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  • [MFC] What is the reciprocal of CComboBox.GetItemData?

    - by Hamish Grubijan
    Instead of associating objects with Combo Box items, I associate long ids representing choices. They come from a database, so it seems natural to do so anyway. Now, I persist the id and not the index of the user's selection, so that the choice is remembered across sessions. If id no longer exists in database - no big deal. The choice will be messed up once. If db does not change, however, then it would be a great success ;) Here is how I get the id : chosenSomethingIndex = cmbSomething.GetCurSel(); lastSomethingId = cmbSomething.GetItemData(chosenSomethingIndex); How do I reverse this? When I load the stored value for user's last choice, I need to convert that id into an index. I can do: cmbSomething.SetCurSel(chosenSomethingIndex); However, how can I attempt (it might not exist) to get an index once I have an id? I am looking for a reciprocal function to GetItemData I am using VS2008, probably latest version of MFC, whatever that is. Thank you.

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  • C++ design related question

    - by Kotti
    Hi! Here is the question's plot: suppose I have some abstract classes for objects, let's call it Object. It's definition would include 2D position and dimensions. Let it also have some virtual void Render(Backend& backend) const = 0 method used for rendering. Now I specialize my inheritance tree and add Rectangle and Ellipse class. Guess they won't have their own properties, but they will have their own virtual void Render method. Let's say I implemented these methods, so that Render for Rectangle actually draws some rectangle, and the same for ellipse. Now, I add some object called Plane, which is defined as class Plane : public Rectangle and has a private member of std::vector<Object*> plane_objects; Right after that I add a method to add some object to my plane. And here comes the question. If I design this method as void AddObject(Object& object) I would face trouble like I won't be able to call virtual functions, because I would have to do something like plane_objects.push_back(new Object(object)); and this should be push_back(new Rectangle(object)) for rectangles and new Circle(...) for circles. If I implement this method as void AddObject(Object* object), it looks good, but then somewhere else this means making call like plane.AddObject(new Rectangle(params)); and this is generally a mess because then it's not clear which part of my program should free the allocated memory. ["when destroying the plane? why? are we sure that calls to AddObject were only done as AddObject(new something).] I guess the problems caused by using the second approach could be solved using smart pointers, but I am sure there have to be something better. Any ideas?

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  • Nhibernate + Gridview + TargetInvocationException

    - by Scott
    For our grid views, we're setting the data sources as a list of results from an Nhibernate query. We're using lazy loading, so the objects are actually proxied... most of the time. In some instances the list will consist of types of Student and Composition_Aop_Proxy_jklasjdkl31231, which implements the same members as the Student class. We've still got the session open, so the lazy loading would resolve fine, if GridView didn't throw an error about the different types in the gridview. Our current workaround is to clone the object, which results in fetching all of the data that can be lazily loaded, even though most of it won't be accessed.. ever. This, however, converts the proxy into an actual object and the grid view is happy. The performance implications kind of scare me as we're getting closer to rolling the code out as is. I've tried evicting the object after a save, which should ensure that everything is a proxy, but this doesn't seem like a good idea either. Does anyone have any suggestions/workarounds?

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  • JavaScript: List global variables in IE

    - by Quandary
    I'm trying to get the instance name of my class. The way I do this is I loop through all global objects and compare it with the this pointer. It works in Chrome and FF, but in IE, it doesn't. The problem seems to be the global variables don't seem to be in window. How can I loop through the global variables in IE ? PS: I know it only works as long as there is only one instance, and I don't want to pass the instance's name as a parameter. function myClass() { this.myName = function () { // search through the global object for a name that resolves to this object for (var name in this.global) { if (this.global[name] == this) return name } } } function myClass_chrome() { this.myName = function () { // search through the global object for a name that resolves to this object for (var name in window) { if (window[name] == this) return name ; } } ; } // store the global object, which can be referred to as this at the top level, in a // property on our prototype, so we can refer to it in our object's methods myClass.prototype.global = this //myClass_IE.prototype.global = this // create a global variable referring to an object // var myVar = new myClass() var myVar = new myClass_chrome() //var myVar = new myClass_IE() alert(myVar.myName() );// returns "myVar"

