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  • C - How to use both aio_read() and aio_write().

    - by Slav
    I implement game server where I need to both read and write. So I accept incoming connection and start reading from it using aio_read() but when I need to send something, I stop reading using aio_cancel() and then use aio_write(). Within write's callback I resume reading. So, I do read all the time but when I need to send something - I pause reading. It works for ~20% of time - in other case call to aio_cancel() fails with "Operation now in progress" - and I cannot cancel it (even within permanent while cycle). So, my added write operation never happens. How to use these functions well? What did I missed? EDIT: Used under Linux 2.6.35. Ubuntu 10 - 32 bit. Example code: void handle_read(union sigval sigev_value) { /* handle data or disconnection */ } void handle_write(union sigval sigev_value) { /* free writing buffer memory */ } void start() { const int acceptorSocket = socket(AF_INET, SOCK_STREAM, 0); struct sockaddr_in addr; memset(&addr, 0, sizeof(struct sockaddr_in)); addr.sin_family = AF_INET; addr.sin_addr.s_addr = INADDR_ANY; addr.sin_port = htons(port); bind(acceptorSocket, (struct sockaddr*)&addr, sizeof(struct sockaddr_in)); listen(acceptorSocket, SOMAXCONN); struct sockaddr_in address; socklen_t addressLen = sizeof(struct sockaddr_in); for(;;) { const int incomingSocket = accept(acceptorSocket, (struct sockaddr*)&address, &addressLen); if(incomingSocket == -1) { /* handle error ... */} else { //say socket to append outcoming messages at writing: const int currentFlags = fcntl(incomingSocket, F_GETFL, 0); if(currentFlags < 0) { /* handle error ... */ } if(fcntl(incomingSocket, F_SETFL, currentFlags | O_APPEND) == -1) { /* handle another error ... */ } //start reading: struct aiocb* readingAiocb = new struct aiocb; memset(readingAiocb, 0, sizeof(struct aiocb)); readingAiocb->aio_nbytes = MY_SOME_BUFFER_SIZE; readingAiocb->aio_fildes = socketDesc; readingAiocb->aio_buf = mySomeReadBuffer; readingAiocb->aio_sigevent.sigev_notify = SIGEV_THREAD; readingAiocb->aio_sigevent.sigev_value.sival_ptr = (void*)mySomeData; readingAiocb->aio_sigevent.sigev_notify_function = handle_read; if(aio_read(readingAiocb) != 0) { /* handle error ... */ } } } } //called at any time from server side: send(void* data, const size_t dataLength) { //... some thread-safety precautions not needed here ... const int cancellingResult = aio_cancel(socketDesc, readingAiocb); if(cancellingResult != AIO_CANCELED) { //this one happens ~80% of the time - embracing previous call to permanent while cycle does not help: if(cancellingResult == AIO_NOTCANCELED) { puts(strerror(aio_return(readingAiocb))); // "Operation now in progress" /* don't know what to do... */ } } //otherwise it's okay to send: else { aio_write(...); } }

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  • How does jQuery have asynchronous functions?

    - by Sam.Rueby
    I'm surprised I can't find a clear answer to this. So, in jQuery, you can do this: $(someElements).fadeOut(1000); $(someElements).remove(); Which, will start a fadeOut animation, but before it finishes executing in the 1 second duration, the elements are removed from the DOM. But how is this possible? I keep reading the JavaScript is single threaded. ( Is javascript guaranteed to be single-threaded? ) This question is not "How do I fix this?" I know I can do either: $(someElements).fadeOut(1000).promise().done(function() { $(someElements).remove();});, or even better:$(someElements).fadeOut(1000, function() { $(this).remove(); } ); What I don't understand is how JavaScript runs in a "single thread" but I'm able to use these jQuery functions that execute asynchronously and visibly see the DOM change in different places at the same time. How does it work?

