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  • Orverride Problem for Custom Design on Product - Magneto

    - by Chris
    I am running several sites in several different languages off of single instance of magneto. There are two main styles Site 1 Site 2 Each site has some cusomtimizations based on language So each shop view has an some templates defined Site 2 - DE Site 2 - UK Now the problem is that when I apply a product level design, it forget's about the language level definition and skips back to the main definition. I want it to work like this Site 2 Site 2 DE Product Style But Instead it seems to work like this Site 2 Site 2 DE Product Style Where Site 2 DE is not ignored because a custom product style has been defined. How can I get the first hierarchy to work? So that my product styles do not override the language styles completely.

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  • What is the best way to reduce code and loop through a hierarchial commission script?

    - by JM4
    I have a script which currently "works" but is nearly 3600 lines of code and makes well over 50 database calls within a single script. From my experience, there is no way to really "loop" the script and minimize it because each call to the database is a subquery of the ones before based on referral ids. Perhaps I can give a very simple example of what I am trying to accomplish and see if anybody has experience with something similar. In my example, there are three tables: Table 1 - Sellers ID | Comm_level | Parent ----------------------------------- 1 | 4 | NULL 2 | 3 | 1 3 | 2 | 1 4 | 2 | 2 5 | 2 | 2 6 | 1 | 3 Where ID is the id of one of our sales agents, comm_level will determine what his commission percentage is for each product he sells, parent indicates the ID for whom recruited that particular agent. In the example above, 1 is the top agent, he recruited two agents, 2 and 3. 2 recruited two agents, 4 and 5. 3 recruited one agent, 6. NOTE: An agent can NEVER recruit anybody equal to or higher than their own level. Table 2 - Commissions Level | Item 1 | Item 2 | Item 3 ----------------------------------------------------- 4 | .5 | .4 | .3 3 | .45 | .35 | .25 2 | .4 | .3 | .2 1 | .35 | .25 | .15 This table lays out the commission percentages for each agent based on their actual comm_level (if an agent is at a level 4, he will receive 50% on every item 1 sold, 40% on every item 2, 30% on every item 3 and so on. Table 3 - Items Sold ID | Item --------------------- 4 | item_1 4 | item_2 1 | item_1 2 | item_3 6 | item_2 1 | item_3 This table pairs the actual item sold with the seller who sold the item. When generating the commission report, calculating individual values is very simple. Calculating their commission based on their sub_sellers however is very difficult. In this example, Seller ID 1 gets a piece of every single item sold. The commission percentages indicate individual sales or the height of their commission. For example: When seller ID 6 sold one of item_2 above, the tree for commissions will look like the following: -ID 6 - 25% of cost(item_1) -ID 3 - 5% of cost(item_1) - (30% is his comm - 25% comm of seller id 6) -ID 1 - 10% of cost(item_1) - (40% is his comm - 30% of seller id 3) This must be calculated for every agent in the system from the top down (hence the DB calls within while loops throughout my enormous script). Anybody have a good suggestion or samples they may have used in the past?

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  • How to get multiple copies of a UIView loaded from a nib?

    - by dmaestro12
    I want to use a UIView heirarchy multiple times (the nib object is a template). Unfortunately, UIView does not conform to <NSCopying so [cell.contentView addSubview: [[templEditCellView copy] autorelease]]; does not work. I wasn't surprised, since I want a deep copy of the view heirarchy. Currently the view is a top-level object in the nib it is loaded from. Is there a way to reload a single specified top-level object from the nib? Should I split out the view to a single NIB which can be reloaded on demand? Or is there another way to make a deep copy of a view? Thanks!

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  • Is there a way to make an executable from an Xcode project?

    - by Questor
    Hello, all! I feel it's quite a naive question I'm going to ask. Excuse me if it's foolish. I have made an iPhone game using Cocos2d, Box2d and OpenGL. I want to show the game to a potential employer for demonstration purposes, without giving him the source code. How can I make a .exe or .app file from the Xcode project? I've searched online a lot but couldn't find the relevant answer. Thank you very much in advance.

