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  • Delaying a Foreach loop half a second

    - by Sigh-AniDe
    I have created a game that has a ghost that mimics the movement of the player after 10 seconds. The movements are stored in a list and i use a foreach loop to go through the commands. The ghost mimics the movements but it does the movements way too fast, in split second from spawn time it catches up to my current movement. How do i slow down the foreach so that it only does a command every half a second? I don't know how else to do it. Please help this is what i tried : The foreach runs inside the update method DateTime dt = DateTime.Now; foreach ( string commandDirection in ghostMovements ) { int mapX = ( int )( ghostPostition.X / scalingFactor ); int mapY = ( int )( ghostPostition.Y / scalingFactor ); // If the dt is the same as current time if ( dt == DateTime.Now ) { if ( commandDirection == "left" ) { switch ( ghostDirection ) { case ghostFacingUp: angle = 1.6f; ghostDirection = ghostFacingRight; Program.form.direction = ""; dt.AddMilliseconds( 500 );// add half a second to dt break; case ghostFacingRight: angle = 3.15f; ghostDirection = ghostFacingDown; Program.form.direction = ""; dt.AddMilliseconds( 500 ); break; case ghostFacingDown: angle = -1.6f; ghostDirection = ghostFacingLeft; Program.form.direction = ""; dt.AddMilliseconds( 500 ); break; case ghostFacingLeft: angle = 0.0f; ghostDirection = ghostFacingUp; Program.form.direction = ""; dt.AddMilliseconds( 500 ); break; } } } }

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  • How can i install ubuntu on my ntfs hdd without formatting?

    - by Ridvan Coban
    My hdd is just one partition in ntfs (500gb) and 430 gb is used by my photos/movies/music etc which i never will want to lose. Actually i installed ubuntu on a usb flash drive (using it right now) but it is too slow that way. But my problem is : My computer is damaged ( maybe chipset or but not sure) and none of the windows versions (xp,vista,7) works on my pc. I get blue screen error as soon as windows startup logo shows. But ubuntu just works flawless. That means i cannot use wubi. I wanted to shrink my hdd without losing data (which can be done in windows) but found nothing about that on ubuntu forums. Is this possible? Or install ubuntu on my ntfs filesystem? Note : I don't have chance to backup 400 gbs of data. Sorry for my question if it's written a bit compex. I hope you get the point and someone has an idea ;)

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  • Creating a bootable flash without overlayfs

    - by Septagram
    I want to create an USB stick to carry my Ubuntu everywhere around with me. It's not intended to spread Ubuntu by installing it everywhere, but rather for running my configured system on any computer I come across. So far, I went with installing Ubuntu with unetbootin, however, I have some issues with this. When installed with netbootin, the original disk image is kept intact on the flash drive, forever. Also, a file is created for persistent storage and during boot it is accessed together with the image by overlayfs. This, in my opinion, has the following problems: If system is updated regularly, then files from the image are overwritten in persistent storage, doubling their size and wasting precious space. Persistent storage has a fixed size that you have to define from the start, again, wasting precious space. I'm not 100% sure, but maybe using overlayfs makes disk access slower, and more so on the relatively slow devices. So I'd like to find another solution: either to get rid of the original image or to install Ubuntu "normally" on the separate ext2 partition, or maybe even install it in the main vfat partition on the USB stick. Suggestions?

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  • What is wrong with my game loop/mechanic?

    - by elias94xx
    I'm currently working on a 2d sidescrolling game prototype in HTML5 canvas. My implementations so far include a sprite, vector, loop and ticker class/object. Which can be viewed here: http://elias-schuett.de/apps/_experiments/2d_ssg/js/ So my game essentially works well on todays lowspec PC's and laptops. But it does not on an older win xp machine I own and on my Android 2.3 device. I tend to get ~10 FPS with these devices which results in a too high delta value, which than automaticly gets fixed to 1.0 which results in a slow loop. Now I know for a fact that there is a way to implement a super smooth 60 or 30 FPS loop on both devices. Best example would be: http://playbiolab.com/ I don't need all the chunk and debugging technology impact.js offers. I could even write a super simple game where you just control a damn square and it still wouldn't run on a equally fast 30 or 60 fps. Here is the Loop class/object I'm using. It requires a requestAnimationFrame unify function. Both devices I've tested my game on support requestAnimationFrame, so there is no interval fallback. var Loop = function(callback) { this.fps = null; this.delta = 1; this.lastTime = +new Date; this.callback = callback; this.request = null; }; Loop.prototype.start = function() { var _this = this; this.request = requestAnimationFrame(function(now) { _this.start(); _this.delta = (now - _this.lastTime); _this.fps = 1000/_this.delta; _this.delta = _this.delta / (1000/60) > 2 ? 1 : _this.delta / (1000/60); _this.lastTime = now; _this.callback(); }); }; Loop.prototype.stop = function() { cancelAnimationFrame(this.request); };

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  • Ubuntu won't fit 10" netbook's native display

    - by Daniel
    I recently removed Windows 7 Starter from my netbook, and replaced it with Ubuntu 12.10. The problem is some bits of the system doesn't fit the native display resolution of 1024x600 i.e. the bottom bits of Ubuntu is hidden beneath the screen & the only 2 available resolutions are: the default 1024x768 and 800x600. I've also thought about replacing Ubuntu with Lubuntu or Puppy Linux, as the system does run a bit slow, but I can't, as then I won't be able to access the taskbar and application menu which will be hidden beneath the screen. Only Ubuntu with Unity is currently usable, as I can see the Unity Launcher. My Netbook model is HP Mini 210-1004sa, which comes with Intel Graphics Media Accelerator 3150, and has a display 10.1" Active Matrix Colour TFT 1024 x 600. I was able to define a custom resolution 1024x600 using the Q&A: How set my monitor resolution? but when I set that resolution, the desktop area is lowered, with bits of it hidden beneath the screen; & there's a black space left at the top of the screen. I had to revert to the old setting 1024x768 to push the desktop upwards and remove the black space.

