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  • Is null a class in java?

    - by Somerandomeguy
    According to, http://www.freshvanilla.org:8080/display/www/Java+Interview+Questions Under, Which class is the superclass of every class? null seems to be the answer. I found that new Object().getClass().getSuperClass() verifies the answer as correct. But can null be considered a class? I see all primitive data types are represented as Class objects from java[dot]sun.com/j2se/1.4.2/docs/api/java/lang/Class.html

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  • Flex Button Size Setting For Implementing Multilanguage

    - by user961496
    I'm creating a flex app with multilanguage support. But there's a problem with the design when I try to implement multilanguage support. For example : In Chinese : ?? In English : Good Morning The button size is not enough when I change the language to English. Although I set the button width with dynamic size, but the button will closing the objects around it Code is here http://pastebin.com/7fDB2VU2

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  • Not seeing Sync Block in Object Layout

    - by bob-bedell
    It's my understanding the all .NET object instances begin with an 8 byte 'object header': a synch block (4 byte pointer into a SynchTableEntry table), and a type handle (4 byte pointer into the types method table). I'm not seeing this in VS 2010 RC's (CLR 4.0) debugger memory windows. Here's a simple class that will generate a 16 byte instance, less the object header. class Program { short myInt = 2; // 4 bytes long myLong = 3; // 8 bytes string myString = "aString"; // 4 byte object reference // 16 byte instance static void Main(string[] args) { new Program(); return; } } An SOS object dump tells me that the total object size is 24 bytes. That makes sense. My 16 byte instance plus an 8 byte object header. !DumpObj 0205b660 Name: Offset_Test.Program MethodTable: 000d383c EEClass: 000d13f8 Size: 24(0x18) bytes File: C:\Users\Bob\Desktop\Offset_Test\Offset_Test\bin\Debug\Offset_Test.exe Fields: MT Field Offset Type VT Attr Value Name 632020fc 4000001 10 System.Int16 1 instance 2 myInt 632050d8 4000002 4 System.Int64 1 instance 3 myLong 631fd2b8 4000003 c System.String 0 instance 0205b678 myString Here's the raw memory: 0x0205B660 000d383c 00000003 00000000 0205b678 00000002 ... And here are some annotations: offset 0 000d383c ;TypeHandle (pointer to MethodTable), 4 bytes offset 4 00000003 00000000 ;myLong, 8 bytes offset 12 0205b678 ;myString, 4 byte reference to address of "myString" on GC Heap offset 16 00000002 ;myInt, 4 bytes My object begins a address 0x0205B660. But I can only account for 20 bytes of it, the type handle and the instance fields. There is no sign of a synch block pointer. The object size is reported as 24 bytes, but the debugger is showing that it only occupies 20 bytes of memory. I'm reading Drill Into .NET Framework Internals to See How the CLR Creates Runtime Objects, and expected the first 4 bytes of my object to be a zeroed synch block pointer, as shown in Figure 8 of that article. Granted, this is an article about CLR 1.1. I'm just wondering if the difference between what I'm seeing and what this early article reports is a change in either the debugger's display of object layout, or in the way the CLR lays out objects in versions later than 1.1. Anyway, can anyone account for my 4 missing bytes?

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  • Singleton issue causing a buffer overrun

    - by Rudiger
    Hi everyone, Ive created a singleton to store 2 arrays: @interface Globals : NSObject { NSMutableArray *items; NSMutableArray *extras; } + (Globals *)sharedInstance; @property (nonatomic, assign) NSMutableArray *items; @property (nonatomic, assign) NSMutableArray *extras; @end @implementation Globals @synthesize items, extras; + (Globals *)sharedInstance { static Globals *myInstance = nil; @synchronized(self) { if(!myInstance) { myInstance = [[Globals alloc] init]; } } return myInstance; } -(void)dealloc { [items release]; [extras release]; [super dealloc]; } @end When I set the Arrays in the singleton from the App delegate and then output them to NSLog it displays what is expected. But when I call it from a view controller further into the App it displays the first entry fine, some of the second entry and then garbage which is i assume a buffer overrun, sometimes it also crashes. I set the singleton array in the appDelegate like so: Globals *sharedInstance = [Globals sharedInstance]; [sharedInstance setItems:items]; and retrieve it: [[[sharedInstance items] objectAtIndex:indexPath.row] objectForKey:@"name"]; cell.description.text = [[[sharedInstance items] objectAtIndex:indexPath.row] objectForKey:@"description"]; Name works fine in both cells if there is 2, description works in the first case, never in the second case. Is it because the arrays in my singleton aren't static? If so why is it outputting the first entry fine? Cheers for any help.

