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  • My Obligatory IPad Post

    - by mark.wilcox
    I've had my IPad for about a week now. So I thought I'd write some thoughts down based on my initial experiences. Here are my initial take-aways: 1 - Netflix OnDemand - I'm a movie junkie. I'm now more apt to just start a movie as background sound for my workday (I telecommute - so except for the occasional bark from my dog, it's awfully quiet here if I don't have something going). 2 - The Email Client is really nice and I'm as fast or faster typing when I have the wireless keyboard engaged. Even with onscreen keyboard - I'm already close to 75% of desktop speed 3 - The battery life is incredible - I think this is the first case where a mobile device actually under-promised on battery 4 - It totally has killed the notion of using a normal PC for my wife and mother-in-law - neither of which had wanted an iPhone/iPod Touch or really any Apple device until they got to play with my iPad. The concept of - instant on, easy to hold and touch-based navigation has them hooked. Heck, it has me hooked. My ultimate goal is to be able to have it at least replace the need to take my netbook with me on the road. I haven't had a chance to complete my testing on that front yet - between work, my wife traveling (for a change) and now my wife home sick - I haven't had time to just play with it. But so far my only regret - that I haven't already bought two more for everyone else in my family who wants to use mine. Posted via email from Virtual Identity Dialogue

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  • How can I get textures on edge of walls like in Super Metroid and Aquaria?

    - by meds
    Games like Super Metroid and Aquaria present the terrain with the other facing parts having rocks and stuff while deeper behind them (i.e. underground) there's different detail or just black. I would like to do something similar using polygons. Terrain is created in my current level as a set of overlapping square boxes. I'm not sure if this rendering method will work such a system for creating terrain but if anyone has ideas I'd love to hear them. Otherwise I'd like to know how I should re-write the terrain rendering system so it actually works to draw terrain in this manner...

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  • Registration Now Open: Virtual Developer Day, North America, APAC & Europe

    - by Tanu Sood
    Is your organization looking at developing Web or Mobile application based upon the Oracle platform?  Oracle is offering a virtual event for Developer Leads, Managers and Architects to learn more about developing Web, Mobile and beyond based on Oracle applications. This event will provide sessions that range from introductory overviews to technical deep dives covering Oracle's strategic framework for developing multi-channel enterprise applications for the Oracle platforms. Multiple tracks cover every interest and every level and include live online Q&A chats with Oracle's technical staff. For registration and information on Vortual Developer Day: Oracle ADF Development, please follow the link HERE Sign up for one of the following events below: Americas - Tuesday - November 19th / 9am to 1pm PDT / 12pm to 4pm EDT / 1pm to 5pm BRT APAC - Thursday - November 21st / 10am - 1:30pm IST (India) / 12:30pm - 4pm SGT (Singapore) / 3:30pm -7pm AESDT EMEA - Tuesday - November 26th / 9am - 1pm GMT / 1pm - 5pm GST / 2:30pm -6:30pm IST And for those interested in Cloud Application Foundation, including Weblogic and Coherence, don't forget to sign up for the following events: Americas - Tuesday, November 5, 2013 - 9 am - 1 pm PDT/ 12 pm - 4 pm EDT/ 1 pm - 5 pm BRT EMEA - December 3, 2013 - 9 a, - 1 pm GMT/ 1pm - 5pm GST/ 2:30 pm - 6:30 pm ISTThe event will guide you through tooling updates and best practices around developing applications with WebLogic and Coherence as target platforms.

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  • 500 Error on index.php file. All other php files are working well

    - by Stas
    I've successfully installed LAMP and created some virtual hosts. Everything is working fine except index.php files. When I try access them, browser returns 500 Error, regardless of their content. All other PHP files are working fine, index.html files can be opened without any errors. Please, help me to resolve this problem. I guess something wrong with server configuration, but I didn't find what exactly.

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  • Running a webserver behind a firewall, is it secure?

    - by i.am.intern
    Currently we have a Linux-based firewall which NAT-ing our public IP address to give internet access to our staff's PCs and a Windows Server 2003 for internal filesharing. I want to host Redmine/SVN (a bugtracker) internally behind this firewall using a Linux server. This webserver will be accessed by our clients externally so they can post bug reports. This means that I have to open port 80 & 22 at the firewall to give access to the webserver and me to SSH it from home. However, let's say I'm using password-based SSH for the webserver and somebody cracked it. Does that mean the cracker could ping and access other servers and PCs in the network?

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  • What is the value of checking in failing unit tests?

