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  • Install packages with unmet dependencies

    - by Alvin Sim
    Hi all, I am trying to install some applications but some of them fail to install. The three applications I tried are Vim, Emacs and GNOME-Do. I am using Ubuntu 10.10 installed as a guest OS in VirtualBox. The kernel version installed is 2.6.35-26. The error I got is : alvinsim@ubuntu:/etc/apt$ sudo apt-get install emacs Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: emacs : Depends: emacs23 or emacs23-lucid but it is not going to be installed emacs23-nox but it is not going to be installed E: Broken packages What is wrong and how do I fix this? Thanks.

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  • Using heavyweight ORM implementation for light based games

    - by Holland
    I'm just about to engulf myself in an MVC-based/Component architecture in C#, using MySQL's connector/Net for the data storage, and probably some NHibernate/FluentNHibernate Object-relational-mapping to map out the data structure. The goal is to build a scalable 2D RPG. Then I think about it...and I can't help but think this seems a little "heavy weight" for a 2D RPG, especially one which, while I plan to incorporate a lot of functionality and entertaining gameplay, may be ported to something like Windows Phone or Android in the future. Yet, on the other hand even a 2-Dimensional RPG can become very complicated, and therefore must incorporate a lot of functionality. While this can be accomplished with text/XML/JSON for data storage, is there a better way? Is something such as Object-Relational-Mapping useful in such an application? So, what do you think? Would you say that there is a place for such technologies? I don't know what to think...

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  • How to impale and stack targets correctly according to the collider and its coordinate?

    - by David Dimalanta
    I'm making another simple game, a catch game, where a spawning target game object must be captured using a skewer to impale it. Here how: At the start, the falling object (in red) will fall in a vertical direction (in blue) When aimed properly, the target will fall down along the line of the skewer. (in blue) Then, another target is spawned and will fall vertically. (in red) When aimed successfully again in a streak, the second target will fall along the skewer and stacked. Same process over and over when another target is spawned. However, when I test run it on the scene tab in Unity, when impaled several targets, instead of a smooth flow and stacking it ended up overlaying it instead of stacking it up like a pancake. Here's what it look like: As I noticed when reaching the half-way of my progress, I tried to figure out how to deal with collider bodies without sticking each other so that it will actually stack like in the example of the image at no. 3. Here's the script code I added in the target game object: using UnityEngine; using System.Collections; public class ImpaleStateTest : MonoBehaviour { public GameObject target; public GameObject skewer; public bool drag = false; private float stack; private float impaleCount; void Start () { stack = 0; impaleCount = 0; } void Update () { if(drag) { target.transform.position = new Vector3 (DragTest.dir.transform.position.x, DragTest.dir.transform.position.y - 0.35f, 0); target.transform.rotation = DragTest.degrees; target.rigidbody2D.fixedAngle = true; target.rigidbody2D.isKinematic = true; target.rigidbody2D.gravityScale = 0; if(Input.GetMouseButton(0)) { Debug.Log ("Skewer: " + DragTest.dir.transform.position.x); Debug.Log ("Target: " + target.transform.position.x); } } } void OnTriggerEnter2D(Collider2D collider) { impaleCount++; Debug.Log ("Impaled " + impaleCount + " time(s)!"); drag = true; audio.Play (); } } Aside from that, I'm not sure if it's right but, the only way to stick the impaled targets while dragging the skewer left or right is to get the X coordinates from the skewer only. Is there something else to recommend it in order to improve this behavior as realistic as possible? Please help.

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  • Silverlight Cream for December 18, 2010 -- #1012

