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  • Basic problems (type inference or something else?) in Objective-C/Cocoa.

    - by Matt
    Hi, Apologies for how basic these questions are to some. Just started learning Cocoa, working through Hillegass' book, and am trying to write my first program (a GUI Cocoa app that counts the number of characters in a string). I tried this: NSString *string = [textField stringValue]; NSUInteger *stringLength = [string length]; NSString *countString = (@"There are %u characters",stringLength); [label setStringValue:countString]; But I'm getting errors like: Incompatible pointer conversion initializing 'NSUInteger' (aka 'unsigned long'), expected 'NSUInteger *'[-pedantic] for the first line, and this for the second line: Incompatible pointer types initializing 'NSUInteger *', expected 'NSString *' [-pedantic] I did try this first, but it didn't work either: [label setStringValue:[NSString stringWithFormat:@"There are %u characters",[[textField stringValue] length]]] On a similar note, I've only written in easy scripting languages before now, and I'm not sure when I should be allocing/initing objects and when I shouldn't. For example, when is it okay to do this: NSString *myString = @"foo"; or int *length = 5; instead of this: NSString *myString = [[NSString alloc] initWithString:"foo"]; And which ones should I be putting into the header files? I did check Apple's documentation, and CocoaDev, and the book I'm working for but without luck. Maybe I'm looking in the wrong places.. Thanks to anyone who takes the time to reply this: it's appreciated, and thanks for being patient with a beginner. We all start somewhere. EDIT Okay, I tried the following again: [label setStringValue:[NSString stringWithFormat:@"There are %u characters",[[textField stringValue] length]]] And it actually worked this time. Not sure why it didn't the first time, though I think I might have typed %d instead of %u by mistake. However I still don't understand why the code I posted at the top of my original post doesn't work, and I have no idea what the errors mean, and I'd very much like to know because it seems like I'm missing something important there.

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  • How to manage large amounts of delegates and usercallbacks in C# async http library

    - by Tyler
    I'm coding a .NET library in C# for communicating with XBMC via its JSON RPC interface using HTTP. I coded and released a preliminary version but everything is done synchronously. I then recoded the library to be asynchronous for my own purposes as I was/am building an XBMC remote for WP7. I now want to release the new async library but want to make sure it's nice and tidy before I do. Due to the async nature a user initiates a request, supplies a callback method that matches my delegate and then handles the response once it's been received. The problem I have is that within the library I track a RequestState object for the lifetime of the request, it contains the http request/response as well as the user callback etc. as member variables, this would be fine if only one type of object was coming back but depending on what the user calls they may be returned a list of songs or a list of movies etc. My implementation at the moment uses a single delegate ResponseDataRecieved which has a single parameter which is a simple Object - As this has only be used by me I know which methods return what and when I handle the response I cast said object to the type I know it really is - List, List etc. A third party shouldn't have to do this though - The delegate signature should contain the correct type of object. So then I need a delegate for every type of response data that can be returned to the third party - The specific problem is, how do I handle this gracefully internally - Do I have a bunch of different RequestState objects that each have a different member variable for the different delegates? That doesn't "feel" right. I just don't know how to do this gracefully and cleanly.

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  • EFv1 mapping 1 to many Relationship to POCOs

    - by Scott
    I'm trying to work through a problem where I'm mapping EF Entities to POCO which serve as DTO. I have two tables within my database, say Products and Categories. A Product belongs to one category and one category may contain many Products. My EF entities are named efProduct and efCategory. Within each entity there is the proper Navigation Property between efProduct and efCategory. My Poco objects are simple public class Product { public string Name { get; set; } public int ID { get; set; } public double Price { get; set; } public Category ProductType { get; set; } } public class Category { public int ID { get; set; } public string Name { get; set; } public List<Product> products { get; set; } } To get a list of products I am able to do something like public IQueryable<Product> GetProducts() { return from p in ctx.Products select new Product { ID = p.ID, Name = p.Name, Price = p.Price ProductType = p.Category }; } However there is a type mismatch error because p.Category is of type efCategory. How can I resolve this? That is, how can I convert p.Category to type Category? I know in .NET EF has added support for POCO, but I'm forced to use .NET 3.5 SP1.

