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  • How to configure custom error page in Plesk 9.3 for non existing folder?

    - by Junior Mayhé
    I'm trying to configure Plesk in order to show website visitors a custom error html. The current hosted site is an ASP.NET site. This site shows its custom errors on error403.aspx and error404.aspx files. Now to comply with plesk, I've created error_docs with required files like forbidden.html, etc... When user try to navigate http://mysite.com/a_missing_page.aspx, the visitor is redirected to error404.aspx correctly. But when user try to navigate to a non existent directory http://mysite.com/a_missing_folder/ the site takes me to IIS 404 regular page. Plesk has Custom error documents activated on Web hosting settings. ASP.NET Error pages defined in web.config are showing fine. But it seems plesk wont show its custom html error documents. The bottom line here is about setting up a custom error page to a directory. Is it possible to do this using Plesk or do I have to change it manually on IIS?

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  • Use Network-Manager to Connect to a wifi Access Point on the command-line

    - by Stefano Palazzo
    I'd like to connect to a wireless access point from the command-line. ideally, I'd only need the name of the AP. But the hardware-address would work as well. I know I can use nmcli to connect to a managed network connection, but in my case, the access point may not be configured for Network-Manager yet (See the difference between the output of nm-tool and nmcli con). Example output of nmcli: Auto pwln 3a3d62b1-bbdf-4f76-b4d2-c211fd5cfb03 802-11-wireless [...] Wired Network aa586921-accf-4932-98c4-c873c310f08e 802-3-ethernet [...] Cisco-UDP Uni 7f94847b-04dc-40b7-9955-5246fb77cc65 vpn [...] T-mobile (D1) 867f345a-cbbf-4bd4-b883-a5e5ae0932f0 gsm [...] Example output of nm-tool: State: connected - Device: eth1 [Auto pwln] ---------------------------------------------------- [...] Wireless Access Points (* = current AP) *pwln: Infra, [...], Freq 2472 MHz, Rate 54 Mb/s, Strength 80 WPA WPA2 WLAN: Infra, [...], Freq 2422 MHz, Rate 54 Mb/s, Strength 20 WPA WPA2 [...] How do I connect to an access point that may or may not be known to NM? Extra: Finding out if the connection needs a pass-phrase, and submitting it on the command-line as well would be great too (that is to say It'd be nice if network-manager wouldn't pop open any keyring dialogues or errors on the gui)

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  • Implementing Variable Envelope Return Path (VERP) using Exchange

    - by iammichael
    We're looking into implementing Variable Envelope Return Path (VERP) for improved bounce processing for our application. Our current mail infrastructure is MS Exchange 2007 but are in the process of upgrading to 2010. We're also implementing Postini for spam filtering. Exchange doesn't support sub-addressing (see also this question on disposable addresses) -- and VERP is somewhat of a specialized application of sub-addressing. Are there any options for implementing VERP in Exchange without putting another non-Exchange SMTP relay in front of Exchange to pre-process incoming messages? Specifically could a transport rule be created that could match against the target (non-existing) recipient, store that recipient address in a special header added to the message, and redirect the message to a pre-created mailbox? Note: we have developer resources available if custom code could be used somehow.

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  • Animation cycles in 3ds max 2010

    - by user22902
    Hello, I'm new to animation. I have Max 2010. Basically I have a ball and it has keyframes where it bounces and moves 15 units forward I want a way to be able to add this animation as many times as I want so it bounces and always moves 15 more units. When I shift drag my keyframes, the ball moves 15 units, then quickly goes back and moves the same 15 units. I want it to be like a bip file where it can be added relative to the current position. (Essentially creating a generic ball bounce). Thanks

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  • Cannot set monitor to native resolution

    - by S B
    problem is similar to so many other users, but solutions found do not work. Background: Fresh install of 12.04 (completely updated) on a Fit-PC2 (specs). Read in several places that the new 3.X kernel that 12.04 runs on has a new psb_gfx driver which supports the gma500 graphics card (poulsbo chipset). All's pretty much working (there are some glitches which are documented, so I won't raise them here), except for the screen resolution. My native monitor resolution is 1920X1080, but all I get is 1024x768. Output running xrandr: xrandr: Failed to get size of gamma for output default Screen 0: minimum 1024 x 768, current 1024 x 768, maximum 1024 x 768 default connected 1024x768+0+0 0mm x 0mm 1024x768 0.0* Although I read that Ubuntu does not come with an xorg.conf file anymore, I also tried running sudo X :1 -configure, and here's the end of the output: Number of created screens does not match number of detected devices. Configuration failed. When I look in the xorg.conf.new file created in my home directory, it seems that for some reason X thinks I have two screens. Don't know what to do with that. Ideas anyone? Thanks for your time.

