Search Results

Search found 3994 results on 160 pages for 'implementing'.

Page 45/160 | < Previous Page | 41 42 43 44 45 46 47 48 49 50 51 52  | Next Page >

  • Drag and drop fearture for a website

    - by gpuguy
    I have to design a website which will have drag and drop features for creating an e-card. So you select items from a tool box and drag and drop this item on the card area. Once you have completed the design you can publish the e-card on the web by clicking "Save and publish" button. What are the possible technologies for implementing this feature? The requirement is that the application should not degrade the performance of the website, and should not take much time in publishing once the user click "Save and publish" button.

    Read the article

  • How to ramp up my data structures skills after a long hibernation

    - by Anon
    I was pretty good with algorithms and data structures once, a long long time ago. Since then, I programmed professionally, and then went to manage a small team, which totally shot my tech skills in this field back. I've decided I want to be a developer again, and work for Google. The thing is, I'm so out of practice, that if I were to be interviewed right now I would surely flunk out in 10 minutes. What training program would you recommend for me to get back into shape? I already started this weekend by going back to the absolute basics and implementing a few sort algorithms, linked list, and hash table. Next, I think I'll read through the entire course material on the other basic data structures and graph algorithms. I want to find a focused set of practical exercises I can do in a relatively short amount of time, to juggle the old brain cells. I know this stuff - I just need to remind myself that I know it.

    Read the article

  • CRM Goes to School, Supports Enrollment Growth

    - by Tony Berk
    At Post University in Waterbury, CT, the focus is on the student. Generally, the first interaction from a potential student is a lead, which can come from a variety of sources. Any delay in following up with the interested student (the lead) affects the conversion success rate, i.e., the likelihood of enrollment. By implementing Oracle CRM On Demand, Post University automated the admissions process so the admissions counselors are in direct contact with the students and eliminated many manual steps. The admissions and marketing teams, as well as the students, benefit from the new streamlined process. Up next, Post University, plans to increase the efficiency of the student retention processes with the expansion of Oracle CRM On Demand. Take a look at the video to learn more about Post University's Oracle CRM On Demand implementation: Congrats to Post University, and Apex IT, their implementation partner, on the successful implementation!

    Read the article

  • Public Cloud, co-location and managed services ... what is the cloud?

    - by llaszews
    Recently I have had conversation with a number of people that are selling and implementing 'cloud' solutions. I put cloud in quotes as implementations like co-location (aka co-lo) and managed services (sometimes referred to as 'your mess for less') have become popular options for companies moving to the cloud. These are obviously not pure public cloud offerings and probably more of hybrid cloud implementations as the infrastructure (PasS and IaaS)is dedicated to a specific customer. This eliminates the security, multi-tenancy, performance and other concerns that companies have regarding public cloud. Are co-location and managed services cloud to you? Are they something your company is considering when you think about cloud ?

    Read the article

  • High Availability documents for OBIA

    - by Lia Nowodworska - Oracle
    There are 2 white papers that have been created by Product Management and Advanced Resolution team (thanks Rajesh, Archana). These documents describe how to deploy a high-availability environment for the Weblogic components of BI Applications 11.1.1.8.1 and 11.1.1.7.1 including the Oracle Data Integrator. New  Configuring High Availability for Oracle Business Intelligence Applications Version 11.1.1.8.1 (Doc ID 1679319.1)  Updated Configuring High Availability for Oracle Business Intelligence Applications Version 11.1.1.7.1 (Doc ID 1587873.1)  When implementing OBIA please take some time to review one or both of the papers. Do you still have a quick question that you want an expert to have a look at: check in the OBIA Community:

    Read the article

  • invite: Oracle Fusion Applications Partner Update Webcast

    - by mseika
    Oracle Fusion Applications: Thursday's Partner UpdatesIn order to keep you up to date with partner-specific news and information regarding Oracle Fusion Applications, we are expanding our Fusion Applications Webcast Series to include these additional Thursday sessions.All sessions will be recorded and replays will be posted to this Oracle PartnerNetwork page.Please mark your calendar for these NEW Fusion Partner Update specific sessions: Click Here for logistics and dial-in details for each webcast. 11/29/12 Win Cloud SFA with Fusion CRM: Sales Positioning 12/6/12 Win Cloud SFA with Fusion CRM: Fusion CRM against SFDC 12/13/12 Implementing Fusion Applications: ERP Cloud Services, Back Office Solutions that Keep You in Front 12/20/12 Understanding Fusion Supply Chain Management (SCM) Opportunities PLEASE NOTE: This webcast series is for Oracle Partners and Oracle Employees ONLY.