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  • How long is the time frame between context switches on Windows?

    - by mattcodes
    Reading CLR via C# 2.0 (I dont have 3.0 with me at the moment) Is this still the case: If there is only one CPU in a computer, only one thread can run at any one time. Windows has to keep track of the thread objects, and every so often, Windows has to decide which thread to schedule next to go to the CPU. This is additional code that has to execute once every 20 milliseconds or so. When Windows makes a CPU stop executing one thread's code and start executing another thread's code, we call this a context switch. A context switch is fairly expensive because the operating system has to: So circa CLR via C# 2.0 lets say we are on Pentium 4 2.4ghz 1 core non-HT, XP. Every 20 milliseconds? Where a CLR thread or Java thread is mapped to an OS thread only a maximum of 50 threads per second may get a chance to to run? I've read that context switching is very fast in mircoseconds here on SO, but how often roughly (magnitude style guesses) will say a modest 5 year old server Windows 2003 Pentium Xeon single core give the OS the opportunity to context switch? 20ms in the right area? I dont need exact figures I just want to be sure that's in the right area, seems rather long to me.

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  • Nhibernate + Gridview + TargetInvocationException

    - by Scott
    For our grid views, we're setting the data sources as a list of results from an Nhibernate query. We're using lazy loading, so the objects are actually proxied... most of the time. In some instances the list will consist of types of Student and Composition_Aop_Proxy_jklasjdkl31231, which implements the same members as the Student class. We've still got the session open, so the lazy loading would resolve fine, if GridView didn't throw an error about the different types in the gridview. Our current workaround is to clone the object, which results in fetching all of the data that can be lazily loaded, even though most of it won't be accessed.. ever. This, however, converts the proxy into an actual object and the grid view is happy. The performance implications kind of scare me as we're getting closer to rolling the code out as is. I've tried evicting the object after a save, which should ensure that everything is a proxy, but this doesn't seem like a good idea either. Does anyone have any suggestions/workarounds?

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  • Where do you put your dependencies?

    - by The All Foo
    If I use the dependency injection pattern to remove dependencies they end up some where else. For example, Snippet 1, or what I call Object Maker. I mean you have to instantiate your objects somewhere...so when you move dependency out of one object, you end up putting it another one. I see that this consolidates all my dependencies into one object. Is that the point, to reduce your dependencies so that they all reside in a single ( as close to as possible ) location? Snippet 1 - Object Maker <?php class ObjectMaker { public function makeSignUp() { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); $SignUpObject = new ControlSignUp(); $SignUpObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $SignUpObject; } public function makeSignIn() { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); $SignInObject = new ControlSignIn(); $SignInObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $SignInObject; } public function makeTweet( $DatabaseObject = NULL, $TextObject = NULL, $MessageObject = NULL ) { if( $DatabaseObject == 'small' ) { $DatabaseObject = new Database(); } else if( $DatabaseObject == NULL ) { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); } $TweetObject = new ControlTweet(); $TweetObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $TweetObject; } public function makeBookmark( $DatabaseObject = NULL, $TextObject = NULL, $MessageObject = NULL ) { if( $DatabaseObject == 'small' ) { $DatabaseObject = new Database(); } else if( $DatabaseObject == NULL ) { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); } $BookmarkObject = new ControlBookmark(); $BookmarkObject->setObjects($DatabaseObject,$TextObject,$MessageObject); return $BookmarkObject; } }

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  • Why are controls (null) in awakeFromNib?