    - by Dave Campbell
    In this Issue: Mark Monster, Kevin Dockx, Jeremy Likness(-2-,-3-), Timmy Kokke, Den Delimarsky, Mike Snow, Samuel Jack(-2-), and Renuka Prasad(-2-). Above the Fold: Silverlight: "Trigger a Storyboard on ViewModel changes" Mark Monster WP7: "Microsoft Push Notification in Windows Phone 7" Renuka Prasad Shoutouts: SilverlightGal sent me the link to The Silverlight Dossier ... I think it's a pretty good start... additions I'd like to see are ways to submit to the various areas. Michael Crump put up a contest that runs from now to January 1st... Win a set of Infragistics Silverlight Controls with Data Visualization!... pretty cool, Michael! If you visit WynApse.com, you'll see I have a subscription to LearnVisualStudio.net... and now they have posted a batch of WP7 videos... 64 of them to be exact... wow!: New video series From SilverlightCream.com: Trigger a Storyboard on ViewModel changes Mark Monster has a great post up about triggering Storyboard on ViewModel changes using the DataTrigger from Blend... cool stuff, and you can also do GoToStateAction or other actions or build yourowndang Trigger Action... fun awaits! ... sorry it took a while to post, Mark... been a tad overloaded here! Working with the Silverlight Rich Text Box control Kevin Dockx has had a post up for a while at SilverlightShow where he takes a good look at the RichText control and it's various capabilities, including source so you can give it a dance yourself. Lessons Learned in Personal Web Page Part 3: Custom Panel and Listbox Jeremy Likness's part 3 of his Personal Web Page lessons learned is covering the tres-cool 3D Panel he did... and he's got it all explained out... building from scratch via a custom panel and a Listbox control... A Silverlight MVVM Feed Reader from Scratch in 30 Minutes Jeremy Likness has a video tutorial showing building an MVVM/Silverlight feedreader in 30 minutes ... plus a couple mods that he noticed after the fact... beat that HTML5 :) Jounce Part 8: Raising Property Changed In Jeremy Likness's latest post, he has number 8 in his series on his MVVM platform, Jounce. This time he's explaining the property changed notification, has a very cool way of doing it, and some interesting comments from readers. Dependency Injection, MVVM, Ninject and Silverlight Timmy Kokke has a great tutorial up with associated demo project on Dependency Injection in MVVM and Silverlight. Some hidden features in the Windows Phone 7 emulator Den Delimarsky shows how to get some of the hidden features on your WP7 emulator like the Call History, Call Settings, and Details about the numbers. Playing sound effects on Windows Phone 7 Mike Snow's latest tip is playing sound effects on your WP7 ... a little bit of XNA here and there, and badabing, badaboom, you got sound! Day 3 of my “Build a Windows Phone 7 game in 3 days” Challenge Samuel Jack has a couple more posts up about his 'Build a WP7 game in 3 Days' challenge... first up is Day 3 from 8:50 to 22:30 ... wow... long day! ... but he's got something good going now... some good external links also Day 3.5 of my “Build a Windows Phone 7 game in 3 days” Challenge Samuel Jack's 3rd day ended with another half-day added on to put on some finishing touches... again, some good external links... and he finished with this Say hello to Simon Squared, my 3.5 day old WP7 Game Microsoft Push Notification in Windows Phone 7 Renuka Prasad has a bunch of material up that I've not been aware of (how did that happen, people??) ... here's the first of a couple of his posts on Code Project ... a very nice tutorial on the Push Notification process... great diagrams and external links. Windows Phone 7 – Toast Notification Using Windows Azure Cloud Service Renuka Prasad has another WP7 post on CodeProject... this one on Toast Notification... and he's using Azure and WCF all rolled into it as well... great diagrams, descriptions and all the code. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Do immutable objects and DDD go together?

    - by SnOrfus
    Consider a system that uses DDD (as well: any system that uses an ORM). The point of any system realistically, in nearly every use case, will be to manipulate those domain objects. Otherwise there's no real effect or purpose. Modifying an immutable object will cause it to generate a new record after the object is persisted which creates massive bloat in the datasource (unless you delete previous records after modifications). I can see the benefit of using immutable objects, but in this sense, I can't ever see a useful case for using immutable objects. Is this wrong?

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  • Unable to install flash plugin in Ubuntu 12.04

    - by Farhat
    Yesterday I upgraded from Ubuntu 11.10 to Ubuntu 12.04 (64 bit). The upgrade went smoothly (far more than I expected). Unfortunately, I cannot seem to install the flash plugin in either Firefox or Chrome. chrome://plugins does not show flash. I tried 19:17farhat ~$ sudo apt-get install flashplugin-installer Reading package lists... Done Building dependency tree Reading state information... Done flashplugin-installer is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. Yet, I cannot seem to find anything related to flash on the system. 19:17farhat ~$ sudo updatedb [sudo] password for farhat: 19:17farhat ~$ locate libflashplayer.so 19:17farhat ~$ locate libflashplayer 19:17farhat ~$ locate libflash /usr/lib/libreoffice/program/libflashlo.so 19:17farhat ~$ I am at the end of everything I know. Any help will be appreciated. I have tried removing and reinstalling the package. Still the same results.