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  • Is it possible to get Logged in user Non Restricted token from a service on Vista?

    - by coolcake
    Hello All, I need to create a process with integrity level high, so that it can do all the administrative tasks. But the created process should run in the current logged in desktop i.e. it should not run in session 0. By default only administrators will log on to the console. The service should launch the process, as service is running in session 0 and system account. Can it any how get the non restricted token and use it in CreateProcessAsUser, so that the process created does have integrity level of high or system. Is it possible? One more thing is i should get the non restricted token with out prompting for user name or password of the logged in user. Thanks

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  • mysqli insert into database

    - by Simon
    Hello all i have this script and i will not insert into the database and i get no errors :S, do you know what it is? function createUser($username, $password) { $mysql = connect(); if($stmt = $mysql->prepare('INSERT INTO users (username, password, alder, hood, fornavn, efternavn, city, ip, level, email) VALUES (?,?,?,?,?,?,?,?,?,?)')) { $stmt->bind_param('ssssssssss',$username,$password, $alder, $hood, $fornavn, $efternavn, $city, $ip, $level, $email); $stmt->execute(); $stmt->close(); } else { echo 'error: ' . $mysql->error; }

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  • mysql database design: thread and reply of a reply?

    - by ajsie
    in my forum i have threads and replies. one thread has multiple replies. but then, a reply can be a reply of an reply (like google wave). because of that a reply has to have a column "reply_id" so it can point to the parent reply. but then, the "top-level" replies (the replies directly under the thread) will have no parent reply. so how can i fix this? how should the columns be in the reply table (and thread table). at the moment it looks like this: threads: id title body replies: id thread_id (all replies will belong to a thread) reply_id (here lies the problem. the top-level replies wont have a parent reply) body what could a smart design look like to enable reply a reply?

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  • Compiling zlib for 64 bit on windows

    - by Allan Hollenberg
    I am currently working on a cross-platform game for Mac OSX and Windows and I'm having some issues with the ZLib library on Windows 64 bit. My game is focussed on a 64 bit architecture and I am unable to get ZLib to work along with it. When I compile ZLib itself (through make all64 at the source directory of ZLib) it shows no issues but when I want to use it I get a error saying '/usr/local/lib/libz.a(gzread.o):gzread.c:(.text+0x28e): undefined reference to `__errno'' I have included errno.h before I include zlib.h in my project but that doesn't seem to matter. I am compiling my app through the cygwin64 terminal and using the x86_64-w64-mingw32-g++ command, I am also linking directly against the lib64 version (if I remove that it compiles correctly but crashes on running due to it having a x86 lib)

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  • Can I use Blender to create 3D wall image viewer application under Linux?

    - by sgon00
    Hi, Is that possible to use Blender to create Cooliris-like 3D wall image viewer application under Linux? I don't see many people use Blender (BGE) to create desktop application, so I am wondering if this is possible. People normally use Blender for modeling/movie and game engine. I can not find a good way to create 3D application in Linux so far. I was thinking about pyQT+opengl. But I feel that is hard to do. No robust and easy-to-use qt+opengl toolkit available from my research. I know a little bit of Blender, that's why I am asking if Blender is an alternative solution. (python is preferred) The image viewer doesn't have to be windowed. It can be full screen, like a game?. I would like to add many cool effects into this application. Hopefully cooler than Cooliris which is written in flash. Thanks a lot.

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  • iPhone OS Memory Warnings. What Do The Different Levels Mean?

