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  • array and array_view from amp.h

    - by Daniel Moth
    This is a very long post, but it also covers what are probably the classes (well, array_view at least) that you will use the most with C++ AMP, so I hope you enjoy it! Overview The concurrency::array and concurrency::array_view template classes represent multi-dimensional data of type T, of N dimensions, specified at compile time (and you can later access the number of dimensions via the rank property). If N is not specified, it is assumed that it is 1 (i.e. single-dimensional case). They are rectangular (not jagged). The difference between them is that array is a container of data, whereas array_view is a wrapper of a container of data. So in that respect, array behaves like an STL container, whereas the closest thing an array_view behaves like is an STL iterator (albeit with random access and allowing you to view more than one element at a time!). The data in the array (whether provided at creation time or added later) resides on an accelerator (which is specified at creation time either explicitly by the developer, or set to the default accelerator at creation time by the runtime) and is laid out contiguously in memory. The data provided to the array_view is not stored by/in the array_view, because the array_view is simply a view over the real source (which can reside on the CPU or other accelerator). The underlying data is copied on demand to wherever the array_view is accessed. Elements which differ by one in the least significant dimension of the array_view are adjacent in memory. array objects must be captured by reference into the lambda you pass to the parallel_for_each call, whereas array_view objects must be captured by value (into the lambda you pass to the parallel_for_each call). Creating array and array_view objects and relevant properties You can create array_view objects from other array_view objects of the same rank and element type (shallow copy, also possible via assignment operator) so they point to the same underlying data, and you can also create array_view objects over array objects of the same rank and element type e.g.   array_view<int,3> a(b); // b can be another array or array_view of ints with rank=3 Note: Unlike the constructors above which can be called anywhere, the ones in the rest of this section can only be called from CPU code. You can create array objects from other array objects of the same rank and element type (copy and move constructors) and from other array_view objects, e.g.   array<float,2> a(b); // b can be another array or array_view of floats with rank=2 To create an array from scratch, you need to at least specify an extent object, e.g. array<int,3> a(myExtent);. Note that instead of an explicit extent object, there are convenience overloads when N<=3 so you can specify 1-, 2-, 3- integers (dependent on the array's rank) and thus have the extent created for you under the covers. At any point, you can access the array's extent thought the extent property. The exact same thing applies to array_view (extent as constructor parameters, incl. convenience overloads, and property). While passing only an extent object to create an array is enough (it means that the array will be written to later), it is not enough for the array_view case which must always wrap over some other container (on which it relies for storage space and actual content). So in addition to the extent object (that describes the shape you'd like to be viewing/accessing that data through), to create an array_view from another container (e.g. std::vector) you must pass in the container itself (which must expose .data() and a .size() methods, e.g. like std::array does), e.g.   array_view<int,2> aaa(myExtent, myContainerOfInts); Similarly, you can create an array_view from a raw pointer of data plus an extent object. Back to the array case, to optionally initialize the array with data, you can pass an iterator pointing to the start (and optionally one pointing to the end of the source container) e.g.   array<double,1> a(5, myVector.begin(), myVector.end()); We saw that arrays are bound to an accelerator at creation time, so in case you don’t want the C++ AMP runtime to assign the array to the default accelerator, all array constructors have overloads that let you pass an accelerator_view object, which you can later access via the accelerator_view property. Note that at the point of initializing an array with data, a synchronous copy of the data takes place to the accelerator, and then to copy any data back we'll see that an explicit copy call is required. This does not happen with the array_view where copying is on demand... refresh and synchronize on array_view Note that in the previous section on constructors, unlike the array case, there was no overload that accepted an accelerator_view for array_view. That is because the array_view is simply a wrapper, so the allocation of the data has already taken place before you created the array_view. When you capture an array_view variable in your call to parallel_for_each, the copy of data between the non-CPU accelerator and the CPU takes place on demand (i.e. it is implicit, versus the explicit copy that has to happen with the array). There are some subtleties to the on-demand-copying that we cover next. The assumption when using an array_view is that you will continue to access the data through the array_view, and not through the original underlying source, e.g. the pointer to the data that you passed to the array_view's constructor. So if you modify the data through the array_view on the GPU, the original pointer on the CPU will not "know" that, unless one of two things happen: you access the data through the array_view on the CPU side, i.e. using indexing that we cover below you explicitly call the array_view's synchronize method on the CPU (this also gets called in the array_view's destructor for you) Conversely, if you make a change to the underlying data through the original source (e.g. the pointer), the array_view will not "know" about those changes, unless you call its refresh method. Finally, note that if you create an array_view of const T, then the data is copied to the accelerator on demand, but it does not get copied back, e.g.   array_view<const double, 5> myArrView(…); // myArrView will not get copied back from GPU There is also a similar mechanism to achieve the reverse, i.e. not to copy the data of an array_view to the GPU. copy_to, data, and global copy/copy_async functions Both array and array_view expose two copy_to overloads that allow copying them to another array, or to another array_view, and these operations can also be achieved with assignment (via the = operator overloads). Also both array and array_view expose a data method, to get a raw pointer to the underlying data of the array or array_view, e.g. float* f = myArr.data();. Note that for array_view, this only works when the rank is equal to 1, due to the data only being contiguous in one dimension as covered in the overview section. Finally, there are a bunch of global concurrency::copy functions returning void (and corresponding concurrency::copy_async functions returning a future) that allow copying between arrays and array_views and iterators etc. Just browse intellisense or amp.h directly for the full set. Note that for array, all copying described throughout this post is deep copying, as per other STL container expectations. You can never have two arrays point to the same data. indexing into array and array_view plus projection Reading or writing data elements of an array is only legal when the code executes on the same accelerator as where the array was bound to. In the array_view case, you can read/write on any accelerator, not just the one where the original data resides, and the data gets copied for you on demand. In both cases, the way you read and write individual elements is via indexing as described next. To access (or set the value of) an element, you can index into it by passing it an index object via the subscript operator. Furthermore, if the rank is 3 or less, you can use the function ( ) operator to pass integer values instead of having to use an index object. e.g. array<float,2> arr(someExtent, someIterator); //or array_view<float,2> arr(someExtent, someContainer); index<2> idx(5,4); float f1 = arr[idx]; float f2 = arr(5,4); //f2 ==f1 //and the reverse for assigning, e.g. arr(idx[0], 7) = 6.9; Note that for both array and array_view, regardless of rank, you can also pass a single integer to the subscript operator which results in a projection of the data, and (for both array and array_view) you get back an array_view of rank N-1 (or if the rank was 1, you get back just the element at that location). Not Covered In this already very long post, I am not going to cover three very cool methods (and related overloads) that both array and array_view expose: view_as, section, reinterpret_as. We'll revisit those at some point in the future, probably on the team blog. Comments about this post by Daniel Moth welcome at the original blog.