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  • How to filter and intercept Linux packets by using net_dev_add() API?

    - by Khajavi
    I'm writing ethernet network driver for linux. I want to receive packets, edit and resend them. I know how to edit the packet in packet_interceptor function, but how can I drop incoming packets in this function?? #include <linux/netdevice.h> #include <linux/skbuff.h> #include <linux/ip.h> #include <net/sock.h> struct packet_type my_proto; int packet_interceptor(struct sk_buff *skb, struct net_device *dev, struct packet_type *pt, struct net_device *orig_dev) { // I dont want certain packets go to upper in net_devices for further processing. // How can I drop sk_buff here?! return 0; } static int hello_init( void ) { printk(KERN_INFO "Hello, world!\n"); my_proto.type = htons(ETH_P_ALL); my_proto.dev = NULL; my_proto.func = packet_interceptor; dev_add_pack(&my_proto); return 0; } static void hello_exit(void) { dev_remove_pack(&my_proto); printk(KERN_INFO "Bye, world\n"); } module_init(hello_init); module_exit(hello_exit);

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  • How do I handle freeing unmanaged structures on application close?

    - by LostKaleb
    I have a C# project in which i use several unmanaged C++ functions. More so, I also have static IntPtr that I use as parameters for those functions. I know that whenever I use them, I should implement IDisposable in that class and use a destructor to invoke the Dispose method, where I free the used IntPtr, as is said in the MSDN page. public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } private void Dispose(bool disposing) { // Check to see if Dispose has already been called. if (!this.disposed) { if (disposing) { component.Dispose(); } CloseHandle(m_InstanceHandle); m_InstanceHandle = IntPtr.Zero; disposed = true; } } [System.Runtime.InteropServices.DllImport("Kernel32")] private extern static Boolean CloseHandle(IntPtr handle); However, when I terminate the application, I'm still left with a hanging process in TaskManager. I believe that it must be related to the used of the MarshalAs instruction in my structures: [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct SipxAudioCodec { [MarshalAs(UnmanagedType.ByValTStr, SizeConst=32)] public string CodecName; public SipxAudioBandwidth Bandwidth; public int PayloadType; } When I create such a structure should I also be careful to free the space it allocs using a destructor? [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct SipxAudioCodec { [MarshalAs(UnmanagedType.ByValTStr, SizeConst=32)] public string CodecName; public SipxAudioBandwidth Bandwidth; public int PayloadType; ~SipxAudioCodec() { Marshal.FreeGlobal(something...); } }

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  • How do I want untill is finished in C#?

    - by Grienders
    Let's say, I want to send a request to a server and get a result from it: private static string Send(int id) { Task<HttpResponseMessage> responseTask = client.GetAsync("aaaaa"); string result = string.Empty; responseTask.ContinueWith(x => result = Print(x)); responseTask.Wait(); // it doesn't wait for complemeting of response task return result; } private static string Print(Task<HttpResponseMessage> httpTask) { Task<string> task = httpTask.Result.Content.ReadAsStringAsync(); string result = string.Empty; task.ContinueWith(t => { Console.WriteLine("Result: " + t.Result); result = t.Result; }); task.Wait(); // it does wait return result; } Am I using task correct? I don't think so because Send() method return string.Empty all the time, while Print returns the correct value. What am I doing wrong? How do I get a result from a server?

