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  • Pause and Resume AsyncTasks? (Android)

    - by Matt Swanson
    I have an AsyncTask that acts as a countdown timer for my game. When it completes the countdown it displays the out of time end screen and it also updates the timer displayed on the screen. Everything works fine, except I need to be able to pause and resume this when the pause button in the game is pressed. If I cancel it and try to re-execute it, it crashes with an IllegalStateException. If I cancel it and instantiate a new AsyncTask in its place the old one begins to run again and the new one runs at the same time. Is there a way to cancel/pause the timer and restart it using AsyncTasks or is there a different way I should be going about doing this?

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  • pySerial writes to Arduino Uno get buffered

    - by Bhaktavatsalam Nallanthighal
    I have a Python script that writes short messages to the serial port on my Arduino Uno board using pySerial. There is a loop and depending on some conditions, multiple writes can happen within a loop, something like this: while True: #Conditions block 1 if <CONDITION1>: serial.writelines("INIT") elif <CONDITION2>: serial.writelines("NEW") ... #Conditions block 2 if <CONDITION1>: # Fetch something from the Internet serial.writelines("CHECK") elif <CONDITION2>: # Fetch something from the Internet serial.writelines("STOP") ... But, when my Arduino board receives this it receives the first message as INIT, but the second one is being read as INITSTOP or INITCHECK and third one gets concatenated to the previous messages. My arduino program checks for specific message in this way: if(msg.equals("CHECK")) { // Do something } else if(msg.equals("INIT")) { // Do Something else } Can anyone guide me on this? BTW, I don't think the problem is with the Arduino as it works perfectly when I test it with the Serial Monitor available with the IDE. I've tried adding sleeps of upto 10 seconds before every write, but that did not work out.

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  • stop and split generated sequence at repeats - clojure

    - by fitzsnaggle
    I am trying to make a sequence that will only generate values until it finds the following conditions and return the listed results: case head = 0 - return {:origin [all generated except 0] :pattern 0} 1 - return {:origin nil :pattern [all-generated-values] } repeated-value - {:origin [values-before-repeat] :pattern [values-after-repeat] { ; n = int ; x = int ; hist - all generated values ; Keeps the head below x (defn trim-head [head x] (loop [head head] (if (> head x) (recur (- head x)) head))) ; Generates the next head (defn next-head [head x n] (trim-head (* head n) x)) (defn row [x n] (iterate #(next-head % x n) n)) ; Generates a whole row - ; Rows are a max of x - 1. (take (- x 1) (row 11 3)) Examples of cases to stop before reaching end of row: [9 8 4 5 6 7 4] - '4' is repeated so STOP. Return preceding as origin and rest as pattern. {:origin [9 8] :pattern [4 5 6 7]} [4 5 6 1] - found a '1' so STOP, so return everything as pattern {:origin nil :pattern [4 5 6 1]} [3 0] - found a '0' so STOP {:origin [3] :pattern [0]} :else if the sequences reaches a length of x - 1: {:origin [all values generated] :pattern nil} The Problem I have used partition-by with some success to split the groups at the point where a repeated value is found, but would like to do this lazily. Is there some way I can use take-while, or condp, or the :while clause of the for loop to make a condition that partitions when it finds repeats? Some Attempts (take 2 (partition-by #(= 1 %) (row 11 4))) (for [p (partition-by #(stop-match? %) head) (iterate #(next-head % x n) n) :while (or (not= (last p) (or 1 0 n) (nil? (rest p))] {:origin (first p) :pattern (concat (second p) (last p))})) # Updates What I really want to be able to do is find out if a value has repeated and partition the seq without using the index. Is that possible? Something like this - { (defn row [x n] (loop [hist [n] head (gen-next-head (first hist) x n) steps 1] (if (>= (- x 1) steps) (case head 0 {:origin [hist] :pattern [0]} 1 {:origin nil :pattern (conj hist head)} ; Speculative from here on out (let [p (partition-by #(apply distinct? %) (conj hist head))] (if-not (nil? (next p)) ; One partition if no repeats. {:origin (first p) :pattern (concat (second p) (nth 3 p))} (recur (conj hist head) (gen-next-head head x n) (inc steps))))) {:origin hist :pattern nil}))) }

