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  • Abstracting entity caching in XNA

    - by Grofit
    I am in a situation where I am writing a framework in XNA and there will be quite a lot of static (ish) content which wont render that often. Now I am trying to take the same sort of approach I would use when doing non game development, where I don't even think about caching until I have finished my application and realise there is a performance problem and then implement a layer of caching over whatever needs it, but wrap it up so nothing is aware its happening. However in XNA the way we would usually cache would be drawing our objects to a texture and invalidating after a change occurs. So if you assume an interface like so: public interface IGameComponent { void Update(TimeSpan elapsedTime); void Render(GraphicsDevice graphicsDevice); } public class ContainerComponent : IGameComponent { public IList<IGameComponent> ChildComponents { get; private set; } // Assume constructor public void Update(TimeSpan elapsedTime) { // Update anything that needs it } public void Render(GraphicsDevice graphicsDevice) { foreach(var component in ChildComponents) { // draw every component } } } Then I was under the assumption that we just draw everything directly to the screen, then when performance becomes an issue we just add a new implementation of the above like so: public class CacheableContainerComponent : IGameComponent { private Texture2D cachedOutput; private bool hasChanged; public IList<IGameComponent> ChildComponents { get; private set; } // Assume constructor public void Update(TimeSpan elapsedTime) { // Update anything that needs it // set hasChanged to true if required } public void Render(GraphicsDevice graphicsDevice) { if(hasChanged) { CacheComponents(graphicsDevice); } // Draw cached output } private void CacheComponents(GraphicsDevice graphicsDevice) { // Clean up existing cache if needed var cachedOutput = new RenderTarget2D(...); graphicsDevice.SetRenderTarget(renderTarget); foreach(var component in ChildComponents) { // draw every component } graphicsDevice.SetRenderTarget(null); } } Now in this example you could inherit, but your Update may become a bit tricky then without changing your base class to alert you if you had changed, but it is up to each scenario to choose if its inheritance/implementation or composition. Also the above implementation will re-cache within the rendering cycle, which may cause performance stutters but its just an example of the scenario... Ignoring those facts as you can see that in this example you could use a cache-able component or a non cache-able one, the rest of the framework needs not know. The problem here is that if lets say this component is drawn mid way through the game rendering, other items will already be within the default drawing buffer, so me doing this would discard them, unless I set it to be persisted, which I hear is a big no no on the Xbox. So is there a way to have my cake and eat it here? One simple solution to this is make an ICacheable interface which exposes a cache method, but then to make any use of this interface you would need the rest of the framework to be cache aware, and check if it can cache, and to then do so. Which then means you are polluting and changing your main implementations to account for and deal with this cache... I am also employing Dependency Injection for alot of high level components so these new cache-able objects would be spat out from that, meaning no where in the actual game would they know they are caching... if that makes sense. Just incase anyone asked how I expected to keep it cache aware when I would need to new up a cachable entity.

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  • Professional Developers, may I join you?

    - by Ben
    I currently work in technical support for a software/hardware company and for the most part it's a good job, but it's feeling more and more like I'm getting 'stuck' here. No raises in the 5 years I've been here, and lately there seems to be more hiring from the outside than promotion from within. The work I do is more technical than end-user support, as we deal primarily with our field technicians who have a little more technical skill than the general user base. As a result I get into much more technical support issues... often tracking down bugs in our software, finding performance bottlenecks in our database schema, etc. The work I'm most proud of are the development projects I've come up with on my own, and worked on during lunch breaks and slow periods in Support. Over the years I've written a number of useful utilities for the company. Diagnostic type applications that several departments use and appreciate. These include apps that simulate our various hardware devices, log file analysis, time-saving utilities for our work processes, etc. My best projects have been the hardware simulation programs, which are the type of thing we probably wouldn't have put a full-time developer on had anyone thought to do it, but they've ended up being popular and useful enough to be used by development, QA, R&D, and Support. They allow us to interface our software with simulated hardware, rather than clutter up our work areas with bulky, hard to acquire equipment. Since starting here my life has moved forward (married, kid, one more on the way), but it feels like my career has not. I still earn what I earned walking in the door my first day. Company budget is tight, bonuses have gone down, and no raises or cost of living / inflation adjustments either. As the sole source of income for my family I feel I need to do more, and I'd like to have a more active role in creating something at work, not just cleaning up other people's mistakes. I enjoy technical work, and I think development is the next logical step in my career. I'd like to bring some "legitimacy" to my part-time development work, and make myself a more skilled and valuable employee. Ultimately if this can help me better support my family, that would be ideal. Can I make the jump to professional developer? I have an engineering degree, but no formal education in computer science. I write WinForms apps using the .NET framework, do some freelance web development, have volunteered to write software for a nonprofit, and have started experimenting with programming microcontrollers. I enjoy learning new things in the limited free time I have available. I think I have the aptitude to take on a development role, even in an 'apprentice' capacity if such an option is possible. Have any of you moved into development like this? Do any of you developers have any advice or cautionary tales? Are there better career options I haven't thought of? I welcome any and all related comments and thank you in advance for posting them.

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  • Certify October Updates

    - by Sadia2
    Normal 0 false false false EN-US X-NONE X-NONE We have added some release and platform certifications to MOS Certify. Applications: Oracle Demantra 12.2.2 Collaboration Technologies: Oracle On Track Communication 1.0.0.0.0 Database : Oracle Database 11.2.0.4.0, Oracle Database Client 11.2.0.4.0, 11.2.0.3.0, Oracle Clusterware 12.1.0.1.0, 11.2.0.4.0, Oracle Real Application Clusters 12.1.0.1.0, 11.2.0.4.0, Oracle TimesTen In-Memory Database 11.2.2.5.0, Oracle Audit Vault and Database Firewall 12.1.1.0.0, Oracle Database Client 10.2.0.5, Oracle Secure Enterprise Search 11.2.2.2.0 E-Business Suite: Oracle E-Business Suite 12.2.2, 12.1.3, 12.1.2, 12.1.1, 12.0.4, 11.5.10.2, 11.5.9.2 Edge Applications: Oracle Transportation Management 6.3.2 Enterprise Manager: Enterprise Manager Base Platform – OMS 12.1.0.3.0 FSGBU Insurance Group: Oracle Health Insurance Back Office 10.13.2.0.0 Fusion Middleware: Oracle Application Development Framework 11.1.1.6.0, Oracle Business Intelligence Enterprise Edition 11.1.1.7.0, Oracle BI Answers 11.1.1.7.0, Oracle BI Composer 11.1.1.7.0, Oracle BI Presentation Services 11.1.1.7.0, Oracle BI Delivers 11.1.1.7.0, Oracle BI Interactive Dashboards 11.1.1.7.0, Oracle BI Scorecard and Strategy Management 11.1.1.7.0, Oracle BI Catalog Manager 11.1.1.7.0, Oracle BI Search 11.1.1.7.0, Oracle BIP Enterprise 11.1.1.7.0, Oracle BIP Scheduler 11.1.1.7.0, Oracle Real-Time Decision Center 11.1.1.7.0, Oracle Segmentation Server 11.1.1.7.0, Oracle JRE 1.7.0_45, 1.7.0_40, 1.7.0_25, 1.7.0_21, 1.7.0_17, 1.7.0_15, 1.7.0_13, 1.7.0_11, 1.7.0_10, 1.6.0_65, 1.6.0_26, Oracle JDK 1.7.0_45, 1.7.0_25, 1.7.0_17, 1.7.0_15, 1.7.0_13, 1.7.0_11, 1.6.0_65, 1.6.0_41, 1.6.0_26, Oracle Discoverer 11.1.1.7.0, 11.1.1.6.0, Discoverer Administrator 11.1.1.7.0, 11.1.1.6.0, Discoverer Desktop 11.1.1.7.0, 11.1.1.6.0, Oracle GoldenGate 12.1.2.0.0, Oracle GoldenGate Director 12.1.2.0.0, Java 1.7.0_10, Oracle Fusion Middleware 12.1.2.0.0, Oracle Data Integrator Agent 12.1.2.0.0, Oracle Data Integrator Studio 12.1.2.0.0, Oracle Data Integrator Console 12.1.2.0.0 JD Edwards EnterpriseOne: JD Edwards EnterpriseOne Enterprise Server 9.1.3.0, JD Edwards EnterpriseOne One View Reporting 9.1.3.0, JD Edwards EnterpriseOne Mobile Applications 9.0.2.0, 9.0.0.0, 9.1.2.0, JD Edwards EnterpriseOne for iPad 1.0.0.0 Linux & Server Virtualization (x86): Oracle VM Server for x86 3.2.6.0.0, 3.2.4.0.0, 3.2.3.0.0, 3.2.2.0.0, 3.2.1.0.0 MySQL: MySQL Database Server 5.6, 5.5, MySQL Cluster 7.3, 7.2, 7.1 Oracle Fusion Applications : Oracle Fusion Applications 11.1.7.0.0, 11.1.6.0.0, 11.1.5.0.0, 11.1.4.0.0 PeopleSoft: PeopleSoft PeopleTools 8.53, 8.52, 8.51, 8.5 Primavera GBU: Primavera Project Portfolio Mgmt 6.2.1, Primavera P6 Enterprise Project Portfolio Management 8.3.0.0.0 Siebel Enterprise: Siebel Application Server 8.2.2.4.0, 8.2.2.3.0, 8.2.2.2.0, 8.1.1.11.0, 8.1.1.10.0, 8.1.1.9.0, Siebel Database Server 8.2.2.4.0, 8.1.1.11.0 Siebel Web Server Extension 8.1.1.10.0 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;}

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  • Lubuntu upgrade to 13.04 killed sound with ALSA. How to troubleshoot?

