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  • Python Memory leak - Solved, but still puzzled

    - by disappearedng
    Dear everyone, I have successfully debugged my own memory leak problems. However, I have noticed some very strange occurence. for fid, fv in freqDic.iteritems(): outf.write(fid+"\t") #ID for i, term in enumerate(domain): #Vector tfidf = self.tf(term, fv) * self.idf( term, docFreqDic) if i == len(domain) - 1: outf.write("%f\n" % tfidf) else: outf.write("%f\t" % tfidf) outf.flush() print "Memory increased by", int(self.memory_mon.usage()) - startMemory outf.close() def tf(self, term, freqVector): total = freqVector[TOTAL] if total == 0: return 0 if term not in freqVector: ## When you don't have these lines memory leaks occurs return 0 ## return float(freqVector[term]) / freqVector[TOTAL] def idf(self, term, docFrequencyPerTerm): if term not in docFrequencyPerTerm: return 0 return math.log( float(docFrequencyPerTerm[TOTAL])/docFrequencyPerTerm[term]) Basically let me describe my problem: 1) I am doing tfidf calculations 2) I traced that the source of memory leaks is coming from defaultdict. 3) I am using the memory_mon from http://stackoverflow.com/questions/276052/how-to-get-current-cpu-and-ram-usage-in-python 4) The reason for my memory leaks is as follows: a) in self.tf, if the lines: if term not in freqVector: return 0 are not added that will cause the memory leak. (I verified this myself using memory_mon and noticed a sharp increase in memory that kept on increasing) The solution to my problem was 1) since fv is a defaultdict, any reference to it that are not found in fv will create an entry. Over a very large domain, this will cause memory leaks. I decided to use dict instead of default dict and the memory problem did go away. My only puzzle is: since fv is created in "for fid, fv in freqDic.iteritems():" shouldn't fv be destroyed at the end of every for loop? I tried putting gc.collect() at the end of the for loop but gc was not able to collect everything (returns 0). Yes, the hypothesis is right, but the memory should stay fairly consistent with ever for loop if for loops do destroy all temp variables. This is what it looks like with that two line in self.tf: Memory increased by 12 Memory increased by 948 Memory increased by 28 Memory increased by 36 Memory increased by 36 Memory increased by 32 Memory increased by 28 Memory increased by 32 Memory increased by 32 Memory increased by 32 Memory increased by 40 Memory increased by 32 Memory increased by 32 Memory increased by 28 and without the the two line: Memory increased by 1652 Memory increased by 3576 Memory increased by 4220 Memory increased by 5760 Memory increased by 7296 Memory increased by 8840 Memory increased by 10456 Memory increased by 12824 Memory increased by 13460 Memory increased by 15000 Memory increased by 17448 Memory increased by 18084 Memory increased by 19628 Memory increased by 22080 Memory increased by 22708 Memory increased by 24248 Memory increased by 26704 Memory increased by 27332 Memory increased by 28864 Memory increased by 30404 Memory increased by 32856 Memory increased by 33552 Memory increased by 35024 Memory increased by 36564 Memory increased by 39016 Memory increased by 39924 Memory increased by 42104 Memory increased by 42724 Memory increased by 44268 Memory increased by 46720 Memory increased by 47352 Memory increased by 48952 Memory increased by 50428 Memory increased by 51964 Memory increased by 53508 Memory increased by 55960 Memory increased by 56584 Memory increased by 58404 Memory increased by 59668 Memory increased by 61208 Memory increased by 62744 Memory increased by 64400 I look forward to your answer

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  • Iteration through std containers in openmp

    - by Sasun Hambardzumyan
    Hi, people. I try to use openmp for multithreading the loop through std::set. When I write the following code - #pragma omp parallel for for (std::set<A>::const_iterator i = s.begin(); i != s.end(); ++i) { const A a = *i; operate(a); } I get an error - error: invalid type for iteration variable 'i' error: invalid controlling predicate error: invalid increment expression. So is there an another way to correct iteration in std containers using openmp? There is a workaround to use int i and iterate from 0 to s.size() and using iterator inside a loop body, but this is not looks good.