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  • Object Design catalog and resources

    - by Tauren
    I'm looking for web sites, books, or other resources that provide a catalog of object designs used in common scenarios. I'm not looking for generic design patterns, but for samples of actual object designs that were used to solve real problems. For instance, I'm about to build an internal messaging system for a web application, similar to Facebook's messaging system. This system will allow administrators to send messages to all members, to selected groups of members, or to individuals. Members can send messages to other members or groups of members. Fairly common stuff and a feature that I'm sure thousands of web applications require. I know each situation is different and there are a million ways to design this solution. Although this scenario isn't really all that complex, I'm sure the basic design of the necessary objects and relationships for a system like this has already been done many times. It would be nice to review other similar designs before building my own. Is there a place where people can share their designs and others can browse/search through the catalog to review and provide feedback on them? StackOverflow could be used to a degree for this, but doesn't really provide a catalog of designs. Any other resources that would relate?

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  • Dictionaries with more than one key per value in Python

    - by nickname
    I am attempting to create a nice interface to access a data set where each value has several possible keys. For example, suppose that I have both a number and a name for each value in the data set. I want to be able to access each value using either the number OR the name. I have considered several possible implementations: Using two separate dictionaries, one for the data values organized by number, and one for the data values organized by name. Simply assigning two keys to the same value in a dictionary. Creating dictionaries mapping each name to the corresponding number, and vice versa Attempting to create a hash function that maps each name to a number, etc. (related to the above) Creating an object to encapsulate all three pieces of data, then using one key to map dictionary keys to the objects and simply searching the dictionary to map the other key to the object. None of these seem ideal. The first seems ugly and unmaintainable. The second also seems fragile. The third/fourth seem plausible, but seem to require either much manual specification or an overly complex implementation. Finally, the fifth loses constant-time performance for one of the lookups. In C/C++, I believe that I would use pointers to reference the same piece of data from different keys. I know that the problem is rather similar to a database lookup problem by a non-key column, however, I would like (if possible), to maintain the approximate O(1) performance of Python dictionaries. What is the most Pythonic way to achieve this data structure?

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  • NSMutableArray memory management

    - by chicken
    NSMutableArray *a1 = [[NSMutableArray alloc] init]; NSMutableArray *a2 = [NSMutableArray array]; TempObj *obj = [[TempObj alloc] init]; //assume this line is repeated for each obj [a1 addObject:obj]; [a1 addObject:obj2]; [a1 addObject:obj3]; [a1 addObject:obj4]; [obj release]; [obj2 release]; [obj3 release]; [obj4 release]; [a1 release]; Ok so a2 is an autorelease obj so i dont have to call release on it? Also how do you know when you get an autorelease object? And for a1, i dont have to loop through the array and release each object first? What if i called [a1 removeAllObjects]; does that call [[a1 objectAtIndex:#] release]; Am i supposed to release those objects after ive added them to the array?

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  • LINQ .Cast() extension method fails but (type)object works.

    - by Ben Robinson
    To convert between some LINQ to SQL objects and DTOs we have created explicit cast operators on the DTOs. That way we can do the following: DTOType MyDTO = (LinqToSQLType)MyLinq2SQLObj; This works well. However when you try to cast using the LINQ .Cast() extension method it trows an invalid cast exception saying cannot cast type Linq2SQLType to type DTOType. i.e. the below does not work List<DTO.Name> Names = dbContact.tNames.Cast<DTO.Name>() .ToList(); But the below works fine: DAL.tName MyDalName = new DAL.tName(); DTO.Name MyDTOName = (DTO.Name)MyDalName; and the below also works fine List<DTO.Name> Names = dbContact.tNames.Select(name => (DTO.Name)name) .ToList(); Why does the .Cast() extension method throw an invalid cast exception? I have used the .Cast() extension method in this way many times in the past and when you are casting something like a base type to a derived type it works fine, but falls over when the object has an explicit cast operator.