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  • Date Compare Validator Control ASP.NET

    - by Sahanr
    Compare two input dates to avoid invalid dates. In this example I have created two textboxes and namded as "TextBoxSeminarDate" and "TextBoxBookingDeadline". Booking deadline date must be before date to the Seminar date. Therefore I used Operator as "LesThanEqual". I have validated "TextBoxBookingDeadline" value comparing with the "TextBoxSeminarDate" value as follow.   <asp:CompareValidator ID="CompareValidatorBookingDeadline" runat="server" ControlToCompare="TextBoxSeminarDate" ControlToValidate="TextBoxBookingDeadline" Display="Dynamic" ErrorMessage="Please check the seminar date and select appropriate date for booking deadline" Operator="LessThanEqual" Type="Date"  ValueToCompare="<%= TextBoxSeminarDate.Text.ToShortString() %>">*</asp:CompareValidator> The important thing is "ValueToCompare" property of the compare validator. Here I have assined it to the value of the TextboxSeminarDate and then compered it with the booking deadline date.  

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  • Great Programmer Productivity - Accounting for 10,000 fold difference?

    - by TheImpact
    "A great lathe operator commands several times the wage of an average lathe operator, but a great writer of software code is worth 10,000 times the price of an average software writer." - Bill Gates Say there's a "great" software engineer and an "average" software engineer on the same team. How can you account for one engineer being 10,000 times more productive? I can't quite fathom this, given they're both taking on their share of features, bugs and investigations, and consistently deliver with quality. Would my description possibly justify them to be above "average"? "great"? In a corporation like Microsoft, what % of software engineers are "average"? What % "great"?

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  • Unable to install VMWare Workstation v8

    - by pst007x
    Installing VMware 8.0.2 64bit Ubuntu 12.04LTS 64bit BETA My Kernel version is: 3.2.0-20-generic pst007x@pst007x-Aspire-5741:~$ sudo sh VMware-Workstation-Full-8.0.2- 591240.x86_64.bundle Installs ok When I launch I am asked to install modules which are compiled and loaded into the running kernel. A window opens VMware Kernel Module Updater This fails on Virtual Network Device ERROR LOG. UPDATE: PATCH. When I try to add patch, following error: pst007x@pst007x-Aspire-5741:~$ sudo sh patch-modules_3.2.0.sh [sudo] password for pst007x: patch-modules_3.2.0.sh: 27: [: workstation8.0.2: unexpected operator patch-modules_3.2.0.sh: 28: [: workstation8.0.2: unexpected operator Sorry, this script is only for VMWare WorkStation 8.0.2 or VMWare Player 4.0.2. Exiting pst007x@pst007x-Aspire-5741:~$ I have fully un-installed, and re-installed. I am installing the correct version. Probably a problem with the patch. VMware installs perfectly on Ubuntu 11.10 This is how I uninstalled.

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  • Tomcat Manager Application and HTTP 404 Error

    - by David
    I am trying to set up the admin application for a Tomcat 6.0.24 instance. None of the searches I've done turn up anything I can use. I am using this configuration for Apache 2.2.14: Alias /manager /usr/share/tomcat6-admin/manager <Directory "/usr/share/tomcat6-admin/manager"> Options Indexes FollowSymLinks AllowOverride None allow from all </Directory> ProxyPass /manager ajp://localhost:8009/manager In the tomcat-users.xml I have this: <tomcat-users> <role rolename="tomcat"/> <role rolename="admin"/> <role rolename="operator"/> <role rolename="manager"/> <user username="admin" password="nopasswordforyou" roles="admin,tomcat,manager"/> <user username="operator" password="nevermind" roles="operator"/> </tomcat-users> I found the docs that suggested I needed manager-gui role installed and defined, but that appears to be Tomcat 7, not Tomcat 6. The manager.xml is the default provided with Ubuntu Lucid Lynx 10.04: <Context path="/manager" docBase="/usr/share/tomcat6-admin/manager" antiResourceLocking="false" privileged="true" /> If I access /manager from a web browser, I get a 404 error from Tomcat: "requested resource not available." If I access /manager/images I get the same thing. If I access /manager/401.jsp I get the actual page. In addition, the server.xml has not only the usual Realm (UserDatabaseRealm) but also one for MySQL authentication (JDBCRealm). Investigating this showed that the role of manager was not present there for the user admin; I fixed that by doing: INSERT USER_ROLE_DB SET USER_NAME='admin', ROLE_NAME='manager'; I restarted Tomcat, although I suspect that was overkill. No change. I don't see any errors in catalina.out or in localhost.* log files. What am I missing? What is the interaction between the different realms? How do I get the manager application working?

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  • Windows in StreamInsight: Hopping vs. Snapshot

    - by Roman Schindlauer
    Three weeks ago, we explained the basic concept of windows in StreamInsight: defining sets of events that serve as arguments for set-based operations, like aggregations. Today, we want to discuss the so-called Hopping Windows and compare them with Snapshot Windows. We will compare these two, because they can serve similar purposes with different behaviors; we will discuss the remaining window type, Count Windows, another time. Hopping (and its syntactic-sugar-sister Tumbling) windows are probably the most straightforward windowing concept in StreamInsight. A hopping window is defined by its length, and the offset from one window to the next. They are aligned with some absolute point on the timeline (which can also be given as a parameter to the window) and create sets of events. The diagram below shows an example of a hopping window with length of 1h and hop size (the offset) of 15 minutes, hence creating overlapping windows:   Two aspects in this diagram are important: Since this window is overlapping, an event can fall into more than one windows. If an (interval) event spans a window boundary, its lifetime will be clipped to the window, before it is passed to the set-based operation. That’s the default and currently only available window input policy. (This should only concern you if you are using a time-sensitive user-defined aggregate or operator.) The set-based operation will be applied to each of these sets, yielding a result. This result is: A single scalar value in case of built-in or user-defined aggregates. A subset of the input payloads, in case of the TopK operator. Arbitrary events, when using a user-defined operator. The timestamps of the result are almost always the ones of the windows. Only the user-defined  operator can create new events with timestamps. (However, even these event lifetimes are subject to the window’s output policy, which is currently always to clip to the window end.) Let’s assume we were calculating the sum over some payload field: var result = from window in source.HoppingWindow( TimeSpan.FromHours(1), TimeSpan.FromMinutes(15), HoppingWindowOutputPolicy.ClipToWindowEnd) select new { avg = window.Avg(e => e.Value) }; Now each window is reflected by one result event:   As you can see, the window definition defines the output frequency. No matter how many or few events we got from the input, this hopping window will produce one result every 15 minutes – except for those windows that do not contain any events at all, because StreamInsight window operations are empty-preserving (more about that another time). The “forced” output for every window can become a performance issue if you have a real-time query with many events in a wide group & apply – let me explain: imagine you have a lot of events that you group by and then aggregate within each group – classical streaming pattern. The hopping window produces a result in each group at exactly the same point in time for all groups, since the window boundaries are aligned with the timeline, not with the event timestamps. This means that the query output will become very bursty, delivering the results of all the groups at the same point in time. This becomes especially obvious if the events are long-lasting, spanning multiple windows each, so that the produced result events do not change their value very often. In such a case, a snapshot window can remedy. Snapshot windows are more difficult to explain than hopping windows: they represent those periods in time, when no event changes occur. In other words, if you mark all event start and and times on your timeline, then you are looking at all snapshot window boundaries:   If your events are never overlapping, the snapshot window will not make much sense. It is commonly used together with timestamp modification, which make it a very powerful tool. Or as Allan Mitchell expressed in in a recent tweet: “I used to look at SnapshotWindow() with disdain. Now she is my mistress, the one I turn to in times of trouble and need”. Let’s look at a simple example: I want to compute the average of some value in my events over the last minute. I don’t want this output be produced at fixed intervals, but at soon as it changes (that’s the true event-driven spirit!). The snapshot window will include all currently active event at each point in time, hence we need to extend our original events’ lifetimes into the future: Applying the Snapshot window on these events, it will appear to be “looking back into the past”: If you look at the result produced in this diagram, you can easily prove that, at each point in time, the current event value represents the average of all original input event within the last minute. Here is the LINQ representation of that query, applying the lifetime extension before the snapshot window: var result = from window in source .AlterEventDuration(e => TimeSpan.FromMinutes(1)) .SnapshotWindow(SnapshotWindowOutputPolicy.Clip) select new { avg = window.Avg(e => e.Value) }; With more complex modifications of the event lifetimes you can achieve many more query patterns. For instance “running totals” by keeping the event start times, but snapping their end times to some fixed time, like the end of the day. Each snapshot then “sees” all events that have happened in the respective time period so far. Regards, The StreamInsight Team

