Search Results

Search found 21352 results on 855 pages for 'bit shift'.

Page 445/855 | < Previous Page | 441 442 443 444 445 446 447 448 449 450 451 452  | Next Page >

  • Ubuntu won't fit 10" netbook's native display

    - by Daniel
    I recently removed Windows 7 Starter from my netbook, and replaced it with Ubuntu 12.10. The problem is some bits of the system doesn't fit the native display resolution of 1024x600 i.e. the bottom bits of Ubuntu is hidden beneath the screen & the only 2 available resolutions are: the default 1024x768 and 800x600. I've also thought about replacing Ubuntu with Lubuntu or Puppy Linux, as the system does run a bit slow, but I can't, as then I won't be able to access the taskbar and application menu which will be hidden beneath the screen. Only Ubuntu with Unity is currently usable, as I can see the Unity Launcher. My Netbook model is HP Mini 210-1004sa, which comes with Intel Graphics Media Accelerator 3150, and has a display 10.1" Active Matrix Colour TFT 1024 x 600. I was able to define a custom resolution 1024x600 using the Q&A: How set my monitor resolution? but when I set that resolution, the desktop area is lowered, with bits of it hidden beneath the screen; & there's a black space left at the top of the screen. I had to revert to the old setting 1024x768 to push the desktop upwards and remove the black space.

    Read the article

  • How to improve Minecraft-esque voxel world performance?

    - by SomeXnaChump
    After playing Minecraft I marveled a bit at its large worlds but at the same time I found them extremely slow to navigate, even with a quad core and meaty graphics card. Now I assume Minecraft is fairly slow because: A) It's written in Java, and as most of the spatial partitioning and memory management activities happen in there, it would naturally be slower than a native C++ version. B) It doesn't partition its world very well. I could be wrong on both assumptions; however it got me thinking about the best way to manage large voxel worlds. As it is a true 3D world, where a block can exist in any part of the world, it is basically a big 3D array [x][y][z], where each block in the world has a type (i.e BlockType.Empty = 0, BlockType.Dirt = 1 etc.) Now, I am assuming to make this sort of world perform well you would need to: A) Use a tree of some variety (oct/kd/bsp) to split all the cubes out; it seems like an oct/kd would be the better option as you can just partition on a per cube level not a per triangle level. B) Use some algorithm to work out which blocks can currently be seen, as blocks closer to the user could obfuscate the blocks behind, making it pointless to render them. C) Keep the block object themselves lightweight, so it is quick to add and remove them from the trees. I guess there is no right answer to this, but I would be interested to see peoples' opinions on the subject. How would you improve performance in a large voxel-based world?

    Read the article

  • Configuring Ubuntu 10.04's Greeter Screen

    - by Skizz
    I have an Ubuntu server (9.04 at the moment) and an Ubuntu desktop which I recently upgraded to 10.04. Once I'd set up the users and groups on the desktop to match the server (I'm new to this, I think LDAP would do this for me, but that's another question), the friendly greeter screen no longer displays the same set of users1. In 9.04 (the previous version running on the desktop PC) there were four users shown. These had UIDs of 500 to 510. Changing the UIDs is one solution, but that would mean changing the UIDs on all my linux PCs, and that is a might PITA (unless there's a tool to make it less painful). How can I get the greeter in 10.04 to show users with UIDs in the 500s without resorting to changing the UIDs? I use the greeter screen with user pictures as the PC is mainly for use by my young children and clicking the picture is a bit easier (they still need to type a password though).

    Read the article

  • Where to Start?