    - by fuzzygoat
    This is a follow on from another question regarding why I could not set UIControls in awakeFromNib. The answer to that is that as you can see below the controls are nil in the awakeFromNib, although they are initialised to the correct objects by the time we get to viewDidLoad. I setup the view the same as I always do, should I be doing something different to access them here, the xib(nib) was designed and saved with the current version of Image Builder. CODE: @interface iPhone_TEST_AwakeFromNibViewController : UIViewController { UILabel *myLabel; UIImageView *myView; } @property(nonatomic, retain)IBOutlet UILabel *myLabel; @property(nonatomic, retain)IBOutlet UIImageView *myView; @end . @synthesize myLabel; @synthesize myView; -(void)awakeFromNib { NSLog(@"awakeFromNib ..."); NSLog(@"myLabel: %@", [myLabel class]); NSLog(@"myView : %@", [myView class]); //[myLabel setText:@"AWAKE"]; [super awakeFromNib]; } -(void)viewDidLoad { NSLog(@"viewDidLoad ..."); NSLog(@"myLabel: %@", [myLabel class]); NSLog(@"myView : %@", [myView class]); //[myLabel setText:@"VIEW"]; [super viewDidLoad]; } OUTPUT: awakeFromNib ... myLabel: (null) myView : (null) viewDidLoad ... myLabel: UILabel myLabel: UIImageView Much appreciated ... gary

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  • ListView - Index and Position Behavior upon restart()

    - by tunneling
    I am using a ListView with an ArrayAdapter that holds objects. When I select an item, I am capturing the position and index of the selected item. If I scroll down prior to selection, the position and index represent the location of the item in the list. Selecting that items takes me to another activity. When I use the back button to return to the list, it seems that the ListView get's a new position and index for the visible items. As a result, I can't figure out how to reference the selected item during the restart() of the ListView Activity. I have tried to caputure position and index, but as I've said, they change upon returning to the Activity. Is my understanding of the ListView "redraw" correct? Does it renumber my items based on what's visible? -When in the life cycle is getView() called? Is there a way to force an update to the ListView so that my caputured index still points to the same object? Thanks, Jason

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  • [Ruby] Modifying object inside a loop doesn't change object outside of the loop?

    - by Jergason
    I am having problems with modifying objects inside blocks and not getting the expected values outside the blocks. This chunk of code is supposed to transform a bunch of points in 3d space, calculate a score (the rmsd or root mean squared deviation), and store both the score and the set of points that produced that score if it is lower than the current lowest score. At the end, I want to print out the best bunch of points. first = get_transformed_points(ARGV[0]) second = get_transformed_points(ARGV[1]) best_rmsd = first.rmsd(second) best_points = second #transform the points around x, y, and z and get the rmsd. If the new points # have a smaller rmsd, store them. ROTATION = 30 #rotate by ROTATION degrees num_rotations = 360/ROTATION radians = ROTATION * (Math::PI/180) num_rotations.times do |i| second = second * x_rotate num_rotations.times do |j| second = second * y_rotate num_rotations.times do |k| second = second * z_rotate rmsd = first.rmsd(second) if rmsd < best_rmsd then best_points = second best_rmsd = rmsd end end end end File.open("#{ARGV[1]}.out", "w") {|f| f.write(best_points.to_s)} I can print out the points that are getting stored inside the block, and they are getting transformed and stored correctly. However, when I write out the points to a file at the end, they are the same as the initial set of points. Somehow the best_points = second chunk doesn't seem to be doing anything outside of the block. It seems like there are some scoping rules that I don't understand here. I had thought that since I declared and defined best_points above, outside of the blocks, that it would be updated inside the blocks. However, it seems that when the blocks end, it somehow reverts back to the original value. Any ideas how to fix this? Is this a problem with blocks specifically?