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  • Pathfinding Algorithm For Pacman

    - by user280454
    Hi, I wanted to implement the game Pacman. For the AI, I was thinking of using the A* algorithm, having seen it on numerous forums. However, I implemented the Breadth First Search for some simple pathfinding (going from point a to point b with certain obstacles in between) and found it gave the optimum path always. I guess it might be because in a game like pacman which uses simple pathfinding, there is no notion of costs in the graph. So, will it be OK if I use BFS instead of A* for pathfinding in Pacman?

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  • Uploading multiple images through Tumblr API

    - by Joseph Carrington
    I have about 300 images I want to upload to my new Tumblr account, becuase my old wordpress site got hacked and I no longer wish to use wordpress. I uploaded one image a day for 300 days, and I'd like to be able to take these images and upload them to my tumblr site using the api. The images are currently local, stored in /images/. They all have the date they were uploaded as the first ten characters of the filename, (01-01-2009-filename.png) and I went to send this date parameter along as well. I want to be able to see the progress of the script by outputting the responses from the API to my error_log. Here is what I have so far, based on the tumblr api page. // Authorization info $tumblr_email = '[email protected]'; $tumblr_password = 'password'; // Tumblr script parameters $source_directory = "images/"; // For each file, assign the file to a pointer here's the first stumbling block. How do I get all of the images in the directory and loop through them? Once I have a for or while loop set up I assume this is the next step $post_data = fopen(dir(__FILE__) . $source_directory . $current_image, 'r'); $post_date = substr($current_image, 0, 10); // Data for new record $post_type = 'photo'; // Prepare POST request $request_data = http_build_query( array( 'email' => $tumblr_email, 'password' => $tumblr_password, 'type' => $post_type, 'data' => $post_data, 'date' => $post_date, 'generator' => 'Multi-file uploader' ) ); // Send the POST request (with cURL) $c = curl_init('http://www.tumblr.com/api/write'); curl_setopt($c, CURLOPT_POST, true); curl_setopt($c, CURLOPT_POSTFIELDS, $request_data); curl_setopt($c, CURLOPT_RETURNTRANSFER, true); $result = curl_exec($c); $status = curl_getinfo($c, CURLINFO_HTTP_CODE); curl_close($c); // Output response to error_log error_log($result); So, I'm stuck on how to use PHP to read a file directory, loop through each of the files, and do things to the name / with the file itself. I also need to know how to set the data parameter, as in choosing multi-part / formdata. I also don't know anything about cURL.

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  • Handle Arbitrary Exception, Print Default Exception Message

    - by inspectorG4dget
    I have a program, a part of which executes a loop. During the execution of this loop, there are exceptions. Obviously, I would like my program to run without errors, but for the sake of progress, I would like the program to execute over the entire input and not stop when an exception is thrown. The easiest way to do this would be by implementing and except block. However, when I do this, it excepts all exceptions and continues with the program and I never get to see the exception message (which I need in order to debug). Is there a way to except any arbitrary exception and be able to print out the exception message in the except block?

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  • football manager facebook application

    - by jeansymolanza
    hey guys i'm about to begin a football manager inspired facebook application in php/mysql and had a couple of questions: 1) where would be the best place to host the database? any services offered within great britain would be excellent! 2) does anyone have any ideas on how i could use player statistics as part of the in-game match engine? how would php accomodate this? i would like to make the matches as realistic as possible? 3) lastly i wanted to know whether php/mysql would be the best language to code this game in. i am quite confident within this language and can pick up new skills relatively quickly. but i am worried once again (in reference to number 2) about how i would simulate matches using the data from php. i'd appreciate any pointers. thanks for the help guys!

