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  • Time machine folders won't restore recursively

    - by Brian Postow
    I have a Snow Leopard system with Time Machine. Every so often I need to look at an old folder, so I go in and try to restore it, usually to a different location. What I end up with is an empty folder of the appropriate name. none of the files, nothing. It doesn't give any error messages. The files ARE there, because I can see them, also, if I go in via the mount point, and trace down through the file system, I can do a filecopy of the folder, and everything turns out fine. However, that seems like a bad idea. so, I'd like to know why he "right" way doesn't work... I believe that it used to work. It's also possible that it only doesn't work for certain folders. I haven't tested extensively.

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  • Fusion CRM Release 7 RCDs and TOIs Now Available!

    - by Richard Lefebvre
    Fusion CRM Release 7 Release Content Documents (RCD) and Transfer of Information (TOI) presentations are now available. In addition, you can find 245 new or changed product features for Release 7 on Oracle Product Features. All the new RCDs and TOIs can be found on the Fusion Learning Center: Customer Relationship Management TOIs - Customer Center, Define Segmentation Strategy, Enterprise Contracts, Oracle Social Network, Sales, and Territory Management Business Process Model (BPM) RCDs - Customer Service, Marketing, Order Fulfillment, and Sales Financials BPM RCDs - Asset Lifecycle Management, Cash and Treasury Management, and Financial Control and Reporting Human Capital Management TOIs - Workforce Development, Compensation, Benefits, Worker Performance, Workforce Profiles, Enterprise Structures, Talent Review, Manage Transaction and Batch Processing, Delete HCM Storage Data, and Load Batch Data BPM RCDs - Compensation Management, Enterprise Information Management, Workforce Deployment, and Workforce Development Procurement TOI - Requisitions BPM RCD - Procurement Project Portfolio Management TOIs - Project Resources, Evaluate and Assign Resources, Maintain Resource Assignments, Manage Resource Demand, Manage Resource Supply, Manage Resource Utilization and Analytics, Project Management, Set Up Project Management BPM RCD - Project Management Supply Chain Management TOIs - Manage New Product Definition and Approval, Manage Product Change Orders, Product Hub, Define Item Class BPM RCDs - Materials Management and Logistics, Product Management and Supply Chain Planning Partners and customers can access the content from the following locations: Partner access: BPM RCDs and TOIs Oracle Partner Network Fusion Learning Center New Feature RCDs Oracle Product Features Customer access: TOIs My Oracle Support (Note:1528594.1) BPM RCDs My Oracle Support (Note:1559828.1) New Feature RCDs Oracle Product Features

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  • Windows: How to add batch-script action to Right Click menu

    - by ervingsb
    I have a few programs that creates temp files or backup files or similar files that are not important. For example, GVim for Windows by default creates a backup file in filename.txt~. I sometimes need to clean up a dir and remove all these files. I have made a simple .bat file for this. However, it is cumbersome to have to start up cmd, navigate to the folder, run the script. Especially since this is a script that I would like to run often on various folders. And I do not want to copy the script to multiple folders, as this would be a maintenance nightmare. So, I was thinking, that the best solution would be to add a Right Click menu item that allows me to run the script. So that I can right click on a folder in Explorer and click Cleanup and then have my script run on this folder. So my question is: How do I add a right click menu action that runs a custom batch script?

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  • Is there a way to make 7zip temporarly uncompress the whole archive when double-clicking on an exe?

    - by Gnoupi
    In WinRAR, one feature which I like is the fact that you can set it to uncompress the whole archive in a temporary place, if you double-click on an .exe file inside the archive opened in WinRAR. Typically, I often download small games, which I just want to try, without the hassle of creating a folder for it, etc. Same for archives containing an installer with its own separate files. In the 7-zip window, if I double-click an exe, it will just extract the exe in a temporary location and launch it. In the small game context (or installer), it means that it will simply fail, because it will miss required files in the same folder. So my question is: Is there a way to make 7-zip extract the whole archive in a temporary folder when launching an exe from inside the archive?

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  • VIM is great for text. Is there, too, an efficient, mouseless way to manipulate files on OS X?

