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  • Asset missing problem XNA

    - by ChocoMan
    I'm using VS2010 with XNA 4.0 and I'm trying to load an FBX model with texture on the screen. The problem I'm having is this error: Missing Asset: C:\Users\ChocoMan\Documents\Visual Studio 2010\Projects\XNAGame\Documents\Visual Studio\Projects\XNAGame\XNAGameContent\Textures\texture.bmp but the actual path to the texture is C:\Users\ChocoMan\Documents\Visual Studio\Projects\XNAGame\XNAGameContent\Textures\texture.bmp Also, when I linked the texture in Maya, I used the above address. Does anyone know why VS is looking for an incorrect address that doesnt exist?

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  • Essbase 11.1.2 - AgtSvrConnections Essbase Configuration Setting

    - by Ann Donahue
    AgtSvrConnections is a documented Essbase configuration setting used in conjunction with the AgentThreads and ServerThreads settings. Basically, when a user logs into Essbase, the AgentThreads connects to the ESSBASE process then the AgtSvrConnections will connect the ESSBASE process to the ESSSVR application process which then the ServerThreads are used for end user activities. In Essbase 11.1.2, the default value of the AgtSvrConnections setting was changed to 5. In previous Essbase releases, the AgtSvrConnections setting default value is 1. It is recommended that tuning the AgtSvrConnections settings be done incrementally by 1 or 2 maximum and based on the number of concurrent Set Active/Clear Active calls. In the Essbase DBA Guide and Technical Reference, the maximum setting recommended is to not exceed what is set for AgentThreads, however, we have found that most customers do not need to exceed a setting of 10. In general, it is ok to set AgtSvrConnections close to the AgentThreads setting, however, there have been customers that needed an AgentThread setting greater than 10 and we have found that the AgtSvrConnections setting higher than 5-10 could have a negative impact on Essbase due to too many TCP ports used unnecessarily. As with all Essbase.cfg settings, it is best to set values to what is needed based on process load and not arbitrarily set to high values. In order to monitor and tune the AgtSvrConnections setting, monitor the application log for logins and Set Active/Clear Active messages. If there are a lot of logins and Set Active/Clear Active messages happening in a short period of time making it appear that the login is taking longer, incrementally increase the AgtSvrConnections setting by 1 or 2, which can then help with login speed. The login performance tolerance is different from one customer environment to another since there are other factors that can impact this performance i.e. network latency. What is happening in Essbase when a user logs in: ESSBASE issues a Set Active to the ESSSVR process. Each application has its own ESSSVR process. Set Active then calls MultipleAsyncLogout and waits on the pipe connection. MultipleAsyncLogout goes back to ESSBASE. ESSBASE then needs to send the logout back to the ESSSVR process. When the AgtSvrConnections setting needs to be increased from the default of 5, it is because Essbase cannot find a connection since the previous connections are used by ESSBASE-ESSSVR. In this example, we may want to increase AgtSvrConnections from 5 to 7 to improve the login performance. Again, it is best to set Essbase settings to what is needed based on process load and not arbitrarily set to high values. In general, stress or performance testing environments using automated tools may need higher than normal settings. This is because automated processes run at high speeds for logging in and logging out. Typically, in a real life production environment, the settings are much closer to default values.

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  • Day 3 - XNA: Hacking around with images