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  • I need an IDE for typo3 core development in php

    - by Flugan
    Php in itself is difficult for IDEs because of the dynamic nature of the language. My current development environment is mostly netbeans against a local svn copy of the codebase setup in a local development webserver. The code is full text indexed by vistas search engine for almost instant searches. I do a lot of development directly against the main development server using a combination of tools. Putty to interact with the server and deploy by updating an svn checkout on the development server. Tortoise SVN locally to have a fairly rich SVN experience. Netbeans obviously have SVN integration. Most of the changes on the remote server is commited using the putty session. WinSCP to interact with the development server with norton commander like interface as well as the good putty integration. Finally my text editor for remote editing is notepad++ out of habit and because of some nice features and good price. What I'm really missing is good php editing. Because of the way typo3 works almost all objects are instanciated through make instance abstraction that either returns the base class or the customized class if the framework has been extended. I'm not looking for a magic editing package and would like to find an editor which can use annotations to specify the type of commonly used variables.

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  • using Python reduce over a list of pairs

    - by user248237
    I'm trying to pair together a bunch of elements in a list to create a final object, in a way that's analogous to making a sum of objects. I'm trying to use a simple variation on reduce where you consider a list of pairs rather than a flat list to do this. I want to do something along the lines of: nums = [1, 2, 3] reduce(lambda x, y: x + y, nums) except I'd like to add additional information to the sum that is specific to each element in the list of numbers nums. For example for each pair (a,b) in the list, run the sum as (a+b): nums = [(1, 0), (2, 5), (3, 10)] reduce(lambda x, y: (x[0]+x[1]) + (y[0]+y[1]), nums) This does not work: >>> reduce(lambda x, y: (x[0]+x[1]) + (y[0]+y[1]), nums) Traceback (most recent call last): File "<stdin>", line 1, in <module> File "<stdin>", line 1, in <lambda> TypeError: 'int' object is unsubscriptable Why does it not work? I know I can encode nums as a flat list - that is not the point - I just want to be able to create a reduce operation that can iterate over a list of pairs, or over two lists of the same length simultaneously and pool information from both lists. thanks.

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  • Django forms I cannot save picture file

    - by dana
    i have the model: class OpenCv(models.Model): created_by = models.ForeignKey(User, blank=True) first_name = models.CharField(('first name'), max_length=30, blank=True) last_name = models.CharField(('last name'), max_length=30, blank=True) url = models.URLField(verify_exists=True) picture = models.ImageField(help_text=('Upload an image (max %s kilobytes)' %settings.MAX_PHOTO_UPLOAD_SIZE),upload_to='jakido/avatar',blank=True, null= True) bio = models.CharField(('bio'), max_length=180, blank=True) date_birth = models.DateField(blank=True,null=True) domain = models.CharField(('domain'), max_length=30, blank=True, choices = domain_choices) specialisation = models.CharField(('specialization'), max_length=30, blank=True) degree = models.CharField(('degree'), max_length=30, choices = degree_choices) year_last_degree = models.CharField(('year last degree'), max_length=30, blank=True,choices = year_last_degree_choices) lyceum = models.CharField(('lyceum'), max_length=30, blank=True) faculty = models.ForeignKey(Faculty, blank=True,null=True) references = models.CharField(('references'), max_length=30, blank=True) workplace = models.ForeignKey(Workplace, blank=True,null=True) objects = OpenCvManager() the form: class OpencvForm(ModelForm): class Meta: model = OpenCv fields = ['first_name','last_name','url','picture','bio','domain','specialisation','degree','year_last_degree','lyceum','references'] and the view: def save_opencv(request): if request.method == 'POST': form = OpencvForm(request.POST, request.FILES) # if 'picture' in request.FILES: file = request.FILES['picture'] filename = file['filename'] fd = open('%s/%s' % (MEDIA_ROOT, filename), 'wb') fd.write(file['content']) fd.close() if form.is_valid(): new_obj = form.save(commit=False) new_obj.picture = form.cleaned_data['picture'] new_obj.created_by = request.user new_obj.save() return HttpResponseRedirect('.') else: form = OpencvForm() return render_to_response('opencv/opencv_form.html', { 'form': form, }, context_instance=RequestContext(request)) but i don't seem to save the picture in my database... something is wrong, and i can't figure out what :(

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  • perl - universal operator overload