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  • Twisted: why is it that passing a deferred callback to a deferred thread makes the thread blocking a

    - by surtyaarthoughts
    I unsuccessfully tried using txredis (the non blocking twisted api for redis) for a persisting message queue I'm trying to set up with a scrapy project I am working on. I found that although the client was not blocking, it became much slower than it could have been because what should have been one event in the reactor loop was split up into thousands of steps. So instead, I tried making use of redis-py (the regular blocking twisted api) and wrapping the call in a deferred thread. It works great, however I want to perform an inner deferred when I make a call to redis as I would like to set up connection pooling in attempts to speed things up further. Below is my interpretation of some sample code taken from the twisted docs for a deferred thread to illustrate my use case: #!/usr/bin/env python from twisted.internet import reactor,threads from twisted.internet.task import LoopingCall import time def main_loop(): print 'doing stuff in main loop.. do not block me!' def aBlockingRedisCall(): print 'doing lookup... this may take a while' time.sleep(10) return 'results from redis' def result(res): print res def main(): lc = LoopingCall(main_loop) lc.start(2) d = threads.deferToThread(aBlockingRedisCall) d.addCallback(result) reactor.run() if __name__=='__main__': main() And here is my alteration for connection pooling that makes the code in the deferred thread blocking : #!/usr/bin/env python from twisted.internet import reactor,defer from twisted.internet.task import LoopingCall import time def main_loop(): print 'doing stuff in main loop.. do not block me!' def aBlockingRedisCall(x): if x<5: #all connections are busy, try later print '%s is less than 5, get a redis client later' % x x+=1 d = defer.Deferred() d.addCallback(aBlockingRedisCall) reactor.callLater(1.0,d.callback,x) return d else: print 'got a redis client; doing lookup.. this may take a while' time.sleep(10) # this is now blocking.. any ideas? d = defer.Deferred() d.addCallback(gotFinalResult) d.callback(x) return d def gotFinalResult(x): return 'final result is %s' % x def result(res): print res def aBlockingMethod(): print 'going to sleep...' time.sleep(10) print 'woke up' def main(): lc = LoopingCall(main_loop) lc.start(2) d = defer.Deferred() d.addCallback(aBlockingRedisCall) d.addCallback(result) reactor.callInThread(d.callback, 1) reactor.run() if __name__=='__main__': main() So my question is, does anyone know why my alteration causes the deferred thread to be blocking and/or can anyone suggest a better solution?

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  • SQL Like question

    - by mike
    Is there a way to reverse the SQL Like operator so it searches a field backwards? For example, I have a value in a field that looks like this "Xbox 360 Video Game". If I write a query like below, it returns the result fine. SELECT id FROM table WHERE title like "%Xbox%Game%" However, when I search like this, it doesn't find any results. SELECT id FROM table WHERE title like "%Video%Xbox%" I need it to match in any direction. How can I get around this?

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  • How can I interrupt a ServerSocket accept() method?

    - by lukeo05
    Hi, In my main thread I have a while(listening) loop which calls accept() on my ServerSocket object, then starts a new client thread and adds it to a Collection when a new client is accepted. I also have an Admin thread which I want to use to issue commands, like 'exit', which will cause all the client threads to be shut down, shut itself down, and shut down the main thread, by turning listening to false. However, the accept() call in the while(listening) loop blocks, and there doesn't seem to be any way to interrupt it, so the while condition cannot be checked again and the program cannot exit! Is there a better way to do this? Or some way to interrupt the blocking method? Thanks!