    - by Sven
    After upgrading to 13.04 from 12.10 Lubuntu lost audio playback after unplugging usb soundcard (Polycom) and plugging it back in. Volume control was gray and leading to pulseaudio mixer (not installed) so I uninstalled the pulseaudio package. I also removed and reinstalled the alsa-base package. After restart I have the alsamixer back everything seemingly as usual(volume 100%, unmute) but every sound program gets me errors no matter what device I select. aplay -L: null Discard all samples (playback) or generate zero samples (capture) pulse PulseAudio Sound Server default:CARD=NVidia HDA NVidia, ALC662 rev1 Analog Default Audio Device sysdefault:CARD=NVidia HDA NVidia, ALC662 rev1 Analog Default Audio Device front:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Front speakers surround40:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.0 Surround output to Front and Rear speakers surround41:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.1 Surround output to Front, Rear and Subwoofer speakers surround50:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.0 Surround output to Front, Center and Rear speakers surround51:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.1 Surround output to Front, Center, Rear and Subwoofer speakers surround71:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers iec958:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Digital IEC958 (S/PDIF) Digital Audio Output hdmi:CARD=NVidia,DEV=0 HDA NVidia, HDMI 0 HDMI Audio Output dmix:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample mixing device dmix:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample mixing device dmix:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Direct sample mixing device dsnoop:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample snooping device dsnoop:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample snooping device dsnoop:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Direct sample snooping device hw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct hardware device without any conversions hw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct hardware device without any conversions hw:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Direct hardware device without any conversions plughw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Hardware device with all software conversions plughw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Hardware device with all software conversions plughw:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Hardware device with all software conversions default:CARD=Communicator Default Audio Device sysdefault:CARD=Communicator Default Audio Device front:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Front speakers surround40:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 4.0 Surround output to Front and Rear speakers surround41:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 4.1 Surround output to Front, Rear and Subwoofer speakers surround50:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 5.0 Surround output to Front, Center and Rear speakers surround51:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 5.1 Surround output to Front, Center, Rear and Subwoofer speakers surround71:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers iec958:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio IEC958 (S/PDIF) Digital Audio Output dmix:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Direct sample mixing device dsnoop:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Direct sample snooping device hw:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Direct hardware device without any conversions plughw:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Hardware device with all software conversions etc/asound.conf: defaults.ctl.card 1 defaults.pcm.card 1 defaults.pcm.device 1 Following gets same result with both devices. aplay -vv -D front:CARD=NVidia,DEV=0 "Release the Pressure.wav": Playing WAVE 'Release the Pressure.wav' : Signed 16 bit Little Endian, Rate 44100 Hz, Mono aplay: set_params:1087: Channels count non available Guayadeque mp3 playback: AL lib: alsa_open_playback: Could not open playback device 'default': No such file or directory 21:32:14: Error: Gstreamer error 'Configured audiosink playbackbin is not working.' Audacious: ALSA error: snd_mixer_attach failed: No such file or directory. ALSA error: snd_pcm_open failed: No such device. So How do I fix my audio? UPDATE: I removed the usb soundcard and got rid of all alsa config. Everything is working as before the install but it sure feels fragile.

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  • ArchBeat Link-o-Rama Top 10 - September 16-22, 2012

    - by Bob Rhubart
    The Top 10 most popular items shared on the OTN ArchBeat Facebook Page for the week of September 16-22, 2012. The Real Architects of LA: OTN Architect Day in Los Angeles - Oct 25No gossip. No drama. No hair pulling. Just a full day of technical sessions and peer interaction focused on using Oracle technologies in today's cloud and SOA architectures. The event is free, but seating is limited, so register now. Thursday October 25, 2012. 8:00 a.m. – 5:00 p.m. Sofitel Los Angeles, 8555 Beverly Boulevard, Los Angeles, CA 90048. OIM-OAM-OAAM integration using TAP – Request Flow you must understand!! | Atul KumarAtul Kumar's post addresses "key points and request flow that you must understand" when integrating three Oracle Identity Management product Oracle Identity Management, Oracle Access Management, and Oracle Adaptive Access Manager. Cloud, automation drive new growth in SOA governance market | ZDNet "SOA governance tools and processes learned over the past decade are now underpinning cloud projects as they scale across enterprises," reports Joe McKendrick. But there remains a lack of understanding about SOA Governance. DevOps Basics: Track Down High CPU Thread with ps, top and the new JDK7 jcmd Tool | Frank Munz "The approach is very generic and works for WebLogic, Glassfish or any other Java application," say Frank Munz. "UNIX commands in the example are run on CentOS, so they will work without changes for Oracle Enterprise Linux or RedHat. Creating the thread dump at the end of the video is done with the jcmd tool from JDK7." Frank has captured the process in the posted video. Oracle OpenWorld 2012 Hands-on Lab: "Leading Your Everyday Application Integration Projects with Enterprise SOA" Yet another session to squeeze into your already-jammed Oracle OpenWorld schedule. This hands-on lab focuses on how "Oracle Enterprise Repository, Oracle Application Integration Architecture (AIA) Foundation Pack, and Oracle SOA Suite work together to help you drive your enterprisewide integration projects." Loving VirtualBox 4.2… | The ORACLE-BASE Blog Is it wrong for a man to love a technology? Oracle ACE Director Tim Hall has several very good reasons for his feelings… ADF Create and CreateInsert Operations for ADF Table | Andrejus Baranovskis Oracle ACE Director Andrejus Baranovskis answers the question, "What operation is best to use to insert a new row into an ADF table, Create or CreateInsert?" Fault Handling Slides and Q&A | Ronald van Luttikhuizen Oracle ACE Director Ronald van Luttikhuizen shares the slides and a Q&A transcript from a presentation he and fellow ACE Director Guido Schmutz gave at the recent Oracle OpenWorld and JavaOne preview event organized by AMIS Technology. Why IT is a profession in 'flux' | ZDNet I usuallly don't post two items from the same person in one day, but this post from ZDNet blogger Joe McKendrick deals with some critical issues affecting those in IT. As McKendrick puts it: "IT professionals are under considerable pressure to deliver more value to the business, versus being good at coding and testing and deploying and integrating." Running RichFaces on WebLogic 12c | Markus Eisele "With all the JMS magic and the different provider checks in the showcase this has become some kind of a challenge to simply build and deploy it," says Oracle ACE Director Markus Eisele. His detailed post will help you to meet that challenge. Thought for the Day "Less is more." — Ludwig Mies van der Rohe (March 27, 1886 – August 17, 1969) Source: BrainyQuote.com

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  • Why does Ubuntu only detect one USB LAN adapters at a time?

    - by EGO
    I try to connect real switch with my computer for an exam preparation, for this purpose I need more than one LAN cards, and there is only one built in LAN card in my computer. So, to get more LAN cards, I bought 4 USB Ethernet adapters (as I have 4 usb ports in may laptop 2 usb 2.0 ports, 2 usb 3.0 ports). When I plug these adapters in my computer Ubuntu only detects one LAN card from 2.0 usb ports, and one LAN card from 3.0 ports. And sometimes detects only one USB LAN from all the usb ports. Actually the real problem is Ubuntu shows these USB LAN adapters in the "lsusb", but does not list them in "ifconfig". Kontron (Industrial Computer Source / ICS Advent) is my LAN USB ethernet. abc@ubuntu:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hu Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hu Bus 002 Device 012: ID 0fe6:9700 Kontron (Industrial Computer Source / ICS Advent) Bus 001 Device 003: ID 138a:0018 Validity Sensors, Inc. Bus 001 Device 004: ID 064e:e258 Suyin Corp. Bus 003 Device 011: ID 0fe6:9700 Kontron (Industrial Computer Source / ICS Advent) Bus 002 Device 013: ID 0fe6:9700 Kontron (Industrial Computer Source / ICS Advent) Bus 003 Device 012: ID 0fe6:9700 Kontron (Industrial Computer Source / ICS Advent) Bus 002 Device 005: ID 0a5c:21b4 Broadcom Corp. BCM2070 Bluetooth 2.1 + EDR -- etho is my built in LAN card, while eth1 is the only USB LAN card that ubuntu has detected. abc@ubuntu:~$ ifconfig eth0 Link encap:Ethernet HWaddr 2c:27:d7:a5:d2:39 inet6 addr: fe80::2e27:d7ff:fea5:d239/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:21056 errors:0 dropped:1 overruns:0 frame:0 TX packets:5669 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1407289 (1.4 MB) TX bytes:372566 (372.5 KB) Interrupt:49 Base address:0xa000 eth1 Link encap:Ethernet HWaddr 00:e0:4c:53:44:58 inet6 addr: fe80::2e0:4cff:fe53:4458/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:9230 errors:0 dropped:0 overruns:0 frame:0 TX packets:9230 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:557648 (557.6 KB) TX bytes:557648 (557.6 KB) wlan0 Link encap:Ethernet HWaddr cc:52:af:5e:78:05 inet addr:192.168.1.65 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::ce52:afff:fe5e:7805/64 Scope:LinkU UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:17389 errors:0 dropped:0 overruns:0 frame:0 TX packets:12231 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:22452248 (22.4 MB) TX bytes:1502750 (1.5 MB) If I unplug the USB LAN card which Ubuntu has detected, then Ubuntu will detect a USB LAN card from the remaining plugged adapters, and process go on untill I plug all the USB LAN adapters. Looking for some urgent help. Thanks