    - by dugla
    Regarding the black art of managing memory on iPhone OS devices: what do the different levels of memory warning mean. Level 1? Level 2? Does the dial go to 11? Context: After an extensive memory stress testing period - including running my iPad app with the iPod music player app playing, I am inclined to ignore the random yet infrequent memory warnings I am receiving. My app never crashes. Ever. My app is leak free. And, well, the mems warnings just don't seem to matter. Thanks, Doug

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  • JSON is not nested in rails view

    - by SeanGeneva
    I have a several models in a heirarchy, 1:many at each level. Each class is associated only with the class above it and the one below it, ie: L1 course, L2 unit, L3 unit layout, L4 layout fields, L5 table fields (not in code, but a sibling of layout fields) I am trying to build a JSON response of the entire hierarchy. def show @course = Course.find(params[:id]) respond_to do |format| format.html # show.html.erb format.json do @course = Course.find(params[:id]) @units = @course.units.all @unit_layouts = UnitLayout.where(:unit_id => @units) @layout_fields = LayoutField.where(:unit_layout_id => @unit_layouts) response = {:course => @course, :units => @units, :unit_layouts => @unit_layouts, :layout_fields => @layout_fields} respond_to do |format| format.json {render :json => response } end end end end The code is bring back the correct values, but the units, unit_layouts and layout_fields are all nested at the same level under course. I would like them to be nested inside their parent.

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  • Android Graphics Memory Limits

    - by Gordon
    I am creating an android game using opengl and a cocos2d port (http://code.google.com/p/cocos2d-android-1). I am targeting a wide range of devices and want to ensure that it performs well. I only test on a nexus one and am hoping to get some input from people with experience on slower devices. Currently the game uses two 1024x1024 textures as well as two 256x256 textures. Is this within the limits of most devices? Anyone have any rule of thumb or experience with graphics memory limits in these cases? If gfx memory is exceeded does it page to normal memory?

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  • Is it any loose coupling mechanism in Objective-C + Cocoa like C# delegates or C++Qt signals+slots?

    - by Eye of Hell
    Hello. For a large programs, the standard way to chalenge a complexity is to divide a program code into small objects. Most of the actual programming languages offer this functionality via classes, so is Objective-C. But after source code is separated into small object, the second challenge is to somehow connect them with each over. Standard approaches, supported by most languages are compositon (one object is a member field of another), inheritance, templates (generics) and callbacks. More cryptic techniques include method-level delagates (C#) and signals+slots (C++Qt). I like the delegates / signals idea, since while connecting two objects i can connect individual methods with each over, without objects knowing anything of each over. For C#, it will look like this: var object1 = new CObject1(); var object2 = new CObject2(); object1.SomethingHappened += object2.HandleSomething; In this code, is object1 calls it's SomethingHappened delegate (like a normal method call) the HandleSomething method of object2 will be called. For C++Qt, it will look like this: var object1 = new CObject1(); var object2 = new CObject2(); connect( object1, SIGNAL(SomethingHappened()), object2, SLOT(HandleSomething()) ); The result will be exactly the same. This technique has some advantages and disadvantages, but generally i like it more than interfaces since if program code base grows i can change connections and add new ones without creating tons of interfaces. After examination of Objective-C i havn't found any way to use this technique i like :(. It seems that Objective-C supports message passing perfectly well, but it requres for object1 to have a pointer to object2 in order to pass it a message. If some object needs to be connected to lots of other objects, in Objective-C i will be forced to give him pointers to each of the objects it must be connected. So, the question :). Is it any approach in Objective-C programming that will closely resemble delegate / signal+slot types of connection, not a 'give first object an entire pointer to second object so it can pass a message to it'. Method-level connections are a bit more preferable to me than object-level connection ^_^.

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  • Socket server for 2D MMORPG

    - by Alejandro
    I'm starting a 2D browser multiplayer game consisting of a city with many kinds of transports (metro, buses, tunnels), players using those transports and having some interaction between them. I have started the client side in Actionscript, server side in PHP (but now i'm moving to Java) and persistence in MySQL. Which socket server (non commercial) will be preferable, RedDwarf (former DarkStar), Red5, ... ? Those servers are Flash Remoting (AMF) capable ? Those servers manage all the object's game persistence? Then there's no need to create a database ?

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  • When we should use NSThreads in a cocoa Touch ?

