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  • Multi-platform Map Application

    - by Mahdi
    I'm working on a web project (PHP, jQuery) which currently using Google Maps powering up the map functionality of the application, however we need to make it multi-platform like you can go to the dashboard and choose one from 5-10 map providers (which Goolge Maps is just one of them) to underlying your map functionality. So, as the application is supposed to show the data on map, almost in every single place we have to deal with the API provided by that specific map provider. Currently we are thinking about revising our modular structure and/or making something like an adapter for each provider to deal with their native syntax but via our standard methods. I wish to have your ideas and your experiences, specially if you ever made an interface for dealing via 2-3 different map providers. That would helps much and I really appreciate that. If you need any further information, just ask me to update the question. Update: As Vicky Chijwani suggested Mapstraction, now I'm also wondering which one is more better (pros & cons), having an adapter implemented on Javascript or PHP?

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  • Unlock the Java EE 6 Platform using NetBeans 7.1

    - by arungupta
    NetBeans IDE provide tools, templates, and code generators that can be used for the specifications that are part of the Java EE 6 Platform. In a recent article Geertjan builds a simple end-to-end application using the standard Model-View-Controller architecture. It uses Java Persistence API 2, Servlets 3, JavaServer Faces 2, Enterprise Java Beans 3.1, Context and Dependency Injection 1.0, and Java API for RESTful Web Services 1.1 showing the complete stack. A self-paced and an extensive hands-on lab covering this article and much more is also available here. A video (47-minutes) explaining how to build a similar application can be viewed here.

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  • Windows Azure Platform TCO/ROI Analysis Tool

    - by kaleidoscope
    Microsoft have released a tool to help you figure out how much money you can save by switching to Windows Azure from your on-premises solution. The tool will provide you with a customized estimate of potential cost savings you (or your company or organization) may achieve by building on the Windows Azure Platform. Upon completion of the TCO and ROI Calculator profile analysis, you will be presented with a detailed report which shows estimated line item costs for an accurate TCO and a 1 to 3 year ROI analysis for you or your company or organization. You should not interpret the analysis report you receive as a part of this process to be a commitment on the part of Microsoft, and Microsoft makes no guarantees regarding the accuracy of any information presented in the report. You should not view the results of this report as a substitute for engaging with a third party expert to independently evaluate you or your company’s specific computing needs. The analysis report you will receive is for informational purposes only. For more information check this link. Geeta, G

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  • What Linux platform is Ubuntu Server

    - by Graeme
    I'm just trying to get an old HP ML150 up and running to learn on. I've installed ubuntu server on it and have found the drivers are all not installed. HP has drivers but I have no clue what platform to download.This is what I have to choose from. » Novell NetWare 6.5 » Red Hat Enterprise Linux 4 (AMD64/EM64T) » Red Hat Enterprise Linux 4 (x86) » Red Hat Enterprise Linux 5 Server (x86) » Red Hat Enterprise Linux 5 Server (x86-64) » SCO OpenServer 5 » SCO OpenServer 6 » SCO UnixWare 7 » SUSE Linux Enterprise Server 10 (AMD64/EM64T) » SUSE Linux Enterprise Server 10 (x86) » SUSE Linux Enterprise Server 9 (AMD64/EM64T) » SUSE Linux Enterprise Server 9 (x86) Any suggestions? Thank you in advance guys for your help.

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  • Webinar Recording on Cross Platform Development with MonoTouch and Mono for Android

    - by Wallym
    The iPhone and Android are dominant in the marketplace. The two platforms currently have 85% of the smartphone marketplace and are continuing to grow that marketshare. Developers are being tasked with targeting these two platforms. In this session, we’ll take a high level look at how we can use c# and .NET knowledge to share code between iOS and and Android. We’ll look at linked files, using the Xamarin Mobile API, the challenges of running across platforms and frameworks, as well as other features of Visual Studio, Monotouch, MonoDevelop, and Mono for Android that allows us to write as much code that can run on both platforms.The following link is a recording on Cross Platform Development with MonoTouch and Mono for Android. I am guessing that the link only works in IE. That's out of my control.