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  • HPCM 11.1.2.2.x - HPCM Standard Costing Generating >99 Calc Scipts

    - by Jane Story
    HPCM Standard Profitability calculation scripts are named based on a documented naming convention. From 11.1.2.2.x, the script name = a script suffix (1 letter) + POV identifier (3 digits) + Stage Order Number (1 digit) + “_” + index (2 digits) (please see documentation for more information (http://docs.oracle.com/cd/E17236_01/epm.1112/hpm_admin/apes01.html). This naming convention results in the name being 8 characters in length i.e. the maximum number of characters permitted calculation script names in non-unicode Essbase BSO databases. The index in the name will indicate the number of scripts per stage. In the vast majority of cases, the number of scripts generated per stage will be significantly less than 100 and therefore, there will be no issue. However, in some cases, the number of scripts generated can exceed 99. It is unusual for an application to generate more than 99 calculation scripts for one stage. This may indicate that explicit assignments are being extensively used. An assessment should be made of the design to see if assignment rules can be used instead. Assignment rules will reduce the need for so many calculation script lines which will reduce the requirement for such a large number of calculation scripts. In cases where the scripts generates exceeds 100, the length of the name of the 100th calculation script is different from the 99th as the calculation script name changes from being 8 characters long and becomes 9 characters long (e.g. A6811_100 rather than A6811_99). A name of 9 characters is not permitted in non Unicode applications. It is “too long”. When this occurs, an error will show in the hpcm.log as “Error processing calculation scripts” and “Unexpected error in business logic “. Further down the log, it is possible to see that this is “Caused by: Error copying object “ and “Caused by: com.essbase.api.base.EssException: Cannot put olap file object ... object name_[<calc script name> e.g. A6811_100] too long for non-unicode mode application”. The error file will give the name of the calculation script which is causing the issue. In my example, this is A6811_100 and you can see this is 9 characters in length. It is not possible to increase the number of characters allowed in a calculation script name. However, it is possible to increase the size of each calculation script. The default for an HPCM application, set in the preferences, is set to 4mb. If the size of each calculation script is larger, the number of scripts generated will reduce and, therefore, less than 100 scripts will be generated which means that the name of the calculation script will remain 8 characters long. To increase the size of the generated calculation scripts for an application, in the HPM_APPLICATION_PREFERENCE table for the application, find the row where HPM_PREFERENCE_NAME_ID=20. The default value in this row is 4194304. This can be increased e.g. 7340032 will increase this to 7mb. Please restart the profitability service after making the change.

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  • MIX 2010 Covert Operations Day 3

    - by GeekAgilistMercenary
    I rolled over to the Mandalay for breakfast.  There I met a couple guys that were really excited about the new Windows 7 Phone.  They, as I, are also hopeful that the phone really gets a big push and some penetration into the market.  Not because we don’t like any other of the phones, but because this phone is so much better in many ways.  From a developer's perspective creating applications in Windows 7 Mobile will be vastly superior in ease, capabilities, and other aspects.  The architectural, existing code base, examples, and provisions to create things on the 7 Mobile Device are already existing as of RIGHT NOW.  There is no reason, except for fickle market conditions, for this phone to not just explode onto the market.  But alas, I won't hold my breath. Day three keynote had a whole new slew of things provided.  It also seemed that things got a lot more technical on this second keynote.  The oData was one of the very technical bits, yet it included almost no code.  Starting with a Netflix example and all the way to the Codename "Dallas" effort the oData Services provide some expansive possibilities. A mash up going 4 ways was then shown for finding a movie, finding local places to have a viewing, and information about the movie and were to prospectively find and buy additional movie bits.  The display was of course, in a Windows 7 Mobile device with literally a click to view each set of data.  The backend and the front end of this was beautifully smooth. The Dallas Project has a lot of potential for analytics in dashboard and scorecard creation also.  If there is a need or reason to provide data to a vast and wide range of clients, Dallas is a prime example of how to do that. Azure Clouds After the main keynote I checked out (while developing a working WPF & Silverlight Application for work) the session on deploying ASP.NET Applications, services, etc, into the cloud.  The session was pretty good, but I'll admit I got a little unfocused from it a few times.  It is after all hard to do two things at one time. I did take note that the cloud still is a multiple step process for deploying to.  This is a good thing and a bad thing.  There needs to be more checks and verifications when deploying something into the cloud just for technical reasons.  However, I feel that there should be some streamlining to the process.  Going back and forth between web and Visual Studio as the interface also seems kind of clunky.  Deployment should be able to be completed from within Visual Studio in my perspective.  Overall, the cloud is getting more and more impressive in function as well as theory. That's it from me so far on the third day of MIX.  I'll be note taking and studying hard to have more good tidbits to provide. Thanks for reading, if you're curious about more of my writing, check out this original entry at my other blog Agilist Mercenary.

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  • SQL Constraints &ndash; CHECK and NOCHECK

    - by David Turner
    One performance issue i faced at a recent project was with the way that our constraints were being managed, we were using Subsonic as our ORM, and it has a useful tool for generating your ORM code called SubStage – once configured, you can regenerate your DAL code easily based on your database schema, and it can even be integrated into your build as a pre-build event if you want to do this.  SubStage also offers the useful feature of being able to generate DDL scripts for your entire database, and can script your data for you too. The problem came when we decided to use the generate scripts feature to migrate the database onto a test database instance – it turns out that the DDL scripts that it generates include the WITH NOCHECK option, so when we executed them on the test instance, and performed some testing, we found that performance wasn’t as expected. A constraint can be disabled, enabled but not trusted, or enabled and trusted.  When it is disabled, data can be inserted that violates the constraint because it is not being enforced, this is useful for bulk load scenarios where performance is important.  So what does it mean to say that a constraint is trusted or not trusted?  Well this refers to the SQL Server Query Optimizer, and whether it trusts that the constraint is valid.  If it trusts the constraint then it doesn’t check it is valid when executing a query, so the query can be executed much faster. Here is an example base in this article on TechNet, here we create two tables with a Foreign Key constraint between them, and add a single row to each.  We then query the tables: 1 DROP TABLE t2 2 DROP TABLE t1 3 GO 4 5 CREATE TABLE t1(col1 int NOT NULL PRIMARY KEY) 6 CREATE TABLE t2(col1 int NOT NULL) 7 8 ALTER TABLE t2 WITH CHECK ADD CONSTRAINT fk_t2_t1 FOREIGN KEY(col1) 9 REFERENCES t1(col1) 10 11 INSERT INTO t1 VALUES(1) 12 INSERT INTO t2 VALUES(1) 13 GO14 15 SELECT COUNT(*) FROM t2 16 WHERE EXISTS17 (SELECT *18 FROM t1 19 WHERE t1.col1 = t2.col1) This all works fine, and in this scenario the constraint is enabled and trusted.  We can verify this by executing the following SQL to query the ‘is_disabled’ and ‘is_not_trusted’ properties: 1 select name, is_disabled, is_not_trusted from sys.foreign_keys This gives the following result: We can disable the constraint using this SQL: 1 alter table t2 NOCHECK CONSTRAINT fk_t2_t1 And when we query the constraints again, we see that the constraint is disabled and not trusted: So the constraint won’t be enforced and we can insert data into the table t2 that doesn’t match the data in t1, but we don’t want to do this, so we can enable the constraint again using this SQL: 1 alter table t2 CHECK CONSTRAINT fk_t2_t1 But when we query the constraints again, we see that the constraint is enabled, but it is still not trusted: This means that the optimizer will check the constraint each time a query is executed over it, which will impact the performance of the query, and this is definitely not what we want, so we need to make the constraint trusted by the optimizer again.  First we should check that our constraints haven’t been violated, which we can do by running DBCC: 1 DBCC CHECKCONSTRAINTS (t2) Hopefully you see the following message indicating that DBCC completed without finding any violations of your constraint: Having verified that the constraint was not violated while it was disabled, we can simply execute the following SQL:   1 alter table t2 WITH CHECK CHECK CONSTRAINT fk_t2_t1 At first glance this looks like it must be a typo to have the keyword CHECK repeated twice in succession, but it is the correct syntax and when we query the constraints properties, we find that it is now trusted again: To fix our specific problem, we created a script that checked all constraints on our tables, using the following syntax: 1 ALTER TABLE t2 WITH CHECK CHECK CONSTRAINT ALL

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  • How do I use setFilmSize in panda3d to achieve the correct view?