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  • Cannot make a static reference to the non-static type MyRunnable

    - by kaiwii ho
    Here is the whole code : import java.util.ArrayList; public class Test{ ThreadLocal<ArrayList<E>>arraylist=new ThreadLocal<ArrayList<E>>(){ @Override protected ArrayList<E> initialValue() { // TODO Auto-generated method stub //return super.initialValue(); ArrayList<E>arraylist=new ArrayList<E>(); for(int i=0;i<=20;i++) arraylist.add((E) new Integer(i)); return arraylist; } }; class MyRunnable implements Runnable{ private Test mytest; public MyRunnable(Test test){ mytest=test; // TODO Auto-generated constructor stub } @Override public void run() { System.out.println("before"+mytest.arraylist.toString()); ArrayList<E>myarraylist=(ArrayList<E>) mytest.arraylist.get(); myarraylist.add((E) new Double(Math.random())); mytest.arraylist.set(myarraylist); System.out.println("after"+mytest.arraylist.toString()); } // TODO Auto-generated method stub } public static void main(String[] args){ Test test=new Test<Double>(); System.out.println(test.arraylist.toString()); new Thread(new MyRunnable(test)).start(); new Thread(new MyRunnable(test)).start(); System.out.println(arraylist.toString()); } } my questions are: 1\ why the new Thread(new MyRunnable(test)).start(); cause the error: Cannot make a static reference to the non-static type MyRunnable ? 2\ what is the static reference refer to right here? thx in advanced

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  • pthread_join from a signal handler

    - by liv2hak
    I have a capture program which in addition do capturing data and writing it into a file also prints some statistics.The function that prints the statistics static void* report(void) { /*Print statistics*/ } is called roughly every second using an ALARM that expires every second.So The program is like void capture_program() { pthread_t report_thread while(!exit_now) { if(pthread_create(&report_thread,NULL,report,NULL)){ fprintf(stderr,"Error creating reporting thread! \n"); } /* Capturing code -------------- -------------- */ if(doreport) usleep(5); } } void *report(void *param) { while(true) { if(doreport) { doreport = 0 //access some register from hardware usleep(5) } } } The expiry of the timer sets the doreport flag.If this flag is set report() is called which clears the flag.I am using usleep to alternate between two threads in the program.This seems to work fine. I also have a signal handler to handle SIGINT (i.e CTRL+C) static void anysig(int sig) { if (sig != SIGINT) dagutil_set_signal_handler(SIG_DFL); /* Tell the main loop to exit */ exit_now = 1; return; } My question: 1) Is it safe to call pthread_join from inside the signal handler? 2) Should I use exit_now flag for the report thread as well?

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  • What are some good ways to do intermachine locking?

    - by mike
    Our server cluster consists of 20 machines, each with 10 pids of 5 threads. We'd like some way to prevent any two threads, in any pid, on any machine, from modifying the same object at the same time. Our code's written in Python and runs on Linux, if that helps narrow things down. Also, it's a pretty rare case that two such threads want to do this, so we'd prefer something that optimizes the "only one thread needs this object" case to be really fast, even if it means that the "one thread has locked this object and another one needs it" case isn't great. What are some of the best practices?

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  • How to detect whether an EventWaitHandle is waiting?

    - by AngryHacker
    I have a fairly well multi-threaded winforms app that employs the EventWaitHandle in a number of places to synchronize access. So I have code similar to this: List<int> _revTypes; EventWaitHandle _ewh = new EventWaitHandle(false, EventResetMode.ManualReset); void StartBackgroundTask() { _ewh.Reset(); Thread t = new Thread(new ThreadStart(LoadStuff)); t.Start(); } void LoadStuff() { _revTypes = WebServiceCall.GetRevTypes() // ...bunch of other calls fetching data from all over the place // using the same pattern _ewh.Set(); } List<int> RevTypes { get { _ewh.WaitOne(); return _revTypes; } } Then I just call .RevTypes somewehre from the UI and it will return data to me when LoadStuff has finished executing. All this works perfectly correctly, however RevTypes is just one property - there are actually several dozens of these. And one or several of these properties are holding up the UI from loading in a fast manner. Short of placing benchmark code into each property, is there a way to see which property is holding the UI from loading? Is there a way to see whether the EventWaitHandle is forced to actually wait?