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  • Dynamic Filtering

    - by Ricardo Peres
    Continuing my previous posts on dynamic LINQ, now it's time for dynamic filtering. For now, I'll focus on string matching. There are three standard operators for string matching, which both NHibernate, Entity Framework and LINQ to SQL recognize: Equals Contains StartsWith EndsWith So, if we want to apply filtering by one of these operators on a string property, we can use this code: public enum MatchType { StartsWith = 0, EndsWith = 1, Contains = 2, Equals = 3 } public static List Filter(IEnumerable enumerable, String propertyName, String filter, MatchType matchType) { return (Filter(enumerable, typeof(T), propertyName, filter, matchType) as List); } public static IList Filter(IEnumerable enumerable, Type elementType, String propertyName, String filter, MatchType matchType) { MethodInfo asQueryableMethod = typeof(Queryable).GetMethods(BindingFlags.Static | BindingFlags.Public).Where(m = (m.Name == "AsQueryable") && (m.ContainsGenericParameters == false)).Single(); IQueryable query = (enumerable is IQueryable) ? (enumerable as IQueryable) : asQueryableMethod.Invoke(null, new Object [] { enumerable }) as IQueryable; MethodInfo whereMethod = typeof(Queryable).GetMethods(BindingFlags.Public | BindingFlags.Static).Where(m = m.Name == "Where").ToArray() [ 0 ].MakeGenericMethod(elementType); MethodInfo matchMethod = typeof(String).GetMethod ( (matchType == MatchType.StartsWith) ? "StartsWith" : (matchType == MatchType.EndsWith) ? "EndsWith" : (matchType == MatchType.Contains) ? "Contains" : "Equals", new Type [] { typeof(String) } ); PropertyInfo displayProperty = elementType.GetProperty(propertyName, BindingFlags.Public | BindingFlags.Instance); MemberExpression member = Expression.MakeMemberAccess(Expression.Parameter(elementType, "n"), displayProperty); MethodCallExpression call = Expression.Call(member, matchMethod, Expression.Constant(filter)); LambdaExpression where = Expression.Lambda(call, member.Expression as ParameterExpression); query = whereMethod.Invoke(null, new Object [] { query, where }) as IQueryable; MethodInfo toListMethod = typeof(Enumerable).GetMethod("ToList", BindingFlags.Static | BindingFlags.Public).MakeGenericMethod(elementType); IList list = toListMethod.Invoke(null, new Object [] { query }) as IList; return (list); } var list = new [] { new { A = "aa" }, new { A = "aabb" }, new { A = "ccaa" }, new { A = "ddaadd" } }; var contains = Filter(list, "A", "aa", MatchType.Contains); var endsWith = Filter(list, "A", "aa", MatchType.EndsWith); var startsWith = Filter(list, "A", "aa", MatchType.StartsWith); var equals = Filter(list, "A", "aa", MatchType.Equals); Perhaps I'll write some more posts on this subject in the near future. SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

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  • XAML2CPP 1.0.1.0

    - by Valter Minute
    I upgraded XAML2CPP to fix some bugs and support some new features that will be used in my next tutorial step (that I hope to publish very soon!). Bug fixed: the listbox selection changed event was generated with an incorrect prototype events generated by the XAML tree root element (UserControl) were not handled. New features: XAML2CPP generates panels (dynamically generated XAML subtrees that may be added to a page) and user controls (those will be the object of my next post, stay tuned!). XAML2CPPXRValue class has been added to XAML2CPPbase.h. This class will allow single-line declaration of XRValue objects (I’m lazy!) and destroys automatically objects and string XRValues when the object itself is destroyed. You can download the latest XAML2CPP release here: http://cid-9b7b0aefe3514dc5.skydrive.live.com/self.aspx/.Public/XAML2CPP.zip

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  • What is the best currency API out there?

    - by YouBook
    I may be asking an odd question, but webmasters seem like a decent place to post this. I'm in the search for an accurate, easy API (such as using JSON or XML) so I can use my web application. I've been trying Google's secret API, but it's dependency isn't that good because of parsing the string (weird JSON format that PHP sometimes return incorrect data or truncates the string due to parsing error, but Google's API is fair but can be improved. So, all I'm asking is your current best currency API out there, I want to have them to include documented API so I can use it with PHP. Cheers.

