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  • NEW 2-Day Instructor Led Course on Oracle Data Mining Now Available!

    - by chberger
    A NEW 2-Day Instructor Led Course on Oracle Data Mining has been developed for customers and anyone wanting to learn more about data mining, predictive analytics and knowledge discovery inside the Oracle Database.  Course Objectives: Explain basic data mining concepts and describe the benefits of predictive analysis Understand primary data mining tasks, and describe the key steps of a data mining process Use the Oracle Data Miner to build,evaluate, and apply multiple data mining models Use Oracle Data Mining's predictions and insights to address many kinds of business problems, including: Predict individual behavior, Predict values, Find co-occurring events Learn how to deploy data mining results for real-time access by end-users Five reasons why you should attend this 2 day Oracle Data Mining Oracle University course. With Oracle Data Mining, a component of the Oracle Advanced Analytics Option, you will learn to gain insight and foresight to: Go beyond simple BI and dashboards about the past. This course will teach you about "data mining" and "predictive analytics", analytical techniques that can provide huge competitive advantage Take advantage of your data and investment in Oracle technology Leverage all the data in your data warehouse, customer data, service data, sales data, customer comments and other unstructured data, point of sale (POS) data, to build and deploy predictive models throughout the enterprise. Learn how to explore and understand your data and find patterns and relationships that were previously hidden Focus on solving strategic challenges to the business, for example, targeting "best customers" with the right offer, identifying product bundles, detecting anomalies and potential fraud, finding natural customer segments and gaining customer insight.

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  • Add subtitles to Ogg Video

    - by Jaxau
    I've started to convert my DVD collection to Ogg Video (OGV) and it works so far quite good. However, I heard that I can embed the subtitles inside the OGV-file as well. How can I do this on Linux? On Windows there are several applications but on Linux not so much. Any examples would be appreciated. Edit: I have the original VOB of course. PS. No, I don't give out my movies. Don't even ask. I paid for them, not you. :)

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  • How to enable mod_info in Apache?

    - by Amit Nagar
    I gone through the apache guide to enable to mod_info. As per doc: To configure mod_info, add the following to your httpd.conf file. Location /server-info SetHandler server-info /Location You may wish to use mod_access inside the directive to limit access to your server configuration information: Location /server-info SetHandler server-info Order deny,allow Deny from all Allow from yourcompany.com Location Once configured, the server information is obtained by accessing http://your.host.dom/server-info In my case the this link is not giving any info. Http 404 NOT FOUND error Is there anything I need to install as mod_info.c or something ? Is there anything i need to put as AddModule or something ? In Error log : File does not exist: /usr/local/apache2/htdocs/example1/server-info I have 3 virtual host. One of this as default which use example1 as Docroot dir. I am not sure where this page (server-info) should be ? in case of server-status, it's working fine

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  • Changing the BizTalk message output file name

    - by Bill Osuch
    By default, BizTalk creates the filename of the message dropped to a send port as %MessageID%, which is the unique identifier (GUID) of the message. What if you want to create your own filename? To start, create a simple schema, and a basic orchestration that will receive the message and send it right back out, like this: If you deploy this and wire up the ports, you can drop an xml file into your receive port and have it come out at your send port named something like {7A63CAF8-317B-49D5-871F-9FD57910C3A0}.xml. Now, we'll create a new message with a custom filename. First, create a new orchestration variable called NewFileName, of the type System.String. Next, create a second message using the same schema as the message you're receiving in the Receive shape. Now, drag a Construct Message shape to the orchestration. In the shape's properties, set Messages Constructed to be the new message you just created. Double click the Message Assignment shape (inside the Construct shape...) and paste in the following code: Message_2 = Message_1;   NewFileName = Message_1(FILE.ReceivedFileName); NewFileName = NewFileName.Replace(".xml","_"); NewFileName = NewFileName + "output_" + System.DateTime.Now.Year.ToString() + "-" + System.DateTime.Now.Month.ToString();   Message_2(FILE.ReceivedFileName) = NewFileName; Here we make a copy of the received message, get it's original file name (ReceivedFileName), replace its extension with an underscore, and date-stamp it. Finally, add a Send shape and a Port to the surface, and configure them to send the message you just created. You should wind up with an orchestration like this: Deploy it, and create a new send port. It should be just about identical to the first send port, except this time the file name will be "%SourceFileName%.xml" (without the quotes of course). Fire up the application, drop in a test file, and you should now get both the xml file named with a GUID, and a second file named something along the lines of "MySchemaTestFile_output_2011-6.xml".

