics control panel, locate the Intel graphics icon in your system tray, right-click it, and select Graphics Properties. You can also right-click the desktop and select Graphics Properties. Select either Basic Mode or Advanced Mode. When the Intel Graphics and Media Control Panel appears, select the 3D option. You’ll be able to set your Performance or Quality setting by moving the slider around or click the Custom Settings check box and customize your Anisotropic Filtering and Vertical Sync preference. Different Intel graphics hardware may have different options here. We also wouldn’t be surprised to see more advanced options appear in the future if Intel is serious about competing in the PC graphics market, as they say they are. These options are primarily useful to PC gamers, so don’t worry about them — or bother downloading updated graphics drivers — if you’re not a PC gamer and don’t use any intensive 3D applications on your computer. Image Credit: Dave Dugdale on Flickr     

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  • OS-Prober not recognized!

    - by WindowsEscapist
    So due to some shenanigans with trying to get rid of all traces of grub-customizer, I accidentally hit "delete" an extra time while in a root nautilus, and deleted my os-prober script in /etc/grub.d/30_os-prober. So I was about to freak out and come here without doing anything when I realized that everything should be beack if I ran sudo apt-get purge os-prober and then sudo apt-get install os-prober. No dice! It was still gone! So I ran the same purge/reinstall thing on grub2. Nope! I have copied over another 30_os-prober from another Ubuntu install (same version and architecture), and it works when run in terminal by typing sudo os-prober, but it isn't picked up when running sudo update-grub. Help!

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  • On the Road(Map)

    - by Valter Minute
    The new roadmap of Windows Embedded has been announced, this is great news for anyone that wants to use Windows Embedded technologies in her/his device. Roadmaps are usually stuff for marketing people, but as a technician is important to know that you are basing your product on a system that is going to be supported for some years and that you can evolve it and will not have to re-design it completely to change its OS (unless this proves to be more convenient, of course!). Here you can read the press release: http://www.microsoft.com/Presspass/Features/2011/nov11/11-14RoadMap.mspx and here Olivier Bloch’s summary (the part that should interest tech people): http://blogs.msdn.com/b/obloch/archive/2011/11/14/windows-embedded-roadmap-update.aspx

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  • Evernote for Android Updates with New Features and Updated Widget

    - by Jason Fitzpatrick
    Android: Evernote for Android now features enhanced sharing, tighter Skitch integration, and a brand new homescreen widget. With this update you can now share entire notebooks directly from your Android phone, edit and annotate images with Skitch, and use the Evernote widget regardless of where you have Evernote installed–the previous version of Evernote’s widget would only function if Evernote was installed on the main memory instead of the SD card. You can read more about the new release here or hit up the link below to grab a copy from the Android Market. Evernote [Android Market] How to Make the Kindle Fire Silk Browser *Actually* Fast! Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS

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  • nginx PPA does not work?

    - by Peter Smit
    I want to use the newest version of nginx, so I wanted to add the nginx/stable ppa sudo add-apt-repository ppa:nginx/stable sudo apt-get update However, the upgrade command says that there are no upgrades available and nginx is still the old version. Did I do something wrong? I use Ubuntu server 10.04 Lucid add-apt-repository output: $ sudo apt-add-repository ppa:nginx/stable Executing: gpg --ignore-time-conflict --no-options --no-default-keyring --secret-keyring /etc/apt/secring.gpg --trustdb-name /etc/apt/trustdb.gpg --keyring /etc/apt/trusted.gpg --primary-keyring /etc/apt/trusted.gpg --keyserver keyserver.ubuntu.com --recv 8B3981E7A6852F782CC4951600A6F0A3C300EE8C gpg: requesting key C300EE8C from hkp server keyserver.ubuntu.com gpg: key C300EE8C: "Launchpad Stable" not changed gpg: Total number processed: 1 gpg: unchanged: 1 apt-cache policy ouput: $ sudo apt-cache policy nginx nginx: Installed: 0.7.65-1ubuntu2 Candidate: 0.7.65-1ubuntu2 Version table: *** 0.7.65-1ubuntu2 0 500 http://eu-west-1.ec2.archive.ubuntu.com/ubuntu/ lucid/universe Packages 100 /var/lib/dpkg/status

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  • Andriod 2.4 – IceCream – Comming…

