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  • How do I handle freeing unmanaged structures on application close?

    - by LostKaleb
    I have a C# project in which i use several unmanaged C++ functions. More so, I also have static IntPtr that I use as parameters for those functions. I know that whenever I use them, I should implement IDisposable in that class and use a destructor to invoke the Dispose method, where I free the used IntPtr, as is said in the MSDN page. public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } private void Dispose(bool disposing) { // Check to see if Dispose has already been called. if (!this.disposed) { if (disposing) { component.Dispose(); } CloseHandle(m_InstanceHandle); m_InstanceHandle = IntPtr.Zero; disposed = true; } } [System.Runtime.InteropServices.DllImport("Kernel32")] private extern static Boolean CloseHandle(IntPtr handle); However, when I terminate the application, I'm still left with a hanging process in TaskManager. I believe that it must be related to the used of the MarshalAs instruction in my structures: [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct SipxAudioCodec { [MarshalAs(UnmanagedType.ByValTStr, SizeConst=32)] public string CodecName; public SipxAudioBandwidth Bandwidth; public int PayloadType; } When I create such a structure should I also be careful to free the space it allocs using a destructor? [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct SipxAudioCodec { [MarshalAs(UnmanagedType.ByValTStr, SizeConst=32)] public string CodecName; public SipxAudioBandwidth Bandwidth; public int PayloadType; ~SipxAudioCodec() { Marshal.FreeGlobal(something...); } }

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  • Passing arguments between classes - use public properties or pass a properties class as argument?

    - by devoured elysium
    So let's assume I have a class named ABC that will have a list of Point objects. I need to make some drawing logic with them. Each one of those Point objects will have a Draw() method that will be called by the ABC class. The Draw() method code will need info from ABC class. I can only see two ways to make them have this info: Having Abc class make public some properties that would allow draw() to make its decisions. Having Abc class pass to draw() a class full of properties. The properties in both cases would be the same, my question is what is preferred in this case. Maybe the second approach is more flexible? Maybe not? I don't see here a clear winner, but that sure has more to do with my inexperience than any other thing. If there are other good approaches, feel free to share them. Here are both cases: class Abc1 { public property a; public property b; public property c; ... public property z; public void method1(); ... public void methodn(); } and here is approach 2: class Abc2 { //here we make take down all properties public void method1(); ... public void methodn(); } class Abc2MethodArgs { //and we put them here. this class will be passed as argument to //Point's draw() method! public property a; public property b; public property c; ... public property z; } Also, if there are any "formal" names for these two approaches, I'd like to know them so I can better choose the tags/thread name, so it's more useful for searching purposes. That or feel free to edit them.

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  • How to add Items to GridView in C# Windows Store App (Win8)

    - by flexage
    To keep things simple let's just say I have a c# Windows Store Project for Windows 8 that has the following items: GridView (PlatformsGrid) List«PlatformSearchResult» (allPlatforms) DataTemplate (PlatformDataTemplate) in standardstyles.xaml allPlatforms is a collection of "PlatformSearchResult"objects populated from an online API, and has the following 3 properties: ID Name Alias I am able to add a new item to the gridview for each object that exists in my allPlatforms collection, however the items are blank and do not show the data from my objects. A quick summary of the current code looks like this: XAML Markup: <!-- Platforms Content --> <GridView x:Name="PlatformsGrid" Grid.Row="1" CanReorderItems="True" CanDragItems="True" ItemTemplate="{StaticResource PlatformDataTemplate}" > <GridView.ItemsPanel> <ItemsPanelTemplate> <WrapGrid MaximumRowsOrColumns="2" VerticalChildrenAlignment="Top" HorizontalChildrenAlignment="Center" /> </ItemsPanelTemplate> </GridView.ItemsPanel> </GridView> Data Template <!-- Platform Item Template --> <DataTemplate x:Key="PlatformDataTemplate"> <Grid Background="#FF939598" Height="250" Width="250"> <Image Source="/SampleImage.png" Stretch="UniformToFill"/> <StackPanel Orientation="Vertical" Background="#CC000000" Height="90" VerticalAlignment="Bottom"> <TextBlock Text="{Binding Name}" Margin="10,3,0,0" Width="242" Height="62" TextTrimming="WordEllipsis" TextWrapping="Wrap" HorizontalAlignment="Left"/> <TextBlock Text="{Binding Alias}" Margin="10,2,0,0" Width="186" Height="14" TextTrimming="WordEllipsis" HorizontalAlignment="Left" FontSize="9" Opacity="0.49"/> </StackPanel> </Grid> </DataTemplate> Controlling Function private async void FetchItemInfo_Loaded(object sender, RoutedEventArgs e) { // Get List of Top Games List<PlatformSearchResult> allPlatforms = new List<PlatformSearchResult>(); allPlatforms = await GamesDB.GetPlatforms(); // Dynamically Create Platform Tiles foreach (PlatformSearchResult platform in allPlatforms) { PlatformsGrid.DataContext = platform; PlatformsGrid.Items.Add(platform); } } How do I get the added items to show the appropriate object properties (ignoring the image for now), I'm just interested in populating the content of the TextBlocks. I appreciate any help anyone can provide! Thanks, Alex.

