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  • Adding relative path for an external graphic in a XSL document?

    - by Pran
    Hi, first of, I don't know much about XSL. I am using a app called DITA to generate pdfs. One of the things it requires is an overwrite of an xsl file; to add custom styling. I am trying to add an external graphic using a relative path. It doesn't work, unless I supply the full path. Does not work: <fo:block text-align="center" width="100%"> <fo:external-graphic src="../../images/logo.png"/> </fo:block> Does work: <fo:block text-align="center" width="100%"> <fo:external-graphic src="/absolute/path/to/images/logo.png"/> </fo:block> I looked on the web, it said to use "file:image.png" and other website said to use "url(image.png)", but neither worked. What am I doing wrong?

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  • Where to look for real url

    - by smallB
    I'm trying to write simple application for downloading videos from youtube. My code for getting file (http://www.youtube.com/watch?v=pViMzR_ylXg) looks like: bool FD_core::get_file() { QNetworkRequest request; request.setUrl(QUrl("http://www.youtube.com/watch?v=pViMzR_ylXg")); connect(network_access_manager_, SIGNAL(finished(QNetworkReply*)), this, SLOT(onRequestCompleted(QNetworkReply *))); network_access_manager_->get(request); return true; } void FD_core::onRequestCompleted(QNetworkReply * reply) { QByteArray data_ = reply->readAll(); cout << data_.constData(); qDebug() << "size: " << data_.size(); } In the above function data_.constData() produces lots of text, part (very small) of it: <!DOCTYPE html> <html lang="en" dir="ltr" > <head> <script> var yt = yt || {};yt.timing = yt.timing || {};yt.timing.tick = function(label, opt_time) {var timer = yt.timing['timer'] || {};if(opt_time) {timer[label] = opt_time;}else {timer[label] = new Date().getTime();}yt.timing['timer'] = timer;};yt.timing.info = function(label, value) {var info_args = yt.timing['info_args'] || {};info_args[label] = value;yt.timing['info_args'] = info_args;};yt.timing.info('e', "907050,906359,927900,919320,914021,916611,922401,920704,912806,927201,925706,928001,922403,913546,913556,920201,911116,901451");yt.timing.wff = true;yt.timing.info('pr', "1");yt.timing.info('an', "dclk,aftv,afv");if (document.webkitVisibilityState == 'prerender') {document.addEventListener('webkitvisibilitychange', function() {yt.timing.tick('start');}, false);}yt.timing.tick('start');yt.timing.info('li','0');try {yt.timing['srt'] = window.gtbExternal && window.gtbExternal.pageT() ||window.external && window.external.pageT;} catch(e) {}if (window.chrome && window.chrome.csi) {yt.timing['srt'] = Math.floor(window.chrome.csi().pageT);}if (window.msPerformance && window.msPerformance.timing) {yt.timing['srt'] = window.msPerformance.timing.responseStart - window.msPerformance.timing.navigationStart;} </script> <script>var yt = yt || {};yt.preload = {};yt.preload.counter_ = 0;yt.preload.start = function(src) {var img = new Image();var counter = ++yt.preload.counter_;yt.preload[counter] = img;img.onload = img.onerror = function () {delete yt.preload[counter];};img.src = src;img = null;};yt.preload.start("http:\/\/o-o---preferred---sn-xn5ucu-q0ce---v3---lscache7.c.youtube.com\/crossdomain.xml");yt.preload.start("http:\/\/o-o---preferred---sn-xn5ucu-q0ce---v3---lscache7.c.youtube.com\/generate_204?ip=95.83.224.63\u0026upn=A3aUhLYV55M\u0026sparams=algorithm%2Cburst%2Ccp%2Cfactor%2Cgcr%2Cid%2Cip%2Cipbits%2Citag%2Csource%2Cupn%2Cexpire\u0026fexp=907050%2C906359%2C927900%2C919320%2C914021%2C916611%2C922401%2C920704%2C912806%2C927201%2C925706%2C928001%2C922403%2C913546%2C913556%2C920201%2C911116%2C901451\u0026mt=1354207274\u0026key=yt1\u0026algorithm=throttle-factor\u0026burst=40\u0026ipbits=8\u0026itag=34\u0026sver=3\u0026signature=692E605215EB4D2CA407291CA26E14B844768A89.7A2930CE25FDDFC7C4FF5AA56DD02538B0020267\u0026mv=m\u0026source=youtube\u0026ms=au\u0026gcr=ie\u0026expire=1354228237\u0026factor=1.25\u0026cp=U0hUSVJNVl9IUUNONF9KR1pDOi0tSFhhRzVFRkd6\u0026id=a5588ccd1ff29578");</script><title>Die Antwoord - Fok Julle Naaiers (Mike Tyson&#39;s Words NOT DJ Hi-Teks) - YouTube</title><link rel="search" type="application/opensearchdescription+xml" href="http://www.youtube.com/opensearch?locale=en_US" title="YouTube Video Search"><link rel="icon" href="http://s.ytimg.com/yts/img/favicon-vfldLzJxy.ico" type="image/x-icon"><link rel="shortcut icon" href="http://s.ytimg.com/yts/img/favicon-vfldLzJxy.ico" type="image/x-icon"> <link rel="icon" href="//s.ytimg.com/yts/img/favicon_32-vflWoMFGx.png" sizes="32x32"><link rel="canonical" href="/watch?v=pViMzR_ylXg"><link rel="alternate" media="handheld" href="http://m.youtube.com/watch?v=pViMzR_ylXg"><link rel="alternate" media="only screen and (max-width: 640px)" href="http://m.youtube.com/watch?v=pViMzR_ylXg"><link rel="shortlink" href="http://youtu.be/pViMzR_ylXg"> <meta name="title" content="Die Antwoord - Fok Julle Naaiers (Mike Tyson&#39;s Words NOT DJ Hi-Teks)"> <meta name="description" content="Some of the lyrics of &quot;Die Antwoord&quot; new single &quot;Fok Julle Naaiers&quot; have caused such controversy that Die Antwoord have split with their record label Intersc..."> <meta name="keywords" content="Die Antwoord, Fok Julle Naaiers, Mike Tyson, DJ Hi-Tek, Faggot"> <link rel="alternate" type="application/json+oembed" href="http://www.youtube.com/oembed?url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DpViMzR_ylXg&amp;format=json" title="Die Antwoord - Fok Julle Naaiers (Mike Tyson&#39;s Words NOT DJ Hi-Teks)"> <link rel="alternate" type="text/xml+oembed" href="http://www.youtube.com/oembed?url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DpViMzR_ylXg&amp;format=xml" title="Die Antwoord - Fok Julle Naaiers (Mike Tyson&#39;s Words NOT DJ Hi-Teks)"> <meta property="og:url" content="http://www.youtube.com/watch?v=pViMzR_ylXg"> <meta property="og:title" content="Die Antwoord - Fok Julle Naaiers (Mike Tyson&#39;s Words NOT DJ Hi-Teks)"> <meta property="og:description" content="Some of the lyrics of &quot;Die Antwoord&quot; new single &quot;Fok Julle Naaiers&quot; have caused such controversy that Die Antwoord have split with their record label Intersc..."> <meta property="og:type" content="video"> <meta property="og:image" content="http://i1.ytimg.com/vi/pViMzR_ylXg/mqdefault.jpg"> <meta property="og:video" content="http://www.youtube.com/v/pViMzR_ylXg?version=3&amp;autohide=1"> <meta property="og:video:type" content="application/x-shockwave-flash"> <meta property="og:video:width" content="853"> <meta property="og:video:height" content="480"> <meta property="og:site_name" content="YouTube"> <meta property="fb:app_id" content="87741124305"> <meta name="twitter:card" value="player"> <meta name="twitter:site" value="@youtube"> <meta name="twitter:player" value="https://www.youtube.com/embed/pViMzR_ylXg"> <meta property="twitter:player:width" content="853"> <meta property="twitter:player:height" content="480"> So my question is, where in this file is the url hidden which will allow me to download the wanted file?

