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  • Regarding the ViewModel

    - by mizipzor
    Im struggling to understand the ViewModel part of the MVVM pattern. My current approach is to have a class, with no logic whatsoever (important), except that it implements INotifyPropertyChanged. The class is just a collection of properties, a struct if you like, describing an as small part of the data as possible. I consider this my Model. Most of the WPF code I write are settings dialogs that configure said Model. The code-behind of the dialog exposes a property which returns an instance of the Model. In the XAML code I bind to subproperties of that property, thereby binding directly to the Model's properties. Which works quite well since it implements the INotifyPropertyChanged. I consider this settings dialog the View. However, I havent really been able to figure out what in all this is the ViewModel. The articles Ive read suggests that the ViewModel should tie the View and the Model together, providing the logic the Model lacks but is still to complex to go directly into the View. Is this correct? Would, in my example, the code-behind of the settings dialog be considered the ViewModel? I just feel a bit lost and would like my peers to debunk some of my assumptions. Am I completely off track here?

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  • Control button Post Back when click it in ASP.NET with VB.NET

    - by Lefteris Gkinis
    In my Default.aspx web page i use the following code in order to save some Attributes to an xml file <asp:Button ID="Button1" Text="Save Attributes" CssClass="Button01" runat="server" OnClientClick="SaveAttributesButton_Click(); return, false;" > </asp:Button> when i Click on the button that starts to make postback all the code right from the page load I have already use the HTML Button but this need a java script which is run when the page load And sub without my command Please is there anybody which can assist me on this issue?

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  • Simple Mailslot program not working?

    - by Shawn
    Using the client and server examples found here: http://www.winsocketdotnetworkprogramming.com/winsock2programming/winsock2advancedmailslot14.html Compiling them with VS2008, running the server and then "client Myslot" I keep getting "WriteFail failed with error 53." Anyone have any ideas? Links to other Mailslot examples are also welcome, thanks.

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  • Partial class or "chained inheritance"

    - by Charlie boy
    Hi From my understanding partial classes are a bit frowned upon by professional developers, but I've come over a bit of an issue; I have made an implementation of the RichTextBox control that uses user32.dll calls for faster editing of large texts. That results in quite a bit of code. Then I added spellchecking capabilities to the control, this was made in another class inheriting RichTextBox control as well. That also makes up a bit of code. These two functionalities are quite separate but I would like them to be merged so that I can drop one control on my form that has both fast editing capabilities and spellchecking built in. I feel that simply adding the code form one class to the other would result in a too large code file, especially since there are two very distinct areas of functionality, so I seem to need another approach. Now to my question; To merge these two classes should I make the spellchecking RichTextBox inherit from the fast edit one, that in turn inherits RichTextBox? Or should I make the two classes partials of a single class and thus making them more “equal” so to speak? This is more of a question of OO principles and exercise on my part than me trying to reinvent the wheel, I know there are plenty of good text editing controls out there. But this is just a hobby for me and I just want to know how this kind of solution would be managed by a professional. Thanks!

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  • Usability: Save changes using "Apply" button or after every single change?

    - by mr.b
    I am interested in hearing opinions and experiences of fellow developers on topic of designing user interface, usability AND maintainability-wise. Common approach is to allow users to tweak options and after form gets "dirty", enable "Apply" button, and user has possibility to back out by pressing cancel. This is most common approach on Windows platform (I believe MS usability guidelines say to do so as well). Another way is to apply changes after every single change has been made to options. Example, user checks some checkbox, and change is applied. User changes value of some text box, and change is applied after box looses focus, etc. You get the point. This approach is most common on Mac OSX. Regardless of my personal opinion (which is that Apple is better at usability, but software I usually write targets Windows users), what do you people think?

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  • How to edit a StoryBoard to put it in a Button Style ?

