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  • Activerecord-PostgreSQL Adapter Error

    - by Tian
    When running "rake db:migrate", i receive the following error: Please install the postgresql adapter: gem install activerecord-postgresql-adapter (dlopen(/Library/Ruby/Gems/1.8/gems/pg-0.9.0/lib/pg_ext.bundle, 9): no suitable image found. Did find: /Library/Ruby/Gems/1.8/gems/pg-0.9.0/lib/pg_ext.bundle: mach-o, but wrong architecture - /Library/Ruby/Gems/1.8/gems/pg-0.9.0/lib/pg_ext.bundle) Postgres 8.4.4 installed using the pre-built image file. Then ran sudo gem install pg to install pg-0.9.0 Config/database.yml: development: adapter: postgresql Does anyone know what the problem is?

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  • Use native HBitmap in C# while preserving alpha channel/transparency. Please check this code, it works on my computer...

    - by David
    Let's say I get a HBITMAP object/handle from a native Windows function. I can convert it to a managed bitmap using Bitmap.FromHbitmap(nativeHBitmap), but if the native image has transparency information (alpha channel), it is lost by this conversion. There are a few questions on Stack Overflow regarding this issue. Using information from the first answer of this question (How to draw ARGB bitmap using GDI+?), I wrote a piece of code that I've tried and it works. It basically gets the native HBitmap width, height and the pointer to the location of the pixel data using GetObject and the BITMAP structure, and then calls the managed Bitmap constructor: Bitmap managedBitmap = new Bitmap(bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); As I understand (please correct me if I'm wrong), this does not copy the actual pixel data from the native HBitmap to the managed bitmap, it simply points the managed bitmap to the pixel data from the native HBitmap. And I don't draw the bitmap here on another Graphics (DC) or on another bitmap, to avoid unnecessary memory copying, especially for large bitmaps. I can simply assign this bitmap to a PictureBox control or the the Form BackgroundImage property. And it works, the bitmap is displayed correctly, using transparency. When I no longer use the bitmap, I make sure the BackgroundImage property is no longer pointing to the bitmap, and I dispose both the managed bitmap and the native HBitmap. The Question: Can you tell me if this reasoning and code seems correct. I hope I will not get some unexpected behaviors or errors. And I hope I'm freeing all the memory and objects correctly. private void Example() { IntPtr nativeHBitmap = IntPtr.Zero; /* Get the native HBitmap object from a Windows function here */ // Create the BITMAP structure and get info from our nativeHBitmap NativeMethods.BITMAP bitmapStruct = new NativeMethods.BITMAP(); NativeMethods.GetObjectBitmap(nativeHBitmap, Marshal.SizeOf(bitmapStruct), ref bitmapStruct); // Create the managed bitmap using the pointer to the pixel data of the native HBitmap Bitmap managedBitmap = new Bitmap( bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); // Show the bitmap this.BackgroundImage = managedBitmap; /* Run the program, use the image */ MessageBox.Show("running..."); // When the image is no longer needed, dispose both the managed Bitmap object and the native HBitmap this.BackgroundImage = null; managedBitmap.Dispose(); NativeMethods.DeleteObject(nativeHBitmap); } internal static class NativeMethods { [StructLayout(LayoutKind.Sequential)] public struct BITMAP { public int bmType; public int bmWidth; public int bmHeight; public int bmWidthBytes; public ushort bmPlanes; public ushort bmBitsPixel; public IntPtr bmBits; } [DllImport("gdi32", CharSet = CharSet.Auto, EntryPoint = "GetObject")] public static extern int GetObjectBitmap(IntPtr hObject, int nCount, ref BITMAP lpObject); [DllImport("gdi32.dll")] internal static extern bool DeleteObject(IntPtr hObject); }

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  • layout problam in android

    - by mahdi
    Hi i try show layout like image 1 (textView and editText in same line) but my out put shown like image 2 ! i try with this code : <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content" android:padding="5px" > <TextView android:id="@+id/label" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="URL:" android:layout_alignBaseline="@+id/entry" android:layout_alignParentLeft="true"/> /> <EditText android:id="@+id/entry" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_toRightOf="@id/label" android:layout_alignParentTop="true" /> <Button android:id="@+id/button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_horizontal" android:paddingRight="30px" android:paddingLeft="30px" android:text="Go..." /> </LinearLayout> please help me thanks

