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  • How to derive euler angles from matrix or quaternion?

    - by KlashnikovKid
    Currently working on steering behavior for my AI and just hit a little mathematical bump. I'm in the process of writing an align function, which basically tries to match the agent's orientation with a target orientation. I've got a good source material for implementing this behavior but it uses euler angles to calculate the rotational delta, acceleration, and so on. This is nice, however I store orientation as a quaternion and the math library I'm using doesn't provide any functionality for deriving the euler angles. But if it helps I also have rotational matrices at my disposal too. What would be the best way to decompose the quaternion or rotational matrix to get the euler information? I found one source for decomposing the matrix, but I'm not quite getting the correct results. I'm thinking it may be a difference of column/row ordering of my matrices but then again, math isn't my strong point. http://nghiaho.com/?page_id=846

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  • What is recommended - UC or EV or EV UC certificate?

    - by Abdel Olakara
    Hi all, We are implementing Exchange 2010 server and an eCommerce site. Both of these need certificates and I am confused what to use? I know Exchange need UC certificate. Can I use it for the ecommerce site as well? I did read EV is recommended for web sites.. I would like to know what to use and the recommended procedures. Here how we will be using the certificates: We are planning to use *.net for testing Exchange server Will be using *.com for Exchange server (Production) Will be using *.com for ecommerce site (Production) I also heard about certificates which are both EV UC.. please recommend the correct certificates to use. Thanks in advance.

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  • What sort of security method is this called (if it has a name)?

    - by loosebruce
    I have thought of a way of securing access to an application interacting with another application. Using this method Application 1 - "What is the sum of 1+1?" Application 2 - "3" Application 1 - "Access granted" Is this method used a lot, does it have a classification in the programming world? The advantages for me of using this is that I do not have to spend more effort implementing security keys/certificates. Any unauthorized machine trying to interpret it would give the correct result and identify itself as untrusted. What sort of weaknesses are there to doing this?

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  • How are you using the Managed Extensibility Framework?

    - by dboarman
    I have been working with MEF for about 2 weeks. I started thinking about what MEF is for, researching to find out how to use MEF, and finally implementing a Host with 3 modules. The contracts are proving to be easy to grasp and the modules are easily managed. Although MEF has a very practical use, I am wondering to what extent? I mean, is everyone going to be rewriting existing applications for extensibility? Yes, that sounds, and is insanely impractical. Rhetorically speaking: how is MEF affecting the current trends in programming? have you begun looking for opportunities to use MEF? have you begun planning a major re-write of an existing app that may benefit from extensibility? That said, my questions are: how do I know when I should plan a new project with extensibility? how will I know if an existing project needs to be re-written for extensibility? Is anyone using MEF?

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  • New Endeca Commerce 3.1 Specialization Launched!

    - by Roxana Babiciu
    We’ve just launched the Endeca Commerce 3.1 Specialization! This is your chance to be recognized as a proficient Oracle partner in selling, implementing and/or developing Endeca Commerce 3.1 solutions.  Check the specialization criteria to make sure you qualify! Oracle partners who achieve this Specialization are differentiated in the marketplace through proven expertise in Oracle Endeca Commerce 3.1. Are you a member of the Endeca Community?  If not, this is the place to be for exchanging ideas and questions regarding Endeca Commerce use. Do check it out! Topics covered in the Specialization include: Application Configuration Record Design Pipeline Development Working with Search Features Experience Manager Concepts Overview of Query Types Application development with the Assembler API

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  • Building a chat-like functionality in iOS

    - by Mani BAtra
    I was planning to implement a functionality wherein a user can send data to a friend of his, similar to sending messages in WhatsApp. This is how I broke down the problem : The user registers for the app. This equates to user info being stored on a dedicated server. With the phone number as the key identifier. The user selects the friend to send a message to and pushes the data. The receiver polls the server regularly and acknowledges that the data has been received. I did a little bit of research and am thinking of implementing this using the XMPP Framework for iOS. Any pointers as to is this the correct implementation or some advice in general?