    - by Boonei
    Take a deep breath before you read further, I am sure some of us are waiting for Gingerbread update in our mobile phones and most of us still are waiting even to get Froyo. Before we blink our eyes, you will be seeing the latest version of Android OS out soon, Android 2.4 aka Icecream. Its expected to be out in this June/July, so for sure we would get a spoon full on Google I/O comming this May. Stay Tuned……… Guess its better now a days to buy a “Pure-Android” phone. Else we would be waiting for ever to get the latest version on our phones. [Image Credit : D Sharon Pruitt, Available under Creative Commons] This article titled,Andriod 2.4 – IceCream – Comming…, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • TFS 2010 SDK: Integrating Twitter with TFS Programmatically

    - by Tarun Arora
    Technorati Tags: Team Foundation Server 2010,TFS API,Integrate Twitter TFS,TFS Programming,ALM,TwitterSharp   Friends at ‘Twitter Sharp’ have created a wonderful .net API for twitter. With this blog post i will try to show you a basic TFS – Twitter integration scenario where i will retrieve the Team Project details programmatically and then publish these details on my twitter page. In future blogs i will be demonstrating how to create a windows service to capture the events raised by TFS and then publishing them in your social eco-system. Download Working Demo: Integrate Twitter - Tfs Programmatically   1. Setting up Twitter API Download Tweet Sharp from => https://github.com/danielcrenna/tweetsharp  Before you can start playing around with this, you will need to register an application on twitter. This is because Twitter uses the OAuth authentication protocol and will not issue an Access token unless your application is registered with them. Go to https://dev.twitter.com/ and register your application   Once you have registered your application, you will need ‘Customer Key’, ‘Customer Secret’, ‘Access Token’, ‘Access Token Secret’ 2. Connecting to Twitter using the Tweet Sharp API Create a new C# windows forms project and add reference to ‘Hammock.ClientProfile’, ‘Newtonsoft.Json’, ‘TweetSharp’ Add the following keys to the App.config (Note – The values for the keys below are in correct and if you try and connect using them then you will get an authorization failure error). Add a new class ‘TwitterProxy’ and use the following code to connect to the TwitterService (Read more about OAuthentication - http://dev.twitter.com/pages/auth) using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Configuration;using TweetSharp; namespace WindowsFormsApplication2{ public class TwitterProxy { private static string _hero; private static string _consumerKey; private static string _consumerSecret; private static string _accessToken; private static string _accessTokenSecret;  public static TwitterService ConnectToTwitter() { _consumerKey = ConfigurationManager.AppSettings["ConsumerKey"]; _consumerSecret = ConfigurationManager.AppSettings["ConsumerSecret"]; _accessToken = ConfigurationManager.AppSettings["AccessToken"]; _accessTokenSecret = ConfigurationManager.AppSettings["AccessTokenSecret"];  return new TwitterService(_consumerKey, _consumerSecret, _accessToken, _accessTokenSecret); } }} Time to Tweet! _twitterService = Proxy.TwitterProxy.ConnectToTwitter(); _twitterService.SendTweet("Hello World"); SendTweet will return the TweetStatus, If you do not get a 200 OK status that means you have failed authentication, please revisit the Access tokens. --RESPONSE: https://api.twitter.com/1/statuses/update.json HTTP/1.1 200 OK X-Transaction: 1308476106-69292-41752 X-Frame-Options: SAMEORIGIN X-Runtime: 0.03040 X-Transaction-Mask: a6183ffa5f44ef11425211f25 Pragma: no-cache X-Access-Level: read-write X-Revision: DEV X-MID: bd8aa0abeccb6efba38bc0a391a73fab98e983ea Cache-Control: no-cache, no-store, must-revalidate, pre-check=0, post-check=0 Content-Type: application/json; charset=utf-8 Date: Sun, 19 Jun 2011 09:35:06 GMT Expires: Tue, 31 Mar 1981 05:00:00 GMT Last-Modified: Sun, 19 Jun 2011 09:35:06 GMT Server: hi Vary: Accept-Encoding Content-Encoding: Keep-Alive: timeout=15, max=100 Connection: Keep-Alive Transfer-Encoding: chunked   3. Integrate with TFS In my blog post Connect to TFS Programmatically i have in depth demonstrated how to connect to TFS using the TFS API. 1: // Update the AppConfig with the URI of the Team Foundation Server you want to connect to, Make sure you have View Team Project Collection Details permissions on the server 2: private static string _myUri = ConfigurationManager.AppSettings["TfsUri"]; 3: private static TwitterService _twitterService = null; 4:   5: private void button1_Click(object sender, EventArgs e) 6: { 7: lblNotes.Text = string.Empty; 8:   9: try 10: { 11: StringBuilder notes = new StringBuilder(); 12:   13: _twitterService = Proxy.TwitterProxy.ConnectToTwitter(); 14:   15: _twitterService.SendTweet("Hello World"); 16:   17: TfsConfigurationServer configurationServer = 18: TfsConfigurationServerFactory.GetConfigurationServer(new Uri(_myUri)); 19:   20: CatalogNode catalogNode = configurationServer.CatalogNode; 21:   22: ReadOnlyCollection<CatalogNode> tpcNodes = catalogNode.QueryChildren( 23: new Guid[] { CatalogResourceTypes.ProjectCollection }, 24: false, CatalogQueryOptions.None); 25:   26: // tpc = Team Project Collection 27: foreach (CatalogNode tpcNode in tpcNodes) 28: { 29: Guid tpcId = new Guid(tpcNode.Resource.Properties["InstanceId"]); 30: TfsTeamProjectCollection tpc = configurationServer.GetTeamProjectCollection(tpcId); 31:   32: notes.AppendFormat("{0} Team Project Collection : {1}{0}", Environment.NewLine, tpc.Name); 33: _twitterService.SendTweet(String.Format("http://Lunartech.codeplex.com - Connecting to Team Project Collection : {0} ", tpc.Name)); 34:   35: // Get catalog of tp = 'Team Projects' for the tpc = 'Team Project Collection' 36: var tpNodes = tpcNode.QueryChildren( 37: new Guid[] { CatalogResourceTypes.TeamProject }, 38: false, CatalogQueryOptions.None); 39:   40: foreach (var p in tpNodes) 41: { 42: notes.AppendFormat("{0} Team Project : {1} - {2}{0}", Environment.NewLine, p.Resource.DisplayName,  "This is an open source project hosted on codeplex"); 43: _twitterService.SendTweet(String.Format(" Connected to Team Project: '{0}' – '{1}' ", p.Resource.DisplayName, "This is an open source project hosted on codeplex")); 44: } 45: } 46: notes.AppendFormat("{0} Updates posted on Twitter : {1} {0}", Environment.NewLine, @"http://twitter.com/lunartech1"); 47: lblNotes.Text = notes.ToString(); 48: } 49: catch (Exception ex) 50: { 51: lblError.Text = " Message : " + ex.Message + (ex.InnerException != null ? " Inner Exception : " + ex.InnerException : string.Empty); 52: } 53: }   The extensions you can build integrating TFS and Twitter are incredible!   Share this post :

