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  • Does this have to be released?

    - by NextRev
    I've done a lot of research on when it's correct to release things, but it's all confusing to me. I think sometimes the Leaks program is off. Anyway... background is a UIImageView background.image = [UIImage imageNamed:@"greenbackground.png"]; Do I have to release background? I never alloced it and it's not set as a property, so I'm thinking no.

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  • Changing Tint / Background color of UITabBar

    - by pixel
    The UINavigationBar and UISearchBar both have a tintColor property that allows you to change the tint color (surprising, I know) of both of those items. I want to do the same thing to the UITabBar in my application, but have found now way to change it from the default black color. Any ideas?

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  • NSTimer as a timeout mechanism

    - by alexantd
    I'm pretty sure this is really simple, and I'm just missing something obvious. I have an app that needs to download data from a web service for display in a UITableView, and I want to display a UIAlertView if the operation takes more than X seconds to complete. So this is what I've got (simplified for brevity): MyViewController.h @interface MyViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> { NSTimer *timer; } @property (nonatomic, retain) NSTimer *timer; MyViewController.m @implementation MyViewController @synthesize timer; - (void)viewDidLoad { timer = [NSTimer scheduledTimerWithTimeInterval:20 target:self selector:@selector(initializationTimedOut:) userInfo:nil repeats:NO]; [self doSomethingThatTakesALongTime]; [timer invalidate]; } - (void)doSomethingThatTakesALongTime { sleep(30); // for testing only // web service calls etc. go here } - (void)initializationTimedOut:(NSTimer *)theTimer { // show the alert view } My problem is that I'm expecting the [self doSomethingThatTakesALongTime] call to block while the timer keeps counting, and I'm thinking that if it finishes before the timer is done counting down, it will return control of the thread to viewDidLoad where [timer invalidate] will proceed to cancel the timer. Obviously my understanding of how timers/threads work is flawed here because the way the code is written, the timer never goes off. However, if I remove the [timer invalidate], it does.

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  • JsonDebgingProblem

    - by sudhakarilla
    i have one issue.. Terminating app due to uncaught exception ‘NSInvalidArgumentException’, reason: ‘* -[NSCFArray objectForKey:]: unrecognized selector sent to instance 0*c3e6afe0’ stack(29365339.7657656....); please help issue..

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  • Will Apple reject my app if I do not do this?

    - by mystify
    From the documentation of UITableView / UITableViewController: If you decide to use a UIViewController subclass rather than a subclass of UITableViewController to manage a table view, you should perform a couple of the tasks mentioned above to conform to the human-interface guidelines. To clear any selection in the table view before it’s displayed, implement the viewWillAppear: method to clear the selected row (if any) by calling deselectRowAtIndexPath:animated:. After the table view has been displayed, you should flash the scroll view’s scroll indicators by sending a flashScrollIndicators message to the table view; you can do this in an override of the viewDidAppear: method of UIViewController. So lets say I do my custom stuff here and I do not flash the scroll indicator, and I do not reset the selection (which I think is wrong anyways, the user wants to know from where he came from). Will they reject it?

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  • data not reloading into tableview from core data on minor update

    - by Martin KS
    I've got a basic photo album application, on the first view a list of albums is displayed with a subtitle showing how many images are in each album. I've got everything working to add albums, and add images to albums. The problem is that the image count lines are accurate whenever the app loads, but I can't get them to update during execution. The following viewdidload correctly populates all lines of the tableview when the app loads: - (void)viewDidLoad { [super viewDidLoad]; // Set the title. self.title = @"Photo albums"; // Configure the add and edit buttons. self.navigationItem.leftBarButtonItem = self.editButtonItem; addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addAlbum)]; addButton.enabled = YES; self.navigationItem.rightBarButtonItem = addButton; /* Fetch existing albums. Create a fetch request; find the Album entity and assign it to the request; add a sort descriptor; then execute the fetch. */ NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; // Order the albums by name. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"albumName" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptor release]; [sortDescriptors release]; // Execute the fetch -- create a mutable copy of the result. NSError *error = nil; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if (mutableFetchResults == nil) { // Handle the error. } LocationsAppDelegate *mainDelegate = (LocationsAppDelegate *)[[UIApplication sharedApplication] delegate]; // Set master albums array to the mutable array, then clean up. [mainDelegate setAlbumsArray:mutableFetchResults]; [mutableFetchResults release]; [request release]; } But when I run similar code inside viewdidappear, nothing happens: { /* Fetch existing albums. Create a fetch request; find the Album entity and assign it to the request; add a sort descriptor; then execute the fetch. */ NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; // Order the albums by creation date, most recent first. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"albumName" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptor release]; [sortDescriptors release]; // Execute the fetch -- create a mutable copy of the result. NSError *error = nil; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if (mutableFetchResults == nil) { // Handle the error. } LocationsAppDelegate *mainDelegate = (LocationsAppDelegate *)[[UIApplication sharedApplication] delegate]; // Set master albums array to the mutable array, then clean up. [mainDelegate setAlbumsArray:mutableFetchResults]; [self.tableView reloadData]; [mutableFetchResults release]; [request release]; } Apologies if I've missed the answer to this question elsewhere, but what am I missing?