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  • Cannot get MEDIA_URL from Django widget's template

    - by Eric
    Hi folks, I am a new Djangoer, and figuring out how to build custom widget, my problem is cannot get the MEDIA_URL in my widget's template, while the form use MySelectWidget able to get the MEDIA_URL itself. # #plus_sign.html # <a href="" class="" id="id_{{ field }}"> <img src="{{ MEDIA_URL }}images/plus_sign.gif" width="10" height="10" alt="Add"/> </a> *^ cannot load the {{ MEDIA_URL}} to this widget's template, and therefore I can't load the .gif image properly. :(* # #custom_widgets.py # from django import forms class MySelectMultiple(forms.SelectMultiple): def render(self, name, *args, **kwargs): html = super(MySelectMultiple, self).render(name, *args, **kwargs) plus = render_to_string("plus_sign.html", {'field': name}) return html+plus # #forms.py # from django import forms from myapp.custom_widgets.py import MySelectMultiple class MyForm(forms.ModelForm): contacts = forms.ModelMultipleChoiceField(Contact.objects, required=False, widget=MySelectMultiple) # #views.py # def AddContacts(request): if request.method == 'POST': form = MyForm(request.POST) if form.is_valid(): cd = form.cleaned_data new = form.save() return HttpResponseRedirect('/addedContact/') else: form = MyForm() return render_to_response('shop/my_form.html', {'form': form}, context_instance=RequestContext(request)) # #my_form.html # {% extends "base.html" %} {% block content %} {{ form.contacts }} {% endblock %} Please let me know how can I load the widget's image properly. Thank you so much for all responses.

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  • Object Design catalog and resources

    - by Tauren
    I'm looking for web sites, books, or other resources that provide a catalog of object designs used in common scenarios. I'm not looking for generic design patterns, but for samples of actual object designs that were used to solve real problems. For instance, I'm about to build an internal messaging system for a web application, similar to Facebook's messaging system. This system will allow administrators to send messages to all members, to selected groups of members, or to individuals. Members can send messages to other members or groups of members. Fairly common stuff and a feature that I'm sure thousands of web applications require. I know each situation is different and there are a million ways to design this solution. Although this scenario isn't really all that complex, I'm sure the basic design of the necessary objects and relationships for a system like this has already been done many times. It would be nice to review other similar designs before building my own. Is there a place where people can share their designs and others can browse/search through the catalog to review and provide feedback on them? StackOverflow could be used to a degree for this, but doesn't really provide a catalog of designs. Any other resources that would relate?

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  • Changing the Hibernate 3 settings

    - by Bogdanel
    I use Hibernate3 and Hibernate Tools 3.2.4 to generate hbm.xml and java files and I want to use List instead of HashSet(...). I've tried to modify the hbm.xml files, putting list instead of set. Is there any way to specify to hibernate tools that I want to generate automatically a list not a HashSet? This is an exemple: Java class public class Test implements java.io.Serializable { private Long testId; private Course course; private String testName; private Set<Question> questions = new HashSet<Question>( 0 ); } Test.hbm.xml: <set name="questions" inverse="true" lazy="true" table="questions" fetch="select"> <key> <column name="test_id" not-null="true" /> </key> <one-to-many class="com.app.objects.Question" /> ... </set> I thought that I could find a clue in the "reveng.xml" file, but I failed.

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  • Custom ASP.net UserControl List<T> Property, having trouble setting declaratively

    - by Chris McCall
    I'm developing a custom UserControl to inject JQuery hotkeys into a page declaratively on the server side. Here's the control (the important parts anyway): [AspNetHostingPermission(SecurityAction.Demand, Level = AspNetHostingPermissionLevel.Minimal), AspNetHostingPermission(SecurityAction.InheritanceDemand, Level = AspNetHostingPermissionLevel.Minimal), DefaultProperty("HotKeys"), ParseChildren(true, "HotKeys"), ToolboxData("<{0}:HotKeysControl runat=\"server\"> </{0}:HotKeysControl>")] public partial class HotKeysControl : System.Web.UI.WebControls.WebControl { private string crlf = Environment.NewLine; public List<HotKey> _HotKeys; public HotKeysControl() { if (_HotKeys == null) { _HotKeys = new List<HotKey>(); } // if I uncomment this line, script is injected into the page // _HotKeys.Add(new HotKey("ctrl+r","thisControl")); } [ Category("Behavior"), Description("The hotkeys collection"), DesignerSerializationVisibility( DesignerSerializationVisibility.Content), Editor(typeof(HotKeyCollectionEditor), typeof(UITypeEditor)), PersistenceMode(PersistenceMode.InnerDefaultProperty) ] public List<HotKey> HotKeys { set { _HotKeys = value; } get { return _HotKeys; } } Here's the .aspx code: <%@ Register Assembly="MyCompany.ProductName.WebControls" Namespace="MyCompany.ProductName.WebControls" TagPrefix="uc" %> ... <uc:HotKeysControl ID="theHotkeys" runat="server" Visible="false"> <uc:HotKey ControlName="firstControl" KeyCode="ctrl+1" /> <uc:HotKey ControlName="thirdControl" KeyCode="ctrl+2" /> </uc:HotKeysControl> Nothing happens, as if no HotKeys objects are being added to the property collection. What Am I doing wrong? If I uncomment out the line above and "manually" add items, it works. It's something about how I'm declaratively adding hotkeys to the page. Any ideas?