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  • Floating point undesireable in highly critical code?

    - by Kirt Undercoffer
    Question 11 in the Software Quality section of "IEEE Computer Society Real-World Software Engineering Problems", Naveda, Seidman, lists fp computation as undesirable because "the accuracy of the computations cannot be guaranteed". This is in the context of computing acceleration for an emergency braking system for a high speed train. This thinking seems to be invoking possible errors in small differences between measurements of a moving object but small differences at slow speeds aren't a problem (or shouldn't be), small differences between two measurements at high speed are irrelevant - can there be a problem with small roundoff errors during deceleration for an emergency braking system? This problem has been observed with airplane braking systems resulting in hydroplaning but could this actually happen in the context of a high speed train? The concern about fp errors seems to not be well-founded in this context. Any insight? The fp is used for acceleration so perhaps the concern is inching over a speed limit? But fp should be just fine if they use a double in whatever implementation language. The actual problem in the text states: During the inspection of the code for the emergency braking system of a new high speed train (a highly critical, real-time application), the review team identifies several characteristics of the code. Which of these characteristics are generally viewed as undesirable? The code contains three recursive functions (well that one is obvious). The computation of acceleration uses floating point arithmetic. All other computations use integer arithmetic. The code contains one linked list that uses dynamic memory allocation (second obvious problem). All inputs are checked to determine that they are within expected bounds before they are used.

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  • How to parse JSON data from web more faster [closed]

    - by Kaidul Islam Sazal
    I have json inventory inventory.json on the server like this: [ { "body" : "SUV", "color" : { "ext" : "White diamond pearl", "int" : "Taupe" }, "id" : "276181", "make" : "Acura", "miles" : 35949, "model" : "RDX", "pic" : [ { "full" : "http://images1.dealercp.com/90961/000JNBD/001_0292.jpg" } ], "power" : { "drive" : "Front wheel drive", "eng" : "2.3L DOHC PGM-FI 16-VALVE", "trans" : "Automatic" }, "price" : { "net" : 29488 }, "stock" : "6942", "trim" : "AWD 4dr Tech Pkg SUV", "vin" : "5J8TB2H53BA000334", "year" : 2011 }, { "body" : "Sedan", "color" : { "ext" : "Premium white pearl", "int" : "Taupe" }, "id" : "275622", "make" : "Acura", "miles" : 40923, "model" : "TSX", "pic" : [ { "full" : "http://images1.dealercp.com/90961/000JMC6/001_1765.jpg" } ], "power" : { "drive" : "Front wheel drive", "eng" : "2.4L L4 MPI DOHC 16V", "trans" : "Automatic" }, "price" : { "net" : 22288 }, "stock" : "6945", "trim" : "4dr Sdn I4 Auto Sedan", "vin" : "JH4CU2F66AC011933", "year" : 2010 } ] here are two index, There are almost 5000 index like this. I parsed this json like this: var url = "inventory/inventory.json"; $.getJSON(url, function(data){ $.each(data, function(index, item){ //straight-forward loop if(item.year == 2012) { $('#desc').append(item.make + ' ' + item.model + ' ' + '<br/>' + item.price.net + '<br/>' + item.pic[0].full); } }); }); This is working fine.But the problem is that, this searching and fetching process is little bit slow as there are 5000 indexes already and it's increasing day by day. It seems that, it is a straight-forward loop to parse the data and a normal brute-force method. Now I want to know if there any time efiicient way to parse more faster.Any faster method to parse instead of straight-forward loop ?

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  • Update Google Sitemap for Mobile

    - by dimo414
    I have a series of utilities to generate Google sitemaps for my whole site. These files are massive, and slow to build. We want to start telling Google these pages are mobile-crawl-able too, by adding them to mobile sitemaps, but the documentation is unclear if I need to specify physically different files for my mobile URLs than for my normal ones. If this is my current sitemap: <?xml version="1.0" encoding="UTF-8" ?> <urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9"> <url> <loc>http://mobile.example.com/article100.html</loc> </url> </urlset> Can I simply change it to: <?xml version="1.0" encoding="UTF-8" ?> <urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:mobile="http://www.google.com/schemas/sitemap-mobile/1.0"> <url> <loc>http://mobile.example.com/article100.html</loc> <mobile:mobile/> </url> </urlset> Or do I need to create new files with the additional markup, alongside my existing files?