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  • Referring to mailmerge fields in an if statement

    - by Zian Choy
    Context: Windows 7 Microsoft Office Word 2007 I have a mailmerge field named "On_FB". Current code: { IF { On_FB } = "Y" "You're on Facebook." "You're not on Facebok."} The moment I get out of code-editing view, the code goes haywire. When I flip back to code-editing view, I see that the code has magically turned into: { IF " Y" = "Y" "You're on Facebook." "You're not on Facebok."} Needless to say, this is a complete bust because it will always say that the person is not on Facebook. I tried putting { On_FB } on its own and that works fine. What can I do to make the If statement work? (By the way, all the { and } were inserted via CTRL+F9.)

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  • Making an interactive 2D map

    - by Chad
    So recently I have been working on a Legend of Zelda: A Link to the Past clone, and I am wondering how I could handle certain map interactions (like cutting grass, lifting rocks, etc). The way I am currently doing the tilemap is with 2 PNGs. The first is the "tilemap" where each pixel represents a 16x16 tile and the (red, green) values are the (x, y) coords for the tile in the second PNG (the "tileset"). I am then using the blue channel to store collision data. Each tile is split into 4 8x8 tiles and represented by a 2 bit value (0 = empty, 1 = Jumpdown point, 2 = unused right now, 3 = blocking). 4 of these 2 bit values make up the full blue channel (1 byte). So collisions work great, and I am moving on to putting interactive units on the level; but I am not sure what a good way is to do it. I have experimented with spawning an entity for each grass and rock, but there are just WAY to many; FPS just dies even if I confine it to the current "zone" the user is in (for those who remember LTTP it had zones you moved between). It does make a difference that this is a browser-based JavaScript game. tl;dr: What is a good way to have an interactive map without using full blown entities for each interactive item?

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  • PHP+AJAX with MySQL - Query every 2 seconds, too many in TIME_WAIT

    - by Ryan
    I have a basic HTML file, using jQuery's ajax, that is connecting to my polling.php script every 2 seconds. The polling.php simply connections to mysql, checks for ID's newer than my hidden, stored current ID, and then echo's if there is anything new. Since the javascript is connecting every 2 seconds, I am getting thousands of connections in TIME_WAIT, just for my client. This is because my script is re-connecting to MySQL over and over again. I have tried mysql_pconnect but it didn't help any. Is there any way I can get PHP to open 1 connection, and continue to query using it? Instead of reconnecting every single time and making all these TIME_WAIT connections. Unsure what to do here to make this work properly.

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  • What are the advantages and disadvantages of having a hosted firewall?

    - by Roy
    Would you rather have your firewall hosted or in house if you've got the skills to manage it? We currently have 6 remote offices and 2 different ISP's, one private network and our firewall (Watchguard, licenses are due to expire) is also our main gateway. I don't see how a hosted firewall (in this case Fortinet) is going to work for us especially when it's cheaper to buy our own firewall and the transition from one ISP to a new provider will take some time because our current contracts aren't due to expire soon. What are to pros and cons of having a firewall hosted by your ISP in general?

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  • SteelSeries & JavaFX External Control via Tinkerforge

    - by Geertjan
    The first photo shows me controling a JavaFX chart by rotating a Tinkerforge device, while the other two are of me using code by Christian Pohl from Nordhorn, Germany, to show components from Gerrit Grunwald's SteelSeries library being externally controled by Tinkerforge devices: What these examples show is that you can have a robot (i.e., an external device), of some kind, that can produce output that can be visualized via JavaFX charts and SteelSeries components. For example, imagine a robot that moves around while collecting data on the current temperature throughout a building. That's possible because a temperature device is part of Tinkerforge, just like the rotating device and distance device shown in the photos above. The temperature data collected by the robot would be displayed in various ways on a computer via, for example, JavaFX charts and SteelSeries components. From there, reports could be produced and adjustments could be made to the robot while it continues moving around collecting temperature data. The fact that Tinkerforge has Wifi support makes a scenario such as described here completely possible to implement. And all of this can be programmed in Java, without very much work, since the Java bindings for Tinkerforge are simple to use, such as shown in yesterday's blog entry.