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  • DNS: forward part of a managed domain to one host, but sub domain services to another (Google Apps)

    - by Paul Zee
    I was going to post this as a comment against DNS: Forward domain to another host, but I don't seem able to do that. I'm in a similar situation. I have a DNS registered/managed by enom, except with the slight twist that the domain was originally registered with enom through a Google Apps account creation. The domain currently supports a Google Apps site/account. I now want to direct the bare primary domain and www entries to a hosting provider for the website component, but leave the Google Apps setup intact for its services such as calendar, mail etc. For now, I'm leaving the domain managed by enom. Also note that when I registered my account with the hosting provider, I gave the same domain name as the existing domain (e.g. example.com), so at their end I'm working with the same domain name in cpanel, etc. In my case, the existing enom DNS entries don't have an A record for the www.example.com, or the bare example.com domain. Instead, there are 4 x @ records with the Google Apps IP Address, 2 x TXT records with what I assume are Google Apps site verification strings/tokens, and a bunch of CNAME records for the various features of Google Apps (mail, calendar, docs, sites, etc). So, my questions: How do I point the www.example.com and example.com DNS entries at enom to my web site hosting provider, while leaving the domain managed by enom, and the Google Apps services working as they are now (with the obvious exception of Google Sites)? How do I setup the example.com mail-related DNS records (MX, etc) at the web site hosting provider, so that outbound email to [email protected] gets correctly sent to the google apps mail account, and doesn't get trapped inside the pseudo domain within the hosting providers servers?

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  • zero-config CGI enabled web server

    - by halp
    To serve static content of a directory over http, one can simply navigate to that directory and type: python -m SimpleHTTPServer 11111 which will start a http server on port 11111. This hack is nice because it requires zero-config: no stand-alone web server, no config files at all. Is it possible to extend this example, or have an alternate way to achieve this goal, but also have CGI support? The final goal is to have a quick and lazy way of serving a web site from a certain directory. The site has static content (HTML pages, images), but also a CGI script. The CGI script must work properly when accessed via browser. Of course I could setup a virtual host in apache, allow CGI inside it etc. But that's not a zero-config approach.

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  • Python script won't write data when ran from cron

    - by Ruud
    When I run a python script in a terminal it runs as expected; downloads file and saves it in the desired spot. sudo python script.py I've added the python script to the root crontab, but then it runs as it is supposed to except it does not write the file. $ sudo crontab -l > * * * * * python /home/test/script.py >> /var/log/test.log 2>&1 Below is a simplified script that still has the problem: #!/usr/bin/python scheduleUrl = 'http://test.com/schedule.xml' schedule = '/var/test/schedule.xml' # Download url and save as filename def wget(url, filename): import urllib2 try: response = urllib2.urlopen(url) except Exception: import traceback logging.exception('generic exception: ' + traceback.format_exc()) else: print('writing:'+filename+';') output = open(filename,'wb') output.write(response.read()) output.close() # Download the schedule wget(scheduleUrl, schedule) I do get the message "writing:name of file;" inside the log, to which the cron entry outputs. But the actual file is nowhere to be found... The dir /var/test is chmodded to 777 and using whatever user, I am allowed to add and change files as I please.