    - by lhk
    I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas". A canvas is a dynamically generated mesh: a flat quad. I'm using it to render the ingame graphics. Since the game itself is still set in a 3d coordinate system I'm planning to rely on these canvases to draw sprites. I could have named this class "Tile" but as I'd like to use it for non-tile sketches (enemies, environment) as well I thought canvas would describe it's function better. Map does exactly what it's name suggests. Its constructor receives the number of rows and columns and then creates a standard isometric map. It uses the canvas class for tiles. I'm planning to write a map importer that reads a file to create maps on the fly. Here's the canvas implementation: class Canvas: def __init__(self, texture, vertical=False, width=1,height=1): # create the mesh format=GeomVertexFormat.getV3t2() format = GeomVertexFormat.registerFormat(format) vdata=GeomVertexData("node-vertices", format, Geom.UHStatic) vertex = GeomVertexWriter(vdata, 'vertex') texcoord = GeomVertexWriter(vdata, 'texcoord') # add the vertices for a flat quad vertex.addData3f(1, 0, 0) texcoord.addData2f(1, 0) vertex.addData3f(1, 1, 0) texcoord.addData2f(1, 1) vertex.addData3f(0, 1, 0) texcoord.addData2f(0, 1) vertex.addData3f(0, 0, 0) texcoord.addData2f(0, 0) prim = GeomTriangles(Geom.UHStatic) prim.addVertices(0, 1, 2) prim.addVertices(2, 3, 0) self.geom = Geom(vdata) self.geom.addPrimitive(prim) self.node = GeomNode('node') self.node.addGeom(self.geom) # this is the handle for the canvas self.nodePath=NodePath(self.node) self.nodePath.setSx(width) self.nodePath.setSy(height) if vertical: self.nodePath.setP(90) # the most important part: "Drawing" the image self.texture=loader.loadTexture(""+texture+".png") self.nodePath.setTexture(self.texture) Now the code for the Map class class Map: def __init__(self,rows,columns,size): self.grid=[] for i in range(rows): self.grid.append([]) for j in range(columns): # create a canvas for the tile. For testing the texture is preset tile=Canvas(texture="../assets/textures/flat_concrete",width=size,height=size) x=(i-1)*size y=(j-1)*size # set the tile up for rendering tile.nodePath.reparentTo(render) tile.nodePath.setX(x) tile.nodePath.setY(y) # and store it for later access self.grid[i].append(tile) And finally the usage def loadMap(self): self.map=Map(10, 10, 1) this function is called within the constructor of the World class. The instantiation of world is the entry point to the execution. The code is pretty straightforward and runs good. Sadly the output is not as expected: Please note: The problem is not the white rectangle, it's my player object. The problem is that although the map should have equal width and height it's stretched weirdly. With orthographic rendering I expected the map to be a perfect square. What did I do wrong ? UPDATE: I've changed the viewport. This is how I set up the orthographic camera: lens = OrthographicLens() lens.setFilmSize(40, 20) base.cam.node().setLens(lens) You can change the "aspect" by modifying the parameters of setFilmSize. I don't know exactly how they are related to window size and screen resolution but after testing a little the values above seem to work for me. Now everything is rendered correctly as long as I don't resize the window. Every change of the window's size as well as switching to fullscreen destroys the correct rendering. I know that implementing a listener for resize events is not in the scope of this question. However I wonder why I need to make the Film's height two times bigger than its width. My window is quadratic ! Can you tell me how to find out correct setting for the FilmSize ? UPDATE 2: I can imagine that it's hard to envision the behaviour of the game. At first glance the obvious solution is to pass the window's width and height in pixels to setFilmSize. There are two problems with that approach. The parameters for setFilmSize are ingame units. You'll get a way to big view if you pass the pixel size For some strange reason the image is distorted if you pass equal values for width and height. Here's the output for setFilmSize(800,800) You'll have to stress your eyes but you'll see what I mean

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  • IE9 and the Mystery of the Broken Video Tag

    - by David Wesst
    I was very excited when Microsoft released the Internet Explorer 9 Release Candidate. As far as I was concerned, this was another nail in the coffin for IE6 and step in the right direction for us .NET web developers as our base camp was finally starting to support the latest and greatest future-web standards. Unfortunately, my celebration was short lived as I soon hit a snag while loading up an HTML5 site I was building in Visual Studio 2010. The Mystery After updating Internet Explorer, I ran my HTML5 site that had the oh-so-lovely HTML5 video tag showing a video. Even though this worked in IE9 Beta, it appeared that IE9 RC could not load the same file. I figured that it was the video codec. Maybe IE9 RC no longer supported the video codec I used to encode my video. Here's the code I used: <video width="854" height="480" id="myOtherVideo" autoplay="" controls=""> <source src="/DemoSite1/Media/big_buck_bunny.mp4"/> <div> <p>Your browser does not support HTML5 Video.</p> </div> </video> As you can see from the code, I had the "fail-safe" code inside the video tag. The idea there being that if the video tag, or the video files themselves, are not supported by the browser my video should fail gracefully. What was even more strange was the fact that it worked in all the other HTML5 browsers that supported video. The Investigation Whoa! DJ stop the music. How can any of that make sense? Would the IE team really take such huge strides forward only to forget to include a feature that was already in the beta? I don't think so. I did plenty of searching on the web and asking around on the web, but could not seem to find anyone else having the same problem. Eventually I came across this post talking about declaring the MIME type in the .htaccess file. That got me thinking: does my web server support the video MIME type? I was using VS2010, so how do I know what kind of MIME types are supported by default? Still, my page hosted in Cassini (the web development server in VS2010) works on the other browsers. Why wouldn't it work with IE9 RC? To answer that, it was time to open up the upgraded toolbox known as the Developer's Tools in IE9 and use the new Network Tab. The Conclusion If you take a closer look at the results displayed from the Network tab, you can see that IE9 RC has interpreted the video file as text/html rather than video/mp4. To make this work, I decided to use IIS to debug my HTML5 web application by setting the web project's properties. Then, I added the MIME types that I want to support (i.e. video/mp4, video/ogg, video/webm). Et voila! The Mystery of the Broken Video Tag is solved. After Thoughts After solving the mystery, I still had the question about why my site worked in Chrome, Safari, and Firefox 3.6. After asking around, the best answer that I received was from my colleague Tyler Doerksen. He said that IE9 likely depends on the server telling it what kind of file it is downloading rather than trying to read the metadata about the data it is trying to download before doing anything. I have no facts to back this up, but it makes sense to me. In a browser war where milliseconds can make your browser fall back a few places in the race for supremacy, maybe the IE team opted to depend on the server knowing what kind of content it is serving up. Makes sense to me. In any case, that is just an educated guess. If you have any comments, feel free to post on them below. This post also appears at http://david.wes.st

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  • Slow wired internet connection on Realtek RTL8168-8111 (Rev 6)

    - by Mark
    I keep on seeing issues people are having with their wireless. I am having an issue with being wired into my router. I installed Ubuntu 11.10 the other day, on my custom PC. The motherboard I have installed on this PC is an ASUS P8H61-M. The issue I am having is with my speed. I have a dual boot, windows 7 and the new Ubuntu. On my Windows install I am getting test speeds from Speakeasy at 17Mbps and actual downloads around 2-3MB/s. With Ubuntu, I am getting test speeds from Speakeasy at 1.14Mbps and actual downloads around 60KB/s. I have disabled IPv6 and am no using GoogleDNS for my DNS, but it hasn't resolved the issue. I have scanned my router (WRT54GS Linksys) to disable IPv6 connections, and I am not seeing any option for that. I cannot figure out why I am getting such sluggish internet connection. Any help to resolve would be great! I performed an iconfig -a with these results: mark@Mark-ASUS:~$ ifconfig -a eth0 Link encap:Ethernet HWaddr f4:6d:04:d1:2c:4e inet addr:192.168.1.103 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::f66d:4ff:fed1:2c4e/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:21888 errors:0 dropped:21888 overruns:0 frame:21888 TX packets:21068 errors:0 dropped:90 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:26348337 (26.3 MB) TX bytes:2217140 (2.2 MB) Interrupt:46 Base address:0xc000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:7 errors:0 dropped:0 overruns:0 frame:0 TX packets:7 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:952 (952.0 B) TX bytes:952 (952.0 B) My specs are: mark@Mark-ASUS:~$ sudo lspci -nn 04:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller [10ec:8168] (rev 06) 06:00.0 PCI bridge [0604]: ASMedia Technology Inc. Device [1b21:1080] (rev 01) udev information: KERNEL[11.351405] add /devices/pci0000:00/0000:00:1c.2/0000:04:00.0/net/eth0 (net) UDEV_LOG=3 ACTION=add DEVPATH=/devices/pci0000:00/0000:00:1c.2/0000:04:00.0/net/eth0 SUBSYSTEM=net INTERFACE=eth0 IFINDEX=2 SEQNUM=1542 UDEV [11.363905] add /devices/pci0000:00/0000:00:1c.2/0000:04:00.0/net/eth0 (net) UDEV_LOG=3 ACTION=add DEVPATH=/devices/pci0000:00/0000:00:1c.2/0000:04:00.0/net/eth0 SUBSYSTEM=net INTERFACE=eth0 IFINDEX=2 SEQNUM=1542 ID_VENDOR_FROM_DATABASE=Realtek Semiconductor Co., Ltd. ID_MODEL_FROM_DATABASE=RTL8111/8168B PCI Express Gigabit Ethernet controller ID_BUS=pci ID_VENDOR_ID=0x10ec ID_MODEL_ID=0x8168 ID_MM_CANDIDATE=1 dmesg information: [ 2.855982] r8169 Gigabit Ethernet driver 2.3LK-NAPI loaded [ 2.856366] r8169 0000:04:00.0: eth0: RTL8168b/8111b at 0xffffc9000064c000, f4:6d:04:d1:2c:4e, XID 0c900800 IRQ 46 [ 12.540956] r8169 0000:04:00.0: eth0: link down [ 12.540961] r8169 0000:04:00.0: eth0: link down [ 12.541173] ADDRCONF(NETDEV_UP): eth0: link is not ready I took out a lot of information that did not pertain to eth0, because the previous edits wouldn't save. If I need any more information, let me know. I would love to get this resolved. The other issue I am noticing is sometimes my connection disconnects all together, for about a minute, then it reconnects.