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  • Abstract class + Inheritance vs Interface

    - by RealityDysfunction
    Hello fellow programmers, I am reading a book on C# and the author is comparing Abstract classes and Interfaces. He claims that if you have the following "abstract class:" abstract class CloneableType { public abstract object Clone(); } Then you cannot do this: public class MiniVan : Car, CloneableType {} This, I understand. However he claims that because of this inability to do multiple inheritance that you should use an interface for CloneableType, like so: public interface ICloneable { object Clone(); } My question is, isn't this somewhat misleading, because you can create an abstract class which is "above" class Car with the method Clone, then have Car inherit that class and then Minivan will inherit Car with all these methods, CloneAble class - Car class - Minivan Class. What do you think? Thanks.

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  • How to stop a tap event from propagating in a XNA / Silverlight game

    - by Mech0z
    I have a game with Silverlight / XNA game where text and buttons are created in Silverlight while 3d is done in XNA. The Silverlight controls are drawn ontop of the 3D and I dont want a click on a button to interact with the 3D underneath So I have private void ButtonPlaceBrick_Tap(object sender, GestureEventArgs e) { e.Handled = true; But my gesture handling on the 3d objects still runs even though I have set handled to true. private void OnUpdate(object sender, GameTimerEventArgs e) { while (TouchPanel.IsGestureAvailable) { // Read the next gesture GestureSample gesture = TouchPanel.ReadGesture(); switch (gesture.GestureType) How am I supposed to stop it from propagating?

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  • How to download source code with apt-get?

    - by Muurverf
    I'm trying to download source code of certain packages, for example rhythmbox, for learning purposes. I want to do this through apt-get, with the apt-get source command. For some reason, apt-get can't seem to find any package. I've tried several packages, and I keep getting this output from apt-get: $ apt-get source rhythmbox Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to find a source package for rhythmbox I've been searching for answers for quite some time now, but I can't find anyone with the same issue. apt-get works fine with installing and updating so apt-get works fine in my opinion. During the search I also learned that I had to enable the 'source code repositories' in Software Sources, so that's also enabled. I am aware of the fact that (maybe only for certain packages, not sure) source packages can also be downloaded with bzr from Launchpad, but I want to know why this method won't work. Thanks in advance!

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  • Subterranean IL: Exception handler semantics

    - by Simon Cooper
    In my blog posts on fault and filter exception handlers, I said that the same behaviour could be replicated using normal catch blocks. Well, that isn't entirely true... Changing the handler semantics Consider the following: .try { .try { .try { newobj instance void [mscorlib]System.Exception::.ctor() // IL for: // e.Data.Add("DictKey", true) throw } fault { ldstr "1: Fault handler" call void [mscorlib]System.Console::WriteLine(string) endfault } } filter { ldstr "2a: Filter logic" call void [mscorlib]System.Console::WriteLine(string) // IL for: // (bool)((Exception)e).Data["DictKey"] endfilter }{ ldstr "2b: Filter handler" call void [mscorlib]System.Console::WriteLine(string) leave.s Return } } catch object { ldstr "3: Catch handler" call void [mscorlib]System.Console::WriteLine(string) leave.s Return } Return: // rest of method If the filter handler is engaged (true is inserted into the exception dictionary) then the filter handler gets engaged, and the following gets printed to the console: 2a: Filter logic 1: Fault handler 2b: Filter handler and if the filter handler isn't engaged, then the following is printed: 2a:Filter logic 1: Fault handler 3: Catch handler Filter handler execution The filter handler is executed first. Hmm, ok. Well, what happens if we replaced the fault block with the C# equivalent (with the exception dictionary value set to false)? .try { // throw exception } catch object { ldstr "1: Fault handler" call void [mscorlib]System.Console::WriteLine(string) rethrow } we get this: 1: Fault handler 2a: Filter logic 3: Catch handler The fault handler is executed first, instead of the filter block. Eh? This change in behaviour is due to the way the CLR searches for exception handlers. When an exception is thrown, the CLR stops execution of the thread, and searches up the stack for an exception handler that can handle the exception and stop it propagating further - catch or filter handlers. It checks the type clause of catch clauses, and executes the code in filter blocks to see if the filter can handle the exception. When the CLR finds a valid handler, it saves the handler's location, then goes back to where the exception was thrown and executes fault and finally blocks between there and the handler location, discarding stack frames in the process, until it reaches the handler. So? By replacing a fault with a catch, we have changed the semantics of when the filter code is executed; by using a rethrow instruction, we've split up the exception handler search into two - one search to find the first catch, then a second when the rethrow instruction is encountered. This is only really obvious when mixing C# exception handlers with fault or filter handlers, so this doesn't affect code written only in C#. However it could cause some subtle and hard-to-debug effects with object initialization and ordering when using and calling code written in a language that can compile fault and filter handlers.