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  • Cannot install mysql-server on ubuntu 11.10 by either synaptic or terminal

    - by roopunk
    I've been facing this problem with installing some other packages too. Inside terminal I type: sudo apt-get install mysql-server and I get the following: Reading package lists... Done Building dependency tree Reading state information... Done The following extra packages will be installed: libhtml-template-perl mysql-server-5.1 mysql-server-core-5.1 Suggested packages: libipc-sharedcache-perl tinyca mailx The following NEW packages will be installed: libhtml-template-perl mysql-server mysql-server-5.1 mysql-server-core-5.1 0 upgraded, 4 newly installed, 0 to remove and 0 not upgraded. Need to get 6,260 kB/11.0 MB of archives. After this operation, 25.8 MB of additional disk space will be used. Do you want to continue [Y/n]? Y Err http://ubuntu.oss.eznetsols.org/ubuntu/ oneiric-updates/main mysql-server-5.1 i386 5.1.63-0ubuntu0.11.10.1 Connection failed Err http://ubuntu.oss.eznetsols.org/ubuntu/ oneiric-security/main mysql-server-5.1 i386 5.1.63-0ubuntu0.11.10.1 Connection failed Failed to fetch http://ubuntu.oss.eznetsols.org/ubuntu/pool/main/m/mysql-5.1/mysql-server-5.1_5.1.63-0ubuntu0.11.10.1_i386.deb Connection failed E: Unable to fetch some archives, maybe run apt-get update or try with --fix-missing? On trying to install with synaptic package manager, I get the following screenshot I am bascially trying to setup LAMP. Any help/suggestion would be great. Thanks.

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  • Remote Desktop to Virtual Machine

    - by Valvaris
    Hello: I recently reformatted one of my servers with Windows Server 2008 x64 and with that, installed the latest version of VMWare server on it. Within that, I created a new Windows Server 2003 R2 x86 virtual machine for the purposes of being a backup domain controller. I was able to successfully configure it as a domain controller and have it provide DNS service to my domain. I've been using the VMWare remote console to set this up and figured it was time to get remote desktop working. I set it up as I have with many other computers on my network (hitting the checkbox, making the firewall isn't blocking it) and I cannot get remote desktop to connect to it. I've tried using the computer name and its IP address neither work. I can ping the computer from the outside but the Virtual machine cannot ping anything from inside it. All machines are on the same subnet. I can't seem to figure this out.

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  • Fast Society Creates Mini and Mobile Temporary Social Networks

    - by ETC
    You’re out on the town or at a convention with a bunch of friends. How do you keep in touch with the entire group simultaneously? Fast Society offers a smartphone-based solution: a temporary social network for group talking, texting, and more. Fast Society was originally an iPhone only application and has recently updated to include and Android app too. The premise is simple: You set up a Fast Society group, link your friends into it, and for that night (or convention weekend) you’re all part of the same mini group. You can text the entire group, share pictures, set up sub-groups (let’s say that half your group is going to stay up late and party while half need to hit the rack to get up early for presentations, you can create a new group for the night owls to communicate), share your location, and send in-app and SMS messages to the entire group. Check out the video above to see it in action or hit up the link below to read more and grab a copy. Face Society [via Mashable] Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Peaceful Alpine River on a Sunny Day [Wallpaper] Fast Society Creates Mini and Mobile Temporary Social Networks Page Zipper Unpacks Multi-Page Articles for Single-Page Display Minty Bug: Build an FM Bug Inside a Mint Container Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client]

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  • Windows NT workstation on AD domain

    - by Tom
    We run a Windows NT workstation connected to special manufacturing equipment, that everyone is deathly afraid to touch. It has custom software and special cards inside of the machine, making a rebuild impossible. The problem is, we are migrating to an AD domain from an NT domain, and this workstation stills needs access to storage on the network (AD computers). How should I go about doing this, after we get rid of our NT Domain controller? Upgrading to 2000 is not an option (so says management). I know, I know, if it dies we are in trouble. But that's managements choice, we just need to get rid of this NT domain.

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  • Socat and rich terminals (with Ctrl+C/Ctrl+Z/Ctrl+D propagation)

    - by Vi
    socat - exec:'bash -li',pty,stderr,ctty - bash: no job control in this shell What options should I use to get fully fledged shell as I get with ssh/sshd? I want to be able to connect the shell to everything socat can handle (SOCKS 5, UDP, OpenSSL), but also to have a nice shell which correctly interprets all keys, various Ctrl+C/Ctrl+Z, tab completion, up/down keys (with remote history). Update: Found "setsid" socat option. It fixes "no job control". Now trying to fix Ctrl+D. Update 2: socat file:`tty`,raw,echo=0 exec:'bash -li',pty,stderr,setsid,sigint,sane. Not it handles Ctrl+D/Ctrl+Z/Ctrl+C well, I can start Vim inside it, remote history is OK.