    - by pi-corellis
    Hello, I've created a storyboard for a button in blend that I want it to apply everytime the button is pressed, So I tried to create a style,I've been stucked for a long time now. here is the code of my Storyboard: <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleX)" Storyboard.TargetName="button"> <EasingDoubleKeyFrame KeyTime="0" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <CubicEase EasingMode="EaseOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.25" Value="0.85"> <EasingDoubleKeyFrame.EasingFunction> <QuinticEase EasingMode="EaseInOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <QuarticEase EasingMode="EaseIn"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleY)" Storyboard.TargetName="button"> <EasingDoubleKeyFrame KeyTime="0" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <CubicEase EasingMode="EaseOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.25" Value="0.85"> <EasingDoubleKeyFrame.EasingFunction> <QuinticEase EasingMode="EaseInOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <QuarticEase EasingMode="EaseIn"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> </DoubleAnimationUsingKeyFrames> And Here is the code of my button style: <Style x:Key="ParametersButton" TargetType="ButtonBase" > <Setter Property="Background" Value="{StaticResource TransparentBrush}"/> <Setter Property="BorderBrush" Value="{StaticResource PhoneForegroundBrush}"/> <Setter Property="Foreground" Value="{StaticResource PhoneForegroundBrush}"/> <Setter Property="MinHeight" Value="72" /> <Setter Property="BorderThickness" Value="{StaticResource PhoneDefaultBorderThickness}"/> <Setter Property="FontFamily" Value="{StaticResource PhoneFontFamilyNormal}"/> <Setter Property="FontSize" Value="{StaticResource PhoneFontSizeMediumLarge}"/> <Setter Property="Padding" Value="0,15,15,0"/> <Setter Property="Height" Value="72"/> <Setter Property="Width" Value="72"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ButtonBase"> <Grid Background="Transparent" > <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"/> <VisualState x:Name="MouseOver"/> <VisualState x:Name="UnPressed"/> <VisualState x:Name="Pressed"> <Storyboard> <!--Here is where I want to insert my StoryBoard--> </Storyboard> </VisualState> <VisualState x:Name="Disabled"/> </VisualStateGroup> <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"/> <VisualState x:Name="Unfocused"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Border x:Name="ButtonBackground" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="0" CornerRadius="0" Background="#FF1BA1E2" Margin="{StaticResource PhoneTouchTargetOverhang}" RenderTransformOrigin="0.5,0.5"> <ContentControl x:Name="foregroundContainer" FontFamily="{TemplateBinding FontFamily}" Foreground="{TemplateBinding Foreground}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" FontSize="{TemplateBinding FontSize}" Padding="{TemplateBinding Padding}" Content="{TemplateBinding Content}" ContentTemplate="{TemplateBinding ContentTemplate}"/> </Border> </Grid> </ControlTemplate> </Setter.Value> </Setter> How can I proceed ? Thanks, Renaud

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  • DI with disposable objects

    - by sunnychaganty
    Suppose my repository class looks like this: class myRepository : IDisposable{ private DataContext _context; public myRepository(DataContext context){ _context = context; } public void Dispose(){ // to do: implement dispose of DataContext } } now, I am using Unity to control the lifetime of my repository & the data context & configured the lifetimes as: DataContext - singleton myRepository - create a new instance each time Does this mean that I should not be implementing the IDisposable on the repository to clean up the DataContext? Any guidance on such items?

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  • Dubugging a program not run within the debugger and without a crash

    - by Mick
    I left a program running last night, it worked fine for about 5 hours and then one of its built-in self-diagnostic tests detected a problem and brought up a dialog box telling me the issue. The program was built with debug information (/Zi). Is it possible to somehow get the debugger started so I can examine the value of some variables within the program? Or is it too late?

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  • Where can we use "This" in Recursion methode...

    - by T_Geek
    Hi . I have a methode in a static class which try to convert bi*nar*y tre to list I'd like to make a recusion but I couldn't I've implemented some opertation in my class like add,delet,find.it's too easy to implement its . Here is the code class ARB { private: struct BT { int data; BT *l; BT *r; }; struct BT *p; public ARB(); ~ARB(); void del(int n); void add(int n); }; void ARB::del(int num) { //The code ,don't care about it }; main() { // BTR T; T.add(3); T.add(5); }; Here is what should we do to transfert the code from Benary tree tolist LLC ARB::changeit() { LLC x; while(this!=NULL) { x.add(this->data); // if(this.l==NULL) { x.print(); //To print the elemnts of List return(x); } else { x=changeit(this.l); } if(this.r!=NULL) { x.~LLC(); x=changeit(this.r); return(x); } } }

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  • Has Object in VB 2010 received the same optimalization as dynamic in C# 4.0?