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  • Starting over and new to Ubuntu

    - by 2funnyyone
    We have been having repeated problems with our interent service and using windows xp & sp3 (users and premissions) I see no need for them. I started with computers long before windows. Every since sp 3 come out in 2009 I have had nothing but problems. I have lost so many computers to virius and trojans, we just stack them up. We are with Qwest/ Century link which is using advertising servers which I think is causing the problem. All the computers are networked together which is not how I set them up. I beleive Century link is networking them through assignment of a domain for our home. This causes all the computers to crash twice. This is getting expensive. We tried buying new harddrives but reinfect with hours of connecting to internet. I also beleive the modem, router and all computers are infected. I put combofix on this one and that is the only reason we are still online with this laptop. I am afraid to install new equipment because my partner and I are on SSDI and this cost a lot. I go to school at UOP and had to run off a flash and reboot this laptop to recovery every other day or so, this pass month. New plan is: We are getting ready to install new equipment but afraid to reinfect again. Need help to install new equipment. The plan is to use current internet services from Qwest/ now Century Link. The list of New equipment in order: Century link wireless modem is ZyXEL PK5000Z with 4 direct connect Ethernet ports Next Dell Optiplex 210L ( used auction purchase ) 2 gb ram 80 g hard drive Ubuntu 11.10 operating system Next Wireless D-Link router WBR-1310 with 4 direct connect Ethernet ports OK-------- Purchased Dell OEM disk for Repair or Reinstalling Windows XP Professional Operating system (2 roommates as well) All infected computers are Dell desktops or laptops with XP Pro Also purchasing Ubuntu 12.04 for 3 computers. We like the way it runs but still learning it. Questions 1] How do we fdisk the infected computers without infecting new system. We have Dos disks, but none have floppy dish drive. We do have a new floppy disk drive and usb adapter we purchased from Amazon. 2] We are thinking Avast internet security because of the boot scan. We want all software loaded before reconnecting. We can manually load our internet provider information. We purchased StopZilla $100 for 5 computers, but not sure that is what we need. But need how to setup ports security and services we will need. Really lost at this part. So we are safe when we go back on the internet. 3] Want to connect reloaded fdisk systems to router as public connection and no sharing. Do not want to network all computers. 4] Want parental/ ownership control from Ubuntu system for internet connection (Children and friends). Do we restrict at the modem and/ or router? Any help would be a blessing. I do not want to go alone on this anymore.

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  • Hydraulics in game

    - by Mungoid
    I'm not completely sure if this would be better in the Physics site or not as this question is more about how hydraulics should work in game as opposed to how they really work (although that is taken into account) - So I apologize if this is in the wrong place. A project we are on, we have a machine with hydraulics that are powered (They don't just look like they move something, they are the only thing moving/turning/lifting something) - However, the hydraulic extends the same speed no matter what it is pushing. So, say there is a 10 ton object attached to one end of the hydraulic and the other end is attached to a plate on the ground. In real life it takes a few seconds to build up pressure depending on how heavy the object is, but in our project the hydraulics don't care about that. It will lift a 100 ton object the same speed as a 10 ton object. We have a way to fake the hydraulic pressurizing by reducing the 'drive amount' (how fast or slow the hydraulic extends) when we sense that it is touching the ground and that does a relatively decent job but we would like to be able to take other things into account like engine speed, ratios, loads, etc. but we aren't too sure what we need to think about. I'm kinda wondering if anyone here has any experience with this and could offer some suggestions on what to take into account?

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  • Optimized algorithm for line-sphere intersection in GLSL

    - by fernacolo
    Well, hello then! I need to find intersection between line and sphere in GLSL. Right now my solution is based on Paul Bourke's page and was ported to GLSL this way: // The line passes through p1 and p2: vec3 p1 = (...); vec3 p2 = (...); // Sphere center is p3, radius is r: vec3 p3 = (...); float r = ...; float x1 = p1.x; float y1 = p1.y; float z1 = p1.z; float x2 = p2.x; float y2 = p2.y; float z2 = p2.z; float x3 = p3.x; float y3 = p3.y; float z3 = p3.z; float dx = x2 - x1; float dy = y2 - y1; float dz = z2 - z1; float a = dx*dx + dy*dy + dz*dz; float b = 2.0 * (dx * (x1 - x3) + dy * (y1 - y3) + dz * (z1 - z3)); float c = x3*x3 + y3*y3 + z3*z3 + x1*x1 + y1*y1 + z1*z1 - 2.0 * (x3*x1 + y3*y1 + z3*z1) - r*r; float test = b*b - 4.0*a*c; if (test >= 0.0) { // Hit (according to Treebeard, "a fine hit"). float u = (-b - sqrt(test)) / (2.0 * a); vec3 hitp = p1 + u * (p2 - p1); // Now use hitp. } It works perfectly! But it seems slow... I'm new at GLSL. You can answer this questions in two ways: Tell me there is no solution, showing some proof or strong evidence. Tell me about GLSL features (vector APIs, primitive operations) that makes the above algorithm faster, showing some example. Thanks a lot!

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  • Does Agile force developers to work more?

    - by Shooshpanchick
    Looking at common Agile practices it seems to me that they (intentionally or unintentionally?) force developer to spend more time actually working as opposed to reading blogs/articles, chatting, coffee breaks and just plain procrastinating. In particular: 1) Pair programming - the biggest work-forcer, just because it is inconvenient to do all that procrastination when there are two of you sitting together. 2) Short stories - when you have a HUGE chunk of work that must be done in e.g. a month, it is pretty common to slack off in the first three weeks and switch to OMG DEADLINE mode for the last one. And with the little chunks (that must be done in a day or less) it is exact opposite - you feel that time is tight, there is no space for maneuvering, and you will be held accountable for the task pretty soon, so you start working immediately. 3) Team communication and cohesion - when you underperform in a slow, distanced and silent environment it may feel ok, but when at the end of the day at Scrum meeting everyone boasts what they have accomplished and you have nothing to say you may actually feel ashamed. 4) Testing and feedback - again, it prevents you from keeping tasks "99% ready" (when it's actually around 20%) until the deadline suddenly happens. Do you feel that under Agile you work more than under "conventional" methodologies? Is this pressure compensated by the more comfortable environment and by the feeling of actually getting right things done quickly?