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  • Unaccounted for database size

    - by Nazadus
    I currently have a database that is 20GB in size. I've run a few scripts which show on each tables size (and other incredibly useful information such as index stuff) and the biggest table is 1.1 million records which takes up 150MB of data. We have less than 50 tables most of which take up less than 1MB of data. After looking at the size of each table I don't understand why the database shouldn't be 1GB in size after a shrink. The amount of available free space that SqlServer (2005) reports is 0%. The log mode is set to simple. At this point my main concern is I feel like I have 19GB of unaccounted for used space. Is there something else I should look at? Normally I wouldn't care and would make this a passive research project except this particular situation calls for us to do a backup and restore on a weekly basis to put a copy on a satellite (which has no internet, so it must be done manually). I'd much rather copy 1GB (or even if it were down to 5GB!) than 20GB of data each week. sp_spaceused reports the following: Navigator-Production 19184.56 MB 3.02 MB And the second part of it: 19640872 KB 19512112 KB 108184 KB 20576 KB while I've found a few other scripts (such as the one from two of the server database size questions here, they all report the same information either found above or below). The script I am using is from SqlTeam. Here is the header info: * BigTables.sql * Bill Graziano (SQLTeam.com) * graz@<email removed> * v1.11 The top few tables show this (table, rows, reserved space, data, index, unused, etc): Activity 1143639 131 MB 89 MB 41768 KB 1648 KB 46% 1% EventAttendance 883261 90 MB 58 MB 32264 KB 328 KB 54% 0% Person 113437 31 MB 15 MB 15752 KB 912 KB 103% 3% HouseholdMember 113443 12 MB 6 MB 5224 KB 432 KB 82% 4% PostalAddress 48870 8 MB 6 MB 2200 KB 280 KB 36% 3% The rest of the tables are either the same in size or smaller. No more than 50 tables. Update 1: - All tables use unique identifiers. Usually an int incremented by 1 per row. I've also re-indexed everything. I ran the dbcc shrink command as well as updating the usage before and after. And over and over. An interesting thing I found is that when I restarted the server and confirmed no one was using it (and no maintenance procs are running, this is a very new application -- under a week old) and when I went to run the shrink, every now and then it would say something about data changed. Googling yielded too few useful answers with the obvious not applying (it was 1am and I disconnected everyone, so it seems impossible that was really the case). The data was migrated via C# code which basically looked at another server and brought things over. The quantity of deletes, at this point in time, are probably under 50k in rows. Even if those rows were the biggest rows, that wouldn't be more than 100M I would imagine. When I go to shrink via the GUI it reports 0% available to shrink, indicating that I've already gotten it as small as it thinks it can go. Update 2: sp_spaceused 'Activity' yields this (which seems right on the money): Activity 1143639 134488 KB 91072 KB 41768 KB 1648 KB Fill factor was 90. All primary keys are ints. Here is the command I used to 'updateusage': DBCC UPDATEUSAGE(0); Update 3: Per Edosoft's request: Image 111975 2407773 19262184 It appears as though the image table believes it's the 19GB portion. I don't understand what this means though. Is it really 19GB or is it misrepresented? Update 4: Talking to a co-worker and I found out that it's because of the pages, as someone else here has also state the potential for that. The only index on the image table is a clustered PK. Is this something I can fix or do I just have to deal with it? The regular script shows the Image table to be 6MB in size. Update 5: I think I'm just going to have to deal with it after further research. The images have been resized to be roughly 2-5KB each and on a normal file system doesn't consume much space but on SqlServer it seems to consume considerably more. The real answer, in the long run, will likely be separating that table in to another partition or something similar.

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  • jQuery Cycle Plugin: How to preload first images with a loading background gif then fade in Cycle Sl

    - by Theo Ribeiro
    Hello all, I'm struggling with this, maybe some of you can help... I have a home page slideshow with large images at www.theoribeiro.com using jQuery Cycle plugin Images are large and sometimes with slow connections (but even in fast ones) the behavior of the slideshow start is pretty ugly, showing the image all of a sudden or half-loaded. I want to make sure that at least the 2 or 3 first images are loaded before the slideshow starts and meanwhile I want to run a loading animated gif, then I want to fade in the first image. I searched a lot on the internet and on the forums and tried loads of stuff with my limited knowledge of javascript and jQuery but could't come up with a solution. Any help would be greatly appreciated!!!

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  • UIView vs CCLayer and Making gestures work in Cocos2d

    - by Lewis
    now I've been been searching for an answer to this question for at least 3 days now. I've tried on many cocos2d forums, including the official one and have heard nothing back. I've found a project which uses custom gestures: https://github.com/melle/OneFingerRotationGestureDemo Explanation here: http://blog.mellenthin.de/archives/2012/02/13/an-one-finger-rotation-gesture-recognizer/ Now I want to implement that behaviour onto a sprite in a cocos2d application. I've tried to do this but it fails to work. It uses a view controller which inherits like this: @interface OneFingerRotationGestureViewController : UIViewController <OneFingerRotationGestureRecognizerDelegate> Now my question is how would I implement the OneFingerRotationGesture behaviour onto a CCSprite in cocos2d 2.0? As interfaces in cocos2d look like this: @interface HelloWorldLayer : CCLayer Now I have asked a similar question to this on stack overflow and a user directed me to this link: https://github.com/krzysztofzablocki/CCNode-SFGestureRecognizers Which I believe makes use of gestures (like the first github linked project) but not custom gestures. I lack the obj-c skills to work out and implement the functionality into my game, so I would appreciate it if someone could explain the differences between CCLayer and UIViewController, and help me implement the OneFingerRotation gesture into a cocos2d 2.0 project. Regards, Lewis.