    - by Abel
    Some people have argued that the C# 4.0 feature introduced with the dynamic keyword is the same as the "everything is an Object" feature of VB. However, any call on a dynamic variable will be translated into a delegate once and from then on, the delegate will be called. In VB, when using Object, no caching is applied and each call on a non-typed method involves a whole lot of under-the-hood reflection, sometimes totaling a whopping 400-fold performance penalty. Have the dynamic type delegate-optimization and caching also been added to the VB untyped method calls, or is VB's untyped Object still so slow?

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  • What's the proper way of importing option lists into an Android app?

    - by Scott
    I have been storing option lists for my Android app in a cloud table. For example, categories like "historical fiction","biography","science fiction", etc. I see the following pros and cons: Pro: I can make changes to the list without sending an app update to Google Play Not normalized - I can use the text in my other data tables instead of a reference ID Con: App needs to take time to download from the web each time (or at least check for changes) English only I believe the "proper" way to do this is the use the XML resource files. But I need to make sure the selection references correctly with my data. That is, my app needs to understand that "Poetry" and "Poesía" are the same thing. Is the correct thing to do: Forget about it since I'll never get to the point where I'm translating my app anyway Use a string-array and use the index (0...x) to know what the selection is Use a 2-dimensional string-array with a reference ID in the first column and the text in the second?

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  • Using TFS Team Build 2010 to deploy to Dev site and create packages for Staging and Production sites

    - by Kb
    I am trying to configure a TFS Team Build 2010 to perform automatic deployment to development environment and creation of deployment packages for staging and production environment. In the field for MSBuildArguments in the build definition I have: /p:DeployOnBuild=True <br/> /p:DeployTarget=MsDeployPublish <br/> /p:MSDeployPublishMethod=RemoteAgent <br/> /p:CreatePackageOnPublish=True <br/> /p:DeployIISAppPath=devwebsitename<br/> /p:MsDeployServiceUrl=http://deployserver/MsDeployAgentService<br/> /p:UserName=username<br/> /p:Password=password<br/> Automatic deployment of dev web site is ok and I get a package for the web site generated How can I (the same build) get deploy packages for the other environments : Staging and Production? Or am I missing som basic concept here?

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  • Pattern for creating a database schema using JDBC

    - by Space_C0wb0y
    I have a Java-application that loads data from a legacy file format into an SQLite-Database using JDBC. If the database file specified does not exist, it is supposed to create a new one. Currently the schema for the database is hardcoded in the application. I would much rather have it in a separate file as an SQL-Script, but apparently there is now easy way to execute an SQL-Script though JDBC. Is there any other way or a pattern to achieve something like this?

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  • VLC player event catch

    - by user350632
    In my C# application i need to trigger some events when a VLC player (preferably) starts playback (a play button is pressed in VLC for example).Tried Windows Media Player classic with Microsoft Spy++ and observed messages that are sent when playback starts\repeats but i don't know how i could "catch" those messages in my C# code.So my question: is there any way to hook up to event in VLC (or WMP) and get notified about playback status (play, stop, start of repeat). My goal is to create a C# function that waits for start of playback event in player and then triggers some actions in my application (this should also happen when playback ends and starts repeating). What approach should i take here? Just to clearify: I don't want to embedded a new instance of VLC in my app, but instead control/read the "real" full version of VLC, started seperatly by the user

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  • C++ Namespaces & templates question