    - by Dokkat
    I am having trouble navigating through files on OS X. That is, creating files, copying, moving, and so on. I am currently using the Finder, but the act of clicking with the mouse is not very efficient. Acessing a deep folder takes a considerable amount of time and you'll have to know it's entire path. When I try to use the command line it is even worse. Going to a folder requires at least typing it's entire path with the 'cd' command; and, when you are there, you don't have full control over it. For example, how would you move 3 specific files to another folder? Some text editors offer a 'fuzzy search' function that allows a very fast form of jumping through files. What is a fast, efficient way to navigate through files on OS X?

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  • Du Meter Log file

    - by Jack
    Where can I find the Du Meter Log file? I tried searching C:\ProgramData\Hagel Technologies\DU Meter but the folder is empty. I also tried C:\Users\Username\AppData\Roaming and Local and LocalLow but none of them even have a Du Meter or Hagel Technologies folder. I even tried searching the temp folder but still nothing. I have a NetMeter.csv log file that I want to try and replace over the Du Meter log file cause I can't seem to find any other way to import data into Du Meter.

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  • World Location issues with camera and particle

    - by Joe Weeks
    I have a bit of a strange question, I am adapting the existing code base including the tile engine as per the book: XNA 4.0 Game Development by example by Kurt Jaegers, particularly the aspect that I am working on is the part about the 2D platformer in the last couple of chapters. I am creating a platformer which has a scrolling screen (similar to an old school screen chase), I originally did not have any problems with this aspect as it is simply a case of updating the camera position on the X axis with game time, however I have since added a particle system to allow the players to fire weapons. This particle shot is updated via the world position, I have translated everything correctly in terms of the world position when the collisions are checked. The crux of the problem is that the collisions only work once the screen is static, whilst the camera is moving to follow the player, the collisions are offset and are hitting blocks that are no longer there. My collision for particles is as follows (There are two vertical and horizontal): protected override Vector2 horizontalCollisionTest(Vector2 moveAmount) { if (moveAmount.X == 0) return moveAmount; Rectangle afterMoveRect = CollisionRectangle; afterMoveRect.Offset((int)moveAmount.X, 0); Vector2 corner1, corner2; // new particle world alignment code. afterMoveRect = Camera.ScreenToWorld(afterMoveRect); // end. if (moveAmount.X < 0) { corner1 = new Vector2(afterMoveRect.Left, afterMoveRect.Top + 1); corner2 = new Vector2(afterMoveRect.Left, afterMoveRect.Bottom - 1); } else { corner1 = new Vector2(afterMoveRect.Right, afterMoveRect.Top + 1); corner2 = new Vector2(afterMoveRect.Right, afterMoveRect.Bottom - 1); } Vector2 mapCell1 = TileMap.GetCellByPixel(corner1); Vector2 mapCell2 = TileMap.GetCellByPixel(corner2); if (!TileMap.CellIsPassable(mapCell1) || !TileMap.CellIsPassable(mapCell2)) { moveAmount.X = 0; velocity.X = 0; } return moveAmount; } And the camera is pretty much the same as the one in the book... with this added (as an early test). public static void Update(GameTime gameTime) { position.X += 1; }

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  • webhost4life, please give me, my data back. My website will not work without the database.

    - by Shervin Shakibi
    I have about 4 or 5 accounts with WebHost4life.com, these are all my customers that based on my recommendation have been hosting with webhost4life.com. A few days ago for some reason they decided to migrate one of these accounts to a new server. They moved everything created a new database on the new server but the new database is empty. after spending hours with Tech support they acknowledged the problem and assured me it will take up to an hour or two and my database will be populated with the data. this was about 7 hours ago. Oh by the way I pay extra for the backup plan and yes you guessed it, none of my backups are there. Needless to say I’m very scared and disappointed. No one is responding to my emails  or phone calls. After searching the web, I found out, this has happened before, in some cases it took them days to fix the problem and many never got it resolved and switched hosting companies, I would love to do that but I need my 2 GB database before I start shopping around for a new hosting company. Stay away from Webhost4life.