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  • When is a try catch not a try catch?

    - by Dearmash
    I have a fun issue where during application shutdown, try / catch blocks are being seemingly ignored in the stack. I don't have a working test project (yet due to deadline, otherwise I'd totally try to repro this), but consider the following code snippet. public static string RunAndPossiblyThrow(int index, bool doThrow) { try { return Run(index); } catch(ApplicationException e) { if(doThrow) throw; } return ""; } public static string Run(int index) { if(_store.Contains(index)) return _store[index]; throw new ApplicationException("index not found"); } public static string RunAndIgnoreThrow(int index) { try { return Run(index); } catch(ApplicationException e) { } return ""; } During runtime this pattern works famously. We get legacy support for code that relies on exceptions for program control (bad) and we get to move forward and slowly remove exceptions used for program control. However, when shutting down our UI, we see an exception thrown from "Run" even though "doThrow" is false for ALL current uses of "RunAndPossiblyThrow". I've even gone so far as to verify this by modifying code to look like "RunAndIgnoreThrow" and I'll still get a crash post UI shutdown. Mr. Eric Lippert, I read your blog daily, I'd sure love to hear it's some known bug and I'm not going crazy. EDIT This is multi-threaded, and I've verified all objects are not modified while being accessed

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  • Cocos2d on iPhone: Using Sprites Defined in Separate Class Files.

    - by srikanth rongali
    I'm trying to draw two sprites on the same screen. I have defined the two sprite objects in two separate class files. If I comment out two lines (see "item 1" comment below) then I get a display as [a backgroundimage[background2.jpg] with a sprite[grossini.png] on the left side. If I uncomment the two lines I do not get the background image and sprite of (gameScreen.m). I get only the sprite [grossinis_sister1.png] defined in (enemy.m). But what I need is a [backgroundimage[background2.jpg]], sprite[grossini.png] and sprite [grossinis_sister1.png] in one screen. This is implementation file of my first class: #import "gameScreen.h" #import "enemy.h" @implementation gameScreen -(id)init { if((self = [super init])) { CCSprite *backGroundImage = [CCSprite spriteWithFile:@"background2.jpg"]; backGroundImage.anchorPoint = ccp(0,0); CCParallaxNode *voidNode = [CCParallaxNode node]; [voidNode addChild:backGroundImage z:-1 parallaxRatio:ccp(0.0f,0.0f) positionOffset:CGPointZero]; [self addChild:voidNode]; CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *player = [CCSprite spriteWithFile:@"grossini.png"]; player.position = ccp(player.contentSize.width/2, windowSize.height/2); [self addChild:player z:0]; //eSprite = [[enemy alloc]init]; //<-- see item 1 //[self addChild:eSprite]; } return self; } This is my implementation file of my second class: #import "enemy.h" #import "gameScreen.h" @implementation enemy -(id)init { if ((self = [super init])) { CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *enemySprite = [CCSprite spriteWithFile:@"grossinis_sister1.png" ]; enemySprite.position = ccp(windowSize.width/2, windowSize.height/2); [self addChild:enemySprite]; } return self; } @end

