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  • [Android] Putting Serializable Classes into SQL?

    - by CaseyB
    Here's the situation. I have a bunch of objects that implement Serializable that I want to store in a SQL database. I have two questions Is there a way to serialize the object directly into the database Is that the best way to do it or should I Write the object out to a formatting String and put it in the database that way and then parse it back out Write each member to the database with a field that is unique to each object

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  • Operator overloading in generic struct: can I create overloads for specific kinds(?) of generic?

    - by Carson Myers
    I'm defining physical units in C#, using generic structs, and it was going okay until I got the error: One of the parameters of a binary operator must be the containing type when trying to overload the mathematical operators so that they convert between different units. So, I have something like this: public interface ScalarUnit { } public class Duration : ScalarUnit { } public struct Scalar<T> where T : ScalarUnit { public readonly double Value; public Scalar(double Value) { this.Value = Value; } public static implicit operator double(Scalar<T> Value) { return Value.Value; } } public interface VectorUnit { } public class Displacement : VectorUnit { } public class Velocity : VectorUnit { } public struct Vector<T> where T : VectorUnit { #... public static Vector<Velocity> operator /(Vector<Displacement> v1, Scalar<Duration> v2) { return new Vector<Velocity>(v1.Magnitude / v2, v1.Direction); } } There aren't any errors for the + and - operators, where I'm just working on a Vector<T>, but when I substitute a unit for T, suddenly it doesn't like it. Is there a way to make this work? I figured it would work, since Displacement implements the VectorUnit interface, and I have where T : VectorUnit in the struct header. Am I at least on the right track here? I'm new to C# so I have difficulty understanding what's going on sometimes.

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  • C#: Passing data to forms UI using BeginInvoke

    - by Bi
    Hi I am a C# newbie and have a class that needs to pass row information to a grid in the windows form. What is the best way to do it? I have put in some example code for better understanding. Thanks. public class GUIController { private My_Main myWindow; public GUIController( My_Main window ) { myWindow = window; } public void UpdateProducts( List<myProduct> newList ) { object[] row = new object[3]; foreach (myProduct product in newList) { row[0] = product.Name; row[1] = product.Status; row[2] = product.Day; //HOW DO I USE BeginInvoke HERE? } } } And the form class below: public class My_Main : Form { //HOW DO I GO ABOUT USING THIS DELEGATE? public delegate void ProductDelegate( string[] row ); public static My_Main theWindow = null; static void Main( ) { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); theWindow = new My_Main(); Application.Run(theWindow); } private void My_Main_Load( object sender, EventArgs e ) { /// Create GUIController and pass the window object gui = new GUIController( this ); } public void PopulateGrid( string[] row ) { ProductsGrid.Rows.Add(row); ProductsGrid.Update(); } } Thanks!

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  • Django menu item sorting

    - by doktorno
    Hi i've got MenuItem model : MenuItem(models.Model) name=models.CharField(max_length=50) url = models.URLField() position = models.IntegerField() Class Meta: ordering =['position'] then i'm retriving it by MenuItem.objects.all() My question is how can i make any user friendly interface in admin panel to allow sorting MenuItems - for example list with + and - buttons to move MenuItem up and down ....

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  • Iterating through boost ptr_vector

    - by Ockonal
    Hello, I have a ptr_vector list of my own objects. Something like this: boost::ptr_vector<SomeClass> *list; list.push_back(new SomeClass()>; ... BOOST_FOREACH(SomeClass *tempObj, list) // [x] { tempObj->... } >‘boost::ptr_vector<SomeClass>*’ is not a class, struct, or union type

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  • Looking for an appropriate design pattern