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  • What is the correct way to install ATI Catalyst Video Drivers?

    - by Stephen Myall
    I am planning on doing a fresh install of 12.04 LTS and want to know what is the correct way to install ATI Catalyst Video Drivers in 12.04 LTS? In a previous AU question relating to 11.10 (here) NOT 12.04 the accepted response stated that ia32-libs was a dependency (even for 64bit machines). I studied other Q&A on AU and the reason for asking this specific question is that I wasn't sure about some of the dependencies needed. I was also receiving conflicting advice on other reputable websites which put doubts in my mind on what the correct approach was.

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  • MySQL Connector/Net 6.8.0 alpha has been released

    - by Roberto Garcia
    Dear MySQL users, MySQL Connector/Net 6.8.0, a new version of the all-managed .NET driver for MySQL has been released. This is an alpha release for 6.8.x and it's not recommended for production environments.It is appropriate for use with MySQL server versions 5.0-5.6 It is now available in source and binary form from http://dev.mysql.com/downloads/connector/net/#downloads and mirror sites (note that not all mirror sites may be up to date at this point-if you can't find this version on some mirror, please try again later or choose another download site.) The 6.8.0 version of MySQL Connector/Net has support for Entity Framework 6.0 including: - Async Query and Save- Code-Based Configuration- Dependency Resolution- DbSet.AddRange/RemoveRange- Code First Mapping to Insert/Update/Delete Stored Procedures - Configurable Migrations History Table- DbContext can now be created with a DbConnection that is already opened- Custom Code First Conventions The release is available to download at http://dev.mysql.com/downloads/connector/net/#downloads Documentation-------------------------------------You can view current Connector/Net documentation at http://dev.mysql.com/doc/refman/5.6/en/connector-net.html You can find our team blog at http://blogs.oracle.com/MySQLOnWindows You can also post questions on our forums at http://forums.mysql.com/ Enjoy and thanks for the support! Connector/NET Team

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  • Camera lookAt target changes when rotating parent node

    - by Michael IV
    have the following issue.I have a camera with lookAt method which works fine.I have a parent node to which I parent the camera.If I rotate the parent node while keeping the camera lookAt the target , the camera lookAt changes too.That is nor what I want to achieve.I need it to work like in Adobe AE when you parent camera to a null object:when null object is rotated the camera starts orbiting around the target while still looking at the target.What I do currently is multiplying parent's model matrix with camera model matrix which is calculated from lookAt() method.I am sure I need to decompose (or recompose ) one of the matrices before multiplying them .Parent model or camera model ? Anyone here can show the right way doing it ? UPDATE: The parent is just a node .The child is the camera.The parented camera in AfterEffects works like this: If you rotate the parent node while camera looks at the target , the camera actually starts orbiting around the target based on the parent rotation.In my case the parent rotation changes also Camera's lookAt direction which IS NOT what I want.Hope now it is clear .

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  • What are tangible advantages to proper Unit Tests over Functional Test called unit tests

    - by Jackie
    A project I am working on has a bunch of legacy tests that were not properly mocked out. Because of this the only dependency it has is EasyMock, which doesn't support statics, constructors with arguments, etc. The tests instead rely on database connections and such to "run" the tests. Adding powermock to handle these cases is being shot down as cost prohibitive due to the need to upgrade the existing project to support it (Another discussion). My questions are, what are the REAL world tangible benifits of proper unit testing I can use to push back? Are there any? Am I just being a stickler by saying that bad unit tests (even if they work) are bad? Is code coverage just as effective?