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  • Using (void)awakeFromNib

    - by MN
    I am trying to run an action when the application starts. The action checkAtStart is supposed to display an alert if there is no text in field1 and hide startView if there is text in field1. checkAtStart works fine if assigned to a button, but when I try to run it using (void)awakeFromNib, the alert will display no matter what and startView will never hide. Its probably something really simple that I'm forgetting. Any help is appreciated! Here is my code: - (void)awakeFromNib { [self checkAtStart:self]; } - (IBAction)checkAtStart:(id)sender { if (field1.text == nil || [field1.text isEqualToString:@""]) { NSString *msg = nil; msg = nil; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Test Message" message:@"Test Message" delegate:self cancelButtonTitle:@"Close" otherButtonTitles: nil]; [alert show]; [alert release]; [msg release]; } else { startView.hidden = YES; } }

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  • UIScrollView does not scroll

    - by Preston Cheung
    I got a problem about UIScrollView. I am making a custom view which inherits UIView. The view has a UIScrollView on which there are lots of buttons which should scroll left and right. The UIScrollView and buttons can show normally. But I cannot scroll the buttons. Could someone give me some suggestions? Thanks a lot! MZMPhotoCalenderSwitcher.h #import <UIKit/UIKit.h> @interface MZMPhotoCalenderSwitcher : UIView <UIScrollViewDelegate> @property (strong, nonatomic) UIScrollView *topSwitcher; @end MZMPhotoCalenderSwitcher.m - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view. self.topSwitcher = [[UIScrollView alloc] initWithFrame:CGRectMake(0, LABEL_HEIGHT + VIEW_Y, self.view.bounds.size.width, TOP_SWITCHER_HEIGHT)]; self.topSwitcher.backgroundColor = [UIColor greenColor]; self.topSwitcher.pagingEnabled = YES; self.topSwitcher.showsHorizontalScrollIndicator = NO; self.topSwitcher.showsVerticalScrollIndicator = NO; [self add:3 ButtonsOnView:self.topSwitcher withButtonWidth:44.8f andHeight:20.0f]; } - (void)add:(int)num ButtonsOnView:(UIScrollView *)view withButtonWidth:(CGFloat)width andHeight:(CGFloat)height { CGFloat totalTopSwitcherWidth = num * width; [view setContentSize:CGSizeMake(totalTopSwitcherWidth, view.bounds.size.height)]; CGFloat xOffset = 0.0f; for (int i=1; i<=num; i++) { UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button setFrame:CGRectMake(xOffset, 0, width, height)]; xOffset += width; [button setTitle:[NSString stringWithFormat:@"%d", i] forState:UIControlStateNormal]; button.titleLabel.font = [UIFont systemFontOfSize:10]; [button setTitleColor:[UIColor blueColor] forState:UIControlStateNormal]; [button setTitleColor:[UIColor blackColor] forState:UIControlStateSelected]; [button setTag:i]; [button addTarget:self action:@selector(buttonEvent) forControlEvents:UIControlEventTouchUpInside]; if (i % 2 == 0) [button setBackgroundColor:[UIColor yellowColor]]; else [button setBackgroundColor:[UIColor redColor]]; [view addSubview:button]; } }

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  • Confused about UIView frame property