    Read the article

  • What are the pros and cons of a non-fixed-interval update loop?

    - by akonsu
    I am studying various approaches to implementing a game loop and I have found this article. In the article the author implements a loop which, if the processing falls behind in time, skips frame renderings and just updates the game in a loop (the last variant called "Constant Game Speed independent of Variable FPS"). I do not understand why it is acceptable to call update_game() in a loop without making sure the update function is called at a particular interval. I do not see any value in doing this. I would think that in my game I want to be sure the game is updated periodically with a known period. So maybe it is worthwhile to have two threads, one would call update periodically, and the other one would redraw the game, also periodically? Would this be a good and practical approach? Of course I would need to synchronise the threads.

    Read the article

  • initial Class design: access modifiers and no-arg constructors

    - by yas
    Context: Student working through Class design in personal/side project for Summer. I've never written anything implemented by others or had to maintain code. Trying to maximize encapsulation and imagining what would make code easy to maintain. Concept: Tight/Loose Class design where Tight and Loose refer to access modifiers and constructors. Tight: initially, everything, including setters, is private and a no-arg constructor is not provided (only a full constructor). Loose: not Tight Exceptions: the obvious like toString Reasoning: If code, at the very beginning, is tight, then it should be guaranteed that changes, with respect to access/creation, should never damage existing implementations. The loosening of code happens incrementally and must be thought through, justified, and safe (validated). Benefit: Existing implementing code should not break if changes are made later. Cost: Takes more time to create. Since this is my own thinking, I hope to get feedback as to whether I should push to work this way. Good idea or bad idea?

    Read the article

  • Google I/O 2012 - So You've Read the Design Guide; Now What?

    Google I/O 2012 - So You've Read the Design Guide; Now What? Daniel Lehmann, Tor Norbye, Richard Ngo The Android Design Guide describes how to design beautiful Android apps, but not how to build them. In this talk we'll give practical tips for how to apply fit & finish as you are implementing your design, we'll show you how to avoid some common pitfalls, we'll describe some useful patterns, and show you how tools can help. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 38 1 ratings Time: 56:31 More in Science & Technology

    Read the article

  • Linear search vs Octree (Frustum cull)

    - by Dave
    I am wondering whether I should look into implementing an octree of some kind. I have a very simple game which consists of a 3d plane for the floor. There are multiple objects scattered around on the ground, each one has an aabb in world space. Currently I just do a loop through the list of all these objects and check if its bounding box intersects with the frustum, it works great but I am wondering if if it would be a good investment in an octree. I only have max 512 of these objects on the map and they all contain bounding boxes. I am not sure if an octree would make it faster since I have so little objects in the scene.

    Read the article

  • Android, OpenGL and extending GLSurfaceView?

    - by Spoon Thumb
    This question is part-technical, part-meta, part-subjective and very specific: I'm an indie game dev working on android, and for the past 6 months I've struggled and finally succeeded in making my own 3D game app for android. So I thought I'd hop on SO and help out others struggling with android and openGL-ES However, the vast majority of questions relate to extending GLSurfaceView. I made my whole app without extending GLSurfaceView (and it runs fine). I can't see any reason at all to extend GLSurfaceView for the majority of questions I come across. Worse, the android documentation implies that you ought to, but gives no detailed explaination of why or what the pros/cons are vs not extending and doing everything through implementing your own GLSurfaceView.Renderer as I did Still, the sheer volume of questions where the problem is purely to do with extending GLSurfaceView is making me wonder whether actually there is some really good reason for doing it that way vs the way I've been doing it (and suggesting in my answers to others to do). So, is there something I'm missing? Should I stop answering questions in the meantime? Android openGL documentation

    Read the article

  • Python Multiprocessing with Queue vs ZeroMQ IPC

    - by Imraan
    I am busy writing a Python application using ZeroMQ and implementing a variation of the Majordomo pattern as described in the ZGuide. I have a broker as an intermediary between a set of workers and clients. I want to do some extensive logging for every request that comes in, but I do not want the broker to waste time doing that. The broker should pass that logging request to something else. I have thought of two ways :- Create workers that are only for logging and use the ZeroMQ IPC transport Use Multiprocessing with a Queue I am not sure which one is better or faster for that matter. The first option does allow me to use the current worker base classes that I already use for normal workers, but the second option seems quicker to implement. I would like some advice or comments on the above or possibly a different solution.