    - by dapostolov
    Yay! Today I'm going to get into some code! My mind has been on this all day! I find it amusing how I practice, daily, to be "in the moment" or "present" and the excitement and anticipation of this project seems to snatch it away from me frequently. WELL!!! (Shakes Excitedly) Let's do this =)! Let's code! For these next few days it is my intention to better understand image rendering using XNA; after said prototypes are complete I should (fingers crossed) be able to dive into my game code using the design document I hammered out the other night. On a personal note, I think the toughest thing right now is finding the time to do this project. Each night, after my little ones go to bed I can only really afford a couple hours of work on this project. However, I hope to utilise this time as best as I can because this is the first time in a while I've found a project that I've been passionate about. A friend recently asked me if I intend to go 3D or extend the game design. Yes. For now I'm keeping it simple. Lastly, just as a note, as I was doing some further research into image rendering this morning I came across some other XNA content and lessons learned. I believe this content could have probably been posted in the first couple of posts, however, I will share the new content as I learn it at the end of each day. Maybe I'll take some time later to fix the posts but for now Installation and Deployment - Lessons Learned I had installed the XNA studio  (Day 1) and the site instructions were pretty easy to follow. However, I had a small difficulty with my development environment. You see, I run a virtual desktop development environment. Even though I was able to code and compile all the tutorials the game failed to run...because I lacked a 3D capable card; it was not detected on the virtual box... First Lesson: The XNA runtime needs to "see" the 3D card! No sweat, Il copied the files over to my parent box and executed the program. ERROR. Hmm... Second Lesson (which I should have probably known but I let the excitement get the better of me): you need the XNA runtime on the client PC to run the game, oh, and don't forget the .Net Runtime! Sprite, it ain't just a Soft Drink... With these prototypes I intend to understand and perform the following tasks. learn game development terminology how to place and position (rotate) a static image on the screen how to layer static images on the screen understand image scaling can we reuse images? understand how framerate is handled in XNA how to display text , basic shapes, and colors on the screen how to interact with an image (collision of user input?) how to animate an image and understand basic animation techniques how to detect colliding images or screen edges how to manipulate the image, lets say colors, stretching how to focus on a segment of an image...like only displaying a frame on a film reel what's the best way to manage images (compression, storage, location, prevent artwork theft, etc.) Well, let's start with this "prototype" task list for now...Today, let's get an image on the screen and maybe I can mark a few of the tasks as completed... C# Prototype1 New Visual Studio Project Select the XNA Game Studio 3.1 Project Type Select the Windows Game 3.1 Template Type Prototype1 in the Name textbox provided Press OK. At this point code has auto-magically been created. Feel free to press the F5 key to run your first XNA program. You should have a blue screen infront of you. Without getting into the nitty gritty right, the code that was generated basically creates some basic code to clear the window content with the lovely CornFlowerBlue color. Something to notice, when you move your mouse into the window...nothing. ooooo spoooky. Let's put an image on that screen! Step A - Get an Image into the solution Under "Content" in your Solution Explorer, right click and add a new folder and name it "Sprites". Copy a small image in there; I copied a "Royalty Free" wizard hat from a quick google search and named it wizards_hat.jpg (rightfully so!) Step B - Add the sprite and position fields Now, open/edit  Game1.cs Locate the following line:  SpriteBatch spriteBatch; Under this line type the following:         SpriteBatch spriteBatch; // the line you are looking for...         Texture2D sprite;         Vector2 position; Step C - Load the image asset Locate the "Load Content" Method and duplicate the following:             protected override void LoadContent()         {             spriteBatch = new SpriteBatch(GraphicsDevice);             // your image name goes here...             sprite = Content.Load<Texture2D>("Sprites\\wizards_hat");             position = new Vector2(200, 100);             base.LoadContent();         } Step D - Draw the image Locate the "Draw" Method and duplicate the following:        protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             spriteBatch.Draw(sprite, position, Color.White);             spriteBatch.End();             base.Draw(gameTime);         }  Step E - Compile and Run Engage! (F5) - Debug! Your image should now display on a cornflowerblue window about 200 pixels from the left and 100 pixels from the top. Awesome! =) Pretty cool how we only coded a few lines to display an image, but believe me, there is plenty going on behind the scenes. However, for now, I'm going to call it a night here. Blogging all this progress certainly takes time... However, tomorrow night I'm going to detail what we just did, plus start checking off points on that list! I'm wondering right now if I should add pictures / code to this post...let me know if you want them =) Best Regards, D.

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  • Linux kernel regression on power usage

    - by dago
    Webupd8 reported this power management fix for the 2.6.38 Linux kernel regression: Add the following to the boot grub line "pcie_aspm=force" My question - how does this suggested fix differ from this hint from powertop: Suggestion: Enable Device Power Management by pressing the P key, which execute the following action: find /sys/devices/pci* -path "*power/control" -exec bash -c "echo auto > '{}'" \;

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  • How to generate xorg.conf? (X -configure segfaults)