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  • Link errors loading a Python extension for i386 MacOS that was compiled on a PPC

    - by deekoo
    I'm trying to compile a Python extension (written in C) on a PPC mac (running OS X 10.4, XCode 2.5), to run under Ren'Py on both PPC and i386 MacOS. The PPC version works; the i386 version fails to load with ImportError: dlopen(./fasttint_macos_i386.dylib, 2): Symbol not found: _PyType_GenericNew Referenced from: /Applications/Games/Demos/CuteKnightKingdom-demo-0.9.25.1-mac/CuteKnightKingdom-demo.app/Contents/Resources/autorun/game/fasttint_macos_i386.dylib Expected in: /Applications/Games/Demos/CuteKnightKingdom-demo-0.9.25.1-mac/CuteKnightKingdomdemo.app/Contents/Resources/autorun/game/fasttint_macos_i386.dylib As best I can tell, _PyType_GenericNew should be defined by Ren'Py's python - why is it trying to find an internal declaration for the symbol instead of the external one?

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  • Insert rownumber repeatedly in records in t-sql.

    - by jeff
    Hi, I want to insert a row number in a records like counting rows in a specific number of range. example output: RowNumber ID Name 1 20 a 2 21 b 3 22 c 1 23 d 2 24 e 3 25 f 1 26 g 2 27 h 3 28 i 1 29 j 2 30 k I rather to try using the rownumber() over (partition by order by column name) but my real records are not containing columns that will count into 1-3 rownumber. I already try to loop each of record to insert a row count 1-3 but this loop affects the performance of the query. The query will use for the RDL report, that is why as much as possible the performance of the query must be good. any suggestions are welcome. Thanks

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  • ruby-gstreamer doesn't send EOS message

    - by Cheba
    I've managed to make it play sound but it never gets EOS message. And thus script never exits. require 'gst' main_loop = GLib::MainLoop.new pipeline = Gst::Pipeline.new "audio-player" source = Gst::ElementFactory.make "filesrc", "file-source" source.location = "/usr/share/sounds/gnome/default/alerts/bark.ogg" decoder = Gst::ElementFactory.make "decodebin", "decoder" conv = Gst::ElementFactory.make "audioconvert", "converter" sink = Gst::ElementFactory.make "alsasink", "output" pipeline.add source, decoder, conv, sink source >> decoder conv >> sink decoder.signal_connect "pad-added" do |element, pad, data| pad >> conv['sink'] end pipeline.bus.add_watch do |bus, message| puts "Message: #{message.inspect}" case message.type when Gst::Message::Type::ERROR puts message.structure["debug"] main_loop.quit when Gst::Message::Type::EOS puts 'End of stream' main_loop.quit end end pipeline.play begin puts 'Running main loop' main_loop.run ensure puts 'Shutting down main loop' pipeline.stop end

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  • Performance Optimization for Matrix Rotation

    - by Summer_More_More_Tea
    Hello everyone: I'm now trapped by a performance optimization lab in the book "Computer System from a Programmer's Perspective" described as following: In a N*N matrix M, where N is multiple of 32, the rotate operation can be represented as: Transpose: interchange elements M(i,j) and M(j,i) Exchange rows: Row i is exchanged with row N-1-i A example for matrix rotation(N is 3 instead of 32 for simplicity): ------- ------- |1|2|3| |3|6|9| ------- ------- |4|5|6| after rotate is |2|5|8| ------- ------- |7|8|9| |1|4|7| ------- ------- A naive implementation is: #define RIDX(i,j,n) ((i)*(n)+(j)) void naive_rotate(int dim, pixel *src, pixel *dst) { int i, j; for (i = 0; i < dim; i++) for (j = 0; j < dim; j++) dst[RIDX(dim-1-j, i, dim)] = src[RIDX(i, j, dim)]; } I come up with an idea by inner-loop-unroll. The result is: Code Version Speed Up original 1x unrolled by 2 1.33x unrolled by 4 1.33x unrolled by 8 1.55x unrolled by 16 1.67x unrolled by 32 1.61x I also get a code snippet from pastebin.com that seems can solve this problem: void rotate(int dim, pixel *src, pixel *dst) { int stride = 32; int count = dim >> 5; src += dim - 1; int a1 = count; do { int a2 = dim; do { int a3 = stride; do { *dst++ = *src; src += dim; } while(--a3); src -= dim * stride + 1; dst += dim - stride; } while(--a2); src += dim * (stride + 1); dst -= dim * dim - stride; } while(--a1); } After carefully read the code, I think main idea of this solution is treat 32 rows as a data zone, and perform the rotating operation respectively. Speed up of this version is 1.85x, overwhelming all the loop-unroll version. Here are the questions: In the inner-loop-unroll version, why does increment slow down if the unrolling factor increase, especially change the unrolling factor from 8 to 16, which does not effect the same when switch from 4 to 8? Does the result have some relationship with depth of the CPU pipeline? If the answer is yes, could the degrade of increment reflect pipeline length? What is the probable reason for the optimization of data-zone version? It seems that there is no too much essential difference from the original naive version. EDIT: My test environment is Intel Centrino Duo processor and the verion of gcc is 4.4 Any advice will be highly appreciated! Kind regards!