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  • throwing exception from APCProc crashes program

    - by lazy_banana
    I started to do some research on how terminate a multithreaded application properly and I found those 2 post(first, second) about how to use QueueUserAPC to signal other threads to terminate. I thought I should give it a try, and the application keeps crashing when I throw the exception from the APCProc. Code: #include <stdio.h> #include <windows.h> class ExitException { public: char *desc; DWORD exit_code; ExitException(char *desc,int exit_code): desc(desc), exit_code(exit_code) {} }; //I use this class to check if objects are deconstructed upon termination class Test { public: char *s; Test(char *s): s(s) { printf("%s ctor\n",s); } ~Test() { printf("%s dctor\n",s); } }; DWORD CALLBACK ThreadProc(void *useless) { try { Test t("thread_test"); SleepEx(INFINITE,true); return 0; } catch (ExitException &e) { printf("Thread exits\n%s %lu",e.desc,e.exit_code); return e.exit_code; } } void CALLBACK exit_apc_proc(ULONG_PTR param) { puts("In APCProc"); ExitException e("Application exit signal!",1); throw e; return; } int main() { HANDLE thread=CreateThread(NULL,0,ThreadProc,NULL,0,NULL); Sleep(1000); QueueUserAPC(exit_apc_proc,thread,0); WaitForSingleObject(thread,INFINITE); puts("main: bye"); return 0; } My question is why does this happen? I use mingw for compilation and my OS is 64bit. Can this be the reason?I read that you shouldn't call QueueApcProc from a 32bit app for a thread which runs in a 64bit process or vice versa, but this shouldn't be the case.

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  • C++ design related question

    - by Kotti
    Hi! Here is the question's plot: suppose I have some abstract classes for objects, let's call it Object. It's definition would include 2D position and dimensions. Let it also have some virtual void Render(Backend& backend) const = 0 method used for rendering. Now I specialize my inheritance tree and add Rectangle and Ellipse class. Guess they won't have their own properties, but they will have their own virtual void Render method. Let's say I implemented these methods, so that Render for Rectangle actually draws some rectangle, and the same for ellipse. Now, I add some object called Plane, which is defined as class Plane : public Rectangle and has a private member of std::vector<Object*> plane_objects; Right after that I add a method to add some object to my plane. And here comes the question. If I design this method as void AddObject(Object& object) I would face trouble like I won't be able to call virtual functions, because I would have to do something like plane_objects.push_back(new Object(object)); and this should be push_back(new Rectangle(object)) for rectangles and new Circle(...) for circles. If I implement this method as void AddObject(Object* object), it looks good, but then somewhere else this means making call like plane.AddObject(new Rectangle(params)); and this is generally a mess because then it's not clear which part of my program should free the allocated memory. ["when destroying the plane? why? are we sure that calls to AddObject were only done as AddObject(new something).] I guess the problems caused by using the second approach could be solved using smart pointers, but I am sure there have to be something better. Any ideas?

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  • jqtouch - panels appear on page, class="back" not working in Safari

    - by user564816
    I'm trying to get a demo working that was used in J. Stark's webinar on Safari Books Online (still available for viewing). I think I've followed the code example correctly, but the class="back" objects used to return from the "blog", "contacts", "settings" and "about" panels do not work, though the correct address shows in the nav area at the base of the browser window when I hover the mouse over the respective link. The panels-- which should slide in and out when called by their respective class"arrow" elements-- appear on the main page, nor do they animate correctly. Browser is Safari 5.0.3(6533.19.4); jquery-1.3.2; jqtouch freshly downloaded from the jqt website. Obviously I'm missing something simple. I'd sincerely appreciate anyone's help who sees what I'm doing wrong. Thanks for considering my question. View the app and source code (use view source in your browser) here. Sat 8 January 2011: 1 48 AM UPDATE in response to JS's comments: Most humble thanks for your note. Didn't want to impose on your server, so the URL for jqtouch.min.css points to a version on my server @ fastermac.net. There's something further amiss, I believe. On load, page still shows the elements that should be invisible until called by clicking class="arrow" elements. Animations not yet wiggling. Did get them to wiggle at one point, but "flip," for instance, landed then on a black page-- not the targeted panel. Probably something obvious, but I'm missing it after some considerable due diligence. Again, thanks for your note. Any further illumination would be sincerely appreciated.