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  • How to go automatically from Suspend into Hibernate?

    - by Sergey Stadnik
    Is it possible to make Ubuntu go into Hibernate state from Suspend, aka "Suspend Sedation"? For example, my laptop is set up to go into a Suspend once I close the lid. If then I don't use it for entire day, the battery goes flat, because even in suspend mode the hardware still consumes a small amount of power, and the battery eventually discharges. What I want is to be able to tell Ubuntu that even if it is suspended, it still needs to go into Hibernate after some hours of inactivity. Windows can do that. Ubuntu can be programmed to go into Standby or Hibernate on timer, but not both. Update: I guess I need to be more specific. What I am looking for is this: When I close the lid, the laptop is put into Suspend. Then, after a pre-determined time (even if the battery is going strong) if I still don't use it, it should put itself into a Hibernate to save battery power.

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  • Custom Upload Advanced Scripting CMS

    - by bradlis7
    I am looking for a specific content management platform that would display themes for my application. Requirements are as folllows: Any user can upload content, but has to be approved by an administrator When the user uploads the content, an external application is called to generate a thumbnail I could create this using codeigniter or something, but I would much prefer to use an existing system. I have experience with Drupal (seems a little bloated for my needs), and Wordpress (I'm using it as main website right now). Maybe I need a plugin for WordPress instead of another CMS. WordPress currently blocks uploads of my file type. I can modify it, but it's a pain to update it every time WordPress has a new release.

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  • Unable install cmake and ccmake?