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  • Parallel software?

    - by mavric
    What is the meaning of "parallel software" and what are the differences between "parallel software" and "regular software"? What are its advantages and disadvantages? Does writing "parallel software" require a specific hardware or programming language ?

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  • Why doesn't Perl threading work when I call readdir beforehand?

    - by Kevin
    Whenever I call readdir before I create a thread, I get an error that looks like this: perl(2820,0x7fff70c33ca0) malloc: * error for object 0x10082e600: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug Abort trap What's strange is that it happens when I call readdir before I create a thread (i.e. readdir is not called in any concurrent code). I don't even use the results from readdir, just making the call to it seems to screw things up. When I get rid of it, things seem to work fine. Some example code is below: opendir(DIR, $someDir); my @allFiles = readdir(DIR); close(DIR); my $thread = threads-create(\&sub1); $thread-join(); sub sub1 { print "in thread\n" }

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  • How to implement a multi-threaded asynchronous operation?

    - by drowneath
    Here's how my current approach looks like: // Somewhere in a UI class // Called when a button called "Start" clicked MyWindow::OnStartClicked(Event &sender) { _thread = new boost::thread(boost::bind(&MyWindow::WorkToDo, this)); } MyWindow::WorkToDo() { for(int i = 1; i < 10000000; i++) { int percentage = (int)((float)i / 100000000.f); _progressBar->SetValue(percentage); _statusText->SetText("Working... %d%%", percentage); printf("Pretend to do something useful...\n"); } } // Called on every frame MyWindow::OnUpdate() { if(_thread != 0 && _thread->timed_join(boost::posix_time::seconds(0)) { _progressBar->SetValue(100); _statusText->SetText("Completed!"); delete _thread; _thread = 0; } } But I'm afraid this is far from safe since I keep getting unhandled exception at the end of the program execution. I basically want to separate a heavy task into another thread without blocking the GUI part.

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  • Apply [ThreadStatic] attribute to a method in external assembly

    - by Sen Jacob
    Can I use an external assembly's static method like [ThreadStatic] method? Here is my situation. The assembly class (which I do not have access to its source) has this structure public class RegistrationManager() { private RegistrationManager() {} public static void RegisterConfiguration(int ID) {} public static object DoWork() {} public static void UnregisterConfiguration(int ID) {} } Once registered, I cannot call the DoWork() with a different ID without unregistering the previously registered one. Actually I want to call the DoWork() method with different IDs simultaneously with multi-threading. If the RegisterConfiguration(int ID) method was [ThreadStatic], I could have call it in different threads without problems with calls, right? So, can I apply the [ThreadStatic] attribute to this method or is there any other way I can call the two static methods same time without waiting for other thread to unregister it? If I check it like the following, it should work. for(int i=0; i < 10; i++) { new Thread(new ThreadStart(() => Checker(i))).Start(); } public string Checker(int i) { public static void RegisterConfiguration(i); // Now i cannot register second time public static object DoWork(i); Thread.Sleep(5000); // DoWork() may take a little while to complete before unregistered public static void UnregisterConfiguration(i); }

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  • Multithreaded Delegates/Events

    - by Matt
    I am trying to disable parts of the UI in a .NET app based on polling done on a background thread. The background thread checks to see if the global database connection the app uses is still open and operable. What I need to do, and would prefer to do it without polling on the UI thread, is to add an event handler that can be raised by the background thread if the connection status changes. That way, any form can have a handler that will disable those parts of the UI that require the connection to function. Attempting to use a straight event declaration in the class that holds the thread sub, and raising the event in the background thread causing cross-thread execution errors regarding accessing UI controls from other threads. Obviously, there is a correct way to do this, but we have limited experience with events (single threaded apps mainly), and almost none with delegates. I've read through documentation and examples for delegates, and it seems to be closer to what we need, but I'm not sure how to make it work in this instance. The app is written mainly in VB.NET, but an example or help in C# is fine too.

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  • What strategies are efficient to handle concurrent reads on heterogeneous multi-core architectures?