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  • Effective handling of variables in non-object oriented programming

    - by srnka
    What is the best method to use and share variables between functions in non object-oriented program languages? Let's say that I use 10 parameters from DB, ID and 9 other values linked to it. I need to work with all 10 parameters in many functions. I can do it next ways: 1. call functions only with using ID and in every function get the other parameters from DB. Advantage: local variables are clear visible, there is only one input parameter to function Disadvantage: it's slow and there are the same rows for getting parameters in every function, which makes function longer and not so clear 2. call functions with all 10 parameters Advantage: working with local variables, clear function code Disadvantage: many input parameters, what is not nice 3. getting parameters as global variables once and using them everywhere Advantage - clearer code, shorter functions, faster processing Disadvantage - global variables - loosing control of them, possibility of unwanted overwriting (Especially when some functions should change their values) Maybe there is some another way how to implement this and make program cleaner and more effective. Can you say which way is the best for solving this issue?

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  • BizTalk 2009 - The Community ODBC Adapter: Schema Generation

    - by Stuart Brierley
    Having previously detailed the installation of the Community ODBC Adapter for BizTalk 2009, the next thing I will be looking at is the generation of schemas using this ODBC adapter. Within your BizTalk 2009 project, right click the project and select Add Generated Items.  In the resultant window choose Add Adapter Metadata and click Add to open the Add Adapter Wizard. Check that the BizTalk Server and Database names are correct, select the ODBC adapter and click next. You must now set the connection string. To start with choose set, then new DSN (data source name). You now need to define the Data Source you will be connecting to.  On the User DSN tab select Add add then driver you want to use. In this case I am going to use the MySQL ODBC Driver.  A User DSN will only be visible on the current machine with you as a user. * Although I initially set up a User DSN and this was fine for creating schemas with, I later realised that you actually need a system DSN as the BizTalk host service needs this to be able connect to the database on a receive or send port. You will then be asked to Set up the MySQL ODBC Data Source.  In my case this is a local database making use of named pipes, so I had to make sure that I ticked the "Force use of named pipes" check box and removed the "# The Pipe the MySQL Server will use socket=mysql" line from the mysql.ini; with this is place the connection would fail as there is no apparent way to specify the pipe name in the ODBC driver configuration. This will then update the User DSN tab with the new Data Source.  Make sure that you select it and press OK. Select it again in the Choose Data Source window and press OK.  On the ODBC transport window select next. You will now be presented with the Schema Information window, where you must supply the namespace, type and root element names for your schema. Next choose the type of statement that you will be using to create your schema - in this case I am using a stored procedure. *I later discovered that this option is fine for MySQL stored procedures without input parameters, but failed for MySQL stored procedures with input parameters.  (I will be posting on the way to handle input parameters soon) Next you will need to specify the name of the stored procedure.  In this case I have a simple stored procedure to return all the data held by my TestTable in MySQL. Select * from TestTable; The table itself has three columns: Name, Sex and Married. Selecting finish should now hopefully create your schemas based on the input and output from your stored procedure. In my case I have:   An empty schema for the request; after all I have no parameters for the stored procedure.  A response schema comprised of a Table Record with Name, Sex and Married children. Next I will be looking at the use of the ODBC adpater with: Receive ports Send ports

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  • ODEE Green Field (Windows) Part 3 - SOA Suite

    - by AndyL-Oracle
     So you're still here, are you? I'm sure you're probably overjoyed at the prospect of continuing with our green field installation of ODEE. In my previous post, I covered the installation of WebLogic - you probably noticed, like I did, that it's a pretty quick install. I'm pretty certain this had everything to do with how quickly the next post made it to the internet! So let's dig in. Make sure you've followed the steps from the initial post to obtain the necessary software and prerequisites! Unpack the RCU (Repository Creation Utility). This ZIP file contains a directory (rcuHome) that should be extracted into your ORACLE_HOME. Run the RCU – execute rcuHome/bin/rcu.bat. Click Next. Select Create and click Next. Enter the database connection details and click Next – any failure to connection will show in the Messages box. Click Ok Expand and select the SOA Infrastructure item. This will automatically select additional required components. You can change the prefix used, but DEV is recommended. If you are creating a sandbox that includes additional components like WebCenter Content and UMS, you may select those schemas as well but they are not required for a basic ODEE installation. Click Next. Click OK. Specify the password for the schema(s). Then click Next. Click Next. Click OK. Click OK. Click Create. Click Close. Unpack the SOA Suite installation files into a single directory e.g. SOA. Run the installer – navigate and execute SOA/Disk1/setup.exe. If you receive a JDK error, switch to a command line to start the installer. To start the installer via command line, do Start?Run?cmd and cd into the SOA\Disk1 directory. Run setup.exe –jreLoc < pathtoJRE >. Ensure you do not use a path with spaces – use the ~1 notation as necessary (your directory must not exceed 8 characters so “Program Files” becomes “Progra~1” and “Program Files (x86)” becomes “Progra~2” in this notation). Click Next. Select Skip and click Next. Resolve any issues shown and click Next. Verify your oracle home locations. Defaults are recommended. Click Next. Select your application server. If you’ve already installed WebLogic, this should be automatically selected for you. Click Next. Click Install. Allow the installation to progress… Click Next. Click Finish. You can save the installation details if you want. That should keep you satisfied for the moment. Get ready, because the next posts are going to be meaty! 

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  • What are some efficient ways to set up my environment when working on a remote site?

