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  • How can I link to callback functions in Lua such that the callbacks will be updated when the scripts are reloaded?

    - by Raptormeat
    I'm implementing Lua scripting in my game using LuaBind, and one of the things I'm not clear on is the logistics of reloading the scripts live ingame. Currently, using the LuaBind C++ class luabind::object, I save references to Lua callbacks directly in the classes that use them. Then I can use luabind::call_function using that object in order to call the Lua code from the C++ code. I haven't tested this yet, but my assumption is that if I reload the scripts, then all the functions will be redefined, BUT the references to the OLD functions will still exist in the form of the luabind::object held by the C++ code. I would like to be able to swap out the old for the new without manually having to manage this for every script hook in the game. How best to change this so the process works? My first thought is to not save a reference to the function directly, but maybe save the function name instead, and grab the function by name every time we want to call it. I'm looking for better ideas!

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  • Depending on another open source library: copy/paste code or include

    - by user5794
    I'm working on a large class and started implementing new features that need graphics. I started writing the graphics functions myself, but I know that open source libraries exist that can provide me with this functionality without me having to write it myself. The problem is that I prefer the class to be self-sufficient and not dependent on any other library. If I don't write it myself, I would have to ask the user to make sure a graphics library is already installed (less user-friendly). If I write it myself, I do a lot more work than I have to. I could also copy/paste some of the relevant code into my own class, but not sure about the disadvantages of doing this (it's an open source library that matches my license, so I'm not concerned with legality, just programming-wise if there are disadvantages). So what should I do: copy paste code from the external library write the code myself so it's truly self-sufficient ask the user to download and install another library

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  • Is it possible to test a theory?

    - by user363295
    We are a group of students who are working on a theory in software engineering (talking about the theory takes a lot of time so I just skip that). Implementing the theory is impossible, due to technical limitations, but it can be proven on a paper logically. We've been pushed to do a testing on it, so it can be proved that way too (although we bleieve that's not possible!), now: Basically, is it possible to test something like this? If it is, what type of testing should we use? I heard,its possible to handout a brief about it to some experts and asking about their opinion (not sure if that's true), is that a testing method? if it is, what does it called? and how exactly can be done?

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  • How do I get from a highly manual process of development and deploy to continuous integration?

    - by Tonny Dourado
    We have a development process which is completely manual. No unit tests, interface tests are manual, and merging and integration are as well. How could we go from this state to implementing continuous integration with full (or at least close to full) automation of build and test? We have a pretty intense development cycle, and are not currently using agile, so switching to agile with CI in one move would be a very complicated and expensive investment. How can we take it slowly, and still moving constantly towards a CI environment?

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  • Designing extensible, interactive systems

    - by vemv
    Steve Yegge's The Pinoccio Problem describes a very special type of program: one that not only fulfills the original purpose of its creators, but also is capable of performing arbitrary, user-defined computations. They typically also host a console, by which one can reprogram the software on runtime, maybe persisting the modifications. I find this problem very hard to reason about - there seems to be a conflict between implementing the 'core modules' of a program, and making the system really implementation-agnostic (i.e. no functionality is hard-coded). So, how to architecture such a program - what techniques can help? Is it a well-studied topic?

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  • How can I obtain in-game data from Warcraft 3 from an external process?

    - by Slav
    I am implementing a behavior algorithm and would like to test it with my lovely Warcraft III game to watch how it will fight against real players. The problem I'm having is that I don't know how to obtain information about in-game state (units, structures, environment, etc.) from the running WC3 game. My algorithm needs access to the hard drive and possibly distributed computing, that's why JASS (WC3's editor language) isn't appropriate; I need to run my algorithm from a separate process. Direct3D hooking is an approach, but it wasn't done for WC3 yet and a significant drawback of that approach would be the inability to watch how the AI performs online, since it uses the viewport to issue commands. How I read in-game data from WC3 in a different process in a fastest and easiest way?

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  • Does a lead-to screen with AdSense ad conform to Google's rules?

    - by ElHaix
    Re: Google's ad placement policy I have noticed that when clicking on some Forbes links, I am taken to a screen with an ad in the middle - at the top there is a link to skip the ad. Upon clicking on the skip link I am taken to the article I want to view. I want to implement something similar on my sites, where, when clicking on a search result, a the results window first displays one AdSense add on the screen with a similar UI as what I saw on Forbes. Currently, when a user clicks on a result, a new tab/window opens with the result. What I am proposing is that before the result appears, the screen displays a "Continue to result" link at the top in large letters, and in the center of the page, "Advertisement" with the ad below. This is the only popup that is user initiated and there are no other popups on the site. Navigation elements are not modified in any way. Will I get penalized by Google for implementing this?

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  • How get and set accessors work

    - by Chris Halcrow
    The standard method of implementing get and set accessors in C# and VB.NET is to use a public property to set and retrieve the value of a corresponding private variable. Am I right in saying that this has no effect of different instances of a variable? By this I mean, if there are different instantiations of an object, then those instances and their properties are completely independent right? So I think my understanding is correct that setting a private variable is just a construct to be able to implement the get and set pattern? Never been 100% sure about this.