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  • Recommendations for adjustable sit-stand workstations?

    - by Chris Phillips
    Recently, I've been feeling the discomfort of sitting at my desk all day long. I'm fairly active, stretch, and take regular breaks, but some days it's still pretty uncomfortable to sit all day long, whether in a nice chair or on an exercise ball. I would really like able to stand at my computer for part of the day. My current setup is a large desk with two 26" lcds and a 17" laptop. I don't mind if the laptop isn't adjustable, as I don't use it as regularly as the monitors. I would like to be able to fairly easily switch from a sitting position to a standing position and back again as necessary. I've been looking into adjustable height desks and stands and found that they tend to be either really expensive, or don't quite meet my needs. (For example, the Ergotron WorkFit-S Dual LCD workstation looks like the ideal feature set at a reasonable price, but won't fit with my monitors.) Any suggestions or thoughts? Update: fixed a typo. Thanks @RDL!

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  • Form Validation Options

    The steps involved in transmitting form data from the client to the Web server User loads web form. User enters data in to web form fields User clicks submit On submit page validates fields using JavaScript. If validation errors are found then the validation script stops the browser from canceling posting the data to the web server and displays error messages as needed. If the form passes the data validation process then the browser will URL encode the values of every field and post it to the server.  The server reads the posted data from the query string and then again validates the data just to ensure data consistency and to prevent any non-validated data because JavaScript was turned off on the clients browser from being inserted in to a database or passed on to other process. If the data passes the second validation check then the server side code will continue with the requested processes. In my opinion, it is mandatory to validate data using client side and server side validation as a fail over process. The client side validation allows users to correct any error before they are sent to the web server for processing, and this allows for an immediate response back to the user regarding data that is not correct or in the proper format that is desired. In addition, this prevents unnecessary interaction between the user and the web server and will free up the server over time compared to doing only server side validation. Server validation is the last line of defense when it comes to validation because you can check to ensure the user’s data is correct before it is used in a business process or stored to a database. Honestly, I cannot foresee a scenario where I would only want to use one form of validation over another especially with the current cost of creating and maintaining data. In my opinion, the redundant validation is well worth the overhead.

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  • What is a good alternative to Camtasia Studio (screen recording not required)?

    - by tnorthcutt
    I'm looking for a good alternative to Camtasia Studio - really just the video editing part. My current workflow looks like this: Record audio (with Audacity) Save screenshots of the subject matter (websites) Import audio and screenshots into Camtasia Use the zoom and callout tools in Camtasia to go along with the spoken audio and highlight certain parts of the sites Given that Camtasia costs $300 (I've been using a trial version), I'd like to find something else that can do this well. I suspect that a lot of the pricetag for Camtasia is because of the screencasting features. I've tried Sony Vegas Movie Studio, but it was really a lot more than I need. I'd like something relatively simple (so that new users can pick it up relatively quickly), with the zoom and callout functionality that Camtasia has. Any suggestions? Edit for clarity: I'm looking for a program that will let me combine the screenshots and audio, and (most importantly) that has features equal to or better than Camtasia for text overlays, highlighting areas on the screen, etc.

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  • Getting live traffic/visitor analytics when using a reverse proxy

    - by jotto
    I'm in process of implementing Varnish as a reverse proxy for a Ruby on Rails app and I'm using Google Analytics (JS/client side script to record visitor data) but it's several hours delayed so its useless for knowing what's going on now. I need at a glance live data that includes referring traffic and what current req/sec is. Right now I am using a simple Rack middleware application to do the live stats (gist.github.com/235745) but if the majority of traffic hits Varnish, Rack will never be hit so this won't work. The closest solution I've found so far is http://www.reinvigorate.net/ but it's in beta (there are also no implementation details on their front page). Does Varnish have traffic logs that I can custom format to match my Apache logs so I can combine them, or will I have to roll my own JS implementation like GA that shows the data in real time?