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  • Best choise of gui platform/framework for 3d development [closed]

    - by Miguel P
    The title pretty much says it all, so I'm developing a 3d engine for Directx 11, and it's going good so far. I started using .net forms as a GUI, but then(Of curiosity), i jumped to MFC, and the app looked great, but in my perspective, MFC is badly written, and it's too complicated, meaning that some things just took forever, while it would have taken a few seconds in .net forms. But my real question is: If i want to make an Editor for a 3d scene, where directx renders in the form( This was accomplished in .net forms), what would be the best choise of gui platform/framework? MFC,.net forms, Qt, etc....

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  • Open XML SDK 2.0 for Microsoft Office Is Live

    I speak with customers every day about the productivity solutions they build using Microsoft Office. Rarely now do my conversations not include a discussion of Open XML. This is because it is such a powerful way to work with Office documents as a data source. Basically, developers can shuttle data in and out of Office documents by working with the underlying document XML without invoking the Office object models. The documents can then be more easily integrated in platform agnostic kinds of ways....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • VirtualBox: Import on different platform

    - by katsumii
    VirtualBox behaves almost the same on different OSes but the default network name for host-only network is different.The picture below is from Windows. On Linux, it will be named "vboxnet0" by default.This causes a problem on cross-platform export/import and it's already reported.#7067 (VERRINTERNALERROR: Inexistent host networking interface, named 'vboxnet0') – Oracle VM VirtualBoxVERR_INTERNAL_ERROR: Inexistent host networking interface, named 'vboxnet0'There are at least 2 workarounds.Open the imported VM in VBox GUI and pick correct network.Run CUI command like below. This one is for Windows.VBoxManage.exe modifyvm node1_1  --hostonlyadapter1 "VirtualBox Host-Only Ethernet Adapter"

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  • Office 2010 & SharePoint 2010: Platform for Innovation

    There's a great new article by Michael Desmond in Visual Studio Magazine called "Office Alignment: Why Office 2010 and SharePoint 2010 are poised to unleash a new wave of developer innovation". Read it and you'll get Michael's always engaging insight into the new products investments in this release, and you'll read about some key customers who have leveraged the platform to drive their business. I've been reading a lot about innovation, and it can be a topic that begins to elude us when we...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Question about server usage, big community platform

    - by Json
    I’m working on a community platform writen in PHP, MySQL. I have some questions about the server usage maybe someone can help me out. The community is based on JQuery with many ajax requests to update content. It makes 5 - 10 AJAX(Json, GET, POST) requests every 5 seconds, the requests fetch user data like user notifications and messages by doing mySQL queries. I wonder how a server will handle this when there are for more than 5000 users online. Then it will be 50.000 requests every 5 seconds, what kind of server you need to handle this? Or maybe even more, when there are 15.000 users online, 150.000 requests every 5 seconds. My webserver have the following specs. Xeon Quad 2048MB 5000GB traffic Will it be good enough, and for how many users? Anyone can help me out or know where to find such information, like make a calculation?

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  • add platform to ubuntu

    - by Med
    I am new in ubuntu (come from Win7), i want to know how can i add evironement variable in ubuntu, because the platform where i use exaggerate "To compile and run SCA composites with OW2 FraSCAti, you also have to set the FRASCATI_HOME system environment variable. FRASCATI_HOME has to point to the directory where the OW2 FraSCAti runtime distribution was extracted". And how can i add it to my path "For conveniance, you can add FRASCATI_HOME/bin to your PATH variable to get the frascati command available in the PATH". Please i'am new, could you explaine me what i do step by step..

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  • G+ Platform Office Hours -- Retrieving Profile Information with the Sign In Button

    G+ Platform Office Hours -- Retrieving Profile Information with the Sign In Button Join us for a live coding demo of the sign in button and how to retrieve profile information using it! Or skip ahead to what you really care about: Meet your presenters: goo.gl Render the Sign-In Button: goo.gl Add a Client ID: goo.gl See Sign-In Render: goo.gl Grab the user resource (with live XHR/REST debugging*!): goo.gl Retrieve and render the user resource: goo.gl *If you don't feel you need a debugging crash course, feel free to skip from 10:14 to 18:30. :) From: GoogleDevelopers Views: 659 17 ratings Time: 29:39 More in Science & Technology

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  • Le SDK Windows Phone 7.1.1 est disponible avec une prise en charge de Tango et de la Consumer Preview de Windows 8