    - by fabrizioM
    I am tackling the challenge of using both the capabilities of a 8 core machine and a high-end GPU (Tesla 10). I have one big input file, one thread for each core, and one for the the GPU handling. The Gpu thread, to be efficient, needs a big number of lines from the input, while the Cpu thread needs only one line to proceed (storing multiple lines in a temp buffer was slower). The file doesn't need to be read sequentially. I am using boost. My strategy is to have a mutex on the input stream and each thread locks - unlocks it. This is not optimal because the gpu thread should have a higher precedence when locking the mutex, being the fastest and the most demanding one. I can come up with different solutions but before rush into implementation I would like to have some guidelines. What approach do you use / recommend ?

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  • How can I kill a Perl system call after a timeout?

    - by Fergal
    I've got a Perl script I'm using for running a file processing tool which is started using backticks. The problem is that occasionally the tool hangs and It needs to be killed in order for the rest of the files to be processed. Whats the best way best way to apply a timeout after which the parent script will kill the hung process? At the moment I'm using: foreach $file (@FILES) { $runResult = `mytool $file >> $file.log`; } But when mytool hangs after n seconds I'd like to be able to kill it and continue to the next file.

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  • C++ - how does Sleep() and cin work?

    - by quano
    Just curious. How does actually the function Sleep() work (declared in windows.h)? Maybe not just that implementation, but anyone. With that I mean - how is it implemented? How can it make the code "stop" for a specific time? Also curious about how cin and those actually work. What do they do exactly? The only way I know how to "block" something from continuing to run is with a while loop, but considering that that takes a huge amount of processing power in comparison to what's happening when you're invoking methods to read from stdin (just compare a while (true) to a read from stdin), I'm guessing that isn't what they do.

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  • A member variable's hashCode() value is different

    - by Jacques René Mesrine
    There's a piece of code that looks like this. The problem is that during bootup, 2 initialization takes place. (1) Some method does a reflection on ForumRepository & performs a newInstance() purely to invoke #setCacheEngine. (2) Another method following that invokes #start(). I am noticing that the hashCode of the #cache member variable is different sometimes in some weird scenarios. Since only 1 piece of code invokes #setCacheEngine, how can the hashCode change during runtime (I am assuming that a different instance will have a different hashCode). Is there a bug here somewhere ? public class ForumRepository implements Cacheable { private static CacheEngine cache; private static ForumRepository instance; public void setCacheEngine(CacheEngine engine) { cache = engine; } public synchronized static void start() { instance = new ForumRepository(); } public synchronized static void addForum( ... ) { cache.add( .. ); System.out.println( cache.hashCode() ); // snipped } public synchronized static void getForum( ... ) { ... cache.get( .. ); System.out.println( cache.hashCode() ); // snipped } }

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  • C#: Populating a UI using separate threads.

    - by Andrew
    I'm trying to make some sense out of an application Ive been handed in order to track down the source of an error. Theres a bit of code (simplified here) which creates four threads which in turn populate list views on the main form. Each method gets data from the database and retrieves graphics from a resource dll in order to directly populate an imagelist and listview. From what Ive read on here (link) updating UI elements from any thread other than the UI thread should not be done, and yet this appears to work? Thread t0 = new Thread(new ThreadStart(PopulateListView1)); t0.IsBackground = true; t0.Start(); Thread t1 = new Thread(new ThreadStart(PopulateListView2)); t1.Start(); Thread t2 = new Thread(new ThreadStart(PopulateListView3)); t2.Start(); Thread t3 = new Thread(new ThreadStart(PopulateListView4)); t3.Start(); The error itself is a System.InvalidOperationException "Image cannot be added to the ImageList." which has me wondering if the above code is linked in some way. Iis this method of populating the UI recommended and if not what are the possible complications resulting from it?