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  • Entiity System with C++

    - by Dono
    I'm working on a game engine using the Entity System and I have some questions. How i see Entity System : Components : A class with attributs, set and get. Sprite Physicbody SpaceShip ... System : A class with a list of components. (Component logic) EntityManager Renderer Input Camera ... Entity : Just a empty class with a list of components. What i've done : Currently, i've got a program who allow me to do that : // Create a new entity/ Entity* entity = game.createEntity(); // Add some components. entity->addComponent( new TransformableComponent() ) ->setPosition( 15, 50 ) ->setRotation( 90 ) ->addComponent( new PhysicComponent() ) ->setMass( 70 ) ->addComponent( new SpriteComponent() ) ->setTexture( "name.png" ) ->addToSystem( new RendererSystem() ); My questions Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ? Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ?

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  • Nifty popup fails to register

    - by Snailer
    I'm new to Nifty GUI, so I'm following a tutorial here for making popups. For now, I'm just trying to get a very basic "test" popup to show, but I get multiple errors and none of them make much sense. To show a popup, I believe it is necessary to first have a Nifty Screen already showing, which I do. So here is the ScreenController for the working Nifty Screen: public class WorkingScreen extends AbstractAppState implements ScreenController { //Main is my jme SimpleApplication private Main app; private Nifty nifty; private Screen screen; public WorkingScreen() {} public void equip(String slotstr) { int slot = Integer.valueOf(slotstr); System.out.println("Equipping item in slot "+slot); //Here's where it STOPS working. app.getPlayer().registerPopupScreen(nifty); System.out.println("Registered new popup"); Element ele = nifty.createPopup(app.getPlayer().POPUP); System.out.println("popup is " +ele); nifty.showPopup(nifty.getCurrentScreen(), ele.getId(), null); } @Override public void initialize(AppStateManager stateManager, Application app) { super.initialize(stateManager, app); this.app = (Main)app; } @Override public void update(float tpf) { /** jME update loop! */ } public void bind(Nifty nifty, Screen screen) { this.nifty = nifty; this.screen = screen; } When I call equip(0) the system prints Equipping item in slot 0, then a lot of errors and none of the subsequent println()'s. Clearly it botches somewhere in Player.registerPopupScreen(Nifty nifty). Here's the method: public final String POPUP = "Test Popup"; public void registerPopupScreen(Nifty nifty) { System.out.println("Attempting new popup"); PopupBuilder b = new PopupBuilder(POPUP) {{ childLayoutCenter(); backgroundColor("#000a"); panel(new PanelBuilder() {{ id("List"); childLayoutCenter(); height(percentage(75)); width(percentage(50)); control(new ButtonBuilder("TestButton") {{ label("TestButton"); width("120px"); height("40px"); align(Align.Center); }}); }}); }}; System.out.println("PopupBuilder success."); b.registerPopup(nifty); System.out.println("Registerpopup success."); } Because that first println() doesn't show, it looks like this method isn't even called at all! Edit After removing all calls on the Player object, the popup works. It seems I'm not "allowed" to access the player from the ScreenController. Unfortunate, since I need information on the player for the popup. Is there a workaround?

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  • Application outside document root in Apache/CentOS

    - by liz
    I have a PHP application running in Apache on CentOS 6. The document root is pointed to a specific app folder: /var/www/my-project/app I'm trying to get phpMyAdmin running on the same server but I don't want to put it in the application folder. Instead I'd like to put it here /var/www/apps/phpmyadmin I'm using a sub domain for the server. What's the easiest way for me to get access to phpMyAdmin? Another subdomain? sub subdomain? Re-direct a folder?

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  • Collision Detection for 2D