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  • What measures can be taken to increase Google indexing speed for a given newly created page?

    - by knorv
    Consider a website with a large number of pages. New pages are published regularly. When publishing a new page the website operator wants to get the newly created paged indexed in Google as soon as possible. The website operator wants to minimize the time spent between publication and indexing. Consider the site http://www.example.com/ with hundreds of thousands of pages. The page page http://www.example.com/something/important-page.html is created at say 12:00. How do I get important-page.html indexed as soon as possible after 12:00? Ideally within seconds or minutes. Or more generally: What options are available to try to get Google to index a specific newly created page as soon as possible?

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  • How To Create Your Own Custom Google Search Engine

    - by Chris Hoffman
    Have you ever wanted to create a custom Google search engine that searches only specific websites? You can easily do this with Google’s Custom Search Engine tool. You can bookmark your search engine and even share it with other people. This trick works similarly to Google’s site: operator, but you won’t have to type the operator every time you search. It’s particularly useful if you want to search a large number of sites at once. How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • What measures can be taken to make sure Google is aware of the existence of a newly created page?

    - by knorv
    Consider a website with a large number of pages. New pages are published regularly. When publishing a new page the website operator wants to get the newly created paged indexed in Google as soon as possible. The website operator wants to minimize the time spent between publication and indexing. Consider the site http://www.example.com/ with hundreds of thousands of pages. The page page http://www.example.com/something/important-page.html is created at say 12:00. I want to get important-page.html indexed as soon as possible after 12:00. Ideally within seconds or minutes. What options are available to try to get Google to index a specific newly created page as soon as possible?

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  • Deep Cloning C++ class that inherits CCNode in Cocos2dx

    - by A Devanney
    I stuck with something in Cocos2dx ... I'm trying to deep clone one of my classes that inherits CCNode. Basically i have.... GameItem* pTemp = new GameItem(*_actualItem); // loops through all the blocks in gameitem and updates their position pTemp->moveDown(); // if in boundary or collision etc... if (_gameBoard->isValidMove(pTemp)) { _actualItem = pTemp; // display the position CCLog("pos (1) --- (X : %d,Y : %d)", _actualItem->getGridX(),_actualItem->getGridY()); } Then doesn't work, because the gameitem inherits CCNode and has the collection of another class that also inherits CCNode. its just creating a shallow copy and when you look at children of the gameitem node in the copy, just point to the original? class GameItem : public CCNode { // maps to the actual grid position of the shape CCPoint* _rawPosition; // tracks the current grid position int _gridX, _gridY; // tracks the change if the item has moved CCPoint _offset; public: //constructors GameItem& operator=(const GameItem& item); GameItem(Shape shape); ... } then in the implementation.... GameItem& GameItem::operator=(const GameItem& item) { _gridX = item.getGridX(); _gridY = item.getGridY(); _offset = item.getOffSet(); _rawPosition = item.getRawPosition(); // how do i copy the node? return *this; } // shape contains an array of position for the game character GameItem::GameItem(Shape shape) { _rawPosition = shape.getShapePositions(); //loop through all blocks in position for (int i = 0; i < 7; i++) { // get the position of the first block in the shape and add to the position of the first block int x = (int) (getRawPosition()[i].x + getGridX()); int y = (int) (getRawPosition()[i].y + getGridY()); //instantiate a block with the position and type Block* block = Block::blockWithFile(x,y,(i+1), shape); // add the block to the this node this->addChild(block); } } And for clarity here is the block class class Block : public CCNode{ private: // using composition over inheritance CCSprite* _sprite; // tracks the current grid position int _gridX, _gridY; // used to store actual image number int _blockNo; public: Block(void); Block(int gridX, int gridY, int blockNo); Block& operator=(const Block& block); // static constructor for the creation of a block static Block* blockWithFile(int gridX, int gridY,int blockNo, Shape shape); ... } The blocks implementation..... Block& Block::operator=(const Block& block) { _sprite = new CCSprite(*block._sprite); _gridX = block._gridX; _gridY = block._gridY; _blockNo = block._blockNo; //again how to clone CCNode? return *this; } Block* Block::blockWithFile(int gridX, int gridY,int blockNo, Shape shape) { Block* block = new Block(); if (block && block->initBlockWithFile(gridX, gridY,blockNo, shape)) { block->autorelease(); return block; } CC_SAFE_DELETE(block); return NULL; } bool Block::initBlockWithFile(int gridX, int gridY,int blockNo, Shape shape) { setGridX(gridX); setGridY(gridY); setBlockNo(blockNo); const char* characterImg = helperFunctions::Format(shape.getFileName(),blockNo); // add to the spritesheet CCTexture2D* gameArtTexture = CCTextureCache::sharedTextureCache()->addImage("Character.pvr.ccz"); CCSpriteBatchNode::createWithTexture(gameArtTexture); // block settings _sprite = CCSprite::createWithSpriteFrameName(characterImg); // set the position of the block and add it to the layer this->setPosition(CONVERTGRIDTOACTUALPOS_X_Y(gridX,gridY)); this->addChild(_sprite); return true; } Any ideas are welcome at this point!! thanks

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  • Do you use i-->0 for backward loops?

    - by maaartinus
    Some people write for (int i=N; i-->0; ) doSomething(i); instead of for (int i=N-1; i>=0; --i) doSomething(i); for backward loops. The --> "operator"1 looks very confusing at the first glance, but it's trivial: i-->0 simply parses as (i--)>0, and once you get it, you see it immediately. The main disadvantage is the strange look. The advantage is that you'll get it always right (unlike the more verbose version offering the possibility to forget something, which really happened to me a couple of times). What do you think about using the --> "operator"? 1First time I saw the funny term in a comment to this question today.