    - by Nicolas Raoul
    My video card is working fine, I have no screen problem. I am trying to generate an xorg.conf so I did: [ Logout ] sudo service gdm stop [ Move away xorg.conf.back and xorg.conf.fglrx-0 that were in /etc/X11 ] sudo dpkg-reconfigure xserver-xorg sudo X -configure But this last command segfaults: X.Org X Server 1.7.6 Release Date: 2010-03-17 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.24-27-server i686 Ubuntu Current Operating System: Linux nico 2.6.32-25-generic #44-Ubuntu SMP Fri Sep 17 20:26:08 UTC 2010 i686 Kernel command line: BOOT_IMAGE=/boot/vmlinuz-2.6.32-25-generic root=UUID=7447ab16-3406-442d-81e5-bb6a2d795205 ro quiet splash Build Date: 21 July 2010 12:47:34PM xorg-server 2:1.7.6-2ubuntu7.3 (For technical support please see http://www.ubuntu.com/support) Current version of pixman: 0.16.4 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Fri Oct 15 16:06:11 2010 List of video drivers: i740 ark geode siliconmotion mach64 s3 r128 apm intel neomagic vesa trident chips s3virge fglrx sis savage rendition i128 tseng ztv mga openchrome radeon ati nv v4l vmware cirrus tdfx nouveau sisusb voodoo fbdev (EE) Can't load FireGL DRM library (libfglrxdrm.so). Backtrace: 0: X (xorg_backtrace+0x3b) [0x80e938b] 1: X (0x8048000+0x61c8d) [0x80a9c8d] 2: (vdso) (__kernel_rt_sigreturn+0x0) [0x34d410] 3: X (xf86CallDriverProbe+0x182) [0x80b82d2] 4: X (DoConfigure+0x1c8) [0x816b898] 5: X (InitOutput+0x1da) [0x80b98aa] 6: X (0x8048000+0x1ebbb) [0x8066bbb] 7: /lib/tls/i686/cmov/libc.so.6 (__libc_start_main+0xe6) [0x467bd6] 8: X (0x8048000+0x1e961) [0x8066961] Segmentation fault at address (nil) Caught signal 11 (Segmentation fault). Server aborting Please consult the The X.Org Foundation support at http://wiki.x.org for help. Please also check the log file at "/var/log/Xorg.0.log" for additional information. ddxSigGiveUp: Closing log Note the line Can't load FireGL DRM library (libfglrxdrm.so) Note: I do have file /usr/lib/fglrx/xorg/modules/linux/libfglrxdrm.so It is strange that it segfaults whereas I can use Gnome with no problem but well... Might be related: I tried to install the driver from ATI's website recently, and from then glxgears crashes at start. How can I generate xorg.conf in those conditions? It might or might not involve solving the segfault problem.

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  • Radeon HD 2000, 3000, 4000 on 12.10 Quantal: fglrx (legacy) 12.6 unsupported, what to do?

    - by Andrew Mao
    After upgrading to 12.10 quantal, the packaged version of fglrx no longer works. I discovered that this is because there is a separate 'legacy' fglrx driver for the HD 2k-4k series cards, but it is incompatible with the xorg server on 12.10. This is the most current version of the driver for HD 2000 through HD 4000 series cards. You can't use the non-legacy fglrx driver, but you can use the open-source radeon driver if you prefer your WM compositing to be laggy and your YouTube videos to play like they would on a Pentium MMX series: http://support.amd.com/us/kbarticles/Pages/catalyst126legacyproducts.aspx Usually this driver can be installed in the following way, necessary because apt-get install fglrx would pull in the non-legacy driver: wget http://www2.ati.com/drivers/legacy/amd-driver-installer-12.6-legacy-x86.x86_64.zip unzip amd-driver-installer-* sudo sh ./amd-driver-installer-*.run --buildpkg Ubuntu/quantal sudo dpkg -i fglrx*.deb sudo aticonfig --initial -f If you use a different version of fglrx (for example, a newer 12.9 that doesn't support those cards) then the final command will give you an error no supported hardware detected or something similar. However, everything works at this point and you will get a reasonable xorg.conf: ... other stuff Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:1:5:0" EndSection ... other stuff At this point you're supposed to reboot and everything will be working with the fglrx driver. However, upon rebooting, you'll be treated to the following errors in Xorg.0.log when fglrx attempts to load: (EE) Failed to load /usr/lib/xorg/modules/drivers/fglrx_drv.so: /usr/lib/xorg/modules/drivers/fglrx_drv.so: undefined symbol: noXFree86DRIExtension Some searching around will show that this is a problem with the legacy ATI drivers not supporting xserver 1.13 or newer. (Arch Linux thread) ATI has released a fixed driver for its most recent (HD 5000 series or later) cards, but not for the 'legacy' cards yet. The non-legacy ATI drivers can't be used with the old cards. What should an Ubuntu user, using one of these HD 2000-4000 series cards, do? Wait for an updated 'legacy' ATI driver that properly works with xserver 1.13? Downgrade back to 12.04 Precise, which uses xserver 1.11? Try to downgrade xserver on 12.10 Quantal to 1.12, which could possibly break Unity and GNOME? Forced upgrade to HD 5000 series or later card? (Not possible with integrated graphics...) Some other 1337 action that fixes this problem painlessly?