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  • Using glReadBuffer returns black image instead of the actual image only on Intel cards

    - by cloudraven
    I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, but it fails in almost every single Intel built-in video that I have tried. It actually works in a very old 945GME, but fails in all the others. Instead of getting a screenshot I am actually getting a black screen. If it helps, I am working with the Doom3 Engine, and that code is derived from the built-in screen capture code. By the way, even with the original game I cannot do screen capture on those intel devices anyway. My guess is that they are not implementing the standard correctly or something. Is there a workaround for this?

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  • Recording Available: What's New in ETPM v2.3.0?

    - by Wes Curtis
    Our team has published recordings for 'What's New in ETPM v2.3.1?' as well as overviews of features in a number of functional areas. Partners and customers who are considering implementing on or upgrading to recent versions like 2.3.1 have asked for a similar overview of the features available in ETPM v2.3.0 so they have a more complete view of what has been recently released. The What's New in ETPM v2.3.0? recording presents an overview of the features delivered in the ETPM v2.3.0 release. This recording was conducted in an ETPM v2.3.1 environment but the content focuses solely on those features new to ETPM v2.3.0.    

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  • Yippy &ndash; the F# MVVM Pattern

    - by MarkPearl
    I did a recent post on implementing WPF with F#. Today I would like to expand on this posting to give a simple implementation of the MVVM pattern in F#. A good read about this topic can also be found on Dean Chalk’s blog although my example of the pattern is possibly simpler. With the MVVM pattern one typically has 3 segments, the view, viewmodel and model. With the beauty of WPF binding one is able to link the state based viewmodel to the view. In my implementation I have kept the same principles. I have a view (MainView.xaml), and and a ViewModel (MainViewModel.fs).     What I would really like to illustrate in this posting is the binding between the View and the ViewModel so I am going to jump to that… In Program.fs I have the following code… module Program open System open System.Windows open System.Windows.Controls open System.Windows.Markup open myViewModels // Create the View and bind it to the View Model let myView = Application.LoadComponent(new System.Uri("/FSharpWPF;component/MainView.xaml", System.UriKind.Relative)) :?> Window myView.DataContext <- new MainViewModel() :> obj // Application Entry point [<STAThread>] [<EntryPoint>] let main(_) = (new Application()).Run(myView) You can see that I have simply created the view (myView) and then created an instance of my viewmodel (MainViewModel) and then bound it to the data context with the code… myView.DataContext <- new MainViewModel() :> obj If I have a look at my viewmodel (MainViewModel) it looks like this… module myViewModels open System open System.Windows open System.Windows.Input open System.ComponentModel open ViewModelBase type MainViewModel() = // private variables let mutable _title = "Bound Data to Textbox" // public properties member x.Title with get() = _title and set(v) = _title <- v // public commands member x.MyCommand = new FuncCommand ( (fun d -> true), (fun e -> x.ShowMessage) ) // public methods member public x.ShowMessage = let msg = MessageBox.Show(x.Title) () I have exposed a few things, namely a property called Title that is mutable, a command and a method called ShowMessage that simply pops up a message box when called. If I then look at my view which I have created in xaml (MainView.xaml) it looks as follows… <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="F# WPF MVVM" Height="350" Width="525"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <TextBox Text="{Binding Path=Title, Mode=TwoWay}" Grid.Row="0"/> <Button Command="{Binding MyCommand}" Grid.Row="1"> <TextBlock Text="Click Me"/> </Button> </Grid> </Window>   It is also very simple. It has a button that’s command is bound to the MyCommand and a textbox that has its text bound to the Title property. One other module that I have created is my ViewModelBase. Right now it is used to store my commanding function but I would look to expand on it at a later stage to implement other commonly used functions… module ViewModelBase open System open System.Windows open System.Windows.Input open System.ComponentModel type FuncCommand (canExec:(obj -> bool),doExec:(obj -> unit)) = let cecEvent = new DelegateEvent<EventHandler>() interface ICommand with [<CLIEvent>] member x.CanExecuteChanged = cecEvent.Publish member x.CanExecute arg = canExec(arg) member x.Execute arg = doExec(arg) Put this all together and you have a basic project that implements the MVVM pattern in F#. For me this is quite exciting as it turned out to be a lot simpler to do than I originally thought possible. Also because I have my view in XAML I can use the XAML designer to design forms in F# which I believe is a much cleaner way to go rather than implementing it all in code. Finally if I look at my viewmodel code, it is actually quite clean and compact…