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  • LibGDX Box2D Body and Sprite AND DebugRenderer out of sync

    - by Free Lancer
    I am having a couple issues with Box2D bodies. I have a GameObject holding a Sprite and Body. I use a ShapeRenderer to draw an outline of the Body's and Sprite's bounding boxes. I also added a Box2DDebugRenderer to make sure everything's lining up properly. My problem is the Sprite and Body at first overlap perfectly, but as I turn the Body moves a bit off the sprite then comes back when the Car is facing either North or South. Here's an image of what I mean: (Not sure what that line is, first time to show up) BLUE is the Body, RED is the Sprite, PURPLE is the Box2DDebugRenderer. Also, you probably noticed a purple square in the top right corner. Well that's the Car drawn by the Box2D Debug Renderer. I thought it might be the camera but I've been playing with the Cameras for hours and nothing seems to work. All give me weird results. Here's my code: Screen: public void show() { // --------------------- SETUP ALL THE CAMERA STUFF ------------------------------ // battleStage = new Stage( 720, 480, false ); // Setup the camera. In Box2D we operate on a meter scale, pixels won't do it. So we use // an Orthographic camera with a Viewport of 24 meters in width and 16 meters in height. battleStage.setCamera( new OrthographicCamera( CAM_METER_WIDTH, CAM_METER_HEIGHT ) ); battleStage.getCamera().position.set( CAM_METER_WIDTH / 2, CAM_METER_HEIGHT / 2, 0 ); // The Box2D Debug Renderer will handle rendering all physics objects for debugging debugger = new Box2DDebugRenderer( true, true, true, true ); //debugCam = new OrthographicCamera( CAM_METER_WIDTH, CAM_METER_HEIGHT ); } public void render(float delta) { // Update the Physics World, use 1/45 for something around 45 Frames/Second for mobile devices physicsWorld.step( 1/45.0f, 8, 3 ); // 1/45 for devices // Set the Camera matrices and clear the screen Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); battleStage.getCamera().update(); // Draw game objects here battleStage.act(delta); battleStage.draw(); // Again update the Camera matrices and call the debug renderer debugCam.update(); debugger.render( physicsWorld, debugCam.combined); // Vehicle handles its own interaction with the HUD // update all Actors movements in the game Stage hudStage.act( delta ); // Draw each Actor onto the Scene at their new positions hudStage.draw(); } Car: (extends Actor) public Car( Texture texture, float posX, float posY, World world ) { super( "Car" ); mSprite = new Sprite( texture ); mSprite.setSize( WIDTH * Consts.PIXEL_METER_RATIO, HEIGHT * Consts.PIXEL_METER_RATIO ); mSprite.setOrigin( mSprite.getWidth()/2, mSprite.getHeight()/2); // set the origin to be at the center of the body mSprite.setPosition( posX * Consts.PIXEL_METER_RATIO, posY * Consts.PIXEL_METER_RATIO ); // place the car in the center of the game map FixtureDef carFixtureDef = new FixtureDef(); mBody = Physics.createBoxBody( BodyType.DynamicBody, carFixtureDef, mSprite ); } public void draw() { mSprite.setPosition( mBody.getPosition().x * Consts.PIXEL_METER_RATIO, mBody.getPosition().y * Consts.PIXEL_METER_RATIO ); mSprite.setRotation( MathUtils.radiansToDegrees * mBody.getAngle() ); // draw the sprite mSprite.draw( batch ); } Physics: (Create the Body) public static Body createBoxBody( final BodyType pBodyType, final FixtureDef pFixtureDef, Sprite pSprite ) { float pRotation = 0; float pWidth = pSprite.getWidth(); float pHeight = pSprite.getHeight(); final BodyDef boxBodyDef = new BodyDef(); boxBodyDef.type = pBodyType; boxBodyDef.position.x = pSprite.getX() / Consts.PIXEL_METER_RATIO; boxBodyDef.position.y = pSprite.getY() / Consts.PIXEL_METER_RATIO; // Temporary Box shape of the Body final PolygonShape boxPoly = new PolygonShape(); final float halfWidth = pWidth * 0.5f / Consts.PIXEL_METER_RATIO; final float halfHeight = pHeight * 0.5f / Consts.PIXEL_METER_RATIO; boxPoly.setAsBox( halfWidth, halfHeight ); // set the anchor point to be the center of the sprite pFixtureDef.shape = boxPoly; final Body boxBody = BattleScreen.getPhysicsWorld().createBody(boxBodyDef); boxBody.createFixture(pFixtureDef); } Sorry for all the code and long description but it's hard to pin down what exactly might be causing the problem.