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  • Blending Three Images into Graphics Context Using Alpha Blend Mode kBlendModeOverlay

    - by steganous
    Does kCGBlendModeOverlay not work exactly like Photoshop's Overlay blending mode? I'm trying to overlay three images into a graphic context via: [uiimageGreen drawAtPoint:CGPointMake(x, y) blendMode:kCGBlendModeOverlay alpha:1.0]; [uiimageRed drawAtPoint:CGPointMake(x, y) blendMode:kCGBlendModeOverlay alpha:1.0]; [uiimageBlue drawAtPoint:CGPointMake(x, y) blendMode:kCGBlendModeOverlay alpha:1.0]; In the end, if I overlay just two of the three, the result is much closer to my desired output color in places where both images intersect. Adding the third image, however, causes the first-drawn image's color to be dominant in the resulting mix of colors. (e.g. in the above code, green comes out dominant, when the result should actually be white) Do you get the same result if you try?

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  • C#: Windows Forms: What could cause Invalidate() to not redraw?

    - by Rosarch
    I'm using Windows Forms. For a long time, pictureBox.Invalidate(); worked to make the screen be redrawn. However, it now doesn't work and I'm not sure why. this.worldBox = new System.Windows.Forms.PictureBox(); this.worldBox.BackColor = System.Drawing.SystemColors.Control; this.worldBox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.worldBox.Location = new System.Drawing.Point(170, 82); this.worldBox.Name = "worldBox"; this.worldBox.Size = new System.Drawing.Size(261, 250); this.worldBox.TabIndex = 0; this.worldBox.TabStop = false; this.worldBox.MouseMove += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseMove); this.worldBox.MouseDown += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseDown); this.worldBox.MouseUp += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseUp); Called in my code to draw the world appropriately: view.DrawWorldBox(worldBox, canvas, gameEngine.GameObjectManager.Controllers, selectedGameObjects, LevelEditorUtils.PREVIEWS); View.DrawWorldBox: public void DrawWorldBox(PictureBox worldBox, Panel canvas, ICollection<IGameObjectController> controllers, ICollection<IGameObjectController> selectedGameObjects, IDictionary<string, Image> previews) { int left = Math.Abs(worldBox.Location.X); int top = Math.Abs(worldBox.Location.Y); Rectangle screenRect = new Rectangle(left, top, canvas.Width, canvas.Height); IDictionary<float, ICollection<IGameObjectController>> layers = LevelEditorUtils.LayersOfControllers(controllers); IOrderedEnumerable<KeyValuePair<float, ICollection<IGameObjectController>>> sortedLayers = from item in layers orderby item.Key descending select item; using (Graphics g = Graphics.FromImage(worldBox.Image)) { foreach (KeyValuePair<float, ICollection<IGameObjectController>> kv in sortedLayers) { foreach (IGameObjectController controller in kv.Value) { // ... float scale = controller.View.Scale; float width = controller.View.Width; float height = controller.View.Height; Rectangle controllerRect = new Rectangle((int)controller.Model.Position.X, (int)controller.Model.Position.Y, (int)(width * scale), (int)(height * scale)); // cull objects that aren't intersecting with the canvas if (controllerRect.IntersectsWith(screenRect)) { Image img = previews[controller.Model.HumanReadableName]; g.DrawImage(img, controllerRect); } if (selectedGameObjects.Contains(controller)) { selectionRectangles.Add(controllerRect); } } } foreach (Rectangle rect in selectionRectangles) { g.DrawRectangle(drawingPen, rect); } selectionRectangles.Clear(); } worldBox.Invalidate(); } What could I be doing wrong here?