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  • Hash Function Added To The PredicateEqualityComparer

    - by Paulo Morgado
    Sometime ago I wrote a predicate equality comparer to be used with LINQ’s Distinct operator. The Distinct operator uses an instance of an internal Set class to maintain the collection of distinct elements in the source collection which in turn checks the hash code of each element (by calling the GetHashCode method of the equality comparer) and only if there’s already an element with the same hash code in the collection calls the Equals method of the comparer to disambiguate. At the time I provided only the possibility to specify the comparison predicate, but, in some cases, comparing a hash code instead of calling the provided comparer predicate can be a significant performance improvement, I’ve added the possibility to had a hash function to the predicate equality comparer. You can get the updated code from the PauloMorgado.Linq project on CodePlex,

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  • Python: Improving long cumulative sum

    - by Bo102010
    I have a program that operates on a large set of experimental data. The data is stored as a list of objects that are instances of a class with the following attributes: time_point - the time of the sample cluster - the name of the cluster of nodes from which the sample was taken code - the name of the node from which the sample was taken qty1 = the value of the sample for the first quantity qty2 = the value of the sample for the second quantity I need to derive some values from the data set, grouped in three ways - once for the sample as a whole, once for each cluster of nodes, and once for each node. The values I need to derive depend on the (time sorted) cumulative sums of qty1 and qty2: the maximum value of the element-wise sum of the cumulative sums of qty1 and qty2, the time point at which that maximum value occurred, and the values of qty1 and qty2 at that time point. I came up with the following solution: dataset.sort(key=operator.attrgetter('time_point')) # For the whole set sys_qty1 = 0 sys_qty2 = 0 sys_combo = 0 sys_max = 0 # For the cluster grouping cluster_qty1 = defaultdict(int) cluster_qty2 = defaultdict(int) cluster_combo = defaultdict(int) cluster_max = defaultdict(int) cluster_peak = defaultdict(int) # For the node grouping node_qty1 = defaultdict(int) node_qty2 = defaultdict(int) node_combo = defaultdict(int) node_max = defaultdict(int) node_peak = defaultdict(int) for t in dataset: # For the whole system ###################################################### sys_qty1 += t.qty1 sys_qty2 += t.qty2 sys_combo = sys_qty1 + sys_qty2 if sys_combo > sys_max: sys_max = sys_combo # The Peak class is to record the time point and the cumulative quantities system_peak = Peak(time_point=t.time_point, qty1=sys_qty1, qty2=sys_qty2) # For the cluster grouping ################################################## cluster_qty1[t.cluster] += t.qty1 cluster_qty2[t.cluster] += t.qty2 cluster_combo[t.cluster] = cluster_qty1[t.cluster] + cluster_qty2[t.cluster] if cluster_combo[t.cluster] > cluster_max[t.cluster]: cluster_max[t.cluster] = cluster_combo[t.cluster] cluster_peak[t.cluster] = Peak(time_point=t.time_point, qty1=cluster_qty1[t.cluster], qty2=cluster_qty2[t.cluster]) # For the node grouping ##################################################### node_qty1[t.node] += t.qty1 node_qty2[t.node] += t.qty2 node_combo[t.node] = node_qty1[t.node] + node_qty2[t.node] if node_combo[t.node] > node_max[t.node]: node_max[t.node] = node_combo[t.node] node_peak[t.node] = Peak(time_point=t.time_point, qty1=node_qty1[t.node], qty2=node_qty2[t.node]) This produces the correct output, but I'm wondering if it can be made more readable/Pythonic, and/or faster/more scalable. The above is attractive in that it only loops through the (large) dataset once, but unattractive in that I've essentially copied/pasted three copies of the same algorithm. To avoid the copy/paste issues of the above, I tried this also: def find_peaks(level, dataset): def grouping(object, attr_name): if attr_name == 'system': return attr_name else: return object.__dict__[attrname] cuml_qty1 = defaultdict(int) cuml_qty2 = defaultdict(int) cuml_combo = defaultdict(int) level_max = defaultdict(int) level_peak = defaultdict(int) for t in dataset: cuml_qty1[grouping(t, level)] += t.qty1 cuml_qty2[grouping(t, level)] += t.qty2 cuml_combo[grouping(t, level)] = (cuml_qty1[grouping(t, level)] + cuml_qty2[grouping(t, level)]) if cuml_combo[grouping(t, level)] > level_max[grouping(t, level)]: level_max[grouping(t, level)] = cuml_combo[grouping(t, level)] level_peak[grouping(t, level)] = Peak(time_point=t.time_point, qty1=node_qty1[grouping(t, level)], qty2=node_qty2[grouping(t, level)]) return level_peak system_peak = find_peaks('system', dataset) cluster_peak = find_peaks('cluster', dataset) node_peak = find_peaks('node', dataset) For the (non-grouped) system-level calculations, I also came up with this, which is pretty: dataset.sort(key=operator.attrgetter('time_point')) def cuml_sum(seq): rseq = [] t = 0 for i in seq: t += i rseq.append(t) return rseq time_get = operator.attrgetter('time_point') q1_get = operator.attrgetter('qty1') q2_get = operator.attrgetter('qty2') timeline = [time_get(t) for t in dataset] cuml_qty1 = cuml_sum([q1_get(t) for t in dataset]) cuml_qty2 = cuml_sum([q2_get(t) for t in dataset]) cuml_combo = [q1 + q2 for q1, q2 in zip(cuml_qty1, cuml_qty2)] combo_max = max(cuml_combo) time_max = timeline.index(combo_max) q1_at_max = cuml_qty1.index(time_max) q2_at_max = cuml_qty2.index(time_max) However, despite this version's cool use of list comprehensions and zip(), it loops through the dataset three times just for the system-level calculations, and I can't think of a good way to do the cluster-level and node-level calaculations without doing something slow like: timeline = defaultdict(int) cuml_qty1 = defaultdict(int) #...etc. for c in cluster_list: timeline[c] = [time_get(t) for t in dataset if t.cluster == c] cuml_qty1[c] = [q1_get(t) for t in dataset if t.cluster == c] #...etc. Does anyone here at Stack Overflow have suggestions for improvements? The first snippet above runs well for my initial dataset (on the order of a million records), but later datasets will have more records and clusters/nodes, so scalability is a concern. This is my first non-trivial use of Python, and I want to make sure I'm taking proper advantage of the language (this is replacing a very convoluted set of SQL queries, and earlier versions of the Python version were essentially very ineffecient straight transalations of what that did). I don't normally do much programming, so I may be missing something elementary. Many thanks!

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  • Partial string search in boost::multi_index_container

    - by user361699
    I have a struct to store info about persons and multi_index_contaider to store such objects struct person { std::string m_first_name; std::string m_last_name; std::string m_third_name; std::string m_address; std::string m_phone; person(); person(std::string f, std::string l, std::string t = "", std::string a = DEFAULT_ADDRESS, std::string p = DEFAULT_PHONE) : m_first_name(f), m_last_name(l), m_third_name(t), m_address(a), m_phone(p) {} }; typedef multi_index_container , ordered_non_unique, member, member persons_set; operator< and operator<< implementation for person bool operator<(const person &lhs, const person &rhs) { if(lhs.m_last_name == rhs.m_last_name) { if(lhs.m_first_name == rhs.m_first_name) return (lhs.m_third_name < rhs.m_third_name); return (lhs.m_first_name < rhs.m_first_name); } return (lhs.m_last_name < rhs.m_last_name); } std::ostream& operator<<(std::ostream &s, const person &rhs) { s << "Person's last name: " << rhs.m_last_name << std::endl; s << "Person's name: " << rhs.m_first_name << std::endl; if (!rhs.m_third_name.empty()) s << "Person's third name: " << rhs.m_third_name << std::endl; s << "Phone: " << rhs.m_phone << std::endl; s << "Address: " << rhs.m_address << std::endl; return s; } Add several persons into container: person ("Alex", "Johnson", "Somename"); person ("Alex", "Goodspeed"); person ("Petr", "Parker"); person ("Petr", "Goodspeed"); Now I want to find person by lastname (the first member of the second index in multi_index_container) persons_set::nth_index<1::type &names_index = my_set.get<1(); std::pair::type::const_iterator, persons_set::nth_index<1::type::const_iterator n_it = names_index.equal_range("Goodspeed"); std::copy(n_it.first ,n_it.second, std::ostream_iterator(std::cout)); It works great. Both 'Goodspeed' persons are found. Now lets try to find person by a part of a last name: std::pair::type::const_iterator, persons_set::nth_index<1::type::const_iterator n_it = names_index.equal_range("Good"); std::copy(n_it.first ,n_it.second, std::ostream_iterator(std::cout)); This returns nothing, but partial string search works as a charm in std::set. So I can't realize what's the problem. I only wraped strings by a struct. May be operator< implementation? Thanks in advance for any help.