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  • Best way to implement game loop without freezing UI thread

    - by Matt H
    I'm trying to make a simple 2D game in Java. So far I have a JFrame, with a menubar, and a class which extends JPanel and overrides it's paint method. Now, I need to get a game loop going, where I will update the position of images and so on. However, I'm stuck at how best to achieve this. Should I use multi-threading, because surely, if you put an infinite loop on the main thread, the UI (and thus my menu bar) will freeze up? Here's my code so far: import java.awt.Color; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class GameCanvas extends JPanel { public void paint(Graphics g) { while (true) { g.setColor(Color.DARK_GRAY); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } } } } import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; @SuppressWarnings("serial") public class Main extends JFrame { GameCanvas canvas = new GameCanvas(); final int FRAME_HEIGHT = 400; final int FRAME_WIDTH = 400; public static void main(String args[]) { new Main(); } public Main() { super("Game"); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenuItem startMenuItem = new JMenuItem("Pause"); menuBar.add(fileMenu); fileMenu.add(startMenuItem); super.add(canvas); super.setVisible(true); super.setSize(FRAME_WIDTH, FRAME_WIDTH); super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); super.setJMenuBar(menuBar); } } Any pointers/tips? Also, where should I put my loop? In my main class, or my GameCanvas class? Any help is appreciated, thanks.

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  • The way cores, processes, and threads work exactly?

    - by unknownthreat
    I need a bit of an advice for understanding how this whole procedure work exactly. If I am incorrect in any part described below, please correct me. In a single core CPU, it runs each process in the OS, jumping around from one process to another to utilize the best of itself. A process can also have many threads, in which the CPU core runs through these threads when it is running on the respective process. Now, on a multiple core CPU, Do the cores run in every process together, or can the cores run separately in different processes at one particular point of time? For instance, you have program A running two threads, can a duo core CPU run both threads of this program? I think the answer should be yes if we are using something like OpenMP. But while the cores are running in this OpenMP-embedded process, can one of the core simply switch to other process? For programs that are created for single core, when running at 100%, why the CPU utilization of each core are distributed? (ex. A duo core CPU of 80% and 20%. The utilization percentage of all cores always add up to 100% for this case.) Do the cores try help each other run each thread of each process in some ways? Frankly, I'm not sure how this works exactly. Any advice is appreciated.

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  • Servlet that starts a thread only once for every visitor

    - by user858749
    Hey I want to implement a Java Servlet that starts a thread only once for every single user. Even on refresh it should not start again. My last approach brought me some trouble so no code^^. Any Suggestions for the layout of the servlet? public class LoaderServlet extends HttpServlet { // The thread to load the needed information private LoaderThread loader; // The last.fm account private String lfmaccount; public LoaderServlet() { super(); lfmaccount = ""; } @Override protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { if (loader != null) { response.setContentType("text/plain"); response.setHeader("Cache-Control", "no-cache"); PrintWriter out = response.getWriter(); out.write(loader.getStatus()); out.flush(); out.close(); } else { loader = new LoaderThread(lfmaccount); loader.start(); request.getRequestDispatcher("WEB-INF/pages/loader.jsp").forward( request, response); } } @Override protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { if (lfmaccount.isEmpty()) { lfmaccount = request.getSession().getAttribute("lfmUser") .toString(); } request.getRequestDispatcher("WEB-INF/pages/loader.jsp").forward( request, response); } } The jsp uses ajax to regularly post to the servlet and get the status. The thread just runs like 3 minutes, crawling some last.fm data.

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  • Should I make my MutexLock volatile?

    - by sje397
    I have some code in a function that goes something like this: void foo() { { // scope the locker MutexLocker locker(&mutex); // do some stuff.. } bar(); } The function call bar() also locks the mutex. I am having an issue whereby the program crashes (for someone else, who has not as yet provided a stack trace or more details) unless the mutex lock inside bar is disabled. Is it possible that some optimization is messing around with the way I have scoped the locker instance, and if so, would making it volatile fix it? Is that a bad idea? Thanks.