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  • Confusion with Libgdx UI

    - by BrotherJack
    I've started with Libgdx and am currently stumbling about trying to understand how to set up the interface. I have generated the base projects in Eclipse ( < proj-name ,< proj-name -android, < proj-name -desktop, < proj-name -html), and can get the program to display a simple background, play a looping sound file, and draw a tank. I have been having some problems implementing the UI though. I want to make a collapsible interface bar at the bottom of the screen that would contain buttons for movement, and selecting weapons. I'm confused since there appears to be several ways of doing this and the documentation (or tutorials explaining it) tend to be obsolete. How would one go about this? Use a stage for the bar and actors for the widgets? I'm a little lost on this.

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  • February 2011 Chicago Information Technology Architects Group Meeting

    - by Tim Murphy
    We are back! After the holidays and a false start in January we are ready to get 2011 rolling.  We are going to kick things off with Chris Geraghty giving us an overview of Enterpirse Architecture.  He will be covering EA methods, its role in technology and business change as well as a number of tips for implementing EA. We are looking at mobile architectures for a future topic.  If there are any topics you would like to see or would like to present feel free to contact me. Please join us by registering at the link below. http://citag.eventbrite.com del.icio.us Tags: CITAG,Chicago Information Technology Architects Group,Enterpirse Architecture,Chris Geraghty

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  • AndEngine Sprite position

    - by Kirill Kulakov
    I had noticed the AndEngine a few days ago, and I tried to create basic game with a few Sprites.Sure, the engine makes the development process much more easier.However I found the sprite lacking a major functionally: Whenever there is a need to refer to the position of an Sprite the engine manipulates the position based on the top-left corner of sprite,this is not the best thing because there is a need to subtract/add the width/height to its position in order to refer to its center.However when we refer to he scale of the Sprite it scaled according to its center point (which is great) I find it very confusing to refer to its position each time differently.I solved that by extending the Sprite class and implementing my methods of setCenter and getCenter, I guess that not the best way to do so. Do you have any suggestion?

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  • Oracle Database Customers In the News!

    - by jenny.gelhausen
    Our database customers are implementing some pretty interesting applications. Here are a few recent ones in the news: Dressbarn, Maurices and Justice Brands' Parent Company Ascena Retail Group, Inc. all using Oracle Database 11g to power their Oracle E-Business Suite 12.1 applications for growth Hotwire, Inc. Innovates Faster with Oracle Exadata Database Machine Disney Store Completes International Implementation of @OracleRetail Point of Service using Oracle Database 11g Banca Transilvania selects Oracle FLEXCUBE Universal Banking (uses #Exadata Database Machine X2-2) Shop Direct Group Selects Oracle to Support E-Commerce Growth Strategy With Oracle Retail on Oracle Database 11g Let us know your story - how are you utilizing Oracle Database? var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

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  • Sharing unique links on social media vs SEO

    - by MJWadmin
    We're currently implementing a voucher system on our site which will allow our users to obtain a 25+% discount on certain products, provided they donate 10% of the purchase price to charity. We will offer the ability to share the discounts via social media in return for larger discounts to the sharer for each person who clicks through the link and buys an item. I understand that social links have SEO benifits, but this appears to be based on lots of people sharing the same link. If our voucher users share a unique link i.e. http://ourdomain.com/sipsfesdf rather than a fixed link http://ourdomain.com/product-name will we still receive the same benifts? Should we instead share something like http://ourdomain.com/product-name/sipsfesdf Thanks in advance.