    Read the article

  • How can a load and play an .x model using vertex animation in XNA?

    - by Christian
    From a game I developed years ago, I still have character models that my former 3D engine designer created and that I'd like to reuse in a Windows Phone project now. However, the files are in DirectX format (.x) containing keyframe animation only. No bones. No skeleton. There are a lot of animation keys defined on several frames to animate the characters. I don't quite understand how that works, to be frankly. However, I did a lot of research regarding a possible way of getting the characters animated via XNA on Windows Phone and all I found are hints that it is generally possible but not supported. Possibly by implementing own Content Importers and Processors. I didn't find anyone who successfully did something like that yet. How should I go about loading and displaying these models in XNA?

    Read the article

  • Searching for an online shop accessible via API

    - by Simon A. Eugster
    I need an online shop with a custom interface (customizing items with Ajax, with a preview included). Writing it myself does not make too much sense (implementing all the payment options etc.), so I would like to use an existing online shop (OpenSource). I would like to build my own UI which, for example, tells the shop to add an item to its cart -- i.e. without using the online shop's native UI. More precisely, it should be an online gallery where the user can directly order an image if he likes it. The final checkout/payment page can be native again. Is there a shop system that supports this? Or is it still faster to write it on my own? Or are there better options?

    Read the article

  • transparent home directory encryption

    - by user86458
    #1 I'm very new to the ubuntu home directory encryption or rather ecryptfs folder encryption. I read about the same within Dustin's blog & tried implementing it. Problem or query is my home directory is encrypted & has a www folder ... now when I reboot the system the decryption doesnt happen at startup/boot & apache is not able to find the files rather the folder www since it is not mounted ... in order to mount it I have to login .... is there a way by which an encrypted home / private folder can be mounted at boot without human intervention ? #2 I have installed ubuntu server 11.10 & had selected "encrypt home directory" when installing the same. With ubuntu things are working transparently even after reboot & without logging in. Kindly can anyone pls explain or guide on the same ?

    Read the article

  • How to show the right country domain in Google Places?

    - by Baumr
    Background A site has multiple ccTLDs: example.com for the US, example.co.uk for UK users, example.de for Germans, etc. Googling for certain city keywords will return rich snippets with a list of Google Places: Problem When searching on Google Germany, the domain for US users (example.com) appears instead of the corresponding ccTLD (example.de). This is not good user experience, as users would most likely like to book on a site localized for them (e.g. language and currency). Question What solutions are there? Is it possible to return different ccTLDs in rich snippets for Google searches in Germany/UK? Ideas Would implementing the hreflang annotation resolve this? What about entering multiple corresponding URLs in the structured data markup?

    Read the article

  • Choosing a mobile advertising mediator over going it alone

    - by Notbad
    We have finished our first game for IOS/Android. We would like to give it away adding ads to it. I have been reading a lot about the subject but it is a bit overwhelming for starters. From what I read, it seems there are some important points to have into consideration: 1) Do as much localization as you can (target your audience with ads they could be interested for the zone they live in). 2) Do not over advertise in your application. At this moment we have decided to go with AdMob. It seems an easy option to setup for beginners and have a good set of ad networks. My question is, will we earn less for example for iAds using adMob than implementing iAds without a mediator? Are adMob paying less than others (this is what I remember for some artilces I read)?. It would be nice to hear from people with experience on this to let us light our way a bit.

    Read the article

  • How can I implement an escrow payment system in my website?

    - by BeachRunnerJoe
    Hello. I'd like to build a web service similar to kickstarter that allows users to pledge money to an idea, tho I'm unsure how I can implement this kind of payment system. If the the idea receives a specified amount of money, then the donors are charged. If it doesn't, the donors are not charged. I've done some preliminary research and have found Amazon Payments to be a possible solution provider for this, but I'm still unsure where to start with this and was hoping someone could point me in some right directions for how I can go about implementing this kind of payment structure in my web site. I should also note that this is primarily a prototype I'm building, so it's ok if the solution is limited to U.S. customers only. Also, I plan to build the site using Ruby on Rails. Thanks so much for your wisdom!

    Read the article

  • Continuous integration (with iOS and Android projects)

    - by paxx
    I'm trying to make some positive changes in my company and one of the changes is implementing continuous integration. We do mobile development (iOS/Android) so I need a CI that supports both types of projects. As you can tell I don't know a lot about CI but I've googled a little bit and I think that Jenkins and Hudson are the two most popular. I have a two part questions. Your thought on Jenkins and Hudson? Is there a way for CI to check if the project is compiling to the coding standards (like loose coupling and so on)?