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  • Use Dojo Drag and Drop together with Dojo Moveable

    - by Select0r
    Hi, I'm using Dojo.dnd to transfer items between to areas. The problem is: the items will snap into place once I drop them, but I'd like to have them stay where I drop them, but only for one area. Here's a little code to explain this better: <div id="dropZone" class="dropZone"> <div id="itemNodes"></div> <div id="targetZone" dojoType="dojo.dnd.Source"></div> </div> "dropZone" is a DIV that contains two dojo.dnd.Source-areas, "itemNodes" (created programmatically) and "targetZone". Items (DIVs with images) should be dragged from a simple list out of "itemNodes" into "targetZone" and stay where they are dropped. As soon as they are dragged out of "targetZone" they should snap back to the list inside "itemNodes". Here's the code I use to create the items: var nodelist = new dojo.dnd.Source("itemNodes"); {Smarty-Loop} nodelist.insertNodes(false, ['<img class="dragItem" src="{$items->info.itemtext}" alt="{$items->info.itemtext}" border="0" />']); {/Smarty-Loop} But this way I just have two lists of items, the items dropped into "targetZone" won't stay where I dropped them. I've tried a loop dojo.query(".dojoDndItem").forEach(function(node) to grab all items and change them to a "moveable"-type: using dojo.dnd.move.constrainedMoveable will change the items so they can always be moved around (even in "itemNodes") using dojo.dnd.move.boxConstrainedMoveable and defining the "box" to the borders of "targetZone" makes it possible to just move the items around inside "targetZone", but as soon as I drop them, I can't grab and move them back out So here's the question: is it possible to create two dnd.Sources where I can move items back and forth and let the items be "moveable" only in one of the sources?Or is there a workaround like making the items moveable and if they're not dropped into "targetZone" they'll be moved back to the list in "itemNodes" automatically? Once the page is submitted, I have to save the position of every item that has been placed into "targetZone". (The next step will be positioning the items inside "targetZone" on page load if the grid has already been filled before, but I'd be happy to just get the thing working in the first place.) Any hint is appreciated. Greetings, Select0r

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  • WebClient error when using a thread in .NET

    - by Kiranu
    I'm having a very weird error using the WebClient class in .NET 4. The app simply downloads some files off the internet and provides output on a textbox (the GUI is WPF). The method that does this is the following: void DownloadFiles(object files) { fileL = (List<string>) files; foreach (string url in fileL) { byte[] data; using (System.Net.WebClient k = new WebClient()) { data = k.DownloadData(url); } //Bunch of irrelevant code goes here... } } (I added the using while trying to divine [yes I'm that desperate/ignorant] a solution, the problem happens even if the webclient is declared and initialized outside the foreach loop) Now the problem appears only when I'm executing this method on a thread separate from the WPF UI main thread. If it is executed on the UI thread then it works perfectly. When a new thread is created with: Thread t = new Thread(DownloadFiles); t.Start(files); The first time the code goes into the loop it will work, but when its the second pass inside the loop, I will always receive a TargetParameterCountException. I can't make any sense of this error. Any help is very much appreciated. EDIT Here are the Exception Details: Exception.Message = "Parameter count mismatch." Exception.InnerException = null Exception.Source = " mscorlib" The StackTrace follows: at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at FileDownloader.App.Main() in d:\mis documentos\visual studio 2010\Projects\OneMangaDownloader\FileDownloader\obj\x86\Debug\App.g.cs:line 0 at System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

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  • WebClient error when using a thread in .NET 4

    - by Kiranu
    I'm having a very weird error using the WebClient class in .NET 4. The app simply downloads some files off the internet and provides output on a textbox (the GUI is WPF). The method that does this is the following: void DownloadFiles(object files) { fileL = (List<string>) files; foreach (string url in fileL) { byte[] data; using (System.Net.WebClient k = new WebClient()) { data = k.DownloadData(url); } //Bunch of irrelevant code goes here... } } (I added the using while trying to divine [yes I'm that desperate/ignorant] a solution, the problem happens even if the webclient is declared and initialized outside the foreach loop) Now the problem appears only when I'm executing this method on a thread separate from the WPF UI main thread. If it is executed on the UI thread then it works perfectly. When a new thread is created with: Thread t = new Thread(DownloadFiles); t.Start(files); The first time the code goes into the loop it will work, but when its the second pass inside the loop, I will always receive a TargetParameterCountException. I can't make any sense of this error. Any help is very much appreciated. EDIT Here are the Exception Details: Exception.Message = "Parameter count mismatch." Exception.InnerException = null Exception.Source = " mscorlib" The StackTrace follows: at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at FileDownloader.App.Main() in d:\mis documentos\visual studio 2010\Projects\OneMangaDownloader\FileDownloader\obj\x86\Debug\App.g.cs:line 0 at System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