    Le SDK Windows Phone 7.1.1 disponible avec une prise en charge de Tango et de la Consumer Preview de Windows 8 Le SDK Windows Phone 7.1.1 est disponible en version finale et permettra principalement aux développeurs pour l'OS mobile de Microsoft de faire deux choses : cibler la mise à jour Windows Phone Tango ou Refresh et travailler avec le SDK sur les ordinateurs Windows 8. Cette mise à jour du SDK Windows Phone 7.1 apporte juste quelques nouveautés au SDK Windows Phone existant pour la conception des applications optimisées pour les dispositifs bas de gamme ayant de faibles ressources. Ainsi, le SDK installe un patch pour Visual Studio, permettant de sélectionner et de ...

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  • Make Sprite Jump Upon a Platform

    - by Geore Shg
    I have been struggling to make a game like Doodle Jump where the sprite jumps on a platform. So how do you make a sprite jump upon platforms in XNA? Th platforms are represented by a list of positions like Public platformList As List(Of Vector2) This is the collision detection under update() Dim mainSpriteRect As Rectangle = New Rectangle(CInt(mainSprite.Position.X), CInt(mainSprite.Position.Y), mainSprite.texture.Width, mainSprite.texture.Height) 'a node is simply a class with the texture and position' For Each _node As Node In _gameMap.nodeList Dim blockRect As Rectangle = New Rectangle(CInt(_node.Position.X), CInt(_node.Position.Y), _BlocksTexture.Width, _BlocksTexture.Height) If mainSpriteRect.Intersects(blockRect) Then 'what should I do here? For example velocity and position?' End If If (_node.Position.Y > 800) Then nodeList.Remove(_node) End If Next

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  • Game Design - When to separate out pieces into static libraries?

    - by Jason
    I am developing a game that has a lot of platform generic pieces. I am wanting to separate out various pieces into static libraries and I would like to know what other devs do. I am considering targeting other platforms and I want to maintain an much platform neutrality as I can. I have a lot of generic level data in C++ classes. THinking all of the level data could go into a single static library. I have a lot of generic OpenGL code that I think could also go into a single static library. I am already using CMAKE for some and XCode 4.5 for the Apple specific pieces. What do other devs do to stay platform neutral? Does anyone use Eclipse instead of XCode and Visual Studio on Windows?

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  • Introducing Next-Generation Enterprise Auditing and Database Firewall Platform Webcast, 12/12/12

    - by Troy Kitch
    Join us, December 12 at 10am PT/1pm ET, to hear about a new Oracle product that monitors Oracle and non-Oracle database traffic, detects unauthorized activity including SQL injection attacks, and blocks internal and external threats from reaching the database. In addition, this new product collects and consolidates audit data from databases, operating systems, directories, and any custom template-defined source into a centralized, secure warehouse. This new enterprise security monitoring and auditing platform allows organizations to quickly detect and respond to threats with powerful real-time policy analysis, alerting and reporting capabilities. Based on proven SQL grammar analysis that ensures accuracy, performance, and scalability, organizations can deploy with confidence in any mode. You will also hear how organizations such as TransUnion Interactive and SquareTwo Financial rely on Oracle today to monitor and secure their Oracle and non-Oracle database environments. Register for the webcast here.

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  • Screencast: "Unlocking the Java EE Platform with HTML5"

    - by Geertjan
    The Java EE platform aims to increase your productivity and reduce the amount of scaffolding code needed in Java enterprise applications. It encompasses a range of specifications, such as JPA, EJB, JSF, and JAX-RS. How do these specifications fit together in an application, and how do they relate to each other? And how can HTML5 be used to leverage Java EE? In this recording of a session I did last week at Oredev in Malmo, Sweden, you learn how Java EE works and how it can be integrated with HTML5 front ends, via HTML, JavaScript, and CSS.

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  • Photo sharing social platform [closed]

    - by user1696497
    I am working on a photo sharing social platform like Flickr, Photobucket. To start off with I have half a million photos as of now. I want to convert all of these into a single format, compression ratio and use it as an original image. I will be storing original image, re-sized image according to layout and a thumbnail. I have started off with ruby, didn't find supporting libraries. I am considering python as it has a good image processing library and instagram is using it. I want some advise about how the image has to be processed while uploading, efficient way of storage whether database or a file system, image compressions, and precautions to be taken. I would be having profile pictures, do I need store them separately or along with the images? If I want to store the images on a file system, which file system should I use and also should I store the url or should I use any intermediate key value store like redis?