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  • Is this the correct way to implement .NET MVC website structure?

    - by aspdotnetuser
    I have recently seen a .NET MVC solution in which the markup in the .aspx views have a Controller as their model, and the .ascx user controls they contain use a separate model. I'm new to MVC and I wanted to find out about a few things I'm not clear on. An example of how the code is implemented: UserDetails.aspx view has markup that shows it's using the UserDetailsController.cs as the model. It contains RenderPartial("User_Details.ascx", UserDetailsModel) and passes it the UserDetailsModel. Is this the standard/correct way of implementing MVC? Or just one way to implement it? I also noticed that the classes used as Models appear to be Service classes that have [DataMember] and [DataContract] attributes on the class name and properties - what is the advantage of this implementation?

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  • Oct 15 in Oslo - SharePoint 2013 Day - a rundown of everything SP2013

    - by Sahil Malik
    SharePoint 2010 Training: more information A full day of a fun filled overview of what is new in SharePoint 2013, mixed in with some good food, chit chat, and lots of learning. Seriously, there is so much information about SharePoint 2013, wouldn’t it be nice if someone distilled that to – “What it means for you”?Where do you start, how do you go about learning? And most importantly, talk about the practical side of things when it comes to implementing and debugging much of this? If you are an IT Pro or a Developer working with SharePoint, with interest in SharePoint 2013, you would find this event extremely interesting. You can find the full outline at the registration link, but here are some details, Read full article ....

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  • Google Analytics Content Experiments for non-simultaneous tests

    - by mnort9
    I really like how Google Analytics displays the results of content experiments. However, it seems the tool only works for simultaneous tests. I'd like to use the tool without implementing the page variation code into my site. For example, I want to test copy on an ecommerece category page. The original page variation would be the current page for the past 2500 visits. After making the copy changes, the new variation would be for the next 2500 visits. I realize I can simply record the metrics before and after each variation, but I'd like to take advantage of Google's presentation of the experiment. Is it possible to use the Content Experiments in this way?

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  • How are hybrid VB6/.Net applications functioning in the Real World?

    - by Dabblernl
    I am maintaining a VB6 application and we are studying how to migrate to .Net We are considering doing this gradually by implementing new features in COM visible .Net classes and migrating existing functionality slowly. I found some instructive 'Hello World' examples about how to do this and it works fine with our App. But how is the real world behaviour of these hybrid applications? Are they stable, maintainable? Particular of our program is that more users on the same computer will use it by switching user accounts. EDIT: The VB6 app reads data from a USB connection and stores it in an Access database. The user can call up various views on the data. The data is cached in a hardware device, so interuptions in the reading of it are not fatal.

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  • When is using stdio preferable to fstream?

    - by Karl Bielefeldt
    I work on a well-established, embedded C++ code base. We have been using a proprietary API to our filesystem. For better integration with third-party C libraries, we are currently in the process of implementing most of stdio.h and fcntl.h. I made what I thought was a non-controversial proposal that we should also implement the fstream class and encourage new C++ code to use it instead of the new (to our code base) C-style API. We already have the stdout parts of iostream available, although it is not widely used. Given a choice between using stdio and fstream, what are good reasons to choose stdio for embedded software development in C++?

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  • How Visual Studio could help to avoid duplicating code?

    - by MegaMind
    I work within a team of developers. Everyone is making their changes without carrying too much if the same thing is already implemented in the codebase. This leads to classes constantly growing and to severe duplication. I want to add line items to class definitions from which a developer could judge what this class has. Would it help? How to do it in Visual Studio? If it wouldn't help, what would be the better alternative to encourage the developers to check if something exists before implementing it?

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  • Automatic language transformation in editor or IDE [on hold]

    - by Rumca
    Are there any tools that are capable of editing code but in different language? To be more concrete, I want to parse java source file in editor, compile it to my language X, edit in X and compile back to java on save. Or edit pom.xml file using non-XML syntax. Which editor or IDE would be easiest to use for implementing such prototype? Option to transform only a snippet would be ideal to limit effort on parsing. For one example, Intellij IDEA can display anonymous class so it looks like lambda expression hiding some of boilerplate.

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  • New Exam in Beta Testing: Oracle Fusion CRM - Sales 2014 Implementation Essentials

    - by Richard Lefebvre
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 This new exam is designed for individuals who possess a strong foundation and expertise in implementing Oracle Sales Cloud solutions. Request your free exam voucher now! /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";}

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  • The Role of High Availability Computing on Business Continuity -- Part 2 of 2

    For organizations that can't afford, sustain or justify downtime -- developing, implementing and testing a high-availability computing strategy is essential. Unplanned downtime affects company reputation, stock price and competitive strategy. It can even delay IT innovation projects necessary for delivering new services to customers. Learn how Oracle's approach to high availability computing is fundamentally different from the traditional model. Hear Oracle Thought Leader Balaji Bashyam (Vice President, Global Database Support) discuss high availability strategy, best practices, and the effects of availability on business, in a question and answer interview format. This podcast is presented in two parts and is intended for an audience of decision makers and influencers.

