Search Results

Search found 44783 results on 1792 pages for 'arjun create'.

Page 420/1792 | < Previous Page | 416 417 418 419 420 421 422 423 424 425 426 427  | Next Page >

  • Best method to implement a filtered search

    - by j0N45
    I would like to ask you, your opinion when it comes to implement a filtered search form. Let's imagine the following case: 1 Big table with lots of columns It might be important to say that this SQL Server You need to implement a form to search data in this table, and in this form you'll have several check boxes that allow you to costumize this search. Now my question here is which one of the following should be the best way to implement the search? Create a stored procedure with a query inside. This stored procedure will check if the parameters are given by the application and in the case they are not given a wildcard will be putted in the query. Create a dynamic query, that is built accordingly to what is given by the application. I am asking this because I know that SQL Server creates an execution plan when the stored procedure is created, in order to optimize its performance, however by creating a dynamic query inside of the stored procedure will we sacrifice the optimization gained by the execution plan? Please tell me what would be the best approach in your oppinion.

    Read the article

  • Which is the way to pass parameters in a drawableGameComponent in XNA 4.0?

    - by cad
    I have a small demo and I want to create a class that draws messages in screen like fps rate. I am reading a XNA book and they comment about GameComponents. I have created a class that inherits DrawableGameComponent public class ScreenMessagesComponent : Microsoft.Xna.Framework.DrawableGameComponent I override some methods like Initialize or LoadContent. But when I want to override draw I have a problem, I would like to pass some parameters to it. Overrided method does not allow me to pass parameters. public override void Draw(GameTime gameTime) { StringBuilder buffer = new StringBuilder(); buffer.AppendFormat("FPS: {0}\n", framesPerSecond); // Where get framesPerSecond from??? spriteBatch.DrawString(spriteFont, buffer.ToString(), fontPos, Color.Yellow); base.Draw(gameTime); } If I create a method with parameters, then I cannot override it and will not be automatically called: public void Draw(SpriteBatch spriteBatch, int framesPerSecond) { StringBuilder buffer = new StringBuilder(); buffer.AppendFormat("FPS: {0}\n", framesPerSecond); spriteBatch.DrawString(spriteFont, buffer.ToString(), fontPos, Color.Yellow); base.Draw(gameTime); } So my questions are: Is there a mechanism to pass parameter to a drawableGameComponent? What is the best practice? In general is a good practice to use GameComponents?

    Read the article

  • Domain Specific Software Engineering (DSSE)

    Domain Specific Software Engineering (DSSE) believes that creating every application from nothing is not advantageous when existing systems can be leveraged to create the same application in less time and with less cost.  This belief is founded in the idea that forcing applications to recreate exiting functionality is unnecessary. Why would we build a better wheel when we already have four really good and proven wheels? DSSE suggest that we take an existing wheel and just modify it to fit an existing need of a system. This allows developers to leverage existing codebases so that more time and expense are focused on creating more usable functionality compared to just creating more functionality. As an example, how many functions do we need to create to send an email when one can be created and used by all other applications within the existing domain? Key Factors of DSSE Domain Technology Business A Domain in DSSE is used to control the problem space for a project. This control allows for applications to be developed within specific constrains that focus development is to a specific direction.Technology in DSSE offers a variety of technological solutions to be applied within a domain. Technology Examples: Tools Patterns Architectures & Styles Legacy Systems Business is the motivator for any originations to use DSSE in there software development process. Business reason to use DSSE: Minimize Costs Maximize market and Profits When these factors are used in combination additional factors and benefits can be found. Result of combining Key Factors of DSSE Domain + Business  = Corporate Core Competencies Domain expertise improved by market and business expertise Domain + Technology = Application Family Architectures All possible technological solutions to problems in a domain without any business constraints.  Business + Technology =  Domain independent infrastructure Tools and techniques for building systems  independent of all domains  Domain + Business + Technology = Domain-specific software engineering Applies technology to domain related goals in the context of business and market expertise

    Read the article

  • Using the RadTransitionControl in Task-It

    Download Source Code NOTE: To run the source code provided your will need to update to the RC (release candidate) versions of Silverlight 4 and VisualStudio 2010.  In a recent Ask the Experts webinar I showed a simple solution that had similarities to one that I had used in my recent MVVM post, but had a few extra twists on it. I have since been asked if I could post the source code for this demo, so here it is (I am using similar techniques in my Task-It application). The database Before running the code for this app you will need to create the database. First, create a database called MVVMProject in SQL Server, then run MVVMProject.sql in the MVVMProjectDemo/Database directory of your downloaded .zip file. This should give you a Task table with 3 records in it. You will also need to update the connection string in web.config to point to your database ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Interfaces: profit of using

    - by Zapadlo
    First of all, my ubiquitous language is PHP, and I'm thinking about learning Java. So let me split my question on two closely related parts. Here goes the first part. Say I have a domain-model class. It has some getters, setters, some query methods etc. And one day I want to have a possibility to compare them. So it looks like: class MyEntity extends AbstractEntity { public function getId() { // get id property } public function setId($id) { // set id property } // plenty of other methods that set or retrieve data public function compareTo(MyEntity $anotherEntity) { // some compare logic } } If it would have been Java, I should have implemented a Comparable interface. But why? Polymorphism? Readbility? Or something else? And if it was PHP -- should I create Comparable interface for myself? So here goes the second part. My colleague told me that it is a rule of thumb in Java to create an interface for every behavioral aspect of the class. For example, if I wanted to present this object as a string, I should state this behaviour by something like implements Stringable, where in case of PHP Stringable would look like: interface Stringable { public function __toString(); } Is that really a rule of thumb? What benefits are gained with this approach? And does it worth it in PHP? And in Java?

    Read the article

  • Garage Sale Code &ndash; Everything must go!

    - by mbcrump
    Garage Sale Code     The term “Garage Sale Code” came from a post by Scott Hanselman. He defines Garage Sale Code as: Complete – It’s a whole library or application. Concise – It does one discrete thing. Clear – It’ll work when you get it. Cheap – It’s free or < 25 cents. (Quite Possibly) Crap – As with a Garage Sale, you’ll never know until you get it home if it’s useless. With the code I’ve posted here, you’ll get all 5 of those things (with an emphasis on crap). All of the projects listed below are available on CodePlex with full source code and executables (for those that just want to run it).  I plan on keeping this page updated when I complete projects that benefit the community.  You can always find this page again by swinging by http://garagesale.michaelcrump.net or you can keep on driving and find another sale. Name Description Language/Technology Used WPF Alphabet WPF Alphabet is a application that I created to help my child learn the alphabet. It displays each letter and pronounces it using speech synthesis. It was developed using WPF and c# in about 3 hours (so its kinda rough). C#, WPF Windows 7 Playlist Generator This program allows you to quickly create wvx video playlist for Windows Media Center. This functionality is not included in WMC and is useful if you want to play video files back to back without selecting the next file. It is also useful to queue up video files to keep children occupied! C#, WinForms Windows 7 Automatic Playlist Creator This application is designed to create W7MC playlist automatically whenever you want. You can select if you want the playlist sorted Alphabetical, by Creation Date or Random. C#, WinForms, Console Generator Twitter Message for Live Writer This is a plug-in for Windows Live Writer that generates a twitter message with your blog post name and a TinyUrl link to the blog post. It will do all of this automatically after you publish your post. C#, LiveWriter API

    Read the article

  • Localization of Database Strings in .Net

    - by Aligned
    I have several database tables that have a description column that I need to display in the UI. .Net has .resx files that will help with the translation of the strings, when the Thread.CurrentCulture.UICulture is set, but I needed a custom approach for the strings that are stored in the database and not in the .resx files. Here’s my approach: 1. Create a resource file for each database table and put them in the /Resources/Database/ directory. 2. Create a method in LocalizationHelpers (GetLocalizedString) that will get the string from the table for English (which should be cached to avoid unneeded service/database calls) or the resx when not English. 3. All database tables need to have a ResxKey field that matches the key in the resx file. 4. By convention the resx file will have the same name as the database table, and the key the same as the database ResxKey.   - if there are multiple columns that need translation, then one ResxKey will be used and Name or Description appended. Here’s the method I’m using to pull the string: public static string GetLocalizedString(string resourceName, string resourceKey) { if (executingAssembly == null) { executingAssembly = Assembly.GetExecutingAssembly(); } ResourceManager manager = new ResourceManager(resourceName, executingAssembly); return manager.GetString(resourceKey); }

    Read the article

  • C++ Database vs Reading Files

    - by Ohmages
    Ive been programing a C++ game/server for the past year. I have been using MYSQL for character logins, items, monsters, etc, etc. (im on windows). My question is, what are some of the databases that some big time developers use. IE. Battle.net, Diablo II, Diablo III, mythos, hellgate , etc, etc, etc. Do they have their own database they built? Or do they use an existing framework for logins, and character transfers. I do know that in diablo II, they use character files to to transfer characters into the game world. But what about the login into battle.net. Would it be wiser for me to stick with MYSQL, or is there something out there faster and more stable, or should I create a login type of system that looks through a file to see if you provided the correct password. Can't wait to get some replies. Thanks! PS. Currently the framework is much like battle.net, where you login into a lobby, create, and join games. The game server/lobby server are different servers too. So im just wondering about the lobby server for logins because I'm expecting several hundred thousand connections/logins.

    Read the article

  • Sprite batching seems slow

    - by Dekowta
    I have implemented a sprite batching system in OpenGL which will batch sprites based on their texture. How ever when I'm rendering ~5000 sprites all using the same texture i'm getting roughly 30fps. The process is as followed create sprite batch which also create a VBO with a set size and also creates the shaders as well call begin and initialise the render mode (at the moment just setting alpha on) call Draw with a sprite. This checks to see if the texture of the sprite has already been loaded and if so it just creates a pointer to the batch item and adds the new sprite coords. If not then it creates a new batch item and adds the sprite coords to that; it adds the batch item to the main batch. if the max sprite count is reached render will be called call end which calls render to render the left over sprites in the batch. and also resets the buffer offset render loops through each item in the batch and will bind the texture of the batch item, map the data to the buffer and then draw the array. the buffer will then be offset by the amount of sprites drawn. I have a feeling that it could be the method i'm using to store the batched sprites or it could be something else that i'm missing but I still can work it out. the cpp and h files are as followed http://pastebin.com/ZAytErGB http://pastebin.com/iCB608tA On top of this i'm also getting a weird issue where then two sprites are batched on after the other the second sprite will use the same coordinates as the last. And then when one if drawn after it is fine. I can't seem to find what is causing this issue. any help would be appreciated iv been sat trying to work this all out for a while now and cant seems to put my finger on what's causing it all.

    Read the article

  • I want to make "stuff" on the web, is a BsC. in Computers necessary/overkill? [on hold]

    - by notypist
    I'm 24 and have a lead role in a major news outlet in my country, with a good pay and public image in the horizon. I hold a job that was previously held by people with 15-20 years of experience and considered one of the top 5 news anchors in my country. My passion though, is computers. The web, to be precise. I was a problogger at a very young age. I hacked my way through CSS and some basic HTML and PHP. But I want to move forward - I want to CREATE not just STRUCTURE things. Giving up the present (and especially the seemingly promising future) in my current industry is hard, my friends raise their eyebrows... I'm considering a BsC. in computer Engineering - but my stats are short of getting into a good university for this discipline. Plus, I'm not the best with math - although I do exceptionally well in statistics and other numbers that are more applicable to real life. I tried learning PHP through online websites, but that just "doesn't cut it" for me. Nope. So what are my options here? if I don't want to build hardware or and deal with overly-complex algorithmic but would like, for example - to build a well functioning iPhone and iPad app, or a SaaS, a startup...do I have to go the BsC. route? I don't see any option to get an "official" education in strictly "web" concepts and languages.. Note: I'm well off financially, so I'm doing this more to be able to create stuff, rather than get a job in a corporations. Although if I land somewhere high, that might be an option. But my main concern is getting the tools.

    Read the article

  • D20 java engine

    - by javydreamercsw
    I'm trying to incorporate PCGen into my application to avoid recreating the wheel for D20 system. (Are there any other libraries out there?) In other words I would like to use PCGen as a library and do things like: CRUD characters (and all related information) Experience/level managements I don't need the GUI part of it just the information to pass to my application. This is a scenario I can think of: 1. Load available custom classes 2. Create a new Character/NPC 3. Transfer the stats to my system 4. Player keeps playing so I need to update experience 5. Save player in my system and recreate it later. I'm trying to start to create a character from PCClass with no luck. Looking at the code it seems it'll try to load it. I assume load from a file generated from the GUI. Is there a way of bypassing the GUI for all this? I was looking for a tutorial of some sorts without luck. I was able to figure out how to use the dice within PCGen but that's about it. Any ideas?