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  • Static Access To Multiple Instance Variable

    - by Qua
    I have a singleton instance that is referenced throughout the project which works like a charm. It saves me the trouble from having to pass around an instance of the object to every little class in the project. However, now I need to manage multiple instances of the previous setup, which means that the singleton pattern breaks since each instance would need it's own singleton instance. What options are there to still maintain static access to the singleton? To be more specific, we have our game engine and several components and plugins reference the engine through a static property. Now our server needs to host multiple game instances each having their own engine, which means that on the server side the singleton pattern breaks. I'm trying to avoid all the classes having the engine in the constructor.

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  • Console-like control that allows full control over individual text formatting

    - by Rich.Carpenter
    I'm tinkering with writing a simple text-based role-playing game. I would like to use WinForms, and utilize WinForm controls for the UI and simple text for the output. The catch is, I would like to have complete control over the formatting of the individual text - some words being different colors, etc. A simple console control would suffice, as that would provide control over text colors, but it would be nice to also be able to change style, font and size. Less important: it would be nice to have complete control over where text appears in the control through a coordinate system, as with DOS windows of old. I'd appreciate suggestions on the best method of implementing this. Perhaps there is a better method I had not considered for rendering the output of a text-based game.

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  • Looping trough feed entries with rome

    - by Gandalf StormCrow
    I'm trying to loop trough Atom feed entries, and get the title attribute lets say, I found this article, I tried this snipped of code : for (final Iterator iter = feeds.getEntries.iterator(); iter.hasNext(); ) { element = (Element)iter.next(); key = element.getAttributeValue("href"); if ((key != null) && (key.length() > 0)) { marks.put(key, key); } } But I get exception saying : java.lang.ClassCastException: com.sun.syndication.feed.synd.SyndEntryImpl cannot be cast to org.jdom.Element at com.emir.altantbh.FeedReader.main(FeedReader.java:47) What did I do wrong? can anyone direct me towards better tutorial or show me where did I make mistake, I need to loop trough entries and extract title tag value. thank you

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  • Oracle 10g - Best way to escape single quotes

    - by satynos
    I have to generate some update statements based off a table in our database. I created the following script which is generating the update statements I need. But when I try to run those scripts I am getting errors pertaining to unescaped single quotes in the content and &B, &T characters which have special meaning in oracle. I took care of the &B and &T problem by setting SET DEFINE OFF. Whats the best way to escape single quotes within the content? DECLARE CURSOR C1 IS SELECT * FROM EMPLOYEES; BEGIN FOR I IN C1 LOOP DBMS_OUTPUT.PUT_LINE('UPDATE EMPLOYEES SET FIRST_NAME= ''' || I.FIRST_NAME|| ''', LAST_NAME = ''' || I.LAST_NAME ''', DOB = ''' || I.DOB|| ''' WHERE EMPLOYEE_ID = ''' || I.EMPLOYEE_ID || ''';'); END LOOP; END; Here if the first_name or last_name contains single quotes then the generated update statements break. Whats the best way to escape those single quotes within the first_name and last_name?