    - by slowfungus
    I'm building a prototype iPad app that draws diagrams. I have the following view hierarchy: UIView UIScrollView DiagramView : UIView TabBar NavigationBar And a UIViewController subclass holding all that together. Before drawing the diagram the first time I calculate the dimensions of the diagram, and set the DiagramView frame to that size, and the content size of the scrollview as well. -(void)recalculateBounds { [renderer diagram:diagram shouldDraw:NO]; SQXRect diagramRect = SQXMakeRect(0.0,0.0,[diagram bounds].size.width,[diagram bounds].size.height); self.frame = diagramRect; [(UIScrollView*)[self superview] setContentSize:diagramRect.size]; } I should disclose that the frame is being set to about 1500 x 3500 which i know is ridiculous. I just want to focus on some other parts of the app before I get into optimizing the render code. This works beautifully, except that the rect being passed to drawRect is not the size that I set, and my drawing is getting clipped at the bottom. Its close the size i set, but bigger in width, and shorter in height. Also of note, is the fact that if I force the frame to be much bigger than what I know the diagram needs, then the drawRect:rect is big enough, and no clipping occurs. Of course this has me wondering if the frame size needs to take into account some other screen real estate like the toolbars but my reading of the docs tells me the frame is in superview coordinates, which would be the scrollview so I reckon I need to worry about such things. Any idea what is causing this discrepancy?

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  • Properly maintain sorted state of Array/Set

    - by Jeff
    I'm trying to get data out of my MOC and then create some new objects based on those objects, and put it all back together, while keeping my sort state. The securities come out of the MOC in proper order. And everything seems to be fine until I do the assignment to the game at the bottom from setWithArray. The documentation says that setWithArray removed the duplicate objects, if there are any. I'm wonder if that's messing up my data, but I don't see a good alternative. The data is ultimately being pulled out into a UITableView. When I add items to the game manually, then they stay sorted, so I don't think the breaking of the sort is beyond the scope of what I've included here. NSError *error; NSArray *allTheSecurities = [managedObjectContext executeFetchRequest:request error:&error]; if (allTheSecurities == nil) { // Handle the error. } [request release]; /**/ NSLog( @"Enumerate..." ); NSEnumerator *enumerator = [allTheSecurities objectEnumerator]; id anObject; NSMutableArray *portfolioStocks = [[NSMutableArray alloc] init]; while (anObject = [enumerator nextObject]) { NSLog( @"Iteration... %@", [anObject name] ); NSLog( @"Build a stock..." ); PortfolioStocks *this_stock = (PortfolioStocks *)[NSEntityDescription insertNewObjectForEntityForName:@"PortfolioStocks" inManagedObjectContext:context]; NSLog( @"Set a value..." ); [this_stock setSecurity:(Security *)anObject]; [this_stock setQuantity:[NSNumber numberWithInt:0]]; NSLog( @"Add to portfolioStocks..." ); [portfolioStocks addObject:this_stock]; } //Sorted properly up to here! NSLog( @"Add to portfolio..." ); [game setPortfolio:[NSSet setWithArray:portfolioStocks]]; // <-- This is where it's not sorted anymore.

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  • Question about select UITableViewCell fields

    - by Joaquin McCoy
    Hi guys, I've a custom UITableViewCell like this: +--------------------------+ | username | | | | --- <image> -- | | | | <like it> | +--------------------------+ It display an username, an image and a button "Like it" to like image. I don't want that the entire cell is selectable, I want a user can tap on "username" to see a new view that show username information. The same for image, when user tap on image, he could see the image in a new view. Now I can only select my entire cell. How can I implement something like this? Thanks. When you click on the username you'll see a view for user information. The entire cell is not selectable.

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  • How to add a leftBarButtonItem to ABPeoplePickerNavigationController?

    - by al_lea
    Tried this, but doesn't work: ABPeoplePickerNavigationController * people_picker = [[ABPeoplePickerNavigationController alloc] init]; people_picker.peoplePickerDelegate = self; self.navigationController.navigationItem.leftBarButtonItem = [[[UIBarButtonItem alloc] initWithTitle: @"send" style: self.navigationController.navigationItem.rightBarButtonItem.style target: self action: @selector(cancelAddressBook)] autorelease]; [self.navigationController presentModalViewController: people_picker animated: YES];

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  • How To Load Images into Custom UITableViewCell?