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  • How do I improve my logic in general and programming in particular?

    - by Dinesh Venkata
    I'm good with understanding technology and implementing it. At least that is what I feel. But it seems that when I come across experienced programmers they point out that my logic is weak. I feel that I would need some time with real programming to improve it. But nobody is ready to give that time to me. I'm just about starting my carer and it often feels disheartening to hear this. I want know how can I improve my logic and also does this sort of thing happens to others too?

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  • How can I link to callback functions in Lua such that the callbacks will be updated when the scripts are reloaded?

    - by Raptormeat
    I'm implementing Lua scripting in my game using LuaBind, and one of the things I'm not clear on is the logistics of reloading the scripts live ingame. Currently, using the LuaBind C++ class luabind::object, I save references to Lua callbacks directly in the classes that use them. Then I can use luabind::call_function using that object in order to call the Lua code from the C++ code. I haven't tested this yet, but my assumption is that if I reload the scripts, then all the functions will be redefined, BUT the references to the OLD functions will still exist in the form of the luabind::object held by the C++ code. I would like to be able to swap out the old for the new without manually having to manage this for every script hook in the game. How best to change this so the process works? My first thought is to not save a reference to the function directly, but maybe save the function name instead, and grab the function by name every time we want to call it. I'm looking for better ideas!

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  • How to add a sound that an enemy AI can hear?

    - by Chris
    Given: a 2D top down game Tiles are stored just in a 2D array Every tile has a property - dampen (so bricks might be -50db, air might be -1) From this I want to add it so a sound is generated at point x1, y1 and it "ripples out". The image below kind of outlines it better. Obviously the end goal is that the AI enemy can "hear" the sound - but if a wall is blocking it, the sound doesn't travel as far. Red is the wall, which has a dampen of 50db. I think in the 3rd game tick I am confusing my maths. What would be the best way of implementing this?

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  • How likely are IE9 jumplists to be useful?

    - by Grant Palin
    Having installed the Internet Explorer 9 release, I've experimented with the jumplists feature available in Windows 7 - drag a site tab down to the taskbar to create a jumplist. Works for Facebook and Twitter, anyway. I have my suspicions about the utility of this feature - it's a neat and possibly useful feature, yet is limited to the combination of IE9 and Windows 7, plus sites implementing the appropriate code. Given the relatively small audience at this point, is there any value in adding code to support this feature? And would it likely be more useful for a web application (e.g. Twitter, Facebook) than a typical website?

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  • Install Samba 3.0.24 on Ubuntu Server 10.04 from Source

    - by Nilpo
    Has anyone had any luck compiling and installing Samba 3.0.24 on Ubuntu 10.04? I'm trying to set up realtime virus scanning on Samba shares (ClamAV) using the legacy version of Samba as it is the latest release supported by samba-vscan-0.3.6b. I'm no expert at this but I think I have all of the dependencies covered and I'm following the documentation with the source code but I'm getting errors as if there is a problem with the source code. I downloaded the source directly from http://ftp.samba.org/pub/samba/stable/samba-3.0.24.tar.gz After running ./configure and make, I get the following error. Compiling client/mount.cifs.c client/mount.cifs.c: In function ‘main’: client/mount.cifs.c:1068: error: ‘PATH_MAX’ undeclared (first use in this function) client/mount.cifs.c:1068: error: (Each undeclared identifier is reported only once client/mount.cifs.c:1068: error: for each function it appears in.) make: *** [client/mount.cifs.o] Error 1 You can view the full output log here. Can anyone help me get this installed or suggest another means of implementing realtime virus scanning on Samba shares?

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  • Is it legal to develop a game using D&D rules?