    - by freemann098
    my name is Chase. I've been programming for over 3 years now and I've made very little progress towards game development. I blame myself for it due to reasons. I have experience in many languages such as C++, C#, and Java. I have a little bit of knowledge in JavaScript/HTML and Python. My question is where to start on actually understanding jumping into game development. Whenever I watch game development tutorials it mostly makes sense until points of things like OpenGL or advanced topics that make no sense at all. An example is something like glOrhho Matrix or whatever. Videos either don't explain things like this or they're not explained very well. Do I not know enough basics? I find myself always copying code from a video but understanding very little of it. It's like i'm memorizing things I don't understand which makes it hard to program at all. If I were to want to get to the point where I could write my own game engine or just a game by myself in general in C++ using at the most documentation how would I start at mastering to that level. Should I learn C first, or get really good at basics in general with C++. I know there is a similar posted question on this site but it's not the same due to the fact the person asking the question has a well knowledge level in programming. I'm stuck in a loop of learning the same things but if I go farther I don't understand. I'm stuck in the same spot and need to make progress.

    Read the article

  • memcached install issues with lib event on server

    - by albert N
    I've installed libevent on my server in the directory root/data/ and have i'm about to install memcached with ./configure –with-lib-event=/data/; make; make install However, after running a bit I get this error saying i'm pointing to the wrong directory for libevent. checking for libevent directory... configure: error: libevent is required. You can get it from http://www.monkey.org/~provos/libevent/ If it's already installed, specify its path using --with-libevent=/dir/ make: *** No targets specified and no makefile found. Stop. make: *** No rule to make target `install'. Stop. Any suggestions. I am not experience with cli so anything is help. Thanks!

    Read the article

  • Does SQLIO lie when run from a Hyper-V guest on a VHD?

    - by ScottStonehouse
    SQLIO seems like a useful tool. I thought it would be interesting to try to measure the speed difference between a physical disk and a VHD. So I ran SQLIO on the Hyper-V host on the physical drive. Results seemed reasonable. Then I ran it from the guest to test the vhd (on the same physical disk). I expected it to be a bit slower. But instead it was way faster - like 0ms average latency. So I'm trying to learn something here. It seems like hyper-v is fooling SQLIO somehow but I don't understand it well enough to figure it out. It's a dynamic vhd, no snapshots or anything, and the vhd is the only file on the disk. The physical disk is actually a two SAS drive RAID 1.

    Read the article

  • SQL SERVER – FIX ERROR – Cannot connect to . Login failed. The login is from an untrusted domain and cannot be used with Windows authentication. (Microsoft SQL Server, Error: 18452)

    - by pinaldave
    Just a day ago, I was doing small attempting to connect to my local SQL Server using IP 127.0.0.1. The IP is of my local machine and SQL Server is installed on the local box as well. However, whenever I try to connect to the server it gave me following strange error. Cannot connect to 127.0.0.1. Login failed. The login is from an untrusted domain and cannot be used with Windows authentication. (Microsoft SQL Server, Error: 18452) The reason was indeed strange as I was trying to connect from local box to local box and it said my login was from an untrusted domain. As my system is not part of any domain, this was really confusing to me. Another thing was that I have been always able to connect always using 127.0.0.1 to SQL Server and this was a bit strange to me. I started to think what did I change since it  last time I connected to SQL Server. Suddenly I remembered that I had modified my computer’s host file for some other purpose. Solution: I opened my host file and immediately added entry like 127.0.0.1 localhost. Once I added it I was able to reconnect to SQL Server as usual. The location of the host file is C:\Windows\System32\drivers\etc. You will find file with the name hosts in it, make sure to open it with notepad. If you are part of a domain and your organization is using active directory, make sure that your account is added properly to active directory as well have proper security permissions to execute the task. Reference : Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Error Messages, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

    Read the article

  • Help me find the offending process waking my Windows 7 PC from hibernate every night

    - by DavidGugick
    Recently my Windows 7 64-bit PC has started waking every night from hibernation around 3:30am. I have done the following to try and figure out what is causing the issue with no luck: Examined the Windows Event logs. Nothing is noted Ran powercfg -lastwake and that reports nothing c:\powercfg -lastwake Wake History Count - 1 Wake History [0] Wake Source Count - 0 Ran powercfg to find what devices are armed for wake. Interestingly, this reports two items (I've already unchecked the "Allow this device to wake the computer" in device manager): The keyboard and something called the "eHome Infrared Receiver (USBCIR)". This is a desktop PC and it does not have an Infrared received, so I'm not sure what that device is. Suffice to say it does not have the option to "Allow device to wake..." available in Device Manager. C:\powercfg -devicequery wake_armed eHome Infrared Receiver (USBCIR) HID Keyboard Device My next step is to disable the Keyboard from wake, but I'm not convined that's the problem. This is on a Dell XPS435 if that helps anyone.