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  • Cross-platform & 3D mobile game development [on hold]

    - by Sylvia MBemba
    I am not a developer or programmer and, I am planning an educative project that will involve having students to develop a cross-platform, 3D mobile game, similar to the SimCity concept. I need to write a project requirement and I'd like to pick someone's brain to understand what's involved in developing such a project: Is it realistic to have one or two students to do it? and along their other modules at uni? How much time can it take to develop from scratch? what are the different skills required?

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  • Q&A platform like StackExchange's sites? [closed]

    - by Sirko
    Possible Duplicate: Is there a free, open-source question and answer (Q&A) application similar to StackExchange? I need a Q&A platform like StackExchange's sites for lawyers and for free legal questions/answers. So, it must be simple, fast, convenient, with an attractive look. Regular forum's platforms don't suit these characteristics. I found, that bbPress (http://bbpress.org/forums/) isn't bad for this purpose. Is there anything else good for my task? I would be very thankful for helping!

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  • C++ FBX Animation Importer Using the FBX SDK

    - by Mike Sawayda
    Does anyone have any experience using the FBX SDK to load in animations. I got the meshes loaded in correctly with all of their verts, indices, UV's, and normals. I am just now trying to get the Animations working correctly. I have looked at the FBX SDK documentation with little help. If someone could just help me get started or point me in the right direction I would greatly appreciate it. I added some code so you can kinda get an idea of what I am doing. I should be able to place that code anywhere in the load FBX function and have it work. //GETTING ANIMAION DATA for(int i = 0; i < scene->GetSrcObjectCount<FbxAnimStack>(); ++i) { FbxAnimStack* lAnimStack = scene->GetSrcObject<FbxAnimStack>(i); FbxString stackName = "Animation Stack Name: "; stackName += lAnimStack->GetName(); string sStackName = stackName; int numLayers = lAnimStack->GetMemberCount<FbxAnimLayer>(); for(int j = 0; j < numLayers; ++j) { FbxAnimLayer* lAnimLayer = lAnimStack->GetMember<FbxAnimLayer>(j); FbxString layerName = "Animation Stack Name: "; layerName += lAnimLayer->GetName(); string sLayerName = layerName; queue<FbxNode*> nodes; FbxNode* tempNode = scene->GetRootNode(); while(tempNode != NULL) { FbxAnimCurve* lAnimCurve = tempNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X); if(lAnimCurve != NULL) { //I know something needs to be done here but I dont know what. } for(int i = 0; i < tempNode->GetChildCount(false); ++i) { nodes.push(tempNode->GetChild(i)); } if(nodes.size() > 0) { tempNode = nodes.front(); nodes.pop(); } else { tempNode = NULL; } } } } Here is the full function bool FBXLoader::LoadFBX(ParentMeshObject* _parentMesh, char* _filePath, bool _hasTexture) { FbxManager* fbxManager = FbxManager::Create(); if(!fbxManager) { printf( "ERROR %s : %d failed creating FBX Manager!\n", __FILE__, __LINE__ ); } FbxIOSettings* ioSettings = FbxIOSettings::Create(fbxManager, IOSROOT); fbxManager->SetIOSettings(ioSettings); FbxString filePath = FbxGetApplicationDirectory(); fbxManager->LoadPluginsDirectory(filePath.Buffer()); FbxScene* scene = FbxScene::Create(fbxManager, ""); int fileMinor, fileRevision; int sdkMajor, sdkMinor, sdkRevision; int fileFormat; FbxManager::GetFileFormatVersion(sdkMajor, sdkMinor, sdkRevision); FbxImporter* importer = FbxImporter::Create(fbxManager, ""); if(!fbxManager->GetIOPluginRegistry()->DetectReaderFileFormat(_filePath, fileFormat)) { //Unrecognizable file format. Try to fall back on FbxImorter::eFBX_BINARY fileFormat = fbxManager->GetIOPluginRegistry()->FindReaderIDByDescription("FBX binary (*.fbx)"); } bool importStatus = importer->Initialize(_filePath, fileFormat, fbxManager->GetIOSettings()); importer->GetFileVersion(fileMinor, fileMinor, fileRevision); if(!importStatus) { printf( "ERROR %s : %d FbxImporter Initialize failed!