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  • Rationale in selecting Hash Key type

    - by Amrish
    Guys, I have a data structure which has 25 distinct keys (integer) and a value. I have a list of these objects (say 50000) and I intend to use a hash table to store/retrieve them. I am planning to take one of these approaches. Create a integer hash from these 25 integer keys and store it on a hash table. (Yeah! I have some means to handle collisions) Make a string concatenation on the individual keys and use it as a hash key for the hash table. For example, if the key values are 1,2,4,6,7 then the hash key would be "12467". Assuming that I have a total of 50000 records each with 25 distinct keys and a value, then will my second approach be a overkill when it comes to the cost of string comparisons it needs to do to retrieve and insert a record? Some more information! Each bucket in the hash table is a balanced binary tree. I am using the boost library's hash_combine method to create the hash from the 25 keys.

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  • Using Linq-To-SQL I'm getting some weird behavior doing text searches with the .Contains method. Loo

    - by Nate Bross
    I have a table, where I need to do a case insensitive search on a text field. If I run this query in LinqPad directly on my database, it works as expected Table.Where(tbl => tbl.Title.Contains("StringWithAnyCase")) // also, adding in the same constraints I'm using in my repository works in LinqPad // Table.Where(tbl => tbl.Title.Contains("StringWithAnyCase") && tbl.IsActive == true) In my application, I've got a repository which exposes IQueryable objects which does some initial filtering and it looks like this var dc = new MyDataContext(); public IQueryable<Table> GetAllTables() { var ret = dc.Tables.Where(t => t.IsActive == true); return ret; } In the controller (its an MVC app) I use code like this in an attempt to mimic the LinqPad query: var rpo = new RepositoryOfTable(); var tables = rpo.GetAllTables(); // for some reason, this does a CASE SENSITIVE search which is NOT what I want. tables = tables.Where(tbl => tbl.Title.Contains("StringWithAnyCase"); return View(tables); The column is defiend as an nvarchar(50) in SQL Server 2008. Any help or guidance is greatly appreciated!

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  • Can Haskell's monads be thought of as using and returning a hidden state parameter?

    - by AJM
    I don't understand the exact algebra and theory behind Haskell's monads. However, when I think about functional programming in general I get the impression that state would be modelled by taking an initial state and generating a copy of it to represent the next state. This is like when one list is appended to another; neither list gets modified, but a third list is created and returned. Is it therefore valid to think of monadic operations as implicitly taking an initial state object as a parameter and implicitly returning a final state object? These state objects would be hidden so that the programmer doesn't have to worry about them and to control how they gets accessed. So, the programmer would not try to copy the object representing the IO stream as it was ten minutes ago. In other words, if we have this code: main = do putStrLn "Enter your name:" name <- getLine putStrLn ( "Hello " ++ name ) ...is it OK to think of the IO monad and the "do" syntax as representing this style of code? putStrLn :: IOState -> String -> IOState getLine :: IOState -> (IOState, String) main :: IOState -> IOState -- main returns an IOState we can call "state3" main state0 = putStrLn state2 ("Hello " ++ name) where (state2, name) = getLine state1 state1 = putStrLn state0 "Enter your name:"

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  • NHibernate : Root collection with an root object