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  • Options for gaming remotely on a LAN?

    - by Schwern
    I have a Windows 7 desktop for gaming, a big bulky tower with a nice graphics card. I'd like to sit out on my porch rather than inside while the weather is nice and play games. I have a high end Macbook Pro. What are my options? I figure either remote desktop over the LAN on the Macbook or maybe wireless video, keyboard and mouse. Something so I don't have to physically move the PC. The sort of games range from things like Skyrim to SW:TOR to Torchlight 2. What are my options? They have to do a better than running Boot Camp on the Macbook (MacBookPro8,1 i7 2.7 Ghz but Intel Graphics 3000). I realize there's a lot of issues involved in running a game over a remote desktop with a decent frame rate, I'm interested in a practical answer with real experience behind them. Ideally something that works on a OS X so I don't have to reboot into Windows.

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  • Is Test Driven Development viable in game development?

    - by Will Marcouiller
    As being Scrum certified, I tend to prone for Agile methodologies while developping a system, and even use some canvas from the Scrum framework to manage my day-to-day work. Besides, I am wondering whether TDD is an option in game development, if it is viable? If I believe this GD question, TDD is not much of a use in game development. Why are MVC & TDD not employed more in game architecture? I come from industrial programming where big projects with big budgets need to work flawlessly, as it could result to catastrophic scenarios if the code wasn't throroughly tested inside and out. Plus, following Scrum rules encourages meeting the due dates of your work while every single action in Scrum is time-boxed! So, I agree when in the question linked above they say to stop trying to build a system, and start writing the game. It is quite what Scrum says, try not to build the perfect system, first: make it work by the Sprint end. Then, refactor the code while working in the second Sprint if needed! I understand that if not all departments responsible for the game development use Scrum, Scrum becomes useless. But let's consider for a moment that all the departments do use Scrum... I think that TDD would be good to write bug-free code, though you do not want to write the "perfect" system/game. So my question is the following: Is TDD viable in game development anyhow?

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  • Is there any way to make Mac OS X Spotlight only index the file names and not the contents?

    - by aalaap
    I do understand that the point of Spotlight is to look inside files, but it also returns file name matches, and that's what I need most of the time. Besides, Spotlight is running so absurdly slow on my system (Snow Leopard on the iMac '08), it's just unusable. I downloaded Canary and Spotlight wasn't able to find the app file for 15 minutes. It was already in the download stack, but as far as Spotlight goes, the file doesn't exist. Hence, I would like to know of a way to make Spotlight only index the file names, which would perhaps make it a bit faster. I'm looking at mimicking the behaviour of Windows applications such as AvaFind or Search Everything Edit: Let me highlight the fact that I am looking for an AvaFind or Search Everything replacement for Mac OS X. Go try one of these on a Windows machine and you'll understand my disappointment with Spotlight or any other popular search tools in OS X.

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  • storing map template in database

    - by Timigen
    I am working on an application that displays choropleth maps. These maps are of all different types, some display state by county, country by state/province, or world by country. How should I handle storing the map information in the database? My Thoughts: I won't need to do queries to find POI inside a region, so I don't think there is a need to use spatial datatypes. I am considering storing a map as a geoJSON object (I am using JS mapping library that accepts geoJSON). The only issue is what if I want a map of the US northeast. Then I would have geoJSON for the US and a separate one for the US northeast, which would be redundant. Would it make sense to have a shape database where I had each state then when I needed a map of the US I could query for each state, and when I needed a map of the US Northeast I could again query for what I need? Note: I am not concerned with storing the data for each region, just the region itself. I will query for the data on the fly for the specific region.