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  • Incomplete upgrade 12.04 to 12.10

    - by David
    Everything was running smoothly. Everything had been downloaded from Internet, packages had been installed and a prompt asked for some obsolete programs/files to be removed or kept. After that the computer crashed and and to manually force a shutdown. I turned it on again and surprise I was on 12.10! Still the upgrade was not finished! How can I properly finish that upgrade? Here's the output I got in the command line after following posted instructions: i astrill - Astrill VPN client software i dayjournal - Simple, minimal, digital journal. i gambas2-gb-form - A gambas native form component i gambas2-gb-gtk - The Gambas gtk component i gambas2-gb-gtk-ext - The Gambas extended gtk GUI component i gambas2-gb-gui - The graphical toolkit selector component i gambas2-gb-qt - The Gambas Qt GUI component i gambas2-gb-settings - Gambas utilities class i A gambas2-runtime - The Gambas runtime i google-chrome-stable - The web browser from Google i google-talkplugin - Google Talk Plugin i indicator-keylock - Indicator for Lock Keys i indicator-ubuntuone - Indicator for Ubuntu One synchronization s i A language-pack-kde-zh-hans - KDE translation updates for language Simpl i language-pack-kde-zh-hans-base - KDE translations for language Simplified C i libapt-inst1.4 - deb package format runtime library idA libattica0.3 - a Qt library that implements the Open Coll idA libbabl-0.0-0 - Dynamic, any to any, pixel format conversi idA libboost-filesystem1.46.1 - filesystem operations (portable paths, ite idA libboost-program-options1.46.1 - program options library for C++ idA libboost-python1.46.1 - Boost.Python Library idA libboost-regex1.46.1 - regular expression library for C++ i libboost-serialization1.46.1 - serialization library for C++ idA libboost-signals1.46.1 - managed signals and slots library for C++ idA libboost-system1.46.1 - Operating system (e.g. diagnostics support idA libboost-thread1.46.1 - portable C++ multi-threading i libcamel-1.2-29 - Evolution MIME message handling library i libcmis-0.2-0 - CMIS protocol client library i libcupsdriver1 - Common UNIX Printing System(tm) - Driver l i libdconf0 - simple configuration storage system - runt i libdvdcss2 - Simple foundation for reading DVDs - runti i libebackend-1.2-1 - Utility library for evolution data servers i libecal-1.2-10 - Client library for evolution calendars i libedata-cal-1.2-13 - Backend library for evolution calendars i libedataserver-1.2-15 - Utility library for evolution data servers i libexiv2-11 - EXIF/IPTC metadata manipulation library i libgdu-gtk0 - GTK+ standard dialog library for libgdu i libgdu0 - GObject based Disk Utility Library idA libgegl-0.0-0 - Generic Graphics Library idA libglew1.5 - The OpenGL Extension Wrangler - runtime en i libglew1.6 - OpenGL Extension Wrangler - runtime enviro i libglewmx1.6 - OpenGL Extension Wrangler - runtime enviro i libgnome-bluetooth8 - GNOME Bluetooth tools - support library i libgnomekbd7 - GNOME library to manage keyboard configura idA libgsoap1 - Runtime libraries for gSOAP i libgweather-3-0 - GWeather shared library i libimobiledevice2 - Library for communicating with the iPhone i libkdcraw20 - RAW picture decoding library i libkexiv2-10 - Qt like interface for the libexiv2 library i libkipi8 - library for apps that want to use kipi-plu i libkpathsea5 - TeX Live: path search library for TeX (run i libmagickcore4 - low-level image manipulation library i libmagickwand4 - image manipulation library i libmarblewidget13 - Marble globe widget library idA libmusicbrainz4-3 - Library to access the MusicBrainz.org data i libnepomukdatamanagement4 - Basic Nepomuk data manipulation interface i libnux-2.0-0 - Visual rendering toolkit for real-time app i libnux-2.0-common - Visual rendering toolkit for real-time app i libpoppler19 - PDF rendering library i libqt3-mt - Qt GUI Library (Threaded runtime version), i librhythmbox-core5 - support library for the rhythmbox music pl i libusbmuxd1 - USB multiplexor daemon for iPhone and iPod i libutouch-evemu1 - KernelInput Event Device Emulation Library i libutouch-frame1 - Touch Frame Library i libutouch-geis1 - Gesture engine interface support i libutouch-grail1 - Gesture Recognition And Instantiation Libr idA libx264-120 - x264 video coding library i libyajl1 - Yet Another JSON Library i linux-headers-3.2.0-29 - Header files related to Linux kernel versi i linux-headers-3.2.0-29-generic - Linux kernel headers for version 3.2.0 on i linux-image-3.2.0-29-generic - Linux kernel image for version 3.2.0 on 64 i mplayerthumbs - video thumbnail generator using mplayer i myunity - Unity configurator i A openoffice.org-calc - office productivity suite -- spreadsheet i A openoffice.org-writer - office productivity suite -- word processo i python-brlapi - Python bindings for BrlAPI i python-louis - Python bindings for liblouis i rts-bpp-dkms - rts-bpp driver in DKMS format. i system76-driver - Universal driver for System76 computers. i systemconfigurator - Unified Configuration API for Linux Instal i systemimager-client - Utilities for creating an image and upgrad i systemimager-common - Utilities and libraries common to both the i systemimager-initrd-template-am - SystemImager initrd template for amd64 cli i touchpad-indicator - An indicator for the touchpad i ubuntu-tweak - Ubuntu Tweak i A unity-lens-utilities - Unity Utilities lens i A unity-scope-calculator - Calculator engine i unity-scope-cities - Cities engine i unity-scope-rottentomatoes - Unity Scope Rottentomatoes

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  • Can't connect to certain HTTPS sites

    - by mind.blank
    I've just moved to a new apartment and with internet connection via a router and I'm finding that I can't connect to quite a few sites that use SSL. For example trying to connect to PayPal: curl -v https://paypal.com * About to connect() to paypal.com port 443 (#0) * Trying 66.211.169.3... connected * successfully set certificate verify locations: * CAfile: none CApath: /etc/ssl/certs * SSLv3, TLS handshake, Client hello (1): * Unknown SSL protocol error in connection to paypal.com:443 * Closing connection #0 curl: (35) Unknown SSL protocol error in connection to paypal.com:443 curl -v -ssl https://paypal.com gives the same output. For some sites it works: curl -v https://www.google.com * About to connect() to www.google.com port 443 (#0) * Trying 74.125.235.112... connected * successfully set certificate verify locations: * CAfile: none CApath: /etc/ssl/certs * SSLv3, TLS handshake, Client hello (1): * SSLv3, TLS handshake, Server hello (2): * SSLv3, TLS handshake, CERT (11): * SSLv3, TLS handshake, Server key exchange (12): * SSLv3, TLS handshake, Server finished (14): * SSLv3, TLS handshake, Client key exchange (16): * SSLv3, TLS change cipher, Client hello (1): * SSLv3, TLS handshake, Finished (20): * SSLv3, TLS change cipher, Client hello (1): * SSLv3, TLS handshake, Finished (20): * SSL connection using ECDHE-RSA-RC4-SHA * Server certificate: * subject: C=US; ST=California; L=Mountain View; O=Google Inc; CN=www.google.com * start date: 2011-10-26 00:00:00 GMT * expire date: 2013-09-30 23:59:59 GMT * common name: www.google.com (matched) * issuer: C=ZA; O=Thawte Consulting (Pty) Ltd.; CN=Thawte SGC CA * SSL certificate verify ok. > GET / HTTP/1.1 > User-Agent: curl/7.22.0 (x86_64-pc-linux-gnu) libcurl/7.22.0 OpenSSL/1.0.1 zlib/1.2.3.4 libidn/1.23 librtmp/2.3 > Host: www.google.com > Accept: */* > < HTTP/1.1 302 Found < Location: https://www.google.co.jp/ . . . I'm using Ubuntu 12.04, with Windows 7 installed as well. These sites work on Windows :( Not sure if this information helps but I ran ifconfig and got the following: eth0 Link encap:Ethernet HWaddr 1c:c1:de:bc:e2:4f inet6 addr: 2408:c3:7fff:991:686b:8d18:81b3:8dd1/64 Scope:Global inet6 addr: 2408:c3:7fff:991:1ec1:deff:febc:e24f/64 Scope:Global inet6 addr: fe80::1ec1:deff:febc:e24f/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:87075 errors:0 dropped:0 overruns:0 frame:0 TX packets:54522 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:78167937 (78.1 MB) TX bytes:10016891 (10.0 MB) Interrupt:46 Base address:0x4000 eth1 Link encap:Ethernet HWaddr ac:81:12:0d:93:80 inet6 addr: fe80::ae81:12ff:fe0d:9380/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:498 TX packets:0 errors:26 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:17 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:630 errors:0 dropped:0 overruns:0 frame:0 TX packets:630 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:39592 (39.5 KB) TX bytes:39592 (39.5 KB) ppp0 Link encap:Point-to-Point Protocol inet addr:180.57.228.200 P-t-P:118.23.8.175 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1492 Metric:1 RX packets:39631 errors:0 dropped:0 overruns:0 frame:0 TX packets:22391 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:3 RX bytes:43462054 (43.4 MB) TX bytes:2834628 (2.8 MB)