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  • Run a startup script with lightdm

    - by cheshirekow
    I have a tablet PC and the graphics driver doesn't support xrandr, so in order to rotate the screen I run a script which changes the Xorg.conf file and then restarts lightdm. I also have a script which uses xsetwacom and xinput to change the rotation of the input devices so that the match the new orientation. I've learned how to get the script to run when I login, but I'd like it to run before I login, so that I don't have to enable auto-login with lightdm. I do need it to run though, or the input (touch and pen) is rotated with respect to the screen, so that when I touch the screen the input is in a completely different area, making it really difficult to use the onscreen keyboard. I've looked at other questions on this site. I've tried putting my script in /etc/Xsession.d but that didn't seem to work. I also tried putting it in /etc/rc.local but I think that is the wrong place, nothing seems to happen. I've also tried googling for lightm script hooks, and various other google terms. Any suggestions? Edit 1: After doing some research, it seems to me that it might not be that I want to run a script with lightdm, but rather with the lighdm greeter (in this case, I think the unity-greeter?). Are there any script-hooks for the unity-greeter?

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  • How to recognize touch events and control a script object inside UIWebView?

    - by Markus S.
    Situation: I have an UIView with an UIWebView in it. When the viewDidLoad the Javascript Object inside the UIWebView is called (Microsoft Seadragon AJAX JS). For your Understanding: Seadragon loads a specified megapixel image(JPEG) and in a Desktop Browser like Firefox i can Zoom into the image and I can drag the crop for example from the middle to the left. In the iPhone Simulator (for iPad) only the Zooming Function is working on one single tap but when i try to drag the crop (with left mouse button click and holding it) I'm dragging the whole UIWebView but not the crop of course! Is that feature which the simulator isn't able to handle or what's yout solutin guys? Special Thanks!! P.S.: It's a bit jiggling when the zooming function of Seadragon is called. Is that authentic to the real performance of the iPad or does the simulator not have the power as the iPad has?

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  • Setting outbound 'Expires:' in Squid server's HTTP header

    - by IkeaPimp
    I'm having a problem where items served by my Squid server are being cached by Limelight for too long, sometimes days. It happens when a piece of content has been static for a long time (weeks) and then undergoes numerous changes in a matter of hours. Limelight gets its content from our Squid server and I'm told that if I can add 'Expires: 15m' in the HTTP header the Squid server sends, Limelight will not cache the image for more than 15 min. Unfortunately, I can fond no setting in Squid that will allow me to add this to the header. Here's the HTTP header as presently being sent: HTTP/1.0 200 OK Date: Tue, 15 Dec 2009 23:57:33 GMT Server: nginx/0.5.26 Content-Type: image/jpeg Content-Length: 83843 Last-Modified: Tue, 15 Dec 2009 23:52:00 GMT Accept-Ranges: bytes Age: 450 X-Cache: HIT from squid01.prod.mydomain X-Cache-Lookup: HIT from squid01.prod.mydomain:3128 Via: 1.0 squid01.prod.mydomain:3128 (squid/2.6.STABLE14) Connection: close

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  • How to get jQuery draggable elements scroll with mb.imageNavigator