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  • Kicking off the ODI12c Blog Series

    - by Madhu Nair
    Normal 0 false false false EN-US ZH-TW X-NONE MicrosoftInternetExplorer4 It is always exciting to talk about a new release, especially one as significant as the newly released Oracle Data Integrator 12c (ODI12c). Why? Because it is packed with features that addresses many requirements for the user community. If you missed sneak previews at this year's Oracle Open World sessions, do not despair. Because over the coming weeks the ODI12c team of developers and consultants will be sharing their perspective on key features, experiences and best practices for ODI12c right here through a series of blogs. Before diving into feature details in subsequent blogs it helps to understand the overall themes that went into developing ODI12c. Let the Productivity Flow: Let us face it. Designing for developer user experience is always top of mind to any enterprise software. ODI12c addresses this through the introduction of declarative flow based mappings (the topic of our next ODI blog by the way!!). Reusability has been addressed though the introduction of reusable mappings cutting down development times for repeated logics. An enhanced debugger makes life easy for complex granular debugging scenarios. Unique repository IDs now allow you to manage multiple repositories. Performance is Paramount: Another major area of focus for ODI12c is performance. Increased parallelism (like the multiple target table load feature), reduced session overheads and ability to customize loads plans through physical views all empower the user to tune run times for extreme performances. mapping showing multiple target load physical representation allowing users to choose execution options Integrating it all: This release is not just about ODI12c as a standalone product. Closer integration with Oracle GoldenGate now brings Change Data Capture (CDC) capabilities into ODI12c. Oracle Warehouse Builder (OWB) jobs can now be executed and monitored from within ODI12c. And ODI12c is fast becoming the de facto standard for Oracle Applications that need data integration in their solutions. The best example being the latest release of the Oracle BI Applications technology. Even as we bring you in-depth write-ups about the features there are some great previews and resources that are already out there. Like this super entry by beta partner Rittman Mead Consulting and this ODI12c Key Features White Paper. You can download ODI12c here (this post helps). The best though is the upcoming Executive Webcast featuring customers and executives who have seen and conceived the product. Don’t miss it!

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  • How to test issues in a local development environment that can only be introduced by clustering in production?

    - by Brian Reindel
    We recently clustered an application, and it came to light that because of how we're doing SSL offloading via the load balancer in production it didn't work right. I had to mimic this functionality on my local machine by SSL offloading Apache with a proxy, but it still isn't a 1-to-1 comparison. Similar issues can arise when dealing with stateful applications and sticky sessions. What would be the industry standard for testing this kind of production "black box" scenario in a local environment, especially as it relates to clustering?

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  • Using machine learning to aim mirrors in a solar array?

    - by Buttons840
    I've been thinking about solar collectors where several independent mirrors to focus the light on a solar collector, similar to the following design from Energy Innovations. Because there will be flaws in the assembly of this solar array, I am proceeding with the following assumptions (or lack thereof): The software knows the "position" of each mirror, but doesn't know how this position relates to the real world or to other mirrors. This will account for poor mirror calibration or other environmental factors which may effect one mirror but not the others. If a mirror moves 10 units in one direction, and then 10 units in the opposite direction, it will end up where it originally started. I would like to use machine learning to position the mirrors correctly and focus the light on the collector. I expect I would approach this as an optimization problem, optimizing the mirror positions to maximize the heat inside the collector and the power output. The problem is finding a small target in a noisy high-dimensional space (considering each mirror has 2 axis of rotation). Some of the problems I anticipate are: cloudy days, even if you stumble upon the perfect mirror alignment, it might be cloudy at the time noisy sensor data the sun is a moving target, it moves along a path, and follows a different path every day - although you could calculate the exact position of the sun at any time, you wouldn't know how that position relates to your mirrors My question isn't about the solar array, but possible machine learning techniques that would help in this "small target in a noisy high dimensional-space" problem. I mentioned the solar array because it was the catalyst for this question and a good example. What machine learning techniques can find such a small target in a noisy high-dimensional space? EDIT: A few additional thoughts: Yes, you can calculate the suns position in the real world, but you don't know how the mirrors position is related to the real world (unless you've learned it somehow). You might know the suns azimuth is 220 degrees, and the suns elevation is 60 degrees, and you might know a mirror is at position (-20, 42); now tell me, is that mirror correctly aligned with the sun? You don't know. Lets assume you have some very sophisticated heat measurements, and you know "with this heat level, there must be 2 mirrors correctly aligned". Now the question is, which two mirrors (out of 25 or more) are correctly aligned? One solution I considered was to approximate the correct "alignment function" using a neural network which would take the suns azimuth and elevation as input and output a large array with 2 values for each mirror which correspond to the 2 axis of each mirror. I'm not sure what the best training method is though.