    - by Todd Freed
    I have an idea for perl, and I'm trying to figure out the best way to implement it. The idea is to have new versions of every operator which consider the undefined value as the identity of that operation. For example: $a = undef + 5; # undef treated as 0, so $a = 5 $a = undef . "foo"; # undef treated as '', so $a = foo $a = undef && 1; # undef treated as false, $a = true and so forth. ideally, this would be in the language as a pragma, or something. use operators::awesome; However, I would be satisfied if I could implement this special logic myself, and then invoke it where needed: use My::Operators; The problem is that if I say "use overload" inside My::Operators only affects objects blessed into My::Operators. So the question is: is there a way (with "use overoad" or otherwise) to do a "universal operator overload" - which would be called for all operations, not just operations on blessed scalars. If not - who thinks this would be a great idea !? It would save me a TON of this kind of code if($object && $object{value} && $object{value} == 15) replace with if($object{value} == 15) ## the special "is-equal-to" operator

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  • Basic problems (type inference or something else?) in Objective-C/Cocoa.

    - by Matt
    Hi, Apologies for how basic these questions are to some. Just started learning Cocoa, working through Hillegass' book, and am trying to write my first program (a GUI Cocoa app that counts the number of characters in a string). I tried this: NSString *string = [textField stringValue]; NSUInteger *stringLength = [string length]; NSString *countString = (@"There are %u characters",stringLength); [label setStringValue:countString]; But I'm getting errors like: Incompatible pointer conversion initializing 'NSUInteger' (aka 'unsigned long'), expected 'NSUInteger *'[-pedantic] for the first line, and this for the second line: Incompatible pointer types initializing 'NSUInteger *', expected 'NSString *' [-pedantic] I did try this first, but it didn't work either: [label setStringValue:[NSString stringWithFormat:@"There are %u characters",[[textField stringValue] length]]] On a similar note, I've only written in easy scripting languages before now, and I'm not sure when I should be allocing/initing objects and when I shouldn't. For example, when is it okay to do this: NSString *myString = @"foo"; or int *length = 5; instead of this: NSString *myString = [[NSString alloc] initWithString:"foo"]; And which ones should I be putting into the header files? I did check Apple's documentation, and CocoaDev, and the book I'm working for but without luck. Maybe I'm looking in the wrong places.. Thanks to anyone who takes the time to reply this: it's appreciated, and thanks for being patient with a beginner. We all start somewhere. EDIT Okay, I tried the following again: [label setStringValue:[NSString stringWithFormat:@"There are %u characters",[[textField stringValue] length]]] And it actually worked this time. Not sure why it didn't the first time, though I think I might have typed %d instead of %u by mistake. However I still don't understand why the code I posted at the top of my original post doesn't work, and I have no idea what the errors mean, and I'd very much like to know because it seems like I'm missing something important there.

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  • What are the benefits and risks of moving to a Model Driven Architecture approach?

    - by Tone
    I work for a company with about 350 employees and we are in the process of growing. Our current codebase is not structured very well and we are looking both at how to improve it immediately (by organizing objects into namespaces, separating concerns, etc.) and moving to a model driven architecture approach, where we model and design everything first with uml, then generate code from that model. We have been looking heavily at Sparx Systems Enterprise Architect (EA) (which is UML 2.0 capable) and we are also considering the tools in VS 2010. I know there are other tools out there (Rational XDE being one) but I really do not think we can spend $1500+ per license at this point. I'm not looking for answers on which tool is better than another but more for experiences moving from a cowboy coding environment (that is, little planning and design, just jump in and start coding) to a model driven architecture. Looking back was it helpful to your organization? What are the pain points? What are the risks? What are the benefits?

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  • Should we retire the term "Context"?