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  • How to design a scriptable communication emulator?

    - by Hawk
    Requirement: We need a tool that simulates a hardware device that communicates via RS232 or TCP/IP to allow us to test our main application which will communicate with the device. Current flow: User loads script Parse script into commands User runs script Execute commands Script / commands (simplified for discussion): Connect RS232 = RS232ConnectCommand Connect TCP/IP = TcpIpConnectCommand Send data = SendCommand Receive data = ReceiveCommand Disconnect = DisconnectCommand All commands implement the ICommand interface. The command runner simply executes a sequence of ICommand implementations sequentially thus ICommand must have an Execute exposure, pseudo code: void Execute(ICommunicator context) The Execute method takes a context argument which allows the command implementations to execute what they need to do. For instance SendCommand will call context.Send, etc. The problem RS232ConnectCommand and TcpIpConnectCommand needs to instantiate the context to be used by subsequent commands. How do you handle this elegantly? Solution 1: Change ICommand Execute method to: ICommunicator Execute(ICommunicator context) While it will work it seems like a code smell. All commands now need to return the context which for all commands except the connection ones will be the same context that is passed in. Solution 2: Create an ICommunicatorWrapper (ICommunicationBroker?) which follows the decorator pattern and decorates ICommunicator. It introduces a new exposure: void SetCommunicator(ICommunicator communicator) And ICommand is changed to use the wrapper: void Execute(ICommunicationWrapper context) Seems like a cleaner solution. Question Is this a good design? Am I on the right track?

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  • External USB Fingerprint Reader for Pre-boot Authentication for Dell Laptop

    - by cop1152
    My company just purchased several Dell Latitude E6500 laptops with docking stations and external monitors. These laptops have a fingerprint scanner located next to the keyboard. DOCKED users who prefer to use the included fingerprint scanner for pre-boot authentication are forced to open their laptop in order to access the scanner. This is an inconvenience when the laptop is docked. We are looking for an external, usb fingerprint scanner, that will work with the current preboot authentication setup. I assume that this scanner would have to access the existing credentials for authentication....wherever they are stored. So we would require something that would work PRE-BOOT, use the existing credentials, and not interfere with usage when the machine was not docked, such as when the laptop is being used at home. Does anyone have experience with this scenario? Thanks.

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  • DNS Provider/Domain Registrar

    - by Arcath
    I have a whole bunch of domains with my current web host and when i got the package i got it with a few gig of web space and a bunch of mysql databases but times have changed and now and i don't use the hosting im paying for, and i just my host as a DNS server to forward everything else where. The process of removing the host is going to require me to transfer all the domains to another package etc... which is going to cause disruption so my question is: Who is the best provider for DNS only? I don't want any space or mail just someone to hold the domains and let me set any DNS options I want (A/MX/CNAME records for everything, even possibly the ability to point my domains at my own DNS server).

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  • Cropping a line (laser beam) in XNA

    - by electroflame
    I have a laser sprite that I wish to crop. I want to crop it so when it collides with an item, I can calculate the distance between the starting point, and the ending point, and only draw that. This eliminates the "overdraw" of a laser drawing past an item. Essentially, I'm trying to crop a line, but also keep that line "attached" to the nose of my ship. The line should not be drawn past the nose of my ship, that should be the starting point. There is no rotation to worry about. Currently, I thought that doing this through SpriteBatch would be best. This is my current Spritebatch code: spriteBatch.Draw(Laser.sprite, new Rectangle((int)Laser.position.X, (int)Laser.position.Y, Laser.sprite.Width, LaserHeight), new Rectangle(0, 0, (int)(Laser.sprite.Width), LaserHeight), new Color(255, 255, 255, (byte)MathHelper.Clamp(Laser.Alpha, 0, 255)), Laser.rotation, new Vector2(Laser.sprite.Width/2, LaserHeight/2), SpriteEffects.None, 0); But this doesn't quite work. It does only draw part of the sprite, but when LaserHeight is incremented, it lengthens the line in both ways! I believe this is due to some stupid error on my part with the Origin of the draw. Quick recap: I need to have my laser sprite drawn with the bottom of it at the nose of my ship, and then use LaserHeight to crop the image so only part of it is drawn. I have a feeling my explanation is a bit...lacking. So if you require more information, please say so and I will try to provide more information. Thanks in advance!