    Read the article

  • Learning project Custom c# Cms [closed]

    - by user313378
    I want to start new project customCms, cause I think it's a good starting point to implement my collected knowledge from c#, ddd, nhibernate, mvc3, js. It will be great if I hear some guidlines from expirienced users here. I will use C# ASP.NET MVC3 razor view engine. Also I was thinking of NHibernate ORM, I dont know if using Nhibernate will cause performanse down. Initially MSSQL 2008 will be used, but using ORM layer cause that I can switch to some other db with no pain. I was thinking to create News entity which will have properties Id Name Created Updated IntroText Content Title Author ListPhotos Every input will be validated with untroub. java script on the view, and it will be validated on db level as well. Maybe it is best approach to create some interface which will be implemented by my cmsClient entity like NewsEntity. In this interface will be included everything it should be requested from my client in future. At least some stuff which are not included in entity right now, consumed data by rss feed, wcf, etc. So basically everything you think its good idea from documentating project, to coding. Everyone is welcomed to brainstorm for custom cms.

    Read the article

  • I am having a hard time learning Python, is it just me? [closed]

    - by Carpet
    For the past two weeks I am trying to learn Python and a framework for web development, while doing so I learned a lot but not what I was looking for. I did manage to get everything set up and running, followed tutorials, but I still have not managed to create a navigation bar and a simple template website. My goal is to create web applications (like a blog) and perhaps platforms similar to stackoverflow. In which language was stackoverflow created in? I believe that Python Django or Python Tornado (which I tried) is more for people who have learned desktop application development. It is hard for me to make sense out of the complex and fragmented system. I'm able to develop with PHP and have already created blogs and similar applications. If Python and a framework is not for me, what type of language would be for me, which languages are used for these type of platforms, I would like to develop myself? I only omitted PHP because I found it later on a bit too inheriting, and the code is hardly readable and becomes quickly cluttered, I love how readable Python code is.

    Read the article

  • ??OPEN CURSOR?BULK COLLECT

    - by Liu Maclean(???)
    ????T.askmaclean.com?????bulk collect?open cursor???, ?????????  ??????: ???? OPEN_CURSOR ????SQL?? ???????. ?????? ????? ???????????????? ????? test_soruce create table zengfankun_temp01 as select * from dba_objects;select count(*) from zengfankun_temp01;–12,6826analyze table zengfankun_temp01 compute statistics; create or replace procedure test_open_cursor istype type_owner is table of zengfankun_temp01.owner%type index by binary_integer;type type_object_name is table of zengfankun_temp01.object_name%type index by binary_integer;type type_object_id is table of zengfankun_temp01.object_id%type index by binary_integer;type type_object_type is table of zengfankun_temp01.object_type%type index by binary_integer;type type_last_ddl_time is table of zengfankun_temp01.last_ddl_time%type index by binary_integer; l_ary_owner type_owner;l_ary_object_name type_object_name;l_ary_object_id type_object_id;l_ary_object_type type_object_type;l_ary_last_ddl_time type_last_ddl_time; cursor cur_object isselect owner,object_name,object_id,object_type,last_ddl_timefrom zengfankun_temp01order by owner,object_name,object_type,last_ddl_time;OPEN_START number;OPEN_END number;FETCH_START number;FETCH_END number;beginDBMS_OUTPUT.ENABLE (buffer_size=>null) ;OPEN_START:=dbms_utility.get_time();open cur_object;OPEN_END :=dbms_utility.get_time();dbms_output.put_line(‘OPEN_TIME:’||TO_CHAR(OPEN_END-OPEN_START));loopFETCH_START:=dbms_utility.get_time();fetch cur_object bulk collect intol_ary_owner,l_ary_object_name,l_ary_object_id,l_ary_object_type,l_ary_last_ddl_timelimit 10000;FETCH_END:=dbms_utility.get_time();dbms_output.put_line(‘FETCH_TIME:’||TO_CHAR(FETCH_END-FETCH_START)||’ ROWCOUNT:’||cur_object%rowCount); exit when cur_object%notfound or cur_object%notfound is null;end loop;end test_open_cursor; OPEN_TIME:12FETCH_TIME:21 ROWCOUNT:10000FETCH_TIME:3 ROWCOUNT:20000FETCH_TIME:3 ROWCOUNT:30000FETCH_TIME:3 ROWCOUNT:40000FETCH_TIME:3 ROWCOUNT:50000FETCH_TIME:3 ROWCOUNT:60000FETCH_TIME:3 ROWCOUNT:70000FETCH_TIME:3 ROWCOUNT:80000FETCH_TIME:3 ROWCOUNT:90000FETCH_TIME:3 ROWCOUNT:100000FETCH_TIME:3 ROWCOUNT:110000FETCH_TIME:3 ROWCOUNT:120000FETCH_TIME:1 ROWCOUNT:126826 ???? OPEN_TIME:0FETCH_TIME:18 ROWCOUNT:10000FETCH_TIME:3 ROWCOUNT:20000FETCH_TIME:3 ROWCOUNT:30000FETCH_TIME:3 ROWCOUNT:40000FETCH_TIME:3 ROWCOUNT:50000FETCH_TIME:3 ROWCOUNT:60000FETCH_TIME:3 ROWCOUNT:70000FETCH_TIME:3 ROWCOUNT:80000FETCH_TIME:3 ROWCOUNT:90000FETCH_TIME:3 ROWCOUNT:100000FETCH_TIME:3 ROWCOUNT:110000FETCH_TIME:3 ROWCOUNT:120000FETCH_TIME:2 ROWCOUNT:126826 SQL?????????, ????????????.??OPEN CURSOR ????0???????????3??.??N? ??????. ???? ?N? ?????????? ??????. ??????????????? ??????????. ?????????10000??? ???????????????????clear???, ???????????: ?OPEN CURSOR ?????, PL/SQL????SQL????PARSE SQL????????, ??????OPEN CURSOR????SNAPSHOT SCN ??SCN, ??Oracle?????FETCH?????,???????????????? ????FETCH ??????????????,???????Current Block, The most recent version of block , ?????SCN >> Snapshot scn, ????UNDO???? ???SCN ???Best Block ,???Read Consistentcy;???? ???UNDO SNAPSHOT???????????????Best Block??,???????ORA-1555??? ????????, ??????????,???????????????char(2000)????, ???????????????,????bulk collect fetch??fetch 10 ???,????????OPEN CURSOR?????PARSE??SQL????????, ??????????fetch bulk collect??????????10????,??”_trace_pin_time”????Server Process?pin CR block???,??????????Fetch Bulk Collect limit 10??10?buffer?pin? [oracle@nas ~]$ sqlplus / as sysdba SQL*Plus: Release 11.2.0.3.0 Production on Wed Aug 1 11:36:52 2012 Copyright (c) 1982, 2011, Oracle. All rights reserved. Connected to: Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production With the Partitioning, OLAP, Data Mining and Real Application Testing options SQL> select * from global_name; GLOBAL_NAME -------------------------------------------------------------------------------- http://www.askmaclean.com SQL> create table maclean (t1 char(2000)) tablespace users pctfree 99; Table created. SQL> begin 2 for i in 1..200 loop 3 insert into maclean values('MACLEAN'); 4 commit ; 5 end loop; 6 end; 7 / PL/SQL procedure successfully completed. SQL> exec dbms_stats.gather_table_stats('','MACLEAN'); PL/SQL procedure successfully completed. SQL> select count(*) from maclean; COUNT(*) ---------- 200 SQL> select blocks,num_rows from dba_tables where table_name='MACLEAN'; BLOCKS NUM_ROWS ---------- ---------- 244 200 SQL> alter system set "_trace_pin_time"=1 scope=spfile; System altered. SQL> startup force; ORACLE instance started. Total System Global Area 3140026368 bytes Fixed Size 2232472 bytes Variable Size 1795166056 bytes Database Buffers 1325400064 bytes Redo Buffers 17227776 bytes Database mounted. Database opened. SQL> alter session set events '10046 trace name context forever,level 12'; Session altered. SQL> SQL> SQL> declare 2 cursor v_cursor is 3 select * from sys.maclean; 4 type v_type is table of sys.maclean%rowtype index by binary_integer; 5 rec_tab v_type; 6 begin 7 open v_cursor; 8 dbms_lock.sleep(30); 9 loop 10 fetch v_cursor bulk collect 11 into rec_tab limit 10; 12 dbms_lock.sleep(10); 13 exit when v_cursor%notfound; 14 end loop; 15 end; 16 / ?????10046 trace+ pin trace: PARSING IN CURSOR #47499559136872 len=337 dep=0 uid=0 oct=47 lid=0 tim=1343836146412056 hv=496860239 ad='11a11dbb0' sqlid='4zh7954ftuz2g' declare cursor v_cursor is select * from sys.maclean; type v_type is table of sys.maclean%rowtype index by binary_integer; rec_tab v_type; begin open v_cursor; dbms_lock.sleep(30); loop fetch v_cursor bulk collect into rec_tab limit 10; dbms_lock.sleep(10); exit when v_cursor%notfound; end loop; end; END OF STMT PARSE #47499559136872:c=0,e=346,p=0,cr=0,cu=0,mis=0,r=0,dep=0,og=1,plh=0,tim=1343836146412051 ===================== PARSING IN CURSOR #47499559126280 len=25 dep=1 uid=0 oct=3 lid=0 tim=1343836146414939 hv=3296884535 ad='11a11d250' sqlid='2mb1493284xtr' SELECT * FROM SYS.MACLEAN END OF STMT PARSE #47499559126280:c=1999,e=2427,p=0,cr=0,cu=0,mis=1,r=0,dep=1,og=1,plh=2568761675,tim=1343836146414937 EXEC #47499559126280:c=0,e=55,p=0,cr=0,cu=0,mis=0,r=0,dep=1,og=1,plh=2568761675,tim=1343836146415104 ????? ? SELECT * FROM SYS.MACLEAN? PARSE ????? , ????FETCH???????pin ????????, ????OPEN CURSOR????? *** 2012-08-01 11:49:36.424 WAIT #47499559136872: nam='PL/SQL lock timer' ela= 30009361 duration=0 p2=0 p3=0 obj#=-1 tim=1343836176424782 ???30s pin ktewh26: kteinpscan dba 0x10a6202:4 time 1039048805 pin ktewh27: kteinmap dba 0x10a6202:4 time 1039048847 pin kdswh11: kdst_fetch dba 0x10a6203:1 time 1039048898 pin kdswh11: kdst_fetch dba 0x10a6204:1 time 1039048961 pin kdswh11: kdst_fetch dba 0x10a6205:1 time 1039049004 pin kdswh11: kdst_fetch dba 0x10a6206:1 time 1039049042 pin kdswh11: kdst_fetch dba 0x10a6207:1 time 1039049089 pin kdswh11: kdst_fetch dba 0x10a6208:1 time 1039049123 pin kdswh11: kdst_fetch dba 0x10a6209:1 time 1039049159 pin kdswh11: kdst_fetch dba 0x10a620a:1 time 1039049191 pin kdswh11: kdst_fetch dba 0x10a620b:1 time 1039049225 pin kdswh11: kdst_fetch dba 0x10a620c:1 time 1039049260 kdst_fetch???fetch??????? , ??fetch?10?? ???????FETCH FETCH #47499559126280:c=0,e=536,p=0,cr=12,cu=0,mis=0,r=10,dep=1,og=1,plh=2568761675,tim=1343836176425542 *** 2012-08-01 11:49:46.428 WAIT #47499559136872: nam='PL/SQL lock timer' ela= 10002694 duration=0 p2=0 p3=0 obj#=-1 tim=134383618642829 ????10s pin kdswh11: kdst_fetch dba 0x10a620d:1 time 1049052211 pin kdswh11: kdst_fetch dba 0x10a620e:1 time 1049052264 pin kdswh11: kdst_fetch dba 0x10a620f:1 time 1049052299 pin kdswh11: kdst_fetch dba 0x10a6211:1 time 1049052332 pin kdswh11: kdst_fetch dba 0x10a6212:1 time 1049052364 pin kdswh11: kdst_fetch dba 0x10a6213:1 time 1049052398 pin kdswh11: kdst_fetch dba 0x10a6214:1 time 1049052430 pin kdswh11: kdst_fetch dba 0x10a6215:1 time 1049052462 pin kdswh11: kdst_fetch dba 0x10a6216:1 time 1049052494 pin kdswh11: kdst_fetch dba 0x10a6217:1 time 1049052525 FETCH #47499559126280:c=0,e=371,p=0,cr=10,cu=0,mis=0,r=10,dep=1,og=1,plh=2568761675,tim=1343836186428807 ??pin 10????, ???fetch ?? WAIT #47499559136872: nam='PL/SQL lock timer' ela= 10002864 duration=0 p2=0 p3=0 obj#=-1 tim=1343836196431754 pin kdswh11: kdst_fetch dba 0x10a6218:1 time 1059055662 pin kdswh11: kdst_fetch dba 0x10a6219:1 time 1059055714 pin kdswh11: kdst_fetch dba 0x10a621a:1 time 1059055748 pin kdswh11: kdst_fetch dba 0x10a621b:1 time 1059055781 pin kdswh11: kdst_fetch dba 0x10a621c:1 time 1059055815 pin kdswh11: kdst_fetch dba 0x10a621d:1 time 1059055848 pin kdswh11: kdst_fetch dba 0x10a621e:1 time 1059055883 pin kdswh11: kdst_fetch dba 0x10a621f:1 time 1059055915 pin kdswh11: kdst_fetch dba 0x10a6221:1 time 1059055953 pin kdswh11: kdst_fetch dba 0x10a6222:1 time 1059055992 FETCH #47499559126280:c=0,e=385,p=0,cr=10,cu=0,mis=0,r=10,dep=1,og=1,plh=2568761675,tim=1343836196432274 ???? ??????? DBA????? ............................ ???? WAIT #47499559136872: nam='PL/SQL lock timer' ela= 10002933 duration=0 p2=0 p3=0 obj#=-1 tim=1343836366495589 pin kdswh11: kdst_fetch dba 0x10a62f6:1 time 1229119497 pin kdswh11: kdst_fetch dba 0x10a62f7:1 time 1229119545 pin kdswh11: kdst_fetch dba 0x10a62f8:1 time 1229119576 pin kdswh11: kdst_fetch dba 0x10a62f9:1 time 1229119610 pin kdswh11: kdst_fetch dba 0x10a62fa:1 time 1229119644 pin kdswh11: kdst_fetch dba 0x10a62fb:1 time 1229119671 pin kdswh11: kdst_fetch dba 0x10a62fc:1 time 1229119703 pin kdswh11: kdst_fetch dba 0x10a62fd:1 time 1229119730 pin kdswh11: kdst_fetch dba 0x10a62fe:1 time 1229119760 pin kdswh11: kdst_fetch dba 0x10a62ff:1 time 1229119787 FETCH #47499559126280:c=0,e=340,p=0,cr=10,cu=0,mis=0,r=10,dep=1,og=1,plh=2568761675,tim=1343836366496067 ??????DBA? 0x10a6203 , ??DBA ? 0x10a62ff ???????DBA??MACLEAN????????,???DBA???Maclean????? getbfno?????dba??????????? CREATE OR REPLACE FUNCTION getbfno (p_dba IN VARCHAR2) RETURN VARCHAR2 IS l_str VARCHAR2 (255) DEFAULT NULL; l_fno VARCHAR2 (15); l_bno VARCHAR2 (15); BEGIN l_fno := DBMS_UTILITY.data_block_address_file (TO_NUMBER (LTRIM (p_dba, '0x'), 'xxxxxxxx' ) ); l_bno := DBMS_UTILITY.data_block_address_block (TO_NUMBER (LTRIM (p_dba, '0x'), 'xxxxxxxx' ) ); l_str := 'datafile# is:' || l_fno || CHR (10) || 'datablock is:' || l_bno || CHR (10) || 'dump command:alter system dump datafile ' || l_fno || ' block ' || l_bno || ';'; RETURN l_str; END; / Function created. SQL> select getbfno('0x10a6203') from dual; GETBFNO('0X10A6203') -------------------------------------------------------------------------------- datafile# is:4 datablock is:680451 dump command:alter system dump datafile 4 block 680451; SQL> select getbfno('0x10a62ff') from dual; GETBFNO('0X10A62FF') -------------------------------------------------------------------------------- datafile# is:4 datablock is:680703 dump command:alter system dump datafile 4 block 680703; SQL> select dbms_rowid.rowid_block_number(min(rowid)),dbms_rowid.rowid_relative_fno(min(rowid)) from maclean; DBMS_ROWID.ROWID_BLOCK_NUMBER(MIN(ROWID)) ----------------------------------------- DBMS_ROWID.ROWID_RELATIVE_FNO(MIN(ROWID)) ----------------------------------------- 680451 4 SQL> select dbms_rowid.rowid_block_number(max(rowid)),dbms_rowid.rowid_relative_fno(max(rowid)) from maclean; DBMS_ROWID.ROWID_BLOCK_NUMBER(MAX(ROWID)) ----------------------------------------- DBMS_ROWID.ROWID_RELATIVE_FNO(MAX(ROWID)) ----------------------------------------- 680703 4 ???????3???: 1.?OPEN CURSOR ?????, PL/SQL????SQL????PARSE SQL????????, ??????OPEN CURSOR????SNAPSHOT SCN ??SCN, ??Oracle?????FETCH?????,???????????????? 2.????FETCH ?????????????? 3. ???open cursor+ fetch bulk collect???”?????????”