    - by MrGumbe
    I'm not sure if there is a more abused term in the world of programming than "Context." A word that has a very clear meaning in the English language has somehow morphed into a hot mess in software development, where the definition where the connotation can be completely different based on what library you happen to be developing in. Tomcat uses the word context to mean the configuration of a web application. Java applets, on the other hand, use an AppletContext to define attributes of the browser and HTML tag that launched it, but the BeanContext is defined as a container. ASP.NET uses the HttpContext object as a grab bag of state - containing information about the current request / response, session, user, server, and application objects. Context Oriented Programming defines the term as "Any information which is computationally accessible may form part of the context upon which behavioral variations depend," which I translate as "anything in the world." The innards of the Windows OS uses the CONTEXT structure to define properties about the hardware environment. The .NET installation classes, however, use the InstallContext property to represent the command line arguments entered to the installation class. The above doesn't even touch how all of us non-framework developers have used the term. I've seen plenty of developers fall into the subconscious trap of "I can't think of anything else to call this class, so I'll name it 'WidgetContext.'" Do you all agree that before naming our class a "Context," we may want to first consider some more descriptive terms? "Environment", "Configuraton", and "ExecutionState" come readily to mind.

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  • Difference between MVC FilterAttribute and Filter

    - by zaaaaphod
    I'm trying to write my own custom AuthorizationAttribute that uses DI. I'm using the MUNQ IoC provider for it's speed and have decided to use constructor injection on all my classes as opposed to post instatiation property binding (because I prefer it). I'm trying to write a custom IFilterProvider that will use my IoC container to return requests for filters (so that I can map concrete classes using the container). I've come up with the following. public class FilterProvider : IFilterProvider { private readonly IocContainer _container; public FilterProvider(IocContainer container) { _container = container; } public IEnumerable<Filter> GetFilters(ControllerContext controllerContext, ActionDescriptor actionDescriptor) { var x = Enumerable.Union<Object>(_container.ResolveAll<IActionFilter>(), _container.ResolveAll<IAuthorizationFilter>()); foreach (Filter actionFilter in x) yield return new Filter(actionFilter, FilterScope.First, null); } } The above code will fail during the foreach because my objects that implement IAuthorizationFilter are based on FilterAttribute and not Filter My question is, what is the difference between Filter and FilterAttribute? I would have thought that there would have been a common link between them, unless I'm missing something. Another deeper question is, how come there is no IFilterAttributeProvider that would support IEnumerable GetFilters(...) Is there some other way that I should be using to resolve IAuthorizationFilter via my IoC container? Thank you very much for your help. Z

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  • ListView - Index and Position Behavior upon restart()

    - by tunneling
    I am using a ListView with an ArrayAdapter that holds objects. When I select an item, I am capturing the position and index of the selected item. If I scroll down prior to selection, the position and index represent the location of the item in the list. Selecting that items takes me to another activity. When I use the back button to return to the list, it seems that the ListView get's a new position and index for the visible items. As a result, I can't figure out how to reference the selected item during the restart() of the ListView Activity. I have tried to caputure position and index, but as I've said, they change upon returning to the Activity. Is my understanding of the ListView "redraw" correct? Does it renumber my items based on what's visible? -When in the life cycle is getView() called? Is there a way to force an update to the ListView so that my caputured index still points to the same object? Thanks, Jason

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  • How do I correct feature envy in this case?

    - by RMorrisey
    I have some code that looks like: class Parent { private Intermediate intermediateContainer; public Intermediate getIntermediate(); } class Intermediate { private Child child; public Child getChild() {...} public void intermediateOp(); } class Child { public void something(); public void somethingElse(); } class Client { private Parent parent; public void something() { parent.getIntermediate().getChild().something(); } public void somethingElse() { parent.getIntermediate().getChild().somethingElse(); } public void intermediate() { parent.getIntermediate().intermediateOp(); } } I understand that is an example of the "feature envy" code smell. The question is, what's the best way to fix it? My first instinct is to put the three methods on parent: parent.something(); parent.somethingElse(); parent.intermediateOp(); ...but I feel like this duplicates code, and clutters the API of the Parent class (which is already rather busy). Do I want to store the result of getIntermediate(), and/or getChild(), and keep my own references to these objects?

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  • What goes into main function?