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  • Export all SSIS packages from msdb using Powershell

    - by jamiet
    Have you ever wanted to dump all the SSIS packages stored in msdb out to files? Of course you have, who wouldn’t? Right? Well, at least one person does because this was the subject of a thread (save all ssis packages to file) on the SSIS forum earlier today. Some of you may have already figured out a way of doing this but for those that haven’t here is a nifty little script that will do it for you and it uses our favourite jack-of-all tools … Powershell!!   Imagine I have the following package folder structure on my Integration Services server (i.e. in [msdb]): There are two packages in there called “20110111 Chaining Expression components” & “Package”, I want to export those two packages into a folder structure that mirrors that in [msdb]. Here is the Powershell script that will do that:   Param($SQLInstance = "localhost") #####Add all the SQL goodies (including Invoke-Sqlcmd)##### add-pssnapin sqlserverprovidersnapin100 -ErrorAction SilentlyContinue add-pssnapin sqlservercmdletsnapin100 -ErrorAction SilentlyContinue cls $Packages = Invoke-Sqlcmd -MaxCharLength 10000000 -ServerInstance $SQLInstance -Query "WITH cte AS ( SELECT cast(foldername as varchar(max)) as folderpath, folderid FROM msdb..sysssispackagefolders WHERE parentfolderid = '00000000-0000-0000-0000-000000000000' UNION ALL SELECT cast(c.folderpath + '\' + f.foldername as varchar(max)), f.folderid FROM msdb..sysssispackagefolders f INNER JOIN cte c ON c.folderid = f.parentfolderid ) SELECT c.folderpath,p.name,CAST(CAST(packagedata AS VARBINARY(MAX)) AS VARCHAR(MAX)) as pkg FROM cte c INNER JOIN msdb..sysssispackages p ON c.folderid = p.folderid WHERE c.folderpath NOT LIKE 'Data Collector%'" Foreach ($pkg in $Packages) { $pkgName = $Pkg.name $folderPath = $Pkg.folderpath $fullfolderPath = "c:\temp\$folderPath\" if(!(test-path -path $fullfolderPath)) { mkdir $fullfolderPath | Out-Null } $pkg.pkg | Out-File -Force -encoding ascii -FilePath "$fullfolderPath\$pkgName.dtsx" }   To run it simply change the “localhost” parameter of the server you want to connect to either by editing the script or passing it in when the script is executed. It will create the folder structure in C:\Temp (which you can also easily change if you so wish – just edit the script accordingly). Here’s the folder structure that it created for me: Notice how it is a mirror of the folder structure in [msdb]. Hope this is useful! @Jamiet

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  • SharePoint Designer 2010 Workflow Email Link To Item

    - by Brian Jackett
    In this post I’ll walk you through the process of sending an email that contains a link to the current item from a SharePoint Designer 2010 workflow.  This is a process that has been published on many other forums and blogs, but many that I have seen are more complex than seems necessary. Problem     A common request from SharePoint users is to get an email which contains a link to review/approve/edit the workflow item.  SharePoint list items contain an automatic property for Url Path, but unfortunately that Url is not properly formatted to retrieve the item if you include it directly on the message body.  I tried a few solutions suggested from other blogs or forums that took a substring of the Url Path property, concatenated the display form view Url, and mixed in some other strings.  While I was able to get this working in some scenarios I still had issues in general. Solution     My solution involved adding a hyperlink to the message body.  This ended up being far easier than I had expected and fairly intuitive once I found the correct property to use.  Follow these steps to see what I did.     First add a “Send an Email” action to your workflow.  Edit the action to pull up the email configuration dialog.  Click the “Add hyperlink” button seen below. When prompted for the address of the link click the fx button to perform a lookup.  Choose Workflow Context from the “data source” dropdown.  Choose Current Item URL from the “field from source” dropdown.  Click OK. Your Edit Hyperlink dialog should now look something like this. The end result will be a hyperlink added to your email pointing to the current workflow item.  Note: this link points to the non-modal dialog display form (display form similar to what you had in 2007). Conclusion     In this post I walked you through the steps to create a SharePoint Designer 2010 workflow with an email that contains a link to the current item.  While there are many other options for accomplishing this out on the web I found this to be a more concise process and easy to understand.  Hopefully you found this helpful as well.  Feel free to leave any comments or feedback if you’ve found other ways that were helpful to you.         -Frog Out