    - by Kotti
    Hi! I have some functions that can be grouped together, but don't belong to some object / entity and therefore can't be treated as methods. So, basically in this situation I would create a new namespace and put the definitions in a header file, the implementation in cpp file. Also (if needed) I would create an anonymous namespace in that cpp file and put all additional functions that don't have to be exposed / included to my namespace's interface there. See the code below (probably not the best example and could be done better with another program architecture, but I just can't think of a better sample...) Sample code (header) namespace algorithm { void HandleCollision(Object* object1, Object* object2); } Sample code (cpp) #include "header" // Anonymous namespace that wraps // routines that are used inside 'algorithm' methods // but don't have to be exposed namespace { void RefractObject(Object* object1) { // Do something with that object // (...) } } namespace algorithm { void HandleCollision(Object* object1, Object* object2) { if (...) RefractObject(object1); } } So far so good. I guess this is a good way to manage my code, but I don't know what should I do if I have some template-based functions and want to do basically the same. If I'm using templates, I have to put all my code in the header file. Ok, but how should I conceal some implementation details then? Like, I want to hide RefractObject function from my interface, but I can't simply remove it's declaration (just because I have all my code in a header file)... The only approach I came up with was something like: Sample code (header) namespace algorithm { // Is still exposed as a part of interface! namespace impl { template <typename T> void RefractObject(T* object1) { // Do something with that object // (...) } } template <typename T, typename Y> void HandleCollision(T* object1, Y* object2) { impl::RefractObject(object1); // Another stuff } } Any ideas how to make this better in terms of code designing?

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  • sIFR 2.0.7 scaling text instead of wrapping text

    - by frio80
    I am struggling over here. iSFR is scaling my text to fit on one line instead of wrapping. Why is this? Any help would be appreciated. // flash h2 headers sIFR.replaceElement(named({ sSelector:"h2.title, h3.title, #comments h2.comments", sWmode: "transparent", sFlashSrc:"sites/all/themes/smebranding/sifr/DIN_light.swf", sColor:"#333333" })); // CSS h3.title { font-size: 26px; line-height: 26px; color: white; overflow:hidden; height:26px; color: white; }

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  • What is Visual C++ 2005 Service Pack 1 Redistributable Package for?

    - by Stan
    I am using Poco library and when running my program on other machines which don't have VS2005 installed, I have to install "Microsoft Visual C++ 2005 Service Pack 1 Redistributable Package ATL Security Update", otherwise the the program will give error when launching. What is this redistributable package for? Is there any way to avoid installing this but still let my program running well? Also, there're so many vcredist_x86.exe out there. How can I know which one is necessary or not when getting error? Thanks.

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  • C++ inheritance and member function pointers

    - by smh
    In C++, can member function pointers be used to point to derived (or even base) class members? EDIT: Perhaps an example will help. Suppose we have a hierarchy of three classes X, Y, Z in order of inheritance. Y therefore has a base class X and a derived class Z. Now we can define a member function pointer p for class Y. This is written as: void (Y::*p)(); (For simplicity, I'll assume we're only interested in functions with the signature void f() ) This pointer p can now be used to point to member functions of class Y. This question (two questions, really) is then: Can p be used to point to a function in the derived class Z? Can p be used to point to a function in the base class X?

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  • Managing project configurations in VS 2010

    - by Toby
    I'm working on a solution with multiple projects (class libraries, interop, web application, etc) in VS2010. For the web application, I would like to take advantage of the config transformations in VS2010, so at one point I added configurations for each of our environments: Development, Test, Production, and so on. Some time later, after having rearranged the project layout, I noticed that some projects show all of the configurations in the properties page dropdown. Some projects (added since I did that setup) show only the standard Debug & Release configurations. Once I realized that this was going to make build configurations worse, not better, I decided to remove all of the extra configurations I had added. I've removed all of the various configuration options from the solution, but the projects that had the alternate configuration options still have them, and I can't figure out how to get rid of them in individual projects. Also, now that I see that not all projects have to have the same configurations, I would like to create my environmental configurations at the solution level, and in the web application project (for the config transforms), but leave all of the class libraries with the basic Debug/Release configurations. I've been unable to find any tool in the UI, or any information on the 'Net, concerning how to set up such a thing. So, in short, what's the best/easiest way to manage configurations at the project level in VS2010?

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