    - by bulltorious
    I am using jQuery mb.imageNavigator (1.8) from http://pupunzi.open-lab.com/mb-jquery-components/mb-imagenavigator/ to implements a Risk type game adjucation system. Using the imageNavigator plugin I am able to scroll around a large game map of the world. My issue is when I declare some elements as draggable and drag them onto the map image, their location does not stay relative to where in the picture I put them. They just stay fixed on the screen no matter where I scroll. Does anyone know how to make the the draggable elements scroll with the image? Matteo posts about "you can add an additional content layer that overlay image and moves with it" and posts an example, but I can't make it work. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> ` <head> <script type="text/jscript" src="lib/jquery/jquery-1.3.2.js"> </script> <script type="text/jscript" src="lib/jquery/jquery-ui-1.7.2.custom.min.js"> </script> <script type="text/jscript" src="lib/utilities/mbImgNav.min.js_0.js"> </script> <script type="text/jscript" src="lib/utilities/start.js"> </script> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>New Web Project</title> </head> <body> <div id="AdamsAshTray" style="float:right; background-color:red; z-index:999"> test test test </div> <div id="navArea"> <div imageUrl="someimage" navPosition="BR" navWidth="100" style="display:none;" class="imagesContainer"> <span class="title">zuccheriera</span> <div class="description"> <STRONG>description1</STRONG> </div> </div> </div> </body> $(document).ready(function(){ $("#navArea").imageNavigator({ areaWidth:1820, areaHeight:1000, draggerStyle: "1px dotted red", navOpacity: .8 }) $("#AdamsAshTray").draggable({ grid: [20,20] }); })`

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  • In WPF how to define a Data template in case of enum?

    - by Ashish Ashu
    I have a Enum defined as Type public Enum Type { OneType, TwoType, ThreeType }; Now I bind Type to a drop down Ribbon Control Drop Down Menu in a Ribbon Control that displays each menu with a MenuName with corresponding Image. ( I am using Syncfusion Ribbon Control ). I want that each enum type like ( OneType ) has data template defined that has Name of the menu and corrospending image. How can I define the data template of enum ? Please suggest me the solution, if this is possible !! Please also tell me if its not possible or I am thinking in the wrong direction !!

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  • Rotate a feature programatically Open Layers

    - by Ozaki
    TLDR I want to rotate a Feature in my open layers. I want it to face a certain heading that I am receiving from server. I know that you can make a feature spin on a point or so on: window.setInterval(function() {rotateFeature( pointFeature, 360 / 20, origin)}, 100); as from the open layers example. But I want to be able to face it towards a heading I am given, so. Can I face a feature towards a heading? Can I face a feature(image) in the same way? If not is it possible to automatically calculate the rotation required and position it that way? Or any ideas on how I could do this with the image? (hoping not to have 360 images) Thanks in advance.

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  • RewriteCond and Alias

    - by Ralphz
    I have defined alias that looks like this: Alias /pictures/sm/ /var/www/my_site/data/_active_thumbnails/ Later in the VirtualHost section have: DocumentRoot /var/www/my_site/sites/www.my_site.com/htdocs RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^/thumbnails/(.*)\.(jpg|JPG) /images/stg-list-img.png [PT,L] What I'm trying to do is to display /images/stg-list-img.png placeholder image only if the original image does not exist on the drive. Right now it's replacing all the images from /thumbnails/. It looks like the RewriteCond is not aware about the Alias. Is there the way to overcome it? Thanks

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  • CSS for https urls

    - by Vincent
    Hello, looking for some help with images referenced within the stylesheet. I have no problems with these from non secure locations within the site but only from https. The stylesheet loads fine and displays everything correctly except for the images. example: body { margin: 0; padding: 0; background: url(/img/background_tile.gif) top left repeat-x; text-align: center; background-color: #fff; } All my css files and other image paths inside the code use relative urls to images. How can I make sure they all work fine without hard coding my image paths with https or http? I want the code to work fine with http and https. Thanks

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  • How to improve batching performance

    - by user4241
    Hello, I am developing a sprite based 2D game for mobile platform(s) and I'm using OpenGL (well, actually Irrlicht) to render graphics. First I implemented sprite rendering in a simple way: every game object is rendered as a quad with its own GPU draw call, meaning that if I had 200 game objects, I made 200 draw calls per frame. Of course this was a bad choice and my game was completely CPU bound because there is a little CPU overhead assosiacted in every GPU draw call. GPU stayed idle most of the time. Now, I thought I could improve performance by collecting objects into large batches and rendering these batches with only a few draw calls. I implemented batching (so that every game object sharing the same texture is rendered in same batch) and thought that my problems are gone... only to find out that my frame rate was even lower than before. Why? Well, I have 200 (or more) game objects, and they are updated 60 times per second. Every frame I have to recalculate new position (translation and rotation) for vertices in CPU (GPU on mobile platforms does not support instancing so I can't do it there), and doing this calculation 48000 per second (200*60*4 since every sprite has 4 vertices) simply seems to be too slow. What I could do to improve performance? All game objects are moving/rotating (almost) every frame so I really have to recalculate vertex positions. Only optimization that I could think of is a look-up table for rotations so that I wouldn't have to calculate them. Would point sprites help? Any nasty hacks? Anything else? Thanks.