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  • PyQt4, QThread and opening big files without freezing the GUI

    - by jmrbcu
    Hi, I would like to ask how to read a big file from disk and maintain the PyQt4 UI responsive (not blocked). I had moved the load of the file to a QThread subclass but my GUI thread get freezed. Any suggestions? I think it must be something with the GIL but I don't know how to sort it? EDIT: I am using vtkGDCMImageReader from the GDCM project to read a multiframe DICOM image and display it with vtk and pyqt4. I do this load in a different thread (QThread) but my app freeze until the image is loaded. here is an example code: class ReadThread(QThread): def __init__(self, file_name): super(ReadThread, self).__init__(self) self.file_name = file_name self.reader.vtkgdcm.vtkGDCMImageReader() def run(self): self.reader.SetFileName(self.file_name) self.reader.Update() self.emit(QtCore.SIGNAL('image_loaded'), self.reader.GetOutput())

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  • Selecting an entire photo album with UIImagePickerController

    - by itai alter
    Hello all, I was wondering if there's a way to select an entire photo album with UIImagePickerController. What I have now is a UIImagePickerController with sourceType of PhotoLibrary. It shows the Albums, and navigates inside an album to select a single image... What I want to do is when the user selects the Album, instead of going inside the album, I want to load all the images to an array so I could do a timed slideshow of them. The delegate (DidFinishPickingImage) lets me run code only after the user has already gone into the album and selected a single image. Is there a way to do it? I couldn't find any information on this. Thanks!

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  • Visualize the depth buffer

    - by Thanatos
    I'm attempting to visualize the depth buffer for debugging purposes, by drawing it on top of the actual rendering when a key is pressed. It's mostly working, but the resulting image appears to be zoomed in. (It's not just the original image, in an odd grayscale) Why is it not the same size as the color buffer? This is what I'm using the view the depth buffer: void get_gl_size(int &width, int &height) { int iv[4]; glGetIntegerv(GL_VIEWPORT, iv); width = iv[2]; height = iv[3]; } void visualize_depth_buffer() { int width, height; get_gl_size(width, height); float *data = new float[width * height]; glReadPixels(0, 0, width, height, GL_DEPTH_COMPONENT, GL_FLOAT, data); glDrawPixels(width, height, GL_LUMINANCE, GL_FLOAT, data); delete [] data; }

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  • How Can I Convert A VMware .vmdk File To A .iso File in Windows

    - by Dwayne
    I recently obtained a copy of Mac OS Snow Leopard in VMware (.vmdk) format. It is incredibly slow when running virtualised and I would like to just install it directly to my machine dual booting with Windows 7 (32 bit). Is there any way preferably free that I can convert a VMware .vmdk image to an .iso I can burn to a DVD to boot from? I've seen this done in Linux and presume there is a way to do it in Windows as well. Downloading another copy that isn't a VMware image isn't an option considering my broadband plan is creeping closer to its limit for the month.

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  • gcServer config not taking effect

    - by G33kKahuna
    I'm supporting a ASP.NET v2.0 app installed on a Windows 2003 SP3 Enterprise on a quad core 8G machine running on .NET 2.0 SP1. before enabling the config, ran "tasklist /m mscorwks.dll" Image Name PID Modules w3wp.exe 7888 mscorwks.dll add under section in web.config ran IISRESET, rebooted server too ran "tasklist /m mscorsvr.dll" INFO: No tasks are running which match the specified criteria. ran "tasklist /m mscorwks.dll" Image Name PID Modules w3wp.exe 6251 mscorwks.dll It seems like gcServer is not taking effect. Are there any additional settings/ configurations necessary to get it working?

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  • Video for an ads-driven web-site

    - by AntonAL
    I have a website, wich i will fill with a bunch of useful videos. I've implemented an ads rotation engine for articles and will do so for videos. The next milestone is to decide, how video will be integrated. They are two ways: To host videos myself. Pros: complete freedom. Cons: need tens of gigabytes of storage; support for multiple formats to be crossbrowser and crossdevice. Use Youtube. Pros: Very simple to use; nothing to do. What are pros and cons for each way ? Some questions for YouTube: Will i be able to control playback of YouTube-embedded video to make post-rolls ? What is ranking impact on my web-site, when most of pages will refer to YouTube ? Will, say, iPad play video, embedded via YouTube's iframe ? Does relying entirely on YouTube have a long-term perspective for a web-site, that should bring money ?

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  • Drawing lines in 3D space