    Read the article

  • Distributed Rendering in the UDK and Unity

    - by N0xus
    At the moment I'm looking at getting a game engine to run in a CAVE environment. So far, during my research I've seen a lot of people being able to get both Unity and the Unreal engine up and running in a CAVE (someone did get CryEngine to work in one, but there is little research data about it). As of yet, I have not cemented my final choice of engine for use in the next stage of my project. I've experience in both, so the learning curve will be gentle on both. And both of the engines offer stereoscopic rendering, either already inbuilt with ReadD (Unreal) or by doing it yourself (Unity). Both can also make use of other input devices as well, such as the kinect or other devices. So again, both engines are still on the table. For the last bit of my preliminary research, I was advised to see if either, or both engines could do distributed rendering. I was advised this, as the final game we make could go into a variety of differently sized CAVEs. The one I have access to is roughly 2.4m x 3m cubed, and have been duly informed that this one is a "baby" compared to others. So, finally onto my question: Can either the Unreal Engine, or Unity Engine make it possible for developers to allow distributed rendering? Either through in built devices, or by creating my own plugin / script?

    Read the article

  • Is there a test to see if hardware virtualization (vmx / svm) are presently enabled within a Linux session?

    - by Dr. Edward Morbius
    I'm writing procedures for configuring VirtualBox support for 64-bit SMP guests, which requires hardware virtualization suppot (VTx/Intel, AMD-V/AMD). I have successfully configured this myself, however I'd like the procedure to be clear. sed -ne '/^flags/s/^.*: //p' /proc/cpuinfo | egrep -q '(vmx|svm)' && echo Has hardware virt || echo No HW virt ... shows if the CPU is capable. I've still got to go enable the feature in BIOS. Any way to test from within Linux to see that this is no or not? Thanks. (Edit: s/xvm/svm/ in title)

    Read the article

  • Download the Anime Angels Theme for Windows 7

    - by Asian Angel
    Do you have a passion for all things anime? Then you will definitely want to have a look at the Anime Angels Theme for Windows 7. This cute theme will give your desktop that extra bit of fun and spunk to help bring a smile to your face. The theme comes with 21 Hi-Res wallpapers of the cutest Anime Angels from around the web, a wonderful set of anime icons, and great system sounds to round out the perfect anime theme. Anime Angels Theme For Windows (Anime Themes) [VikiTech] Latest Features How-To Geek ETC How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7 CyanogenMod Updates; Rolls out Android 2.3 to the Less Fortunate

    Read the article

  • How do I relay output from a soundboard into input on skype?

    - by Anthony
    I'm trying to find a way to play audio from flash soundboards to people on skype. I apparently do not have Wave/Stereo mix/What u hear supported on my soundcard (I have windows 7 professional). I only have one soundcard, and I'm usually using headset. However, I have another laptop with windows vista on it that does have stereo mix available. The problem is, it still doesn't work. When I click an audio bit it just doesn't do anything. It plays on my end, but not to the person on the other end. Is there a way to do this? What am I missing?

    Read the article

  • Is there anything that can be done to make X forwarding over LAN less painful?