    - by Daniel
    Hi, I want to track a list of root objects which are not contained by any element. I want the following pseudo code to work: IList<FavoriteItem> list = session.Linq<FavoriteItem>().ToList(); list.Add(item1); list.Add(item2); list.Remove(item3); list.Remove(item4); var item5 = list.First(i => i.Name = "Foo"); item5.Name = "Bar"; session.Save(list); This should automatically insert item1 and item2, delete item3 and item3 and update item5 (i.e. I don't want to call sesssion.SaveOrUpdate() for all items separately. Is it possible to define a pseudo entity that is not associated with a table? For example I want to define the class Favorites and map 2 collection properties of it and than I want to write code like this: var favs = session.Linq<Favorites>(); favs.FavoriteColors.Add(new FavoriteColor(...)); favs.FavoriteMovies.Add(new FavoriteMovie(...)); session.SaveOrUpdate(favs); FavoriteColors and FavoriteMovies are the only properties of the Favorites class and are of type IList and IList. I do only want to persist the these two collection properties but not the Favorites class. Any help is much appreciated.

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  • [MFC] What is the reciprocal of CComboBox.GetItemData?

    - by Hamish Grubijan
    Instead of associating objects with Combo Box items, I associate long ids representing choices. They come from a database, so it seems natural to do so anyway. Now, I persist the id and not the index of the user's selection, so that the choice is remembered across sessions. If id no longer exists in database - no big deal. The choice will be messed up once. If db does not change, however, then it would be a great success ;) Here is how I get the id : chosenSomethingIndex = cmbSomething.GetCurSel(); lastSomethingId = cmbSomething.GetItemData(chosenSomethingIndex); How do I reverse this? When I load the stored value for user's last choice, I need to convert that id into an index. I can do: cmbSomething.SetCurSel(chosenSomethingIndex); However, how can I attempt (it might not exist) to get an index once I have an id? I am looking for a reciprocal function to GetItemData I am using VS2008, probably latest version of MFC, whatever that is. Thank you.

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  • Automatically creating DynaActionForms in Mockrunner via struts-config.xml

    - by T Reddy
    I'm switching from MockStrutsTestCase to Mockrunner and I'm finding that having to manually re-create all of my DynaActionForms in Mockrunner is a pain...there has to be an easier way?! Can somebody offer a tip to simplify this process? For instance, this form bean definition in struts-config.xml: <form-bean name="myForm" type="org.apache.struts.action.DynaActionForm"> <form-property name="property" type="java.lang.String"/> </form-bean> results in this code in Mockrunner: //define form config FormBeanConfig config = new FormBeanConfig(); config.setName("myForm"); config.setType(DynaActionForm.class.getName()); FormPropertyConfig property = new FormPropertyConfig(); property.setName("property"); property.setType("java.lang.String"); config.addFormPropertyConfig(property); //create mockrunner objects ActionMockObjectFactory factory = new ActionMockObjectFactory(); ActionTestModule module = new ActionTestModule(factory); DynaActionForm form = module.createDynaActionForm(config); Now imagine that I have dozens of DynaActionForms with dozens of attributes...that stinks!

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  • Valid javascript object property names

    - by hawkettc
    I'm trying to work out what is considered valid for the property name of a javascript object. For example var b = {} b['-^colour'] = "blue"; // Works fine in Firefox, Chrome, Safari b['colour'] = "green"; // Ditto alert(b['-^colour']); // Ditto alert(b.colour); // Ditto for(prop in b) alert(prop); // Ditto //alert(b.-^colour); // Fails (expected) This post details valid javascript variable names, and '-^colour' is clearly not valid (as a variable name). Does the same apply to object property names? Looking at the above I'm trying to work out if b['-^colour'] is invalid, but works in all browsers by quirk, and I shouldn't trust it to work going forward b['-^colour'] is completely valid, but it's just of a form that can only be accessed in this manner - (it's supported so Objects can be used as maps perhaps?) Something else As an aside, a global variable in javascript might be declared at the top level as var abc = 0; but could also be created (as I understand it) with window['abc'] = 0; the following works in all the above browsers window['@£$%'] = "bling!"; alert(window['@£$%']); Is this valid? It seems to contradict the variable naming rules - or am I not declaring a variable there? What's the difference between a variable and an object property name? Cheers, Colin

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