    Read the article

  • Compare images after canny edge detection in OpenCV (C++)

    - by typoknig
    Hi all, I am working on an OpenCV project and I need to compare some images after canny has been applied to both of them. Before the canny was applied I had the gray scale images populating a histogram and then I compared the histograms, but when canny is added to the images the histogram does not populate. I have read that a canny image can populate a histogram, but have not found a way to make it happen. I do not necessairly need to keep using the histograms, I just want to know the best way to compare two canny images. SSCCE below for you to chew on. I have poached and patched about 75% of this code from books and various sites on the internet, so props to those guys... // SLC (Histogram).cpp : Defines the entry point for the console application. #include "stdafx.h" #include <cxcore.h> #include <cv.h> #include <cvaux.h> #include <highgui.h> #include <stdio.h> #include <sstream> #include <iostream> using namespace std; IplImage* image1= 0; IplImage* imgHistogram1 = 0; IplImage* gray1= 0; CvHistogram* hist1; int main(){ CvCapture* capture = cvCaptureFromCAM(0); if(!cvQueryFrame(capture)){ cout<<"Video capture failed, please check the camera."<<endl; } else{ cout<<"Video camera capture successful!"<<endl; }; CvSize sz = cvGetSize(cvQueryFrame(capture)); IplImage* image = cvCreateImage(sz, 8, 3); IplImage* imgHistogram = 0; IplImage* gray = 0; CvHistogram* hist; cvNamedWindow("Image Source",1); cvNamedWindow("gray", 1); cvNamedWindow("Histogram",1); cvNamedWindow("BG", 1); cvNamedWindow("FG", 1); cvNamedWindow("Canny",1); cvNamedWindow("Canny1", 1); image1 = cvLoadImage("image bin/use this image.jpg");// an image has to load here or the program will not run //size of the histogram -1D histogram int bins1 = 256; int hsize1[] = {bins1}; //max and min value of the histogram float max_value1 = 0, min_value1 = 0; //value and normalized value float value1; int normalized1; //ranges - grayscale 0 to 256 float xranges1[] = { 0, 256 }; float* ranges1[] = { xranges1 }; //create an 8 bit single channel image to hold a //grayscale version of the original picture gray1 = cvCreateImage( cvGetSize(image1), 8, 1 ); cvCvtColor( image1, gray1, CV_BGR2GRAY ); IplImage* canny1 = cvCreateImage(cvGetSize(gray1), 8, 1 ); cvCanny( gray1, canny1, 55, 175, 3 ); //Create 3 windows to show the results cvNamedWindow("original1",1); cvNamedWindow("gray1",1); cvNamedWindow("histogram1",1); //planes to obtain the histogram, in this case just one IplImage* planes1[] = { canny1 }; //get the histogram and some info about it hist1 = cvCreateHist( 1, hsize1, CV_HIST_ARRAY, ranges1,1); cvCalcHist( planes1, hist1, 0, NULL); cvGetMinMaxHistValue( hist1, &min_value1, &max_value1); printf("min: %f, max: %f\n", min_value1, max_value1); //create an 8 bits single channel image to hold the histogram //paint it white imgHistogram1 = cvCreateImage(cvSize(bins1, 50),8,1); cvRectangle(imgHistogram1, cvPoint(0,0), cvPoint(256,50), CV_RGB(255,255,255),-1); //draw the histogram :P for(int i=0; i < bins1; i++){ value1 = cvQueryHistValue_1D( hist1, i); normalized1 = cvRound(value1*50/max_value1); cvLine(imgHistogram1,cvPoint(i,50), cvPoint(i,50-normalized1), CV_RGB(0,0,0)); } //show the image results cvShowImage( "original1", image1 ); cvShowImage( "gray1", gray1 ); cvShowImage( "histogram1", imgHistogram1 ); cvShowImage( "Canny1", canny1); CvBGStatModel* bg_model = cvCreateFGDStatModel( image ); for(;;){ image = cvQueryFrame(capture); cvUpdateBGStatModel( image, bg_model ); //Size of the histogram -1D histogram int bins = 256; int hsize[] = {bins}; //Max and min value of the histogram float max_value = 0, min_value = 0; //Value and normalized value float value; int normalized; //Ranges - grayscale 0 to 256 float xranges[] = {0, 256}; float* ranges[] = {xranges}; //Create an 8 bit single channel image to hold a grayscale version of the original picture gray = cvCreateImage(cvGetSize(image), 8, 1); cvCvtColor(image, gray, CV_BGR2GRAY); IplImage* canny = cvCreateImage(cvGetSize(gray), 8, 1 ); cvCanny( gray, canny, 55, 175, 3 );//55, 175, 3 with direct light //Planes to obtain the histogram, in this case just one IplImage* planes[] = {canny}; //Get the histogram and some info about it hist = cvCreateHist(1, hsize, CV_HIST_ARRAY, ranges,1); cvCalcHist(planes, hist, 0, NULL); cvGetMinMaxHistValue(hist, &min_value, &max_value); //printf("Minimum Histogram Value: %f, Maximum Histogram Value: %f\n", min_value, max_value); //Create an 8 bits single channel image to hold the histogram and paint it white imgHistogram = cvCreateImage(cvSize(bins, 50),8,3); cvRectangle(imgHistogram, cvPoint(0,0), cvPoint(256,50), CV_RGB(255,255,255),-1); //Draw the histogram for(int i=0; i < bins; i++){ value = cvQueryHistValue_1D(hist, i); normalized = cvRound(value*50/max_value); cvLine(imgHistogram,cvPoint(i,50), cvPoint(i,50-normalized), CV_RGB(0,0,0)); } double correlation = cvCompareHist (hist1, hist, CV_COMP_CORREL); double chisquare = cvCompareHist (hist1, hist, CV_COMP_CHISQR); double intersection = cvCompareHist (hist1, hist, CV_COMP_INTERSECT); double bhattacharyya = cvCompareHist (hist1, hist, CV_COMP_BHATTACHARYYA); double difference = (1 - correlation) + chisquare + (1 - intersection) + bhattacharyya; printf("correlation: %f\n", correlation); printf("chi-square: %f\n", chisquare); printf("intersection: %f\n", intersection); printf("bhattacharyya: %f\n", bhattacharyya); printf("difference: %f\n", difference); cvShowImage("Image Source", image); cvShowImage("gray", gray); cvShowImage("Histogram", imgHistogram); cvShowImage( "Canny", canny); cvShowImage("BG", bg_model->background); cvShowImage("FG", bg_model->foreground); //Page 19 paragraph 3 of "Learning OpenCV" tells us why we DO NOT use "cvReleaseImage(&image)" in this section cvReleaseImage(&imgHistogram); cvReleaseImage(&gray); cvReleaseHist(&hist); cvReleaseImage(&canny); char c = cvWaitKey(10); //if ASCII key 27 (esc) is pressed then loop breaks if(c==27) break; } cvReleaseBGStatModel( &bg_model ); cvReleaseImage(&image); cvReleaseCapture(&capture); cvDestroyAllWindows(); }