    - by Adam W.
    While there are ways of keeping unit tests from being executed, what is the value of checking in failing unit tests? I will use a simple example: Case Sensitivity. The current code is case sensitive. A valid input into the method is "Cat" and it would return an enum of Animal.Cat. However, the desired functionality of the method should not be case sensitive. So if the method described was passed "cat" it could possibly return something like Animal.Null instead of Animal.Cat and the unit test would fail. Though a simple code change would make this work, a more complex issue may take weeks to fix, but identifying the bug with a unit test could be a less complex task. The application currently being analyzed has 4 years of code that "works". However, recent discussions regarding unit tests have found flaws in the code. Some just need explicit implementation documentation (ex. case sensitive or not), or code that does not execute the bug based on how it is currently called. But unit tests can be created executing specific scenarios that will cause the bug to be seen and are valid inputs. What is the value of checking in unit tests that exercise the bug until someone can get around to fixing the code? Should this unit test be flagged with ignore, priority, category etc, to determine whether a build was successful based on tests executed? Eventually the unit test should be created to execute the code once someone fixes it. On one hand it shows that identified bugs have not been fixed. On the other, there could be hundreds of failed unit tests showing up in the logs and weeding through the ones that should fail vs. failures due to a code check-in would be difficult to find.

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  • How does a collison engine work?

    - by JXPheonix
    Original question: Click me How exactly does a collision engine work? This is an extremely broad question. What code keeps things bouncing against each other, what code makes the player walk into a wall instead of walk through the wall? How does the code constantly refresh the players position and objects position to keep gravity and collision working as it should? If you don't know what a collision engine is, basically it's generally used in platformer games to make the player acutally hit walls and the like. There's the 2d type and the 3d type, but they all accomplish the same thing: collision. So, what keeps a collision engine ticking?

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  • Troubleshooting Internet Explorer 7.0 Issues

    Introduction: Internet Explorer 7 (IE7) is light years ahead of its predecessors, but by no means does that proclamation mean that the browser is perfect. You are still going to encounter issues wit... [Author: SalemHassan - Computers and Internet - September 03, 2009]

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  • Experiments in Big Data Visualization on Maps

    Experiments in Big Data Visualization on Maps Brendan Kenny and Mano Marks continue their series on using the CanvasLayer library and HTML5 APIs to visualize large amounts of data on top of Google maps. This week they look at loading Shapefiles and KML directly in the browser and using WebGL to render their content over a map. From: GoogleDevelopers Views: 0 1 ratings Time: 00:00 More in Science & Technology

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  • Emulate Historical Figures i.e. Einstein - Is this possible using linguistic logic for my http://www.ustimeline.com Education System

    - by Johnnylight
    After hearing about the success of IBM's Watson I started thinking perhaps emulating human language is now possible? My goal is to create Virtual Historical characters to represent the main characters in my Adventur-Cation The Great American Adventure program such as Einstein or Crazy Horse. The goal is to build an intelligent system capable of indexing the internet and storing the data using a schema using modern knowledge on linguistic theory (phonemes, morphemes, syntax) to build a system capable to returning a semantically sound response very similar to the response made by the same person if still alive today. The goal would be to use the same engine/system for all characters. Each characters would have their own digital representation and voice, and would organize data differently based on tags/keywords stored about the individual. Imagine a Max Headroom Einstein. Based on the success of Watson, I believe something like this may now be possible. Would be an interesting way to study history and would be a vehicle of entertainment as well. Can anyone confirm if this has already been attempted? Is anyone interested in exploring this using Cognitive Science, Psychology, Artificial Intelligence, Historical data captured on the internet, and Linguistic theory?

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  • Artists and music - i need help to decide wich cms to use.

    - by infty
    A friend has asked me to build a site with the following options: staff members must be able to add new music and artists to the page a gallery must be provided - it is also good if each artist has the ability to have his/her own, smaller, gallery users must be able to vote for artists users must be able to alter in discussions (forums or comments sections) staff members must be able to blog staff members must be able to write articles I did a small project where i actually implementet all of these features, but i want to use an existing content managment system for all of these features so that future devolpers can, hopefully, more easy extend the website. And also, so that i dont have to provide to much documentation. I have never developed a website using an external cms like drupal or wordpress and after seeing hours of tutorial videos of both systems, i still cant make up my mind on wheter i should : a) use Drupal 7 b) use Wordpress 3 c) create my own cms I can only imagine that staff members would also want to create content using iphone or android based mobile devices. But this is not a required feature. Can someone, with experience, please tell me about their experiences with bigger projects like this? The site will approx. have a total of 400 000 - 500 000 visitors (not daily visitors, based on numbers from last year in a period of 4 months)