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  • VB.net avoiding cross thread exception with extension method

    - by user574632
    Hello I am trying to implement a solution for updating form controls without using a delegate. I am attempting to use the 1st solution on this page: http://www.dreamincode.net/forums/blog/143/entry-2337-handling-the-dreaded-cross-thread-exception/ Imports System.ComponentModel Imports System.Runtime.CompilerServices Public Module MyInvoke <Extension()> _ Public Sub CustomInvoke(Of T As ISynchronizeInvoke)(ByVal control As T, ByVal toPerform As Action(Of T)) If control.InvokeRequired Then control.Invoke(toPerform, New Object() {control}) toPerform(control) End If End Sub End Module The site gives this as example of how to use: Label1.CustomInvoke(l => l.Text = "Hello World!") But i get 'l' is not declared error. As you can see im very new to VB or any OOP. I can get the second solution on that page to work (using delegates) but i have quite a few things to do in this thread and it seems like i would need to write a new delegate sub for each thing, which seems wasteful. What i need to do is select the 1st item from a combobox, update a textbox.text with the selected item, and pass the selected item to a function. Then wait for x seconds and start again, selecting the second item. I can get it to work in a single threaded application, but i need the interface to remain responsive. Any help greatly appreciated. EDIT: OK so changing the syntax worked for the example. However if i change it from Label1.CustomInvoke(Sub(l) l.text = "hello world!") (which worked just fine) to: Dim indexnumber As Integer = 0 ComboBox1.CustomInvoke(Sub(l) l.SelectedIndex = indexnumber) I get a cross threading error as though i didnt even use this method: Cross-thread operation not valid: Control 'ComboBox1' accessed from a thread other than the thread it was created on. So now im back to where i started? Any further help very much appreciated.

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  • threading.Event wait function not signaled when subclassing Process class

    - by user1313404
    For following code never gets past the wait function in run. I'm certain I'm doing something ridiculously stupid, but since I'm not smart enough to figure out what, I'm asking. Any help is appreciated. Here is the code: import threading import multiprocessing from multiprocessing import Process class SomeClass(Process): def __init__(self): Process.__init__(self) self.event = threading.Event() self.event.clear() def continueExec(self): print multiprocessing.current_process().name print self print "Set:" + str(self.event.is_set()) self.event.set() print "Set:" + str(self.event.is_set()) def run(self): print "I'm running with it" print multiprocessing.current_process().name self.event.wait() print "I'm further than I was" print multiprocessing.current_process().name self.event.clear() def main(): s_list = [] for t in range(3): s = SomeClass() print "s:" + str(s) s_list.append(s) s.start() raw_input("Press enter to send signal") for t in range(3): print "s_list["+str(t)+"]:" + str(s_list[t]) s_list[t].continueExec() raw_input("Press enter to send signal") for t in range(3): s_list[t].join() print "All Done" if __name__ == "__main__": main()

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  • Processing a database queue across multiple threads - design advice

    - by rwmnau
    I have a SQL Server table full of orders that my program needs to "follow up" on (call a webservice to see if something has been done with them). My application is multi-threaded, and could have instances running on multiple servers. Currently, every so often (on a Threading timer), the process selects 100 rows, at random (ORDER BY NEWID()), from the list of "unconfirmed" orders and checks them, marking off any that come back successfully. The problem is that there's a lot of overlap between the threads, and between the different processes, and their's no guarantee that a new order will get checked any time soon. Also, some orders will never be "confirmed" and are dead, which means that they get in the way of orders that need to be confirmed, slowing the process down if I keep selecting them over and over. What I'd prefer is that all outstanding orders get checked, systematically. I can think of two easy ways do this: The application fetches one order to check at a time, passing in the last order it checked as a parameter, and SQL Server hands back the next order that's unconfirmed. More database calls, but this ensures that every order is checked in a reasonable timeframe. However, different servers may re-check the same order in succession, needlessly. The SQL Server keeps track of the last order it asked a process to check up on, maybe in a table, and gives a unique order to every request, incrementing its counter. This involves storing the last order somewhere in SQL, which I wanted to avoid, but it also ensures that threads won't needlessly check the same orders at the same time Are there any other ideas I'm missing? Does this even make sense? Let me know if I need some clarification.

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