    Read the article

  • iPhone SDK Tableview Datasource singleton error

    - by mrburns05
    I basically followed apple "TheElements" sample and changed "PeriodicElements" .h & .m to my own "SortedItems" .h & .m During compile I get this error: "Undefined symbols: "_OBJC_CLASS_$_SortedItems", referenced from: __objc_classrefs__DATA@0 in SortedByNameTableDataSource.o ld: symbol(s) not found collect2: ld returned 1 exit status " here is my SortedItems.m file #import "SortedItems.h" #import "item.h" #import "MyAppDelegate.h" @interface SortedItems(mymethods) // these are private methods that outside classes need not use - (void)presortItemsByPhysicalState; - (void)presortItemInitialLetterIndexes; - (void)presortItemNamesForInitialLetter:(NSString *)aKey; - (void)presortItemsWithPhysicalState:(NSString *)state; - (NSArray *)presortItemsByNumber; - (NSArray *)presortItemsBySymbol; - (void)setupItemsArray; @end @implementation SortedItems @synthesize statesDictionary; @synthesize itemsDictionary; @synthesize nameIndexesDictionary; @synthesize itemNameIndexArray; @synthesize itemsSortedByNumber; @synthesize itemsSortedBySymbol; @synthesize itemPhysicalStatesArray; static SortedItems *sharedSortedItemsInstance = nil; + (SortedItems*)sharedSortedItems { @synchronized(self) { if (sharedSortedItemsInstance == nil) { [[self alloc] init]; // assignment not done here } } return sharedSortedItemsInstance; // note: Xcode (3.2) static analyzer will report this singleton as a false positive // '(Potential leak of an object allocated') } + (id)allocWithZone:(NSZone *)zone { @synchronized(self) { if (sharedSortedItemsInstance == nil) { sharedSortedItemsInstance = [super allocWithZone:zone]; return sharedSortedItemsInstance; // assignment and return on first allocation } } return nil; //on subsequent allocation attempts return nil } - (id)copyWithZone:(NSZone *)zone { return self; } - (id)retain { return self; } - (unsigned)retainCount { return UINT_MAX; //denotes an object that cannot be released } - (void)release { //do nothing } - (id)autorelease { return self; } // setup the data collection - init { if (self = [super init]) { [self setupItemsArray]; } return self; } - (void)setupItemsArray { NSDictionary *eachItem; // create dictionaries that contain the arrays of Item data indexed by // name self.itemsDictionary = [NSMutableDictionary dictionary]; // physical state self.statesDictionary = [NSMutableDictionary dictionary]; // unique first characters (for the Name index table) self.nameIndexesDictionary = [NSMutableDictionary dictionary]; // create empty array entries in the states Dictionary or each physical state [statesDictionary setObject:[NSMutableArray array] forKey:@"Solid"]; [statesDictionary setObject:[NSMutableArray array] forKey:@"Liquid"]; [statesDictionary setObject:[NSMutableArray array] forKey:@"Gas"]; [statesDictionary setObject:[NSMutableArray array] forKey:@"Artificial"]; MyAppDelegate *ad = (MyAppDelegate *)[[UIApplication sharedApplication]delegate]; NSMutableArray *rawItemsArray = [[NSMutableArray alloc] init]; [rawItemsArray addObjectsFromArray:ad.items]; // iterate over the values in the raw Items dictionary for (eachItem in rawItemsArray) { // create an atomic Item instance for each Item *anItem = [[Item alloc] initWithDictionary:eachItem]; // store that item in the Items dictionary with the name as the key [itemsDictionary setObject:anItem forKey:anItem.title]; // add that Item to the appropriate array in the physical state dictionary [[statesDictionary objectForKey:anItem.acct] addObject:anItem]; // get the Item's initial letter NSString *firstLetter = [anItem.title substringToIndex:1]; NSMutableArray *existingArray; // if an array already exists in the name index dictionary // simply add the Item to it, otherwise create an array // and add it to the name index dictionary with the letter as the key if (existingArray = [nameIndexesDictionary valueForKey:firstLetter]) { [existingArray addObject:anItem]; } else { NSMutableArray *tempArray = [NSMutableArray array]; [nameIndexesDictionary setObject:tempArray forKey:firstLetter]; [tempArray addObject:anItem]; } // release the Item, it is held by the various collections [anItem release]; } // release the raw Item data [rawItemsArray release]; // create the dictionary containing the possible Item states // and presort the states data self.itemPhysicalStatesArray = [NSArray arrayWithObjects:@"something",@"somethingElse",@"whatever",@"stuff",nil]; [self presortItemsByPhysicalState]; // presort the dictionaries now // this could be done the first time they are requested instead [self presortItemInitialLetterIndexes]; self.itemsSortedByNumber = [self presortItemsByNumber]; self.itemsSortedBySymbol = [self presortItemsBySymbol]; } // return the array of Items for the requested physical state - (NSArray *)itemsWithPhysicalState:(NSString*)aState { return [statesDictionary objectForKey:aState]; } // presort each of the arrays for the physical states - (void)presortItemsByPhysicalState { for (NSString *stateKey in itemPhysicalStatesArray) { [self presortItemsWithPhysicalState:stateKey]; } } - (void)presortItemsWithPhysicalState:(NSString *)state { NSSortDescriptor *nameDescriptor = [[NSSortDescriptor alloc] initWithKey:@"title" ascending:YES selector:@selector(localizedCaseInsensitiveCompare:)] ; NSArray *descriptors = [NSArray arrayWithObject:nameDescriptor]; [[statesDictionary objectForKey:state] sortUsingDescriptors:descriptors]; [nameDescriptor release]; } // return an array of Items for an initial letter (ie A, B, C, ...) - (NSArray *)itemsWithInitialLetter:(NSString*)aKey { return [nameIndexesDictionary objectForKey:aKey]; } // presort the name index arrays so the items are in the correct order - (void)presortItemsInitialLetterIndexes { self.itemNameIndexArray = [[nameIndexesDictionary allKeys] sortedArrayUsingSelector:@selector(localizedCaseInsensitiveCompare:)]; for (NSString *eachNameIndex in itemNameIndexArray) { [self presortItemNamesForInitialLetter:eachNameIndex]; } } - (void)presortItemNamesForInitialLetter:(NSString *)aKey { NSSortDescriptor *nameDescriptor = [[NSSortDescriptor alloc] initWithKey:@"title" ascending:YES selector:@selector(localizedCaseInsensitiveCompare:)] ; NSArray *descriptors = [NSArray arrayWithObject:nameDescriptor]; [[nameIndexesDictionary objectForKey:aKey] sortUsingDescriptors:descriptors]; [nameDescriptor release]; } // presort the ItemsSortedByNumber array - (NSArray *)presortItemsByNumber { NSSortDescriptor *nameDescriptor = [[NSSortDescriptor alloc] initWithKey:@"acct" ascending:YES selector:@selector(compare:)] ; NSArray *descriptors = [NSArray arrayWithObject:nameDescriptor]; NSArray *sortedItems = [[itemsDictionary allValues] sortedArrayUsingDescriptors:descriptors]; [nameDescriptor release]; return sortedItems; } // presort the itemsSortedBySymbol array - (NSArray *)presortItemsBySymbol { NSSortDescriptor *symbolDescriptor = [[NSSortDescriptor alloc] initWithKey:@"title" ascending:YES selector:@selector(localizedCaseInsensitiveCompare:)] ; NSArray *descriptors = [NSArray arrayWithObject:symbolDescriptor]; NSArray *sortedItems = [[itemsDictionary allValues] sortedArrayUsingDescriptors:descriptors]; [symbolDescriptor release]; return sortedItems; } @end I followed the sample exactly - don't know where I went wrong. Here is my "SortedByNameTableDataSource.m" #import "SortedByNameTableDataSource.h" #import "SortedItems.h" #import "Item.h" #import "ItemCell.h" #import "GradientView.h" #import "UIColor-Expanded.h" #import "MyAppDelegate.h" @implementation SortedByNameTableDataSource - (NSString *)title { return @"Title"; } - (UITableViewStyle)tableViewStyle { return UITableViewStylePlain; }; // return the atomic element at the index - (Item *)itemForIndexPath:(NSIndexPath *)indexPath { return [[[SortedItems sharedSortedItems] itemsWithInitialLetter:[[[SortedItems sharedSortedItems] itemNameIndexArray] objectAtIndex:indexPath.section]] objectAtIndex:indexPath.row]; } // UITableViewDataSource methods - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"ItemCell"; ItemCell *itemCell = (ItemCell *)[tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if (itemCell == nil) { itemCell = [[[ItemCell alloc] initWithFrame:CGRectZero reuseIdentifier:MyIdentifier] autorelease]; itemCell = CGRectMake(0.0, 0.0, 320.0, ROW_HEIGHT); itemCell.backgroundView = [[[GradientView alloc] init] autorelease]; } itemCell.todo = [self itemForIndexPath:indexPath]; return itemCell; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // this table has multiple sections. One for each unique character that an element begins with // [A,B,C,D,E,F,G,H,I,K,L,M,N,O,P,R,S,T,U,V,X,Y,Z] // return the count of that array return [[[SortedItems sharedSortedItems] itemNameIndexArray] count]; } - (NSArray *)sectionIndexTitlesForTableView:(UITableView *)tableView { // returns the array of section titles. There is one entry for each unique character that an element begins with // [A,B,C,D,E,F,G,H,I,K,L,M,N,O,P,R,S,T,U,V,X,Y,Z] return [[SortedItems sharedSortedItems] itemNameIndexArray]; } - (NSInteger)tableView:(UITableView *)tableView sectionForSectionIndexTitle:(NSString *)title atIndex:(NSInteger)index { return index; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // the section represents the initial letter of the element // return that letter NSString *initialLetter = [[[SortedItems sharedSortedItems] itemNameIndexArray] objectAtIndex:section]; // get the array of elements that begin with that letter NSArray *itemsWithInitialLetter = [[SortedItems sharedSortedItems] itemsWithInitialLetter:initialLetter]; // return the count return [itemsWithInitialLetter count]; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { // this table has multiple sections. One for each unique character that an element begins with // [A,B,C,D,E,F,G,H,I,K,L,M,N,O,P,R,S,T,U,V,X,Y,Z] // return the letter that represents the requested section // this is actually a delegate method, but we forward the request to the datasource in the view controller return [[[SortedItems sharedSortedItems] itemNameIndexArray] objectAtIndex:section]; } @end