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  • Ubuntu 13.10 installation fault

    - by macphisto1983
    I'm trying to install Ubuntu 13.10 64bit on my notebook, but after a few second the installation quit, i have to take screenshot with my phone, i saw an error: MMIO write of 0x00000000 write fault at 0x418880 [IBUS]![enter image description here][1] My notebook is Asus n56vv with Optimus intel + nvidia gt750m At now I have a working installation of Ubuntu 13.04, I just want to install Ubuntu 13.10, keeping my home folder, I also tried to try ubuntu, but I have the same issue and the system didn't load.

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  • Configuring the iPlanet as web tier for Oracle WebCenter Content (UCM)

    - by Adao Junior
    If you are looking for configure the iPlanet as Web server/proxy to use with the Oracle WebCenter Content, you probably won’t found an specific documentation for that or will found some old complex notes related to the old 10gR3. This post will help you out with few simple steps. That’s the diagram of the test scenario, considering that you will deploy in production in an cluster environment. First you need the software, for our scenario you will need: - Oracle iPlanet Web Server 7.0.15+ (Installed) - Oracle WebCenter Content 11gR1 PS5 (Installed) - Oracle WebLogic Web Server Plugins 11g (1.1) - Supported JDK (Using Oracle Java JDK 7u4 for the test) - Certified Client OS - Certified Server OS (Using Oracle Solaris 11 for the test) - Certified Database (Using Oracle Database 11.2.0.3 for the test) Then the configuration: - Download the latest plugin: http://www.oracle.com/technetwork/middleware/ias/downloads/wls-plugins-096117.html - Extract the WLSPlugin11g-iPlanet7.0 in some folder, like <iPlanet_Home>/plugins/wls11 - Include the plugin reference to the magnus.conf: If Unix (Solaris or Linux), include the line: Init fn="load-modules" shlib="/apps/oracle/WebServer7/plugins/wls11/lib/mod_wl.so" If Windows, Include the line:        Init fn="load-modules" shlib="D:\\oracle\\WebServer7\\plugins\\wls11\\lib\\mod_wl.dll" - Include the proxy reference to the obj.conf of each instance: <Object name="weblogic" ppath="*/cs/*"> Service fn="wl-proxy" WebLogicCluster="wcc-node1:16201,wcc-node2:16202, wcc-node3:16203" </Object>   <Object name="weblogic" ppath="*/_dav/*"> Service fn="wl-proxy" WebLogicCluster="wcc-node1:16201,wcc-node2:16202, wcc-node3:16203" </Object>   <Object name="weblogic" ppath="*/_ocsh/*"> Service fn="wl-proxy" WebLogicCluster="wcc-node1:16201,wcc-node2:16202, wcc-node3:16203" </Object>   <Object name="weblogic" ppath="*/adfAuthentication/*"> Service fn="wl-proxy" WebLogicCluster="wcc-node1:16201,wcc-node2:16202, wcc-node3:16203" </Object> If you are using an single node setup, change the Service fn=…. line to something like: Service fn="wl-proxy" WebLogicHost=<wcc-server> WebLogicPort=16200 With these configurations, your should have the WebCenter Content UI working with the iPlanet, test it. [http://<web-server>/cs/] With the UI working, the last step is to configure the WebDav: - Go to the iPlanet Admin Console (usually https://<web-server>:8989) - Go to Configurations >> [instance] >> Virtual Servers >> [Virtual Server] >> WebDAV: - Click New - Populate the URI with /cs/idcplg/webdav: - Select “Anyone (No Authentication)”, the wc Content will take care of the security: This will allow you to use the WebDav feature and the Desktop Integration Suite, including double-byte characters. Anothers iPlanet tunes could be done, I can cover in the next post related to the iPlanet. Cross-posted on the ContentrA.com Blog Related posts:  - Using a Web Proxy Server with WebCenter Family

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  • Terrain sqaure loading

    - by AndroidXTr3meN
    Games like Skyrim, Morrowind, and more are using quads or sqaure to divide the terrain if im correct. The player is always at #5 1 | 2 | 3 4 | 5 | 6 7 | 8 | 9 So whenever you cross the border you unload and load the new "areas" But if the user goes just over the edge and then the second after goes back previous area a lot of uneccessary loading and unloading is done. Is there a general approach to this becuase I dont think games like skyrim have this issue? Cheers!