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  • VHDL - Problem with std_logic_vector

    - by wretrOvian
    Hi, i'm coding a 4-bit binary adder with accumulator: library ieee; use ieee.std_logic_1164.all; entity binadder is port(n,clk,sh:in bit; x,y:inout std_logic_vector(3 downto 0); co:inout bit; done:out bit); end binadder; architecture binadder of binadder is signal state: integer range 0 to 3; signal sum,cin:bit; begin sum<= (x(0) xor y(0)) xor cin; co<= (x(0) and y(0)) or (y(0) and cin) or (x(0) and cin); process begin wait until clk='0'; case state is when 0=> if(n='1') then state<=1; end if; when 1|2|3=> if(sh='1') then x<= sum & x(3 downto 1); y<= y(0) & y(3 downto 1); cin<=co; end if; if(state=3) then state<=0; end if; end case; end process; done<='1' when state=3 else '0'; end binadder; The output : -- Compiling architecture binadder of binadder ** Error: C:/Modeltech_pe_edu_6.5a/examples/binadder.vhdl(15): No feasible entries for infix operator "xor". ** Error: C:/Modeltech_pe_edu_6.5a/examples/binadder.vhdl(15): Type error resolving infix expression "xor" as type std.standard.bit. ** Error: C:/Modeltech_pe_edu_6.5a/examples/binadder.vhdl(16): No feasible entries for infix operator "and". ** Error: C:/Modeltech_pe_edu_6.5a/examples/binadder.vhdl(16): Bad expression in right operand of infix expression "or". ** Error: C:/Modeltech_pe_edu_6.5a/examples/binadder.vhdl(16): No feasible entries for infix operator "and". ** Error: C:/Modeltech_pe_edu_6.5a/examples/binadder.vhdl(16): Bad expression in left operand of infix expression "or". ** Error: C:/Modeltech_pe_edu_6.5a/examples/binadder.vhdl(16): Bad expression in right operand of infix expression "or". ** Error: C:/Modeltech_pe_edu_6.5a/examples/binadder.vhdl(16): Type error resolving infix expression "or" as type std.standard.bit. ** Error: C:/Modeltech_pe_edu_6.5a/examples/binadder.vhdl(28): No feasible entries for infix operator "&". ** Error: C:/Modeltech_pe_edu_6.5a/examples/binadder.vhdl(28): Type error resolving infix expression "&" as type ieee.std_logic_1164.std_logic_vector. ** Error: C:/Modeltech_pe_edu_6.5a/examples/binadder.vhdl(39): VHDL Compiler exiting I believe i'm not handling std_logic_vector's correctly. Please tell me how? :(

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  • Using 32 bit g++ to build 64bit binaries on AIX

    - by Thumbeti
    I am trying to build a 64 bit binary from C++ code using 32bit g++ compiler. I am getting the following errors while building: ============================================================================= => /usr/local/bin/g++ -shared -maix64 -fPIC -Wl,-bM:SRE -Wl,-bnoentry -Wl,-bE:gcc_shr_lib.so.exp -o gcc_shr_lib.so gcc_shr_lib.o -L/usr/local/lib ld: 0711-319 WARNING: Exported symbol not defined: gcc_whereAmI ld: 0711-317 ERROR: Undefined symbol: typeinfo for std::bad_alloc ld: 0711-317 ERROR: Undefined symbol: __gxx_personality_v0 ld: 0711-317 ERROR: Undefined symbol: vtable for std::exception ld: 0711-317 ERROR: Undefined symbol: vtable for std::bad_alloc ld: 0711-317 ERROR: Undefined symbol: .std::ios_base::Init::Init() ld: 0711-317 ERROR: Undefined symbol: .std::ios_base::Init::~Init() ld: 0711-317 ERROR: Undefined symbol: .operator new(unsigned long) ld: 0711-317 ERROR: Undefined symbol: .operator delete(void*) ld: 0711-317 ERROR: Undefined symbol: ._Unwind_Resume ld: 0711-317 ERROR: Undefined symbol: .__cxa_get_exception_ptr ld: 0711-317 ERROR: Undefined symbol: .__cxa_begin_catch ld: 0711-317 ERROR: Undefined symbol: std::cout ld: 0711-317 ERROR: Undefined symbol: .std::basic_ostream<char, std::char_traits<char> >& std::operator<< <std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*) ld: 0711-317 ERROR: Undefined symbol: std::basic_ostream<char, std::char_traits<char> >& std::endl<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&) ld: 0711-317 ERROR: Undefined symbol: .std::basic_ostream<char, std::char_traits<char> >::operator<<(std::basic_ostream<char, std::char_traits<char> >& (*)(std::basic_ostream<char, std::char_traits<char> >&)) ld: 0711-317 ERROR: Undefined symbol: .std::bad_alloc::~bad_alloc() ld: 0711-317 ERROR: Undefined symbol: .__cxa_end_catch ld: 0711-317 ERROR: Undefined symbol: .__register_frame_info_table ld: 0711-317 ERROR: Undefined symbol: .__deregister_frame_info ld: 0711-345 Use the -bloadmap or -bnoquiet option to obtain more information. collect2: ld returned 8 exit status ============================================================================= It seems I need 64bit libstdc++ available on my build system. Could you please throw some light to solve this. Q1) Is it ok to build 64 bit binaries using 32 bit g++ compiler on AIX 5.2 Q2) Where should I get 64 bit libstdc++? Will this 64 bit libstdc++ work with 32bit g++ compiler?