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  • Cocos2D SpriteSheet animation problem, my number of frames is much larger.

    - by vaibhav-tekam
    Hello, I am trying to use SpriteSheet to run an animation. My frames are of 320x480 in size each, So I am able to put max 6 frames on the texture image. But my animation consists of frame number ranging from 50 to 200 sometimes, and all are of size 320x480. But this much number of frames cannot be added on the Texture image as the size is restricted to 1024x1024. Is there any other approach I can try out. Can I play one animation after the other.And won't it be hampering the performance. Please, I need suggestions. Best, Vaibhav Tekam.

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  • iPad UIViewController loads as portrait when device is in landscape

    - by jud
    I have an application with 3 view controllers. They are all have shouldAutoRotateToInterfaceOrientation returning YES. The first two, my main menu and my submenu both autorotate just fine. The third viewcontroller, which programatically loads a UIImageView from a jpg file in the program's bundle, will only display in portrait. In the viewcontroller containing the image, i have this: NSString *imageName = [NSString stringWithFormat:@"%@-00%d.jpg",setPrefix,imageNumber]; UIImageView *pictureView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:imageName]]; pictureView.frame = CGRectMake(0, 0, 1024, 768); [self.view addSubview:pictureView]; and again, I have shouldAutoRotateToInterfaceOrientation returning YES for all orientations. My image shows up, but is sideways, and the 0,0,1024,768 values I used to make my rectangle start from the top right corner going down, instead of starting at the top left and going across (holding in landscape). Am I missing a parameter I need to set in order to ensure the imageview shows up in landscape instead of portrait?

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  • jQuery trigger mouseover function when page loads with the mouse over the element

    - by Gal V
    Hello all, I have an ASP.NET document, with an Image element within it. I created a mouseover function on this image element and it's working fine. The question is: If the mouse is ALREADY over the element when the document loads itself, the mouseover function doesn't trigger (I need to mouseout and then mouseover again in order to trigger it). Is there any way to check in the $(document).ready function if the mouse is already on top of this element? and if yes- trigger the mouseover function. Thanks all!

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  • ctypes and pointer manipulation

    - by Chris
    I am dealing with image buffers, and I want to be able to access data a few lines into my image for analysis with a c library. I have created my 8-bit pixel buffer in Python using create_string_buffer. Is there a way to get a pointer to a location within that buffer without re-creating a new buffer? My goal is to analyze and change data within that buffer in chunks, without having to do a lot of buffer creation and data copying. In this case, ultimately, the C library is doing all the manipulation of the buffer, so I don't actually have to change values within the buffer using Python. I just need to give my C function access to data within the buffer.

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  • help with rails render action vs routing

    - by Stacia
    I was using some image cropping example that I found online and now I got confused. There is actually no "crop" method in my controller. Instead (following the guide) I put a render :action => 'cropping', :layout=> "admin" In my create method. That renders a page the view called cropping.html.erb . It works fine but I have no idea how to link or render that page otherwise, like if I wanted to hit a URL directly or press a button to recrop an image. Should I actually create a crop method in my controller and hook it up via routing if I want to be able to do this, or is there a way within my view to link to the same place that renders the cropping action? Sorry about the confusion :) It doesn't help that the first version of the tutorial did have a cropping method and he removed it!! Any explanation on why one method is better over the other would be great. Thanks!!