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  • VirtualBox Error

    - by Moein7tl
    I wanna install OS on VirtualBox,but when I wanna to install it,it will return errors: Failed to open a session for the virtual machine Arch. Failed to load VMMR0.r0 (VERR_SUPLIB_WORLD_WRITABLE). Unknown error creating VM (VERR_SUPLIB_WORLD_WRITABLE). Details: Result Code: NS_ERROR_FAILURE (0x80004005) Component: Console Interface: IConsole {515e8e8d-f932-4d8e-9f32-79a52aead882} I'm using ubuntu 11.04. How should I solve it?

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  • Preferred way to render text in OpenGL

    - by dukeofgaming
    Hi, I'm about tu pick up computer graphics once again for an university project. For a previous project I used a library called ftgl that didn't leave me quite satisfied as it felt kind of heavy (I tried all rendering techniques, text rendering didn't scale very well). My question is, is there a good and efficient library for this?, if not, what would be the way to implement fast but nice looking text?. Some intended uses are: Floating object/character labels Dialogues Menus HUD Regards and thanks in advance. EDIT: Preferrably that it can load fonts

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  • Ubuntu 64-bit 12.04 installation dvd boot problem blank screen

    - by user877329
    I get blank screen when trying to install UbuntuStudio 64-bit DVD (i tried to install from DVD not USB stick). When using nosplash and no quiet i see that it hangs when it tries to load the nouveau driver for my GeForce GT 630 so it looks like there is a problem with support for my graphics card. After installation, I tried to install the binary nvidia current driver from package manager, but then, i just get a text terminal after rebooting. Any solution?

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  • Refresh resources in Windows Phone 7 app

    - by Eugene
    I have a Windows Phone app that relies on an XML data file that comes packaged with the app. In the next version of my app, the XML file will be updated, how do I update the data file once per app update? I thought I could change the file name in the isolated storage, but that would leave trash behind. I could also check for exceptions when I load the XML file, but are there any other, more elegant ways?

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  • loading 3d model data into buffers

    - by mulletdevil
    I am using assimp to load 3d model data. I have noticed that each loaded model is made up of different meshes. I was wondering should each mesh have it's own vertex/index buffer or should there just be one for the whole model? From looking through the index data that is loaded it seems to suggest that I will need a vertex buffer per mesh but I'm not 100% sure. I am using C++ and DirectX9 Thank you, Mark

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  • How do I install cinnamon and mate on ubuntu server 12.04?

    - by tenshimsm
    How do I install cinnamon and mate on ubuntu server 12.04? What are the dependencies? When I install cinnamon it doesn't start when I start the system and when I try to use it with startx command i shows a "Failed to load session "ubuntu" " error while entering the desktop GUI. With MATE it also doesn't start automatically and when I start it with startx some icons are broken and the locale appears to have some problems with the pt_BR special characters.

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  • Win7 can't be loaded after installing ubuntu 11.10

    - by Kirill Lykov
    I use MacBookPro8,2. First of all I installed MacOS, then WIn7 on sde4, then Ubuntu on sde5 and swop on sde5. After installing ubuntu win7 isn't loaded when I choose it in grub. Win boot writes the following message: file: \boot\BCD Status: 0xc0000225 An error occurred while attempting to load the boot configuration data What shall I do? Try to repair windows using CD(in this case I think I will damage grub) or I can somehow configure grub to make it work properly?

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  • Issues with LVM partition size in Server 13.04