    - by DeadMG
    When attempting to draw a line in 3D space with D3DPT_LINELIST, then Direct3D gives me an error about an invalid vertex declaration, saying that it cannot be converted to an FVF. I am using the same vertex declaration and shader/stream setup as for my D3DPT_TRIANGLELIST rendering which works absolutely correctly. How can I use D3DPT_LINELIST to render some lines in 3D space? Edit: Oopsie, forgot my codeses. Here's my raw Draw call. D3DCALL(device->SetStreamSource(1, PerBoneBuffer.get(), 0, sizeof(PerInstanceData))); D3DCALL(device->SetStreamSourceFreq(1, D3DSTREAMSOURCE_INSTANCEDATA | 1)); D3DCALL(device->SetStreamSource(0, LineVerts, 0, sizeof(D3DXVECTOR3))); D3DCALL(device->SetStreamSourceFreq(0, D3DSTREAMSOURCE_INDEXEDDATA | lines.size())); D3DCALL(device->SetIndices(LineIndices)); PerInstanceData* data; std::vector<Wide::Render::Line*> lines_vec(lines.begin(), lines.end()); D3DCALL(PerBoneBuffer->Lock(0, lines.size() * sizeof(PerInstanceData), reinterpret_cast<void**>(&data), D3DLOCK_DISCARD)); std::for_each(lines.begin(), lines.end(), [&](Wide::Render::Line* ptr) { data->Color = D3DXColor(ptr->Colour); D3DXMATRIXA16 Translate, Scale, Rotate; D3DXMatrixTranslation(&Translate, ptr->Start.x, ptr->Start.y, ptr->Start.z); D3DXMatrixScaling(&Scale, ptr->Scale, 1, 1); D3DXMatrixRotationQuaternion(&Rotate, &D3DQuaternion(ptr->Rotation)); data->World = Scale * Rotate * Translate; }); D3DCALL(PerBoneBuffer->Unlock()); D3DCALL(device->DrawIndexedPrimitive(D3DPRIMITIVETYPE::D3DPT_LINELIST, 0, 0, 2, 0, 1)); Here's my vertex declaration: D3DVERTEXELEMENT9 BasicMeshVertices[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, {1, 16, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1}, {1, 32, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2}, {1, 48, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3}, {1, 64, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; The LineIndices are just 0, 1 and the LineVerts are just {0,0,0} and {1,0,0}, to represent a unit 3D line along the X axis.

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  • [Java] Flood fill using a stack

    - by dafero
    Hello to everyone :), I am using the recursive Flood fill algorithm in Java to fill some areas of a image. With very small images it works fine, but when de image becomes larger the JVM gives me a Stack Over Flow Error. That's the reason why I have to reimplement the method using a Flood Fill with my own stack. (I read that's the best way to do it in these kind of cases) Can anyone explain me how to code it? (if you don't have the code at hand, with the pseudo-code of the algorithm will be fine) I've read a lot in the Internet but I haven't understood it very well. Thanks!

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  • changing body type without change of center of mass

    - by philipp
    I have an box2d project with some bodies in it, which move around without any user interaction. But if the user selects one of the bodies, he should be able to move it around just like he wants to. To keep it short, I want to change the type of the body to "kinematic" while the user controls it and back to "dynamic" afterwards. If I do so the rotation center of the body changes with the change of the type. How can I reset this? The body's fixture is created of a single b2PolygonShape, with its vertices set via SetAsArray(). Greetings philipp EDIT:: So I looked around about setting the local center of bodies. what brought me to this solution: var md = new b2MassData(); this.body.GetMassData( md ); this.body.SetType( b2body.b2_kinematicBody ); this.body.SetMassData( md ); that did not work, so I had a look at the source and found that SetMassData() always returns if the body is not "dynamic". So I tried this: var md = new b2MassData(); this._body.GetMassData( md ); this._body.SetType( b2Body.b2_kinematicBody ); this._body.m_sweep.localCenter.Set( md.center.x, md.center.y ); what actually is modifying the private data of the body. But it works and no errors appear, but can I really do this without the risk of breaking the application, or in other words, under which circumstances could this solution might cause errors? n.b.: I am using box2dweb of the latest release. Greetings philipp

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  • Any tool available to detect what's not HTTPS on an encrypted page?

    - by Keltex
    More often than I like when designers edit some of our sites' pages, they include javascript or an external image our SSL pages that are not encrypted. For example if we have a page like this: https://www.example.com/cart/EnterCreditCard And the designer includes some non-encrypted image like this: <img src='http://www.cardprocessor.com/logo.gif' /> Of course, this creates errors in all browsers: IE: Do you want to view only the webpage content that was delivered securely? Firefox: Connection Partially Encrypted Chrome: (I forget this message) What I'm looking for is a tool or plugin that lets me easily see what objects are not encrypted. A firefox extension or something along those lines would be great.

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  • Complicated jQuery .hover Work

    - by Paul Herz
    The following code is giving me a lot of trouble. To note, .hover changes the background image. Firstly, how can I combine the two with .hover rather than a separate mouseenter and mouseleave? Second, How can I make it so that while the div is shifting upwards, the background image is simultaneously fading? $('div.designbox.orangehello').mouseenter(function() { $('div.designbox.orangehello').animate({ top: '-=10', }, 55, function() { $(this).addClass('hover'); }); }); $('div.designbox.orangehello').mouseleave(function() { $('div.designbox.orangehello').animate({ top: '+=10', }, 55, function() { $(this).removeClass('hover'); }); });

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  • Can't use the hardware scissor any more, should I use the stencil buffer or manually clip sprites?