    Read the article

  • How can I obtain in-game data from Warcraft 3 from an external process?

    - by Slav
    I am implementing a behavior algorithm and would like to test it with my lovely Warcraft III game to watch how it will fight against real players. The problem I'm having is that I don't know how to obtain information about in-game state (units, structures, environment, etc.) from the running WC3 game. My algorithm needs access to the hard drive and possibly distributed computing, that's why JASS (WC3's editor language) isn't appropriate; I need to run my algorithm from a separate process. Direct3D hooking is an approach, but it wasn't done for WC3 yet and a significant drawback of that approach would be the inability to watch how the AI performs online, since it uses the viewport to issue commands. How I read in-game data from WC3 in a different process in a fastest and easiest way?

    Read the article

  • Google I/O 2010 - OpenSocial in the Enterprise

    Google I/O 2010 - OpenSocial in the Enterprise Google I/O 2010 - Best practices for implementing OpenSocial in the Enterprise Social Web, Enterprise 201 Mark Weitzel, Matt Tucker, Mark Halvorson, Helen Chen, Chris Schalk Enterprise deployments of OpenSocial technologies brings an additional set of considerations that may not be apparent in a traditional social network implementation. In this session, several enterprise vendors will demonstrate how they've been working together to address these issues in a collection of "Best Practices". This session will also provide a review of existing challenges for enterprise implementations of OpenSocial. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 5 0 ratings Time: 38:23 More in Science & Technology

    Read the article

  • weblogs.asp.net no longer usable as a blogging platform?

    - by svdoever
    I get swamped by spam on my weblogs.asp.net weblog. Both comments spam and spam through the contact form. It is getting so bad that I think the platform is becoming useless for me. Why o why are we bloggers from the first hour still in stone age without any protection against spam. Implementing Captcha shouldn’t be that hard… As far as I know this is the same blogging platform used by blogs.msdn.com. Aren’t all Microsoft bloggers getting sick from spam? In the past I tried to contact the maintainers of weblogs.asp.net, but never got a response. Who maintains the platform? Why are we still running on a Community Server Edition of 2007? Please help me out, or I’m out of here.

    Read the article

  • NVidia control panel SSAO not working

    - by János Turánszki
    I am just before implementing screen space ambient occlusion in my game, but first I wanted to try enabling it from NVidia control panel only to find out that it is greyed out so that I can not enable it. With this I could enable SSAO for some other games, but not every one. I know this technique requires the depth buffer and (optionally) a normal map texture to sample information from which I already have access to given I have a deferred renderer working. After that I actually thought to roll back to a previous version of my game which still uses forward rendering so the depth buffer is actually bound to the backbuffer which I render to from the get-go so that maybe the NVidia control panel would somehow make use of it. It was not working with forward rendering either. (I also tried FXAA in the control panel and that works - but it doesn't need any depth or normal texture) So my question is that how can I enable this function so that it would work by enabling it in the NVidia control panel?

    Read the article

  • Does the EU cookie law apply to an EU site that is hosted outside of the EU?

    - by mickburkejnr
    I have been reading up about this EU cookie law, and have also had in depth conversations with my girlfriend who is a solicitor/lawyer and with colleagues while building websites. While we are now working towards implementing a way to abide by the EU law, I have thought of something which no one really knows the answer to and has caused a few arguments. It's my understanding that any website in the EU must abide by these cookie laws, which is understandable. However, say if I were to have a .co.uk or .eu domain name pointing to a website which is hosted in America for example, do I still need to abide by the EU laws even though the website is hosted outside of the EU? One person I have asked has said that because the domain name is .co.uk or .eu (a European TLD) then the website is still accountable under EU law. Another person I have asked has said because the actual website is held outside of the EU, it doesn't actually have to bother with this law.

    Read the article

  • Using glReadBuffer/glReadPixels returns black image instead of the actual image only on Intel cards

    - by cloudraven
    I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, but it fails in almost every single Intel built-in video that I have tried. It actually works in a very old 945GME, but fails in all the others. Instead of getting a screenshot I am actually getting a black screen. If it helps, I am working with the Doom3 Engine, and that code is derived from the built-in screen capture code. By the way, even with the original game I cannot do screen capture on those intel devices anyway. My guess is that they are not implementing the standard correctly or something. Is there a workaround for this?

    Read the article

< Previous Page | 41 42 43 44 45 46 47 48 49 50 51 52  | Next Page >