    - by Michael
    I am new to ubuntu and a little confused about how hard drive partitions and LVM works. I remember setting up Ubuntu server 13.04 and telling to to use 1TB of a 3TB server. Well I have maxed that out with blu-ray rips and want the rest of the drive for space. On log-in it says: System load: 2.24 Processes: 179 Usage of /: 88.7% of 912.89GB Users logged in: 0 Memory usage: 6% IP address for p5p1: 192.168.0.100 Swap usage: 0% => / is using 88.7% of 912.89GB lvdisplay outputs: --- Logical volume --- LV Path /dev/DeathStar-vg/root LV Name root VG Name DeathStar-vg LV Write Access read/write LV Creation host, time DeathStar, 2013-05-18 22:21:11 -0400 LV Status available # open 1 LV Size 2.70 TiB Current LE 707789 Segments 2 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 252:0 --- Logical volume --- LV Path /dev/DeathStar-vg/swap_1 LV Name swap_1 VG Name DeathStar-vg LV Write Access read/write LV Creation host, time DeathStar, 2013-05-18 22:21:11 -0400 LV Status available # open 2 LV Size 3.75 GiB Current LE 959 Segments 1 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 252:1 vgdisplay outputs: VG Name DeathStar-vg System ID Format lvm2 Metadata Areas 1 Metadata Sequence No 4 VG Access read/write VG Status resizable MAX LV 0 Cur LV 2 Open LV 2 Max PV 0 Cur PV 1 Act PV 1 VG Size 2.73 TiB PE Size 4.00 MiB Total PE 715335 Alloc PE / Size 708748 / 2.70 TiB Free PE / Size 6587 / 25.73 GiB df outputs: Filesystem 1K-blocks Used Available Use% Mounted on /dev/mapper/DeathStar--vg-root 957238932 848972636 59634696 94% / none 4 0 4 0% /sys/fs/cgroup udev 1864716 4 1864712 1% /dev tmpfs 374968 1060 373908 1% /run none 5120 4 5116 1% /run/lock none 1874824 148 1874676 1% /run/shm none 102400 24 102376 1% /run/user /dev/sda2 234153 56477 165184 26% /boot And fdisk /dev/sda -l outputs: Disk /dev/sda: 3000.6 GB, 3000592982016 bytes 255 heads, 63 sectors/track, 364801 cylinders, total 5860533168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sda1 1 4294967295 2147483647+ ee GPT Partition 1 does not start on physical sector boundary. I just don't know what to make of all this and am not sure how I can make it use all 2.73TBs. Thanks in advance for any help. EDIT-- Yes I did make changes to the LVM Config, but it didnt do anything. As requested, output of parted -l /dev/sda Model: ATA WDC WD30EFRX-68A (scsi) Disk /dev/sda: 3001GB Sector size (logical/physical): 512B/4096B Partition Table: gpt Number Start End Size File system Name Flags 1 1049kB 2097kB 1049kB bios_grub 2 2097kB 258MB 256MB ext2 3 258MB 3001GB 3000GB lvm Model: ATA WDC WD30EFRX-68A (scsi) Disk /dev/sdb: 3001GB Sector size (logical/physical): 512B/4096B Partition Table: msdos Number Start End Size Type File system Flags Model: Linux device-mapper (linear) (dm) Disk /dev/mapper/DeathStar--vg-swap_1: 4022MB Sector size (logical/physical): 512B/4096B Partition Table: loop Number Start End Size File system Flags 1 0.00B 4022MB 4022MB linux-swap(v1) Model: Linux device-mapper (linear) (dm) Disk /dev/mapper/DeathStar--vg-root: 2969GB Sector size (logical/physical): 512B/4096B Partition Table: loop Number Start End Size File system Flags 1 0.00B 2969GB 2969GB ext4

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  • Conventional Parallel Inserts do Exist in Oracle 11

    - by jean-pierre.dijcks
    Had an interesting chat with Greg about said topic and searching showed the following link to discuss this topic in some detail (no reason for me to repeat this). insert /*+ noappend parallel(t1) */ into t1 select /*+ parallel(t2) */ * from t2 generates a load table conventional and does give you a parallel insert without doing a direct path insert. As this is missing from the official documentation it is probably something few people actually know existed, so kudos to Randolf Geist.

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  • APress Deal of the Day 2/June/2014 - Pro SQL Server 2012 Integration Services

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2014/06/02/apress-deal-of-the-day-2june2014---pro-sql-server.aspxToday’s $10 Deal of the Day from APress at http://www.apress.com/9781430236924 is Pro SQL Server 2012 Integration Services. “Pro SQL Server 2012 Integration Services is your key to building powerful extract, transform, load (ETL) solutions using SQL Server 2012 Integration Services (SSIS).”

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  • Flexi Slider 2 Ipad showing images underneath main slider image but all other os are fine [closed]

    - by David Buckley
    I am using the Flexi Slider 2 for the jquery slider on this test page but for some reason on the ipad it shows all images in a list and doesnt appear to load the jquery but if you rotate the ipad it works any ideas would be greatly appreciate please forgive my english im a programmer not an english lecture. http://colintest.webdeveloperbelfast.com/donate.php it is not spam their functions the client is wanting the demo u guys take things so bloddy littler when a person is asking for help please do not use the paypal buttons their only their for demo purpose this is not spam

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