\n", __FILE__, __LINE__ ); return false; } importStatus = importer->Import(scene); if(!importStatus) { printf( "ERROR %s : %d FbxImporter failed to import the file to the scene!\n", __FILE__, __LINE__ ); return false; } FbxAxisSystem sceneAxisSystem = scene->GetGlobalSettings().GetAxisSystem(); FbxAxisSystem axisSystem( FbxAxisSystem::eYAxis, FbxAxisSystem::eParityOdd, FbxAxisSystem::eLeftHanded ); if(sceneAxisSystem != axisSystem) { axisSystem.ConvertScene(scene); } TriangulateRecursive(scene->GetRootNode()); FbxArray<FbxMesh*> meshes; FillMeshArray(scene, meshes); unsigned short vertexCount = 0; unsigned short triangleCount = 0; unsigned short faceCount = 0; unsigned short materialCount = 0; int numberOfVertices = 0; for(int i = 0; i < meshes.GetCount(); ++i) { numberOfVertices += meshes[i]->GetPolygonVertexCount(); } Face face; vector<Face> faces; int indicesCount = 0; int ptrMove = 0; float wValue = 0.0f; if(!_hasTexture) { wValue = 1.0f; } for(int i = 0; i < meshes.GetCount(); ++i) { int vertexCount = 0; vertexCount = meshes[i]->GetControlPointsCount(); if(vertexCount == 0) continue; VertexType* vertices; vertices = new VertexType[vertexCount]; int triangleCount = meshes[i]->GetPolygonVertexCount() / 3; indicesCount = meshes[i]->GetPolygonVertexCount(); FbxVector4* fbxVerts = new FbxVector4[vertexCount]; int arrayIndex = 0; memcpy(fbxVerts, meshes[i]->GetControlPoints(), vertexCount * sizeof(FbxVector4)); for(int j = 0; j < triangleCount; ++j) { int index = 0; FbxVector4 fbxNorm(0, 0, 0, 0); FbxVector2 fbxUV(0, 0); bool texCoordFound = false; face.indices[0] = index = meshes[i]->GetPolygonVertex(j, 0); vertices[index].position.x = (float)fbxVerts[index][0]; vertices[index].position.y = (float)fbxVerts[index][1]; vertices[index].position.z = (float)fbxVerts[index][2]; vertices[index].position.w = wValue; meshes[i]->GetPolygonVertexNormal(j, 0, fbxNorm); vertices[index].normal.x = (float)fbxNorm[0]; vertices[index].normal.y = (float)fbxNorm[1]; vertices[index].normal.z = (float)fbxNorm[2]; texCoordFound = meshes[i]->GetPolygonVertexUV(j, 0, "map1", fbxUV); vertices[index].texture.x = (float)fbxUV[0]; vertices[index].texture.y = (float)fbxUV[1]; face.indices[1] = index = meshes[i]->GetPolygonVertex(j, 1); vertices[index].position.x = (float)fbxVerts[index][0]; vertices[index].position.y = (float)fbxVerts[index][1]; vertices[index].position.z = (float)fbxVerts[index][2]; vertices[index].position.w = wValue; meshes[i]->GetPolygonVertexNormal(j, 1, fbxNorm); vertices[index].normal.x = (float)fbxNorm[0]; vertices[index].normal.y = (float)fbxNorm[1]; vertices[index].normal.z = (float)fbxNorm[2]; texCoordFound = meshes[i]->GetPolygonVertexUV(j, 1, "map1", fbxUV); vertices[index].texture.x = (float)fbxUV[0]; vertices[index].texture.y = (float)fbxUV[1]; face.indices[2] = index = meshes[i]->GetPolygonVertex(j, 2); vertices[index].position.x = (float)fbxVerts[index][0]; vertices[index].position.y = (float)fbxVerts[index][1]; vertices[index].position.z = (float)fbxVerts[index][2]; vertices[index].position.w = wValue; meshes[i]->GetPolygonVertexNormal(j, 2, fbxNorm); vertices[index].normal.x = (float)fbxNorm[0]; vertices[index].normal.y = (float)fbxNorm[1]; vertices[index].normal.z = (float)fbxNorm[2]; texCoordFound = meshes[i]->GetPolygonVertexUV(j, 2, "map1", fbxUV); vertices[index].texture.x = (float)fbxUV[0]; vertices[index].texture.y = (float)fbxUV[1]; faces.push_back(face); } meshes[i]->Destroy(); meshes[i] = NULL; int indexCount = faces.size() * 3; unsigned long* indices = new unsigned long[faces.size() * 3]; int indicie = 0; for(unsigned int i = 0; i < faces.size(); ++i) { indices[indicie++] = faces[i].indices[0]; indices[indicie++] = faces[i].indices[1]; indices[indicie++] = faces[i].indices[2]; } faces.clear(); _parentMesh->AddChild(vertices, indices, vertexCount, indexCount); } return true; }