    Read the article

  • Records not being saved to core data sqlite file

    - by esd100
    I'm a complete newbie when it comes to iOS programming and much less Core Data. It's rather non-intuitive for me, as I really came into my own with programming with MATLAB, which I guess is more of a 'scripting' language. At any rate, my problem is that I had no idea what I had to do to create a database for my application. So I read a little bit and thought I had to create a SQL database of my stuff and then import it. Long story short, I created a SQLite db and I want to use the work I have already done to import stuff into my CoreData database. I tried exporting to comma-delimited files and xml files and reading those in, but I didn't like it and it seemed like an extra step that I shouldn't need to do. So, I imported the SQLite database into my resources and added the sqlite framework. I have my core data model setup and it is setting up the SQLite database for the model correctly in the background. When I run through my program to add objects to my entities, it seems to work and I can even fetch results afterward. However, when I inspect the Core Data Database SQLite file, no records have been saved. How is it possible for it to fetch results but not save them to the database? - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{ //load in the path for resources NSString *paths = [[NSBundle mainBundle] resourcePath]; NSString *databaseName = @"histology.sqlite"; NSString *databasePath = [paths stringByAppendingPathComponent:databaseName]; [self createDatabase:databasePath ]; NSError *error; if ([[self managedObjectContext] save:&error]) { NSLog(@"Whoops, couldn't save: %@", [error localizedDescription]); } // Test listing all CELLS from the store NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entityMO = [NSEntityDescription entityForName:@"CELL" inManagedObjectContext:[self managedObjectContext]]; [fetchRequest setEntity:entityMO]; NSArray *fetchedObjects = [[self managedObjectContext] executeFetchRequest:fetchRequest error:&error]; for (CELL *cellName in fetchedObjects) { //NSLog(@"cellName: %@", cellName); } -(void) createDatabase:databasePath { NSLog(@"The createDatabase function was entered."); NSLog(@"The databasePath is %@ ",[databasePath description]); // Setup the database object sqlite3 *histoDatabase; // Open the database from filessytem if(sqlite3_open([databasePath UTF8String], &histoDatabase) == SQLITE_OK) { NSLog(@"The database was opened"); // Setup the SQL Statement and compile it for faster access const char *sqlStatement = "SELECT * FROM CELL"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(histoDatabase, sqlStatement, -1, &compiledStatement, NULL) != SQLITE_OK) { NSAssert1(0, @"Error while creating add statement. '%s'", sqlite3_errmsg(histoDatabase)); } if(sqlite3_prepare_v2(histoDatabase, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to cell MO array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { CELL *cellMO = [NSEntityDescription insertNewObjectForEntityForName:@"CELL" inManagedObjectContext:[self managedObjectContext]]; if (sqlite3_column_type(compiledStatement, 0) != SQLITE_NULL) { cellMO.cellName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 0)]; } else { cellMO.cellName = @"undefined"; } if (sqlite3_column_type(compiledStatement, 1) != SQLITE_NULL) { cellMO.cellDescription = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; } else { cellMO.cellDescription = @"undefined"; } NSLog(@"The contents of NSString *cellName = %@",[cellMO.cellName description]); } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(histoDatabase); } I have a feeling that it has something to do with the timing of opening/closing both of the databases? Attached I have some SQL debugging output to the terminal 2012-05-28 16:03:39.556 MedPix[34751:fb03] The createDatabase function was entered. 2012-05-28 16:03:39.557 MedPix[34751:fb03] The databasePath is /Users/jack/Library/Application Support/iPhone Simulator/5.1/Applications/A6B2A79D-BA93-4E24-9291-5B7948A3CDF4/MedPix.app/histology.sqlite 2012-05-28 16:03:39.559 MedPix[34751:fb03] The database was opened 2012-05-28 16:03:39.560 MedPix[34751:fb03] The database was prepared 2012-05-28 16:03:39.575 MedPix[34751:fb03] CoreData: annotation: Connecting to sqlite database file at "/Users/jack/Library/Application Support/iPhone Simulator/5.1/Applications/A6B2A79D-BA93-4E24-9291-5B7948A3CDF4/Documents/MedPix.sqlite" 2012-05-28 16:03:39.576 MedPix[34751:fb03] CoreData: annotation: creating schema. 2012-05-28 16:03:39.577 MedPix[34751:fb03] CoreData: sql: pragma page_size=4096 2012-05-28 16:03:39.578 MedPix[34751:fb03] CoreData: sql: pragma auto_vacuum=2 2012-05-28 16:03:39.630 MedPix[34751:fb03] CoreData: sql: BEGIN EXCLUSIVE 2012-05-28 16:03:39.631 MedPix[34751:fb03] CoreData: sql: SELECT TBL_NAME FROM SQLITE_MASTER WHERE TBL_NAME = 'Z_METADATA' 2012-05-28 16:03:39.632 MedPix[34751:fb03] CoreData: sql: CREATE TABLE ZCELL ( Z_PK INTEGER PRIMARY KEY, Z_ENT INTEGER, Z_OPT INTEGER, ZCELLDESCRIPTION VARCHAR, ZCELLNAME VARCHAR ) ... 2012-05-28 16:03:39.669 MedPix[34751:fb03] CoreData: annotation: Creating primary key table. 2012-05-28 16:03:39.671 MedPix[34751:fb03] CoreData: sql: CREATE TABLE Z_PRIMARYKEY (Z_ENT INTEGER PRIMARY KEY, Z_NAME VARCHAR, Z_SUPER INTEGER, Z_MAX INTEGER) 2012-05-28 16:03:39.672 MedPix[34751:fb03] CoreData: sql: INSERT INTO Z_PRIMARYKEY(Z_ENT, Z_NAME, Z_SUPER, Z_MAX) VALUES(1, 'CELL', 0, 0) ... 2012-05-28 16:03:39.701 MedPix[34751:fb03] CoreData: sql: CREATE TABLE Z_METADATA (Z_VERSION INTEGER PRIMARY KEY, Z_UUID VARCHAR(255), Z_PLIST BLOB) 2012-05-28 16:03:39.702 MedPix[34751:fb03] CoreData: sql: SELECT TBL_NAME FROM SQLITE_MASTER WHERE TBL_NAME = 'Z_METADATA' 2012-05-28 16:03:39.703 MedPix[34751:fb03] CoreData: sql: DELETE FROM Z_METADATA WHERE Z_VERSION = ? 2012-05-28 16:03:39.704 MedPix[34751:fb03] CoreData: sql: INSERT INTO Z_METADATA (Z_VERSION, Z_UUID, Z_PLIST) VALUES (?, ?, ?) 2012-05-28 16:03:39.705 MedPix[34751:fb03] CoreData: sql: COMMIT 2012-05-28 16:03:39.710 MedPix[34751:fb03] CoreData: sql: pragma cache_size=200 2012-05-28 16:03:39.711 MedPix[34751:fb03] CoreData: sql: SELECT Z_VERSION, Z_UUID, Z_PLIST FROM Z_METADATA 2012-05-28 16:03:39.712 MedPix[34751:fb03] The contents of NSString *cellName = Beta Cell 2012-05-28 16:03:39.712 MedPix[34751:fb03] The contents of NSString *cellName = Gastric Chief Cell ... 2012-05-28 16:03:39.714 MedPix[34751:fb03] The database was prepared 2012-05-28 16:03:39.764 MedPix[34751:fb03] The createDatabase function has finished. Now fetching. 2012-05-28 16:03:39.765 MedPix[34751:fb03] CoreData: sql: SELECT 0, t0.Z_PK, t0.Z_OPT, t0.ZCELLDESCRIPTION, t0.ZCELLNAME FROM ZCELL t0 2012-05-28 16:03:39.766 MedPix[34751:fb03] CoreData: annotation: sql connection fetch time: 0.0008s 2012-05-28 16:03:39.767 MedPix[34751:fb03] CoreData: annotation: total fetch execution time: 0.0016s for 0 rows. 2012-05-28 16:03:39.768 MedPix[34751:fb03] cellName: <CELL: 0x6bbc120> (entity: CELL; id: 0x6bbc160 <x-coredata:///CELL/t57D10DDD-74E2-474F-97EE-E3BD0FF684DA34> ; data: { cellDescription = "S cells are cells which release secretin, found in the jejunum and duodenum. They are stimulated by a drop in pH to 4 or below in the small intestine's lumen. The released secretin will increase the s"; cellName = "S Cell"; organs = ( ); specimens = ( ); systems = ( ); tissues = ( ); }) ... Sections were cut short to abbreviate. But note that the fetch results contain information, but it says that total fetch execution was for "0" rows? How can that be? Any help will be greatly appreciated, especially detailed explanations. :) Thanks.

    Read the article

  • actionscript3: reflect-class applied on rotationY

    - by algro
    Hi, I'm using a class which applies a visual reflection-effect to defined movieclips. I use a reflection-class from here: link to source. It works like a charm except when I apply a rotation to the movieclip. In my case the reflection is still visible but only a part of it. What am I doing wrong? How could I pass/include the rotation to the Reflection-Class ? Thanks in advance! This is how you apply the Reflection Class to your movieclip: var ref_mc:MovieClip = new MoviClip(); addChild(ref_mc); var r1:Reflect = new Reflect({mc:ref_mc, alpha:50, ratio:50,distance:0, updateTime:0,reflectionDropoff:1}); Now I apply a rotation to my movieclip: ref_mc.rotationY = 30; And Here the Reflect-Class: package com.pixelfumes.reflect{ import flash.display.MovieClip; import flash.display.DisplayObject; import flash.display.BitmapData; import flash.display.Bitmap; import flash.geom.Matrix; import flash.display.GradientType; import flash.display.SpreadMethod; import flash.utils.setInterval; import flash.utils.clearInterval; public class Reflect extends MovieClip{ //Created By Ben Pritchard of Pixelfumes 2007 //Thanks to Mim, Jasper, Jason Merrill and all the others who //have contributed to the improvement of this class //static var for the version of this class private static var VERSION:String = "4.0"; //reference to the movie clip we are reflecting private var mc:MovieClip; //the BitmapData object that will hold a visual copy of the mc private var mcBMP:BitmapData; //the BitmapData object that will hold the reflected image private var reflectionBMP:Bitmap; //the clip that will act as out gradient mask private var gradientMask_mc:MovieClip; //how often the reflection should update (if it is video or animated) private var updateInt:Number; //the size the reflection is allowed to reflect within private var bounds:Object; //the distance the reflection is vertically from the mc private var distance:Number = 0; function Reflect(args:Object){ /*the args object passes in the following variables /we set the values of our internal vars to math the args*/ //the clip being reflected mc = args.mc; //the alpha level of the reflection clip var alpha:Number = args.alpha/100; //the ratio opaque color used in the gradient mask var ratio:Number = args.ratio; //update time interval var updateTime:Number = args.updateTime; //the distance at which the reflection visually drops off at var reflectionDropoff:Number = args.reflectionDropoff; //the distance the reflection starts from the bottom of the mc var distance:Number = args.distance; //store width and height of the clip var mcHeight = mc.height; var mcWidth = mc.width; //store the bounds of the reflection bounds = new Object(); bounds.width = mcWidth; bounds.height = mcHeight; //create the BitmapData that will hold a snapshot of the movie clip mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); //create the BitmapData the will hold the reflection reflectionBMP = new Bitmap(mcBMP); //flip the reflection upside down reflectionBMP.scaleY = -1; //move the reflection to the bottom of the movie clip reflectionBMP.y = (bounds.height*2) + distance; //add the reflection to the movie clip's Display Stack var reflectionBMPRef:DisplayObject = mc.addChild(reflectionBMP); reflectionBMPRef.name = "reflectionBMP"; //add a blank movie clip to hold our gradient mask var gradientMaskRef:DisplayObject = mc.addChild(new MovieClip()); gradientMaskRef.name = "gradientMask_mc"; //get a reference to the movie clip - cast the DisplayObject that is returned as a MovieClip gradientMask_mc = mc.getChildByName("gradientMask_mc") as MovieClip; //set the values for the gradient fill var fillType:String = GradientType.LINEAR; var colors:Array = [0xFFFFFF, 0xFFFFFF]; var alphas:Array = [alpha, 0]; var ratios:Array = [0, ratio]; var spreadMethod:String = SpreadMethod.PAD; //create the Matrix and create the gradient box var matr:Matrix = new Matrix(); //set the height of the Matrix used for the gradient mask var matrixHeight:Number; if (reflectionDropoff<=0) { matrixHeight = bounds.height; } else { matrixHeight = bounds.height/reflectionDropoff; } matr.createGradientBox(bounds.width, matrixHeight, (90/180)*Math.PI, 0, 0); //create the gradient fill gradientMask_mc.graphics.beginGradientFill(fillType, colors, alphas, ratios, matr, spreadMethod); gradientMask_mc.graphics.drawRect(0,0,bounds.width,bounds.height); //position the mask over the reflection clip gradientMask_mc.y = mc.getChildByName("reflectionBMP").y - mc.getChildByName("reflectionBMP").height; //cache clip as a bitmap so that the gradient mask will function gradientMask_mc.cacheAsBitmap = true; mc.getChildByName("reflectionBMP").cacheAsBitmap = true; //set the mask for the reflection as the gradient mask mc.getChildByName("reflectionBMP").mask = gradientMask_mc; //if we are updating the reflection for a video or animation do so here if(updateTime > -1){ updateInt = setInterval(update, updateTime, mc); } } public function setBounds(w:Number,h:Number):void{ //allows the user to set the area that the reflection is allowed //this is useful for clips that move within themselves bounds.width = w; bounds.height = h; gradientMask_mc.width = bounds.width; redrawBMP(mc); } public function redrawBMP(mc:MovieClip):void { // redraws the bitmap reflection - Mim Gamiet [2006] mcBMP.dispose(); mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); } private function update(mc):void { //updates the reflection to visually match the movie clip mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); reflectionBMP.bitmapData = mcBMP; } public function destroy():void{ //provides a method to remove the reflection mc.removeChild(mc.getChildByName("reflectionBMP")); reflectionBMP = null; mcBMP.dispose(); clearInterval(updateInt); mc.removeChild(mc.getChildByName("gradientMask_mc")); } } }

    Read the article

  • With a jquery modular dialog how do I stop the form values from persisting?