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  • build error with boost spirit grammar (boost 1.43 and g++ 4.4.1) part II

    - by lurscher
    I'm having issues getting a small spirit/qi grammar to compile. i am using boost 1.43 and g++ 4.4.1. the input grammar header: inputGrammar.h #include <boost/config/warning_disable.hpp> #include <boost/spirit/include/qi.hpp> #include <boost/spirit/include/phoenix_core.hpp> #include <boost/spirit/include/phoenix_operator.hpp> #include <boost/spirit/include/phoenix_fusion.hpp> #include <boost/spirit/include/phoenix_stl.hpp> #include <boost/fusion/include/adapt_struct.hpp> #include <boost/variant/recursive_variant.hpp> #include <boost/foreach.hpp> #include <iostream> #include <fstream> #include <string> #include <vector> namespace sp = boost::spirit; namespace qi = boost::spirit::qi; using namespace boost::spirit::ascii; //using namespace boost::spirit::arg_names; namespace fusion = boost::fusion; namespace phoenix = boost::phoenix; using phoenix::at_c; using phoenix::push_back; template< typename Iterator , typename ExpressionAST > struct InputGrammar : qi::grammar<Iterator, ExpressionAST(), space_type> { InputGrammar() : InputGrammar::base_type( block ) { tag = sp::lexeme[+(alpha) [sp::_val += sp::_1]];//[+(char_ - '<') [_val += _1]]; block = sp::lit("block") [ at_c<0>(sp::_val) = sp::_1] >> "(" >> *instruction[ push_back( at_c<1>(sp::_val) , sp::_1 ) ] >> ")"; command = tag [ at_c<0>(sp::_val) = sp::_1] >> "(" >> *instruction [ push_back( at_c<1>(sp::_val) , sp::_1 )] >> ")"; instruction = ( command | tag ) [sp::_val = sp::_1]; } qi::rule< Iterator , std::string() , space_type > tag; qi::rule< Iterator , ExpressionAST() , space_type > block; qi::rule< Iterator , ExpressionAST() , space_type > function_def; qi::rule< Iterator , ExpressionAST() , space_type > command; qi::rule< Iterator , ExpressionAST() , space_type > instruction; }; the test build program: #include <iostream> #include <string> #include <vector> using namespace std; //my grammar #include <InputGrammar.h> struct MockExpressionNode { std::string name; std::vector< MockExpressionNode > operands; typedef std::vector< MockExpressionNode >::iterator iterator; typedef std::vector< MockExpressionNode >::const_iterator const_iterator; iterator begin() { return operands.begin(); } const_iterator begin() const { return operands.begin(); } iterator end() { return operands.end(); } const_iterator end() const { return operands.end(); } bool is_leaf() const { return ( operands.begin() == operands.end() ); } }; BOOST_FUSION_ADAPT_STRUCT( MockExpressionNode, (std::string, name) (std::vector<MockExpressionNode>, operands) ) int const tabsize = 4; void tab(int indent) { for (int i = 0; i < indent; ++i) std::cout << ' '; } template< typename ExpressionNode > struct ExpressionNodePrinter { ExpressionNodePrinter(int indent = 0) : indent(indent) { } void operator()(ExpressionNode const& node) const { cout << " tag: " << node.name << endl; for (int i=0 ; i < node.operands.size() ; i++ ) { tab( indent ); cout << " arg "<<i<<": "; ExpressionNodePrinter(indent + 2)( node.operands[i]); cout << endl; } } int indent; }; int test() { MockExpressionNode root; InputGrammar< string::const_iterator , MockExpressionNode > g; std::string litA = "litA"; std::string litB = "litB"; std::string litC = "litC"; std::string litD = "litD"; std::string litE = "litE"; std::string litF = "litF"; std::string source = litA+"( "+litB+" ,"+litC+" , "+ litD+" ( "+litE+", "+litF+" ) "+ " )"; string::const_iterator iter = source.begin(); string::const_iterator end = source.end(); bool r = qi::phrase_parse( iter , end , g , space , root ); ExpressionNodePrinter< MockExpressionNode > np; np( root ); }; int main() { test(); } finally, the build error is the following: (the full error trace is 20 times bigger than the allowed size for a stackoverflow question, so i posted the full version of it at http://codepad.org/Q74IVCUc) /usr/bin/make -f nbproject/Makefile-linux_amd64_devel.mk SUBPROJECTS= .build-conf make[1]: se ingresa al directorio `/home/mineq/NetBeansProjects/InputParserTests' /usr/bin/make -f nbproject/Makefile-linux_amd64_devel.mk dist/linux_amd64_devel/GNU-Linux-x86/vpuinputparsertests make[2]: se ingresa al directorio `/home/mineq/NetBeansProjects/InputParserTests' mkdir -p build/linux_amd64_devel/GNU-Linux-x86 rm -f build/linux_amd64_devel/GNU-Linux-x86/tests_main.o.d g++ `llvm-config --cxxflags` `pkg-config --cflags unittest-cpp` `pkg-config --cflags boost-1.43` `pkg-config --cflags boost-coroutines` -c -g -I../InputParser -MMD -MP -MF build/linux_amd64_devel/GNU-Linux-x86/tests_main.o.d -o build/linux_amd64_devel/GNU-Linux-x86/tests_main.o tests_main.cpp from /home/mineq/third_party/boost_1_43_0/boost/spirit/include/phoenix_operator.hpp:11, from ../InputParser/InputGrammar.h:14, from tests_main.cpp:14: /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/operator/self.hpp: In instantiation of ‘const int boost::phoenix::result_of_assign<MockExpressionNode&, boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>::size’: In file included from /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/operator.hpp:16, /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/operator/self.hpp:27: instantiated from ‘const int boost::phoenix::result_of_assign<MockExpressionNode&, boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>::index’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/operator/self.hpp:27: instantiated from ‘boost::phoenix::result_of_assign<MockExpressionNode&, boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>’ /home/mineq/third_party/boost_1_43_0/boost/mpl/eval_if.hpp:38: instantiated from ‘boost::mpl::eval_if<boost::mpl::or_<boost::phoenix::is_actor<MockExpressionNode&>, boost::phoenix::is_actor<boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>, mpl_::bool_<false>, mpl_::bool_<false>, mpl_::bool_<false> >, boost::phoenix::re_curry<boost::phoenix::assign_eval, MockExpressionNode&, boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_>, boost::phoenix::result_of_assign<MockExpressionNode&, boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&> >’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/operator/self.hpp:69: instantiated from ‘boost::phoenix::assign_eval::result<boost::phoenix::basic_environment<boost::fusion::vector1<boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>, boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, bool, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_>, boost::spirit::attribute<0>, boost::spirit::argument<0> >’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/core/detail/composite_eval.hpp:89: instantiated from ‘boost::phoenix::detail::composite_eval<2>::result<boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> >, boost::phoenix::basic_environment<boost::fusion::vector1<boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>, boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, bool, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> >’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/core/composite.hpp:61: instantiated from ‘boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> >::result<boost::phoenix::basic_environment<boost::fusion::vector1<boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>, boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, bool, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> >’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/core/actor.hpp:56: instantiated from ‘boost::phoenix::eval_result<boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> >, boost::phoenix::basic_environment<boost::fusion::vector1<boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>, boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, bool, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> >’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/core/actor.hpp:65: instantiated from ‘boost::phoenix::actor<boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> > >::result<boost::phoenix::actor<boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> > >(boost::fusion::vector1<boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>&, boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >&, bool&)>’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/support/action_dispatch.hpp:44: instantiated from ‘bool boost::spirit::traits::action_dispatch<Component>::operator()(const boost::phoenix::actor<Eval>&, Attribute&, Context&) [with Eval = boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> >, Attribute = boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>, Context = boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, Component = boost::spirit::qi::alternative<boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, MockExpressionNode(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::string(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::nil> > >]’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/qi/action/action.hpp:62: instantiated from ‘bool boost::spirit::qi::action<Subject, Action>::parse(Iterator&, const Iterator&, Context&, const Skipper&, Attribute&) const [with Iterator = __gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, Context = boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, Skipper = boost::spirit::qi::char_class<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, Attribute = const boost::fusion::unused_type, Subject = boost::spirit::qi::alternative<boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, MockExpressionNode(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::string(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::nil> > >, Action = boost::phoenix::actor<boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> > >]’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/qi/nonterminal/detail/parser_binder.hpp:33: instantiated from ‘bool boost::spirit::qi::detail::parser_binder<Parser, Auto>::call(Iterator&, const Iterator&, Context&, const Skipper&, mpl_::true_) const [with Iterator = __gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, Skipper = boost::spirit::qi::char_class<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, Context = boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, Parser = boost::spirit::qi::action<boost::spirit::qi::alternative<boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, MockExpressionNode(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::string(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::nil> > >, boost::phoenix::actor<boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> > > >, Auto = mpl_::bool_<false>]’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/qi/nonterminal/detail/parser_binder.hpp:53: instantiated from ‘bool boost::spirit::qi::detail::parser_binder<Parser, Auto>::operator()(Iterator&, const Iterator&, Context&, const Skipper&) const [with Iterator = __gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, Skipper = boost::spirit::qi::char_class<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, Context = boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, Parser = boost::spirit::qi::action<boost::spirit::qi::alternative<boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, MockExpressionNode(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::string(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::nil> > >, ... ... more errors but i had to truncate to fit the 30k limit make[2]: *** [build/linux_amd64_devel/GNU-Linux-x86/tests_main.o] Error 1 make[2]: se sale del directorio `/home/mineq/NetBeansProjects/InputParserTests' make[1]: *** [.build-conf] Error 2 make[1]: se sale del directorio `/home/mineq/NetBeansProjects/InputParserTests' make: *** [.build-impl] Error 2 BUILD FAILED (exit value 2, total time: 2m 13s)