    - by srikanth rongali
    I am writing a small game by using cocos2d. It is a shooting game. Player on one side and enemy on other side. To run the both actions of player shooting and enemy shooting do we should use threads ? Or can we do without using them. At present I am not using threads. But I can manage to do both actions of player and enemy at same time. Should I use threads compulsory good performance ? Or am I doing wrong without using threads ? Please help me from this confusion. Thank you.

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  • Workaround for UnsupportedAudioFileException ?

    - by tschan
    I'm in a very early stage of writing a small music/rhythm game in Java (via Slick framework, which in turns uses OpenAL, but that's probably irrelevant here). The game needs to read (and playback) several sound files in WAV format, but some of the files are throwing [javax.sound.sampled.UnsupportedAudioFileException] exceptions. at javax.sound.sampled.AudioSystem.getAudioInputStream(AudioSystem.java:1102) at org.newdawn.slick.openal.WaveData.create(WaveData.java:123) at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:713) at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:683) at org.newdawn.slick.Sound.<init>(Sound.java:33) The files can be played back just fine in Winamp or Foobar2000, so this means Java just don't recognize some variants of the file format. What are my options at this point? Note: The files in question are user-supplied, so i cannot just convert them beforehand (using something like audacity). Any conversion steps must be done at runtime.

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  • C# Container Class

    - by Jamie
    I'm building a game in c# which allows you to script your own level, although I have come across a bit of a thought. I have a base class called "World" as an object. This was made with a simple: class World { However, when the user is scripting their level, all of the game objects will be contained in the world object. I want them to be able to do something on the lines of: World.ParentObjectName.ParentObjectProperty = "abc"; I know that the System.Windows.Forms.Panel and other classes are like containers and can have objects in them and be accessed in that kind of way... my question is how can I make a class which is like a container in which I can add objects to, and then access them with a World.ObjectName I have tried class World : System.Collections.CollectionBase, but with this method, I have to keep typing World.Item("ObjectName") Can anyone help? Thanks!

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  • Profiling and Graphics.updateDisplay0()

    - by AD
    I am profiling my BlackBerry application (a game) with the options 'In method only' and 'Time including native method'. Under the 'All methods' node (after a decent run of the game) the single most time consuming function is Graphics.updateDisplay0() with over 50% of the run time spent there. I don't quite know what is the purpose of that function or if I can do anything to reduce its processing time, so if anyone can shed some light on the matter, I would be grateful. Because from what I understand with the 'In method only' option, it means there is some processing within that function. ps. there is no information on that function in the documentation.

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  • Finding good heuristic for A* search

    - by Martin
    I'm trying to find the optimal solution for a little puzzle game called Twiddle (an applet with the game can be found here). The game has a 3x3 matrix with the number from 1 to 9. The goal is to bring the numbers in the correct order using the minimum amount of moves. In each move you can rotate a 2x2 square either clockwise or counterclockwise. I.e. if you have this state 6 3 9 8 7 5 1 2 4 and you rotate the upper left 2x2 square clockwise you get 8 6 9 7 3 5 1 2 4 I'm using a A* search to find the optimal solution. My f() is simply the number of rotations need. My heuristic function already leads to the optimal solution but I don't think it's the best one you can find. My current heuristic takes each corner, looks at the number at the corner and calculates the manhatten distance to the position this number will have in the solved state (which gives me the number of rotation needed to bring the number to this postion) and sums all these values. I.e. You take the above example: 6 3 9 8 7 5 1 2 4 and this end state 1 2 3 4 5 6 7 8 9 then the heuristic does the following 6 is currently at index 0 and should by at index 5: 3 rotations needed 9 is currently at index 2 and should by at index 8: 2 rotations needed 1 is currently at index 6 and should by at index 0: 2 rotations needed 4 is currently at index 8 and should by at index 3: 3 rotations needed h = 3 + 2 + 2 + 3 = 10 But there is the problem, that you rotate 4 elements at once. So there a rare cases where you can do two (ore more) of theses estimated rotations in one move. This means theses heuristic overestimates the distance to the solution. My current workaround is, to simply excluded one of the corners from the calculation which solves this problem at least for my test-cases. I've done no research if really solves the problem or if this heuristic still overestimates in same edge-cases. So my question is: What is the best heuristic you can come up with? (Disclaimer: This is for a university project, so this is a bit of homework. But I'm free to use any resource if can come up with, so it's okay to ask you guys. Also I will credit Stackoverflow for helping me ;) )