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  • Object Oriented Design Questions

    - by Robert
    Hello there. I am going to develop a Tic-Tac-Toe game using Java(or maybe other OO Languages).Now I have a picture in my mind about the general design. Interface: Player ,then I will be able to implement a couple of Player classes,based on how I want the opponent to be,for example,random player,intelligent player. Classes: Board class,with a two-dimensional array of integers,0 indicates open,1 indicates me,-1 indicates opponent.The evaluation function will be in here as well,to return the next best move based on the current board arrangement and whose turn it is. Refree class,which will create instance of the Board and two player instances,then get the game begin. This is a rough idea of my OO design,could anybody give me any critiques please,I find this is really beneficial,thank you very much.

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  • Converting cv::Mat to IplImage*

    - by amr
    The documentation on this seems incredibly spotty. I've basically got an empty array of IplImage*s (IplImage** imageArray) and I'm calling a function to import an array of cv::Mats - I want to convert my cv::Mat into an IplImage* so I can copy it into the array. Currently I'm trying this: while(loop over cv::Mat array) { IplImage* xyz = &(IplImage(array[i])); cvCopy(iplimagearray[i], xyz); } Which generates a segfault. Also trying: while(loop over cv::Mat array) { IplImage* xyz; xyz = &array[i]; cvCopy(iplimagearray[i], xyz); } Which gives me a compile time error of: error: cannot convert ‘cv::Mat*’ to ‘IplImage*’ in assignment Stuck as to how I can go further and would appreciate some advice :)

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  • Replace with wildcard, in SQL

    - by Jay
    I know MS T-SQL does not support regular expression, but I need similar functionality. Here's what I'm trying to do: I have a varchar table field which stores a breadcrumb, like this: /ID1:Category1/ID2:Category2/ID3:Category3/ Each Category name is preceded by its Category ID, separated by a colon. I'd like to select and display these breadcrumbs but I want to remove the Category IDs and colons, like this: /Category1/Category2/Category3/ Everything between the leading slash (/) up to and including the colon (:) should be stripped out. I don't have the option of extracting the data, manipulating it externally, and re-inserting back into the table; so I'm trying to accomplish this in a SELECT statement. I also can't resort to using a cursor to loop through each row and clean each field with a nested loop, due to the number of rows returned in the SELECT. Can this be done? Thanks all - Jay

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  • From actionscript to google's datastore through java.

    - by Jonathan
    I'm working on a flash game written in pure actionscript 3.0 in Flex. I've just finished implementing replays for the game, but want to store the top 10 hiscores' replay data on my google-app-engine'd website. I'm using Java for the app-engine stuff in Eclipse in java but I have no idea how to deal with communicating to my java code from my actionscript code. I'll need to both read and write from actionscript - java - datastore. Does anyone have any experience with this? For note, I'm horribly noob with anything to do with web development. I hear you can pass arguments to a URL when calling it, comparable to command-line arguments on a desktop executable and if so then sending all the data as a large string would be doable... The question then would be how to call a url from AS3 code with additional data and then how to catch that on the java side. Thanks to anyone who can help. Jono

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  • How to Avoid Duplicate Key Exception

    - by LifeH2O
    I am using TableAdapter to insert records in table within a loop. foreach(....) { .... .... teamsTableAdapter.Insert(_teamid, _teamname); .... } Where TeamID is the primary key in the table After first run of this loop, Insert throws Duplicate Primary Key found Exception. To handle this, i have done this foreach(....) { .... .... try { _teamsTableAdapter.Insert(_teamid, _teamname); } catch (System.Data.SqlClient.SqlException e) { if (e.Number != 2627) MessageBox.Show(e.Message); } .... .... } But using try catch statement is costly, how to avoid this exception. I am working in VS2010 and INSERT ... ON DUPLICATE KEY UPDATE does not work.