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  • How to sniff for wireless MAC addresses in area - My laptop got stolen

    - by Mr AJL
    A few days ago my apartment got broken in, and they took all the electronics, including my $1500 laptop. We are pretty sure it's an inside job (as in someone from the same building), so I believe that the stuff is in someones apartment. Is there any tool that tells you what wireless adapters are active within range? I have my laptops MAC address, so I could use that to find out who stole it. I think it's worth a shot. Any help is appreciated thanks!

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  • How to Install a Wireless Card in Linux Using Windows Drivers

    - by Justin Garrison
    Linux has come a long way with hardware support, but if you have a wireless card that still does not have native Linux drivers you might be able to get the card working with a Windows driver and ndiswrapper. Using a Windows driver inside of Linux may also give you faster transfer rates or better encryption support depending on your wireless card. If your wireless card is working, it is not recommended to install the Windows driver just for fun because it could cause a conflict with the native Linux driver Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Smart Taskbar Is a Thumb Friendly Android Task Launcher Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic] Reclaim Vertical UI Space by Adding a Toolbar to the Left or Right Side of Firefox Androidify Turns You into an Android-style Avatar

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  • 2D Side Scrolling game and "walk over ground" collision detection

    - by Fire-Dragon-DoL
    The question is not hard, I'm writing a game engine for 2D side scrolling games, however I'm thinking to my 2D side scrolling game and I always come up with the problem of "how should I do collision with the ground". I think I couldn't handle the collision with ground (ground for me is "where the player walk", so something heavily used) in a per-pixel way, and I can't even do it with simple shape comparison (because the ground can be tilted), so what's the correct way? I'know what tiles are and i've read about it, but how much should be big each tile to not appear like a stairs?Are there any other approach? I watched this game and is very nice how he walks on ground: http://www.youtube.com/watch?v=DmSAQwbbig8&feature=player_embedded If there are "platforms" in mid air, how should I handle them?I can walk over them but I can't pass "inside". Imagine a platform in mid air, it allows you to walk over it but limit you because you can't jump in the area she fits Sorry for my english, it's not my native language and this topic has a lot of keywords I don't know so I have to use workarounds Thanks for any answer Additional informations and suggestions: I'm doing a game course in this period and I asked them how to do this, they suggested me this approach (a QuadTree): -All map is divided into "big nodes" -Each bigger node has sub nodes, to find where the player is -You can find player's node with a ray on player position -When you find the node where the player is, you can do collision check through all pixels (which can be 100-200px nothing more) Here is an example, however i didn't show very well the bigger nodes because i'm not very good with photoshop :P How is this approach?

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  • How can I make OpenGL textures scale without becoming blurry?

    - by adorablepuppy
    I'm using OpenGL through LWJGL. I have a 16x16 textured quad rendering at 16x16. When I change it's scale amount, the quad grows, then becomes blurrier as it gets larger. How can I make it scale without becoming blurry, like in Minecraft. Here is the code inside my RenderableEntity object: public void render(){ Color.white.bind(); this.spriteSheet.bind(); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0,0); GL11.glVertex2f(this.x, this.y); GL11.glTexCoord2f(1,0); GL11.glVertex2f(getDrawingWidth(), this.y); GL11.glTexCoord2f(1,1); GL11.glVertex2f(getDrawingWidth(), getDrawingHeight()); GL11.glTexCoord2f(0,1); GL11.glVertex2f(this.x, getDrawingHeight()); GL11.glEnd(); } And here is code from my initGL method in my game class GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glClearColor(0.46f,0.46f,0.90f,1.0f); GL11.glViewport(0,0,width,height); GL11.glOrtho(0,width,height,0,1,-1); And here is the code that does the actual drawing public void start(){ initGL(800,600); init(); while(true){ GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); for(int i=0;i<entities.size();i++){ ((RenderableEntity)entities.get(i)).render(); } Display.update(); Display.sync(100); if(Display.isCloseRequested()){ Display.destroy(); System.exit(0); } } }