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  • Why does Farseer 2.x store temporaries as members and not on the stack? (.NET)

    - by Andrew Russell
    UPDATE: This question refers to Farseer 2.x. The newer 3.x doesn't seem to do this. I'm using Farseer Physics Engine quite extensively at the moment, and I've noticed that it seems to store a lot of temporary value types as members of the class, and not on the stack as one might expect. Here is an example from the Body class: private Vector2 _worldPositionTemp = Vector2.Zero; private Matrix _bodyMatrixTemp = Matrix.Identity; private Matrix _rotationMatrixTemp = Matrix.Identity; private Matrix _translationMatrixTemp = Matrix.Identity; public void GetBodyMatrix(out Matrix bodyMatrix) { Matrix.CreateTranslation(position.X, position.Y, 0, out _translationMatrixTemp); Matrix.CreateRotationZ(rotation, out _rotationMatrixTemp); Matrix.Multiply(ref _rotationMatrixTemp, ref _translationMatrixTemp, out bodyMatrix); } public Vector2 GetWorldPosition(Vector2 localPosition) { GetBodyMatrix(out _bodyMatrixTemp); Vector2.Transform(ref localPosition, ref _bodyMatrixTemp, out _worldPositionTemp); return _worldPositionTemp; } It looks like its a by-hand performance optimisation. But I don't see how this could possibly help performance? (If anything I think it would hurt by making objects much larger).

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  • NSObject release destroys local copy of object's data

    - by Spider-Paddy
    I know this is something stupid on my part but I don't get what's happening. I create an object that fetches data & puts it into an array in a specific format, since it fetches asynchronously (has to download & parse data) I put a delegate method into the object that needs the data so that the data fetching object copies it's formatted array into an array in the calling object. The problem is that when the data fetching object is released, the copy it created in the caller is being erased, code is: In .h file @property (nonatomic, retain) NSArray *imagesDataSource; In .m file // Fetch item details ImagesParser *imagesParserObject = [[ImagesParser alloc] init:self]; [imagesParserObject getArticleImagesOfArticleId:(NSInteger)currentArticleId]; [imagesParserObject release] <-- problematic release // Called by parser when images parsing is finished -(void)imagesDataTransferComplete:(ImagesParser *)imagesParserObject { self.imagesDataSource = [ImagesParserObject.returnedArray copy]; // copy array to local variable // If there are more pics, they must be assembled in an array for possible UIImageView animation NSInteger picCount = [imagesDataSource count]; if(picCount > 1) // 1 image is assumed to be the pic already displayed { // Build image array NSMutableArray *tempPicArray = [[NSMutableArray alloc] init]; // Temp space to hold images while building for(int i = 0; i < picCount; i++) { // Get Nr from only article in detailDataSource & pic name (Small) from each item in imagesDataSource NSString *picAddress = [NSString stringWithFormat:@"http://some.url.com/shopdata/image/article/%@/%@", [[detailDataSource objectAtIndex:0] objectForKey:@"Nr"], [[imagesDataSource objectAtIndex:i] objectForKey:@"Small"]]; NSURL *picURL = [NSURL URLWithString:picAddress]; NSData *picData = [NSData dataWithContentsOfURL:picURL]; [tempPicArray addObject:[UIImage imageWithData:picData]]; } imagesArray = [tempPicArray copy]; // copy makes immutable copy of array [tempPicArray release]; currentPicIndex = 0; // Assume first pic is pic already being shown } else imagesArray = nil; // No need for a needless pic array // Remove please wait message [pleaseWaitViewControllerObject.view removeFromSuperview]; } I put in tons of NSLog lines to keep track of what was going on & self.imagesDataSource is populated with the returned array but when the parser object is released self.imagesDataSource becomes empty. I thought self.imagesDataSource = [ImagesParserObject.returnedArray copy]; is supposed to make an independant object, like as if it was alloc, init'ed, so that self.imagesDataSource is not just a pointer to the parser's array but is it's own array. So why does the release of the parser object clear the copy of the array. (I checked & double checked that it's not something overwriting self.imagesDataSource, commenting out [imagesParserObject release] consistently fixes the problem) Also, I have exactly the same problem with self.detailDataSource which is declared & populated in the exact same way as self.imagesDataSource I thought that once I call the parser I could release it because the caller no longer needs to refer to it, all further activity is carried out by the parser object through it's delegate method, what am I doing wrong?