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  • realtime logging

    - by Ion Todirel
    I have an application which has a loop, part of a "Scheduler", which runs at all time and is the heart of the application. Pretty much like a game loop, just that my application is a WPF application and it's not a game. Naturally the application does logging at many points, but the Scheduler does some sensitive monitoring, and sometimes it's impossible just from the logs to tell what may have gotten wrong (and by wrong I don't mean exceptions) or the current status. Because Scheduler's inner loop runs at short intervals, you can't do file I/O-based logging (or using the Event Viewer) in there. First, you need to watch it in real-time, and secondly the log file would grow in size very fast. So I was thinking of ways to show this data to the user in the realtime, some things I considered: Display the data in realtime in the UI Use AllocConsole/WriteConsole to display this information in a console Use a different console application which would display this information, communicate between the Scheduler and the console app using pipes or other IPC techniques Use Windows' Performance Monitor and somehow feed it with this information ETW Displaying in the UI would have its issues. First it doesn't integrate with the UI I had in mind for my application, and I don't want to complicate the UI just for this. This diagnostics would only happen rarely. Secondly, there is going to be some non-trivial data protection, as the Scheduler has it's own thread. A separate console window would work probably, but I'm still worried if it's not too much threshold. Allocating my own console, as this is a windows app, would probably be better than a different console application (3), as I don't need to worry about IPC communication, and non-blocking communication. However a user could close the console I allocated, and it would be problematic in that case. With a separate process you don't have to worry about it. Assuming there is an API for Performance Monitor, it wouldn't be integrated too well with my app or apparent to the users. Using ETW also doesn't solve anything, just a random idea, I still need to display this information somehow. What others think, would there be other ways I missed?

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  • GameKit and GKPeerPicker on 1st Gen iPhone and iPod Touch

    - by Reese McLean
    This is my current set up for my multiplayer game: A view that gives connection tips and warns the user that multiplayer will not work on the 1st Gen iPhone or ipod Touch. There is a "connect" button that pushes the game view and starts the GKPeerPicker. Unfortunately, I don't have a 1st Gen iPhone or iPod Touch to test what happens if they press the connect button. The view will be pushed, but I don't know what will happen when the PeerPicker tries to show. So the Question(s): Is there anyway to tell if the user will not be able to use GameKit so that I can disable the "connect" button? What will happen if they do press the connect button and GameKit is not available?

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  • Workflow Foundation 4 WorkflowServiceHost Message Correlation

    - by Lygpt
    I have 2 methods on a workflow service hosted in WorkflowServiceHost. The first method is called and starts the regular workflow sequence - talking to other web services, database work etc but on some occassions will pause and persist to db (as-in the delay activity) and wait for some human action to take place before continuing. I need my second method to be able to hook into this persisted workflow, change a local variable and then continuing processing. I have looked at message based correlation in workflow but can only seem to find examples where some kind of infinite while loop keeps the workflow instance active so that the second service method call can arrive whilst it's still running. Because my workflow instance will be delayed/persisted, the second service call doesn't seem to get anywhere (I can't have an infinite while loop keeping the workflow instance active). I hope this makes sense - cheers!

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  • Making the domain-model of tic tac toe

    - by devoured elysium
    I am trying to make the domain model of a Tic Tac Toe game. I'll try then to go on through the various steps of the Unified Process and later implement it in some language (C# or Java). I'd like to have some feedback if I'm going on the right path: I've defined the game with two actors, Player O and Player X. I'm not sure about defining both a Tile and a Tile State. Maybe I should only define a Tile and have the 3 possible states specialize from it? I'm not sure what is best: to have both Player O and Player X be associations with Tic Tac Toe or have them inherit from Player that is associated with Tic Tac Toe. Following the design shown on the pic, in theory we could have a Tic Tac Toe concept with 2 Player O's, which wouldn't be correct. What is your opinion on this? Also, am I missing something in the diagram? Although I can't see any other actors for Tic Tac Toe, should I have any other? Thanks

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  • Trapping Error Status in MSBuild