    - by Alex Ames
    I wrote a simple UI system for my game. There is a clip flag on my widgets that you can use to tell a widget to clip any children that try to draw outside their parent's box (for scrollboxes for example). The clip flag uses glScissor, which is fed an axis aligned rectangle. I just added arbitrary rotation and transformations to my widgets, so I can rotate or scale them however I want. Unfortunately, this breaks the scissor that I was using as now my clip rectangle might not be axis aligned. There are two ways I can think of to fix this: either by using the stencil buffer to define the drawable area, or by having a wrapper function around my sprite drawing function that will adjust the vertices and texture coords of the sprites being drawn based on the clipper on the top of a clipper stack. Of course, there may also be other options I can't think of (something fancy with shaders possibly?). I'm not sure which way to go at the moment. Changing the implementation of my scissor functions to use the stencil buffer probably requires the smallest change, but I'm not sure how much overhead that has compared to the coordinate adjusting or if the performance difference is even worth considering.

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  • Video not playing in IE in hidden div using JW Player, SWFObject and FancyZoom

    - by lgomez
    Hi all, I have a video that is meant to start playing when a user clicks on an image and said image opens a FancyZoom overlay. It works fine in every browser except IEs. If I place the video in a div that is not hidden (display:none actually), the video starts as expected. So it seems there is a problem with either Flash, JW Player, SWFObject or any combination of these when trying to load a video in a hidden div. Anyone know any workarounds? I tried modifying the FancyZoom library (see my fork: http://github.com/lgomez/fancy-zoom/blob/master/prototype/js/fancyzoom.js) so I could use a callback to inject the video AFTER the zoom effect was completed but that did'n work. Thanks!

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  • How can I use this downloaded Class(es) on my Prototype Routine?

    - by O.C.
    I'm a newbie and I'm in need of some help. I'm working on a prototype for an app, but I'm learning at the same time. I want to display a popup image over a given UIView, but I would like it to behave like the UIAlertView or like the Facebook Connect for iPhone modal popup window, in that it has a bouncy, rubbber-band-like animation to it. I was able to find the following class(es) on the net, from someone who was trying to do something similar. He/she put this together, but there was no Demo, no instructions nor a way to contact them. Being that I am so new, I don't have any idea as to how to incorporate this into my code. This is the routine where I need the bouncy image to appear... //======================================================== // // productDetail // - (void) showProductDetail { _productDetailIndex++; if (_productDetailIndex > 7) { return; } else if (_productDetailIndex == 1) { NSString* filename = [NSString stringWithFormat:@"images/ICS_CatalogApp_0%d_ProductDetailPopup.png", _productDetailIndex]; [_productDetail setImageWithName:filename]; _productDetail.transform = CGAffineTransformMakeScale(0.1,0.1); [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; // other animations goes here _productDetail.transform = CGAffineTransformMakeScale(1,1); // other animations goes here [UIView commitAnimations]; } NSString* filename = [NSString stringWithFormat:@"images/ICS_CatalogApp_0%d_ProductDetailPopup.png", _productDetailIndex]; [_productDetail setImageWithName:filename]; _productDetail.x = (self.width - _productDetail.width); _productDetail.y = (self.height - _productDetail.height); } and here is the code I found... float pulsesteps[3] = { 0.2, 1/15., 1/7.5 }; - (void) pulse { self.transform = CGAffineTransformMakeScale(0.6, 0.6); [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:pulsesteps[0]]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(pulseGrowAnimationDidStop:finished:context:)]; self.transform = CGAffineTransformMakeScale(1.1, 1.1); [UIView commitAnimations]; } - (void)pulseGrowAnimationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:pulsesteps[1]]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(pulseShrinkAnimationDidStop:finished:context:)]; self.transform = CGAffineTransformMakeScale(0.9, 0.9); [UIView commitAnimations]; } - (void)pulseShrinkAnimationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:pulsesteps[2]]; self.transform = CGAffineTransformIdentity; [UIView commitAnimations]; } My routine is based on the Prototyping class given by Apple during WWDC 09. It may not be "correct" but it works as is. I just would like to add the animation to this image/screen to really make the concept clear.