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  • Is it okay to have many Abstract classes in your application?

    - by JoseK
    We initially wanted to implement a Strategy pattern with varying implementations of the methods in a commmon interface. These will get picked up at runtime based on user inputs. As it's turned out, we're having Abstract classes implementing 3 - 5 common methods and only one method left for a varying implementation i.e. the Strategy. Update: By many abstract classes I mean there are 6 different high level functionalities i.e. 6 packages , and each has it's Interface + AbstractImpl + (series of Actual Impl). Is this a bad design in any way? Any negative views in terms of later extensibility - I'm preparing for a code/design review with seniors.

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  • How to handle a Tile Map Scrolling [duplicate]

    - by DGomez
    This question already has an answer here: Implementing a camera / viewport to a 2D game 1 answer i'm making a video game, and i'm having, i think, a concept problem. The game will be a platformer which will use tile maps, so to start i will create a mask matrix indicating the tiles to be loaded, and etc..., so my problem is, how to handle the scrolling? should i create a giant mask matrix indicating in each position of the whole level what is supposed to be loaded, and according to the position of the player, change the section to be drawed?? Is this a correct approach to this situation??

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  • How can I teleport seamlessly, without using interpolation?

    - by modchan
    I've been implementing Bukkit plugin for creating toggleable in-game warping areas that will teleport any catched entity to other similar area. I was going to implement concept of non-Euclidean maze using this plugin, but, unfortunately, I've discovered that doing Entity.teleport() causes client to interpolate movement while teleporting, so player slides towards target like Enderman and receives screen updates, so for a split second all underground stuff is visible. While for "just teleport me where I want" usage this is just fine, it ruins whole idea of seamless teleporting, as player can clearly see when transfer happened even without need to look at debug screen. Is there possibility to somehow disable interpolating while teleporting without modifying client, or maybe prevent client from updating screen while it's being teleported?

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  • Passing functions into other functions as parameters, bad practice?

    - by BlueHat
    We've been in the process of changing how our AS3 application talks to our back end and we're in the process of implementing a REST system to replace our old one. Sadly the developer who started the work is now on long term sick leave and it's been handed over to me. I've been working with it for the past week or so now and I understand the system, but there's one thing that's been worrying me. There seems to be a lot of passing of functions into functions. For example our class that makes the call to our servers takes in a function that it will then call and pass an object to when the process is complete and errors have been handled etc. It's giving me that "bad feeling" where I feel like it's horrible practice and I can think of some reasons why but I want some confirmation before I propose a re-work to system. I was wondering if anyone had any experience with this possible problem?

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  • How to deal with readers requesting free advice / support on my blog? [closed]

    - by russau
    I have a handful of popular articles on my blog (nothing huge), and they attract the occasional developer who wants help implementing some code grabbed from my blog. Now I'm getting people who haven't made any attempt to learn the code, email me their code, and expect me to trace it through for them. I'm sure anyone with a half-popular blog gets similar requests. What's the best way to deal with this scenario? I want to put together a boilerplate response including these points: How far have you gone with this on your own? (is it any benefit for anyone if I say they are being imposing) I'm happy to help with any problems you find in my code Point them to other forms of help such as stackoverflow, diagnostic tools relevant to the topic.

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  • Collision representation in game overworlds

    - by Akroy
    I'm implementing a 2D overworld where one can walk through an area that is not tile based. I was wondering the best way to implement collisions. In the past when I've done similar things, I've used one image (or set of images) to show an elaborately drawn world and then a second binary image that does nothing but differentiate "wall" and "not wall". Then, I'd use the first for all drawing to the screen, but the second for collision detection. Having another image of the same size to represent collisions seems like lots of overhead. Is there a better way to handle this? (I'm currently using C++ with SDL, although I'm more interested in general concepts)

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  • Is this a pattern? Proxy/delegation of interface to existing concrete implementation

    - by Ian Newson
    I occasionally write code like this when I want to replace small parts of an existing implementation: public interface IFoo { void Bar(); } public class Foo : IFoo { public void Bar() { } } public class ProxyFoo : IFoo { private IFoo _Implementation; public ProxyFoo(IFoo implementation) { this._Implementation = implementation; } #region IFoo Members public void Bar() { this._Implementation.Bar(); } #endregion } This is a much smaller example than the real life cases in which I've used this pattern, but if implementing an existing interface or abstract class would require lots of code, most of which is already written, but I need to change a small part of the behaviour, then I will use this pattern. Is this a pattern or an anti pattern? If so, does it have a name and are there any well known pros and cons to this approach? Is there a better way to achieve the same result? Rewriting the interfaces and/or the concrete implementation is not normally an option as it will be provided by a third party library.

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  • Repositories and the Save Method

    One of the questions I've been getting lately goes like this: Should a Repository class have a Save method? And the standard answer: It depends. It's hard to keep track of all the different approaches to implementing the repository pattern these days, but I assume when someone asks me this type of question they are thinking of using code like this: var employee = new Employee(); employeeRepository.Save(employee); var account = new Account(); accountRepository.Save(account); This...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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