    - by Earlz
    I have two *nix machines that I like to remotely do graphical things sometimes with. One of those machines is my Arch Linux media server, and another is my OpenBSD router/general server. My current task was installing a Windows XP over virtual box on my media server. I preferred to do the installation from my main workstation so that I could continue to watch TV from my media server on it's "actual" display. I soon noticed that X forwarding is quite painful though, even over low-latency LAN connections. Are there any settings I can tweak to make it a bit less painfully slow, jittery, and laggy? My LAN is rather small, 100Mbit, and ping times to the other box average at about 0.15ms. Also, I know Virtualbox has a VNC mode it can use instead of doing X forwarding, but this particular task was just an example

    Read the article

  • Windows 8 - Synaptics driver - Mouse keeps freezing

    - by KickAss
    I have Win-8 Pro installed on my Dell XPS. This has Synaptic PS/2 Port TouchPad. As I upgraded the Laptop from Win7 to Win8 all my factory Mouse software (along with other preinstalled software) was all deleted. So for the mouse, I installed Windows 8/7/XP/Vista 64/32-bit Edition v16.3.15.1. Problem - every few seconds (or minutes at times), the mouse freezes. Windows is still working, it's just the mouse. I have to wait 5-15 seconds before the mouse works again. I thought this was because the Synaptic Driver I am installing is not Win-8 compatible but this is not the case. It seems the mouse freezes when Windows is working, loading or opening new programs/windows. I have the same problem in my other Laptop which has upgraded Win8 pro. This is a Dell Studio. What's causing this?

    Read the article

  • 12.04 disabling wireless via dbus does not work

    - by FlabbergastedPickle
    I am using a proprietary rt3652sta driver for my wireless card. It appears as a ra0 device on the 64-bit Ubuntu 12.04. According to the online documentation the following used to work definitely up to 10.04. dbus-send --system --type=method_call --dest=org.freedesktop.NetworkManager /org/freedesktop/NetworkManager org.freedesktop.DBus.Properties.Set string:org.freedesktop.NetworkManager string:WirelessEnabled variant:boolean:false This however has no effect on the aforesaid wireless card in 12.04. Also, rfkill does not work as it does not even list the wireless button (again, likely due to the wireless driver being proprietary): rfkill list It only lists the hci0 (bluetooth) one and one can block/unblock it accordingly but this has no effect on the wifi. ifup/down also does not work (AFAICT)... And this leaves me with disabling wireless through the network manager applet. However, trying to do so via dbus appears not to work and yet I would like to automate it via a script. Any ideas how I could find out the proper dbus structure for the call? Is this even possible in Ubuntu 12.04?

    Read the article

  • Generic software code style enforcer

    - by FuzziBear
    It seems to me to be a fairly common thing to do, where you have some code that you'd like to automatically run through a code style tool to catch when people break your coding style guide(s). Particularly if you're working on code that has multiple languages (which is becoming more common with web-language-x and javascript), you generally want to apply similar code style guides to both and have them enforced. I've done a bit of research, but I've only been able to find tools to enforce code style guidelines (not necessarily applying the code style, just telling you when you break code style guidelines) for a particular language. It would seem to me a reasonably trivial thing to do by just using current IDE rules for syntax highlighting (so that you don't check style guide rules inside quotes or strings, etc) and a whole lot of regexes to enforce some really generic things. Examples: if ( rather than if( checking lines with only whitespace Are there any tools that do this kind of really generic style checking? I'd prefer it to be easily configurable for different languages (because like it or not, some things would just not work cross language) and to add new "rules" to check new things.

    Read the article

  • Finding optimal ddrescue command line options where Accuracy > Speed

    - by gav
    I'm read up a bit about this tool and obviously looked at the man pages. The trouble is that ddrescue takes so long I need to get the command right first time. I wasn't sure how to improve on the vanilla; $ sudo ./ddrescue -v /dev/disk0s5 MyVolImage.dmg MyVolRescue.log $ sudo ./ddrescue -v MyVolImage.dmg /dev/disk1s3 MyVolRestore.log From HSF+ to HSF+ drives Source (Broken) HDD is connected via USB 2.0 Dest HDD is inside MacBook I would choose accuracy over speed There seem to be a lot of options but I'm not sure how they impact quality and speed of recovery. Thanks, Gav

    Read the article

  • Sony Bravia KDL-32L5000 PC resolution slightly off

    - by user18818
    I have a PC running two Nvidia 8500 GTs in SLI mode and I am trying to use my TV in dual mode. When I switch the TV to PC the screen is nearly centered with a slight offset. All resolutions are effected from 800x600 all the way up to the TVs native 1360x768. I have tried with SLI on and off and have PhysX turned off as well as I thought that might have an effect. I am running Windows XP 64-bit SP2 DirectX ver 9.0c Nvidia driver version 181.22 Any other information please let me know. Thanks in advance.