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  • iPhone Development: Get images from RSS feed

    - by Matthew Saeger
    I am using the NSXMLParser to get new RSS stories from a feed and am displaying them in a UITableView. However now I want to take ONLY the images, and display them in a UIScrollView/UIImageView (3 images side-by side). I am completely lost. I am using the following code to obtain 1 image from a URL. NSURL *theUrl1=[NSURL URLWithString:@"http://farm3.static.flickr.com/2586/4072164719_0fa5695f59.jpg"]; JImage *photoImage1=[[JImage alloc] init]; [photoImage1 setContentMode:UIViewContentModeScaleAspectFill]; [photoImage1 setFrame:CGRectMake(0, 0, 320, 170)]; [photoImage1 initWithImageAtURL:theUrl1]; [imageView1 addSubview:photoImage1]; [photoImage1 release]; This is all I have accomplished, and it works, for one image, and I have to specify the exact URL. What would you recommend I do to accomplish this?

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  • Using respond_to ... format.json and jQuery Form Plugin by malsup

    - by Topher Fangio
    Hello all, I'm having a tad bit of trouble getting the jQuery Form Plugin to work properly with a file-upload field. When I use the plugin to submit the form without a file-upload field, the format.json portion of the respond_to do |format| block is called properly. However, by adding the file-upload field, it only executes the format.html portion which makes my javascript code think that an error has occurred. Has anyone run into this before or know a way to force the plugin to always use json? Alternatively, can I modify the url that the plugin uses to force Rails to render the json? Thanks very much for any help! Code below: # app/controllers/details_controller.rb def create @detail = Detail.new(params[:detail]) style = params[:detail_style].to_sym || :thumb data = { :id => '5', :url => 'test.rails' } respond_to do |format| if @detail.save flash[:notice] = 'Your image has been saved.' data = { :id => @detail.id, :url => @detail.data.url(style) } format.html { redirect_to :action => 'index' } format.json { render :json => "<textarea>#{data.to_json}</textarea>", :status => :created } else format.html { render :action => 'new' } format.json { render :json => @detail.errors, :status => :unprocessable_entity } end end end /* app/views/sidebar/_details.html.erb (excerpt) */ <% form_for(Detail.new, :html => { :multipart => true } ) do |f| %> <%= hidden_field_tag 'detail_style', 'thumb' %> <%= f.label :image, "Recent Images" %> <%= f.file_field :image%> <p> <%= f.submit "Upload" %> </p> <% end %> <script> $(document).ready(function() { var options = { dataType: 'json', success: function(json, statusText) { console.log("success: " + json); }, error: function(xhr, statusText, errorThrown) { console.log("error: " + xhr.responseText); } }; $('#new_detail').ajaxForm(options); });

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  • How to avoid HTML Canvas auto-stretching

    - by Tom
    I have the following piece of HTML: <style type="text/css"> #c{width:200px;height:500px} </style> <canvas id="c"></canvas> <script type="text/javascript"> var i = new Image(); i.onload = function () { var ctx = document.getElementById('c').getContext('2d'); ctx.drawImage(i, 0, 0); } i.width = i.height = 20; // actual size of square.png i.src = 'square.png'; </script> The issue is that the drawn image is automatically stretched (resized) proportionally with the size of the canvas. I have tried using all available parameters (drawImage(i, 0, 0, 20, 20, 0, 0, 20, 20)) and that didn't help. What is causing my drawing to stretch and how can I prevent that? Thanks, Tom

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  • IIS7 + ASP.NET MVC Client Caching Headers Not Working

    - by Tobin Harris
    Hey folks I've deployed an ASP.NET MVC app on IIS7 and Windows Server 2008. I've read posts on here, and around the web, but can't get the darn client-side caching to work. I'm trying to cache everything in the /Content folder. So far I've select that folder in IIS manager, and set the appropriate HTTP Response Headers (under Common Headers). I've also checked the web.config file in the /Content folder and the values there are being set. All resources in /Content come back with this (from FireBug): Cache-Control no-cache, no-store, must-revalidate Pragma no-cache Content-Type image/png Expires -1 Last-Modified Sun, 11 Oct 2009 19:01:40 GMT Accept-Ranges bytes Etag "f318d643a54aca1:0" Server Microsoft-IIS/7.0 X-Powered-By ASP.NET Date Sun, 11 Oct 2009 20:40:01 GMT Content-Length 620 Note the Cache-Control and Expires values for this static image being requested. The site is currently compiled in Debug (this will change), but surely that wouldn't make a difference? Obviously I'm overlooking something, any ideas would be appreciated. Thanks

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