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  • SQL Server PowerShell Provider And PowerShell Version 2 Get-Command Issue

    - by BuckWoody
    The other day I blogged that the version of the SQL Server PowerShell provider (sqlps) follows the version of PowerShell. That’s all goodness, but it has appeared to cause an issue for PowerShell 2.0. the Get-Command PowerShell command-let returns an error (Object reference not set to an instance of an object) if you are using PowerShell 2.0 and sqlps – it’s a known bug, and I’m happy to report that it is fixed in SP2 for SQL Server 2008 – something that will released soon. You can read more about this issue here: http://connect.microsoft.com/SQLServer/feedback/details/484732/sqlps-and-powershell-v2-issues Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • How does TDD address interaction between objects?

    - by Gigi
    TDD proponents claim that it results in better design and decoupled objects. I can understand that writing tests first enforces the use of things like dependency injection, resulting in loosely coupled objects. However, TDD is based on unit tests - which test individual methods and not the integration between objects. And yet, TDD expects design to evolve from the tests themselves. So how can TDD possibly result in a better design at the integration (i.e. inter-object) level when the granularity it addresses is finer than that (individual methods)?

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  • How to update coffee script?

    - by Tetsu
    I got a following error when I tried to watch coffee scripts by coffee -o js -cw coffee. /usr/local/lib/node_modules/coffee-script/lib/coffee-script/command.js:321 throw e; ^ Error: watch Unknown system errno 28 at errnoException (fs.js:636:11) at FSWatcher.start (fs.js:663:11) at Object.watch (fs.js:691:11) at /usr/local/lib/node_modules/coffee-script/lib/coffee-script/command.js:287:27 at Object.oncomplete (/usr/local/lib/node_modules/coffee-script/lib/coffee-script/command.js:100:11) I have no idea what is going with error. Then I checked the versions, coffee -v is 1.6.1 and node -v is v0.6.12. According the official site( http://coffeescript.org/ ) the latest version is 1.6.3, so I wanted update coffee by npm update -g coffee-script, but this fails also. npm WARN [email protected] package.json: bugs['name'] should probably be bugs['url'] npm http GET https://registry.npmjs.org/coffee-script npm http 304 https://registry.npmjs.org/coffee-script How can I update coffee script? Edit 2013/10/11 In my coffee script directory there is only one file box_wrapper.coffee. $ -> $("body").children().wrap -> "<div id='#{$(@).attr "id"}_box' class='wrapper'/>" Edit 2013/10/16 I tried to re-install coffee, so I've done like this. $ sudo npm -g rm coffee npm WARN Not installed in /usr/local/lib/node_modules coffee $ coffee -v CoffeeScript version 1.6.1 I can't remove coffee. And I tried also like this. $ sudo apt-get remove npm $ npm -v -bash: /usr/bin/npm: No such file or directory $ sudo apt-get install npm $ npm -v 1.1.4 $ sudo npm -g install coffee # I omit a lot of `GET` parts. npm http 304 https://registry.npmjs.org/mkdirp/0.3.4 npm ERR! error installing [email protected] npm http 304 https://registry.npmjs.org/assertion-error/1.0.0 npm http 304 https://registry.npmjs.org/growl npm http 304 https://registry.npmjs.org/jade/0.26.3 npm http 304 https://registry.npmjs.org/diff/1.0.2 npm http 304 https://registry.npmjs.org/mkdirp/0.3.5 npm http 304 https://registry.npmjs.org/glob/3.2.1 npm http 304 https://registry.npmjs.org/ms/0.3.0 npm ERR! error rolling back [email protected] Error: UNKNOWN, unknown error '/usr/local/lib/node_modules/coffee/node_modules/express' npm ERR! error installing [email protected] npm ERR! EEXIST, file already exists '/usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules' npm ERR! File exists: /usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules npm ERR! Move it away, and try again. npm ERR! npm ERR! System Linux 3.2.0-54-generic-pae npm ERR! command "node" "/usr/bin/npm" "-g" "install" "coffee" npm ERR! cwd /home/ironsand npm ERR! node -v v0.6.12 npm ERR! npm -v 1.1.4 npm ERR! path /usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules npm ERR! fstream_path /usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules/___debug.npm npm ERR! fstream_type Directory npm ERR! fstream_class DirWriter npm ERR! code EEXIST npm ERR! message EEXIST, file already exists '/usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules' npm ERR! errno {} npm ERR! fstream_stack /usr/lib/nodejs/fstream/lib/writer.js:161:23 npm ERR! fstream_stack Object.oncomplete (/usr/lib/nodejs/mkdirp.js:34:53) npm ERR! EEXIST, file already exists '/usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules' npm ERR! File exists: /usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules npm ERR! Move it away, and try again. npm ERR! npm ERR! System Linux 3.2.0-54-generic-pae npm ERR! command "node" "/usr/bin/npm" "-g" "install" "coffee" npm ERR! cwd /home/ironsand npm ERR! node -v v0.6.12 npm ERR! npm -v 1.1.4 npm ERR! path /usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules npm ERR! fstream_path /usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules/___debug.npm npm ERR! fstream_type Directory npm ERR! fstream_class DirWriter npm ERR! code EEXIST npm ERR! message EEXIST, file already exists '/usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules' npm ERR! errno {} npm ERR! fstream_stack /usr/lib/nodejs/fstream/lib/writer.js:161:23 npm ERR! fstream_stack Object.oncomplete (/usr/lib/nodejs/mkdirp.js:34:53) npm ERR! npm ERR! Additional logging details can be found in: npm ERR! /home/ironsand/npm-debug.log npm not ok And npm-debug.log is a blank file.