    - by Woltan
    I am looking for a best practice tip of what goes into the main function of a program using c++. Currently I think two approaches are possible. (Although the "margins" of those approaches can be arbitrarily close to each other) 1: Write a "Master"-class that receives the parameters passed to the main function and handle the complete program in that "Master"-class (Of course you also make use of other classes). Therefore the main function would be reduced to a minimum of lines. #include "MasterClass.h" int main(int args, char* argv[]) { MasterClass MC(args, argv); } 2: Write the "complete" program in the main function making use of user defined objects of course! However there are also global functions involved and the main function can get somewhat large. I am looking for some general guidelines of how to write the main function of a program in c++. I came across this issue by trying to write some unit test for the first approach, which is a little difficult since most of the methods are private. Thx in advance for any help, suggestion, link, ...

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  • On the search for my next great .Net Read

    - by user127954
    Just got done with "The art of unit testing". It was a great read and i think everyone should go buy a copy. With that said i think the next book I'm like to read would be a architecture / Design type book that would focus heavily on building your objects / software in such a way that it would be: Low Coupling High Cohesion Easily Maintainable / Extended Easy to test Easy to Navigate / Debug The above characteristcs are the most important ones but also maybe it would also include (but not necessary) designing for: Performance - Don't want to design a system at at the end find out its dog slow :) Scalability - Again don't want to design something at the end find out it won't scale. I'd also prefer (but not necessary again): Something newer - Architectural principles seem to gradually evolve / improve over time and id like something with current thinking. .Net as illustrating language - like i said above its not mandatory but since its what i use every day id prefer it to be in .net. Doesn't really matter if its in vb.net or c# Some of the topics that would be talked about its how to minimize dependencies and using interfaces throughout your solution rather than concrete classes. Maybe it would constract /compare some of the newest design principles like DDD, Repository Pattern, Ect... I already have "Clean Code" (don't know if its this type of book or not) and "Working effectively with legacy code" on my radar but id like to read a book based upon the topic i talked about above first. Is there such a book?

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  • can I add properties to a typo3 extbase domain model object?

    - by The Newbie Qs
    I want to store a username in a coupon object, each coupon object already has the uid of the user who created it. I can loop over the coupon objects and read the associated usernames from fe_users but how then will I save those usernames into the coupons so when they are passed to the template the usernames can be read like so coupon.username, or in some other easy way so each username will appear on the page with the right coupon as they are all printed out in a table? If I was doing basic php instead of typo3 i would just define a query but what is the typo3 v4.5 way? My code so far - which dies on the line where I try to assign the new property --creatorname -- to the $coup object. public function listAction() { $coupons = $this->couponRepository->findAll(); // @var Tx_Extbase_Domain_Repository_FrontendUserRepository $userRepository */ $userRepository = $this->objectManager->get("Tx_Extbase_Domain_Repository_FrontendUserRepository"); foreach ($coupons as $coup) { echo '<br />test '.$coup->getCreator(); echo '<br />count = '.$userRepository->countAll().'<br />'; $newObject = $userRepository->findByUid( intval($coup->getCreator())); //var_dump($newObject); var_dump($coup); echo '<br />getUsername '.$newObject->getUsername() ; $coup['creatorname'] = $newObject->getUsername(); echo '<br />creatorname '.$coup['creatorname'] ; } $this->view->assign('coupons', $coupons); }

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  • How does one force construction of a global object in a statically linked library? [MSVC9]

    - by Peter C O Johansson
    I have a global list of function pointers. This list should be populated at startup. Order is not important and there are no dependencies that would complicate static initialization. To facilitate this, I've written a class that adds a single entry to this list in its constructor, and scatter global instances of this class via a macro where necessary. One of the primary goals of this approach is to remove the need for explicitly referencing every instance of this class externally, instead allowing each file that needs to register something in the list to do it independently. Nice and clean. However, when placing these objects in a static library, the linker discards (or rather never links in) these units because no code in them is explicitly referenced. Explicitly referencing symbols in the compilation units would be counterproductive, directly contradicting one of the main goals of the approach. For the same reason, /INCLUDE is not an acceptable option, and /OPT:NOREF is not actually related to this problem. Metrowerks has a __declspec directive for it, GCC has -force_load, but I cannot find any equivalent for MSVC.