    - by Ruben Bartelink
    As part of some build automation of running xUnit.net tests with MSBuild, I'm running into a case where I need to loop over a batch of items. Inside the loop, I need to detect whether an iteration failed, but I want to continue executing regardless. Then after the batched bit, I need to know whether one or more errors have occurred in order to report the outcome to TeamBuild. IOW, in pseudocode: Task Name=RunTests CreateItems ForEach item CallTarget Target=RunTest ContinueOnError=true CombineNUnitResults Report success/failure Task Name=RunTest XUnit item I'm hoping this can be achieved without a custom task (or hacking the xunit.net MSBuild task as Jonne did). (But willing to use MSBuild Community or Sdc tasks) And @BradWilson: I this is isnt possible to do cleanly, I'll be looking for Jonne's change a la the NUnit task to also make it into the xunit task See also: http://stackoverflow.com/questions/517560/how-do-i-get-team-build-to-show-test-results-and-coverage-for-xunit-net-test-suit

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  • How to Increment Visual Studio build number using C++?

    - by Brock Woolf
    I have a Visual Studio 2008 project that produces a file called: "Game-Release.exe". This was configured under Project Properties - C/C++ - Linker - General: $(OutDir)\$(ProjectName)-Release.exe I would like to take this a bit further by have an incrementing build number so I would have something which says: Game-Release-Build-1002.exe The number on the end should be an incrementing integer. I will be storing the build exe's on subversion so I think i would find this useful (although not necessary). Perhaps there is a built in macro in Visual Studio that could handle this. Quite possibly I was thinking I could have a text file with the build number in it and have the compiler read, use and increment the number in the file each time the project is built. My goal is however to make the process as automated as possible. What is the best way to accomplish this? If you offer an opinion, please also provide the code we can all share. Thnx.

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  • Jquery - $(this) in in nested loops

    - by Smickie
    Hi, I can't figure out how to do something in Jquery. Let's say I have a form with many select drop-downs and do this... $('#a_form select').each(function(index) { }); When inside this loop I want to loop over each of the options, but I can't figure out how to do this, is it something like this....? $('#a_form select').each(function(index) { $(this + 'option').each(function(index) { //do things }); }); I can't quite get it to work, and advice? Cheers.

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  • UIScrollview setContentOffset immediate animation?

    - by Jess
    Is there anyway to get the setContentOffset animation to happen immediately instead of waiting until the app returns to the main run loop? I tried setting the animation property to NO and nesting inside of an animation block but it still waits until returning to the main run loop. I've also tried using a sub method to perform the animation. My problem is I perform some heavy work after setting the contentOffset so the scroll view waits until this work is complete to animate the setting of the content offset so it appears to lag for a second.

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  • How to count each digit in a range of integers?