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  • Not seeing Sync Block in Object Layout

    - by bob-bedell
    It's my understanding the all .NET object instances begin with an 8 byte 'object header': a synch block (4 byte pointer into a SynchTableEntry table), and a type handle (4 byte pointer into the types method table). I'm not seeing this in VS 2010 RC's (CLR 4.0) debugger memory windows. Here's a simple class that will generate a 16 byte instance, less the object header. class Program { short myInt = 2; // 4 bytes long myLong = 3; // 8 bytes string myString = "aString"; // 4 byte object reference // 16 byte instance static void Main(string[] args) { new Program(); return; } } An SOS object dump tells me that the total object size is 24 bytes. That makes sense. My 16 byte instance plus an 8 byte object header. !DumpObj 0205b660 Name: Offset_Test.Program MethodTable: 000d383c EEClass: 000d13f8 Size: 24(0x18) bytes File: C:\Users\Bob\Desktop\Offset_Test\Offset_Test\bin\Debug\Offset_Test.exe Fields: MT Field Offset Type VT Attr Value Name 632020fc 4000001 10 System.Int16 1 instance 2 myInt 632050d8 4000002 4 System.Int64 1 instance 3 myLong 631fd2b8 4000003 c System.String 0 instance 0205b678 myString Here's the raw memory: 0x0205B660 000d383c 00000003 00000000 0205b678 00000002 ... And here are some annotations: offset 0 000d383c ;TypeHandle (pointer to MethodTable), 4 bytes offset 4 00000003 00000000 ;myLong, 8 bytes offset 12 0205b678 ;myString, 4 byte reference to address of "myString" on GC Heap offset 16 00000002 ;myInt, 4 bytes My object begins a address 0x0205B660. But I can only account for 20 bytes of it, the type handle and the instance fields. There is no sign of a synch block pointer. The object size is reported as 24 bytes, but the debugger is showing that it only occupies 20 bytes of memory. I'm reading Drill Into .NET Framework Internals to See How the CLR Creates Runtime Objects, and expected the first 4 bytes of my object to be a zeroed synch block pointer, as shown in Figure 8 of that article. Granted, this is an article about CLR 1.1. I'm just wondering if the difference between what I'm seeing and what this early article reports is a change in either the debugger's display of object layout, or in the way the CLR lays out objects in versions later than 1.1. Anyway, can anyone account for my 4 missing bytes?

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  • How to create a String Array and link it to a Grade array

    - by user1861544
    I have a project that I need to create 2 Arrays, one to hold Student Names and one to hold Student Scores. The user inputs the size of the array, and the array needs to be sorted using BubbleSort (putting the high scores at the top). I have started the project, created the first array for scores, I have successfully done bubble sort and sorted the grades. Now I can't figure out how to make an array for Names, and once I do how do I make the names array correspond to the Grades array BubbleSort? Here is the code I have so far. import java.util.Scanner; public class Grades { public static void main(String[]args){ { Scanner UserIn = new Scanner(System.in); System.out.print( "How many students are there? " ); int[]GradeArray = new int[UserIn.nextInt()]; for( int i=0 ; i<GradeArray.length ; i++ ) { System.out.print( "Enter Grade for Student " + (i+1) + ": " ); GradeArray[i] = UserIn.nextInt(); } bubbleSort(GradeArray); for( int i : GradeArray ) System.out.println( i ); System.out.println(); } } private static void bubbleSort(int[]GradeArray){ int n = GradeArray.length; int temp = 0; String temp2; for(int i=0; i<n; i++){ for(int j=1; j<(n-i);j++){ if(GradeArray[j-1]<GradeArray[j]){ //swap temp=GradeArray[j-1]; GradeArray[j-1]=GradeArray[j]; GradeArray[j]=temp; } } } } } Also how do I change the grades to Double? I started with Int and when I try to change everything to double I get an error saying "Found Double, expected Int".