    - by user159618
    So the thing is I'm trying to install Cmake and cmake-curses-gui. I have updated the system with apt-get-update. sudo apt-get install cmake Reading package lists... Done Building dependency tree Reading state information... Done Package cmake is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'cmake' has no installation candidate sudo apt-get install cmake-curses-gui Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package cmake-curses-gui That's strange. Can anyone give some pointers? Pastbin sources.list :- http://pastebin.com/DufycYfZ

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  • Online Multiplayer Game Architecture [on hold]

    - by Eric
    I am just starting to research online multiplayer game development and I have a high-level architectural question regarding how online multiple games function. I have server-side and client-side programming experience, and I understand how AJAX-esque transfer protocol operates. What I don't understand yet is how online multiple fits into all of that. For example, an online Tetris multiplayer game. Would both players have the entire Tetris game built out on their client-side and then get pushed "moves" from the other player via some AJAX-esque mechanism, in which case each client would have to be constantly listening via JavaScript for inbound "moves" and update the client appropriately? Or would each client build out the aesthetics and run a virtual server per game to which each client connects and thus pull and push commands in real-time via something like web sockets? I apologize if this question is too high-level and general, but I couldn't find anything online that offered this high-level of a perspective on the topic.

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  • Gnome extensions stay in the list after being removed

    - by SingerOfTheFall
    I've got a little issue with gnome shell extensions. After installing some of them, I understood I didn't like them and decided to remove them. The extensions themselves (their folders in /home/username/.local/share/gnome-shell/extensions) were deleted successfully. However, the deleted extensions were not removed from the list of installed extensions at extensions.gnome.org. They also were not removed from the list in gnome-tweak-tool. So now in my list I have a bunch of extensions that I have already deleted. The funny thing is that I can't reinstall them too, since both the gnome-tweak-tool and the website think they are still there. This isn't a big deal of course, but I find it to be a little annoying. Reinstalling gnome-tweak-tool didn't help. Is there a way to somehow update the status of installed extensions?

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  • Predicting advantages of database denormalization

    - by Janus Troelsen
    I was always taught to strive for the highest Normal Form of database normalization, and we were taught Bernstein's Synthesis algorithm to achieve 3NF. This is all very well and it feels nice to normalize your database, knowing that fields can be modified while retaining consistency. However, performance may suffer. That's why I am wondering whether there is any way to predict the speedup/slowdown when denormalizing. That way, you can build your list of FD's featuring 3NF and then denormalize as little as possible. I imagine that denormalizing too much would waste space and time, because e.g. giant blobs are duplicated or it because harder to maintain consistency because you have to update multiple fields using a transaction. Summary: Given a 3NF FD set, and a set of queries, how do I predict the speedup/slowdown of denormalization? Link to papers appreciated too.

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  • Polishing the MonologFX API

    - by HecklerMark
    Earlier this week, I released "into the wild" a new JavaFX 2.x dialog library, MonologFX, that incorporated some elements of DialogFX and new features I'd been working on over time. While I did try to get the API to a point of reasonable completion (nothing is ever truly "finished", of course!), there was one bit of functionality that I'd included without providing any real "polish": that of the button icons. Good friend and fellow JFXtras teammate José Pereda Llamas suggested I fix that oversight and provide an update (thanks much, José!), thus this post. If you'd like to take a peek at the new streamlined syntax, I've updated the earlier post; please click here if you'd like to review it. If you want to give MonologFX a try, just point your browser to GitHub to download the updated code and/or .jar. All the best,Mark

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  • Creating a dynamically updateable website using Adobe Flash CS6 [closed]

    - by Sidd
    I need some help finding the appropriate tutorials for what I need. I have tried looking hard with no avail. I have Adobe Flash CS6, and I want to make a website using that software. I want the content to be uploaded onto a server so that the flash program can just fetch the information from the server and dynamically update the website itself, instead of editing the content on the flash website and reuploading the whole flash file (as I have done before). I also want the ability to have a guestbook and a contact form. Also, if possible, I wanted an ability to add tabs to the navigation bar dynamically instead of having to edit the flash file. Can anyone point be to a good tutorial which can help me with this? I have tried looking, and most of the results I get are completely useless to me.