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  • Optimize a views drawing code

    - by xon1c
    Hi, in a simple drawing application I have a model which has a NSMutableArray curvedPaths holding all the lines the user has drawn. A line itself is also a NSMutableArray, containing the point objects. As I draw curved NSBezier paths, my point array has the following structure: linePoint, controlPoint, controlPoint, linePoint, controlPoint, controlPoint, etc... I thought having one array holding all the points plus control points would be more efficient than dealing with 2 or 3 different arrays. Obviously my view draws the paths it gets from the model, which leads to the actual question: Is there a way to optimize the following code (inside the view's drawRect method) in terms of speed? int lineCount = [[model curvedPaths] count]; // Go through paths for (int i=0; i < lineCount; i++) { // Get the Color NSColor *theColor = [model getColorOfPath:[[model curvedPaths] objectAtIndex:i]]; // Get the points NSArray *thePoints = [model getPointsOfPath:[[model curvedPaths] objectAtIndex:i]]; // Create a new path for performance reasons NSBezierPath *path = [[NSBezierPath alloc] init]; // Set the color [theColor set]; // Move to first point without drawing [path moveToPoint:[[thePoints objectAtIndex:0] myNSPoint]]; int pointCount = [thePoints count] - 3; // Go through points for (int j=0; j < pointCount; j+=3) { [path curveToPoint:[[thePoints objectAtIndex:j+3] myNSPoint] controlPoint1:[[thePoints objectAtIndex:j+1] myNSPoint] controlPoint2:[[thePoints objectAtIndex:j+2] myNSPoint]]; } // Draw the path [path stroke]; // Bye stuff [path release]; [theColor release]; } Thanks, xonic

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  • Sql Server 2005 multiple insert with c#

    - by bottlenecked
    Hello. I have a class named Entry declared like this: class Entry{ string Id {get;set;} string Name {get;set;} } and then a method that will accept multiple such Entry objects for insertion into the database using ADO.NET: static void InsertEntries(IEnumerable<Entry> entries){ //build a SqlCommand object using(SqlCommand cmd = new SqlCommand()){ ... const string refcmdText = "INSERT INTO Entries (id, name) VALUES (@id{0},@name{0});"; int count = 0; string query = string.Empty; //build a large query foreach(var entry in entries){ query += string.Format(refcmdText, count); cmd.Parameters.AddWithValue(string.Format("@id{0}",count), entry.Id); cmd.Parameters.AddWithValue(string.Format("@name{0}",count), entry.Name); count++; } cmd.CommandText=query; //and then execute the command ... } } And my question is this: should I keep using the above way of sending multiple insert statements (build a giant string of insert statements and their parameters and send it over the network), or should I keep an open connection and send a single insert statement for each Entry like this: using(SqlCommand cmd = new SqlCommand(){ using(SqlConnection conn = new SqlConnection(){ //assign connection string and open connection ... cmd.Connection = conn; foreach(var entry in entries){ cmd.CommandText= "INSERT INTO Entries (id, name) VALUES (@id,@name);"; cmd.Parameters.AddWithValue("@id", entry.Id); cmd.Parameters.AddWithValue("@name", entry.Name); cmd.ExecuteNonQuery(); } } } What do you think? Will there be a performance difference in the Sql Server between the two? Are there any other consequences I should be aware of? Thank you for your time!

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  • Instrumenting a string

    - by George Polevoy
    Somewhere in C++ era i have crafted a library, which enabled string representation of the computation history. Having a math expression like: TScalar Compute(TScalar a, TScalar b, TScalar c) { return ( a + b ) * c; } I could render it's string representation: r = Compute(VerbalScalar("a", 1), VerbalScalar("b", 2), VerbalScalar("c", 3)); Assert.AreEqual(9, r.Value); Assert.AreEqual("(a+b)*c==(1+2)*3", r.History ); C++ operator overloading allowed for substitution of a simple type with a complex self-tracking entity with an internal tree representation of everything happening with the objects. Now i would like to have the same possibility for NET strings, only instead of variable names i would like to see a stack traces of all the places in code which affected a string. And i want it to work with existing code, and existing compiled assemblies. Also i want all this to hook into visual studio debugger, so i could set a breakpoint, and see everything that happened with a string. Which technology would allow this kind of things? I know it sound like an utopia, but I think visual studio code coverage tools actually do the same kind of job while instrumenting the assemblies.

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