    - by Bhaskar
    I am working on a simple game, where I need to do a collision detection of two Texture2D. The code I have written is: bool perPixelCollission = false; Texture2D texture1 = sprite1.Texture; Texture2D texture2 = sprite1.Texture; Vector2 position1 = new Vector2(sprite1.CurrentScope.X, sprite1.CurrentScope.Y); Vector2 position2 = new Vector2(sprite2.CurrentScope.X, sprite2.CurrentScope.Y); uint[] bitsA = new uint[texture1.Width * texture1.Height]; uint[] bitsB = new uint[texture2.Width * texture2.Height]; Rectangle texture1Rectangle = new Rectangle(Convert.ToInt32(position1.X), Convert.ToInt32(position1.Y), texture1.Width, texture1.Height); Rectangle texture2Rectangle = new Rectangle(Convert.ToInt32(position2.X), Convert.ToInt32(position2.Y), texture2.Width, texture2.Height); texture1.GetData<uint>(bitsA); texture2.GetData<uint>(bitsB); int x1 = Math.Max(texture1Rectangle.X, texture2Rectangle.X); int x2 = Math.Min(texture1Rectangle.X + texture1Rectangle.Width, texture2Rectangle.X + texture2Rectangle.Width); int y1 = Math.Max(texture1Rectangle.Y, texture2Rectangle.Y); int y2 = Math.Min(texture1Rectangle.Y + texture1Rectangle.Height, texture2Rectangle.Y + texture2Rectangle.Height); for (int y = y1; y < y2; ++y) { for (int x = x1; x < x2; ++x) { if (((bitsA[(x - texture1Rectangle.X) + (y - texture1Rectangle.Y) * texture1Rectangle.Width] & 0xFF000000) >> 24) > 20 && ((bitsB[(x - texture2Rectangle.X) + (y - texture2Rectangle.Y) * texture2Rectangle.Width] & 0xFF000000) >> 24) > 20) { perPixelCollission = true; break; } } // Reduce amount of looping by breaking out of this. if (perPixelCollission) { break; } } return perPixelCollission; But this code is really making the game slow. Where can I get some very good collision detection tutorial and code? What is wrong in this code?

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  • Hangouts API v1.1 Walkthrough

    Hangouts API v1.1 Walkthrough Introduction to 3 new features in v1.1 of the Hangouts API. This release introduces the ability for your app to respond to face movements in real time. It also provides a new overlay positioned relative to the video feed, new low-latency messages, Hangouts on Air support, the ability to enter any OAuth scope, and a few other miscellaneous features. From: GoogleDevelopers Views: 4425 0 ratings Time: 01:14 More in Science & Technology

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  • Fusion Learning Center News

    - by Richard Lefebvre
    The Fusion Learning Center portal now includes more than 1,600 learning assets. With so many assets, we have re-organized this portal slightly by introducing a new References section in the right lower corner, where we are providing quick links to the key assets. Furthermore, we have introduced a new Release Readiness section in the left navigation. Currently this points to the latest release; Release 4. We will be updating this section to also include the ability to stripe the assets by release. More to come on this later! New Assets and Uplifted Content include: The CRM Family Foundation webinar is updated to reflect the latest content CRM has also created two new Sales Positioning webinars: Contracts Solution Pitch and PRM Solution Pitch The Fusion Apps FAQ is updated - the changes can be found in the change log

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  • external disk dont work on ubuntu

    - by Skirki
    i have problem with in my ubuntu: when i connect external imation apollo disc i dont see a file system. Disk is working because in windows OS on this same computer it works as well. when i typed dmesg i got following logs [12913.260078] usb 4-1: new low speed USB device using ohci_hcd and address 15 [12913.440072] usb 4-1: device descriptor read/64, error -62 [12913.730058] usb 4-1: device descriptor read/64, error -62 [12914.020085] usb 4-1: new low speed USB device using ohci_hcd and address 16 [12914.200082] usb 4-1: device descriptor read/64, error -62 [12914.490150] usb 4-1: device descriptor read/64, error -62 [12914.780064] usb 4-1: new low speed USB device using ohci_hcd and address 17 [12915.200070] usb 4-1: device not accepting address 17, error -62 [12915.380081] usb 4-1: new low speed USB device using ohci_hcd and address 18 [12915.800065] usb 4-1: device not accepting address 18, error -62 [12915.800100] hub 4-0:1.0: unable to enumerate USB device on port 1 i trying to fix that by use commands: cd /sys/bus/pci/drivers/ehci_hcd echo -n "0000:00:02.1" unbind but it did not match the result and i don't have any other idea

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  • What is the traditional way to maintain extensibility in a database-driven application like this?