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  • Mouse pointer hides at bad times after updating to 13.10

    - by Richard
    A bug, I think, though I can't even seem to find any information when searching for it. The mouse pointer hides itself, but it is still possible to use it. Whenever I start watching a video in VLC, or start playing KSP through Steam my mouse pointer disappears. It is not returned upon exiting the application. I have not tried with other games in Steam. The mouse pointer do not disappear when watching videos online through YouTube, though it properly hides itself after a few seconds. The bug came about after I updated to 13.10, it was not present with the same setup in 13.04. I have tried removing ~/.compiz and restarting the kernel module psmouse. Going to tty1 and back to the desktop reveals the pointer, though this fix is bothering me. How do I fix this problem?

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  • Threading iPhone

    - by bobobobo
    Say I have a group of large meshes that I have to intersect rays against. Assume also, for whatever reason, I cannot further simplify/reduce poly check count by spatial subdivisioning. I can do this in parallel: bool intersects( list of meshes ) // a mesh is a group of triangles { create n threads foreach mesh in meshes assign to a thread in threads wait until ( threads.run() ) ; // run asynchronously // when they're all done // pull out intersected triangles // from per-thread context data } Can you do this in ios for games? Or is the overhead of thread creation and mutex waiting going to beat-out the benefit of multithreading?

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  • Is Page-Loading Time Relevant?

    - by doug
    Take this (ServerFault) page for instance. It has about 20 elements. When the last of these has loaded, the page is deemed "loaded"--but not before. This is certainly the protocol used by our testing service (which is among the small group of well-known vendors that offer that sort of service). Obviously this method is based on a clear, definite endpoint--therefore it's easy to apply w/ concomitant reliability. I think it's also the metric used by the popular Firefox plugin, 'YSlow.' For my employer's website, nearly always the last-to-load items are tracking code, tracking pixels, etc., so from the user's point of view--their perception--the page was "loaded" well before it had actually loaded based on the criterion used by our testing service (15-20% is a rough estimate). I'm sure i'm not the first person to consider this nor the first to wonder if it is causing micro-optimization while ignoring overall system-level, or user-perceived performance. So my question is, are there are other more practical (yet still reasonably precise) measures of page loading time?

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  • Why isn't .profile sourced on login to LXDE?

    - by papukaija
    I switched recently from GNOME to LXDE and since then my .profile file hasn't been sourced on login. I found out that my PATH variable doesn't include ~/bin anymore. However, my .profile file includes PATH="$HOME/bin:$PATH" while PATH's content is /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games. Is it intended that LXDE doesn't read this file on login? If yes, what file should I use to add the bin folder to the PATH variable? If not, to what package should I report a bug?

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  • I.T. degree for game programming?

    - by user6175
    Hi, I am a 19 year old who has always been interested in video & computer games. I developed the interested for game programming about three months ago and started researching on the profession. The only degrees always suggested on the internet and in books are those of computer science, physics, mathematics, & game development. BSc Information Technology has been my major for the past two years; and even though my university teaches we the I.T. students computer programming (in c++, c#, java) and offers us the opportunity to undertake some computer science courses of our choice in addition to the regular I.T. courses, I am feeling insecure about my prospects in getting into the profession. My question is: Will a game development company hire me if I exhibit good math, physics and game programming skills with an I.T. degree? If NO, will I have to obtain an MSc in a much more related course.

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  • Week in Geek: Google Strengthens Encryption on Gmail and Other Services

    - by Asian Angel
    This week’s edition of WIG is filled with news link goodness such as Google’s work on strengthening encryption for its services, Mozilla’s progress on silent updates, AT&T’s thwarting of a hacking attack on mobile accounts, a giveaway contest for LastPass Pro subscriptions, and more. How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • How to start embedded development for developing a handheld game console?

    - by Quakeboy
    I work as a iPhone app developer now, so I know a bit of c, c++ and objective c. Also have fiddled with Java and many other. All of them have been just high level application/games development. My final goal is to make a handheld game console. More like a home made NES/SNES handheld console or even an Atari. I have found out about RaspberryPI and Arduino. But I need more information about how to approach this. 1) How Do I learn to pick the best board/cpu/controller/GPU/LCD screen/LCD controller etc? 2) Will learning to make a NES emulator first help me understand this field? If so are there any tutorials?

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  • What is a Windows text editor that will make it easy for me to have four text files open onscreen at once?