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  • adding elements in to the doubly linked list

    - by user329820
    Hi this is my code for main class and doubly linked class and node class but when I run the program ,in the concole will show this"datastructureproject.DoublyLinkedList@19ee1ac" instead of the random numbers .please help me thanks! main class: public class Main { public static int getRandomNumber(double min, double max) { Random random = new Random(); return (int) (random.nextDouble() * (max - min) + min); } public static void main(String[] args) { int j; int i = 0; i = getRandomNumber(10, 10000); DoublyLinkedList listOne = new DoublyLinkedList(); for (j = 0; j <= i / 2; j++) { listOne.add(getRandomNumber(10, 10000)); } System.out.println(listOne); } } doubly linked list class: public class DoublyLinkedList { private Node head ; private Node tail; private long size = 0; public DoublyLinkedList() { head= new Node(0, null, null); tail = new Node(0, head, null); } public void add(int i){ head.setValue(i); Node newNode = new Node(); head.setNext(newNode); newNode.setPrev(head); newNode = head; } } and the node class is like the class that you have seen before (Node prev,Node next,int value)

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  • Int - number too large. How to get program to fail?

    - by Dave
    Hi Problem: How do you get a program to fail if a number goes beyond the bounds of its type? This code below gives the wrong answer for sum of primes under 2 million as I'd used an int instead of a long. [TestMethod] public void CalculateTheSumOfPrimesBelow2million() { int result = PrimeTester.calculateTheSumOfPrimesBelow(2000000); // 2million Assert.AreEqual(1, result); // 1,179,908,154 .. this was what I got with an int... // correct answer was 142,913,828,922 with a long } public static class PrimeTester { public static int calculateTheSumOfPrimesBelow(int maxPrimeBelow) { // we know 2 is a prime number int sumOfPrimes = 2; int currentNumberBeingTested = 3; while (currentNumberBeingTested < maxPrimeBelow) { double squareRootOfNumberBeingTested = (double)Math.Sqrt(currentNumberBeingTested); bool isPrime = true; for (int i = 2; i <= squareRootOfNumberBeingTested; i++) { if (currentNumberBeingTested % i == 0) { isPrime = false; break; } } if (isPrime) sumOfPrimes += currentNumberBeingTested; currentNumberBeingTested += 2; // as we don't want to test even numbers } return sumOfPrimes; } }

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  • Iterating through boost ptr_vector

    - by Ockonal
    Hello, I have a ptr_vector list of my own objects. Something like this: boost::ptr_vector<SomeClass> *list; list.push_back(new SomeClass()>; ... BOOST_FOREACH(SomeClass *tempObj, list) // [x] { tempObj->... } >‘boost::ptr_vector<SomeClass>*’ is not a class, struct, or union type

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  • loop is cut one element of the array

    - by Walaa
    The problem is : Write a program that reads a number n and then declares an array of n elements. The program then fills the array with the first n numbers, where each number is two to the power of the previous. Finally, display array’s contents. My code : import java.util.*; public class Q1 { static Scanner scan = new Scanner (System.in); public static void main(String args [] ) { int num; int i = 0; System.out.println("Enter a number :"); num = scan.nextInt(); double [] a=new double[num]; a[0]= num ; for ( ;i<=a.length-1 ; i++) { a[i+1] = Math.pow(2,a[i]); System.out.println((int)(a[i]) ); } } } The error is : ----jGRASP exec: java Q1 Enter a number : 4 4 16 65536 Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 4 at Q1.main(Q1.java:16) ----jGRASP wedge2: exit code for process is 1. why it says that? And the number by user printed twice!

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  • Using Variables for Class Names in Python?

    - by Sam McAfee
    I want to know how to use variables for objects and function names in Python. In PHP, you can do this: $className = "MyClass"; $newObject = new $className(); How do you do this sort of thing in Python? Or, am I totally not appreciating some fundamental difference with Python, and if so, what is it?

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  • How to properly assign a value to the member of a struct that has a class data type?

    - by sasayins
    Hi, Please kindly see below for the codes. Its compiling successfully but the expected result is not working. Im very confused because my initialization of the array is valid, //cbar.h class CBar { public: class CFoo { public: CFoo( int v ) : m_val = v {} int GetVal() { return m_val; } private: int m_val; }; public: static const CFoo foo1; static const CFoo foo2; public: CBar( CFoo foo ) m_barval( foo.GetVal() ){} int GetFooVal() { return m_barval; } private: int m_barval; }; //cbar.cpp const CBar::CFoo foo1 = CBar::CFoo(2); const CBar::CFoo foo2 = CBar::CFoo(3); //main.cpp struct St { CBar::CFoo foo; }; St st[] = { CBar::foo1, CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } But then when I change the St::foo to a pointer. And like assign the address of CBar::foo1 or CBar::foo2, its working, like this, //main.cpp struct St { const CBar::CFoo *foo; }; St st[] = { &CBar::foo1, &CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( *st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } The real problem is. The app should output 2 3 Please advice. Many thanks.