    - by Jsess
    I'm working on a simple application for a game in Java that allows a user to record whether they have collected a given item and how much experience it contains. This will work for multiple item types (weapons, armor) and each will have its own tab with a list of all items that qualify under it. Making changes as new types are added is not such a big deal (if a clothing slot is added, for instance), but new items are added to the game all the time in biweekly patches, and I'm not sure what the traditional/customary way to make sure the application is user-extensible without requiring me to would be. Whether that would be adding a configuration menu that allows users to add news items (new rows to the local SQLite database) or a text file with something similar, but I'm certain there's a well-accepted way to do this that I'm not aware of. I'm new to databases and ignorant of the solution, so what's the professional/futureproof way to do this?

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  • Google is re-indexing pages after redirecting URLs from HTTP to HTTPS incorrectly

    - by SLIM
    I upgraded my site so that all pages have gone from using HTTP to HTTPS. I didn't consider that Google treats HTTPS pages differently than HTTP. I recreated my sitemap to so that all links now reflect the new HTTPS URLs and let it be for a few days. (Whoops!) Google is now re-indexing all the HTTPS pages. I have about 19k pages on the site, and Google has already indexed about 8k of the new HTTPS pages. The problem is that Google sees all of these as brand new pages when many of them have a long HTTP history. Of course most of you will recognize the problem, I didn't set up a 301 from the old HTTP to the new HTTPS URLs. Is it too late to do this? Should I switch my sitemap back to HTTP URLs and then 301 redirect to the new HTTPS URls? Or should I leave the sitemap as is, and setup 301 redirects anyway... I'm not even sure if Google is trying to reach the HTTP site anymore. Currently the site is doing 303 redirects (from HTTP to HTTPS), although I haven't figured out why yet.

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  • Save Actions in NetBeans IDE 7.3

    - by Geertjan
    Several developers, especially those familiar with equivalent functionality in Eclipse, have been asking for so-called "Save Actions", that is, support for actions that are automatically performed when a file is saved. Here's the related NetBeans issue: http://netbeans.org/bugzilla/show_bug.cgi?id=140719   In NetBeans IDE 7.3, the issue is resolved as follows: A new "On Save" tab is found in the "Editor" tab of the Options window. Defaults for all languages are set via the "All Languages" item in the drop-down. Here, for all languages, you can specify what kind (all, none, or only modified lines) of formatting and space removal will occur automatically when a file is saved: Via the drop-down, you see all the languages supported by the IDE: You can pick a language and then override the default On Save settings: Per language, there may be additional On Save settings. For example, for Java, you can specify that, when saving a Java file, unused import statements should be removed and/or the rules you've set for organizing import statements should be applied: There's also a set of new NetBeans IDE APIs for adding new On Save functionality via custom plugins. Via MIME type registration of OnSaveTask.Factory, you can register new On Save actions that will be run for files conforming to the relevant MIME type. There's also extensions via the Editor Options API for registering new panels (one per language) to the On Save panel in the Options window. I'll demonstrate some examples of the APIs in upcoming blog entries.

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  • access netatalk share on osx permission issue

    - by Fresheyeball
    I have two users in ubuntu. My first was me and I am the owner of the folder in question. The second is my wife. Netatalk is running and we can both see the folder on the network. However I can access it but she cannot. She gets an error in osx "... you don't have permission to see its contents". I have use chmod 777 on the folder but it made no difference. Any ideas? UPDATE The directory in question is a mounted harddrive at /media/ourPhotos

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  • Concurrency Utilities for Java EE Early Draft (JSR 236)