    Read the article

  • Recasting and Drawing in SDL

    - by user1078123
    I have some code that essentially draws a column on the screen of a wall in a raycasting-type 3d engine. I am trying to optimize it, as it takes about 10 milliseconds do draw a million pixels using this, and the vast majority of game time is spent in this loop. However, I don't quite understand what's occurring, particularly the recasting (I modified the "pixel manipulation" sample code from the SDL documentation). "canvas" is the surface I am drawing to, and "hello" is the surface containing the texture for the column. int c = (curcol)* canvas->format->BytesPerPixel; void *canvaspixels = canvas->pixels; Uint16 texpitch = hello->pitch; int lim = (drawheight +startdraw) * canvpitch +c + (int) canvaspixels; Uint8 *k = (Uint8 *)hello->pixels + (hit)* hello->format->BytesPerPixel; for (int j= (startdraw)*(canvpitch)+c + (int) canvaspixels; (j< lim); j+= canvpitch){ Uint8 *q = (Uint8 *) ((int(h))*(texpitch)+k); *(Uint32 *)j = *(Uint32 *)q; h += s; } We have void pointers (not sure how those are even represented), 8, 16, and 32 bit ints (h and s are floats), all being intermingled, and while it works, it is quite confusing.

    Read the article

  • ASUS K55VM Laptop unexpectedly shuts down

    - by Abhishek Sha
    I've read quite a few questions on SuperUser of people having laptop shutdown problems but mine is different. My laptop specs: Intel Core i7 3610QM (IvyBridge) NVIDIA GT630M 2GB and Intel GMA4000 8GB RAM Windows 7 64 Bit My laptop occasionally shuts down when playing FarCry 3. It's around 5 months old. I've played games like Crysis and it never shuts down unexpectedly. Since I experienced this shut down recently, I decided for GPU-Z to log the temperatures. The final log value at the time of shutdown were thus: GPU Core Clock [MHz] - 797.3 GPU Memory Clock [MHz] - 896.8 GPU Temperature [°C] - 89.0 GPU Load [%] - 99 Memory Controller Load [%] - 36 Video Engine Load [%] - 0 Memory Usage (Dedicated) [MB] - 535 Memory Usage (Dynamic) [MB] - 53 VDDC [V] - 1.0620 My drivers are up-to-date and I didn't encounter any BSODs at the time of shut down. It simply turns off.

    Read the article

  • HP Pavilion 15 with AMD dual graphics - Ubuntu live environment not starting

    - by creepus
    I've had this laptop for about a day now and have decided to try Ubuntu on it and determine if I want to install it. I created a USB, it booted (Secure Boot was on, I tried with Secure Boot off to no effect), and then the problem occurred. The screen turned off for a second, turned back on to a black screen, shut off again and turned back on with a dialogue box telling me that the system had to use low-graphics mode. I clicked OK, selected low-graphics mode from the menu and clicked OK. The screen switched to the boot messages and did not go any further than this. Ctrl+Alt+DEL started rebooting the laptop though. I tried booting again, but this time I edited the boot options in GRUB to add nomodeset. This time, the laptop only booted to a black screen. Ctrl+Alt+F2 took me to a prompt, I tried startx from there, but X didn't start, complaining that it wanted kernel mode setting back. I can not seem to find any option to disable one graphics chip or the other in the UEFI setup menus. Laptop : HP Pavilion 15-E004AU. The CPU : AMD A6-4400M APU with Radeon(tm) HD Graphics The graphics chip : AMD Radeon HD 7520G + 8670M Dual Graphics. The Ubuntu version : 13.10, 64 bit. Thanks. EDIT: I tried 12.04.3 LTS, it managed to bring the desktop up. There are severe graphics glitches after about two minutes though.