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  • How to Uncheck A radio button

    - by user281867
    Hi, I have two forms, one with a radio button that users must select to edit. [form name="A"] [input type="radio" name="BookItem" value="1" /] [input type="radio" name="BookItem" value="2" /] [input type="radio" name="BookItem" value="3" /] [form] After "BookItem" is selected from form (A) I call the $("#EditFormWrapper").load("callEditData.cfm? ID="+ID); function to load the second form (B) [form id="editForm" name="B"] 2 Hours AM 2 Hours PM 2 Hours AM 2 Hours PM [input type="image" src="images/submit-btn.gif" id="addBTN" name="addBTN" class="buttons" alt="SubmitRrequest" /] [input type="image" src="images/cancel-btn.gif" id="editBTNcancel" name="editBTNcancel" class="buttons" alt="Cancel Request" /] [/form] I want to uncheck the radio button on form (A) when user click on cancel button (editBTNcancel) in form(B). Here s my script: $("#editBTNcancel").live("click", function(event){ event.preventDefault(); $("#EditFormWrapper").slideUp("fast").empty(); //$('.TOR2Hours').removeAttr('checked'); $('.TOR2Hours').attr('checked', false); }); I hope I clearly state my problem, any suggestion would be greatly appreciated!

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  • Regex to match 2 things in 1 HTML file

    - by CyberK
    Hi, I have a HTML file which contains the following: <img src="MATCH1" bla="blabla"> <something:else bla="blabla" bla="bla"><something:else2 something="something"> <something image="MATCH2" bla="abc"> Now I need a regex to match both MATCH1 and MATCH2 Also the HTML contains multiple parts like this, so it can be in the HTML 1, 2, 3 of x times.. When I say: <img\s*src="(.*?)".*?<something\s*image="(.*?)" It doesn't match it. What am I missing here? Thanks in advance!

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  • Android cooliris gallery developer documentation

    - by mefesto
    Does anyone know how to integrate with the new Gallery3D app (cooliris android gallery)? I want to launch that app so it shows the thumbnails for only a specific folder. For example, say my app downloads images from my server and stores them in a folder on the sd-card (/sdcard/myapp/image-cache/someid/*). I'd like to be able to do something like the following: // within an activity Uri uri = Uri.withAppendedPath(Media.EXTERNAL_CONTENT_URI, "myapp/image-cache/someid"); Intent intent = new Intent(Intent.ACTION_VIEW, uri); startActivity(intent); Thanks.

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  • NSTableView setting the sort column?

    - by overcyn
    I have a NSTableView with multiple columns. clicking each of the columns sorts by the column like in iTunes. However when the tableview first loads the rows are unsorted and no tablecolumn is highlighted or displaying the up/down indicator image. I'm wondering if theres a simple way I can programmatically set the column the table is sorted by and set the indicator image on startup. The only solution I can think of is using [NSTableView setIndicatorImage: inTableColumn:] and [NSTableView setHighlightedColumn:], but that makes it so that clicking on the header doesnt highlight the column. I would rather not have to use tableView:mouseDownInHeaderOfTableColumn: and rewrite the whole click on header to sort thing.

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  • Storyboard elements are not sized properly on the device

    - by Joel Fischer
    In the storyboard, I am placing a table view element into a subclassed UIView. The element is not appearing on the iPad device I am running it on the same as it appears in the storyboard however. This also happens for additional content that I place into the storyboard. Below is a screenshot as it appears in the storyboard, as well as UI width/height information. And here is the description of the UI file running on the iPad. https://gist.github.com/4323186 (embedding it directly into the post is giving me problems) You'll notice that the tableview is explicitly set at 178 width, and is showing up in the description as 276 width. My initial thought was that perhaps a cell was forcing the parent to be larger (I'm very new to iOS UI development), but drilling into that shows the prototype cell it appears that the width is defined by it's parent at 178. The image views and label also are appearing in the incorrect spot, as shown in the second image below.

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