    - by arungupta
    Concurrency Utilities for Java EE is being worked as JSR 236 and has released an Early Draft. It provides concurrency capabilities to Java EE application components without compromising container integrity. Simple (common) and advanced concurrency patterns are easily supported without sacrificing usability. Using Java SE concurrency utilities such as java.util.concurrent API, java.lang.Thread and java.util.Timer in a Java EE application component such as EJB or Servlet are problematic since the container and server have no knowledge of these resources. JSR 236 enables concurrency largely by extending the Concurrency Utilities API developed under JSR-166. This also allows a consistency between Java SE and Java EE concurrency programming model. There are four main programming interfaces available: ManagedExecutorService ManagedScheduledExecutorService ContextService ManagedThreadFactory ManagedExecutorService is a managed version of java.util.concurrent.ExecutorService. The implementations of this interface are provided by the container and accessible using JNDI reference: <resource-env-ref>  <resource-env-ref-name>    concurrent/BatchExecutor  </resource-env-ref-name>  <resource-env-ref-type>    javax.enterprise.concurrent.ManagedExecutorService  </resource-env-ref-type><resource-env-ref> and available as: @Resource(name="concurrent/BatchExecutor")ManagedExecutorService executor; Its recommended to bind the JNDI references in the java:comp/env/concurrent subcontext. The asynchronous tasks that need to be executed need to implement java.lang.Runnable or java.util.concurrent.Callable interface as: public class MyTask implements Runnable { public void run() { // business logic goes here }} OR public class MyTask2 implements Callable<Date> {  public Date call() { // business logic goes here   }} The task is then submitted to the executor using one of the submit method that return a Future instance. The Future represents the result of the task and can also be used to check if the task is complete or wait for its completion. Future<String> future = executor.submit(new MyTask(), String.class);. . .String result = future.get(); Another example to submit tasks is: class MyTask implements Callback<Long> { . . . }class MyTask2 implements Callback<Date> { . . . }ArrayList<Callable> tasks = new ArrayList<();tasks.add(new MyTask());tasks.add(new MyTask2());List<Future<Object>> result = executor.invokeAll(tasks); The ManagedExecutorService may be configured for different properties such as: Hung Task Threshold: Time in milliseconds that a task can execute before it is considered hung Pool Info Core Size: Number of threads to keep alive Maximum Size: Maximum number of threads allowed in the pool Keep Alive: Time to allow threads to remain idle when # of threads > Core Size Work Queue Capacity: # of tasks that can be stored in inbound buffer Thread Use: Application intend to run short vs long-running tasks, accordingly pooled or daemon threads are picked ManagedScheduledExecutorService adds delay and periodic task running capabilities to ManagedExecutorService. The implementations of this interface are provided by the container and accessible using JNDI reference: <resource-env-ref>  <resource-env-ref-name>    concurrent/BatchExecutor  </resource-env-ref-name>  <resource-env-ref-type>    javax.enterprise.concurrent.ManagedExecutorService  </resource-env-ref-type><resource-env-ref> and available as: @Resource(name="concurrent/timedExecutor")ManagedExecutorService executor; And then the tasks are submitted using submit, invokeXXX or scheduleXXX methods. ScheduledFuture<?> future = executor.schedule(new MyTask(), 5, TimeUnit.SECONDS); This will create and execute a one-shot action that becomes enabled after 5 seconds of delay. More control is possible using one of the newly added methods: MyTaskListener implements ManagedTaskListener {  public void taskStarting(...) { . . . }  public void taskSubmitted(...) { . . . }  public void taskDone(...) { . . . }  public void taskAborted(...) { . . . } }ScheduledFuture<?> future = executor.schedule(new MyTask(), 5, TimeUnit.SECONDS, new MyTaskListener()); Here, ManagedTaskListener is used to monitor the state of a task's future. ManagedThreadFactory provides a method for creating threads for execution in a managed environment. A simple usage is: @Resource(name="concurrent/myThreadFactory")ManagedThreadFactory factory;. . .Thread thread = factory.newThread(new Runnable() { . . . }); concurrent/myThreadFactory is a JNDI resource. There is lot of interesting content in the Early Draft, download it, and read yourself. The implementation will be made available soon and also be integrated in GlassFish 4 as well. Some references for further exploring ... Javadoc Early Draft Specification concurrency-ee-spec.java.net [email protected]

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  • How to find video in Firefox cache?

    - by Alegro
    I'm trying to find youtube video (just watched) in Firefox cache folder, but I cant find the folder. win xp sp3 Firefox 16.1 I tried C:\Documents and Settings\eDIN\Local Settings\Application Data\Mozilla\Firefox\Profiles\xp44aixq.default\Cache Also C:\Documents and Settings\eDIN\Local Settings\Application Data\Mozilla\Firefox\Profiles\49mvq84u.default\Cache In this folder I found the png thumbnail of visited youtube page C:\Documents and Settings\eDIN\Local Settings\Application Data\Mozilla\Firefox\Profiles\49mvq84u.default\thumbnails But, there is no video file. I also searched all files and folders arround (Default user, All users...etc). There is only one win user.

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