    Read the article

  • Slow LAN transfer from 3rd party computer

    - by Chris
    Hi Everyone, I've got an odd problem that I'm not really sure where to start the troubleshooting process. I have a 'server' with Windows Server 2008R2 (64-bit) installed and it has a couple of hard drives. If I Remote Desktop into the server and transfer files from one HD to the other, all it fine. If however, I use my workstation (Windows 7 64bit) and open up a shared resource on the server and transfer a file from one hard drive on the server to another HD on the server (not using Remote Desktop, just Windows explorer/Network places), the transfer crawls... It takes about 5mins to discover files/calculate the transfer and then starts transferring at speeds like 56KB/s - 200KB/s. Both machines have Marvel GigE network ports with a TrendNet 8-port green GigE switch. I've set Jumbo packets to 9K on both machines...

    Read the article

  • Using Internet Explorer 8 and 9 beta under internet options -advanced java does not show to check the box

    - by Michael Bishop
    I am using internet 8 and under internet options advanced there is not box to check to enable java. I was told to reset which did nto work. I have tried to uninstall java 6-21 32 bit but I get windows installer error 1723. I brought up the java console and made sure it was pointing to the right target. But I guess the main thing is I have no enable java under internet options, advanced. It was under security to enable java scripting. Any answers?

    Read the article

  • Hijacking ASP.NET Sessions

    - by Ricardo Peres
    So, you want to be able to access other user’s session state from the session id, right? Well, I don’t know if you should, but you definitely can do that! Here is an extension method for that purpose. It uses a bit of reflection, which means, it may not work with future versions of .NET (I tested it with .NET 4.0/4.5). 1: public static class HttpApplicationExtensions 2: { 3: private static readonly FieldInfo storeField = typeof(SessionStateModule).GetField("_store", BindingFlags.NonPublic | BindingFlags.Instance); 4:  5: public static ISessionStateItemCollection GetSessionById(this HttpApplication app, String sessionId) 6: { 7: var module = app.Modules["Session"] as SessionStateModule; 8:  9: if (module == null) 10: { 11: return (null); 12: } 13:  14: var provider = storeField.GetValue(module) as SessionStateStoreProviderBase; 15:  16: if (provider == null) 17: { 18: return (null); 19: } 20:  21: Boolean locked; 22: TimeSpan lockAge; 23: Object lockId; 24: SessionStateActions actions; 25:  26: var data = provider.GetItem(HttpContext.Current, sessionId.Trim(), out locked, out lockAge, out lockId, out actions); 27:  28: if (data == null) 29: { 30: return (null); 31: } 32:  33: return (data.Items); 34: } 35: } As you can see, it extends the HttpApplication class, that is because we need to access the modules collection, for the Session module. Use with care!

    Read the article

  • Does anybody know of any resources to achieve this particular "2.5D" isometric engine effect?

    - by Craig Whitley
    I understand this is a little vague, but I was hoping somebody might be able to describe a high-level workflow or link to a resource to be able to achieve a specific isometric "2.5D" tile engine effect. I fell in love with http://www.youtube.com/watch?v=-Q6ISVaM5Ww this engine. Especially with the lighting and the shaders! He has a brief description of how he achieved what he did, but I could really use a brief flow of where you would start, what you would read up on and learn and the logical order to implement these things. A few specific questions: 1) Is there a heightmap on the ground texture that lets the light reflect brighter on certain parts of it? 2) "..using a special material which calculates the world-space normal vectors of every pixel.." - is this some "magic" special material he has created himself, or can you hazard a guess at what he means? 3) with relation to the above quote - what does he mean by 'world-space normal vectors of every pixel'? 4) I'm guessing I'm being a little bit optimistic when I ask if there's any 'all-in-one' tutorial out there? :)

    Read the article

< Previous Page | 441 442 443 444 445 446 447 448 449 450 451 452  | Next Page >