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  • Cast exception being generated when using the same type of object

    - by David Tunnell
    I was previously using static variables to hold variable data that I want to save between postbacks. I was having problems and found that the data in these variables is lost when the appdomain ends. So I did some research and decided to go with ViewStates: static Dictionary<string, linkButtonObject> linkButtonDictonary; protected void Page_Load(object sender, EventArgs e) { if (ViewState["linkButtonDictonary"] != null) { linkButtonDictonary = (Dictionary<string, linkButtonObject>)ViewState["linkButtonDictonary"]; } else { linkButtonDictonary = new Dictionary<string, linkButtonObject>(); } } And here is the very simple class I use: [Serializable] public class linkButtonObject { public string storyNumber { get; set; } public string TaskName { get; set; } } I am adding to linkButtonDictionary as a gridview is databound: protected void hoursReportGridView_OnRowDataBound(Object sender, GridViewRowEventArgs e) { if (e.Row.RowType == DataControlRowType.DataRow) { LinkButton btn = (LinkButton)e.Row.FindControl("taskLinkButton"); linkButtonObject currentRow = new linkButtonObject(); currentRow.storyNumber = e.Row.Cells[3].Text; currentRow.TaskName = e.Row.Cells[5].Text; linkButtonDictonary.Add(btn.UniqueID, currentRow); } } It appears that my previous issues are resolved however a new one has arisin. Sometime when I postback I am getting this error: [A]System.Collections.Generic.Dictionary2[System.String,linkButtonObject] cannot be cast to [B]System.Collections.Generic.Dictionary2[System.String,linkButtonObject]. Type A originates from 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' in the context 'LoadNeither' at location 'C:\Windows\Microsoft.Net\assembly\GAC_32\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll'. Type B originates from 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' in the context 'LoadNeither' at location 'C:\Windows\Microsoft.Net\assembly\GAC_32\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll'. I don't understand how there can be a casting issue when I am using the same class everywhere. What am I doing wrong and how do I fix it?

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  • Correct usage of "<T extends SuperClass>"

    - by yusaku
    I am not familiar with "Generics". Is it a correct use of "<T extends SuperClass>" ? And do you agree that the codes after using generics are better? Before using Generics ================================================= public abstract class SuperSample { public void getSomething(boolean isProcessA) { doProcessX(); if(isProcessA){ doProcessY(new SubASample()); }else{ doProcessY(new SubBSample()); } } protected abstract void doProcessX(); protected void doProcessY(SubASample subASample) { // Nothing to do } protected void doProcessY(SubBSample subBSample) { // Nothing to do } } public class SubASample extends SuperSample { @Override protected void doProcessX() { System.out.println("doProcessX in SubASample"); } @Override protected void doProcessY(SubASample subASample) { System.out.println("doProcessY in SubASample"); } } public class Sample { public static void main(String[] args) { SubASample subASample = new SubASample(); subASample.getSomething(true); } } After using Generics ================================================= public abstract class SuperSample { public void getSomething(boolean isProcessA) { doProcessX(); if(isProcessA){ doProcessY(new SubASample()); }else{ doProcessY(new SubBSample()); } } protected abstract void doProcessX(); protected abstract <T extends SuperSample> void doProcessY(T subSample); } public class SubASample extends SuperSample { @Override protected void doProcessX() { System.out.println("doProcessX in SubASample"); } @Override protected <T extends SuperSample> void doProcessY(T subSample) { System.out.println("doProcessY in SubASample"); } } public class Sample { public static void main(String[] args) { SubASample subASample = new SubASample(); subASample.getSomething(true); } }

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  • shared_ptr as class member

    - by idimba
    It's common to declared contained objects as a pointers to that class, while "forward declarating" them in header file. This in order to reduce physical dependencies in code. For example class B; // forward declaration class A { private: B* pB; }; Would it be good idea to declare such a member as shared_ptr, instead of naked pointer? I would prefer scoped_ptr, but AFAIKit it won't be in standard.