    - by user1066015
    I have a game that tracks user stats after every match, such as how far they travelled, how many times they attacked, how far they fell, etc, and my current implementations looks somewhat as follows (simplified version): Class Player{ int id; public Player(){ int id = Math.random()*100000; PlayerData.players.put(id,new PlayerData()); } public void jump(){ //Logic to make the user jump //... //call the playerManager PlayerManager.jump(this); } public void attack(Player target){ //logic to attack the player //... //call the player manager PlayerManager.attack(this,target); } } Class PlayerData{ public static HashMap<int, PlayerData> players = new HashMap<int,PlayerData>(); int id; int timesJumped; int timesAttacked; } public void incrementJumped(){ timesJumped++; } public void incrementAttacked(){ timesAttacked++; } } Class PlayerManager{ public static void jump(Player player){ players.get(player.getId()).incrementJumped(); } public void incrementAttacked(Player player, Player target){ players.get(player.getId()).incrementAttacked(); } } So I have a PlayerData class which holds all of the statistics, and brings it out of the player class because it isn't part of the player logic. Then I have PlayerManager, which would be on the server, and that controls the interactions between players (a lot of the logic that does that is excluded so I could keep this simple). I put the calls to the PlayerData class in the Manager class because sometimes you have to do certain checks between players, for instance if the attack actually hits, then you increment "attackHits". The main problem (in my opinion, correct me if I'm wrong) is that this is not very extensible. I will have to touch the PlayerData class if I want to keep track of a new stat, by adding methods and fields, and then I have to potentially add more methods to my PlayerManager, so it isn't very modulized. If there is an improvement to this that you would recommend, I would be very appreciative. Thanks.

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  • XSD editor with the ability to write plugins in Python

    - by Tomasz Zielinski
    I'm writing a Python module for parsing XSD for very specific purpose. Currently it's a console program, but ideally I would see it plugged inside some XSD editor - not only for convenience of end users, but also for fetching XSD parsed into Python objects - this would save me days or weeks of work. Is there any such editor on the market?

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  • Asp.net mvc class reference in session

    - by Billy
    Hi, if I put a custom class in session, then in an action method I get an instance of that class from session, and populate some fields, I noticed that when a different controller gets that class from session, those fields are populated. Even though after the first call didn't save the updated class back in session. is this typical behavior for session objects? I thought I had to use keyword 'static' on the class in session for this to happen thanks

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  • How does IIS persist a user's identity from page to page?

    - by Rising Star
    Web pages are, by nature, state-less objects. When you click from page to page in an ASP.net application, each request for a page is treated as a brand-new request. We use things like cookies, session-variables, and query strings to maintain state from page to page. When you log in to an ASP.net web application using Windows Authentication, how does IIS persist your identity between pages?

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  • Any Javascript optimization benchmarks?

    - by int3
    I watched Nicholas Zakas' talk, Speed up your Javascript, with some interest. I liked how he benchmarked the various performance improvements created by various optimization techniques, e.g. reducing calls to deeply nested objects, changing loops to count down instead of up, etc. I would like to run these benchmarks myself though, to see exactly how our current browsers are faring. I guess it wouldn't be too difficult to cook up some timed loops, but I'd like to know if there are any existing implementations out there.

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  • When an active_record is saved, is it saved before or after its associated object(s)?

    - by SeeBees
    In rails, when saving an active_record object, its associated objects will be saved as well. But has_one and has_many association have different order in saving objects. I have three simplified models: class Team < ActiveRecord::Base has_many :players has_one :coach end class Player < ActiveRecord::Base belongs_to :team validates_presence_of :team_id end class Coach < ActiveRecord::Base belongs_to :team validates_presence_of :team_id end I use the following code to test these models: t = Team.new team.coach = Coach.new team.save! team.save! returns true. But in another test: t = Team.new team.players << Player.new team.save! team.save! gives the following error: > ActiveRecord::RecordInvalid: > Validation failed: Players is invalid I figured out that when team.save! is called, it first calls player.save!. player needs to validate the presence of the id of the associated team. But at the time player.save! is called, team hasn't been saved yet, and therefore, team_id doesn't yet exist for player. This fails the player's validation, so the error occurs. But on the other hand, team is saved before coach.save!, otherwise the first example will get the same error as the second one. So I've concluded that when a has_many bs, a.save! will save bs prior to a. When a has_one b, a.save! will save a prior to b. If I am right, why is this the case? It doesn't seem logical to me. Why do has_one and has_many association have different order in saving? Any ideas? And is there any way I can change the order? Say I want to have the same saving order for both has_one and has_many. Thanks.