    - by Prefix
    Hello fellow Programmers, I am still a relatively new programmer and have recently gotten my first on-campus programming position. I am the sole dev responsible for 8 domains as well as 3 small sized PHP web apps. The campus has its web environment divided into staging and live servers -- we develop on the staging via SFTP and then push the updates to the live server through a web GUI. I use Sublime Text 2 and the Sublime SFTP plugin currently for all my dev work (its my preferred editor). If I am just making an edit to a page I'll open that individual file via the ftp browser. If I am working on the PHP web app projects, I have the app directory mapped to a local folder so that when I save locally the file is auto-uploaded through Sublime SFTP. I feel like this workflow is slow and sub-optimal. How can I improve my workflow for working with remote content? I'd love to set up a local environment on my machine as that would eliminate the constant SFTP upload/download, but as I said there are many sites and the space required for a local copy of the entire domain would be quite large and complex; not to mention keeping it updated with whatever the latest on the staging server is would be a nightmare. Anyone know how I can improve my general web dev workflow from what I've described? I'd really like to cut out constantly editing over FTP but I'm not sure where to start other than ripping the entire directory and dumping it into XAMP.

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  • How to deal with a CEO making all technical decision but with little technical knowledge ?

    - by anonymous
    Hi, Question posted anonymously for obvious reasons. I am working in a company with a dev group of 5-6 developers, and I am in a situation which I have a hard time dealing with. Every technical choice (language, framework, database, database scheme, configuration scheme, etc...) is decided by the CEO, often without much rationale. It is very hard to modify those choices, and his main argument consists in "I don't like this", even though we propose several alternative with detailed pros/cons. He will also decide to rewrite from scratch our core product without giving a reason why, and he never participates to dev meetings because he considers it makes things slower... I am already looking at alternative job opportunities, but I was wondering if there anything we (the developers) could do to improve the situation. Two examples which shocked me: he will ask us to implement something akin to configuration management, but he reject any existing framework because they are not written in the language he likes (even though the implementation language is irrelevant). He also expects us to be able to write those systems in a couple of days, "because it is very simple". he keeps rewriting from scratch on his own our core product because the current codebase is too bad (codebase whose design was his). We are at our third rewrite in one year, each rewrite worse than the previous one. Things I have tried so far is doing elaborate benchmarks on our product (he keeps complaining that our software is too slow, and justifies rewrites to make it faster), implement solutions with existing products as working proof instead of just making pros/cons charts, etc... But still 90 % of those efforts go to the trashbox (never with any kind of rationale behind he does not like it, again), and often get reprimanded because I don't do exactly as he wants (not realizing that what he wants is impossible).

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  • XPath & XML EDI B2B

    - by PearlFactory
    GoodToGo :) Best XML Editor is Altova XMLSpy 2011 http://www.torrenthound.com/hash/bfdbf55baa4ca6f8e93464c9a42cbd66450bb950/torrent-info/Altova-XMLSpy-Enterprise-Edition-SP1-2011-v13-0-1-0-h33t-com-Full For whatever reason Piratebay has trojans and other nasties..Search in torrent.eu for Altova XMLSpy Enterprise Edition SP1 2011 v13.0.1.0 Also if you like the product purchase it in a Commercial Enviroment Any well structured/complex XML can be parsed @ the speed of light using XPATH querys and not the C# objects XPathNodeIterator and others etc ....Never do loops  or Genirics or whatever highlevel language technology. Use the power of XPATH i.e Will use a Simple (Do while) as an example. We could have many different techs all achieveing the same result Instead of   xmlNI2 = xmlNav.Select("/p:BookShop")         if (xmlNI2.Count != 0)            {                                 while ((xmlNI2.MoveNext()))              string aNode =xmlNI2.SelectSingleNode('Book', nsmgr); if (aNode =="The Book I am after")       Console.WriteLine("Found My Book);   This lengthy cumbersome task can be achieved with a simple XPATH query Console.WriteLine((xmlNavg.SelectSingleNode("/p:BookShop/Book[.='The Book I am aFter ']", nsmgr)).Value.ToString()); Use the power of the parser and eliminate the middleman C#/MSIL/JIT etc etc Get Started Fast and use the parser as Outlined 1) Open XML and goto Grid Mode 2) Select XPATH tab on the bottom viewer/window as shown  From here you get intellisense and can quickly learn how to navigate/find the data using XPATH A key component to Navigation with XPATH is to use the "../ " command . This basically says from where I am now go up 1 level . With Xpath all commands are cumalative. i.e you can search for a book title @ the 2nd level of the XML and from there traverse 15 layers to paragraphs or words on a page with expression validation occuring throughout this process etc  (So in essence you may have arrived @ a node within the XML and have met 15 conditions along the way ) Given 1-2 days with XmlSpy and XPATH you unlock a technology that is super fast and simple to use. XML is a core component to what lays under the hood of so many techs. So it is no wonder that you want to be able to goto  the atomic level to achieve the result you want Justin P.S For a long time I saw XML as slow and a bit boring but now converted

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  • Efficiently rendering to 3D texture

    - by TravisG
    I have an existing depth texture and some other color textures, and want to process the information in them by rendering to a 3D texture (based on the depth contained in the depth texture, i.e. a point at (x/y) in the depth texture will be rendered to (x/y/texture(depth,uv)) in the 3D texture). Simply doing one manual draw call for each slice of the 3D texture (via glFramebufferTextureLayer) is terribly slow, since I don't know beforehand to what slice of the 3D texture a given texel from one of the color textures or the depth texture belongs. This means the entire process is effectively for each slice for each texel in depth texture process color textures and render to slice So I have to sample the depth texture completely per each slice, and I also have to go through the processing (at least until to discard;) for all texels in it. It would be much faster if I could rearrange the process to for each texel in depth texture figure out what slice it should end up in process color textures and render to slice Is this possible? If so, how? What I'm actually trying to do: the color textures contain lighting information (as seen from light view, it's a reflective shadow map). I want to accumulate that information in the 3D texture and then later use it to light the scene. More specifically I'm trying to implement Cryteks Light Propagation Volumes algorithm.