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  • Best reporting tool for .NET

    - by Marco Parenzan
    I have convinced a company to change Crystal Reports. But then? What to use? Telerik? I want: designer bind an object model, not a denormalized view execute from batch, generate report in batch export to word or many other formats reporting site Uh, my backend is Progress Software, so ODBC driver. Or NHibernate objects...

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  • How could I generate instances of an object randomly at the top of the screen and make them "fall"?

    - by Custard
    I am making a game in Flash CS4 (actionscript 3) and I would like to be able to make "copies" of an instance that would randomly appear at the top of the screen and fall. For example, multiple objects(that are the same one) are falling from the top of the screen continuously, starting at random X positions. (i think this would be considered Real-Time effect). P.S., please tell me if the information is insufficient for an answer, I couldn't think of much more to add to it. Thanks for your time and answers, -Custard

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  • ThreadExceptionEventHandler and invoking delegates

    - by QmunkE
    If I assign a ThreadExceptionEventHandler to Application.ThreadException, why when I invoke a delegate method using a control on the main application thread are any exceptions thrown by that delegate not triggering the event handler? i.e. static void Main() { ... Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException); Application.Run(new Form1()); } static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e) { Console.Error.Write("A thread exception occurred!"); } ... private void Form1_Load(object sender, EventArgs e) { Thread syncThread = new Thread(new ThreadStart(this.ThrowException)); syncThread.Start(); } private void ThrowException() { button1.Invoke(new MethodInvoker(delegate { // Not handled by ThreadExceptionEventHandler? throw new Exception(); })); } The context on this is that I have a background thread started from a form which is throwing an unhandled exception which terminates the application. I know this thread is going to be unreliable since it is network connectivity reliant and so subject to being terminated at any point, but I'm just interested as to why this scenario doesn't play out as I expect?

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  • MS SQL Server stored procedure meaning

    - by den-javamaniac
    Hi. I'm developing a simple database architecture in VisualParadigm and lately ran over next code excerpt. IF EXISTS (SELECT * FROM sys.objects WHERE object_id = OBJECT_ID(N'getType') AND type in (N'P', N'PC')) DROP PROCEDURE getType; Next goes my stored procedure: CREATE PROCEDURE getType @typeId int AS SELECT * FROM type t WHERE t.type_id = @typeId; Can anyone explain what does it mean? P.S.: It would be great, if you may also check for any syntax errors as I'm totally new to MSSQL and stored procedures.

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  • Generate sample XML from composite hierarchical structure

    - by Jevgenij Nekrasov
    Let's say I have composite hierarchical structure. Each object in the structure has child collection of the same objects. Each object has XPath property, which stores the exact xpath to the element inside XML file. Right now I am trying to create an extension, which can generate XML string from that hierarchical structure, but first I want to make some sort of research what is the most efficient way to do that? ant what is the easiest way?

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  • Union results of two functions in php class

    - by Max
    I have php class(simple example): <?php class test{ public function __construct() { //some code } public function __destruct() { //some code } public function echo1 { //some code return 1; } public function echo2 { //some code return 2; } } How could I return results of this two functions echo1 and echo2 in class in one row don't creating two new objects for each function?

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  • Alternatives of Datatable

    - by mavera
    In my web application, I have a dynamic query that returns huge data to datatable, and this query is often recalled with different parameters. So database is exhausted. I want to get all record with no parameters to an object, and perform queries (may be with linq) on this object. So database will not be exthausted. Which objects can be used instead of datatable?

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  • C++: type Length from float

    - by anon
    This is kinda like my earlier question: http://stackoverflow.com/questions/2451175/c-vector3-type-wall Except, now, I want to do this to a builtin rather then a user created type. So I want a type "Length" that behaves just like float -- except I'm going to make it's constructor explicit, so I have to explicitly construct Length objects (rather than have random conversions flying around). Basically, I'm going into the type-a-lot camp.