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  • C++: type Length from float

    - by anon
    This is kinda like my earlier question: http://stackoverflow.com/questions/2451175/c-vector3-type-wall Except, now, I want to do this to a builtin rather then a user created type. So I want a type "Length" that behaves just like float -- except I'm going to make it's constructor explicit, so I have to explicitly construct Length objects (rather than have random conversions flying around). Basically, I'm going into the type-a-lot camp.

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  • is depth buffers mandatory

    - by numerical25
    I am just trying to better understand the directX pipeline. Just curious if depth buffers are mandatory in order to get things work. Or is it just a buffer you need if you want objects to appear behind one another.

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  • Generate sample XML from composite hierarchical structure

    - by Jevgenij Nekrasov
    Let's say I have composite hierarchical structure. Each object in the structure has child collection of the same objects. Each object has XPath property, which stores the exact xpath to the element inside XML file. Right now I am trying to create an extension, which can generate XML string from that hierarchical structure, but first I want to make some sort of research what is the most efficient way to do that? ant what is the easiest way?

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  • What's the deal with the hidden Throw when catching a ThreadAbortException?

    - by priehl
    I'm going through a book of general c# development, and I've come to the thread abort section. The book says something along the lines that when you call Thread.Abort() on another thread, that thread will throw a ThreadAbortException, and even if you tried to supress it it would automatically rethrow it, unless you did some bs that's generally frowned upon. Here's the simple example offered. using System; using System.Threading; public class EntryPoint { private static void ThreadFunc() { ulong counter = 0; while (true) { try { Console.WriteLine("{0}", counter++); } catch (ThreadAbortException) { // Attempt to swallow the exception and continue. Console.WriteLine("Abort!"); } } } static void Main() { try { Thread newThread = new Thread(new ThreadStart(EntryPoint.ThreadFunc)); newThread.Start(); Thread.Sleep(2000); // Abort the thread. newThread.Abort(); // Wait for thread to finish. newThread.Join(); } catch (Exception e) { Console.WriteLine(e.ToString()); } } } The book says: When your thread finishes processing the abort exception, the runtime implicitly rethrows it at the end of your exception handler. It’s the same as if you had rethrown the exception yourself. Therefore, any outer exception handlers or finally blocks will still execute normally. In the example, the call to Join won’t be waiting forever as initially expected. So i wrapped a try catch around the Thread.Abort() call and set a break point, expecting it to hit this, considering the text says "any outer exception handlers or finally blocks will still execute normally". BUT IT DOES NOT. I'm racking my brain to figure out why. Anyone have any thoughts on why this isn't the case? Is the book wrong? Thanks in advance.

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  • Formset Messages

    - by Dave
    I want to be able to send a message using the new messages framework. Something along the lines of : ... if formset.is_valid return HttpResponseRedirect( some page ) messages.add_message(request,messages.INFO, '%i objects added') %formset.number_of_forms But two questions: Im not sure if i should put the messages before or after the render to response Is there a method akin to number_of_forms

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  • What was your "aha moment" in understanding delegates?

    - by CM90
    Considering the use of delegates in C#, does anyone know if there is a performance advantage or if it is a convenience to the programmer? If we are creating an object that holds a method, it sounds as if that object would be a constant in memory to be called on, instead of loading the method every time it is called. For example, if we look at the following Unity3D-based code: public delegate H MixedTypeDelegate<G, H>(G g) public class MainParent : MonoBehaviour // Most Unity classes inherit from M.B. { public static Vector3 getPosition(GameObject g) { /* GameObject is a Unity class, and Vector3 is a struct from M.B. The "position" component of a GameObject is a Vector3. This method takes the GameObject I pass to it & returns its position. */ return g.transform.position; } public static MixedTypeDelegate<GameObject, Vector3> PositionOf; void Awake( ) // Awake is the first method called in Unity, always. { PositionOf = MixedTypeDelegate<GameObject, Vector3>(getPosition); } } public class GameScript : MainParent { GameObject g = new GameObject( ); Vector3 whereAmI; void Update( ) { // Now I can say: whereAmI = PositionOf(g); // Instead of: whereAmI = getPosition(g); } } . . . But that seems like an extra step - unless there's that extra little thing that it helps. I suppose the most succinct way to ask a second question would be to say: When you had your aha moment in understanding delegates, what was the context/scenario/source? Thank you!