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  • C++ Pointers, objects, etc

    - by Zeee
    It may be a bit confusing, but... Let's say I have a vector type in a class to store objects, something like vector, and I have methods on my class that will later return Operators from this vector. Now if any of my methods receives an Operator, will I have any trouble to insert it directly into the vector? Or should I use the copy constructor to create a new Operator and put this new one on the vector?

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  • Variable Operators in PHP

    - by BenTheDesigner
    Given this example, how would I return the result of the equation rather than the equation itself as a string? $operator = '+'; foreach($resultSet as $item){ $result = $item[$this->orderField] . $operator . 1; echo $result; }

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  • Binary Cosine Cofficient

    - by hairyyak
    I was given the following forumulae for calculating this sim=|QnD| / v|Q|v|D| I went ahed and implemented a class to compare strings consisting of a series of words #pragma once #include <vector> #include <string> #include <iostream> #include <vector> using namespace std; class StringSet { public: StringSet(void); StringSet( const string the_strings[], const int no_of_strings); ~StringSet(void); StringSet( const vector<string> the_strings); void add_string( const string the_string); bool remove_string( const string the_string); void clear_set(void); int no_of_strings(void) const; friend ostream& operator <<(ostream& outs, StringSet& the_strings); friend StringSet operator *(const StringSet& first, const StringSet& second); friend StringSet operator +(const StringSet& first, const StringSet& second); double binary_coefficient( const StringSet& the_second_set); private: vector<string> set; }; #include "StdAfx.h" #include "StringSet.h" #include <iterator> #include <algorithm> #include <stdexcept> #include <iostream> #include <cmath> StringSet::StringSet(void) { } StringSet::~StringSet(void) { } StringSet::StringSet( const vector<string> the_strings) { set = the_strings; } StringSet::StringSet( const string the_strings[], const int no_of_strings) { copy( the_strings, &the_strings[no_of_strings], back_inserter(set)); } void StringSet::add_string( const string the_string) { try { if( find( set.begin(), set.end(), the_string) == set.end()) { set.push_back(the_string); } else { //String is already in the set. throw domain_error("String is already in the set"); } } catch( domain_error e) { cout << e.what(); exit(1); } } bool StringSet::remove_string( const string the_string) { //Found the occurrence of the string. return it an iterator pointing to it. vector<string>::iterator iter; if( ( iter = find( set.begin(), set.end(), the_string) ) != set.end()) { set.erase(iter); return true; } return false; } void StringSet::clear_set(void) { set.clear(); } int StringSet::no_of_strings(void) const { return set.size(); } ostream& operator <<(ostream& outs, StringSet& the_strings) { vector<string>::const_iterator const_iter = the_strings.set.begin(); for( ; const_iter != the_strings.set.end(); const_iter++) { cout << *const_iter << " "; } cout << endl; return outs; } //This function returns the union of the two string sets. StringSet operator *(const StringSet& first, const StringSet& second) { vector<string> new_string_set; new_string_set = first.set; for( unsigned int i = 0; i < second.set.size(); i++) { vector<string>::const_iterator const_iter = find(new_string_set.begin(), new_string_set.end(), second.set[i]); //String is new - include it. if( const_iter == new_string_set.end() ) { new_string_set.push_back(second.set[i]); } } StringSet the_set(new_string_set); return the_set; } //This method returns the intersection of the two string sets. StringSet operator +(const StringSet& first, const StringSet& second) { //For each string in the first string look though the second and see if //there is a matching pair, in which case include the string in the set. vector<string> new_string_set; vector<string>::const_iterator const_iter = first.set.begin(); for ( ; const_iter != first.set.end(); ++const_iter) { //Then search through the entire second string to see if //there is a duplicate. vector<string>::const_iterator const_iter2 = second.set.begin(); for( ; const_iter2 != second.set.end(); const_iter2++) { if( *const_iter == *const_iter2 ) { new_string_set.push_back(*const_iter); } } } StringSet new_set(new_string_set); return new_set; } double StringSet::binary_coefficient( const StringSet& the_second_set) { double coefficient; StringSet intersection = the_second_set + set; coefficient = intersection.no_of_strings() / sqrt((double) no_of_strings()) * sqrt((double)the_second_set.no_of_strings()); return coefficient; } However when I try and calculate the coefficient using the following main function: // Exercise13.cpp : main project file. #include "stdafx.h" #include <boost/regex.hpp> #include "StringSet.h" using namespace System; using namespace System::Runtime::InteropServices; using namespace boost; //This function takes as input a string, which //is then broken down into a series of words //where the punctuaction is ignored. StringSet break_string( const string the_string) { regex re; cmatch matches; StringSet words; string search_pattern = "\\b(\\w)+\\b"; try { // Assign the regular expression for parsing. re = search_pattern; } catch( regex_error& e) { cout << search_pattern << " is not a valid regular expression: \"" << e.what() << "\"" << endl; exit(1); } sregex_token_iterator p(the_string.begin(), the_string.end(), re, 0); sregex_token_iterator end; for( ; p != end; ++p) { string new_string(p->first, p->second); String^ copy_han = gcnew String(new_string.c_str()); String^ copy_han2 = copy_han->ToLower(); char* str2 = (char*)(void*)Marshal::StringToHGlobalAnsi(copy_han2); string new_string2(str2); words.add_string(new_string2); } return words; } int main(array<System::String ^> ^args) { StringSet words = break_string("Here is a string, with some; words"); StringSet words2 = break_string("There is another string,"); cout << words.binary_coefficient(words2); return 0; } I get an index which is 1.5116 rather than a value from 0 to 1. Does anybody have a clue why this is the case? Any help would be appreciated.