    - by stormist
    (Citing source at: http://jqueryui.com/demos/dialog/#modal-form) As an example, this works great but each time the form is subsequently opened the user entered values remain. How can I stop this behavior? (the form will be used multiple times on the same page. <style type="text/css"> body { font-size: 62.5%; } label, input { display:block; } input.text { margin-bottom:12px; width:95%; padding: .4em; } fieldset { padding:0; border:0; margin-top:25px; } h1 { font-size: 1.2em; margin: .6em 0; } div#users-contain { width: 350px; margin: 20px 0; } div#users-contain table { margin: 1em 0; border-collapse: collapse; width: 100%; } div#users-contain table td, div#users-contain table th { border: 1px solid #eee; padding: .6em 10px; text-align: left; } .ui-dialog .ui-state-error { padding: .3em; } .validateTips { border: 1px solid transparent; padding: 0.3em; } </style> <script type="text/javascript"> $(function() { // a workaround for a flaw in the demo system (http://dev.jqueryui.com/ticket/4375), ignore! $("#dialog").dialog("destroy"); var name = $("#name"), email = $("#email"), password = $("#password"), allFields = $([]).add(name).add(email).add(password), tips = $(".validateTips"); function updateTips(t) { tips .text(t) .addClass('ui-state-highlight'); setTimeout(function() { tips.removeClass('ui-state-highlight', 1500); }, 500); } function checkLength(o,n,min,max) { if ( o.val().length > max || o.val().length < min ) { o.addClass('ui-state-error'); updateTips("Length of " + n + " must be between "+min+" and "+max+"."); return false; } else { return true; } } function checkRegexp(o,regexp,n) { if ( !( regexp.test( o.val() ) ) ) { o.addClass('ui-state-error'); updateTips(n); return false; } else { return true; } } $("#dialog-form").dialog({ autoOpen: false, height: 300, width: 350, modal: true, buttons: { 'Create an account': function() { var bValid = true; allFields.removeClass('ui-state-error'); bValid = bValid && checkLength(name,"username",3,16); bValid = bValid && checkLength(email,"email",6,80); bValid = bValid && checkLength(password,"password",5,16); bValid = bValid && checkRegexp(name,/^[a-z]([0-9a-z_])+$/i,"Username may consist of a-z, 0-9, underscores, begin with a letter."); // From jquery.validate.js (by joern), contributed by Scott Gonzalez: http://projects.scottsplayground.com/email_address_validation/ bValid = bValid && checkRegexp(email,/^((([a-z]|\d|[!#\$%&'\*\+\-\/=\?\^_`{\|}~]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])+(\.([a-z]|\d|[!#\$%&'\*\+\-\/=\?\^_`{\|}~]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])+)*)|((\x22)((((\x20|\x09)*(\x0d\x0a))?(\x20|\x09)+)?(([\x01-\x08\x0b\x0c\x0e-\x1f\x7f]|\x21|[\x23-\x5b]|[\x5d-\x7e]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])|(\\([\x01-\x09\x0b\x0c\x0d-\x7f]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF]))))*(((\x20|\x09)*(\x0d\x0a))?(\x20|\x09)+)?(\x22)))@((([a-z]|\d|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])|(([a-z]|\d|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])([a-z]|\d|-|\.|_|~|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])*([a-z]|\d|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])))\.)+(([a-z]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])|(([a-z]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])([a-z]|\d|-|\.|_|~|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])*([a-z]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])))\.?$/i,"eg. [email protected]"); bValid = bValid && checkRegexp(password,/^([0-9a-zA-Z])+$/,"Password field only allow : a-z 0-9"); if (bValid) { $('#users tbody').append('<tr>' + '<td>' + name.val() + '</td>' + '<td>' + email.val() + '</td>' + '<td>' + password.val() + '</td>' + '</tr>'); $(this).dialog('close'); } }, Cancel: function() { $(this).dialog('close'); } }, close: function() { allFields.val('').removeClass('ui-state-error'); } }); $('#create-user') .button() .click(function() { $('#dialog-form').dialog('open'); }); }); </script> <div class="demo"> <div id="dialog-form" title="Create new user"> <p class="validateTips">All form fields are required.</p> <form> <fieldset> <label for="name">Name</label> <input type="text" name="name" id="name" class="text ui-widget-content ui-corner-all" /> <label for="email">Email</label> <input type="text" name="email" id="email" value="" class="text ui-widget-content ui-corner-all" /> <label for="password">Password</label> <input type="password" name="password" id="password" value="" class="text ui-widget-content ui-corner-all" /> </fieldset> </form> </div> <div id="users-contain" class="ui-widget"> <h1>Existing Users:</h1> <table id="users" class="ui-widget ui-widget-content"> <thead> <tr class="ui-widget-header "> <th>Name</th> <th>Email</th> <th>Password</th> </tr> </thead> <tbody> <tr> <td>John Doe</td> <td>[email protected]</td> <td>johndoe1</td> </tr> </tbody> </table> </div> <button id="create-user">Create new user</button> </div><!-- End demo --> <div class="demo-description"> <p>Use a modal dialog to require that the user enter data during a multi-step process. Embed form markup in the content area, set the <code>modal</code> option to true, and specify primary and secondary user actions with the <code>buttons</code> option.</p> </div><!-- End demo-description -->

    Read the article

  • How to capture live camera frames in RGB with DirectShow

    - by Jonny Boy
    I'm implementing live video capture through DirectShow for live processing and display. (Augmented Reality app). I can access the pixels easily enough, but it seems I can't get the SampleGrabber to provide RGB data. The device (an iSight -- running VC++ Express in VMWare) only reports MEDIASUBTYPE_YUY2. After extensive Googling, I still can't figure out whether DirectShow is supposed to provide built-in color space conversion for this sort of thing. Some sites report that there is no YUV<-RGB conversion built in, others report that you just have to call SetMediaType on your ISampleGrabber with an RGB subtype. Any advice is greatly appreciated, I'm going nuts on this one. Code provided below. Please note that The code works, except that it doesn't provide RGB data I'm aware that I can implement my own conversion filter, but this is not feasible because I'd have to anticipate every possible device format, and this is a relatively small project // Playback IGraphBuilder *pGraphBuilder = NULL; ICaptureGraphBuilder2 *pCaptureGraphBuilder2 = NULL; IMediaControl *pMediaControl = NULL; IBaseFilter *pDeviceFilter = NULL; IAMStreamConfig *pStreamConfig = NULL; BYTE *videoCaps = NULL; AM_MEDIA_TYPE **mediaTypeArray = NULL; // Device selection ICreateDevEnum *pCreateDevEnum = NULL; IEnumMoniker *pEnumMoniker = NULL; IMoniker *pMoniker = NULL; ULONG nFetched = 0; HRESULT hr = CoInitializeEx(NULL, COINIT_MULTITHREADED); // Create CreateDevEnum to list device hr = CoCreateInstance(CLSID_SystemDeviceEnum, NULL, CLSCTX_INPROC_SERVER, IID_ICreateDevEnum, (PVOID *)&pCreateDevEnum); if (FAILED(hr)) goto ReleaseDataAndFail; // Create EnumMoniker to list devices hr = pCreateDevEnum->CreateClassEnumerator(CLSID_VideoInputDeviceCategory, &pEnumMoniker, 0); if (FAILED(hr)) goto ReleaseDataAndFail; pEnumMoniker->Reset(); // Find desired device while (pEnumMoniker->Next(1, &pMoniker, &nFetched) == S_OK) { IPropertyBag *pPropertyBag; TCHAR devname[256]; // bind to IPropertyBag hr = pMoniker-&gt;BindToStorage(0, 0, IID_IPropertyBag, (void **)&amp;pPropertyBag); if (FAILED(hr)) { pMoniker-&gt;Release(); continue; } VARIANT varName; VariantInit(&amp;varName); HRESULT hr = pPropertyBag-&gt;Read(L"DevicePath", &amp;varName, 0); if (FAILED(hr)) { pMoniker-&gt;Release(); pPropertyBag-&gt;Release(); continue; } char devicePath[DeviceInfo::STRING_LENGTH_MAX] = ""; wcstombs(devicePath, varName.bstrVal, DeviceInfo::STRING_LENGTH_MAX); if (strcmp(devicePath, deviceId) == 0) { // Bind Moniker to Filter pMoniker-&gt;BindToObject(0, 0, IID_IBaseFilter, (void**)&amp;pDeviceFilter); break; } pMoniker-&gt;Release(); pPropertyBag-&gt;Release(); } if (pDeviceFilter == NULL) goto ReleaseDataAndFail; // Create sample grabber IBaseFilter *pGrabberF = NULL; hr = CoCreateInstance(CLSID_SampleGrabber, NULL, CLSCTX_INPROC_SERVER, IID_IBaseFilter, (void**)&pGrabberF); if (FAILED(hr)) goto ReleaseDataAndFail; hr = pGrabberF->QueryInterface(IID_ISampleGrabber, (void**)&pGrabber); if (FAILED(hr)) goto ReleaseDataAndFail; // Create FilterGraph hr = CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC, IID_IGraphBuilder, (LPVOID *)&pGraphBuilder); if (FAILED(hr)) goto ReleaseDataAndFail; // create CaptureGraphBuilder2 hr = CoCreateInstance(CLSID_CaptureGraphBuilder2, NULL, CLSCTX_INPROC, IID_ICaptureGraphBuilder2, (LPVOID *)&pCaptureGraphBuilder2); if (FAILED(hr)) goto ReleaseDataAndFail; // set FilterGraph hr = pCaptureGraphBuilder2->SetFiltergraph(pGraphBuilder); if (FAILED(hr)) goto ReleaseDataAndFail; // get MediaControl interface hr = pGraphBuilder->QueryInterface(IID_IMediaControl, (LPVOID *)&pMediaControl); if (FAILED(hr)) goto ReleaseDataAndFail; // Add filters hr = pGraphBuilder->AddFilter(pDeviceFilter, L"Device Filter"); if (FAILED(hr)) goto ReleaseDataAndFail; hr = pGraphBuilder->AddFilter(pGrabberF, L"Sample Grabber"); if (FAILED(hr)) goto ReleaseDataAndFail; // Set sampe grabber options AM_MEDIA_TYPE mt; ZeroMemory(&mt, sizeof(AM_MEDIA_TYPE)); mt.majortype = MEDIATYPE_Video; mt.subtype = MEDIASUBTYPE_RGB32; hr = pGrabber->SetMediaType(&mt); if (FAILED(hr)) goto ReleaseDataAndFail; hr = pGrabber->SetOneShot(FALSE); if (FAILED(hr)) goto ReleaseDataAndFail; hr = pGrabber->SetBufferSamples(TRUE); if (FAILED(hr)) goto ReleaseDataAndFail; // Get stream config interface hr = pCaptureGraphBuilder2->FindInterface(NULL, &MEDIATYPE_Video, pDeviceFilter, IID_IAMStreamConfig, (void **)&pStreamConfig); if (FAILED(hr)) goto ReleaseDataAndFail; int streamCapsCount = 0, capsSize, bestFit = -1, bestFitPixelDiff = 1000000000, desiredPixelCount = _width * _height, bestFitWidth = 0, bestFitHeight = 0; float desiredAspectRatio = (float)_width / (float)_height; hr = pStreamConfig->GetNumberOfCapabilities(&streamCapsCount, &capsSize); if (FAILED(hr)) goto ReleaseDataAndFail; videoCaps = (BYTE *)malloc(capsSize * streamCapsCount); mediaTypeArray = (AM_MEDIA_TYPE **)malloc(sizeof(AM_MEDIA_TYPE *) * streamCapsCount); for (int i = 0; i < streamCapsCount; i++) { hr = pStreamConfig->GetStreamCaps(i, &mediaTypeArray[i], videoCaps + capsSize * i); if (FAILED(hr)) continue; VIDEO_STREAM_CONFIG_CAPS *currentVideoCaps = (VIDEO_STREAM_CONFIG_CAPS *)(videoCaps + capsSize * i); int closestWidth = MAX(currentVideoCaps-&gt;MinOutputSize.cx, MIN(currentVideoCaps-&gt;MaxOutputSize.cx, width)); int closestHeight = MAX(currentVideoCaps-&gt;MinOutputSize.cy, MIN(currentVideoCaps-&gt;MaxOutputSize.cy, height)); int pixelDiff = ABS(desiredPixelCount - closestWidth * closestHeight); if (pixelDiff &lt; bestFitPixelDiff &amp;&amp; ABS(desiredAspectRatio - (float)closestWidth / (float)closestHeight) &lt; 0.1f) { bestFit = i; bestFitPixelDiff = pixelDiff; bestFitWidth = closestWidth; bestFitHeight = closestHeight; } } if (bestFit == -1) goto ReleaseDataAndFail; AM_MEDIA_TYPE *mediaType; hr = pStreamConfig->GetFormat(&mediaType); if (FAILED(hr)) goto ReleaseDataAndFail; VIDEOINFOHEADER *videoInfoHeader = (VIDEOINFOHEADER *)mediaType->pbFormat; videoInfoHeader->bmiHeader.biWidth = bestFitWidth; videoInfoHeader->bmiHeader.biHeight = bestFitHeight; //mediaType->subtype = MEDIASUBTYPE_RGB32; hr = pStreamConfig->SetFormat(mediaType); if (FAILED(hr)) goto ReleaseDataAndFail; pStreamConfig->Release(); pStreamConfig = NULL; free(videoCaps); videoCaps = NULL; free(mediaTypeArray); mediaTypeArray = NULL; // Connect pins IPin *pDeviceOut = NULL, *pGrabberIn = NULL; if (FindPin(pDeviceFilter, PINDIR_OUTPUT, 0, &pDeviceOut) && FindPin(pGrabberF, PINDIR_INPUT, 0, &pGrabberIn)) { hr = pGraphBuilder->Connect(pDeviceOut, pGrabberIn); if (FAILED(hr)) goto ReleaseDataAndFail; } else { goto ReleaseDataAndFail; } // start playing hr = pMediaControl->Run(); if (FAILED(hr)) goto ReleaseDataAndFail; hr = pGrabber->GetConnectedMediaType(&mt); // Set dimensions width = bestFitWidth; height = bestFitHeight; _width = bestFitWidth; _height = bestFitHeight; // Allocate pixel buffer pPixelBuffer = (unsigned *)malloc(width * height * 4); // Release objects pGraphBuilder->Release(); pGraphBuilder = NULL; pEnumMoniker->Release(); pEnumMoniker = NULL; pCreateDevEnum->Release(); pCreateDevEnum = NULL; return true;