    - by Clifton Burt
    This problem is simple, but crucial and urgent. Here's what needs to be done: load 66px x 66px images into the table cells in the MainViewController table. each TableCell has a unique image. But how? Would we use cell.image?... cell.image = [UIImage imageNamed:@"image.png"]; If so, where? Is an if/else statement required? Help? Here's the project code, hosted on Google Code, for easy and quick reference... http://www.google.com/codesearch/p?hl=en#Fcn2OtVUXnY/trunk/apple-sample-code/NavBar/NavBar/MyCustomCell.m&q=MyCustomCell%20lang:objectivec To load each cell's labels, MainViewController uses an NSDictionary and NSLocalizedString like so... //cell one menuList addObject:[NSDictionary dictionaryWithObjectsAndKeys: NSLocalizedString(@"PageOneTitle", @""), kTitleKey, NSLocalizedString(@"PageOneExplain", @""), kExplainKey, nil]]; //cell two menuList addObject:[NSDictionary dictionaryWithObjectsAndKeys: NSLocalizedString(@"PageOneTitle", @""), kTitleKey, NSLocalizedString(@"PageOneExplain", @""), kExplainKey, nil]]; ... // this is where MainViewController loads the cell content - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { MyCustomCell *cell = (MyCustomCell*)[tableView dequeueReusableCellWithIdentifier:kCellIdentifier]; if (cell == nil) { cell = [[[MyCustomCell alloc] initWithFrame:CGRectZero reuseIdentifier:kCellIdentifier] autorelease]; } ... // MyCustomCell.m adds the subviews - (id)initWithFrame:(CGRect)aRect reuseIdentifier:(NSString *)identifier { self = [super initWithFrame:aRect reuseIdentifier:identifier]; if (self) { // you can do this here specifically or at the table level for all cells self.accessoryType = UITableViewCellAccessoryDisclosureIndicator; // Create label views to contain the various pieces of text that make up the cell. // Add these as subviews. nameLabel = [[UILabel alloc] initWithFrame:CGRectZero]; // layoutSubViews will decide the final frame nameLabel.backgroundColor = [UIColor clearColor]; nameLabel.opaque = NO; nameLabel.textColor = [UIColor blackColor]; nameLabel.highlightedTextColor = [UIColor whiteColor]; nameLabel.font = [UIFont boldSystemFontOfSize:18]; [self.contentView addSubview:nameLabel]; explainLabel = [[UILabel alloc] initWithFrame:CGRectZero]; // layoutSubViews will decide the final frame explainLabel.backgroundColor = [UIColor clearColor]; explainLabel.opaque = NO; explainLabel.textColor = [UIColor grayColor]; explainLabel.highlightedTextColor = [UIColor whiteColor]; explainLabel.font = [UIFont systemFontOfSize:14]; [self.contentView addSubview:explainLabel]; //added to mark where the thumbnail image should go imageView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 66, 66)]; [self.contentView addSubview:imageView]; } return self; } HELP?

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  • Get unique artist names from MPMediaQuery

    - by Akash Malhotra
    I am using MPMediaQuery to get all artists from library. Its returning unique names I guess but the problem is I have artists in my library like "Alice In Chains" and "Alice In Chains ". The second "Alice In Chains" has some white spaces at the end, so it returns both. I dont want that. Heres the code... MPMediaQuery *query=[MPMediaQuery artistsQuery]; NSArray *artists=[query collections]; artistNames=[[NSMutableArray alloc]init]; for(MPMediaItemCollection *collection in artists) { MPMediaItem *item=[collection representativeItem]; [artistNames addObject:[item valueForProperty:MPMediaItemPropertyArtist]]; } uniqueNames=[[NSMutableArray alloc]init]; for(id object in artistNames) { if(![uniqueNames containsObject:object]) { [uniqueNames addObject:object]; } } Any ideas?

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  • NSDateFormatter dateFromString for 24hr date gives wrong time

    - by krusty
    I want to add event to native calender.I am having problem in getting date accurate time from string. I have set locale,24 hr format. but still getting the same bug. EKEvent *event = [EKEvent eventWithEventStore:self.eventStore]; event.title=txtTitle.text; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; NSLocale *locale =[[[NSLocalealloc]initWithLocaleIdentifier:@"en_US_POSIX"]autorelease]; [dateFormatter setLocale:locale]; [dateFormatter setDateFormat:@"dd/MM/yyyy HH:mm"]; event.startDate=[dateFormatter dateFromString:lblStartDate.text]; My lblStartDate.text is:-10/02/2011 12:12 PM And event.startDate is getting set as:-2011-02-10 06:42:00 GMT Can anyone help???

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  • Reverse geocode coordinates to street address and setting as subtitle in annotation?