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  • Absolutely positioned element moved by margin of another element

    - by user1505528
    Here is my jsFiddle for the following question: http://jsfiddle.net/arelia/Rruxf/ I'd like to have a header that stays at the very top of the body and a footer that stays at the very bottom of the body. I have a content div (position: relative) between the header and footer, and when I set a margin around the div my absolutely positioned header and footer move from their top/bottom positions by the height of that margin (this also happened when I tried setting a margin above and below the paragraphs in the div). In the fiddle you can see that the footer is not attached to the bottom even though it's absolutely positioned (I went ahead and made the header static since static gives the intended result). How do I position the header and footer to the top and bottom of the body and not have the content in the middle move those two elements? If the position: absolute elements are moved out of the flow why would anything affect their position at all? I've tried searching here and Google for "CSS margin affects absolute" and a few other phrases to no avail. I discovered this while playing around with it some more in developer tools: Metrics show the body is the height of the html element minus the amount of one margin (the margin that's still affecting the footer). So, the body must be stretching to the height of the content div since there is nothing else within the document flow within the body to define its height. But that height ends where the content ends instead of after the margin. Shouldn't it include the margin? If I make the height of the body 100%, the footer positions itself to the bottom of the viewport and then stays fixed in that spot when I scroll. Why isn't it attaching itself to the bottom of the body instead of the bottom of the viewport?

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  • Can you append a NSMutableArray to a file?

    - by Emil
    Hi. I am trying to write some data from an NSMutableArray to a plist, while keep the old plists content. The function writeToFile:atomically: overwrites the old contents with the new, I want to append the objects in the new array to the plist. How can this be done? Thank you.

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  • Why does the order of the loops affect performance when iterating over a 2D array? [closed]

    - by Mark
    Possible Duplicate: Which of these two for loops is more efficient in terms of time and cache performance Below are two programs that are almost identical except that I switched the i and j variables around. They both run in different amounts of time. Could someone explain why this happens? Version 1 #include <stdio.h> #include <stdlib.h> main () { int i,j; static int x[4000][4000]; for (i = 0; i < 4000; i++) { for (j = 0; j < 4000; j++) { x[j][i] = i + j; } } } Version 2 #include <stdio.h> #include <stdlib.h> main () { int i,j; static int x[4000][4000]; for (j = 0; j < 4000; j++) { for (i = 0; i < 4000; i++) { x[j][i] = i + j; } } }

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  • Java iterative vs recursive

    - by user1389813
    Can anyone explain why the following recursive method is faster than the iterative one (Both are doing it string concatenation) ? Isn't the iterative approach suppose to beat up the recursive one ? plus each recursive call adds a new layer on top of the stack which can be very space inefficient. private static void string_concat(StringBuilder sb, int count){ if(count >= 9999) return; string_concat(sb.append(count), count+1); } public static void main(String [] arg){ long s = System.currentTimeMillis(); StringBuilder sb = new StringBuilder(); for(int i = 0; i < 9999; i++){ sb.append(i); } System.out.println(System.currentTimeMillis()-s); s = System.currentTimeMillis(); string_concat(new StringBuilder(),0); System.out.println(System.currentTimeMillis()-s); } I ran the program multiple time, and the recursive one always ends up 3-4 times faster than the iterative one. What could be the main reason there that is causing the iterative one slower ?