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  • Building a new cluster for mathematical calculations (Win/Lin)

    - by Muhammad Farhan
    I would like to build a new cluster to perform heavy mathematical calculations in Matlab and Abaqus. One of my friend told me that distributed computing is way faster than parallel computing, which is very true after reading a bit on the internet. However, I have never clustered before. Current workstation I own: Dell Precision T5400 2 x Intel Xeon 2.5 GHz 16 GB RAM (2GB x 8) 1 x Western Digital 1TB HDD 7200 rpm 1 x nVidia Quadro FX4600 768MB GPU 1 x 870W PSU OS: Windows 7 Ultimate 64-bit 2nd WS: I can buy another WS similar configuration to the one I own I am not bothered about OS, I am willing to cluster with either Windows or Linux. However, my software are compatible with windows 64-bit only. Please help me setup a cluster. Thank you.

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  • SlimDX Texture2D from DataRectangle array

    - by Rebekah Bryant
    I'm totally new to DirectX. I'm using SlimDX to create a texture consisting of 13046 DataRectangles. Here's my code. It's breaking on the Texture2D constructor with "E_INVALIDARG: An invalid parameter was passed to the returning function (-2147024809)." inParms is just a struct containing handle to a Panel. public Renderer(Parameters inParms, ref DataRectangle[] inShapes) { Texture2DDescription description = new Texture2DDescription() { Width = 500, Height = 500, MipLevels = 1, ArraySize = inShapes.Length, Format = Format.R32G32B32_Float, SampleDescription = new SampleDescription(1, 0), Usage = ResourceUsage.Default, BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource, CpuAccessFlags = CpuAccessFlags.None, OptionFlags = ResourceOptionFlags.None }; SwapChainDescription chainDescription = new SwapChainDescription() { BufferCount = 1, IsWindowed = true, Usage = Usage.RenderTargetOutput, ModeDescription = new ModeDescription(0, 0, new Rational(60, 1), Format.R8G8B8A8_UNorm), SampleDescription = new SampleDescription(1, 0), Flags = SwapChainFlags.None, OutputHandle = inParms.Handle, SwapEffect = SwapEffect.Discard }; Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.None, chainDescription, out mDevice, out mSwapChain); Texture2D texture = new Texture2D(Device, description, inShapes); } EDIT: Running with the Debug flag set, I got: D3D11 ERROR: ID3D11Device::CreateTexture2D: The format (0x6, R32G32B32_FLOAT) cannot be bound as a RenderTarget, or cast to a format that could be bound as a RenderTarget. This is because the current graphics implementation does not even support this Format. Therefore this format does not support D3D11_BIND_RENDER_TARGET. Use CheckFormatSupport to check Format support. [ STATE_CREATION ERROR #92: CREATETEXTURE2D_UNSUPPORTEDFORMAT] D3D11 ERROR: ID3D11Device::CreateTexture2D: Returning E_INVALIDARG, meaning invalid parameters were passed. [ STATE_CREATION ERROR #104: CREATETEXTURE2D_INVALIDARG_RETURN]

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  • Reader Poll: Are You Going to Buy the New iPad 2?

    - by Jason Fitzpatrick
    Steve Jobs announced the iPad 2 moments ago which will touch off a flurry of new purchases, upgrades, and general Apple-centric muttering and fist shaking. Will you be buying an iPad 2? Photo courtesy of Endgadget’s liveblog coverage of the iPad 2 launch. The first iPad sales exceeded everyones expectations, Apple fans and detractors alike, with a crazy 15 million units moved last year. The new iPad rocks a dual-core processor, a front and rear-facing camera, improved graphics, and a razor thinness (33% thinner than the current model), among other improvements. Are the improvements enough to entice you into buying one? Hit up the poll below to log your vote and then fill in the details in the comments. How-To Geek Polls require Javascript. Please Click Here to View the Poll. Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron Is the Forcefield Really On or Not? [Star Wars Parody Video] Google Updates Picasa Web Albums; Emphasis on Sharing and Showcasing Uwall.tv Turns YouTube into a Video Jukebox Early Morning Sunrise at the Beach Wallpaper Data Networks Visualized via Light Paintings [Video]

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  • HP Blade ILO not responding in chassis ILO

    - by bobinabottle
    I have just started at a new company and I am inspecting their current server config. The HP 480c blades in a c7000 chassis aren't responding to ILO, although the chassis ILO is working fine. I have a feeling the last sysadmin configured the blades ILO as static IPs and it is not responding correctly. The servers are sitting in a datacenter and I'm hoping to be able to fix this remotely. Is there a way that I can change the ILO static IPs for the blades remotely? If not and I do have to go onsite, how do I change the IP addresses of the ILO for the blades? (Sorry I'm not very familiar with HP servers) thanks for you help!