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  • Tile map collision is not working properly

    - by Sigh-AniDe
    I am having problems setting collision between my sprite and the tiles. I have only done the code for colision for moving upwards but some places on the map it moves up and some places it doesn't. Here is what I have so far: Vector2 position; private static float scalingFactor = 32; static int tileWidth = 32; static int tileHeight = 32; int[ , ] map = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, }; // This is in turtle.update if ( keyboardState.IsKeyDown( Keys.Up ) ) { if ( position.Y > screenHeight / 4 ) { //// current position of the turtle on the tiles int mapX = ( int )( position.X / scalingFactor ); int mapY = ( int )( position.Y / scalingFactor ) - 1; if ( isMovable( mapX , mapY , map ) ) { position.Y = position.Y - scalingFactor; } } else { MoveUp(); } } private void MoveUp() { motion.Y = -1; } public bool isMovable( int mapX , int mapY , int[ , ] map ) { if ( mapX < 0 || mapX > 19 || mapY < 0 || mapY > 20 ) { return false; } int tile = map[ mapX , mapY ]; if ( tile == 0 ) { return false; } return true; } protected override void Update( GameTime gameTime ) { turtle.Update( screenHeight , scalingFactor , map ); base.Update( gameTime ); }

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  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

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  • The inevitable Hello World post!

    - by brendonpage
    Greetings to anyone reading this! This is my first of hopefully many posts. I would like to use this post to introduce myself and to let you know what to expect from this blog in future. Okay so a bit about myself. In case you missed the name of this blog, my name is Brendon Page! I am a Software Developer from South Africa and work for a small company who’s main focus is producing software for the kitchen cupboard industry, although from time to time we do produce custom solutions for other industries. I work in a small team of 3, including myself, and am fortunate enough to work from home! I have been involved in IT since 1996, which is when I got my first PC, and started working as a junior programmer in 2003. Outside of work I enjoy playing squash, PC Games and of course LANing with my friends. If I get any free time between all of that I will usually dedicate some of it to a personal project, these are mainly prototypes for an idea I have had or for something that could be useful at work. I was in 2 minds on whether to include a photo of myself. The reason for this was because while I was looking for a suitable photo to use, it dawned on me how much time I dedicate to pulling funny faces in photos! I also realized how little I shave, which I blame completely on working form home. So after much debate here I am, funny face, beard and all!   Now that you know a bit about me lets move onto what expect from this blog. I work predominantly with Microsoft technologies so most if not all of my posts will be related to something Microsoft. Since most of my job entails Software Development you can expect a lot of posts which will deal with the .NET Framework. I am currently working on a large Silverlight project, so my first few posts will be targeted at in that direction. I will be striving to make the content of my posts as useful as possible from both an explanation and code perspective, I aim to include a working solution for every post, which I will put up on my skydrive for download. Here is what I have planned for my next few posts: Where did my session variables go?  Here I will take you through the lessons I learnt the hard way about the ASP.NET session. I am not going to go into to much depth in this post, as there is already a lot of information available on it. I mainly want to cover it in an effort to keep the scope creep of my posts to a minimum, some the solutions I upload will use it and I would like to have a post that I can reference to explain why I am doing something a certain way. Uploading files through SIlverlight Again there is a lot of existing information on this topic, so I wont be going into to much depth, but I will be using the solution from this as a base for my next post. Generating and Displaying DeepZoom images dynamically in Silverlight Well the title pretty much speaks for it’s self on this one. As I mentioned I will be building off the solution that I create in my ‘Uploading files through Silverlight’ post. Securing DeepZoom images using a custom implementation of the MultiScaleTileSource In this post I will look at the privacy issue surrounding the default usage of DeepZoom images in Silverlight and how to overcome it. This makes the use of DeepZoom in privacy conscious applications more viable. Thanks to anyone who actually read this post! I look forward to producing more which will hopefully be helpful to you.

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  • Oracle Solaris Crash Analysis Tool 5.3 now available

    - by user12609056
    Oracle Solaris Crash Analysis Tool 5.3 The Oracle Solaris Crash Analysis Tool Team is happy to announce the availability of release 5.3.  This release addresses bugs discovered since the release of 5.2 plus enhancements to support Oracle Solaris 11 and updates to Oracle Solaris versions 7 through 10. The packages are available on My Oracle Support - simply search for Patch 13365310 to find the downloadable packages. Release Notes General blast support The blast GUI has been removed and is no longer supported. Oracle Solaris 2.6 Support As of Oracle Solaris Crash Analysis Tool 5.3, support for Oracle Solaris 2.6 has been dropped. If you have systems running Solaris 2.6, you will need to use Oracle Solaris Crash Analysis Tool 5.2 or earlier to read its crash dumps. New Commands Sanity Command Though one can re-run the sanity checks that are run at tool start-up using the coreinfo command, many users were unaware that they were. Though these checks can still be run using that command, a new command, namely sanity, can now be used to re-run the checks at any time. Interface Changes scat_explore -r and -t option The -r option has ben added to scat_explore so that a base directory can be specified and the -t op[tion was added to enable color taggging of the output. The scat_explore sub-command now accepts new options. Usage is: scat --scat_explore [-atv] [-r base_dir] [-d dest] [unix.N] [vmcore.]N Where: -v Verbose Mode: The command will print messages highlighting what it's doing. -a Auto Mode: The command does not prompt for input from the user as it runs. -d dest Instructs scat_explore to save it's output in the directory dest instead of the present working directory. -r base_dir Instructs scat_explore to save it's under the directory base_dir instead of the present working directory. If it is not specified using the -d option, scat_explore names it's output file as "scat_explore_system_name_hostid_lbolt_value_corefile_name." -t Enable color tags. When enabled, scat_explore tags important text with colors that match the level of importance. These colors correspond to the color normally printed when running Oracle Solaris Crash Analysis Tool in interactive mode. Tag Name Definition FATAL An extremely important message which should be investigated. WARNING A warning that may or may not have anything to do with the crash. ERROR An error, usually printer with a suggested command ALERT Used to indicate something the tool discovered. INFO Purely informational message INFO2 A follow-up to an INFO tagged message REDZONE Usually used when prnting memory info showing something is in the kernel's REDZONE. N The number of the crash dump. Specifying unix.N vmcore.N is optional and not required. Example: $ scat --scat_explore -a -v -r /tmp vmcore.0 #Output directory: /tmp/scat_explore_oomph_833a2959_0x28800_vmcore.0 #Tar filename: scat_explore_oomph_833a2959_0x28800_vmcore.0.tar #Extracting crash data... #Gathering standard crash data collections... #Panic string indicates a possible hang... #Gathering Hang Related data... #Creating tar file... #Compressing tar file... #Successful extraction SCAT_EXPLORE_DATA_DIR=/tmp/scat_explore_oomph_833a2959_0x28800_vmcore.0 Sending scat_explore results The .tar.gz file that results from a scat_explore run may be sent using Oracle Secure File Transfer. The Oracle Secure File Transfer User Guide describes how to use it to send a file. The send_scat_explore script now has a -t option for specifying a to address for sending the results. This option is mandatory. Known Issues There are a couple known issues that we are addressing in release 5.4, which you should expect to see soon: Display of timestamps in threads and clock information is incorrect in some cases. There are alignment issues with some of the tables produced by the tool.

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  • How to translate along Z axis in OpenTK