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  • Red Samurai Performance Audit Tool – OOW 2013 release (v 1.1)

    - by JuergenKress
    We are running our Red Samurai Performance Audit tool and monitoring ADF performance in various projects already for about one year and the half. It helps us a lot to understand ADF performance bottlenecks and tune slow ADF BC View Objects or optimise large ADF BC fetches from DB. There is special update implemented for OOW'13 - advanced ADF BC statistics are collected directly from your application ADF BC runtime and later displayed as graphical information in the dashboard. I will be attending OOW'13 in San Francisco, feel free to stop me and ask about this tool - I will be happy to give it away and explain how to use it in your project. Original audit screen with ADF BC performance issues, this is part of our Audit console application: Audit console v1.1 is improved with one more tab - Statistics. This tab displays all SQL Selects statements produced by ADF BC over time, logged users, AM access load distribution and number of AM activations along with user sessions. Available graphs: Daily Queries  - total number of SQL selects per day Hourly Queries - Last 48 Hours Logged Users - total number of user sessions per day SQL Selects per Application Module - workload per Application Module Number of Activations and User sessions - last 48 hours - displays stress load Read the complete article here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: Red Samurai,ADF performance,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • GPU based procedual terrain borders?

    - by OnePie
    I'm working on a game that preferibly should feature a combination of designed and procedually generated terrain where the designer specifies in somewhat detailed terms what type of terrain a given area will have (grasslands, forest etc...) and then a precedual algorithm takes care of the rest. I'm not talking about minecraft style biomoes, but rather the game map for a strategy game. Each 'area' will not take up that much of the screen, and thus be more akin to a tile whose texture is procedually generated. While procedually generating terrain textures on the GPU are not that difficult, the hard part is making the borders between them look good. Currently, the 'tiles' are large enough to be visible (due to memory constraints mainly, we are talking planetary sized textures for a game taking place in space and on a continental ground view with seamless transitions between them) and creating good borders between them with an algorithm that is fast enough to be useful has proven difficult. Sampling the n-surrounding pixels and using the combiened result did not yield very good borders and was fairly slow on the GPU to boot (ca 12ms for me, that is without any lighning or shading and with very simple terrain texture shaders). So are there any practical known methods to solve this problem?

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  • Project Jigsaw: Late for the train: The Q&A