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  • two arrays defining 2d coordinates, as array indices, in matlab/octave

    - by Jason
    Hi, I have a 2D array, call it 'A'. I have two other 2D arrays, call them 'ix' and 'iy'. I would like to create an output array whose elements are the elements of A at the index pairs provided by x_idx and y_idx. I can do this with a loop as follows: for i=1:nx for j=1:ny output(i,j) = A(ix(i,j),iy(i,j)); end end How can I do this without the loop? If I do output = A(ix,iy), I get the value of A over the whole range of (ix)X(iy). Thank you, Jason

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  • C++ double division by 0.0 versus DBL_MIN

    - by wonsungi
    When finding the inverse square root of a double, is it better to clamp invalid non-positive inputs at 0.0 or MIN_DBL? (In my example below double b may end up being negative due to floating point rounding errors and because the laws of physics are slightly slightly fudged in the game.) Both division by 0.0 and MIN_DBL produce the same outcome in the game because 1/0.0 and 1/DBL_MIN are effectively infinity. My intuition says MIN_DBL is the better choice, but would there be any case for using 0.0? Like perhaps sqrt(0.0), 1/0.0 and multiplication by 1.#INF000000000000 execute faster because they are special cases. double b = 1 - v.length_squared()/(c*c); #ifdef CLAMP_BY_0 if (b < 0.0) b = 0.0; #endif #ifdef CLAMP_BY_DBL_MIN if (b <= 0.0) b = DBL_MIN; #endif double lorentz_factor = 1/sqrt(b); double division in MSVC: 1/0.0 = 1.#INF000000000000 1/DBL_MIN = 4.4942328371557898e+307

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  • SoundPool repeating issue for Samsung Galaxy S3

    - by Alaa Eldin
    I'm trying to play a background sound for my application, I use SoundPool class, my problem is that, sound plays well only when I set the loop parameter with zero value, but it doesn't work for any other value. My code for initialization is: soundpool = new SoundPool(4, AudioManager.STREAM_MUSIC, 0); soundsMap = new HashMap<Integer, Integer>(); soundsMap.put(1, soundpool.load(this, R.raw.soundfile_1, 1)); soundsMap.put(2, soundpool.load(this, R.raw.soundfile_2, 1)); my code for playing is soundpool.play(1, 0.9f, 0.9f, 1, -1, 1f); as I mentioned sound works when I put (0) instead of (-1) for the loop value, anyone has any idea why (-1) or any value other than (0) doesn't work (there is no output sound) ?

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  • Prepending items in serialscroll

    - by Zack
    Hi, I am using serialscroll plugin for jquery by Ariel Flesler. I am trying to make the vertical scroller to have continues loop without reverting back to first item (which is default functionality). To have continues loop of items i tried to append the items which is working fine and able to achieve when i click on "NEXT". However problem seems to be with "Previous" link where i am trying to prepend the items at the top, it is pending the items however changing the visible items. I understand that prepending the items is causing the index of items to change which is normal. So what i am looking for it to keep showing the visible items even when prepending. Please see this URL where i have put the problem i am facing : http://www.resourceskit.com/test/ Please suggest. Thanks

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  • Document Similarity: Comparing two documents efficiently

    - by seanieb
    I have a loop that calculates the similarity between two documents. It collects all the tokens in a document and their scores, and places them in dictionary. It then compares the dictionaries This is what I have so far, it works, but is super slow: # Doc A cursor1.execute("SELECT token, tfidf_norm FROM index WHERE doc_id = %s", (docid[i][0])) doca = cursor1.fetchall() #convert tuple to a dictionary doca_dic = dict((row[0], row[1]) for row in doca) #Doc B cursor2.execute("SELECT token, tfidf_norm FROM index WHERE doc_id = %s", (docid[j][0])) docb = cursor2.fetchall() #convert tuple to a dictionary docb_dic = dict((row[0], row[1]) for row in docb) # loop through each token in doca and see if one matches in docb for x in doca_dic: if docb_dic.has_key(x): #calculate the similarity by summing the products of the tf-idf_norm similarity += doca_dic[x] * docb_dic[x] print "similarity" print similarity I'm pretty new to Python, hence this mess. I need to speed it up, any help would be appreciated. Thanks.

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  • How can I write a scrolling text in cocos2d ?