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  • dpkg unsatisfied dependencies, now apt-get wants to remove whole system

    - by Bruno Finger
    firstly, I'm sorry for my terminal output in portuguese, but I guess it is still understandable. I am using Ubuntu GNOME 14.04 and I tried to update the GNOME Online Accounts packages by downloading the following .deb files from packages.ubuntu.com for the Ubuntu 14.10 version: libgoa-backend-1.0-dev_3.12.4-1_amd64.deb libgoa-backend-1.0-1_3.12.4-1_amd64.deb libgoa-1.0-dev_3.12.4-1_amd64.deb libgoa-1.0-0b_3.12.4-1_amd64.deb gnome-online-accounts_3.12.4-1_amd64.deb gir1.2-goa-1.0_3.12.4-1_amd64.deb After downloading them in the same folder, I run the command sudo dpkg -i *.deb, but it didn't install the packages, instead it showed errors due to packages which them depend doesn't meet the required version (and Ubuntu have no way to install them since they are not in this version's repositories). So now every time I want to install anything through apt-get, Ubuntu tells me to run apt-get -f install to fix the errors. This is the list of packages it needs to install/uninstall/update: $ sudo apt-get -f install Lendo listas de pacotes... Pronto Construindo árvore de dependências Lendo informação de estado... Pronto Corrigindo dependências... Pronto Os seguintes pacotes foram instalados automaticamente e já não são necessários: # THESE PACKAGES HAVE BEEN PREVIOUSLY INSTALLED AND ARE NO LONGER NECESSARY account-plugin-windows-live gir1.2-gweather-3.0 libatk-bridge2.0-dev libatk1.0-dev libcairo-script-interpreter2 libcairo2-dev libexpat1-dev libfontconfig1-dev libfreetype6-dev libgdk-pixbuf2.0-dev libglib2.0-dev libgtk-3-dev libharfbuzz-dev libharfbuzz-gobject0 libice-dev libpango1.0-dev libpcre3-dev libpcrecpp0 libpixman-1-dev libpng12-dev libpthread-stubs0-dev librest-dev libsm-dev libsoup2.4-dev libwayland-dev libx11-dev libx11-doc libxau-dev libxcb-render0-dev libxcb-shm0-dev libxcb1-dev libxcomposite-dev libxcursor-dev libxdamage-dev libxdmcp-dev libxext-dev libxfixes-dev libxft-dev libxi-dev libxinerama-dev libxkbcommon-dev libxml2-dev libxrandr-dev libxrender-dev pkg-config signon-plugin-password x11proto-composite-dev x11proto-core-dev x11proto-damage-dev x11proto-fixes-dev x11proto-input-dev x11proto-kb-dev x11proto-randr-dev x11proto-render-dev x11proto-xext-dev x11proto-xinerama-dev xorg-sgml-doctools xtrans-dev zlib1g-dev Utilize 'apt-get autoremove' para os remover. Os pacotes extra a seguir serão instalados: # THE FOLLOWING PACKAGES WILL BE INSTALLED debhelper dh-apparmor libatk-bridge2.0-dev libatk1.0-dev libcairo-script-interpreter2 libcairo2-dev libept1.4.12 libexpat1-dev libfontconfig1-dev libfreetype6-dev libgdk-pixbuf2.0-dev libglib2.0-dev libgtk-3-dev libharfbuzz-dev libharfbuzz-gobject0 libice-dev libmail-sendmail-perl libpango1.0-dev libpcre3-dev libpcrecpp0 libpixman-1-dev libpng12-dev libpthread-stubs0-dev librest-dev libsm-dev libsoup2.4-dev libwayland-dev libx11-dev libx11-doc libxau-dev libxcb-render0-dev libxcb-shm0-dev libxcb1-dev libxcomposite-dev libxcursor-dev libxdamage-dev libxdmcp-dev libxext-dev libxfixes-dev libxft-dev libxi-dev libxinerama-dev libxkbcommon-dev libxml2-dev libxrandr-dev libxrender-dev pkg-config po-debconf x11proto-composite-dev x11proto-core-dev x11proto-damage-dev x11proto-fixes-dev x11proto-input-dev x11proto-kb-dev x11proto-randr-dev x11proto-render-dev x11proto-xext-dev x11proto-xinerama-dev xorg-sgml-doctools xtrans-dev zlib1g-dev Pacotes sugeridos: dh-make apparmor-easyprof libcairo2-doc libglib2.0-doc libgtk-3-doc libice-doc libpango1.0-doc imagemagick libsm-doc libsoup2.4-doc libxcb-doc libxext-doc libmail-box-perl Os pacotes a seguir serão REMOVIDOS: # THE FOLLOWING PACKAGES WILL BE REMOVED account-plugin-aim account-plugin-jabber account-plugin-salut account-plugin-yahoo empathy evolution evolution-data-server evolution-data-server-online-accounts evolution-indicator evolution-plugins gdm gir1.2-gdata-0.0 gir1.2-goa-1.0 gir1.2-zpj-0.0 gnome-contacts gnome-control-center gnome-documents gnome-online-accounts gnome-online-miners gnome-shell gnome-shell-extension-weather gnome-shell-extensions grilo-plugins-0.2 gvfs-backends-goa libevolution libfolks-eds25 libgdata13 libgoa-1.0-0b libgoa-1.0-dev libgoa-backend-1.0-1 libgoa-backend-1.0-dev libzapojit-0.0-0 mcp-account-manager-uoa nautilus-sendto-empathy ubuntu-gnome-desktop Os NOVOS pacotes a seguir serão instalados: # THE NEW FOLLOWING PACKAGES WILL BE INSTALLED debhelper dh-apparmor libatk-bridge2.0-dev libatk1.0-dev libcairo-script-interpreter2 libcairo2-dev libept1.4.12 libexpat1-dev libfontconfig1-dev libfreetype6-dev libgdk-pixbuf2.0-dev libglib2.0-dev libgtk-3-dev libharfbuzz-dev libharfbuzz-gobject0 libice-dev libmail-sendmail-perl libpango1.0-dev libpcre3-dev libpcrecpp0 libpixman-1-dev libpng12-dev libpthread-stubs0-dev librest-dev libsm-dev libsoup2.4-dev libwayland-dev libx11-dev libx11-doc libxau-dev libxcb-render0-dev libxcb-shm0-dev libxcb1-dev libxcomposite-dev libxcursor-dev libxdamage-dev libxdmcp-dev libxext-dev libxfixes-dev libxft-dev libxi-dev libxinerama-dev libxkbcommon-dev libxml2-dev libxrandr-dev libxrender-dev pkg-config po-debconf x11proto-composite-dev x11proto-core-dev x11proto-damage-dev x11proto-fixes-dev x11proto-input-dev x11proto-kb-dev x11proto-randr-dev x11proto-render-dev x11proto-xext-dev x11proto-xinerama-dev xorg-sgml-doctools xtrans-dev zlib1g-dev 0 pacotes atualizados, 61 pacotes novos instalados, 35 a serem removidos e 22 não atualizados. 7 pacotes não totalmente instalados ou removidos. É preciso baixar 12,0 MB de arquivos. Depois desta operação, 25,0 MB adicionais de espaço em disco serão usados. Você quer continuar? [S/n] Along packages needed to be removed are even gdm. This is 100% sure to make the system useless. What can I do to fix this issue? I don't care if I can't install the new version of goa anymore.

