Best practices in managing character states

Posted by TheBroodian on Game Development See other posts from Game Development or by TheBroodian
Published on 2012-06-17T18:51:26Z Indexed on 2012/06/17 21:24 UTC
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While in development of a character, I feel like I'm digging myself deeper into a hole every time I add more functionality to him, creating more bugs and it seems like my code is tripping over itself all over the place.

What are the best practices when managing character states for a character that has a large selection of abilities and actions that they can perform, without their abilities interrupting each other and creating a mess overall?

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