    - by Ascendant
    When brainstorming / planning I like to have four text files open onscreen at once: One for notes/stream of consciousness, one for action items to follow up on, one for a rough outline, etc.... What I'm looking for is an easy way to create / save four text files in this manner in Windows. Most importantly, I need the lines to wrap based on the width of the actual window itself. Not based on a ruler or document size (a la Word or WordPad) and not wrapping "manually only" (like Windows' built in Notepad application.) Also, I need the windows to have no, or at least, little, fluff at the top of each document (menubars, ribbons, etc.) On my Mac, I've found that the built-in TextEdit application is almost perfect for this. There's no header or ribbon taking up space for each document, and lines wrap when they hit the end of the window. I haven't had any luck finding a Windows application that works the same way.

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  • Can't ssh from Ubuntu to RHEL or CentOS

    - by Alex N
    I am trying to setup publickey based authenitcation for 2 different boxes. One RHEL another on e is CentOS. I am having same issue with both where ssh fails and falls back to password based authentication. Error that seems to be causing this is quite obscure: debug1: Unspecified GSS failure. Minor code may provide more information Credentials cache file '/tmp/krb5cc_1000' not found Both boxes are completely unrelated. I have my public key in .ssh/authorized_keys file on both boxes, all permissions are checked and good(700 for .ssh and 600 for internals) I have bunch of other servers that are running on various flavors(Gentoo, Fedora, FreeBSD etc.) and publickey ssh works just fine, but CentOS and RHEL giving me this for some reason :( Anyone experienced this before? I am not even sure how to further analyze this issue :(

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  • How do I make a simple level system?

    - by ROROX
    I've been learning programming for a while and things are slow but steady. I only have a couple experiments that look something like a game (JavaScript,HTML5,CANVAS). One of the things I would like to establish this early in my process though is a basic level system to my games. I'm thinking like Atari, NES type simple. mainMenu , level1 , level2 , ... Later I'll work on including such screens as; titleScreen , pause , highScore. But for now just looking for the basics. Any good articles/tutorial links would help. Or just a snippet of code I can look over. Thank you kindly :)

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  • Matrices: Arrays or separate member variables?

    - by bjz
    I'm teaching myself 3D maths and in the process building my own rudimentary engine (of sorts). I was wondering what would be the best way to structure my matrix class. There are a few options: Separate member variables: struct Mat4 { float m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44; // methods } A multi-dimensional array: struct Mat4 { float[4][4] m; // methods } An array of vectors struct Mat4 { Vec4[4] m; // methods } I'm guessing there would be positives and negatives to each. From 3D Math Primer for Graphics and Game Development, 2nd Edition p.155: Matrices use 1-based indices, so the first row and column are numbered 1. For example, a12 (read “a one two,” not “a twelve”) is the element in the first row, second column. Notice that this is different from programming languages such as C++ and Java, which use 0-based array indices. A matrix does not have a column 0 or row 0. This difference in indexing can cause some confusion if matrices are stored using an actual array data type. For this reason, it’s common for classes that store small, fixed size matrices of the type used for geometric purposes to give each element its own named member variable, such as float a11, instead of using the language’s native array support with something like float elem[3][3]. So that's one vote for method one. Is this really the accepted way to do things? It seems rather unwieldy if the only benefit would be sticking with the conventional math notation.

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  • Sorting for 2D Drawing

    - by Nexian
    okie, looked through quite a few similar questions but still feel the need to ask mine specifically (I know, crazy). Anyhoo: I am drawing a game in 2D (isometric) My objects have their own arrays. (i.e. Tiles[], Objects[], Particles[], etc) I want to have a draw[] array to hold anything that will be drawn. Because it is 2D, I assume I must prioritise depth over any other sorting or things will look weird. My game is turn based so Tiles and Objects won't be changing position every frame. However, Particles probably will. So I am thinking I can populate the draw[] array (probably a vector?) with what is on-screen and have it add/remove object, tile & particle references when I pan the screen or when a tile or object is specifically moved. No idea how often I'm going to have to update for particles right now. I want to do this because my game may have many thousands of objects and I want to iterate through as few as possible when drawing. I plan to give each element a depth value to sort by. So, my questions: Does the above method sound like a good way to deal with the actual drawing? What is the most efficient way to sort a vector? Most of the time it wont require efficiency. But for panning the screen it will. And I imagine if I have many particles on screen moving across multiple tiles, it may happen quite often. For reference, my screen will be drawing about 2,800 objects at any one time. When panning, it will be adding/removing about ~200 elements every second, and each new element will need adding in the correct location based on depth.

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