    - by Krismutt
    Hey everybody! Basically I wanna reverse geocode my coordinates for my annotation and show the address as the subtitle for the annotation. I just cant figure out how to do it... savePosition.h #import <Foundation/Foundation.h> #import <MapKit/MapKit.h> #import <MapKit/MKReverseGeocoder.h> #import <AddressBook/AddressBook.h> @interface savePosition : NSObject <MKAnnotation, MKReverseGeocoderDelegate> { CLLocationCoordinate2D coordinate; } @property (nonatomic, readonly) CLLocationCoordinate2D coordinate; -(id)initWithCoordinate:(CLLocationCoordinate2D) coordinate; - (NSString *)subtitle; - (NSString *)title; @end savePosition.m @synthesize coordinate; -(NSString *)subtitle{ return [NSString stringWithFormat:@"%f", streetAddress]; } -(NSString *)title{ return @"Saved position"; } -(id)initWithCoordinate:(CLLocationCoordinate2D) coor{ coordinate=coor; NSLog(@"%f,%f",coor.latitude,coor.longitude); return self; MKReverseGeocoder *geocoder = [[MKReverseGeocoder alloc] initWithCoordinate:coordinate]; geocoder.delegate = self; [geocoder start]; } - (void)reverseGeocoder:(MKReverseGeocoder *)geocoder didFailWithError:(NSError *)error { } - (void)reverseGeocoder:(MKReverseGeocoder *)geocoder didFindPlacemark:(MKPlacemark *)placemark{ NSString *streetAddress = [NSString stringWithFormat:@"%@", [placemark.addressDictionary objectForKey:kABPersonAddressStreetKey]]; } @end any ideas?? Thanks in advance!

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  • iOS Facebook SDK: FBRequestDelegate only works on AppDelegate??

    - by RMR
    Hi guys, I want to encapsulate all my Facebook interactions within a FacebookFacade class to keep things clean and tidy. I have an instance of the iOS SDK Facebook class within my FacebookFacade. My problem is that when I make a Graph API call within the facade, such as: [self.facebook requestWithGraphPath:@"me" andDelegate:self]; the only method of FBRequestDelegate that gets called is requestLoading: and nothing else. I have tried putting similar code in other places, like in controllers and other models, and there too not all of the FBRequestDelegate methods get called, only requestLoading:. In fact the only way I can get the other FBRequestDelegate methods to be called is to put all my Facebook logic in the AppDelegate and make my AppDelegate the FBRequestDelegate. Why is this the case? Am I missing something here? I definitely do not want to use the AppDelegate as my FBRequestDelegate as I don't want to confuse the purpose of the AppDelegate. Thanks.

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  • Returning NSNull from actionForLayer:forKey

    - by MrHen
    If I implement the CALayer delegate method actionForLayer:forKey I can return [NSNull null] to force the CALayer to not animate any changes. Unfortunately, [NSNull null] doesn't implement the CAAction delegate and XCode kicks out the following warning: warning: class 'NSNull' does not implement the 'CAAction' protocol Here is the method code: - (id<CAAction>)actionForLayer:(CALayer *)theLayer forKey:(NSString *)theKey { //This disables the animations when moving things around //Also, don't animate the selection box. It was doing weird things if(undoGroupStarted || theLayer == self.selectionBox) { return [NSNull null]; } else { return nil; } } Am I doing something wrong? Is returning [NSNull null] bad behavior? If so, what is another way to do what I am trying to do here? If not, how do I make the compiler happy?

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  • Need help using UIImagePNGRepresentation

    - by mustanggal511
    I'm trying to save a UIImageView image to a png file, and then use that file as a GLTexture. I'm having trouble with this, when I try to run my code in the simulator, XCode says it succeeded, but the simulator crashes with no error messages. Can someone help me with this? Here is my code: NSString *dataFilePath = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents/Picture.png"]; NSData *imageData = UIImagePNGRepresentation(imageView.image); [imageData writeToFile:dataFilePath atomically:YES]; // Load image into texture loadTexture("Picture.png", &Input, &renderer);

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  • What are some reasons that application:didFinishLaunchingWithOptions method could get skipped?

    - by BeachRunnerJoe
    My iPad app was working fine until I opened up IB and started editing the interface. Now, my application:didFinishLaunchingWithOptions isn't getting called. I understand it's an optional function and it gets skipped if it doesn't exist, but in my case it does. What are some reasons that application:didFinishLaunchingWithOptions method could get skipped? Thanks in advance for your help!

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