    - by srikanth rongali
    I have a text and it should be abled to scrolled only up and down to see entire text. and my application is a game and written in cocos2d. So, I have layers. There is also an image(CCSprite) adjacent to text. The text should be scrolled and the image have a touchesEnded: property. I used CCLabel for text and CCParallaxNode to add the text. But the text appears like a continues paragraph. But, my text should have different lines. My text is like this. //text starts Hey Player. Do you want to play the game right now then play. Do you want to practice or Play? what want to do? ...text continues //text ends What should I use for this ? Thank you.

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  • pyplot: really slow creating heatmaps

    - by cvondrick
    I have a loop that executes the body about 200 times. In each loop iteration, it does a sophisticated calculation, and then as debugging, I wish to produce a heatmap of a NxM matrix. But, generating this heatmap is unbearably slow and significantly slow downs an already slow algorithm. My code is along the lines: import numpy import matplotlib.pyplot as plt for i in range(200): matrix = complex_calculation() plt.set_cmap("gray") plt.imshow(matrix) plt.savefig("frame{0}.png".format(i)) The matrix, from numpy, is not huge --- 300 x 600 of doubles. Even if I do not save the figure and instead update an on-screen plot, it's even slower. Surely I must be abusing pyplot. (Matlab can do this, no problem.) How do I speed this up?

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  • Rules Engine vs Expert System

    - by User1
    What is the difference between a rules engine and an expert system? Example1: Let's say that I have a program that determines the expiration date of a new driver's license. It takes inputs like visa expiration date, passport number, birthday, etc. It determines the expiration date of the driver's license from this input. It can even give an error if the input did not have enough valid identifications to allow a new driver's license. Example2: Let's say I am making an online version of the game Monopoly. I want the ability to change the rules of the game (say $400 for passing go or no one can buy properties until they land on the same property twice, etc). I have a module in the code to handle these rules. Are these both rules engines or are they expert systems? They both seem so similar. Is it just a synonym?

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  • Clean way to perform commands in the Emacs minibuffer

    - by Christopher Monsanto
    Consider the following example: I want to read a file using ido from the minibuffer, but merge in all of the directories I use often. I can't just execute (ido-find-file) (ido-merge-work-directories) Because the second sexp will only execute after the user is finished selecting the file. The question then is: what is the best/cleanest way to execute commands in the minibuffer's command loop? The only way I know to do this is to bind my desired command to a key sequence, and add that sequence to unread-command-events so the key runs once we enter the minibuffer command loop: (setq unread-command-events (append (listify-key-sequence (kbd "M-s")) unread-command-events)) ; std key-binding for ido-merge-work-directories (ido-find-file) But that is very hacky, and I would like to know if there is a better solution. Thanks!

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  • Zend Framework PartialLoop - questions

    - by Ian Warner
    Hi Ok dealing with Partial Loops I want to do several things Perhaps pass in extra variables - seen it done like this echo $this-partialLoop('Loop.phtml', array('data' = $data, 'var1' = foo)); But this does not seem to work - I can not extra the data using $this-var $this-data-var or $data-var not sure how to access the data in the loop Sutotals for columns - need a way of resetting variables or passing in a default value - linked to the above I suppose ie $subtotal += rowTotal; In the view that calls the partial I would like to get access to the subtotal values generated so I can display these in another table below. Any help appreciated the docs on partialLoop seems incomplete. Ian

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  • Adding file of the same name into the same list and unable to update name of the SPFile

    - by BeraCim
    Hi all: I'm having difficulties adding file of the same name in the same list and subsequently updating/changing/modifying the name of a SPFile. Basically, this is what I'm trying to do: string fileName = "something"; // obtained from a loop -- loop omitted here. SPFile file = folder.Files.Add(fileName, otherFile.OpenBinary()); The Add method will generate a runtime exception when it finds another file of the same name in the same list/folder. So I thought of changing the file name later in the process: string newGuid = Guid.NewGuid().ToString(); SPFile file = folder.Files.Add(newGuid, otherFile.OpenBinary()); // some other processing... afterwards, rename the file file.name = fileName; file.Item.Update(); A few minute of googling indicated I need to either move the file around, or update the name field by using ["Name"] instead. I was wondering are there any other better ways to get around this problem? Thanks.

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