    - by JeremyJAlpha
    I am playing around with an OpenGL sample application I downloaded for Xamarin-Android. The sample application produces a rotating colored cube I would simply like to edit it so that the rotating cube is translated along the Z axis and disappears into the distance. I modified the code by: adding an cumulative variable to store my Z distance, adding GL.Enable(All.DepthBufferBit) - unsure if I put it in the right place, adding GL.Translate(0.0f, 0.0f, Depth) - before the rotate functions, Result: cube rotates a couple of times then disappears, it seems to be getting clipped out of the frustum. So my question is what is the correct way to use and initialize the Z buffer and get the cube to travel along the Z axis? I am sure I am missing some function calls but am unsure of what they are and where to put them. I apologise in advance as this is very basic stuff but am still learning :P, I would appreciate it if anyone could show me the best way to get the cube to still rotate but to also move along the Z axis. I have commented all my modifications in the code: // This gets called when the drawing surface is ready protected override void OnLoad (EventArgs e) { // this call is optional, and meant to raise delegates // in case any are registered base.OnLoad (e); // UpdateFrame and RenderFrame are called // by the render loop. This is takes effect // when we use 'Run ()', like below UpdateFrame += delegate (object sender, FrameEventArgs args) { // Rotate at a constant speed for (int i = 0; i < 3; i ++) rot [i] += (float) (rateOfRotationPS [i] * args.Time); }; RenderFrame += delegate { RenderCube (); }; GL.Enable(All.DepthBufferBit); //Added by Noob GL.Enable(All.CullFace); GL.ShadeModel(All.Smooth); GL.Hint(All.PerspectiveCorrectionHint, All.Nicest); // Run the render loop Run (30); } void RenderCube () { GL.Viewport(0, 0, viewportWidth, viewportHeight); GL.MatrixMode (All.Projection); GL.LoadIdentity (); if ( viewportWidth > viewportHeight ) { GL.Ortho(-1.5f, 1.5f, 1.0f, -1.0f, -1.0f, 1.0f); } else { GL.Ortho(-1.0f, 1.0f, -1.5f, 1.5f, -1.0f, 1.0f); } GL.MatrixMode (All.Modelview); GL.LoadIdentity (); Depth -= 0.02f; //Added by Noob GL.Translate(0.0f,0.0f,Depth); //Added by Noob GL.Rotate (rot[0], 1.0f, 0.0f, 0.0f); GL.Rotate (rot[1], 0.0f, 1.0f, 0.0f); GL.Rotate (rot[2], 0.0f, 1.0f, 0.0f); GL.ClearColor (0, 0, 0, 1.0f); GL.Clear (ClearBufferMask.ColorBufferBit); GL.VertexPointer(3, All.Float, 0, cube); GL.EnableClientState (All.VertexArray); GL.ColorPointer (4, All.Float, 0, cubeColors); GL.EnableClientState (All.ColorArray); GL.DrawElements(All.Triangles, 36, All.UnsignedByte, triangles); SwapBuffers (); }

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  • What is the best practice, point of view of well experienced developers

    - by Damien MIRAS
    My manager pushes me to use his self defined best practices. All of these practices are based on is own assumptions. I disagree with them and I would like to have some feedback of well experienced people about these practices. I would prefer answers from people involved in the maintenance of huge products and people whom have maintained the product for years. Developers with 15+ years of experience are preferred because my manager has that much experience himself. I have 7 years of experience. Here are the practices he wants me to use: never extends classes, use composition and interface instead because extending classes are unmaintainable and difficult to debug. What I think about that Extend when needed, respect "Liskov's Substitution Principle" and you'll never be stuck with a problem, but prefer composition and decoration. I don't know any serious project which has banned inheriting, sometimes it's impossible to not use that, i.e. in a UI framework. Design patterns are just unusable. In PHP, for simple use cases (for example a user needs a web interface to view a database table), his "best practice" is: copy some random php code wich we own, paste and modify it, put html and php code in same file, never use classes in PHP, it doesn't work well for small jobs, and in fact it doesn't work well at all, there is no good tool to work with. Copy & paste PHP code is good practice for maintenance because scripts are independent, if you have a bug somewhere you can fix it without side effects. What I think about that: NEVER EVER COPY code or do it because you have five minutes to deliver something, you will do some refactoring after that. Copy & paste code is a beginners error, if you have errors you'll have the error everywhere any time you have pasted it's a nightmare to maintain. If you repsect the "Open Close Principle" you'll rarely get edge effects, use unit test if you are afraid of that. For small jobs in PHP use at least something you get or write the HTML separately from the PHP code and reuse it any time you need it. Classes in PHP are mature, not as mature as other languages like python or java, but they are usable. There is tools to work with classes in PHP like Zend Studio that work very well. The use of classes or not depends not on the language you use but the programming paradigm you have choosen. I'm a OOP developer, I use PHP5, why do I have to shoot myself in the foot? When you find a simple bug in the code, and you can fix it simply, if you are not working on the code where you have found it, never fix it, even if it takes 5 seconds. He says to me his "best practices" are driven by the fact that he has a lot of experience in maintaining software in production (14 years) and he now knows what works and what doesn't work, what the community says is a fad, and the people advocating such principles as never copy & paste code, are not evolved in maintaining applications. What I think about that: If you find a bug fix it if you can do it quickly inform the people who've touched that code before, check if you have not introduced a new bug, ideally add a unit test for it. I currently work on a web commerce project, which serves 15k unique users per day. The code base has to be maintained and has been maintained this way since 2005. Ideally you include a short description of your position and experience in terms of years effectively maintaining an application which has been in production for real.

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  • Handling Configuration Changes in Windows Azure Applications

    - by Your DisplayName here!
    While finalizing StarterSTS 1.5, I had a closer look at lifetime and configuration management in Windows Azure. (this is no new information – just some bits and pieces compiled at one single place – plus a bit of reality check) When dealing with lifetime management (and especially configuration changes), there are two mechanisms in Windows Azure – a RoleEntryPoint derived class and a couple of events on the RoleEnvironment class. You can find good documentation about RoleEntryPoint here. The RoleEnvironment class features two events that deal with configuration changes – Changing and Changed. Whenever a configuration change gets pushed out by the fabric controller (either changes in the settings section or the instance count of a role) the Changing event gets fired. The event handler receives an instance of the RoleEnvironmentChangingEventArgs type. This contains a collection of type RoleEnvironmentChange. This in turn is a base class for two other classes that detail the two types of possible configuration changes I mentioned above: RoleEnvironmentConfigurationSettingsChange (configuration settings) and RoleEnvironmentTopologyChange (instance count). The two respective classes contain information about which configuration setting and which role has been changed. Furthermore the Changing event can trigger a role recycle (aka reboot) by setting EventArgs.Cancel to true. So your typical job in the Changing event handler is to figure if your application can handle these configuration changes at runtime, or if you rather want a clean restart. Prior to the SDK 1.3 VS Templates – the following code was generated to reboot if any configuration settings have changed: private void RoleEnvironmentChanging(object sender, RoleEnvironmentChangingEventArgs e) {     // If a configuration setting is changing     if (e.Changes.Any(change => change is RoleEnvironmentConfigurationSettingChange))     {         // Set e.Cancel to true to restart this role instance         e.Cancel = true;     } } This is a little drastic as a default since most applications will work just fine with changed configuration – maybe that’s the reason this code has gone away in the 1.3 SDK templates (more). The Changed event gets fired after the configuration changes have been applied. Again the changes will get passed in just like in the Changing event. But from this point on RoleEnvironment.GetConfigurationSettingValue() will return the new values. You can still decide to recycle if some change was so drastic that you need a restart. You can use RoleEnvironment.RequestRecycle() for that (more). As a rule of thumb: When you always use GetConfigurationSettingValue to read from configuration (and there is no bigger state involved) – you typically don’t need to recycle. In the case of StarterSTS, I had to abstract away the physical configuration system and read the actual configuration (either from web.config or the Azure service configuration) at startup. I then cache the configuration settings in memory. This means I indeed need to take action when configuration changes – so in my case I simply clear the cache, and the new config values get read on the next access to my internal configuration object. No downtime – nice! Gotcha A very natural place to hook up the RoleEnvironment lifetime events is the RoleEntryPoint derived class. But with the move to the full IIS model in 1.3 – the RoleEntryPoint methods get executed in a different AppDomain (even in a different process) – see here.. You might no be able to call into your application code to e.g. clear a cache. Keep that in mind! In this case you need to handle these events from e.g. global.asax.

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  • SharePoint: Numeric/Integer Site Column (Field) Types

    - by CharlesLee
    What field type should you use when creating number based site columns as part of a SharePoint feature? Windows SharePoint Services 3.0 provides you with an extensible and flexible method of developing and deploying Site Columns and Content Types (both of which are required for most SharePoint projects requiring list or library based data storage) via the feature framework (more on this in my next full article.) However there is an interesting behaviour when working with a column or field which is required to hold a number, which I thought I would blog about today. When creating Site Columns in the browser you get a nice rich UI in order to choose the properties of this field: However when you are recreating this as a feature defined in CAML (Collaborative Application Mark-up Language), which is a type of XML (more on this in my article) then you do not get such a rich experience.  You would need to add something like this to the element manifest defined in your feature: <Field SourceID="http://schemas.microsoft.com/sharepoint/3.0"        ID="{C272E927-3748-48db-8FC0-6C7B72A6D220}"        Group="My Site Columns"        Name="MyNumber"        DisplayName="My Number"        Type="Numeric"        Commas="FALSE"        Decimals="0"        Required="FALSE"        ReadOnly="FALSE"        Sealed="FALSE"        Hidden="FALSE" /> OK, its not as nice as the browser UI but I can deal with this. Hang on. Commas="FALSE" and yet for my number 1234 I get 1,234.  That is not what I wanted or expected.  What gives? The answer lies in the difference between a type of "Numeric" which is an implementation of the SPFieldNumber class and "Integer" which does not correspond to a given SPField class but rather represents a positive or negative integer.  The numeric type does not respect the settings of Commas or NegativeFormat (which defines how to display negative numbers.)  So we can set the Type to Integer and we are good to go.  Yes? Sadly no! You will notice at this point that if you deploy your site column into SharePoint something has gone wrong.  Your site column is not listed in the Site Column Gallery.  The deployment must have failed then?  But no, a quick look at the site columns via the API reveals that the column is there.  What new evil is this?  Unfortunately the base type for integer fields has this lovely attribute set on it: UserCreatable = FALSE So WSS 3.0 accordingly hides your field in the gallery as you cannot create fields of this type. However! You can use them in content types just like any other field (except not in the browser UI), and if you add them to the content type as part of your feature then they will show up in the UI as a field on that content type.  Most of the time you are not going to be too concerned that your site columns are not listed in the gallery as you will know that they are there and that they are still useable. So not as bad as you thought after all.  Just a little quirky.  But that is SharePoint for you.