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  • VS2010 and CSS: What is the best way to position a single form control

    - by George
    OK, I have a ton of controls on my page that I need to individually place. I need to set a margin here, a padding there, etc. None of these particular styles that I want to apply will be applied to more than control. What is the bets practice for determining at which level the style is placed, etc? OK, my choices are 1) External CSS file 1A) Using ClientIdMode = Auto (the default) I could assign a unique CssClass value to the ASP.NET control and, in the external CSS file, create a class selector that would only be applied to that one control. 1B) User Client ID = Predicatable In the external CSS file, I could determine what the ID will be for the controls of interest and create an ID selector (#ControlID{Style} ). However, I fear maintenance issues due to including/removing parent containers that would cause the ID to change. 1C) User Client ID = Static. I could choose static IDs for the controls such that I minimize the likelihood of a clash with auto generated IDs (perhaps by prefixing the ID with "StaticID_" and use an external stylesheet with ID selectors. 2) I could place the style right on the control. The only disadvantage here, as I see it, is that style info is brought down each time instead of being cached , which is what I'd get using an external CSS. If a style isn't resused, I personally don't see much benefit to placing it in an external file, though please explain why if you disagree. Is there moire of a reason that "It's nice to have all the CSS in one place?"

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  • How to encrypt a RSAKey using another RSAKey?

    - by Tom Brito
    I know its not the usual thing to do. But the specification I'm implementing is discribed this way, and I cannot run out. I was trying to encrypt the modulus and exponent of the private key, but the following test code raises an exception because the byte array is 1 byte larger then the maximum allowed by RSA block: import java.security.KeyPair; import java.security.KeyPairGenerator; import java.security.NoSuchAlgorithmException; import java.security.NoSuchProviderException; import java.security.interfaces.RSAPrivateKey; import java.security.interfaces.RSAPublicKey; import javax.crypto.Cipher; import org.apache.commons.lang.ArrayUtils; public class TEST { public static KeyPair generateKeyPair() throws NoSuchAlgorithmException, NoSuchProviderException { KeyPairGenerator keyPairGenerator = KeyPairGenerator.getInstance("RSA", "BC"); keyPairGenerator.initialize(1024); return keyPairGenerator.generateKeyPair(); } public static void main(String[] args) throws Exception { KeyPair keyPair = generateKeyPair(); RSAPrivateKey privateKey = (RSAPrivateKey) keyPair.getPrivate(); System.out.println("Priv modulus len = " + privateKey.getModulus().bitLength()); System.out.println("Priv exponent len = " + privateKey.getPrivateExponent().bitLength()); System.out.println("Priv modulus toByteArray len = " + privateKey.getModulus().toByteArray().length); byte[] byteArray = privateKey.getModulus().toByteArray(); // the byte at index 0 have no value (in every generation it is always zero) byteArray = ArrayUtils.subarray(byteArray, 1, byteArray.length); System.out.println("byteArray size: " + byteArray.length); RSAPublicKey publicKey = (RSAPublicKey) keyPair.getPublic(); Cipher cipher = Cipher.getInstance("RSA", "BC"); cipher.init(Cipher.ENCRYPT_MODE, publicKey); byte[] encryptedBytes = cipher.doFinal(byteArray); System.out.println("Success!"); } } (obs. its just a test, i would never encrypt the private key with its pair public key) The byte array is 128 bytes, the exactly maximum allowed by a RSA block, so why the exception? And how to fix it?

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  • Zend_Registry: real life examples

    - by takeshin
    Do you find Zend_Registry useful? For which tasks it should be used? For which not? Global state for variables is not a good practice. Main objects may have global state injected via $front->setParam('paramName', $object), so what's the purpose of Zend_Registry?.

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