    - by Max
    For a while now I've been thinking about trying my hand at creating a game similar in spirit and execution to Baldur's Gate, Icewind Dale and offshoots. I'd rather not face the full bulk of work in implementing my own RPG system - I'd like to use D&D rules. Now, reading about the subject it seems there is something called "The License" which allows a company to brand a game as D&D. This license seems to be exclusive, and let's just say I don't have the money to buy it :p. Is it still legal for me to implement and release such a game? Commercially or open-source? I'm not sure exactly which edition would fit the best, but since Baldur's Gate is based of 2nd edition, could I go ahead an implement that? in short: what are the issues concerning licensing and publishing when it comes to D&D? Also: Didn't see any similar question...

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  • Should I forward the a call to .Equals onto .Equals<T>?

    - by Jaimal Chohan
    So, I've got you bog standard c# object, overriding Equalsand implementing IEquatable public override int GetHashCode() { return _name.GetHashCode(); } public override bool Equals(object obj) { return Equals(obj as Tag) } #region IEquatable<Tag> Members public bool Equals(Tag other) { if (other == null) return false; else return _name == other._name; } #endregion Now, for some reason, I used to think that forwarding the calls from Equals into Equals was bad, no idea why, perhaps I read it a long time ago, anyway I'd write separate (but logically same) code for each method. Now I think forwarding Equals to Equals is okay, for obvious reasons, but for the life me I can't remember why I thought it wasn't before. Any thoughts?

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  • Where to find algorithms work?

    - by Misha
    The funnest parts of my projects have been the back-end algorithms work. I have worked on projects where I implemented Gaussian Mixture models, a Remez algorithm and a few Monte Carlo schemes. I loved figuring out how these processes worked and tuning them when they didn't. I recently graduated and my problem lies in the work I was able to find. The only jobs I have found, with my Electrical Engineering degree, are for writing user applications. Tasks such as fashioning web interfaces or front-ends for hardware devices. When I speak with potential employers about my interests they say they have no work of the sort. Where does one find work that involves implementing these kind of schemes?

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  • Pattern for performing game actions

    - by Arkiliknam
    Is there a generally accepted pattern for performing various actions within a game? A way a player can perform actions and also that an AI might perform actions, such as move, attack, self-destruct, etc. I currently have an abstract BaseAction which uses .NET generics to specify the different objects that get returned by the various actions. This is all implemented in a pattern similar to the Command, where each action is responsible for itself and does all that it needs. My reasoning for being abstract is so that I may have a single ActionHandler, and AI can just queue up different action implementing the baseAction. And the reason it is generic is so that the different actions can return result information relevant to the action (as different actions can have totally different outcomes in the game), along with some common beforeAction and afterAction implementations. So... is there a more accepted way of doing this, or does this sound alright?

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  • Why do we keep using CSV?

    - by Stephen
    Why do we keep using CSV? I recently made a shift to working the health domain and despite the wonderful work in data transfer standards, all data transfer is in CSV, both for reporting to external organisations, and for data migrations when implementing new systems. Unfortunately the use of CSV is the cause of the endless repetition of the same stupid errors, with the same waste of developer time. (bad escaping, failing to handle null fields etc.) I know we can do better, and anything between JSON and XML (depending on the instance) would be fine. (Most of the time this is data going from one MS SQLserver 2005 to another!) I feel as if each time I see this happening I am literally watching one developer waste anothers time. So why do we keep shafting each other? When will we stop?

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  • How to use OpenGL functions from multiples thread?

    - by Robert
    I'm writing a small game using OpenGL. I'm implementing basic networking in this game and I'm facing a problem. I have a thread in my client socket class that check for available data, when there are data I raise an event like this : immutable int len = this.m_socket.receive(data); if(len > 0) { this.m_onDataEvent(data); } Then on my game class, I have a function that handle and parse data like this : switch(msgId) { case ProtocolID.CharacterData: // Load terrain with opengl, character model.... Im not able to call opengl functions because my opengl context is created from a different thread. But I really don't know how I can solve this problem, I tried Google but it's really hard to find a solution. I'm using D programming language if it can help.

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