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  • Keeping game model and graphics/animation separate but in sync

    - by AJM
    Suppose I'm building a chess game where I want to have animations. Pieces glide to their new squares when moved. Pieces perform attack animations when capturing other pieces. I'm not sure how to effectively separate the data and logic needed for these animations and the actual game model (in the MVC sense). The pieces themselves should ideally not have to worry about their pixel coordinates or current animation frame. At the same time, many changes to the model are effectively driven by animations. A moved piece changes its position after (before?) its sprite is done gliding. A piece is removed from the board after the capturing piece is finished its attack animation. How would you suggest I manage the game model, the graphics and animations, and their relationships? For example, where would the animations "live"? How would animations be created and managed in response to player moves? How would animations drive updates to the game model, or how would the game model drive animations?

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  • Dealing with 2D pixel shaders and SpriteBatches in XNA 4.0 component-object game engine?

    - by DaveStance
    I've got a bit of experience with shaders in general, having implemented a couple, very simple, 3D fragment and vertex shaders in OpenGL/WebGL in the past. Currently, I'm working on a 2D game engine in XNA 4.0 and I'm struggling with the process of integrating per-object and full-scene shaders in my current architecture. I'm using a component-entity design, wherein my "Entities" are merely collections of components that are acted upon by discreet system managers (SpatialProvider, SceneProvider, etc). In the context of this question, my draw call looks something like this: SceneProvider::Draw(GameTime) calls... ComponentManager::Draw(GameTime, SpriteBatch) which calls (on each drawable component) DrawnComponent::Draw(GameTime, SpriteBatch) The SpriteBatch is set up, with the default SpriteBatch shader, in the SceneProvider class just before it tells the ComponentManager to start rendering the scene. From my understanding, if a component needs to use a special shader to draw itself, it must do the following when it's Draw(GameTime, SpriteBatch) method is invoked: public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, EffectShader, ViewMatrix); // Draw things here that are shaded by the "EffectShader." spriteBatch.End(); spriteBatch.Begin(/* same settings that were set by SceneProvider to ensure the rest of the scene is rendered normally */); } My question is, having been told that numerous calls to SpriteBatch.Begin() and SpriteBatch.End() within a single frame was terrible for performance, is there a better way to do this? Is there a way to instruct the currently running SpriteBatch to simply change the Effect shader it is using for this particular draw call and then switch it back before the function ends?

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  • If You Include the Groovy Editor...

    - by Geertjan
    ...in a NetBeans RCP application, what additional JARs will you need to include for the Groovy Editor to work? Leaving aside the debate on the current state & quality of the NetBeans Groovy Editor, so, assuming you need the Groovy support that the NetBeans Groovy Editor provides, you would check the Groovy Editor checkbox in the Project Properties dialog of your application: As you can see, however, the Groovy Editor depends on other modules, some of which, in turn, depend on yet other modules, and so on. So, I clicked the "Resolve" button above and then created a ZIP distribution, to see which additional JARs had been included. Until that point, I had only been using the "platform" cluster, which means that absolutely everything found in the ZIP's "ide" cluster and "java" cluster have only been included so that the Groovy Editor could be included, i.e., all thanks to clicking the "Resolve" button above. Let's first look at what that means for the "java" cluster: That's not so bad and kind of a side effect of Groovy being Java, i.e., a lot of Java functionality is needed. Now let's look at the "ide" cluster: So, in answer to the original question, if all you want in your NetBeans Platform application, in terms of editor functionality, is the Groovy Editor, then you have a pretty high price to pay. At the very least, I would have assumed that the project support JARs and the debugger support JARs would not be so tightly coupled with the Groovy Editor. That would be a cool thing to separate out from the editor support.

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