    - by Carlos Gutiérrez
    Imagine you sell those metallic digits used to number houses, locker doors, hotel rooms, etc. You need to find how many of each digit to ship when your customer needs to number doors/houses: 1 to 100 51 to 300 1 to 2,000 with zeros to the left The obvious solution is to do a loop from the first to the last number, convert the counter to a string with or without zeros to the left, extract each digit and use it as an index to increment an array of 10 integers. I wonder if there is a better way to solve this, without having to loop through the entire integers range. Solutions in any language or pseudocode are welcome. Edit: Answers review John at CashCommons and Wayne Conrad comment that my current approach is good and fast enough. Let me use a silly analogy: If you were given the task of counting the squares in a chess board in less than 1 minute, you could finish the task by counting the squares one by one, but a better solution is to count the sides and do a multiplication, because you later may be asked to count the tiles in a building. Alex Reisner points to a very interesting mathematical law that, unfortunately, doesn’t seem to be relevant to this problem. Andres suggests the same algorithm I’m using, but extracting digits with %10 operations instead of substrings. John at CashCommons and phord propose pre-calculating the digits required and storing them in a lookup table or, for raw speed, an array. This could be a good solution if we had an absolute, unmovable, set in stone, maximum integer value. I’ve never seen one of those. High-Performance Mark and strainer computed the needed digits for various ranges. The result for one millon seems to indicate there is a proportion, but the results for other number show different proportions. strainer found some formulas that may be used to count digit for number which are a power of ten. Robert Harvey had a very interesting experience posting the question at MathOverflow. One of the math guys wrote a solution using mathematical notation. Aaronaught developed and tested a solution using mathematics. After posting it he reviewed the formulas originated from Math Overflow and found a flaw in it (point to Stackoverflow :). noahlavine developed an algorithm and presented it in pseudocode. A new solution After reading all the answers, and doing some experiments, I found that for a range of integer from 1 to 10n-1: For digits 1 to 9, n*10(n-1) pieces are needed For digit 0, if not using leading zeros, n*10n-1 - ((10n-1) / 9) are needed For digit 0, if using leading zeros, n*10n-1 - n are needed The first formula was found by strainer (and probably by others), and I found the other two by trial and error (but they may be included in other answers). For example, if n = 6, range is 1 to 999,999: For digits 1 to 9 we need 6*105 = 600,000 of each one For digit 0, without leading zeros, we need 6*105 – (106-1)/9 = 600,000 - 111,111 = 488,889 For digit 0, with leading zeros, we need 6*105 – 6 = 599,994 These numbers can be checked using High-Performance Mark results. Using these formulas, I improved the original algorithm. It still loops from the first to the last number in the range of integers, but, if it finds a number which is a power of ten, it uses the formulas to add to the digits count the quantity for a full range of 1 to 9 or 1 to 99 or 1 to 999 etc. Here's the algorithm in pseudocode: integer First,Last //First and last number in the range integer Number //Current number in the loop integer Power //Power is the n in 10^n in the formulas integer Nines //Nines is the resut of 10^n - 1, 10^5 - 1 = 99999 integer Prefix //First digits in a number. For 14,200, prefix is 142 array 0..9 Digits //Will hold the count for all the digits FOR Number = First TO Last CALL TallyDigitsForOneNumber WITH Number,1 //Tally the count of each digit //in the number, increment by 1 //Start of optimization. Comments are for Number = 1,000 and Last = 8,000. Power = Zeros at the end of number //For 1,000, Power = 3 IF Power 0 //The number ends in 0 00 000 etc Nines = 10^Power-1 //Nines = 10^3 - 1 = 1000 - 1 = 999 IF Number+Nines <= Last //If 1,000+999 < 8,000, add a full set Digits[0-9] += Power*10^(Power-1) //Add 3*10^(3-1) = 300 to digits 0 to 9 Digits[0] -= -Power //Adjust digit 0 (leading zeros formula) Prefix = First digits of Number //For 1000, prefix is 1 CALL TallyDigitsForOneNumber WITH Prefix,Nines //Tally the count of each //digit in prefix, //increment by 999 Number += Nines //Increment the loop counter 999 cycles ENDIF ENDIF //End of optimization ENDFOR SUBROUTINE TallyDigitsForOneNumber PARAMS Number,Count REPEAT Digits [ Number % 10 ] += Count Number = Number / 10 UNTIL Number = 0 For example, for range 786 to 3,021, the counter will be incremented: By 1 from 786 to 790 (5 cycles) By 9 from 790 to 799 (1 cycle) By 1 from 799 to 800 By 99 from 800 to 899 By 1 from 899 to 900 By 99 from 900 to 999 By 1 from 999 to 1000 By 999 from 1000 to 1999 By 1 from 1999 to 2000 By 999 from 2000 to 2999 By 1 from 2999 to 3000 By 1 from 3000 to 3010 (10 cycles) By 9 from 3010 to 3019 (1 cycle) By 1 from 3019 to 3021 (2 cycles) Total: 28 cycles Without optimization: 2,235 cycles Note that this algorithm solves the problem without leading zeros. To use it with leading zeros, I used a hack: If range 700 to 1,000 with leading zeros is needed, use the algorithm for 10,700 to 11,000 and then substract 1,000 - 700 = 300 from the count of digit 1. Benchmark and Source code I tested the original approach, the same approach using %10 and the new solution for some large ranges, with these results: Original 104.78 seconds With %10 83.66 With Powers of Ten 0.07 A screenshot of the benchmark application: If you would like to see the full source code or run the benchmark, use these links: Complete Source code (in Clarion): http://sca.mx/ftp/countdigits.txt Compilable project and win32 exe: http://sca.mx/ftp/countdigits.zip Accepted answer noahlavine solution may be correct, but l just couldn’t follow the pseudo code, I think there are some details missing or not completely explained. Aaronaught solution seems to be correct, but the code is just too complex for my taste. I accepted strainer’s answer, because his line of thought guided me to develop this new solution.