    Read the article

  • doubt regarding carrying data in custom events using actionscript

    - by user267530
    Hi I am working on actionscript to generate a SWF dynamically using JSON data coming from an HTTP request. I receive the data on creationComplete and try to generate a tree like structure. I don’t create the whole tree at the same time. I create 2 levels, level 1 and level 2. My goal is to attach custom events on the panels which represent tree nodes. When users click the panels, it dispatches custom events and try to generate the next level. So, it goes like this : On creation complete - get JSON- create top tow levels - click on level 2- create the level 2 and level 3 - click on level 3- create level 3 and 4. …and so on and so on. I am attaching my code with this email. Please take a look at it and if you have any hints on how you would do this if you need to paint a tree having total level number = “n” where( 0 import com.iwobanas.effects.*; import flash.events.MouseEvent; import flash.filters.BitmapFilterQuality; import flash.filters.BitmapFilterType; import flash.filters.GradientGlowFilter; import mx.controls.Alert; private var roundedMask:Sprite; private var panel:NewPanel; public var oldPanelIds:Array = new Array(); public var pages:Array = new Array();//cleanup public var delPages:Array = new Array(); public function DrawPlaybook(pos:Number,title:String,chld:Object):void { panel = new NewPanel(chld); panel.title = title; panel.name=title; panel.width = 100; panel.height = 80; panel.x=pos+5; panel.y=40; // Define a gradient glow. var gradientGlow:GradientGlowFilter = new GradientGlowFilter(); gradientGlow.distance = 0; gradientGlow.angle = 45; gradientGlow.colors = [0xFFFFF0, 0xFFFFFF]; gradientGlow.alphas = [0, 1]; gradientGlow.ratios = [0, 255]; gradientGlow.blurX = 10; gradientGlow.blurY = 10; gradientGlow.strength = 2; gradientGlow.quality = BitmapFilterQuality.HIGH; gradientGlow.type = BitmapFilterType.OUTER; panel.filters =[gradientGlow]; this.rawChildren.addChild(panel); pages.push(panel); panel.addEventListener(MouseEvent.CLICK, function(e:MouseEvent){onClickHandler(e,title,chld)}); this.addEventListener(CustomPageClickEvent.PANEL_CLICKED, function(e:CustomPageClickEvent){onCustomPanelClicked(e,title)}); } public function onClickHandler(e:MouseEvent,title:String,chld:Object):void { //var panel:Panel; for each(var stp1:NewPanel in pages){ if(stp1.title==title){ var eventObj:CustomPageClickEvent = new CustomPageClickEvent("panelClicked"); eventObj.panelClicked = stp1; dispatchEvent(eventObj); } } } private function onCustomPanelClicked(e:CustomPageClickEvent,title:String):void { //cleanup itself Alert.show("onCustomPanelClicked" + title); var panel:NewPanel; for each(var stp:NewPanel in pages){ startAnimation(e,stp); } if(title == e.panelClicked.title){ panel = new NewPanel(null); panel.title = title; panel.name=title; panel.width = 150; panel.height = 80; panel.x=100; panel.y=40; this.rawChildren.addChild(panel); // var slideRight:SlideRight = new SlideRight(); slideRight.target=panel; slideRight.duration=750; slideRight.showTarget=true; slideRight.play(); //draw the steps var jsonData = this.map.getValue(title); var posX:Number = 50; var posY:Number = 175; for each ( var pnl:NewPanel in pages){ pages.pop(); } for each ( var stp1:Object in jsonData.children){ //Alert.show("map step=" + stp.text ); panel = new NewPanel(null); panel.title = stp1.text; panel.name=stp1.id; panel.width = 100; panel.id=stp1.id; panel.height = 80; panel.x = posX; panel.y=posY; posX+=150; var s:String="hi" + stp1.text; panel.addEventListener(MouseEvent.CLICK, function(e:MouseEvent){onChildClick(e,s);}); this.addEventListener(CustomPageClickEvent.PANEL_CLICKED, function(e:CustomPageClickEvent){onCustomPnlClicked(e)}); this.rawChildren.addChild(panel); // Alert.show("map step=" + this.getChildIndex(panel) ); // oldPanelIds.push(panel); pages.push(panel); //this.addEventListener(CustomPageClickEvent.PANEL_CLICKED, //function(e:CustomPageClickEvent){onCustomPanelClicked(e,title)}); var slide:SlideUp = new SlideUp(); slide.target=panel; slide.duration=1500; slide.showTarget=false; slide.play(); } } } public function onChildClick(e:MouseEvent,s:String):void { //var panel:Panel; //Alert.show(e.currentTarget.title); for each(var stp1:NewPanel in pages){ if(stp1.title==e.currentTarget.title){ var eventObj:CustomPageClickEvent = new CustomPageClickEvent("panelClicked"); eventObj.panelClicked = stp1; dispatchEvent(eventObj); } } } private function onCustomPnlClicked(e:CustomPageClickEvent):void { for each ( var pnl:NewPanel in pages){ pages.pop(); } //onCustomPanelClicked(e,e.currentTarget.title); //Alert.show("hi from cstm" + e.panelClicked.title); } private function fadePanel(event:Event,panel:NewPanel):void{ panel.alpha -= .005; if (panel.alpha <= 0){ //Alert.show(panel.title); panel.removeEventListener(Event.ENTER_FRAME, function(e:Event){fadePanel(e,panel);}); }; panel.title=""; } private function startAnimation(event:CustomPageClickEvent,panel:NewPanel):void{ panel.addEventListener(Event.ENTER_FRAME, function(e:Event){fadePanel(e,panel)}); } Thanks in advance. Palash

    Read the article

  • NetBeans Development 7 - Windows 7 64-bit … JNI native calls ... a how to guide

    - by CirrusFlyer
    I provide this for you to hopefully save you some time and pain. As part of my expereince in getting to know NB Development v7 on my Windows 64-bit workstation I found another frustrating adventure in trying to get the JNI (Java Native Interface) abilities up and working in my project. As such, I am including a brief summary of steps required (as all the documentation I found was completely incorrect for these versions of Windows and NetBeans on how to do JNI). It took a couple of days of experimentation and reviewing every webpage I could find that included these technologies as keyword searches. Yuk!! Not fun. To begin, as NetBeans Development is "all about modules" if you are reading this you probably have a need for one, or more, of your modules to perform JNI calls. Most of what is available on this site or the Internet in general (not to mention the help file in NB7) is either completely wrong for these versions, or so sparse as to be essentially unuseful to anyone other than a JNI expert. Here is what you are looking for ... the "cut to the chase" - "how to guide" to get a JNI call up and working on your NB7 / Windows 64-bit box. 1) From within your NetBeans Module (not the host appliation) declair your native method(s) and make sure you can compile the Java source without errors. Example: package org.mycompanyname.nativelogic; public class NativeInterfaceTest { static { try { if (System.getProperty( "os.arch" ).toLowerCase().equals( "amd64" ) ) System.loadLibrary( <64-bit_folder_name_on_file_system>/<file_name.dll> ); else System.loadLibrary( <32-bit_folder_name_on_file_system>/<file_name.dll> ); } catch (SecurityException se) {} catch (UnsatisfieldLinkError ule) {} catch (NullPointerException npe) {} } public NativeInterfaceTest() {} native String echoString(String s); } Take notice to the fact that we only load the Assembly once (as it's in a static block), because othersise you will throw exceptions if attempting to load it again. Also take note of our single (in this example) native method titled "echoString". This is the method that our C / C++ application is going to implement, then via the majic of JNI we'll call from our Java code. 2) If using a 64-bit version of Windows (which we are here) we need to open a 64-bit Visual Studio Command Prompt (versus the standard 32-bit version), and execute the "vcvarsall" BAT file, along with an "amd64" command line argument, to set the environment up for 64-bit tools. Example: <path_to_Microsoft_Visual_Studio_10.0>/VC/vcvarsall.bat amd64 Take note that you can use any version of the C / C++ compiler from Microsoft you wish. I happen to have Visual Studio 2005, 2008, and 2010 installed on my box so I chose to use "v10.0" but any that support 64-bit development will work fine. The other important aspect here is the "amd64" param. 3) In the Command Prompt change drives \ directories on your computer so that you are at the root of the fully qualified Class location on the file system that contains your native method declairation. Example: The fully qualified class name for my natively declair method is "org.mycompanyname.nativelogic.NativeInterfaceTest". As we successfully compiled our Java in Step 1 above, we should find it contained in our NetBeans Module something similar to the following: "/build/classes/org/mycompanyname/nativelogic/NativeInterfaceTest.class" We need to make sure our Command Prompt sets, as the current directly, "/build/classes" because of our next step. 4) In this step we'll create our C / C++ Header file that contains the JNI required statments. Type the following in the Command Prompt: javah -jni org.mycompanyname.nativelogic.NativeInterfaceTest and hit enter. If you receive any kind of error that states this is an unrecognized command that simply means your Windows computer does not know the PATH to that command (it's in your /bin folder). Either run the command from there, or include the fully qualified path name when invoking this application, or set your computer's PATH environmental variable to include that path in its search. This should produce a file called "org_mycompanyname_nativelogic_NativeInterfaceTest.h" ... a C Header file. I'd make a copy of this in case you need a backup later. 5) Edit the NativeInterfaceTest.h header file and include an implementation for the echoString() method. Example: JNIEXPORT jstring JNICALL Java_org_mycompanyname_nativelogic_NativeInterfaceTest_echoString (JNIEnv *env, jobject jobj, jstring js) { return((*env)->NewStringUTF(env, "My JNI is up and working after lots of research")); } Notice how you can't simply return a normal Java String (because you're in C at the moment). You have to tell the passed in JVM variable to create a Java String for you that will be returned back. Check out the following Oracle web page for other data types and how to create them for JNI purposes. 6) Close and Save your changes to the Header file. Now that you've added an implementation to the Header change the file extention from ".h" to ".c" as it's now a C source code file that properly implements the JNI required interface. Example: NativeInterfaceTest.c 7) We need to compile the newly created source code file and Link it too. From within the Command Prompt type the following: cl /I"path_to_my_jdks_include_folder" /I"path_to_my_jdks_include_win32_folder" /D:AMD64=1 /LD NativeInterfaceTest.c /FeNativeInterfaceTest.dll /link /machine:x64 Example: cl /I"D:/Program Files/Java/jdk1.6.0_21/include" /I"D:/Program Files/java/jdk1.6.0_21/include/win32" /D:AMD64=1 /LD NativeInterfaceTest.c /FeNativeInterfaceTest.dll /link /machine:x64 Notice the quotes around the paths to the 'include" and 'include/win32' folders is required because I have spaces in my folder names ... 'Program Files'. You can include them if you have no spaces without problems, but they are mandatory if you have spaces when using a command prompt. This will generate serveral files, but it's the DLL we're interested in. This is what the System.loadLirbary() java method is looking for. 8) Congratuations! You're at the last step. Simply take the DLL Assembly and paste it at the following location: <path_of_NetBeansProjects_folder>/<project_name>/<module_name>/build/cluster/modules/lib/x64 Note that you'll probably have to create the "lib" and "x64" folders. Example: C:\Users\<user_name>\Documents\NetBeansProjects\<application_name>\<module_name>\build\cluster\modules\lib\x64\NativeInterfaceTest.dll Java code ... notice how we don't inlude the ".dll" file extension in the loadLibrary() call? System.loadLibrary( "/x64/NativeInterfaceTest" ); Now, in your Java code you can create a NativeInterfaceTest object and call the echoString() method and it will return the String value you typed in the NativeInterfaceTest.c source code file. Hopefully this will save you the brain damage I endured trying to figure all this out on my own. Good luck and happy coding!