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  • Browser-based MMOs (WebGL, WebSocket)

    - by Alon Gubkin
    Do you think it is technically possible to write a fully-fledged 3D MMO client with Browser JavaScript - WebGL for graphics, and WebSocket for Networking? Do you think future MMOs (and games generally) will wrriten with WebGL? Does today's JavaScript performance allow this? Let's say your development team was you as a developer, and another model creator (artist). Would you use a library like SceneJS for the game, or write straight WebGL? If you would use a library, but not SceneJS, please specify which. UPDATE (September 2012): RuneScape, which is a very popular 3D browser-based MMORPG that used Java Applets so far has announced that it will use HTML5 for their client (source). Java (left) and HTML5 (right)

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  • How can I make SWF files be opened with the standalone player?

    - by shanethehat
    I have installed the standalone Flash debug player to /usr/lib/flashplayerdebugger and I can now use it to test within Flash Builder (Eclipse), but I can't make an SWF open with it from Nautilus. If I right click and select Open With Other Application it is not in the list of programs, and I can't see how to add it. How can I make it the default application for SWF files opened in Nautilus? Update - *.desktop file [Desktop Entry] Name=Flash Player Debuger Type=Application Exec=/usr/lib/flashplayerdebugger Categories=GNOME;Player;AudioVideo; MimeType=application/x-shockwave-flash;

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