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  • Box2D Platform body not moving player body along with it

    - by onedayitwillmake
    I am creating a game using Box2D (Javascript implementation) - and I added the ability to have a static platform, that is moved along an axis as a function of a sine. My problem is when the player lands on the platform, as the platform moves along the X axis - the player is not moved along with it, as you visually would expect. The player can land on the object, and if it hits the side of the object, it does colide with it and is pushed. This image might explain better than I did: After jumping on to the red platform the player character will fall off as the platform moves to the right UPDATE: Here is a live demo showing the problem: http://onedayitwillmake.com/ChuClone/slideexample.php

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  • How to know which fields of a record are updated in saving the edit? [closed]

    - by Luiz Maffort
    I'm recording in a log table all that is changed in a given table, so this need to know when for example the User to change the status from active to inactive. With this information I will write in my log table information of which record was changed, by whom and what was the value of old and new. If I instantiate an object before: db.Entry(chamados).State = EntityState.Modified; I can even compare, but this error appears at runtime. *An object with the same key already exists in the ObjectStateManager. The ObjectStateManager cannot track multiple objects with the same key. * Podem me ajudar por favor?

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  • Can I download & Install the wallpapers from Quantal 12.10 on Precise 12.04.1?

    - by Ankit
    I was googling regarding Ubuntu 12.10 (Quantal Quetzal); pretty much liked the wallpapers. Just out of curiosity, can I install the wallpapers from a higher release (12.10) on a previous release Precise (12.04.1) without upgrading to 12.10. I have tried the following:- ankit@stream:~$ sudo apt-get install ubuntu-wallpapers-quantal [sudo] password for ankit: Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package ubuntu-wallpapers-quantal I have followed this post; but this for installing wallpapers from previous releases on the current release. Any ideas how can this be achieved.

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  • Unable to install libcairo2:i386 on ubutu 12.10 X86_64

    - by user63726
    I get the following error. I think it is a bug. Is there a workaround? There is mismatch between the 32 and 64 bit version of this package. apt-get install libcairo2:i386 Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: libatk-wrapper-java-jni : Depends: libgtk2.0-0 (= 2.12.0) but it is not going to be installed Depends: libatk-wrapper-java (= 0.30.4-0ubuntu4) but it is not going to be installed E: Error, pkgProblemResolver::Resolve generated breaks, this may be caused by held packages.

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  • Implement 2x speed in tower of defense type game

    - by Siddharth
    I was currently developing tower of defense game and I want to implement 2x feature for my game. Game usually run with 1x speed that was normal speed of the game. Here what 1x and 2x mean : 1x - mention normal speed of the game, 2x - mention the game object moves with double speed means user experience the fast game play. I want to implement such functionality for my game. The functionality that I want contains in the game Medieval Castle game that was available in the market. https://play.google.com/store/apps/details?id=com.nova.root&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5ub3ZhLnJvb3QiXQ.. The screen shot also shows the 1x and 2x button in that game. I think for 2x speed of the game I have to increase the speed of each object that were in the game. So any member please help what to do for that implementation. Only idea become enough for me.

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