    - by Mark Reinhold
    I recently proposed, to the Java community in general and to the SE 8 (JSR 337) Expert Group in particular, to defer Project Jigsaw from Java 8 to Java 9. I also proposed to aim explicitly for a regular two-year release cycle going forward. Herewith a summary of the key questions I’ve seen in reaction to these proposals, along with answers. Making the decision Q Has the Java SE 8 Expert Group decided whether to defer the addition of a module system and the modularization of the Platform to Java SE 9? A No, it has not yet decided. Q By when do you expect the EG to make this decision? A In the next month or so. Q How can I make sure my voice is heard? A The EG will consider all relevant input from the wider community. If you have a prominent blog, column, or other communication channel then there’s a good chance that we’ve already seen your opinion. If not, you’re welcome to send it to the Java SE 8 Comments List, which is the EG’s official feedback channel. Q What’s the overall tone of the feedback you’ve received? A The feedback has been about evenly divided as to whether Java 8 should be delayed for Jigsaw, Jigsaw should be deferred to Java 9, or some other, usually less-realistic, option should be taken. Project Jigsaw Q Why is Project Jigsaw taking so long? A Project Jigsaw started at Sun, way back in August 2008. Like many efforts during the final years of Sun, it was not well staffed. Jigsaw initially ran on a shoestring, with just a handful of mostly part-time engineers, so progress was slow. During the integration of Sun into Oracle all work on Jigsaw was halted for a time, but it was eventually resumed after a thorough consideration of the alternatives. Project Jigsaw was really only fully staffed about a year ago, around the time that Java 7 shipped. We’ve added a few more engineers to the team since then, but that can’t make up for the inadequate initial staffing and the time lost during the transition. Q So it’s really just a matter of staffing limitations and corporate-integration distractions? A Aside from these difficulties, the other main factor in the duration of the project is the sheer technical difficulty of modularizing the JDK. Q Why is modularizing the JDK so hard? A There are two main reasons. The first is that the JDK code base is deeply interconnected at both the API and the implementation levels, having been built over many years primarily in the style of a monolithic software system. We’ve spent considerable effort eliminating or at least simplifying as many API and implementation dependences as possible, so that both the Platform and its implementations can be presented as a coherent set of interdependent modules, but some particularly thorny cases remain. Q What’s the second reason? A We want to maintain as much compatibility with prior releases as possible, most especially for existing classpath-based applications but also, to the extent feasible, for applications composed of modules. Q Is modularizing the JDK even necessary? Can’t you just put it in one big module? A Modularizing the JDK, and more specifically modularizing the Java SE Platform, will enable standard yet flexible Java runtime configurations scaling from large servers down to small embedded devices. In the long term it will enable the convergence of Java SE with the higher-end Java ME Platforms. Q Is Project Jigsaw just about modularizing the JDK? A As originally conceived, Project Jigsaw was indeed focused primarily upon modularizing the JDK. The growing demand for a truly standard module system for the Java Platform, which could be used not just for the Platform itself but also for libraries and applications built on top of it, later motivated expanding the scope of the effort. Q As a developer, why should I care about Project Jigsaw? A The introduction of a modular Java Platform will, in the long term, fundamentally change the way that Java implementations, libraries, frameworks, tools, and applications are designed, built, and deployed. Q How much progress has Project Jigsaw made? A We’ve actually made a lot of progress. Much of the core functionality of the module system has been prototyped and works at both compile time and run time. We’ve extended the Java programming language with module declarations, worked out a structure for modular source trees and corresponding compiled-class trees, and implemented these features in javac. We’ve defined an efficient module-file format, extended the JVM to bootstrap a modular JRE, and designed and implemented a preliminary API. We’ve used the module system to make a good first cut at dividing the JDK and the Java SE API into a coherent set of modules. Among other things, we’re currently working to retrofit the java.util.ServiceLoader API to support modular services. Q I want to help! How can I get involved? A Check out the project page, read the draft requirements and design overview documents, download the latest prototype build, and play with it. You can tell us what you think, and follow the rest of our work in real time, on the jigsaw-dev list. The Java Platform Module System JSR Q What’s the relationship between Project Jigsaw and the eventual Java Platform Module System JSR? A At a high level, Project Jigsaw has two phases. In the first phase we’re exploring an approach to modularity that’s markedly different from that of existing Java modularity solutions. We’ve assumed that we can change the Java programming language, the virtual machine, and the APIs. Doing so enables a design which can strongly enforce module boundaries in all program phases, from compilation to deployment to execution. That, in turn, leads to better usability, diagnosability, security, and performance. The ultimate goal of the first phase is produce a working prototype which can inform the work of the Module-System JSR EG. Q What will happen in the second phase of Project Jigsaw? A The second phase will produce the reference implementation of the specification created by the Module-System JSR EG. The EG might ultimately choose an entirely different approach than the one we’re exploring now. If and when that happens then Project Jigsaw will change course as necessary, but either way I think that the end result will be better for having been informed by our current work. Maven & OSGi Q Why not just use Maven? A Maven is a software project management and comprehension tool. As such it can be seen as a kind of build-time module system but, by its nature, it does nothing to support modularity at run time. Q Why not just adopt OSGi? A OSGi is a rich dynamic component system which includes not just a module system but also a life-cycle model and a dynamic service registry. The latter two facilities are useful to some kinds of sophisticated applications, but I don’t think they’re of wide enough interest to be standardized as part of the Java SE Platform. Q Okay, then why not just adopt the module layer of OSGi? A The OSGi module layer is not operative at compile time; it only addresses modularity during packaging, deployment, and execution. As it stands, moreover, it’s useful for library and application modules but, since it’s built strictly on top of the Java SE Platform, it can’t be used to modularize the Platform itself. Q If Maven addresses modularity at build time, and the OSGi module layer addresses modularity during deployment and at run time, then why not just use the two together, as many developers already do? A The combination of Maven and OSGi is certainly very useful in practice today. These systems have, however, been built on top of the existing Java platform; they have not been able to change the platform itself. This means, among other things, that module boundaries are weakly enforced, if at all, which makes it difficult to diagnose configuration errors and impossible to run untrusted code securely. The prototype Jigsaw module system, by contrast, aims to define a platform-level solution which extends both the language and the JVM in order to enforce module boundaries strongly and uniformly in all program phases. Q If the EG chooses an approach like the one currently being taken in the Jigsaw prototype, will Maven and OSGi be made obsolete? A No, not at all! No matter what approach is taken, to ensure wide adoption it’s essential that the standard Java Platform Module System interact well with Maven. Applications that depend upon the sophisticated features of OSGi will no doubt continue to use OSGi, so it’s critical that implementations of OSGi be able to run on top of the Java module system and, if suitably modified, support OSGi bundles that depend upon Java modules. Ideas for how to do that are currently being explored in Project Penrose. Java 8 & Java 9 Q Without Jigsaw, won’t Java 8 be a pretty boring release? A No, far from it! It’s still slated to include the widely-anticipated Project Lambda (JSR 335), work on which has been going very well, along with the new Date/Time API (JSR 310), Type Annotations (JSR 308), and a set of smaller features already in progress. Q Won’t deferring Jigsaw to Java 9 delay the eventual convergence of the higher-end Java ME Platforms with Java SE? A It will slow that transition, but it will not stop it. To allow progress toward that convergence to be made with Java 8 I’ve suggested to the Java SE 8 EG that we consider specifying a small number of Profiles which would allow compact configurations of the SE Platform to be built and deployed. Q If Jigsaw is deferred to Java 9, would the Oracle engineers currently working on it be reassigned to other Java 8 features and then return to working on Jigsaw again after Java 8 ships? A No, these engineers would continue to work primarily on Jigsaw from now until Java 9 ships. Q Why not drop Lambda and finish Jigsaw instead? A Even if the engineers currently working on Lambda could instantly switch over to Jigsaw and immediately become productive—which of course they can’t—there are less than nine months remaining in the Java 8 schedule for work on major features. That’s just not enough time for the broad review, testing, and feedback which such a fundamental change to the Java Platform requires. Q Why not ship the module system in Java 8, and then modularize the platform in Java 9? A If we deliver a module system in one release but don’t use it to modularize the JDK until some later release then we run a big risk of getting something fundamentally wrong. If that happens then we’d have to fix it in the later release, and fixing fundamental design flaws after the fact almost always leads to a poor end result. Q Why not ship Jigsaw in an 8.5 release, less than two years after 8? Or why not just ship a new release every year, rather than every other year? A Many more developers work on the JDK today than a couple of years ago, both because Oracle has dramatically increased its own investment and because other organizations and individuals have joined the OpenJDK Community. Collectively we don’t, however, have the bandwidth required to ship and then provide long-term support for a big JDK release more frequently than about every other year. Q What’s the feedback been on the two-year release-cycle proposal? A For just about every comment that we should release more frequently, so that new features are available sooner, there’s been another asking for an even slower release cycle so that large teams of enterprise developers who ship mission-critical applications have a chance to migrate at a comfortable pace.