    Read the article

  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

    Read the article

  • Passing ActionListeners in Java, pack()

    - by Crystal
    Two questions. First question is I'm trying to create a simple form that when you press a button, it adds a Person object to the ArrayList. However, since I am not used to GUIs, I tried creating one and am first just trying to get the user input from the JTextField, create an ActionListener object of the appropriate type, so once that works, then I can pass in all the JTextField inputs to create my Person object. Unfortunately, I am not getting any data when I type in something to the firstName JTextField and was wondering if someone could look at my code below. import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.util.List; import java.util.ArrayList; public class AddressBook { public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { AddressBookFrame frame = new AddressBookFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JMenuBar menuBar = new JMenuBar(); frame.setJMenuBar(menuBar); JMenu fileMenu = new JMenu("File"); JMenuItem openItem = new JMenuItem("Open"); JMenuItem saveItem = new JMenuItem("Save"); JMenuItem saveAsItem = new JMenuItem("Save As"); JMenuItem printItem = new JMenuItem("Print"); JMenuItem exitItem = new JMenuItem("Exit"); fileMenu.add(openItem); fileMenu.add(saveItem); fileMenu.add(saveAsItem); fileMenu.add(printItem); fileMenu.add(exitItem); menuBar.add(fileMenu); JMenu editMenu = new JMenu("Edit"); JMenuItem newItem = new JMenuItem("New"); JMenuItem editItem = new JMenuItem("Edit"); JMenuItem deleteItem = new JMenuItem("Delete"); JMenuItem findItem = new JMenuItem("Find"); JMenuItem firstItem = new JMenuItem("First"); JMenuItem previousItem = new JMenuItem("Previous"); JMenuItem nextItem = new JMenuItem("Next"); JMenuItem lastItem = new JMenuItem("Last"); editMenu.add(newItem); editMenu.add(editItem); editMenu.add(deleteItem); editMenu.add(findItem); editMenu.add(firstItem); editMenu.add(previousItem); editMenu.add(nextItem); editMenu.add(lastItem); menuBar.add(editMenu); JMenu helpMenu = new JMenu("Help"); JMenuItem documentationItem = new JMenuItem("Documentation"); JMenuItem aboutItem = new JMenuItem("About"); helpMenu.add(documentationItem); helpMenu.add(aboutItem); menuBar.add(helpMenu); frame.setVisible(true); } }); } } class AddressBookFrame extends JFrame { public AddressBookFrame() { setLayout(new BorderLayout()); setTitle("Address Book"); setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT); AddressBookToolBar toolBar = new AddressBookToolBar(); add(toolBar, BorderLayout.NORTH); AddressBookStatusBar aStatusBar = new AddressBookStatusBar("5"); add(aStatusBar, BorderLayout.SOUTH); AddressBookForm form = new AddressBookForm(); add(form, BorderLayout.CENTER); } public static final int DEFAULT_WIDTH = 500; public static final int DEFAULT_HEIGHT = 500; } /* Create toolbar buttons and add buttons to toolbar */ class AddressBookToolBar extends JPanel { public AddressBookToolBar() { setLayout(new FlowLayout(FlowLayout.LEFT)); JToolBar bar = new JToolBar(); JButton newButton = new JButton("New"); JButton editButton = new JButton("Edit"); JButton deleteButton = new JButton("Delete"); JButton findButton = new JButton("Find"); JButton firstButton = new JButton("First"); JButton previousButton = new JButton("Previous"); JButton nextButton = new JButton("Next"); JButton lastButton = new JButton("Last"); bar.add(newButton); bar.add(editButton); bar.add(deleteButton); bar.add(findButton); bar.add(firstButton); bar.add(previousButton); bar.add(nextButton); bar.add(lastButton); add(bar); } } /* Creates the status bar string */ class AddressBookStatusBar extends JPanel { public AddressBookStatusBar(String statusBarString) { setLayout(new FlowLayout(FlowLayout.LEFT)); this.statusBarString = new JLabel("Total number of people: " + statusBarString); add(this.statusBarString); } private JLabel statusBarString; private int totalContacts; } class AddressBookForm extends JPanel { public AddressBookForm() { this.setLayout(new GridLayout(2, 1)); JPanel formPanel = new JPanel(); formPanel.setLayout(new GridLayout(4, 2)); JTextField firstName = new JTextField(20); JTextField lastName = new JTextField(20); JTextField telephone = new JTextField(20); JTextField email = new JTextField(20); JLabel firstNameLabel = new JLabel("First Name: ", JLabel.LEFT); formPanel.add(firstNameLabel); formPanel.add(firstName); JLabel lastNameLabel = new JLabel("Last Name: ", JLabel.LEFT); formPanel.add(lastNameLabel); formPanel.add(lastName); JLabel telephoneLabel = new JLabel("Telephone: ", JLabel.LEFT); formPanel.add(telephoneLabel); formPanel.add(telephone); JLabel emailLabel = new JLabel("Email: ", JLabel.LEFT); formPanel.add(emailLabel); formPanel.add(email); add(formPanel); JPanel buttonPanel = new JPanel(); JButton insertButton = new JButton("Insert"); JButton displayButton = new JButton("Display"); // create button actions AddressBookManager insertAction = new AddressBookManager(firstName.getText()); insertButton.addActionListener(insertAction); buttonPanel.add(insertButton); buttonPanel.add(displayButton); add(buttonPanel); } private List<Person> addressList = new ArrayList<Person>(); private class AddressBookManager implements ActionListener { public AddressBookManager(String text) { // addressList.add( setName(text); System.out.println("Test" + text); } public void actionPerformed(ActionEvent e) { System.out.println("Hello" + name); } public void setName(String name) { this.name = name; } private String name; } } Second question is, how do I make my form not take up the whole center space. I don't like the stretch look and was hoping the JTextFields could be just one line long, not a big box. Same thing with the buttons. Any thoughts? Thanks.

    Read the article

  • May 20th Links: ASP.NET MVC, ASP.NET, .NET 4, VS 2010, Silverlight

    - by ScottGu
    Here is the latest in my link-listing series.  Also check out my VS 2010 and .NET 4 series and ASP.NET MVC 2 series for other on-going blog series I’m working on. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] ASP.NET MVC How to Localize an ASP.NET MVC Application: Michael Ceranski has a good blog post that describes how to localize ASP.NET MVC 2 applications. ASP.NET MVC with jTemplates Part 1 and Part 2: Steve Gentile has a nice two-part set of blog posts that demonstrate how to use the jTemplate and DataTable jQuery libraries to implement client-side data binding with ASP.NET MVC. CascadingDropDown jQuery Plugin for ASP.NET MVC: Raj Kaimal has a nice blog post that demonstrates how to implement a dynamically constructed cascading dropdownlist on the client using jQuery and ASP.NET MVC. How to Configure VS 2010 Code Coverage for ASP.NET MVC Unit Tests: Visual Studio enables you to calculate the “code coverage” of your unit tests.  This measures the percentage of code within your application that is exercised by your tests – and can give you a sense of how much test coverage you have.  Gunnar Peipman demonstrates how to configure this for ASP.NET MVC projects. Shrinkr URL Shortening Service Sample: A nice open source application and code sample built by Kazi Manzur that demonstrates how to implement a URL Shortening Services (like bit.ly) using ASP.NET MVC 2 and EF4.  More details here. Creating RSS Feeds in ASP.NET MVC: Damien Guard has a nice post that describes a cool new “FeedResult” class he created that makes it easy to publish and expose RSS feeds from within ASP.NET MVC sites. NoSQL with MongoDB, NoRM and ASP.NET MVC Part 1 and Part 2: Nice two-part blog series by Shiju Varghese on how to use MongoDB (a document database) with ASP.NET MVC.  If you are interested in document databases also make sure to check out the Raven DB project from Ayende. Using the FCKEditor with ASP.NET MVC: Quick blog post that describes how to use FCKEditor – an open source HTML Text Editor – with ASP.NET MVC. ASP.NET Replace Html.Encode Calls with the New HTML Encoding Syntax: Phil Haack has a good blog post that describes a useful way to quickly update your ASP.NET pages and ASP.NET MVC views to use the new <%: %> encoding syntax in ASP.NET 4.  I blogged about the new <%: %> syntax – it provides an easy and concise way to HTML encode content. Integrating Twitter into an ASP.NET Website using OAuth: Scott Mitchell has a nice article that describes how to take advantage of Twiter within an ASP.NET Website using the OAuth protocol – which is a simple, secure protocol for granting API access. Creating an ASP.NET report using VS 2010 Part 1, Part 2, and Part 3: Raj Kaimal has a nice three part set of blog posts that detail how to use SQL Server Reporting Services, ASP.NET 4 and VS 2010 to create a dynamic reporting solution. Three Hidden Extensibility Gems in ASP.NET 4: Phil Haack blogs about three obscure but useful extensibility points enabled with ASP.NET 4. .NET 4 Entity Framework 4 Video Series: Julie Lerman has a nice, free, 7-part video series on MSDN that walks through how to use the new EF4 capabilities with VS 2010 and .NET 4.  I’ll be covering EF4 in a blog series that I’m going to start shortly as well. Getting Lazy with System.Lazy: System.Lazy and System.Lazy<T> are new features in .NET 4 that provide a way to create objects that may need to perform time consuming operations and defer the execution of the operation until it is needed.  Derik Whittaker has a nice write-up that describes how to use it. LINQ to Twitter: Nifty open source library on Codeplex that enables you to use LINQ syntax to query Twitter. Visual Studio 2010 Using Intellitrace in VS 2010: Chris Koenig has a nice 10 minute video that demonstrates how to use the new Intellitrace features of VS 2010 to enable DVR playback of your debug sessions. Make the VS 2010 IDE Colors look like VS 2008: Scott Hanselman has a nice blog post that covers the Visual Studio Color Theme Editor extension – which allows you to customize the VS 2010 IDE however you want. How to understand your code using Dependency Graphs, Sequence Diagrams, and the Architecture Explorer: Jennifer Marsman has a nice blog post describes how to take advantage of some of the new architecture features within VS 2010 to quickly analyze applications and legacy code-bases. How to maintain control of your code using Layer Diagrams: Another great blog post by Jennifer Marsman that demonstrates how to setup a “layer diagram” within VS 2010 to enforce clean layering within your applications.  This enables you to enforce a compiler error if someone inadvertently violates a layer design rule. Collapse Selection in Solution Explorer Extension: Useful VS 2010 extension that enables you to quickly collapse “child nodes” within the Visual Studio Solution Explorer.  If you have deeply nested project structures this extension is useful. Silverlight and Windows Phone 7 Building a Simple Windows Phone 7 Application: A nice tutorial blog post that demonstrates how to take advantage of Expression Blend to create an animated Windows Phone 7 application. If you haven’t checked out my Windows Phone 7 Twitter Tutorial I also recommend reading that. Hope this helps, Scott P.S. If you haven’t already, check out this month’s "Find a Hoster” page on the www.asp.net website to learn about great (and very inexpensive) ASP.NET hosting offers.

    Read the article

< Previous Page | 416 417 418 419 420 421 422 423 424 425 426 427  | Next Page >