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  • WPB .Net User Group 11/29 Meeting - Kinect SDK with Joe Healy - New Meeting Location

    - by Sam Abraham
    We are excited to share great news and updates regarding the West Palm Beach .Net User Group. Our upcoming meeting will feature Joe Healy from Microsoft as speaker for the November 29th, 2011 6:30 PM meeting.   He will be covering the Kinect SDK and answering all our questions regarding the latest Windows Phone 7 Release. We will be also raffling many valuable items as part of our usual free raffle and hope each of our members leaves with a freebie.   We are also honored to share that we will be hosting our special meeting at a new location:   PC Professor 6080 Okeechobee Blvd.,  #200 West Palm Beach, FL 33417 Phone: 561-684-3333.   This is right by the Florida Turnpike entrance on Okeechobee Blvd.   PC Professor will be also providing our free pizza/soda and some additional surprise items for this meeting to mark the debut of our meetings at their location!   We would like to use this opportunity to thank our current host, CompTec, for its generous support and for hosting us for the past 2 years and look forward to their continued support and sponsorship.   A lot of work and effort is put into hosting a meeting that we hope translates into added value and benefit for our membership. We always welcome your feedback and participation as we strive to continuously improve the group.   Special thanks to our group member, Zack Weiner, for helping us find this new location.   For more details and to register please visit: http://www.fladotnet.com/Reg.aspx?EventID=536   Hope to see you all there.   --Sam Abraham & Venkat Subramanian Site Directors – West Palm Beach .Net User Group

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  • Where can I download an english version of the Sony Bravia SDK & Emulator?

    - by Kevin Williams
    I recently purchased a Sony Bravia TV that comes with Internet capability built in. It supports a number of 'widgets' and apps built for youtube, twitter, various yahoo! offerings and apparently AOL & Netflix if I were in the USA. I'd like to hack on the SDK, but the only version I can find is Japanese. Where is a good source of information (in English)? Japanese SDK Documentation (English Layout & JavaScript API pdfs included)

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  • Why does CLLocationManager returns null locations on the iphone SDK 4 beta in the Simulator?

    - by Rigo Vides
    Hi everyone, I have this piece of code: - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { NSLog(@"Manager did update location!!"); self.currentLocation = newLocation.description; } I have this code inside a class that conforms to the CLLocationManagerDelegate. I tested earlier in sdk 3.0 and works nice (on both simulator and device). I'm testing this class on the SDK 4, in the simulator, but it gives null as a newLocation. I can't even get the NSLog for the first call. I checked other app where I use the location framework and it doesn't work either. I implemented the locationManager:didFailWithError: message also, wich is never called. Can anyone please confirm that the simulator can't do any CLLocationManager capabilities? (a link where the bug is reported as a known issue will be awesome). Is there a way to fix this? Thanks in advance.

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  • How to use a specific Windows SDK with MSBuild?

    - by Mac
    I have a large project made of many C++ and C# projects, and a MSBuild (3.5) script to build the whole thing. This script is based on the VCBuild (C++ projects) and MSBuild (C# projects) tasks. It is regularly executed by a Continuous Integration server. I want to be able to select a specific Windows SDK (v6.0A, v7.0, v7.1...) to be used for compilation. As I have many branches in my repository that would ultimately need a different SDK version, I need a way to select the right one before each compilation. On my computer, I have been able to setup a batch script that calls the right SetEnv.cmd before launching the MSBuild script. But this solution is not usable on the CI server as the MSBuild script is executed directly. Do you know of a way to achieve the equivalent of SetEnv.cmd under MSBuild?

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