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  • Should I manage authentication on my own if the alternative is very low in usability and I am already managing roles?

    - by rumtscho
    As a small in-house dev department, we only have experience with developing applications for our intranet. We use the existing Active Directory for user account management. It contains the accounts of all company employees and many (but not all) of the business partners we have a cooperation with. Now, the top management wants a technology exchange application, and I am the lead dev on the new project. Basically, it is a database containing our know-how, with a web frontend. Our employees, our cooperating business partners, and people who wish to become our cooperating business partners should have access to it and see what technologies we have, so they can trade for them with the department which owns them. The technologies are not patented, but very valuable to competitors, so the department bosses are paranoid about somebody unauthorized gaining access to their technology description. This constraint necessitates a nightmarishly complicated multi-dimensional RBAC-hybrid model. As the Active Directory doesn't even contain all the information needed to infer the roles I use, I will have to manage roles plus per-technology per-user granted access exceptions within my system. The current plan is to use Active Directory for authentication. This will result in a multi-hour registration process for our business partners where the database owner has to manually create logins in our Active Directory and send them credentials. If I manage the logins in my own system, we could improve the usability a lot, for example by letting people have an active (but unprivileged) account as soon as they register. It seems to me that, after I am having a users table in the DB anyway (and managing ugly details like storing historical user IDs so that recycled user IDs within the Active Directory don't unexpectedly get rights to view someone's technologies), the additional complexity from implementing authentication functionality will be minimal. Therefore, I am starting to lean towards doing my own user login management and forgetting the AD altogether. On the other hand, I see some reasons to stay with Active Directory. First, the conventional wisdom I have heard from experienced programmers is to not do your own user management if you can avoid it. Second, we have code I can reuse for connection to the active directory, while I would have to code the authentication if done in-system (and my boss has clearly stated that getting the project delivered on time has much higher priority than delivering a system with high usability). Third, I am not a very experienced developer (this is my first lead position) and have never done user management before, so I am afraid that I am overlooking some important reasons to use the AD, or that I am underestimating the amount of work left to do my own authentication. I would like to know if there are more reasons to go with the AD authentication mechanism. Specifically, if I want to do my own authentication, what would I have to implement besides a secure connection for the login screen (which I would need anyway even if I am only transporting the pw to the AD), lookup of a password hash and a mechanism for password recovery (which will probably include manual identity verification, so no need for complex mTAN-like solutions)? And, if you have experience with such security-critical systems, which one would you use and why?

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  • Video lags/freezes in SMPlayer and VLC

    - by RanRag
    When I try to play my video files in SMPlayer it works fine but as soon as I switch to fullscreen mode(16:9) following thing happens: 1) Video starts lagging. 2) Audio and video goes out of sync. 3) CPU usage rises to ~50%. 4) SMPlayer starts to hang. My current SMPlayer configuration: 1)Video Output Driver = x11(slow) 2)Audio Output Driver = alsa(0.0-HDA Intel) 3)Cache = 8192 KB 4)Threads for decoding(MPEG-1/2 and H.264 only = 2 Things I tried solve this problem: 1) Tried changing video o/p driver to xv,gl. 2) Tried changing audio o/p driver to pulse. 3) Tried increasing cache size and also tried using nocache. Everything works fine on windows but I don't want to switch to windows just to play video files. My system config: Acer Aspire One D270 Atom N2600(Cedar Trail) 1.6GHz 2GB Memory Intel GMA 3600 graphics. Ubuntu 12.04 Kernel Release: 3.2.0-23-generic-pae Rest all things are working fine I have no resolution issue, bluetooth, wireless also working fine. Just ask me to submit any other log file I will be happy to post. SMPlayer log MPlayer Terminal output Codec Information(currently playing file):

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  • Precise: Evolution laggy due to IMAP -profile or due to some odd Sync -issue?

    - by Izzy
    I'm fighting with Evolution. Basically it's working fine -- but it is very slow to react in certain situations. There is apparently some problem with syncing and IMAP. Helper questios Could be that changing away from Bonobo has to do with slowing-down? There might be some trouble with the new engine and "asynchronous actions". What to do about it? I want to get the previous "working mood" back. How can I speed this thing up? Different scenarios when sending a mail, the composer window hangs there inactive for a couple of seconds, everything grayed out. Though there is a green check mark saying it's sent, I'm not sure a) why it's still blocking everything and b) whether I could simply close it without "breaking"/"losing" anything. In earlier versions, the composer window was closing pretty fast, and one could see the message being stored into the local "outbox" until it was sent, and one could immediately continue with the next task. I prefer that behaviour over the current. switching between modules. Coming from mail and switching to the address book takes a couple of seconds. Same for switching to the calendar. I read about different "possible causes" and tried a few things: I only have 3 local address books, so no networking should be involved here. To make sure, I switched to offline mode and then tried to access the address book. No noticeable difference. I use 3 Google Calendars. Switching to offline mode made a minor difference, but so minor that it also could be "imagination" since one might have expected this in this case according to some reports, disabling the tasks should help. Well, it didn't in my case, as I don't use them regularly (just two local items stored here)

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