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  • What was your "aha moment" in understanding delegates?

    - by CM90
    Considering the use of delegates in C#, does anyone know if there is a performance advantage or if it is a convenience to the programmer? If we are creating an object that holds a method, it sounds as if that object would be a constant in memory to be called on, instead of loading the method every time it is called. For example, if we look at the following Unity3D-based code: public delegate H MixedTypeDelegate<G, H>(G g) public class MainParent : MonoBehaviour // Most Unity classes inherit from M.B. { public static Vector3 getPosition(GameObject g) { /* GameObject is a Unity class, and Vector3 is a struct from M.B. The "position" component of a GameObject is a Vector3. This method takes the GameObject I pass to it & returns its position. */ return g.transform.position; } public static MixedTypeDelegate<GameObject, Vector3> PositionOf; void Awake( ) // Awake is the first method called in Unity, always. { PositionOf = MixedTypeDelegate<GameObject, Vector3>(getPosition); } } public class GameScript : MainParent { GameObject g = new GameObject( ); Vector3 whereAmI; void Update( ) { // Now I can say: whereAmI = PositionOf(g); // Instead of: whereAmI = getPosition(g); } } . . . But that seems like an extra step - unless there's that extra little thing that it helps. I suppose the most succinct way to ask a second question would be to say: When you had your aha moment in understanding delegates, what was the context/scenario/source? Thank you!

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  • change sprite image cocos2d

    - by iPhone Fun
    hi friends, I want to change the sprite image while my application is running. I've taken 5 different sprite objects with different images. but when I use [self removeChild:Name of sprite cleanup:YES]; It is not removing the sprite. So is there any other way to perform such task?? Any help?? Thanks in advance.

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  • Purpose of singletons in programming

    - by thecoshman
    This is admittedly a rather loose question. My current understanding of singletons is that they are a class that you set up in such a way that only one instance is ever created. This sounds a lot like a static class to me. The main differnce being that with a static class you don't / can't instance it, you just use it such as Math.pi(). With a singletong class, you would still need to do something like singleton mySingleton = new singleton(); mysingleton.set_name("foo"); singleton otherSingleton = new singleton(); // correct me if i am wrong, but mysingleton == othersingleton right now, yes? // this the following should happen? otherSingleston.set_name("bar"); mysingleton.report_name(); // will output "bar" won't it? Please note, I am asking this language independently, more about the concept. So I am not so worried about actually how to coed such a class, but more why you would wan't to and what thing you would need to consider.

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  • Managed WMI Event class is not an event class???

    - by galets
    I am using directions from here: http://msdn.microsoft.com/en-us/library/ms257351(VS.80).aspx to create a managed event class. Here's the code that I wrote: [ManagementEntity] [InstrumentationClass(InstrumentationType.Event)] public class MyEvent { [ManagementKey] public string ID { get; set; } [ManagementEnumerator] static public IEnumerable<MyEvent> EnumerateInstances() { var e = new MyEvent() { ID = "9A3C1B7E-8F3E-4C54-8030-B0169DE922C6" }; return new MyEvent[] { e }; } } class Program { static void Main(string[] args) { var thisAssembly = typeof(Program).Assembly; var wmi_installer = new AssemblyInstaller(thisAssembly, null); wmi_installer.Install(null); wmi_installer.Commit(null); InstrumentationManager.RegisterAssembly(thisAssembly); Console.Write("Press Enter..."); Console.ReadLine(); var e = new MyEvent() { ID = "A6144A9E-0667-415B-9903-220652AB7334" }; Instrumentation.Fire(e); Console.Write("Press Enter..."); Console.ReadLine(); wmi_installer.Uninstall(null); } } I can run a program, and it properly installs. Using wbemtest.exe I can browse to the event, and "show mof": [dynamic: ToInstance, provider("WmiTest, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null")] class MyEvent { [read, key] string ID; }; Notice, the class does not inherit from __ExtrinsicEvent, which is weird... I can also run select * from MyEvent, and get the result. Instrumentation.Fire() also returns no error. However, when I'm trying to subscribe to event using "Notification Query" option, I'm getting 0x80041059 Number: 0x80041059 Facility: WMI Description: Class is not an event class. What am I doing wrong, and is there a correct way to create managed WMI event?

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