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  • Eliminating false dependencies

    - by Klaus
    Hi all, I have a quite general question regarding false dependencies. As the name implies, those or no real dependencies and can be elimianated. I am aware of techniqes called register renaming that eliminate such dependencies at a hardware level. Of course I could eliminate those already at a "higher" level when writing assembler code that avoids false dependencies. But now I am wondering if also the compiler provides support to keep the number of false dependencies low or does it more rely on the hardware to eliminate those? Thanks

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  • Picture changing in vb6

    - by Dario Dias
    I was trying this script from a pdf file.I got stuck where the target image should change to exploding image if clicked but the target image does not change from the standing image.Please Help! Option Explicit Dim fiPlayersScore As Integer Dim fiNumberofMisses As Integer Dim fbTargetHit As Boolean Private Sub Form_Load() Randomize imgTarget.Enabled = False imgTarget.Visible = False cmdStop.Enabled = False lblGameOver.Visible = False lblGameOver.Enabled = False End Sub Private Sub cmdStart_Click() Dim lsUserResponse As String Dim lbResponse As Boolean lsUserResponse = InputBox("Enter a level from 1 to 3." & _ (Chr(13)) & "" & (Chr(13)) & "1 being the Easiest and 3 being the " & _ "Hardest.", "Level Select", "1") lbResponse = False If lsUserResponse = "1" Then Timer1.Interval = 1500 lbResponse = True ElseIf lsUserResponse = "2" Then Timer1.Interval = 1000 lbResponse = True ElseIf lsUserResponse = "3" Then Timer1.Interval = 750 lbResponse = True Else MsgBox ("Game Not Started.") lbResponse = False End If If lbResponse = True Then cmdStart.Enabled = False imgTarget.Picture = imgStanding.Picture frmMain.MousePointer = 5 fbTargetHit = False Load_Sounds cmdStop.Enabled = True fiPlayersScore = 0 fiNumberofMisses = 0 lblScore.Caption = fiPlayersScore lblMisses.Caption = fiNumberofMisses Timer1.Enabled = True lblGameOver.Visible = False lblGameOver.Enabled = False End If End Sub Private Sub cmdStop_Click() Unload_Sounds frmMain.MousePointer = vbNormal Timer1.Enabled = False imgTarget.Enabled = False imgTarget.Visible = False cmdStart.Enabled = True cmdStop.Enabled = False cmdStart.SetFocus lblGameOver.Visible = True lblGameOver.Enabled = True End Sub Private Sub Form_Click() MMControl1.Command = "Play" MMControl1.Command = "Prev" fiNumberofMisses = fiNumberofMisses + 1 lblMisses.Caption = fiNumberofMisses If CheckForLoose = True Then cmdStop_Click lblMisses.Caption = fiNumberofMisses Exit Sub End If End Sub Private Sub imgTarget_Click() MMControl2.Command = "Play" MMControl2.Command = "Prev" Timer1.Enabled = False imgTarget.Picture = imgExplode.Picture '**I AM STUCK HERE** pauseProgram fiPlayersScore = fiPlayersScore + 1 Timer1.Enabled = True If CheckForWin = True Then cmdStop_Click lblScore.Caption = fiPlayersScore Exit Sub End If lblScore.Caption = fiPlayersScore fbTargetHit = True imgStanding.Enabled = False imgTarget.Visible = False imgTarget.Enabled = False Timer1.Enabled = True End Sub Public Sub Load_Sounds() 'Set initial property values for blaster sound MMControl1.Notify = False MMControl1.Wait = True MMControl1.Shareable = False MMControl1.DeviceType = "WaveAudio" MMControl1.FileName = _ "C:\Temp\Sounds\Blaster_1.wav" 'Open the media device MMControl1.Command = "Open" 'Set initial property values for grunt sound MMControl2.Notify = False MMControl2.Wait = True MMControl2.Shareable = False MMControl2.DeviceType = "WaveAudio" MMControl2.FileName = _ "C:\Temp\Sounds\Pain_Grunt_4.wav" 'Open the media device MMControl2.Command = "Open" End Sub Private Sub Timer1_Timer() Dim liRandomLeft As Integer Dim liRandomTop As Integer imgTarget.Visible = True If fbTargetHit = True Then fbTargetHit = False 'imgTarget.Picture = imgStanding.Picture End If liRandomLeft = (6120 * Rnd) liRandomTop = (4680 * Rnd) imgTarget.Left = liRandomLeft imgTarget.Top = liRandomTop imgTarget.Enabled = True imgTarget.Visible = True End Sub Public Function CheckForWin() As Boolean CheckForWin = False If fiPlayersScore = 5 Then CheckForWin = True lblGameOver.Caption = "You Win.Game Over" End If End Function Public Function CheckForLoose() As Boolean CheckForLoose = False If fiNumberofMisses = 5 Then CheckForLoose = True lblGameOver.Caption = "You Loose.Game Over" End If End Function Private Sub Form_QueryUnload(Cancel As Integer, _ UnloadMode As Integer) Unload_Sounds End Sub Public Sub Unload_Sounds() MMControl1.Command = "Close" MMControl2.Command = "Close" End Sub Public Sub pauseProgram() Dim currentTime Dim newTime currentTime = Second(Time) newTime = Second(Time) Do Until Abs(newTime - currentTime) = 1 newTime = Second(Time) Loop End Sub