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  • Call from a singleton class to a function which in turn calls that class's method

    - by dare2be
    Hello, I am still looking for a way to phrase it properly (I'm not a native speaker...). So I have this class SQL which implements the singleton pattern (for obvious reasons) and I also have this function, checkUsr(), which queries the database using one of SQL's methods. Everything works fine as long as I don't call checkUsr() from within the SQL class. When I do so, the scripts just exits and a blank page is displayed - no errors are returned, no exception is thrown... What's happening? And how do I work around this problem? EDIT: class SQL { public static function singleton() { static $instance; if(!isset($instance)) $instance = new SQL; return $instance; } public function tryLoginAuthor( $login, $sha1 ) { (...) } } function checkUsr() { if (!isset($_SESSION['login']) || !isset($_SESSION['sha1'])) throw new Exception('Not logged in', 1); $SQL = SQL::singleton(); $res = $SQL->tryLoginAuthor($_SESSION['login'], $_SESSION['sha1']); if (!isset($res[0])) throw new Exception('Not logged in', 1); }

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  • Controlling race condition at startup.

    - by Will Hartung
    I have some code that I want to have some one time initialisation performed. But this code doesn't have a definite lifecycle, so my logic can be potentially invoked by multiple threads before my initialisation is done. So, I want to basically ensure that my logic code "waits" until initialisation is done. This is my first cut. public class MyClass { private static final AtomicBoolean initialised = new AtomicBoolean(false); public void initialise() { synchronized(initialised) { initStuff(); initialised.getAndSet(true); initialised.notifyAll(); } } public void doStuff() { synchronized(initialised) { if (!initialised.get()) { try { initialised.wait(); } catch (InterruptedException ex) { throw new RuntimeException("Uh oh!", ex); } } } doOtherStuff(); } } I basically want to make sure this is going to do what I think it's going to do -- block doStuff until the initialised is true, and that I'm not missing a race condition where doStuff might get stuck on a Object.wait() that will never arrive. Edit: I have no control over the threads. And I want to be able to control when all of the initialisation is done, which is why doStuff() can't call initialise(). I used an AtomicBoolean as it was a combination of a value holder, and an object I could synchronize. I could have also simply had a "public static final Object lock = new Object();" and a simple boolean flag. AtomicBoolean conveniently gave me both. A Boolean can not be modified. The CountDownLatch is exactly what I was looking for. I also considered using a Sempahore with 0 permits. But the CountDownLatch is perfect for just this task.

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  • How to span multile tables in Django

    - by ipartola
    The Django documentation gives en example like so: b = Blog.objects.get(id=1) b.entry_set.all() Which from what I understand results in 2 queries. What if I wanted to get the blog, the blog entries and all the comments associated with that entry in a number of queries that does not depend on the number of entries? Or do I have to drop down to SQL to do that?

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  • How to detect some Activex in Javascript ?

    - by Rebol Tutorial
    I have an activex plugin here: http://reboltutorial.com/plugins/logo-badge/ I tried by adapting the script http://forums.devarticles.com/javascript-development-22/detecting-activex-objects-installed-in-ie-11041.html to <script> //if RPluginIE is not installed if( !document.RPluginIE){ document.loction.href = "Notfound.html" } </script> but it doesn't work. How to detect for any activex ?

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  • Type hinting for functions in Clojure

    - by mikera
    I'm trying to resolve a reflection warning in Clojure that seems to result from the lack of type inference on function return values that are normal Java objects. Trivial example code that demonstrates the issue: (set! *warn-on-reflection* true) (defn foo [#^Integer x] (+ 3 x)) (.equals (foo 2) (foo 2)) => Reflection warning, NO_SOURCE_PATH:10 - call to equals can't be resolved. true What is the best way to solve this? Can this be done with type hints?

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  • Windsor OnCreated for all components

    - by jeffn825
    Hi, How would I go about globally intercepting the creation/resolution of all instances by my container? I know I can do this individually with OnCreated on a per-component basis, but I want to do this globally for all objects resolved by the container. Thanks.

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  • red5: how can i extend ISharedObject ?

    - by ufk
    Hiya. Red5 uses ISharedObject interface to create shared objects and to operate them. because ISharedObject is an interface I'm having issues extending it. I would like to extend the getAttribute, setAttribute, get{Int/String/Map}Attribute so the values will be checked before entered or pulled out. how is it possible to do so ? thanks

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