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  • What are the disadvantages of self-encapsulation?

    - by Dave Jarvis
    Background Tony Hoare's billion dollar mistake was the invention of null. Subsequently, a lot of code has become riddled with null pointer exceptions (segfaults) when software developers try to use (dereference) uninitialized variables. In 1989, Wirfs-Brock and Wikerson wrote: Direct references to variables severely limit the ability of programmers to re?ne existing classes. The programming conventions described here structure the use of variables to promote reusable designs. We encourage users of all object-oriented languages to follow these conventions. Additionally, we strongly urge designers of object-oriented languages to consider the effects of unrestricted variable references on reusability. Problem A lot of software, especially in Java, but likely in C# and C++, often uses the following pattern: public class SomeClass { private String someAttribute; public SomeClass() { this.someAttribute = "Some Value"; } public void someMethod() { if( this.someAttribute.equals( "Some Value" ) ) { // do something... } } public void setAttribute( String s ) { this.someAttribute = s; } public String getAttribute() { return this.someAttribute; } } Sometimes a band-aid solution is used by checking for null throughout the code base: public void someMethod() { assert this.someAttribute != null; if( this.someAttribute.equals( "Some Value" ) ) { // do something... } } public void anotherMethod() { assert this.someAttribute != null; if( this.someAttribute.equals( "Some Default Value" ) ) { // do something... } } The band-aid does not always avoid the null pointer problem: a race condition exists. The race condition is mitigated using: public void anotherMethod() { String someAttribute = this.someAttribute; assert someAttribute != null; if( someAttribute.equals( "Some Default Value" ) ) { // do something... } } Yet that requires two statements (assignment to local copy and check for null) every time a class-scoped variable is used to ensure it is valid. Self-Encapsulation Ken Auer's Reusability Through Self-Encapsulation (Pattern Languages of Program Design, Addison Wesley, New York, pp. 505-516, 1994) advocated self-encapsulation combined with lazy initialization. The result, in Java, would resemble: public class SomeClass { private String someAttribute; public SomeClass() { setAttribute( "Some Value" ); } public void someMethod() { if( getAttribute().equals( "Some Value" ) ) { // do something... } } public void setAttribute( String s ) { this.someAttribute = s; } public String getAttribute() { String someAttribute = this.someAttribute; if( someAttribute == null ) { setAttribute( createDefaultValue() ); } return someAttribute; } protected String createDefaultValue() { return "Some Default Value"; } } All duplicate checks for null are superfluous: getAttribute() ensures the value is never null at a single location within the containing class. Efficiency arguments should be fairly moot -- modern compilers and virtual machines can inline the code when possible. As long as variables are never referenced directly, this also allows for proper application of the Open-Closed Principle. Question What are the disadvantages of self-encapsulation, if any? (Ideally, I would like to see references to studies that contrast the robustness of similarly complex systems that use and don't use self-encapsulation, as this strikes me as a fairly straightforward testable hypothesis.)

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  • No external microphone Acer AO722

    - by Leeghwater
    The ACER AO722 comes with an external mic input, and this input is not recognised by Alsa mixer or Sound (in System Settings). There are various comments on this problem, but no real solutions. For example External Mic not working but Internal Mic works on an Acer Aspiron AO722. Using the internal mic is not an option, as I need to use skype professionally. I have tried everything in alsamixer (accessible through the Terminal Ctrl+Alt+t, command: alsamixer), and in Sound (under System Settings). I have also installed Pulseaudio. But to no avail. The headset is working normally under Skype in Windows. My AO722 came with Windows 7 on it, so I have installed Skype there too. My headset has separate connectors for ears and mic, and these go into the respective output and input on the right side of the laptop. This location: http://bernaerts.dyndns.org/linux/202-ubuntu-acer-ao722 sounds like an effective solution but it is for Ubuntu Natty 11.04. The solution suggested sounds drastic to me: replace the kernel 2.6.38-13 with version 2.6.38-12. I use Ubuntu 12.04, and my kernel is 3.2.0-30-generic-pae. Question: could I try this solution with Ubuntu 12.04? Is this a risky thing to do? I have found harware work around this problem. The audio output seems to be a combi output with also a microphone connection. I have made an adapter for this output. I used a 4 contacts 3,5 mm audio jack plug. To this plug I have soldered 2 female (common stereo) connectors, one for ears and one for the mic of my headset. The 4 contacts jack, which goes into the laptop (in audio OUTput) is wired as follows: tip = hot audio right; first sleeve after tip = hot audio left; second sleeve = common earth (for both ears and microphone); the 3rd sleeve = microphone signal input. In the connector which I could buy, the 3rd sleeve is not so much a sleeve, but part of the metal base of the connector; normally you would expect this one to be connect to earth. But connecting the mic signal to it works. Maybe ready made adapters of this kind and even headsets with a combi jack can simply be purchased; I didn't check. When I plug in the 4 contacts jack, Sound and Alsamixer immediately recognise an external microphone (even if no mic is connected to the adapter). In Sound, under the Input tab, 'Settings for internal microphone' changes into 'Setting for microphone'. The microphone comes through loud and clear, however there is a constant noise in the background. Others have reported this too. If I disconnect the external mic from the adapter, or shortcircuit the external microphone, the noise gets less but does not disappear. Therefore, it is not background noise from the room, but it comes from the computer itself. However, if you talk directly in the microphone of the headset, the noise level is acceptable for VOIP. The headset of my mobile phone Nokia C1 mobile comes wwith a 4 contacts combi 3,5mm jack plug. However, this one works (ear and mic) with the AO722 only if not inserted fully. Possibly the wiring of this headset jack is different. I cannot find detailed specs of the AO722, and don't know whether the audio 'output' was actually designed as a combi input/output. I have seen that at least one other AO model has a combi connector only. In any case, I do not believe that connecting your headset in this way will harm your computer. I would still appreciate a software solution. This must be possible, because the proper microphone input connector works under MS Windows.

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  • Need WIF Training?

    - by Your DisplayName here!
    I spend numerous hours every month answering questions about WIF and identity in general. This made me realize that this is still quite a complicated topic once you go beyond the standard fedutil stuff. My good friend Brock and I put together a two day training course about WIF that covers everything we think is important. The course includes extensive lab material where you take standard application and apply all kinds of claims and federation techniques and technologies like WS-Federation, WS-Trust, session management, delegation, home realm discovery, multiple identity providers, Access Control Service, REST, SWT and OAuth. The lab also includes the latest version of the thinktecture identityserver and you will learn how to use and customize it. If you are looking for an open enrollment style of training, have a look here. Or contact me directly! The course outline looks as follows: Day 1 Intro to Claims-based Identity & the Windows Identity Foundation WIF introduces important concepts like conversion of security tokens and credentials to claims, claims transformation and claims-based authorization. In this module you will learn the basics of the WIF programming model and how WIF integrates into existing .NET code. Externalizing Authentication for Web Applications WIF includes support for the WS-Federation protocol. This protocol allows separating business and authentication logic into separate (distributed) applications. The authentication part is called identity provider or in more general terms - a security token service. This module looks at this scenario both from an application and identity provider point of view and walks you through the necessary concepts to centralize application login logic both using a standard product like Active Directory Federation Services as well as a custom token service using WIF’s API support. Externalizing Authentication for SOAP Services One big benefit of WIF is that it unifies the security programming model for ASP.NET and WCF. In the spirit of the preceding modules, we will have a look at how WIF integrates into the (SOAP) web service world. You will learn how to separate authentication into a separate service using the WS-Trust protocol and how WIF can simplify the WCF security model and extensibility API. Day 2 Advanced Topics:  Security Token Service Architecture, Delegation and Federation The preceding modules covered the 80/20 cases of WIF in combination with ASP.NET and WCF. In many scenarios this is just the tip of the iceberg. Especially when two business partners decide to federate, you usually have to deal with multiple token services and their implications in application design. Identity delegation is a feature that allows transporting the client identity over a chain of service invocations to make authorization decisions over multiple hops. In addition you will learn about the principal architecture of a STS, how to customize the one that comes with this training course, as well as how to build your own. Outsourcing Authentication:  Windows Azure & the Azure AppFabric Access Control Service Microsoft provides a multi-tenant security token service as part of the Azure platform cloud offering. This is an interesting product because it allows to outsource vital infrastructure services to a managed environment that guarantees uptime and scalability. Another advantage of the Access Control Service is, that it allows easy integration of both the “enterprise” protocols like WS-* as well as “web identities” like LiveID, Google or Facebook into your applications. ACS acts as a protocol bridge in this case where the application developer doesn’t need to implement all these protocols, but simply uses a service to make it happen. Claims & Federation for the Web and Mobile World Also the web & mobile world moves to a token and claims-based model. While the mechanics are almost identical, other protocols and token types are used to achieve better HTTP (REST) and JavaScript integration for in-browser applications and small footprint devices. Also patterns like how to allow third party applications to work with your data without having to disclose your credentials are important concepts in these application types. The nice thing about WIF and its powerful base APIs and abstractions is that it can shield application logic from these details while you can focus on implementing the actual application. HTH

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