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  • A mysterious compilation error: cannot convert from 'const boost::shared_ptr<T>' to 'const boost::shared_ptr<T>'

    - by Stephane Rolland
    I wanted to protect the access to a log file that I use for multithreaded logging with boostlog library. I tried this stream class class ThreadSafeStream { public: template <typename TInput> const ThreadSafeStream& operator<< (const TInput &tInput) const { // some thread safe file access return *this; } }; using it this way (text_sink is a boostlog object): //... m_spSink.reset(new text_sink); text_sink::locked_backend_ptr pBackend = m_spSink->locked_backend(); const boost::shared_ptr< ThreadSafeStream >& spFileStream = boost::make_shared<ThreadSafeStream>(); pBackend->add_stream(spFileStream); // this causes the compilation error and I get this mysterious error: cannot convert from 'const boost::shared_ptr<T>' to 'const boost::shared_ptr<T>' the whole compile error: Log.cpp(79): error C2664: 'boost::log2_mt_nt5::sinks::basic_text_ostream_backend<CharT>::add_stream' : cannot convert parameter 1 from 'const boost::shared_ptr<T>' to 'const boost::shared_ptr<T> &' 1> with 1> [ 1> CharT=char 1> ] 1> and 1> [ 1> T=ThreadSafeStream 1> ] 1> and 1> [ 1> T=std::basic_ostream<char,std::char_traits<char>> 1> ] 1> Reason: cannot convert from 'const boost::shared_ptr<T>' to 'const boost::shared_ptr<T>' 1> with 1> [ 1> T=ThreadSafeStream 1> ] 1> and 1> [ 1> T=std::basic_ostream<char,std::char_traits<char>> 1> ] 1> No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called I suspect that I am not well defining the operator<<()... but I don't find what is wrong.

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  • asp.net mvc session and custom MembershipProvider

    - by niao
    Greetings, in my ASP.NET MVC application I've created a custom MembershipProvider. It works fine, however when user is successfully logged, I would like to create an Operator object and make it possible to access this object on every controller and view. I was thinking about session to do this but when session expires this object is null but user that had been logged using MembershipProvider is still logged in. Is there any way I can store my Operator object in MembershipProvider and access it on every controller and view I need?

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  • Database-independant SQL String Concatenation in Rails

    - by Craig Walker
    I want to do a database-side string concatenation in a Rails query, and do it in database-independent way. SQL-92 specifies double-bar (||) as the concatenation operator. Unfortunately it looks like MS SQL Server doesn't support it; it uses + instead. I'm guessing that Rails' SQL grammar abstraction has solved the db-specific operator problem already. If it does exist, how do I use it?

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  • Memory not being freed, causing giant memory leak

    - by Delan Azabani
    In my Unicode library for C++, the ustring class has operator= functions set for char* values and other ustring values. When doing the simple memory leak test: #include <cstdio> #include "ucpp" main() { ustring a; for(;;)a="MEMORY"; } the memory used by the program grows uncontrollably (characteristic of a program with a big memory leak) even though I've added free() calls to both of the functions. I am unsure why this is ineffective (am I missing free() calls in other places?) This is the current library code: #include <cstdlib> #include <cstring> class ustring { int * values; long len; public: long length() { return len; } ustring() { len = 0; values = (int *) malloc(0); } ustring(const ustring &input) { len = input.len; values = (int *) malloc(sizeof(int) * len); for (long i = 0; i < len; i++) values[i] = input.values[i]; } ustring operator=(ustring input) { ustring result(input); free(values); len = input.len; values = input.values; return * this; } ustring(const char * input) { values = (int *) malloc(0); long s = 0; // s = number of parsed chars int a, b, c, d, contNeed = 0, cont = 0; for (long i = 0; input[i]; i++) if (input[i] < 0x80) { // ASCII, direct copy (00-7f) values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = input[i]; } else if (input[i] < 0xc0) { // this is a continuation (80-bf) if (cont == contNeed) { // no need for continuation, use U+fffd values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = 0xfffd; } cont = cont + 1; values[s - 1] = values[s - 1] | ((input[i] & 0x3f) << ((contNeed - cont) * 6)); if (cont == contNeed) cont = contNeed = 0; } else if (input[i] < 0xc2) { // invalid byte, use U+fffd (c0-c1) values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = 0xfffd; } else if (input[i] < 0xe0) { // start of 2-byte sequence (c2-df) contNeed = 1; values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = (input[i] & 0x1f) << 6; } else if (input[i] < 0xf0) { // start of 3-byte sequence (e0-ef) contNeed = 2; values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = (input[i] & 0x0f) << 12; } else if (input[i] < 0xf5) { // start of 4-byte sequence (f0-f4) contNeed = 3; values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = (input[i] & 0x07) << 18; } else { // restricted or invalid (f5-ff) values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = 0xfffd; } len = s; } ustring operator=(const char * input) { ustring result(input); free(values); len = result.len; values = result.values; return * this; } ustring operator+(ustring input) { ustring result; result.len = len + input.len; result.values = (int *) malloc(sizeof(int) * result.len); for (long i = 0; i < len; i++) result.values[i] = values[i]; for (long i = 0; i < input.len; i++) result.values[i + len] = input.values[i]; return result; } ustring operator[](long index) { ustring result; result.len = 1; result.values = (int *) malloc(sizeof(int)); result.values[0] = values[index]; return result; } operator char * () { return this -> encode(); } char * encode() { char * r = (char *) malloc(0); long s = 0; for (long i = 0; i < len; i++) { if (values[i] < 0x80) r = (char *) realloc(r, s + 1), r[s + 0] = char(values[i]), s += 1; else if (values[i] < 0x800) r = (char *) realloc(r, s + 2), r[s + 0] = char(values[i] >> 6 | 0x60), r[s + 1] = char(values[i] & 0x3f | 0x80), s += 2; else if (values[i] < 0x10000) r = (char *) realloc(r, s + 3), r[s + 0] = char(values[i] >> 12 | 0xe0), r[s + 1] = char(values[i] >> 6 & 0x3f | 0x80), r[s + 2] = char(values[i] & 0x3f | 0x80), s += 3; else r = (char *) realloc(r, s + 4), r[s + 0] = char(values[i] >> 18 | 0xf0), r[s + 1] = char(values[i] >> 12 & 0x3f | 0x80), r[s + 2] = char(values[i] >> 6 & 0x3f | 0x80), r[s + 3] = char(values[i] & 0x3f | 0x80), s += 4; } return r; } };

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  • What does "===" mean?

    - by Stefan Konno
    I recently studied some code that I'm supposed to use for different reasons, it's unrelevant. The thing I've noticed is someone using the operator "===" which I can't make sense out of. I've tried it with a function and it corresponds in crazy ways. The language is PHP by the way. Does anyone know what the definition of this operator is, I can't even find it in the declaration of php operators.

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