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  • XNA Health Bar continually decreasing

    - by Craig
    As per the Health bar tutorial on ... http://www.xnadevelopment.com/tutorials/notsohealthy/NotSoHealthy.shtml I have set up the above, how do I make it decrease by 1 health per second? I want to create a mini survival game, and this is an important factor. Where am i going wrong? I want it to visibly decrease every second. using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Health { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D healthBar; int currentHealth = 100; float seconds; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); healthBar = Content.Load<Texture2D>("HealthBar"); // TODO: use this.Content to load your game content here } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here currentHealth = (int)MathHelper.Clamp(currentHealth, 0, 100); seconds += (float)gameTime.ElapsedGameTime.TotalSeconds; if (seconds >= 1) { currentHealth -= 1; } seconds = 0; base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(healthBar, new Rectangle(this.Window.ClientBounds.Width / 2 - healthBar.Width / 2, 30, healthBar.Width, 44), new Rectangle(0, 45, healthBar.Width, 44), Color.Gray); spriteBatch.Draw(healthBar, new Rectangle(this.Window.ClientBounds.Width / 2 - healthBar.Width / 2, 30, (int)(healthBar.Width * ((double)currentHealth / 100)), 44), new Rectangle(0, 45, healthBar.Width, 44), Color.Red); spriteBatch.Draw(healthBar, new Rectangle(this.Window.ClientBounds.Width / 2 - healthBar.Width / 2, 30, healthBar.Width, 44), new Rectangle(0, 0, healthBar.Width, 44), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Cheers!

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  • New Regular Expression Features in Java 8

    - by Jan Goyvaerts
    Java 8 brings a few changes to Java’s regular expression syntax to make it more consistent with Perl 5.14 and later in matching horizontal and vertical whitespace. \h is a new feature. It is a shorthand character class that matches any horizontal whitespace character as defined in the Unicode standard. In Java 4 to 7 \v is a character escape that matches only the vertical tab character. In Java 8 \v is a shorthand character class that matches any vertical whitespace, including the vertical tab. When upgrading to Java 8, make sure that any regexes that use \v still do what you want. Use \x0B or \cK to match just the vertical tab in any version of Java. \R is also a new feature. It matches any line break as defined by the Unicode standard. Windows-style CRLF pairs are always matched as a whole. So \R matches \r\n while \R\R fails to match \r\n. \R is equivalent to (?\r\n|[\n\cK\f\r\u0085\u2028\u2029]) with an atomic group that prevents it from matching only the CR in a CRLF pair. Oracle’s documentation for the Pattern class omits the atomic group when explaining \R, which is incorrect. You cannot use \R inside a character class. RegexBuddy and RegexMagic have been updated to support Java 8. Java 4, 5, 6, and 7 are still supported. When you upgrade to Java 8 you can compare or convert your regular expressions between Java 8 and the Java version you were using previously.

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  • Oracle EE 11.2g: how to generate fresh new redo logs

    - by Aikanaro
    Hi, In the company I work for we are heavy users of vmware machines. Almost all our projects are developed inside a virtual environment up to the point where we have to deploy them into a production system. While in development, some colleagues of mine deleted the redo log files for Oracle in the hopes of gaining some free space. Now they are unable to start the database instance. Is there a way of generating a fresh new redo log so that the instance can be started? This is urgent and even though I'm currently googling for an answer I have yet to find it. Thanks in advance.

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  • transaction log shipping sql server 2005 to 2008

    - by Andrew Jahn
    I have a reporting setup with SSRS on our sql server 2005 database. Because sql server 2008 is not supported by the main program which populates our database we are stuck with 2005 on our prod database. Unfortunately when I run our weekly check reports the web interface constantly times out because the server cant do the conversion to PDF. I've read that sql server 2008's SSRS is ALOT better with memory management. I was wondering if I can do some kind transact log shipping subscription publication from 2005 to 2008? Am I chasing a dream here. Currently I have to open up the ssrs project in visual studio and run the reports inside because it doesn't ever time out when doing the pdf conversion, only times out if I try to run it through the ssis web interface.

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