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  • XML Socket and Regular Socket in Flash/Flex does not send message immediately.

    - by kramer
    I am trying to build a basic RIA where my Flex application client opens an XML socket, sends the xml message "people_list" to server, and prints out the response. I have ruby at the server side and I have successfully set up the security policy stuff. The ruby xml server, successfully accepts the connections from Flex, successfully detects when they are closed and can also send messages to client. But; there is a problem... It cannot receive messages from flex client. The messages sent from flex client are queued and sent as one package when the socket is closed. Therefore, the whole wait-for-request-then-reply thing is not working... This is also -kinda- mentioned in the XMLSocket.send() document, where it is stated that the messages are sent async so; they may be delivered at any time in future. But; I need them to be synced, flushed or whatever. This is the server side code: require 'socket' require 'observer' class Network_Reader_Ops include Observable @@reader_listener_socket = UDPSocket.new @@reader_broadcast_socket = UDPSocket.new @@thread_id def initialize @@reader_broadcast_socket.setsockopt(Socket::SOL_SOCKET, Socket::SO_BROADCAST, 1) @@reader_broadcast_socket.setsockopt(Socket::SOL_SOCKET, Socket::SO_REUSEADDR, 1) @@reader_listener_socket.setsockopt(Socket::SOL_SOCKET, Socket::SO_REUSEADDR, 1) @@reader_broadcast_socket.bind('', 50050) @@reader_listener_socket.bind('', 50051) @@thread_id = Thread.start do loop do begin text, sender = @@reader_listener_socket.recvfrom_nonblock 1024 print("Knock response recived: ", text) notify_observers text rescue Errno::EAGAIN retry rescue Errno::EWOULDBLOCK retry end end end end def query @@reader_broadcast_socket.send("KNOCK KNOCK", 0, "255.255.255.255", 50050) end def stop Thread.kill @@thread_id end end class XMLSocket_Connection attr_accessor :connection_id def update (data) connection_id.write(data+"\0") end end begin # Set EOL for Flash $/ = '\x00' xml_socket = TCPServer.open('', '4444') security_policy_socket = TCPServer.open('', '843') xml_socket.setsockopt(Socket::SOL_SOCKET, Socket::SO_REUSEADDR, 1) security_policy_socket.setsockopt(Socket::SOL_SOCKET, Socket::SO_REUSEADDR, 1) a = Thread.start do network_ops = nil loop { accepted_connection = xml_socket.accept print(accepted_connection.peeraddr, " is accepted\n") while accepted_connection.gets incoming = $_.dump print("Received: ", incoming) if incoming == "<request>readers on network</request>" then network_ops = Network_Reader_Ops.new this_con = XMLSocket_Connection.new this_con.connection_id = accepted_connection network_ops.add_observer this_con network_ops.query end end if not network_ops.nil? then network_ops.delete_observer this_con network_ops.stop network_ops = nil end print(accepted_connection, " is gone\n") accepted_connection.close } end b = Thread.start do loop { accepted_connection = security_policy_socket.accept Thread.start do current_connection = accepted_connection while current_connection.gets if $_ =~ /.*policy\-file.*/i then current_connection.write("<cross-domain-policy><allow-access-from domain="*" to-ports="*" /></cross-domain-policy>\0") end end current_connection.close end } end a.join b.join rescue puts "FAILED" retry end And this is the flex/flash client side code: UPDATE: I have also tried using regular socket and calling flush() method but; the result was same. private var socket:XMLSocket = new XMLSocket(); protected function stopXMLSocket():void { socket.close(); } protected function startXMLSocket():void { socket.addEventListener(DataEvent.DATA, dataHandler); socket.connect(xmlSocketServer_address, xmlSocketServer_port); socket.send("<request>readers on network</request>"); } protected function dataHandler(event:DataEvent):void { mx.controls.Alert.show(event.data); } How do I achieve the described behaviour?

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