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  • How to host a naked domain on a CDN?

    - by rjw79
    If I have a domain that I wish to serve "naked" eg http://examp.le/, and efficiently with a CDN, what are my options? The issue is that the CDNs I looked at all want you to use a CNAME so that they can do geo ip lookup. CNAMES are not meant to be served at the same level as other records, and this apparently breaks some dns resolvers. You at least need SOA and MX records at the same level for a naked domain. The only solutions are: having A records in your own dns, thus skipping the geo ip, or finding a cdn who will allow delegation of the whole domain so they can do geo ip things for the A record directly. I've tried googling and can't find any Cdn who offers this. Any ideas? I looked closely at Amazon cloudfront and rackspace cloudfiles. I couldn't work it out for those.

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  • Black flicker while resizing translucent Qt widget (only when Aero is enabled)?

    - by D.
    I have a top-level Qt widget with the FramelessWindowHint flag and the WA_TranslucentBackground attribute set. It has several children, each of which draws an image on it. They are not in a layout. Instead, I simply move them around when something changes (it is not user-resizable). There are two states to the window - a big state and a small state. When I switch between them, I resize the window and reposition the children. The problem is that as the window resizes, a black box is briefly flashed on the top-level window before the images are painted over it. The problem goes away if I disable Aero. I found brief mention of this problem being fixed in an article describing a new release of Qt (this release is long past), but it still doesn't work. Any ideas why? Thanks!

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  • CheckBox header renderer with HierarchicalCollectionView

    - by fumeng
    Hi - I've gotten a checkbox header renderer to work well with flat DPs, but a hierarchical collection view is another story. On click, I want it to select all checkboxes in a given column. Here is my code: var dp:HierarchicalCollectionView = _dataGrid.dataProvider as HierarchicalCollectionView; var testDp:GroupingCollection = dp.source as GroupingCollection; var rawDp:ArrayCollection = testDp.source as ArrayCollection; for(var i:int=0 ; i < rawDp.length ; i++){ rawDp[i][_dataField] = cb.selected; } It selects all checkboxes on the 2nd level of data, but doesn't select the top level of data. What am I missing here? I can't seem to find it. Any tips are greatly appreciated. Thank you.

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